[hlds_linux] Regarding "Internet cafè"-accou nts
Valve: We have several times the last year had notorious cheateres visiting our servers. As Norways leading anti-cheat community, our serveres are probably alluring to "ragers", just playing to destroy the fun of online gaming to everybody else. In most cases, the obvious cheater is booted head first out of the servers within minutes, thanks to our active admin staff. But in some (though rare) cases the same cheaters keep reappering time after time - often the same day. Our last case included no less than 7 banned STEAM_ID's for the same person, as he kept showing up on our serveres - flying around up-side down and blasting HS through walls. I'm convinced that these type of ragers use hacked "Internet cafè" accounts. We cannot do anything other then keep banning their STEAM_ID, but it gets tiering in the long round. Is there any sort of way to report these STEAM_ID's to Valve, so they can deactivate the cafè-acconut from generating more STEAM_ID's? Regards Eirik _ Snakk gratis med tekst, telefoni og video. Få Windows Live Messenger du også. http://get.live.com/nb-no/messenger/overview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam ID ticket hell (2)
Deleting "Clientregistry.blob" and restarting steam normally fix this issue, but I agree - It's a very unecessary source of annoyance. > From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Date: Tue, 22 > Apr 2008 09:20:45 +0200> Subject: [hlds_linux] steam ID ticket hell (2)> > > We're still experiencing the invalide steam id ticket bug. > > Sometimes it > takes up to 10 times to join a server.> > Could this finally be fixed > sometimes???> > Saint K.> > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Få den nye Windows Live Messenger! http://get.live.com/messenger/overview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server redirect
Hmm.. that might be an acceptable solutions yes :-) But there is no way one could configure the server to redirect clients to another server? > From: [EMAIL PROTECTED] > To: hlds_linux@list.valvesoftware.com > Date: Sun, 23 Mar 2008 15:43:18 +0100 > Subject: Re: [hlds_linux] Server redirect > > Hi, > > valve is still working on the function, that server admins can change ip > addresses of gameservers without losing them in the steam favorites ... > > my tip: change the servername and post the new ip address ... and add server > messages, for example with mani's ad's messages, every 30 seconds, that the > server is out of date and it has a new ip address ... > > i have done this a lot of times and it worked very well ... > > in css there are possibilies to pop up a dialog to ask a player if he wants > to connect to another server ... but im not sure how it works, never tried > that ... but a plugin could make it: check www.sourcemod.net > > good luck > andreas > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eirik > Nilssen > Sent: Sunday, March 23, 2008 3:30 PM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] Server redirect > > > Hi guys, hope you can help me out here. > > After experiencing a lot of problems with some of our servers hosted by one > of our communitys sponsors, we have decided to host them ourself. The > problem is, that these servers are our most popular. Changing IP on a > popular server is always risky business, so I wish to keep the old servers > up a month or two, but making it redirect all traffic - with a message to > the user about whats happening. > > Have been browsing the net all day, but all links regarding "redirect" > concerns file download. > > All input would be gratly appreciated! > > Best Regards > Eirik S. Nilssen > _ > Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar > GRATIS i dag! > http://www.toolbar.live.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ring venner med PC-til-PC-samtaler - GRATIS http://get.live.com/messenger/overview ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server redirect
Hi guys, hope you can help me out here. After experiencing a lot of problems with some of our servers hosted by one of our communitys sponsors, we have decided to host them ourself. The problem is, that these servers are our most popular. Changing IP on a popular server is always risky business, so I wish to keep the old servers up a month or two, but making it redirect all traffic - with a message to the user about whats happening. Have been browsing the net all day, but all links regarding "redirect" concerns file download. All input would be gratly appreciated! Best Regards Eirik S. Nilssen _ Søk fra enhver webside med kraftig beskyttelse. Få Windows Live Toolbar GRATIS i dag! http://www.toolbar.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] official valve doorfix?
-- [ Picked text/plain from multipart/alternative ] Well, 100 tick shouldnt be "none standard", though lowering the tickrate to 66 seems to fix the problem :o)> From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: Re: [hlds_linux] official valve doorfix?> Date: Tue, 4 Mar 2008 05:38:13 -0800> > slow doors are typically caused by servers running non-standard ticrates,> try changing the server to 33 or 66 and see if you still have this problem.> > > - Original Message -> From: "Timo Hilbertz"> To: > Sent: Tuesday, March 04, 2008 4:03 AM> Subject: [hlds_linux] official valve doorfix?> > > > hi valve,> >> > when will the slow doors be fixed on several standard maps like nuke and> > assault?> > is there any special reason why everyone at valve ignores this issue for> > more than a year now?> > or will you simply wait until css gets ported on orangebox?> >> > -timo> > > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Lei av å vente på svar? Si det direkte med Windows Live Messenger. http://get.live.com/nb-no/messenger/overview -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] STV proxy
-- [ Picked text/plain from multipart/alternative ] Hi guys, hope you can help me out here! We are currently hosting a CSS league. So far, the teams have set up STV by themself via hosts like HLTV-org and like. Unfortunately, this solution is far from ideal. Therefore, we noe have supplied the league with dedicated warservers, and an equal amount of servers which is supposed to work as STV proxys. By doing this, we hope to give the specators a much better experience, and the teams less hassle. BUT! I have never done this before - and unfortunately the people who acctually know this is on vacation.I wish 1 STV client on the warserver, and max 255 specators on the STV proxy-server. On the warservers I have enabled STV, and the following settings: tv_enable 1tv_name "Hellfragger.no Liga TV #1"tv_password "hfliga1tv"tv_relaypassword "hfliga1tv"tv_maxclients 1tv_autorecord 0tv_snapshotrate 100tv_relayvoice 1tv_transmitall 1tv_dispatchmode 1tv_chattimelimit 5tv_nochat 1tv_maxrate 0tv_port 21005 Additionally, I undersand these settings should be in the proxy-servers config? tv_maxclients 255tv_autoretry 1tv_timeout 10tv_delay 90tv_delaymapchange 1 My questions are: a) Are these settings correct? b) Should all settings be in the warserver-config where the STV is, in the proxy servers or both? c) Do i need to specify any special settings in the commandline on the proxy server besides: -console -norestart -game cstrike -port "proxy serverPORT" +ip "proxy serverIP" -nocrashdialog +tv_relay "warserverIP":"tv_port" Would apreciate any help!!! Eirik _ Få Hotmail du også. http://get.live.com/nb-no/mail/overview -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Random crashes with cs-maps
-- [ Picked text/plain from multipart/alternative ] Do the server have the mapname.nav files, which are requiered for cs-maps? > From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] Random crashes with cs-maps> Date: Wed, 6 Feb 2008 22:22:14 +0200> > Hi,> > Anyone else got random crashes with cs-maps? I have debian 4.0 servers> with 2.6.24 kernel and sometimes when cs-map is running, the server> frozes. With de-maps there is no problems. Server hardware is Q6600 with> 8GB RAM.> > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Få Windows Live Messenger - snakk gratis med tekst, tale og video. http://get.live.com/nb-no/messenger/overview -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] How to configure the TF2 server?
-- [ Picked text/plain from multipart/alternative ] Would be nice if someone would share their server configg :-)> From: [EMAIL PROTECTED]> To: hlds_linux@list.valvesoftware.com> Subject: Re: [hlds_linux] How to configure the TF2 server?> Date: Wed, 17 Oct 2007 18:30:47 +0200> > Excellent, thanks a lot.> > Steve S. wrote:> > orangebox/tf/cfg/server.cfg> >> > (you will need to create this file)> >> > If you want to know what all the possible veriables> >> > In the game server console type> >> > cvarlist mp> > cvarlist tf> > cvarlist sv> >> >> >> >> >> Hello list,> >>> >> My question is simple. Where are the configuration files for the tf2> >> server?> >> And where is the documentation for it?> >> Any help is greatly appreciated.> >>> >> Thanks in advance> >>> >> Oliver> >>> >> ___> >> To unsubscribe, edit your list preferences, or view the list archives,> >> please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> >>> >> >> >> > ___> > To unsubscribe, edit your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows Live Spaces er her! Det er enkelt å opprette et eget, personlig webområde. http://spaces.live.com/signup.aspx -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [VAC] Cheats
Active and experienced admins are your best weapon against cheaters. I would also recomend joining an anti-cheat organisation which verify and sync bans. Here in Norway, several large communities has joined forces against cheaters via an organisation named Radar. All members of Radar share their bans (after radar-admins have approved the demos) - giving us a much more efficient way of dealing with cheaters. The most common cheats are still WH, aimbot and no-recoil. Though most are quite easy to spot, a few "designer cheats" has emerged the last year or so, with much more possibilites for the user to tweak. These are alot more "sophisticated", and the usual give-aways are more subtle. One of the most common mistakes a "skilled" cheater does, is to often "forget" to check dangerous spots as long as there is noe real danger there - since they of course already know this. This may be a sign for admins to start recording a few demos of the player. To analyze demos, I have a nice config here that might help you: // F1 10% speed // F2 50% speed // F3 100% speed // F4 500% speed // F5 pause/resume demo // F6 DEMOUI console // F7 Wireframe // F8 Wallhack // F9 Mat_Proxy WH cycle on/off (alternative wh, press 2x) // F10 Sound ESP (ukjent purpose) // F11 minimodels on/off (for admin wh - used in combination with a 3. party WH for demoanlyze) // F12 Interpolate & impacts on/off (for aimbot detection) echo "F1 10% hastighet"; echo "F2 50% hastighet"; echo "F3 100% hastighet"; echo "F4 500% hastighet"; echo "F5 resume/pause demo" echo "F6 DEMOUI console" echo "F7 Wireframe" echo "F8 Wallhack" echo "F9 Mat_Proxy WH cycle on/off" echo "F10 Sound ESP" echo "F11 minimodels on/off" echo "F12 Interpolate on/off + impacts on (for aimbot detection)" sv_cheats 1; // Developer meldinger alias "devoff" "developer -1; con_notifytime 0" alias "devon" "con_notifytime 4; developer 1" contimes 4 alias "interpolate" "interon"; alias "interon" "sv_cheats 1; sv_client_interpolate 0; cl_interpolate 0; sv_showimpacts 1; devon; echo ** cl_interpolate off **; devoff; alias interpolate interoff;"; alias "interoff" "sv_client_interpolate 1; cl_interpolate 1; show_showimpacts 0; devon; echo ** cl_interpolate on **; devoff; alias interpolate interon;"; bind "F12" "interpolate"; alias "minmod" "minon"; alias "minon" "cl_minmodels 1; cl_min_ct 1; cl_min_t 1; alias minmod minoff; devon; echo ** cl_minmodels on (1) **; devoff"; alias "minoff" "cl_min_ct 2; cl_min_t 3; alias minmod minalloff; devon; echo ** cl_minmodels on (2/3) **; devoff"; alias "minalloff" "cl_minmodels 0; alias minmod minon; devon; echo ** cl_minmodels off **; devoff"; bind "F11" "minmod"; bind "F1" "demo_timescale 0.1; devon; echo ** 10% hastighet **; devoff"; bind "F2" "demo_timescale 0.5; devon; echo ** 50% hastighet **; devoff"; bind "F3" "demo_timescale 1; devon; echo ** 100% hastighet **; devoff"; bind "F4" "demo_timescale 5; devon; echo ** 500% hastighet **; devoff"; bind "F6" "demoui"; alias "demorun" "demoresume"; alias "demoresume" "demo_resume; alias demorun demopause; devon; echo ** Demo resumed **; devoff"; alias "demopause" "demo_pause; alias demorun demoresume; devon; echo ** Demo paused **; devoff"; bind "F5" "demorun"; // mat proxy: alias water00 "mat_proxy 2; alias waterUp water01" alias water01 "mat_proxy 1; alias waterUp water00" alias waterUp "water00" bind F9 waterUp //example sound esp: alias sndesp00 "snd_show 1;snd_visualize 1;alias sndespUp sndesp01" alias sndesp01 "snd_show 1;snd_visualize 1;snd_showmixer 1;alias sndespUp sndesp02" alias sndesp02 "snd_show 0;snd_visualize 0;snd_showmixer 0;alias sndespUp sndesp00" alias sndespUp "sndesp00" bind F10 sndespUp // example wirefame: alias wireframe00 "mat_measurefillrate 0;mat_luxels 0;alias wireUp wireframe09" alias wireframe09 "mat_wireframe 0;mat_measurefillrate 1;mat_luxels 0;alias wireUp wireframe00" alias wireUp "wireframe00" bind F7 wireUp // example wallhack: alias wall00 "mat_depthbias_normal 0;mat_luxels 0;r_drawopaquerenderables 1;mat_reversedepth 0;alias wallUp wall01" alias wall01 "mat_depthbias_normal 1;alias wallUp wall02" alias wall02 "mat_depthbias_normal 1;mat_luxels 1;alias wallUp wall03" alias wall03 "wa6;mat_depthbias_normal 1;mat_reversedepth 1;mat_luxels 0;alias wallUp wall04" alias wall04 "wa6;mat_depthbias_normal 0;mat_reversedepth 1;mat_luxels 0;alias wallUp wall05" alias wall05 "wa6;mat_depthbias_normal 0;mat_reversedepth 1;mat_luxels 1;alias wallUp wall06" alias wall06 "r_drawopaquerenderables 0;alias wallUp wall00" alias wallUp "wall00" bind F8 wallUp From: "René Luckow" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [VAC] Cheats Date: Fri, 3 Aug 2007 13:33:14 +0200 -- [ Picked text/plain from multipart/alternative ] So VAC don't update that regularly? Is there anything new to watch for or jst the regular wallhack/aimbot stuff? Any website ressources to pull from? At the
Re: [hlds_linux] restarting rounds
Well, the "wait" commands are quite usefull, otherwise the players would hardly be able to read the information given by the script before next restart. As a fairly active clanplayer myself, I find scripts without "wait" commands implemented rather "messy" and the restarts will run way too fast. Best regard Eirik ok so can we have a breakdown of this so i understand what the script is doing.coz in all the examples given there seems, to me, to be an excessive amount of wait commands. are they really needed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Spaces http://spaces.msn.com/?mkt=nb-no Vis hvem du er og hva du vil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux