[hlds_linux] Time to reverse all changes
I think its time to reverse all the changes (except for steampipe). Its clearly not working out verry well for the players. It went from 60k players to 40k players and the graph is still not pointing up after almost two weeks.Soon it might be to late, if not already. The new update is clearly not approved by the community. Its been two weeks soon and the fixes you released are not working out. http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=134904240to=136183320 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
lol http://steamgraph.net/index.php?action=graphjstime=1appid=10q240q730from=135699480to=136096920 :P Date: Fri, 15 Feb 2013 22:19:20 -0500 From: progeek7...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update I had the same issue with 5.9 and GLIBC 2.7. I found out the best way to get around this is to use CentOS 6.x On Feb 15, 2013 1:30 PM, Mico gam...@watafa.com.ar wrote: I'm using Centos 5.8 64 bits. On Vie 15 Feb 2013 15:13:42 Mico escribió: New error: Error:/lib/libc.so.6: version `GLIBC_2.7' not found (required by /home/ema/engine_i486.so) Unable to load engine, image is corrupt Help me? On Jue 14 Feb 2013 15:39:51 Rudy Bleeker escribió: Or people could just use normal nicknames instead of those weird ones with all those squigly characters in them. On Thu, Feb 14, 2013 at 2:02 AM, Asher Baker asher...@gmail.com wrote: And all the fun that goes with it, like Source games truncating Steam names in the middle of multibyte characters because no one thought to make sure they took the same lengths. On Thu, Feb 14, 2013 at 12:58 AM, Alfred Reynolds alf...@valvesoftware.com wrote: What Anthony said. (in theory it shouldn't matter, the beauty of utf8 is that most std string functions just work with it). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov Sent: Wednesday, February 13, 2013 4:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update You really should ask that question on alliedmods :) On 14.2.2013 г. 02:53 ч., Ejziponken - wrote: Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update One more beta update before this becomes the public version tomorrow, changes are: - enabled utf8 chat for say and say_team commands - don't create a SAVE/ folder on server launch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, February 11, 2013 1:20 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Does anyone know the command to turn of the yellow sparks when shooting on walls etc? Date: Fri, 15 Feb 2013 13:38:45 +0100 From: rikard.brem...@warzone.nu To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Dude, it got updated yesterday/today depending on where you live. The client isbackwards compatible but when restarting steam it should get the new update for CS 1.6 on the client side. Some users have reported problems that they do not get the update but have to remove the local files before being ableto receiving them. You should update your servers ASAP You need to update amxmodx as well to 1.8.2-h60+ -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2013-02-15 13:34, Thiago Abreu wrote: When the protocol update will be release? It will broke outdated server? 2013/2/15 Valtteri Kiviniemi kiviniemi.valtt...@gmail.com 2013/2/14 Alfred Reynolds alf...@valvesoftware.com De-listing these jokers is a work in progress, the recent release has some changes to make their lives harder and I will be turning the crank again. Hi, What binary is the preferred one for modern Intel hardware these days? Is it i486 or i686? Since you have now compiled these binaries with newer gcc, are there any plans to do 64bit binaries in the future? - Valtteri ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
omg this update really broke all my servers... Slowmotion running/jumpinglaggy+10 others problems. wtf? try it:csdm1.brutalcs.nu:27015pub1.brutalcs.nu:27015 From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Im getting so many reports of bugs from many players.. Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16 bit optionThey are walking slowmotionjumping slowmotiongrapich is like software mode in openglmodeEAC is blocking sniper_scope.spr From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:14:25 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Sens/aim bugs/problem sAWP crossair is black changed models They cant finds 32/16 bit option They are walking slowmotion jumping slowmotion grapich is like software mode in openglmode EAC is blocking sniper_scope.spr you can scale the monitor AA/AF is on auto From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:26:00 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Im getting so many reports of bugs from many players.. Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16 bit optionThey are walking slowmotionjumping slowmotiongrapich is like software mode in openglmodeEAC is blocking sniper_scope.spr From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:14:25 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Printscreens: http://i.imgur.com/W4twMae.jpg http://imgur.com/vVYIza6 From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:28:14 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Sens/aim bugs/problem sAWP crossair is black changed models They cant finds 32/16 bit option They are walking slowmotion jumping slowmotion grapich is like software mode in openglmode EAC is blocking sniper_scope.spr you can scale the monitor AA/AF is on auto From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:26:00 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Im getting so many reports of bugs from many players.. Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16 bit optionThey are walking slowmotionjumping slowmotiongrapich is like software mode in openglmodeEAC is blocking sniper_scope.spr From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:14:25 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, February 14, 2013 10:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated So, does appid 90 replace appid 4, which is HLDS on the Steam Application ID list? https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files On Thu, Feb 14, 2013 at 1:47 PM, Alfred Reynolds alf...@valvesoftware.com wrote: They are meant to be in it, let me check. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Scott Ehlert Sent: Thursday, February 14, 2013 10:29 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are HL1 binaries for HLDM (hl.so or hl.dll) supposed to be available using appid 90? All I see are the ones for CS 1.6. On 2/14/2013 12:19 PM, Alfred Reynolds wrote: We have updated Counter-Strike 1.6 and Half-Life 1, this update is mandatory. The update will need to be downloaded using the steamcmd tool, documented here: https://developer.valvesoftware.com/wiki/SteamCMD Use appid 90. Changes in this update are: - converted both games to using new Steampipe content system - numerous exploit fixes - CS 1.6 game play fixes - upgraded GCC version for Linux build to improve performance and stability With the move to the new content system it will be significantly easier to deploy fixes (and run betas) for our Half-Life 1 based dedicated servers. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
I like this bug or whatever it is: http://cloud-2.steampowered.com/ugc/595869731914924673/6EC5D7D7ADCB4DDEE9FC4EBD4C0BDDF411C961BB/ From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:32:36 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated 1.1.2.6 servers will no longer list in the serverbrowser right now. An actual protocol breaking event will be in a future update (not this week). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Thursday, February 14, 2013 12:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Can we get a heads up for when 1.1.2.6 is disabled? Players currently playing on our servers. On Thu, Feb 14, 2013 at 9:02 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by the GPU and its vsync setting (which you may have forcefully turned off via some driver control, so don't do that). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thiago Abreu Sent: Thursday, February 14, 2013 12:01 PM To: Collin Howard; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated fps_max is broken, all bug are related to high fps 100 2013/2/14 Collin Howard my_azz...@yahoo.com I really hope this does not turn out to be as horrific as the new CSGO updates. Will be giving this a try in a few. From: Ejziponken - sza...@hotmail.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, February 14, 2013 2:35:55 PM Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Printscreens: http://i.imgur.com/W4twMae.jpg http://imgur.com/vVYIza6 From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:28:14 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Sens/aim bugs/problem sAWP crossair is black changed models They cant finds 32/16 bit option They are walking slowmotion jumping slowmotion grapich is like software mode in openglmode EAC is blocking sniper_scope.spr you can scale the monitor AA/AF is on auto From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:26:00 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Im getting so many reports of bugs from many players.. Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16 bit optionThey are walking slowmotionjumping slowmotiongrapich is like software mode in openglmodeEAC is blocking sniper_scope.spr From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:14:25 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file or directoryHost_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so!L 02/14/2013 - 20:03:36: FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl.so! From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 18:55:50 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Yes, 90 is superseding 4 . -Original
Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated
Are there new bugs introduced now if running a 1000fps server with this latest update? :S From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:57:39 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated I don't see a good reason to force a limit right now, if you want a 1000fps server and the bugs that come from that, then fine We will not officially support anything above 100fps however. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, February 14, 2013 12:55 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Are there any intentions of limiting/restricting server fps/tickrate? or are we safe for now? Thanks, Kyle. On Thu, Feb 14, 2013 at 12:33 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Speaking of FPS limiting, we have a feature request to let the server express fps maximums to the client, which is a good idea, so watch for that in a future beta update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 14, 2013 12:02 PM To: Half-Life dedicated Linux server mailing list; Collin Howard Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Fps_max applies if gl_vsync is set to 0, otherwise the fps is limited by the GPU and its vsync setting (which you may have forcefully turned off via some driver control, so don't do that). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Thiago Abreu Sent: Thursday, February 14, 2013 12:01 PM To: Collin Howard; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated fps_max is broken, all bug are related to high fps 100 2013/2/14 Collin Howard my_azz...@yahoo.com I really hope this does not turn out to be as horrific as the new CSGO updates. Will be giving this a try in a few. From: Ejziponken - sza...@hotmail.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, February 14, 2013 2:35:55 PM Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Printscreens: http://i.imgur.com/W4twMae.jpg http://imgur.com/vVYIza6 From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:28:14 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Sens/aim bugs/problem sAWP crossair is black changed models They cant finds 32/16 bit option They are walking slowmotion jumping slowmotion grapich is like software mode in openglmode EAC is blocking sniper_scope.spr you can scale the monitor AA/AF is on auto From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:26:00 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Im getting so many reports of bugs from many players.. Sens/aim bugs/problemsAWP crossair is black changed modelsThey cant finds 32/16 bit optionThey are walking slowmotionjumping slowmotiongrapich is like software mode in openglmodeEAC is blocking sniper_scope.spr From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 20:14:25 +0100 Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated the plugins isnt loading hl.so the game is...? And why can you have 1000fps? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Thu, 14 Feb 2013 19:09:35 + Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated It looks like you have a 3rd party plugin (or haven't updated fully), the correct binary is cstrike/dlls/cs.so . Make sure you have updated your 3rd party plugins, most WILL need an update (and most have updates available). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Thursday, February 14, 2013 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated Also get this: LoadLibrary failed on ./cstrike/dlls/hl.so: ./cstrike/dlls/hl.so: cannot open shared object file: No such file
Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games
I dont know how to add a bug. But Fragbite.com took some screens of bugs.. http://www.fragbite.se/?imgArchiveID=10621 From: korak...@gmail.com Date: Thu, 14 Feb 2013 22:05:06 +0100 To: h...@list.valvesoftware.com CC: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Bug reporting for Counter-Strike 1.6 and other Half-Life 1 engine games Thanks. Seems like the bug tracker really payed off for you during the last weeks. Is there any chance we might get another repository for Web API and similar community features. I know that's not your area, but maybe there's now a common approach at Valve to open up bug reporting. I'm sure the community would really appreciate that. Best regards, Sebastian 2013/2/14 Alfred Reynolds alf...@valvesoftware.com I have setup a new location for us to collect and triage CS 1.6 and other HL1 based bugs. If you find a problem that isn't fixed by other peoples answers on this list and is related to the binaries we release (i.e NOT 3rd party addons) then please head over to our github page and file a bug (or check that your bug is not already listed): https://github.com/ValveSoftware/halflife/issues This page should be used for both Dedicated server and Client bugs, as well as feature requests (within reason). Over the next few weeks the rest of the Half-Life titles will be converting over to the new SteamPipe system and will be using the same base content as the recent Half-Life and Counter-Strike 1.6 updates. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Please stop updating CS
I have spent six hours reading and helping players in three different forums and on IRC now regarding this latest HLDS/Client update. And I think I can speak for most of the players when I ask you Alfred, to please stop update HLDS/1.6. I don’t know your intentions with the updates but I know it’s doing more harm than good. The list of problems are much longer than the changelog you posted. Exploit-fixes are always good, but changing unnecessary stuff is not. We played this game for years now without any bigger problems and after this update I even know some players that uninstalled CS. To be honest, looking at all problems and the new bugs I’m actually convinced that this is pure sabotage. And if it’s not, you have to realize now that you are not adding anything except problems with the updates. There is a poll on Fragbite.com with 360 votes at the moment and 49% is saying that they have some kind of problem with the latest update. And only 16% does not and the rest is not playing 1.6. I created a post with possible fixes on problems and in 3 hours we got almost 2000 hits. And we are not that big of a community. Ive seen hundreds of forumposts all over the Swedish sites with players asking for help on many diffrent problems. So again, please stop updatating CS 1.6. At this point, I even vote for a rollback. / Ejziponken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please stop updating CS
Im not playing CS anymore. Im just hosting publicservers. But I think most problems are from the client-update. Beta or not, the updates are no good. I talked with alot of players and they rather live with the same bugs they had 3 years ago then getting new updates. From: netshr...@gmail.com Date: Fri, 15 Feb 2013 12:55:38 +1100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Please stop updating CS You've had almost three weeks to beta-test the update and you wait until now to report issues and complain? On 15/02/2013, at 12:47 PM, Ejziponken - sza...@hotmail.com wrote: I have spent six hours reading and helping players in three different forums and on IRC now regarding this latest HLDS/Client update. And I think I can speak for most of the players when I ask you Alfred, to please stop update HLDS/1.6. I don’t know your intentions with the updates but I know it’s doing more harm than good. The list of problems are much longer than the changelog you posted. Exploit-fixes are always good, but changing unnecessary stuff is not. We played this game for years now without any bigger problems and after this update I even know some players that uninstalled CS. To be honest, looking at all problems and the new bugs I’m actually convinced that this is pure sabotage. And if it’s not, you have to realize now that you are not adding anything except problems with the updates. There is a poll on Fragbite.com with 360 votes at the moment and 49% is saying that they have some kind of problem with the latest update. And only 16% does not and the rest is not playing 1.6. I created a post with possible fixes on problems and in 3 hours we got almost 2000 hits. And we are not that big of a community. Ive seen hundreds of forumposts all over the Swedish sites with players asking for help on many diffrent problems. So again, please stop updatating CS 1.6. At this point, I even vote for a rollback. / Ejziponken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please stop updating CS
I dont see how viewdemo stops working, how mouseacc is added, grapichbugs, modelbugs, fpsbugs, crouchingbugs, configs not working, downloading models not working, slowmotion bugs, aspect ration not working etc can be new if they didnt do more than adding UTF-8 support. Date: Fri, 15 Feb 2013 03:30:31 +0100 From: rikard.brem...@warzone.nu To: my_azz...@yahoo.com; hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Please stop updating CS Well, i cantsee any new features added besides UTF-8 support. The rest is either bug-fixes orcleanup to have less failure points in the product(as A3D and D3D removed) I had 3 problems now i have 2. -Viewdemo crashing -Mouse wont work some times after alt tab -FPS 500+, Had Vsync off in the grapich driversbugging HL out and giving me 500+ FPS, reverted back to use 3d application settings (now when there are such an option!) and it went down to 60fps with vsync on giving negative mouse acceleration, gl_vsync 0 solved that problem. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2013-02-15 03:19, Collin Howard wrote: I have to agree with Ej just a little bit. I think that updates for 1.6 should constitute of only fixes with bugs and exploits. Changing the whole dynamic of a game that is over a decade old, which people have gotten used to now is unnecessary. I appreciate your efforts put into this Alfred, I'm actually glad that such an old game has not been left out, but I think updates should be done mostly on the HLDS side with bugs and exploits. On a side note, I have had no issues with my client after the update. From: Ejziponken - sza...@hotmail.com To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, February 14, 2013 8:59:00 PM Subject: Re: [hlds_linux] Please stop updating CS Im not playing CS anymore. Im just hosting publicservers. But I think most problems are from the client-update. Beta or not, the updates are no good. I talked with alot of players and they rather live with the same bugs they had 3 years ago then getting new updates. From: netshr...@gmail.com Date: Fri, 15 Feb 2013 12:55:38 +1100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Please stop updating CS You've had almost three weeks to beta-test the update and you wait until now to report issues and complain? On 15/02/2013, at 12:47 PM, Ejziponken - sza...@hotmail.com wrote: I have spent six hours reading and helping players in three different forums and on IRC now regarding this latest HLDS/Client update. And I think I can speak for most of the players when I ask you Alfred, to please stop update HLDS/1.6. I don’t know your intentions with the updates but I know it’s doing more harm than good. The list of problems are much longer than the changelog you posted. Exploit-fixes are always good, but changing unnecessary stuff is not. We played this game for years now without any bigger problems and after this update I even know some players that uninstalled CS. To be honest, looking at all problems and the new bugs I’m actually convinced that this is pure sabotage. And if it’s not, you have to realize now that you are not adding anything except problems with the updates. There is a poll on Fragbite.com with 360 votes at the moment and 49% is saying that they have some kind of problem with the latest update. And only 16% does not and the rest is not playing 1.6. I created a post with possible fixes on problems and in 3 hours we got almost 2000 hits. And we are not that big of a community. Ive seen hundreds of forumposts all over the Swedish sites with players asking for help on many diffrent problems. So again, please stop updatating CS 1.6. At this point, I even vote for a rollback. / Ejziponken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Please stop updating CS
What exactly are they fixing? I havent seen or heard anyone having any of the problems in the changelog and I still dont see how fixing small stuff like that can do so much damage on the game.And some stuff arent even mentioned in the changelog. Like -freq not working any more or that you can have 1000fps now on the client. Date: Fri, 15 Feb 2013 03:01:36 +0100 From: rikard.brem...@warzone.nu To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Please stop updating CS Oh stop itEjziponken. This are the things that happens all the timewith updates. This is something TF2 and the Source communityhas to deal with almost every timethere are an updateand they are fairly fast sorted out and fixed with a new small update. Alfred and the team at Valve Software has made an tremendous jobwith fixing all thethings that are actuallyfixed, and i love more than one of themand would want to see much more updates after theseinitial bugs have been fixed. That isn't THAT many. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2013-02-15 02:47, Ejziponken - wrote: I have spent six hours reading and helping players in three different forums and on IRC now regarding this latest HLDS/Client update. And I think I can speak for most of the players when I ask you Alfred, to please stop update HLDS/1.6. I don’t know your intentions with the updates but I know it’s doing more harm than good. The list of problems are much longer than the changelog you posted. Exploit-fixes are always good, but changing unnecessary stuff is not. We played this game for years now without any bigger problems and after this update I even know some players that uninstalled CS. To be honest, looking at all problems and the new bugs I’m actually convinced that this is pure sabotage. And if it’s not, you have to realize now that you are not adding anything except problems with the updates. There is a poll on Fragbite.com with 360 votes at the moment and 49% is saying that they have some kind of problem with the latest update. And only 16% does not and the rest is not playing 1.6. I created a post with possible fixes on problems and in 3 hours we got almost 2000 hits. And we are not that big of a community. Ive seen hundreds of forumposts all over the Swedish sites with players asking for help on many diffrent problems. So again, please stop updatating CS 1.6. At this point, I even vote for a rollback. / Ejziponken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike 1.6 beta server update
Cool! Will the utf8 affect plugins? Like advertiseplugins? From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 14 Feb 2013 00:40:52 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update One more beta update before this becomes the public version tomorrow, changes are: - enabled utf8 chat for say and say_team commands - don't create a SAVE/ folder on server launch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, February 11, 2013 1:20 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes 1.6 server changes so you should update. Fixes include: - Fixed failing to launch on old OS distributions (I am looking at you FreeBSD emu layer) - Fixed flashbang causing mp_fadetoblack to be ignored -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, January 31, 2013 1:39 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes some good CS 1.6 server changes so you should update. Fixes include: - Fixed rotating objects stopping after some period in a map - Fixed potential upload exploit that let a client put a new file on your server (they could not touch/replace existing files) - Fixed respawn bug in CS 1.6 if you died from drowning I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at https://github.com/ValveSoftware/steam-for-linux/issues so report things you want fixed (and features within reason). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, January 28, 2013 3:29 PM To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Counter-Strike 1.6 beta server We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients. To access the beta please follow the steamcmd
Re: [hlds_linux] Counter-Strike 1.6 beta server update
What is sv_maxrate defaults? If its 30k then how will 100k change that? :S From: alf...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 11 Feb 2013 21:20:21 + Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv demos being corrupted - fixed downloading of custom sprays from users - increased max rate to 100k (sv_min/maxrate still apply and defaults for them are unchanged) - changed timing function to call clock_gettime(), this should cause more stable frame rates As a reminder the plan is to make this the public release later this week, and that update will be required. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 08, 2013 3:03 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv being unable to record demos under Linux - fixed dedicated servers listing as a listen server - (partially) fixed hltv listing on the master servers (you need a client update plus we need to do a server update to totally fix this) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, February 07, 2013 10:41 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have another update, changes are: - fixed hltv failing to launch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, February 01, 2013 2:07 PM To: h...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes 1.6 server changes so you should update. Fixes include: - Fixed failing to launch on old OS distributions (I am looking at you FreeBSD emu layer) - Fixed flashbang causing mp_fadetoblack to be ignored -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, January 31, 2013 1:39 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 beta server update We have released an update to this beta. This update includes some good CS 1.6 server changes so you should update. Fixes include: - Fixed rotating objects stopping after some period in a map - Fixed potential upload exploit that let a client put a new file on your server (they could not touch/replace existing files) - Fixed respawn bug in CS 1.6 if you died from drowning I've got more CS 1.6 fixes planned, we are keeping track of the bugs over at https://github.com/ValveSoftware/steam-for-linux/issues so report things you want fixed (and features within reason). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, January 28, 2013 3:29 PM To: h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: [hlds_linux] Counter-Strike 1.6 beta server We have begun testing of Half-Life and Counter-Strike 1.6 on OSX and Linux. In support of this we have updated the dedicated server and converted it to using the new Steampipe system. You can access the new version via Steampipe right now, it remains network compatible with older clients. To access the beta please follow the steamcmd instructions on our developer wiki, https://developer.valvesoftware.com/wiki/SteamCMD, Counter-Strike 1.6 dedicated server is currently available as appid 90 (and will continue to use this appid after full release). The changes in this version are numerous (and some fixes are still in progress, I am looking at you redirect servers). Under Linux we have moved forward to GCC 4.6 (from 2.95, heh) and are using a newer OS toolchain, so please do test these binaries on your machine. - Alfred ___ To unsubscribe,
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Does this apply to HLDS 1.6? From: fletch...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Date: Wed, 28 Nov 2012 22:33:06 + Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Hm We have one machine with 13 HLDS servers and all of them has one IP each. But I can find my servers in STEAMS serverlist.Could I still have the problem? If I can see the servers, will everybody else see them too? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com Date: Wed, 28 Nov 2012 23:08:07 + Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Yes, those games talk to Steam in the same way, so a multi-honed server could experience the problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Wednesday, November 28, 2012 2:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Does this apply to HLDS 1.6? From: fletch...@valvesoftware.com To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Date: Wed, 28 Nov 2012 22:33:06 + Subject: Re: [hlds_linux] Potential fix for problems on multi-honed servers Hello! If you were using these new binaries during yesterday's Steam prop, let me know how it went. Is the problem resolved? Same problems happened? New problems happened? Thanks, - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, November 21, 2012 11:13 AM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] HLTV bugs on server
Have some problems with my HLTVs.. http://fuskbugg.se/file/QwA6Kj/hltv_bug.png Only one HLTV on the server, but in the playerlist I see 3. Seems like they dont quit the server when they are stopped. And sometimes the HLTV names get messed up like Unnamed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLTV bugs on server
Also sometimes t he names is like this: www.BRUTALCS.nu -TALCS.nu - #Br when it should be www.BRUTALCS.nu - #BrutalCS From: sza...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 8 Nov 2012 16:44:28 +0100 Subject: [hlds_linux] HLTV bugs on server Have some problems with my HLTVs.. http://fuskbugg.se/file/QwA6Kj/hltv_bug.png Only one HLTV on the server, but in the playerlist I see 3. Seems like they dont quit the server when they are stopped. And sometimes the HLTV names get messed up like Unnamed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] EXPLOIT..
NET_QueuePacket: Oversize packet from 199.16.205.9:19NET_QueuePacket: Oversize packet from 69.59.135.60:19NET_QueuePacket: Oversize packet from 221.226.37.69:19 Crashing my fully updated 1.6 server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] NET_GetLong: Ignoring duplicated split packet
Running a 1.6 HLDS server on debian and getting these errors: NET_GetLong: Ignoring duplicated split packet 2 of 2 ( 267 bytes )NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1417 bytes )NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1417 bytes )NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1417 bytes )NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1417 bytes )NET_GetLong: Ignoring duplicated split packet 1 of 2 ( 1417 bytes ) Even if I restart I get the same error. I havent done anything on the server the last few days and I never seen this before.After a while it just stopped and then started again. Whats wrong? :S ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Serverlist listing?
Does anybody know how the servers are listed in the STEAM serverlist? I know last year they where listed after my own IP. So If my IP was like 81.xx.xx.xx then servers that started with 81. showed first in the serverlist when I pressed REFRESH ALL. So basicly if my server started with 178. I didnt get that server in the list as fast as servers with 81. Is it still the same way or has the list been changed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] IPv6 support
What about 1.6? :/ From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Fri, 14 Sep 2012 16:19:01 +0200 Subject: [hlds_linux] IPv6 support Hi, RIPE has announced today that the last IPv4 block has been assigned and the IPv4 pool has been depleted. I am wondering, how far is VALVe with the IPv6 implementation in the Source engine? We are fully IPv6 native reachable and awaiting some news regarding this. Cheers, Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin
lol need this for CS 1.6 and CSGO.. :P Date: Mon, 10 Sep 2012 13:19:42 -0400 From: epichat...@litewin.net To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin Would be nice if valve added a legitimate way for server admins to grab screenshots if they are going to patch this exploit. Considering the screenshots only take an in-game image the only people to have reasons against it are hackers themselves. --EHG On 9/10/2012 1:04 PM, Ryan Stecker wrote: There's clearly a lack of understanding in this thread. The plugin simply executes 'jpeg' or 'screenshot' on the client (which is the exploit everyone is talking about), and uses the client's INetChannel (an interface in the source engine) to have the server request the file from the client. It can't take a screenshot of your desktop, or steam chats, or anything else other than the game's screen. The jpeg command has only ever taken screenshots of your game. Really there's two sides of the coin on the issue of making clients execute commands. On one side, malicious server operators could do bad things, and on the other, it made it possible for an anticheat to get client screenshots. I would have loved it if this plugin could have survived longer, but it seems like the command execution method is being fixed. I'd kill to get a proper anticheat in source, and not the flawed disaster that is VAC. On Mon, Sep 10, 2012 at 11:58 AM, ics i...@ics-base.net wrote: http://tftrue.redline-**utilities.net/anakinac.htmlhttp://tftrue.redline-utilities.net/anakinac.html -ics 10.9.2012 19:52, Cameron Munroe kirjoitti: So really it just takes a screen shot of whats on their screen and then uploads it to the game server / FTP? and then at a later time you look through them and see if someone had a wall hack on. Is there anything else that it can detect as really a screen shot isn't useful in most other hacks. On 9/10/2012 9:49 AM, ics wrote: You need to check the screenshots yourself that it picks. Makes one once in an hour. PS: cl_allowupload 0 doesn't block uploading the shot. This plugin is simply awesome tool for every server owner that wants to catch wallhackers and such. -ics 10.9.2012 19:46, Cameron Munroe kirjoitti: Asher? Can you give us an example, or some info on the subject. On 9/10/2012 9:31 AM, Drogen Viech wrote: I assume you have to go through all of them on your server, the no spread and trigger bot detection is fully automatic, other heuristic detections are printed to your console 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: No, I mean how would you use this to detect if someone is cheating? On 9/10/2012 9:23 AM, Drogen Viech wrote: It takes a screenshot randomly, only anakin knows when (he said every 10 or so minutes) He's using some really fucked up kind of exploit - not even the following config will prevent it from taking screenshots: http://pastebin.com/raw.php?i=**Xr39hryshttp://pastebin.com/raw.php?i=Xr39hrys 2012/9/10 Cameron Munroe cmun...@cameronmunroe.com: So how does this work? It takes a snapshot every X minutes and then you have to go through them? It takes a snapshot when someone is cheating? It slows down the cheaters computer by making them take 10** snapshots a sec? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe,
Re: [hlds_linux] New 1.6 Exploit
what about a attack that look like this Alred?: NET_QueuePacket: Oversize packet from 221.116.252.87:53 NET_QueuePacket: Oversize packet from 99.40.29.17:53 NET_QueuePacket: Oversize packet from 213.240.254.14:53 NET_QueuePacket: Oversize packet from 218.65.86.45:19 NET_QueuePacket: Oversize packet from 124.34.255.116:53 NET_QueuePacket: Oversize packet from 110.4.44.102:19 NET_QueuePacket: Oversize packet from 74.218.109.202:19 NET_QueuePacket: Oversize packet from 209.62.23.230:53 NET_QueuePacket: Oversize packet from 209.62.23.230:53 NET_QueuePacket: Oversize packet from 123.30.186.226:19 From: alf...@valvesoftware.com To: my_azz...@yahoo.com; hlds_linux@list.valvesoftware.com Date: Fri, 27 Jul 2012 22:28:18 + Subject: Re: [hlds_linux] New 1.6 Exploit This sounds like a traditional DoS attack, fill up your pipe to the internet and users will disconnect, do that with UDP traffic to the right port and it will also slow the server down. - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Friday, July 27, 2012 3:14 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] New 1.6 Exploit There seems to be a new exploit, it lags the server. In console you see a lot of Client sent drop msgs. Those clients never even connect or were not even playing. It was from a specific ip (190.43.110.55) once I banned it, it stopped. Dropped trag_fugi from server Reason: Client sent 'drop' Dropped KoBraTa from server Reason: Client sent 'drop' Dropped [CS MAFIA] The Dark from server Reason: Client sent 'drop' Dropped izwinqwaizaheadshota from server Reason: Client sent 'drop' Dropped ILOVEtoPEE from server Reason: Client sent 'drop' Dropped ***FroM north from server Reason: Client sent 'drop' Dropped unReaL`-` from server Reason: Client sent 'drop' Dropped SoFtY from server Reason: Client sent 'drop' Dropped tekata-shveps from server Reason: Client sent 'drop' Dropped AmEriCA*** from server Reason: Client sent 'drop' Dropped .:C{o}oLBo[y]:. from server Reason: Client sent 'drop' Dropped aHoHuMen from server Reason: Client sent 'drop' Dropped ludaka from server Reason: Client sent 'drop' Dropped MonsteRArmY*Johnny.ftw from server Reason: Client sent 'drop' Dropped VIP*igracha*VIP from server Reason: Client sent 'drop' ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] HLDS 1.6 EXPLOIT?
NET_QueuePacket: Oversize packet from 187.45.206.108:19NET_QueuePacket: Oversize packet from 71.13.229.61:19NET_QueuePacket: Oversize packet from 216.245.202.53:19NET_QueuePacket: Oversize packet from 70.84.217.91:53NET_QueuePacket: Oversize packet from 70.84.217.91:53NET_QueuePacket: Oversize packet from 110.234.8.38:53NET_QueuePacket: Oversize packet from 211.106.90.120:19NET_QueuePacket: Oversize packet from 89.106.130.52:53NET_QueuePacket: Oversize packet from 187.72.87.80:19NET_QueuePacket: Oversize packet from 75.127.182.152:19NET_QueuePacket: Oversize packet from 50.14.96.130:19NET_QueuePacket: Oversize packet from 74.206.242.158:53 Using the latest HLDS (NOT HL BETA). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 New Exploit?
Wasnt there a problem with the last update? Did you fix that? From: alf...@valvesoftware.com To: my_azz...@yahoo.com; hlds_linux@list.valvesoftware.com Date: Mon, 2 Jul 2012 20:48:36 + Subject: Re: [hlds_linux] CS 1.6 New Exploit? This sounds like the exploit fixed last week, make sure you update your install. In particular that exploit would let you download .cfg file from your server, and if you put your rcon password in that file they can then get full rcon control of the server (and change the motd amongst other things). - Alfred -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Monday, July 02, 2012 1:46 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS 1.6 New Exploit? I think there is a new exploit out. Today on one of my servers someone was able to download my server.cfg file and was able to upload his own motd file with a link to a virus download. I checked my cstrike folder and it had server.cfg.ZTMP Anyone else experience this? Or is this an old exploit and what protection is there from it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux