Re: [hlds_linux] hlds_linux Digest, Vol 65, Issue 1
You missed a - before steamcmd_script in your command line -- Dan On 3 July 2013 11:45, sylvain cont...@baal.fr wrote: i'have install left4dead2 with steam cmd with this command line ./steamcmd.sh +login anonymous +force_install_dir l4d2f2 +app_update 222860 validate +quit and i'm launch my server but i have an error ./srcds_run -game left4dead2 +sys_ticrate 100 +map c1m1_hotel +ip 178.33.252.126 -port 27031 -autoupdate -console -secure -maxplayers 10 -nohltv -autoupdate -steam_dir /home/source2/steam steamcmd_script /home/source2/steamcmd.sh ERROR: You must set both the steam_dir and steamcmd_script. mercredi 3 juillet 2013, 12:43:19 (UTC+0200): Server Failed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
Is there a timeframe for Left 4 Dead 1 to be moved over to SteamCMD/SteamPipe as well? Thanks, Dan On 26 June 2013 19:09, Kerry Davis ke...@valvesoftware.com wrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Email Archive
There is also: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/ Which has a search feature is indexed by google. Regards, Dan On 27 November 2012 03:29, Jesse Molina je...@opendreams.net wrote: Neither are good solutions. The official private list is not indexed by search engines, and there is no search feature, so there is no way to find what you want. As for i3d.net, they just use their archive as link bait to get more subscribers to their message boards. After three or four hits on their website, you get the following message: Hey there! It appears that you've exceeded the maximum number of posts you can view, but wait, there's a simple solution. To unlock the forum and continue viewing messages, all you need to do is sign up for a free account. The entire process takes just a few minutes so create your account now and view as many threads as you like, post in our topics and use our downloads pages with over 300 GB of files! Already a member? Login at the top of this page to stop seeing this message. Tom Grant wrote: There already is https://list.valvesoftware.**com/cgi-bin/mailman/private/**hlds_linux/https://list.valvesoftware.com/cgi-bin/mailman/private/hlds_linux/ and http://forum.i3d.net/hlds-**valve-linux-newsletter/http://forum.i3d.net/hlds-valve-linux-newsletter/ On Mon, Nov 26, 2012 at 9:45 PM, Cameron Munroe cmun...@cameronmunroe.com**wrote: Are we allowed to make an archive of this email list to a website? It would be nice for later use. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest TF2 update breaks on FreeBSD
That's a work around not a fix. Fletcher did try and look at this in February but not much has happened since then. Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 21 September 2012 22:55, babaj ba...@mczone.ru wrote: mjaster lejton at gazeta.pl writes: resinstalling server helped but after few hours of running this error happend again. Anyone found solution to this. 64bit freebsd 8 this decision is: http://www.mczone.ru/relations/num/fetched-bytes-item-schema-version-via-http;- update-is-queued-singleprocesspipe_linuxcpp-errno=12/548/1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] MvM update imminent
We found during testing that tf_mvm_missioncyclefile crashes the server on start up This was reported to the list, but I've not seen any kind of fix. Regards, Dan On 30 August 2012 15:26, feugatos feuga...@ceidwarfare.net wrote: On 16/8/2012 3:56 πμ, Fletcher Dunn wrote: Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile mvm_decoy } 2 { map mvm_coaltown popfile mvm_coaltown } 3 { map mvm_mannworks popfile mvm_mannworks } } 2 { count 6 1 { map mvm_decoy popfile mvm_decoy_advanced } 2 { map mvm_coaltown popfile mvm_coaltown_advanced } 3 { map mvm_mannworks popfile mvm_mannworks_advanced } 4 { map mvm_decoy popfile mvm_decoy_advanced2 } 5 { map mvm_coaltown popfile mvm_coaltown_advanced2 } 6 { map mvm_mannworks popfile mvm_mannworks_ironman } } } -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 5:48 PM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Linux server mailing list (hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] MvM update imminent The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown * Use the default mission cycle file (attached) or edit as you prefer * Convars: Vote issues specific to MvM: sv_vote_issue_changelevel_**allowed_mvm sv_vote_issue_kick_allowed_mvm We also suggest sv_minrate 3 To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. A few last qestions: We will host some Boot Camp (non Mann UP!) servers, but we are expecting that the demand for servers of both kinds will be extremely high, so we are moving most of our servers to Mann UP. In summary: almost all of the boot camp players --- which is likely to be a majority of players today --- will be hosted on community servers. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux I found that with tf_mvm_missioncyclefile you can set which .res file to use when cycling maps, but how do we set which category to choose when there are multiple categories inside the file? Thanks, Dimitri. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF MvM hosting questions
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set tf_mm_servermode 1 (or 0) * Boot the server on a PvP map in your map cycle. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on a MvM map in your map cycle. If you do the above, the server will essentially be locked in either one mode or the other, and players will not be able to switch. (Barring any use of rcon, etc.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alastor Raynes Sent: Wednesday, August 15, 2012 9:33 AM To: Half-Life dedicated Win32 server mailing list Cc: hlds_linux@list.valvesoftware.com Subject: Re: [hlds] [hlds_linux] TF MvM hosting questions A few quick questions, if I may. 1) Will it be possible to force a server to run in only MvM mode, like how Arena mode currently works? If so, how is this done? 2) If a server has the capability, will spectators be able to join and watch MvM matches without SourceTV? If so, will they be able to cycle in and out after each match, like Arena mode? I apologize if these have already been answered. On Aug 15, 2012 10:51 AM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote: 7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 6th From: flub...@gmail.commailto:flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.commailto:vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.commailto: chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.commailto: li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net mailto:ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release early enough so we can set servers up without it being into the wee hours of the night again. I believe that's just a very small favor to ask as this update appears it may be a beast. Thanks guys! -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 1:17 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced
Re: [hlds_linux] [hlds] TF MvM hosting questions
Is there any chance of FreeBSD updates in this version? If there you're using any custom configs for MvM will we be able to set them (similar to servercfgfile?) Thanks, Dan On 14 August 2012 18:28, Fletcher Dunn fletch...@valvesoftware.com wrote: Out of the question. Valve doesn't do 3. Come on, you guys know this. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Tuesday, August 14, 2012 10:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions After working with our 3v3 koth stuff, I see a lot of 3's... HI VALVE - Original Message - From: Cameron Munroe cmun...@cameronmunroe.commailto: cmun...@cameronmunroe.com Date: Tuesday, August 14, 2012 11:21 am Subject: Re: [hlds] TF MvM hosting questions To: tmar...@shaw.camailto:tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.commailto: h...@list.valvesoftware.com Awww my idea went out... Well now our idea. On 8/14/2012 10:20 AM, T Marler wrote: What about less than 6? Say... 3 Saxton Hales? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.commailto: fletch...@valvesoftware.com Date: Tuesday, August 14, 2012 11:00 am Subject: Re: [hlds] TF MvM hosting questions To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.commailto:h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.commailto: hlds_linux@list.valvesoftware.com We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32- player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missions. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Tuesday, August 14, 2012 4:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM hosting questions Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.commailto: hlds-boun...@list.valvesoftware.com [hlds- boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]Sent: 14 August 2012 08:52
Re: [hlds_linux] FreeBSD problems? Try TF beta steam binaries
Hi, Is there any update on this at all? Thanks, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 16 March 2012 22:52, Fletcher Dunn fletch...@valvesoftware.com wrote: Whoops, yep, we applied our fix in the wrong place. We'll make another stab at the correct fix and release something next week. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Friday, March 16, 2012 3:36 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FreeBSD problems? Try TF beta steam binaries Sorry Fletcher, I managed to break it :( I did a clean install of the TF2 beta which started up fine. Once I removed the existing item_games.txt so that I could simulate an update, the server dies with: Assigned anonymous gameserver Steam ID [A-1:587595776(2902)]. VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account Fetched 1099635 bytes item schema version 9A6B8A8B via HTTP; update is queued. singleprocesspipe_linux.cpp (166) : Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1099641) errno=115 /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp 166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1099641) errno=115 If I run a truss on server start I get: write(1,Fetched 1099635 bytes item schem...,79) = 79 (0x4f) linux_mprotect(0x33476000,0x2,0x3,0x3340,0x96000,0x6) = 0 (0x0) linux_mprotect(0x33496000,0x3,0x3,0x3340,0xc6000,0x6) = 0 (0x0) linux_mmap2(0x0,0x81000,0x3,0x22,0x,0x6) = 821194752 (0x30f27000) madvise(0x33486000,0x4,0x4,0x33465278,0x4,0x6) = 0 (0x0) linux_mremap(0x30f27000,0x81000,0x101000,0x1,0x10,0x6) ERR#12 'Cannot allocate memory' linux_mmap2(0x0,0x101000,0x3,0x22,0x,0x6) = 878911488 (0x34632000) munmap(0x30f27000,528384) = 0 (0x0) linux_mremap(0x34632000,0x101000,0x201000,0x1,0x20,0x6) ERR#12 'Cannot allocate memory' linux_mmap2(0x0,0x201000,0x3,0x22,0x,0x6) = 882114560 (0x3494) munmap(0x34632000,1052672) = 0 (0x0) linux_socketcall(9,(0xa3a0)LINUX_SETSOCKOPT, 100663209, 0, 1610612736, 0x301a19, 1073741824 ) = 5 (0x5) linux_socketcall(9,(0xa3a0)LINUX_SETSOCKOPT, 3152409, 1073741824, 16777126, 0x3800, 1728053162 ) = 17 (0x11) linux_select(0xf,0xa960,0x0,0x0,0xa9e0,0x6) = 1 (0x1) linux_select(0xf,0xa900,0x0,0x0,0xa980,0x6) = 1 (0x1) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, -22128, 4, 0, 0xa980, 11 ) = 4 (0x4) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 0, 807010672, 0, 0x7320, 0 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1634623346, 153249133, 1702119714, 0x7474416d, 1348626802 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 2064189706, 151587341, 1668489737, 0x5f74756f, 1801675106 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1411588617, 1700224838, 1650553441, 0x485f656c, 220361825 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 2037669740, 153249136, 1869575202, 0xa0d226c, 571017481 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 151587082, 1836212514, 1601794671, 0x63736564, 571017506 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 571023980, 573583409, 151587341, 0x74692209, 1902079333 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1986098990, 151653666, 1679952137, 0x5f706f72, 1853190003 ) = 1020 (0x3fc) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1835365481, 1887007839, 163462, 0x922656d, 1179919138 ) ERR#81 'Need authenticator' SIGNAL 2 (SIGINT) We're running a custom compile of truss to show more information for LINUX_SETSOCKOPT. If you want more information / want to run more tests, if you let me know I'm more than happy to help :) Kind Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 16 March 2012 00:29, Fletcher Dunn fletch...@valvesoftware.com wrote: If you are running FreeBSD and seeing an error like this: Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12, then you might try the Steam binaries released today with the TF beta. It includes the fix for this problem. If the beta doesn't uncover any problems
Re: [hlds_linux] FreeBSD problems? Try TF beta steam binaries
Sorry Fletcher, I managed to break it :( I did a clean install of the TF2 beta which started up fine. Once I removed the existing item_games.txt so that I could simulate an update, the server dies with: Assigned anonymous gameserver Steam ID [A-1:587595776(2902)]. VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account Fetched 1099635 bytes item schema version 9A6B8A8B via HTTP; update is queued. singleprocesspipe_linux.cpp (166) : Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1099641) errno=115 /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp 166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1099641) errno=115 If I run a truss on server start I get: write(1,Fetched 1099635 bytes item schem...,79) = 79 (0x4f) linux_mprotect(0x33476000,0x2,0x3,0x3340,0x96000,0x6) = 0 (0x0) linux_mprotect(0x33496000,0x3,0x3,0x3340,0xc6000,0x6) = 0 (0x0) linux_mmap2(0x0,0x81000,0x3,0x22,0x,0x6) = 821194752 (0x30f27000) madvise(0x33486000,0x4,0x4,0x33465278,0x4,0x6) = 0 (0x0) linux_mremap(0x30f27000,0x81000,0x101000,0x1,0x10,0x6) ERR#12 'Cannot allocate memory' linux_mmap2(0x0,0x101000,0x3,0x22,0x,0x6) = 878911488 (0x34632000) munmap(0x30f27000,528384)= 0 (0x0) linux_mremap(0x34632000,0x101000,0x201000,0x1,0x20,0x6) ERR#12 'Cannot allocate memory' linux_mmap2(0x0,0x201000,0x3,0x22,0x,0x6) = 882114560 (0x3494) munmap(0x34632000,1052672) = 0 (0x0) linux_socketcall(9,(0xa3a0)LINUX_SETSOCKOPT, 100663209, 0, 1610612736, 0x301a19, 1073741824 ) = 5 (0x5) linux_socketcall(9,(0xa3a0)LINUX_SETSOCKOPT, 3152409, 1073741824, 16777126, 0x3800, 1728053162 ) = 17 (0x11) linux_select(0xf,0xa960,0x0,0x0,0xa9e0,0x6) = 1 (0x1) linux_select(0xf,0xa900,0x0,0x0,0xa980,0x6) = 1 (0x1) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, -22128, 4, 0, 0xa980, 11 ) = 4 (0x4) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 0, 807010672, 0, 0x7320, 0 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1634623346, 153249133, 1702119714, 0x7474416d, 1348626802 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 2064189706, 151587341, 1668489737, 0x5f74756f, 1801675106 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1411588617, 1700224838, 1650553441, 0x485f656c, 220361825 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 2037669740, 153249136, 1869575202, 0xa0d226c, 571017481 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 151587082, 1836212514, 1601794671, 0x63736564, 571017506 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 571023980, 573583409, 151587341, 0x74692209, 1902079333 ) = 1024 (0x400) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1986098990, 151653666, 1679952137, 0x5f706f72, 1853190003 ) = 1020 (0x3fc) linux_socketcall(10,(0xa1c0)LINUX_SETSOCKOPT, 1835365481, 1887007839, 163462, 0x922656d, 1179919138 ) ERR#81 'Need authenticator' SIGNAL 2 (SIGINT) We're running a custom compile of truss to show more information for LINUX_SETSOCKOPT. If you want more information / want to run more tests, if you let me know I'm more than happy to help :) Kind Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d On 16 March 2012 00:29, Fletcher Dunn fletch...@valvesoftware.com wrote: If you are running FreeBSD and seeing an error like this: Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12, then you might try the Steam binaries released today with the TF beta. It includes the fix for this problem. If the beta doesn't uncover any problems with these binaries, we'll release them for all Orangebox servers with the next TF update. Your humble servant, - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo
[hlds_linux] Latest TF2 update breaks on FreeBSD
Hi There, Since yesterday's update to Team Fortress 2, I'm now seeing all servers on FreeBSD 8.2 Having spent a while googling for this error, it appears to have happened before, but no one has ever fixed it or it's been 'fixed' when the next TF2 update has hit The error message I'm currently seeing is: Connection to Steam servers successful. Public IP is 85.236.100.241. Assigned anonymous gameserver Steam ID [A-1:3232827393(2881)]. VAC secure mode is activated. tf_server_identity_account_id not set; not logging into registered account L 02/24/2012 - 11:44:14: tf_server_identity_account_id not set; not logging into registered account Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued. singleprocesspipe_linux.cpp (166) : Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12 /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp 166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12 - Even on servers signed in to quickplay: Connection to Steam servers successful. Public IP is 85.236.100.241. Assigned anonymous gameserver Steam ID [A-1:3241275392(2881)]. VAC secure mode is activated. Received auth challenge; signing into gameserver account... Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued. singleprocesspipe_linux.cpp (166) : Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12 /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp 166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12 Other stuff: root@blade08:orangebox uname -ar FreeBSD blade08.multiplay.co.uk 8.2-RELEASE-p6 FreeBSD 8.2-RELEASE-p6 #13: Mon Jan 16 09:26:52 GMT 2012 r...@loncore0.multiplay.co.uk:/usr/obj/usr/src/sys/MULTIPLAY amd64 Metamod - has been disabled it didn't change/fix anything for the tests above. Command line used to test both cases was: With token: ./srcds_run -console -game tf -port 1337 +maxplayers 12 +map ctf_2fort +tf_server_identity_account_id 12345 +tf_server_identity_token token-went-here Without: With token: ./srcds_run -console -game tf -port 1337 +maxplayers 12 +map ctf_2fort If anyone has any ideas / fixes for this, I would be willing to try pretty much anything at this point Regards, Dan Offord Technical Systems Administrator Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield Southampton, Hampshire, SO45 1XR Registered in England Wales No. 3370594 Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985 Twitter: @liv3d | Skype: mpukliv3d This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] What files/folders, if any, are safe to symlink?
You could set +servercfgfile on your command line. This way, you would only need to use 1 install of tf2 and multiple servers. Regards, Dan On 5 August 2011 14:15, Peter Reinhold peter_va...@reinhold.dk wrote: Hi all, Just wondering if it is safe to symlink datafiles across multiple TF2 servers, so I only have to update a single instance, instead of many? Anyone have any experience on this, maybe even a small shellscript to do it? /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?
I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 26 October 2009 21:02 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 server pre-load availability? I don't think we get the demo files at this point. They would be out already. Maybe we get them for the public demo release or perhaps just for the final game. This is gotta be some testing thing to see how good their own servers will run. I predict lack of servers once again if this keeps up. Maybe they do what COD6 team did, no ded servers - at all ;) -ics Jay Deiman kirjoitti: I'm wondering when we will be able to start pre-loading the l4d2 linux server? If I'm not mistaken, the demo is being released tomorrow (Tuesday, the 27th). Is there going to be a demo server released with this (as there was with the first l4d)? Also, is there a place where we can view a changelog for server-side configs or are we basically going to be able to use pretty much the same configs for l4d2? We are getting close to the release at this point and I would like to do some prep so I can have servers up and running for the release and currently, I've not really seen anything on the mailing list about it. Is there a website with details I'm not aware of? Thanks, Jay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Banned players are unbanned on server restart
You really should do: addip 0 123.123.123.123;writeip That will save them to file Regards, Dan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vegard Mortensen Sent: 01 October 2009 16:53 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Banned players are unbanned on server restart Hi Im not sure if this problem has been posted before (I could not find it). I have noticed that Counter-Strike Source servers only store its banned players in memory. So when you restart the server all players are unbanned. Problem: I ban a player via IP using the following in the terminal (You can also ban a player by steamID using banid) addip 0 123.123.123.132 I can now see the banned ip by using listip. Now I restart the server (using quit and starting srcds again). The ip 123.123.123.132 is no longer banned. I thought the banned plaers would be saved in a file something? Does anyone else have this problem and a possible fix? -- Vennlig hilsen Vegard Mortensen Ingame.no ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Weird Particle Errors Since Last Update? [TF2]
It's actually Team Fortress birthday today not Valves ;) Regards, Dan -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo Sent: 24 August 2009 12:04 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Weird Particle Errors Since Last Update? [TF2] I think, thats because its Valves birthday today. :) It was like this also last year on August 24. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
The first major issue with this is the fact, that the internet is changing sites delete / remove links. What is going to happen once the site with the link on goes down / becomes a site just full of adverts... or the file gets deleted? A better system, would have been to use sv_downloadurl from the server first to download the vpk via a redirect site, and if that fails fall back to the download url within the vpk file. Jonah Hirsch wrote: It will not work. Here's how the VPK system works. When a mapmaker packages their VPK file, they have to make a missions.txt file. This contains information such as campaign name, version, author, which maps are for which type of game, and the images. It also includes a download url. (Remember this!) To start an add-on game, one person needs the addon. When anyone else tries to join their lobby, they are presented with a message saying they need to download the addon, and is presented with the download url that the mapmaker provided. It's very similar to how it used to work. The only advantage is starting the add-on campaign from the lobby, instead of changing the map once you connect to the server. Instead of making a lobby and giving people a link, l4d gives people the link for you. It'd be very nice if the server could push out the file, or you could use sv_downloadurl, but if it did people wouldn't be there for the beginning of a map. On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal naslund.fan...@gmail.comwrote: As far as I know, sv_downloadurl has never worked and I doubt it does now or else it would have been mentioned in the patch notes. I have yet to test the VPK system, so I really have no idea how that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net wrote: Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d sv_downloadurl
Scenario 2 will never happen. You can't join the game, if you don't have the map, the join button is just greyed out. Ideally, you would still have an option to download it from the servers redirect. ics wrote: I know i cannot download from the server while not connected into one. Let me twist the wire: Scenario 1: 1. Lobby leader has custom campaign installed. 2. Other players join lobby which do not have the campaign 3. Since the campaign has download URL, they get to download the campaign _before_ lobby leader starts the game OR he can start the game and others join whilst they download it from the URL. 4. No one downloads from the lobby creator, only from the URL specified in campaign VPK files. Scenario 2: 1. Player direct connects to a server which as campaign on 2. Player doesnt have the campaign but he gets a dl prompt to download it from the campaign URL 3. Player downloads the map from the associated URL specified in the campaign files Got it? -ics This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [L4D] Fixing the taglstring issue?
Are you running SourceMod - or do you have something else added to the tags? One of our public search key servers doesn't really get close to the 63char limit: Tags: Public: empty,coop,versus,survival Private: empty,grp00i,key:hashmpukl4d1013,coop,versus,survival We did however swap over to a 1.3.0 snapshot of SourceMod which has sourcemod tag removed. -- @Daniel: If you don't include sv_gametypes it will still default to coop,versus,survival so it makes no real difference 2009/4/24 Daniel Worley worle...@gmail.com Do you need the sv_gametypes? I don't use it and I'm able to play whatever on my server. On Thu, Apr 23, 2009 at 8:29 PM, Da-Huntha da-hun...@lostmoment.com wrote: Recently with the addition of the new gamemode, the tagstring gets too long because of the added gamemode tag. My server has sv_steamgroup, sv_search_key and all gamemodes set (sv_gametypes coop,versus,survival). Now when I start my server it complains my tagstring is too long. The only fixes I see are: 1. Omit a game mode 2. Not using the convenient sv_search_key but using the ms_force_dedicated cvar (Takes ages to connect, have to use IP) 3. Not linking the server to the steam group I really don't want to do anything of this if there's a way to fix it. Does anyone have any alternatives? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
We are also seeing this issue :( 2009/3/12 m...@bestgn.net.au Seems to be a query problem, sourcebans cant even query the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_search_key - Yet again
Set: sv_steamgroup_exlusive 1 to 0 Having it as 1 breaks the search key. Morgan Humes wrote: Sorry to bring up yet another pain -- but I have been trying to get the sv_search_key to work - and have never been successful so maybe someone could point out what I am doing wrong. I start L4D via the following command line: srcds_run -console -game left4dead +map l4d_vs_hospital01_apartment +ip x.x.x.x +sv_search_key ninjaturtles I am using the following config file (in the cfg folder - server.cfg): rcon_password hostname EGS Left4Dead Server //allow non-lobby people to join sv_allow_lobby_connect_only 0 //Let people know they can join ANY time! sv_tags Server Browser Join Enabled //omg hard! z_difficulty hard sv_steamgroup x sv_steamgroup_exclusive 1 sv_search_key ninjaturtles So then when I make a lobby I issue sv_search_key ninjaturtles in the console, and I attempt to start the game, and I never can find a server :( Any help would be appreciated - this lobby system has given me far too many headaches! Morgan Humes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_search_key - Yet again
Morgan Humes wrote: We haven't been able to get it to work, would you mind posting your entire command line server.cfg (minus your password etc)? I would LOVE to see someone's config that is working. Thanks, Morgan Humes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This is our search key server config: // Server Details hostname Multiplay.co.uk :: L4D - #mpukl4d - #09 // Timelimit // mp_timelimit // timelimit isn't used in game // Passwords rcon_password sv_password // Fast downloads sv_downloadurl http://redirect.multiplay.co.uk/files/hl2ds/l4d/left4dead sv_region 3 sv_pure 1 sv_consistency 1 // Log Settings log on sv_log_onefile 0 sv_logbans 1 sv_logecho 0 exec banned_user.cfg exec banned_ip.cfg // Difficulty of the current game (Easy, Normal, Hard, Impossible) // z_difficulty Impossible // Steam Group Tie-in sv_steamgroup 594586 // Steam Group Exclusive sv_steamgroup_exclusive 0 // Pointless setting which causes search key to fail // Searchkey hax sv_search_key hashmpukl4d // haxy hax // Stop randomers joining sv_allow_lobby_connect_only 1 This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Proposal: Change rcon_password so it cannot be changed while server is running
Mattie wrote: As people mentioned, steam won't work because of remote rcon (like HLSW, web consoles, etc). An IP whitelist could be better, but it's more complicated to implement and people use HLSW from multiple locations. Still, what I'm looking for is the simplest, least impactful change to improve security. Rcon behavior is surely over a decade old by now and people use it in different ways-- the idea is to minimally impact the day-to-day for admins while preventing their servers from being taken over when they're not around because of some Source or plugin exploit. Is this sacrifice too big to prevent newbie and experienced admins some of the current grief they have from getting banned from their own servers, etc? That's really the question I'm asking here. Thanks for all the great feedback so far, guys! -Mattie On Thu, Oct 16, 2008 at 1:55 AM, kama [EMAIL PROTECTED] wrote: Surely, the best way to do this would be to lock setting an rcon_password to the server.cfg and the only way to change it would be either map change and/or exec server.cfg and/or restarting the server. This way rather than starting to limit it to ips/steam ids and having to create mass whitelists, its in one file only people with access can set it. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*
This hot fix appears to not work. Based on the fact, I placed this on a test server, clean TF2 install no server.cfg or sv_cheats setup. (so no rcon password) I was still able to load the sv_benchmark_force_start with Nephyrin's plugin loaded. Included server log: [EMAIL PROTECTED] orangebox % ./srcds_run -game tf +maxplayers 24 -ip 8*.***.***.*2 -port 27015 +map ctf_2fort Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 24 Unknown command startupmenu Network: IP 8*.***.***.*2, mode MP, dedicated Yes, ports 27015 SV / 27005 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file exec: couldn't exec server.cfg exec: couldn't exec ctf_2fort.cfg Adding master server 68.142.72.250:27011 Adding master server 72.165.61.189:27011 Connection to Steam servers successful. VAC secure mode is activated. plugin_print Loaded plugins: - 0: NephCVUH - Lets you protect (and unprotect in some compiles) cvars - Client [MPUK] liv3d connected (8*.***.***.*5:27005). status hostname: Team Fortress version : 1.0.2.3/14 3434 secure udp/ip : 85.17.19.182:27015 map : ctf_2fort at: 0 x, 0 y, 0 z players : 1 (24 max) # userid name uniqueid connected ping loss state adr # 2 [MPUK] liv3d STEAM_0:1:5*1 00:41 72 0 active 8*.***.***.*5:27005 rcon_password rcon_password = - remote console password. Starting benchmark in 1 seconds... Starting benchmark! Benchmark: 7% complete. Benchmark: 13% complete. Benchmark: 19% complete. Benchmark: 24% complete. Benchmark: 29% complete. Benchmark: 33% complete. Benchmark: 37% complete. Benchmark: 40% complete. Benchmark: 43% complete. Benchmark: 47% complete. Benchmark: 50% complete. Benchmark: 53% complete. Benchmark: 57% complete. Benchmark: 60% complete. Benchmark: 63% complete. Benchmark: 65% complete. Benchmark: 68% complete. Benchmark: 71% complete. Benchmark: 74% complete. Benchmark: 77% complete. Benchmark: 80% complete. Benchmark: 82% complete. Benchmark: 85% complete. Benchmark: 88% complete. Benchmark: 91% complete. Benchmark: 94% complete. Benchmark: 97% complete. -- SERVER BENCHMARK RESULTS -- Total time : 83.82 seconds Num ticks simulated : 3300 Ticks per second: 39.37 Benchmark CRC : -48024 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_benchmark_force_start exploit info and *fix*
Ahh okay, I see. Thank you :) That appears to work then :) 1nsane . wrote: You're doing it wrong... Add this to your server.cfg: ncp sv_benchmark_force_start On Tue, Apr 29, 2008 at 2:21 PM, Dan Offord [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [hlds] TF2 Update
-- [ Picked text/plain from multipart/alternative ] - Team Fortress 2 stats are only gathered when playing a real game ^^ Will someone please define a real game? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_downloadurl woes (happens everytime)
-- [ Picked text/plain from multipart/alternative ] Try using lighttpd on Windows https://www.kevinworthington.com/index.php/2005/11/23/lighttpd-for-windows/ I've never had a single problem with it and downloads all files :) On 04/10/2007, ics [EMAIL PROTECTED] wrote: It's the IIS plague again. Works only with the filetypes that have been set. Apache handles everything. -ics Don Redhorse kirjoitti: hmm.. with me it only works with bz2 files, plus it makes it ofcourse a lot faster, but whatever.. - Original Message - Subject: Re: [hlds_linux] sv_downloadurl woes (happens everytime) Date: Wed, October 3, 2007 11:41 From: Tom Leighton [EMAIL PROTECTED] +1 Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] False. On 10/3/07, Don Redhorse [EMAIL PROTECTED] wrote: All files on the fastdownload url MUST be .bz2 format, bzip2 On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote: hey guys sorry for not posting in a while. One of my clients has asked me to setup sv_downloadurl for him. and as usual it's giving my problems all the files are on the remote web server (http://www.noquestionsasked.co.uk/cstrike/maps) i stress that apart from the stock maps that is an exact mirror of the game servers maps folder (server is at 82.136.34.111:27017). Now, whenever the game server switch's to gg_gamecube if a client connects that doesn't not already have the files it d/ls them and then says it can't find gg_gamecube.bsp (does the same with all new maps to the client). sv_pure is off and trickle d/ls work fine. Once again i have been beaten by sv_downloadurl and i'm starting to lose my rag with it. it doesn't help the documentation sucks and it doesn;t matter what howto/forum thread you look at it doesn;t help. if anyone can tell me what i missed i would be greatful. oh one thing. the .res files where made by hand and i'm not 100% on the formatting of them ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Server Updated/Linux Server available
-- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Game.dll loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 24 Unknown command startupmenu Network: IP 65.23.157.204, mode MP, dedicated Yes, ports 27025 SV / 27006 CL -- Sits here for a few mins -- ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file net.cpp (960) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cSendBufSize = iVal net.cpp (968) : Assertion Failed: 0 == iRet iValLen == sizeof( iVal ) cRecvBufSize = iVal Server logging enabled. Server logging data to file logs/L0921000.log L 09/21/2007 - 06:36:34: Log file started (file logs/L0921000.log) (game /home/hlds/srcds/orangebox/tf) (version 3239) exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Adding master server 68.142.72.250:27011 Adding master server 69.28.151.162:27011 Using 'steambeta1:27013' CSER server! Connection to Steam servers successful. VAC secure mode is activated. also: [EMAIL PROTECTED] ~/srcds/orangebox/tf/cfg $ ls -l banned_user.cfg -rw-r--r-- 1 hlds hlds 0 Sep 21 06:35 banned_user.cfg [EMAIL PROTECTED] ~/srcds/orangebox/tf/cfg $ ls -l banned_ip.cfg -rw-r--r-- 1 hlds hlds 0 Sep 21 06:35 banned_ip.cfg [EMAIL PROTECTED] ~/srcds/orangebox/tf/cfg $ Both of these files are 0 bytes, yet srcds say they are over 1mb... -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 dedicated ?
-- [ Picked text/plain from multipart/alternative ] Do we have a time for the beta (client) release? On 14/09/2007, Martin Nicholls [EMAIL PROTECTED] wrote: It's the beta people are asking about, which is released Monday. Allot of people are gonna be disappointed if the servers aren't around. That said I hope, no sure, Valve have something lined up. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Keeper Sent: 14 September 2007 21:22 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? I'm sure they'll release it close to the same time as the clients. They are currently working on getting this beta ready. I'm sure once they do they'll let us know. With three weeks until release, I doubt they make us wait long... Can't wait tho :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rupert Walden Sent: Friday, September 14, 2007 3:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Team Fortress 2 dedicated ? Bump. Bins please Valve? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 beta
-- [ Picked text/plain from multipart/alternative ] On 12/09/2007, Martin Nicholls wrote: You'd hope it would when preloading starts (which it has). Dunno, I want my server up before Monday, what use would it be to have people running around with no servers to play in? *Everybody* is gonna be playing the beta. Maybe, but Fortress Forever gets released tomorrow... so that may draw some attention away. On 12/09/2007, Martin Nicholls [EMAIL PROTECTED] wrote: You'd hope it would when preloading starts (which it has). Dunno, I want my server up before Monday, what use would it be to have people running around with no servers to play in? *Everybody* is gonna be playing the beta. And yeah, you're not exactly going to be playing the beat after the final game is released are you? -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Nic Strix Sent: 12 September 2007 18:05 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] TF2 beta -- [ Picked text/plain from multipart/alternative ] if the example of dods is to go by then the server gets released same time as client another question is if the beta client also available if only tf2 is pre-purchased? N From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 beta Date: Wed, 12 Sep 2007 19:56:25 +0300 If they want to have ANY servers available for players to play except their own or selected few hosting services which have the files already when TF2 beta stage is released on 17th, they propably release them anytime now. If not, perhaps few days before the official release. -ics tsuehpsyde kirjoitti: -- [ Picked text/plain from multipart/alternative ] Not that we know of. On 9/12/07, Saint K. [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I've been offlist for a while, so exxcuse me if this has been asked already, but does any one know when the TF2 beta server files will become availible? cheers, Saint K. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Spaces is here! It's easy to create your own personal Web site. http://spaces.live.com/signup.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Reducing Cheats on Servers
-- [ Picked text/plain from multipart/alternative ] What is really needed then is a project liked SteamBans but, only bans the IP's of cheaters shared between hosts. If they do indeed have multiple ip's then a mass ban via servers would make cafe owners think twice about it all. On 07/09/2007, Crazy Canucks [EMAIL PROTECTED] wrote: Personally I think you should ip ban. It's up to the NetCafe operators to make sure cheats aren't being installed and used on their machines. Maybe if they find their clients unable to access servers they will get the hint and start using proper security and policing on their machines... Drek Guy Watkins wrote: } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Whisper } Sent: Friday, September 07, 2007 12:39 AM } To: hlds_linux@list.valvesoftware.com; HLDS } Subject: [hlds_linux] Reducing Cheats on Servers } } -- } [ Picked text/plain from multipart/alternative ] } The following is only our point of view, your mileage may vary. } } It is becoming increasingly apparent to us that the majority of the cheats } we see on our Counter-Strike:Source servers are coming from NetCafe } Accounts. } } VAC for the most part seems to be working as a deterrent to the majority } of } normal users. I do not have access to VAC banning stats, but for all I } know } it maybe banning boatloads of players. } } The main problem here is, VAC's delayed banning system has no effect } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe users } to log out of the STEAM account they are using at the NetCafe and then log } back in when they have been banned from a server by an admins and renter } the } server with a new STEAM_ID, and in any case, who cares about being VAC } banned if you effectively have unlimited access to STEAM_ID's that aren't } yours any how? } } Here is the thing though, most Netcafes are connected to the Internet via } Static IP's. } } It is a rather trivial task to go through the logs with a program like } HLStatsX and run a query that generates a list of STEAM_ID's on a per IP } basis. } } Then you check to see which IP's have lots of STEAM_ID's attached to them, } and then you add those IP addresses to your banned_ip.cfg file and run it } at } server start, instant mass reduction of cheats you will see on your } server. } } If you want to be sure, just do a traceroute to the IP in question just to } be sure you are not wiping a college or university out, but most often you } will find that these are not going to have Netcafe accounts associated } with } them anyhow. } } But you can be almost certain that if you see more than 20 STEAM_ID's } originating from the 1 IP address, you have found a NetCafe that is using } your servers. } } Now the problem for Valve, is if lots of Game Server Providers start IP } banning NetCafes from their servers, it instantly devalues Valves NetCafe } program, since the NetCafe users will find it increasingly difficult to } find } servers to play on the Internet. In fact it is my understanding that if } you } IP ban, then your servers will no longer even come up on that IP's server } browser, they will either not show up at all, or they show up as not } responding, in either case the result is the same. } } I do not have a simple answer to this, but whilst delayed banning exists, } there is no other way to stop cheats on servers who have effectively } unlimited access to STEAM Accounts, other than to IP ban them. } } Thoughts? } -- Wow, that explains something I see. When someone says please ban user, the user just says ban me lol. Or something similar. I was assuming they must have a keygen and did not care because they could generate a new key quickly. I would love to see someone post a list of IPs to ban. I would ban them at the firewall. I really do wish Valve would ban cheaters instantly. The aim bots are perfect and really up the game for everyone else. I guess when I see someone cheating I should ban the user and IP address. But as you say, the NetCafe would become useless over time. Guy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] Steam Update Tool (write privileges) - FreeBSD 7.0
-- [ Picked text/plain from multipart/alternative ] Why are you doing this as root? Surely you should be doing this as a normal user? On 26/08/07, Vlad (e-Plutonia Inc.) [EMAIL PROTECTED] wrote: WTF, seriously? On 8/26/07, Gary Stanley [EMAIL PROTECTED] wrote: mkdir -p ~/.steam At 04:28 PM 8/26/2007, Vlad (e-Plutonia Inc.) wrote: Running on FreeBSD 7.0-CURRENT with Linux Base Gentoo Stage3 [EMAIL PROTECTED] ~]# ./steam Checking bootstrapper version ... Unable to write to the current Steam application folder. Please move Steam to a folder where you have write privileges. This is in /root with the file owned by root / wheel with proper permissions, i tried creating .steam which still didn't work. Any ideas? -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vlad Fadyeyev e-Plutonia Inc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated
-- [ Picked text/plain from multipart/alternative ] Jason: This issue still isn't fixed. I was still able to crash a server using the same exploit. Dan. On 23/04/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been released. Please run hldsupdatetool to download these updates. The specific changes include: - Fixed game server crash when lastinv was inappropriately used Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM_ID_PENDING
-- [ Picked text/plain from multipart/alternative ] Try this link http://portforward.com/english/applications/port_forwarding/Steam_Server/Steam_Serverindex.htm Also, I very much doubt this is a amxmodx issue On 19/04/07, Andreas Kang Schøyen [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- Just to be on the safe side, witch ports is needed to get steam valifiaction on steamids? Med vennlig hilsen: Andreas Kang Schøyen It konsulent NovaNett IT A/S Adr: Grønland 14, 0188 Oslo E-post: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Tlf: 22170020 / Mob 9699 Faks: 22178218 Web: www.novanett.no http://www.novanett.no/ From: [EMAIL PROTECTED] on behalf of Andreas Kang Schøyen Sent: Thu 19.04.2007 15:44 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] STEAM_ID_PENDING I have just noticed that this happens ONLY when I run AMXMODX.. Med vennlig hilsen: Andreas Kang Schøyen It konsulent NovaNett AS Adr: Grønland 14, 0188 Oslo E-post: [EMAIL PROTECTED] Tlf: 22170020 / Mob 9699 Faks: 22178218 Web: www.novanett.no -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andreas Kang Schøyen Sent: Wednesday, April 18, 2007 8:25 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] STEAM_ID_PENDING This is a multi-part message in MIME format. -- Hello! My server is running amxmodx and ptb plugin, and it works fine for a little time. But after some minutes all the new players that connect get STEAM_ID_PENDING.. and it stays like this for ever.. any clues? -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- .: =CATS= Gaming :. .: http://www.catsgaming.com :. .: This email contains information that maybe confidential if your not the intended recipient, please delete this email :. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux