[hlds_linux] Rcon white list with iptables?

2009-09-12 Thread FPSB | Goerge
My stuff has gotten rcon crashed a few times, i tried making the kick
convars so high, that it'd be megaspam for them to work... but still a few
get through.

so i thought about shutting off rcon with an iptables rule, but i want to
allow certain addresses so admins and I can still use hlsw.

-A INPUT -p tcp --dport 27015 -j DROP

that works great, but I can't seem to white list any ip's through

i tried both
-A INPUT  -s MY IP -j ACCEPT

-A INPUT -p tcp --dport 27015 -s MY_IP -j ACCEPT

no dice
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Re: [hlds_linux] Rcon white list with iptables?

2009-09-12 Thread FPSB | Goerge
o jeeze.. really, that's it?

*facepalm

thanks

On Sat, Sep 12, 2009 at 8:45 PM, Guy Watkins hlds_li...@watkins-home.comwrote:

 Put the accepts before the drop.

 } -Original Message-
 } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 } boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge
 } Sent: Saturday, September 12, 2009 10:35 PM
 } To: Half-Life dedicated Linux server mailing list
 } Subject: [hlds_linux] Rcon white list with iptables?
 }
 } My stuff has gotten rcon crashed a few times, i tried making the kick
 } convars so high, that it'd be megaspam for them to work... but still a
 few
 } get through.
 }
 } so i thought about shutting off rcon with an iptables rule, but i want to
 } allow certain addresses so admins and I can still use hlsw.
 }
 } -A INPUT -p tcp --dport 27015 -j DROP
 }
 } that works great, but I can't seem to white list any ip's through
 }
 } i tried both
 } -A INPUT  -s MY IP -j ACCEPT
 }
 } -A INPUT -p tcp --dport 27015 -s MY_IP -j ACCEPT
 }
 } no dice
 } ___
 } To unsubscribe, edit your list preferences, or view the list archives,
 } please visit:
 } http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Team Fortress 2 Update Available

2009-09-02 Thread FPSB | Goerge
now people are going to idle on normal servers... GG valve

On Wed, Sep 2, 2009 at 4:56 PM, Nightbox alexandrualexa...@gmail.comwrote:

 http://www.tf2.com/post.php?id=2787

 Anti Idle...

 2009/9/3 Jason Ruymen jas...@valvesoftware.com

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed not on camera object particle effects appearing while
 spectating
  in-eyes, and not appearing when in thirdperson
  - Fixed inventory bug that caused some item pickups not to be shown
  - Added support for client explanations of backend inventory manipulation
 
  Jason
 
 
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[hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread FPSB | Goerge
seems this all started after that update.  Doesn't seem to matter what kind
of load there is on the server, i've seen it happen at 20% capacity, and 60%

Happened when I had no addons loaded during that short period when sourcemod
was broken too.

I have a few different compiled kernels that I mess with + the default one
and a crazy rt patched thingy, all make no difference.
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Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread FPSB | Goerge
hmm, well sometimes it happens to a few people at the same, time, sometimes
to others and not me.

On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel i...@ronny-schedel.dewrote:

 Besides this, I can see the game does not cache the WAV sound files.
 Whenever something is spoken or a weapon sound is played, the game loads
 the
 WAV files, even when it was loaded some seconds before. The files cannot be
 cached by the underlying operating system, because the files have to be
 loaded from the gcf. Is there some trick to prevent this? cl_forcepreload
 does not help in this case.

 
  This is a client side lag issue. With filemon I can see it happens when
  the
  game access the GameOverlayUI.exe.log
 
  Inside the file I can see alot of this:
 
  Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame
  from
  us in over 10 seconds
  Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
  Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame
 
 
  It has something to do with the game overlay I suppose.
 
 
  seems this all started after that update.  Doesn't seem to matter what
  kind
  of load there is on the server, i've seen it happen at 20% capacity, and
  60%
 
  Happened when I had no addons loaded during that short period when
  sourcemod
  was broken too.
 
  I have a few different compiled kernels that I mess with + the default
  one
  and a crazy rt patched thingy, all make no difference.
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  please visit:
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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-30 Thread FPSB | Goerge
my servers lost connection this morning, and i had to restart them for them
to work again

annoying as heck

On Tue, Jun 30, 2009 at 1:28 PM, Daniel Vogel dan...@codefreak.net wrote:

 Sometimes our server reconnect to steam, sometimes they don't. And if they
 don't they'll never do it again until the next update. It is really
 annoying, but I think this will never get fixed right? This problem is a
 century old and nothing happend.

 ~Daniel

 --
 From: ics i...@ics-base.net
 Sent: Tuesday, June 30, 2009 9:18 PM
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

  Steam seems to have had some sort of maintenance / outage to day again,
  twice. This let our TF2 servers unconnected to some servers which
  resulted for unlockable weapons not working. Since the system does not
  seem to work as intended (=servers do noyt reconnect back without
  rebooting them), can we get a manual command which would allow us to
  reconnect them on-the-fly. It's really annoying to reboot servers with
  full of people playing the game.
 
  http://forums.steampowered.com/forums/showthread.php?t=784745page=3
 
  -ics
 
  Flubber kirjoitti:
  I got a lot of not connected server today, and i've seen those logs
  line
  too any time, if they record right in the logs i can send it, if you
  still
  need them.
 
  2009/6/16 FPSB | Goerge brutalgoerge...@gmail.com
 
 
  i looked at the logs from that time, and I don't see any of those
  messages.
  It's the right time because chat logging shows people complaining about
  not
  being able to use their items
 
  On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman
  ph...@valvesoftware.comwrote:
 
 
  When your servers are in this state, I'm assuming you're seeing lines
 
  like
 
  this in the log:
  (SERVER) LoadItems on Account x returned FAILCODE of x.
 
  Steam went down on Monday afternoon at 4PM for normal maintenance. It
  sounds like that was the last time a lot of you had the issue. Could
  you
  send me a sample of the item failure messages from the logs around
 that
  time?
 
  Thanks,
  Phillip
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 10:00 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  We have no such firewall or iptable rules or any out of the ordinary
  setup over network. The particular server that today lost connection
 is
  showing on master server list and server has vac on at secured mode
  when
  this happens. So we have connection to vac servers but only thing that
  doesn't work is the unclockables. Is there any way to manually renew
  the
  connection to item(?) servers so unlockables would get on on-the-fly
 or
  during next map change? It could prove some valuable information or
  error why it isnt working properly.
 
  -ics
 
  John McCaskey kirjoitti:
 
  The Steam code has logic to fall back to TCP instead of UDP for the
 
  Steam
 
  connection if the UDP connection has failed repeatedly.  Perhaps you
  have
  iptables rules or a firewall that is only allowing UDP outbound to
 port
  27017 (the Steam authentication/item/vac servers)?  If that's the case
 
  then
 
  you should unblock TCP and the reliability of your connection will be
  improved.
 
  John
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 
  Sent: Tuesday, June 16, 2009 7:06 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Our TF2 servers do not connect back to Steam servers automatically
  either. Just today we had to restart them due to unlockables not
 
  working
 
  on the servers.
 
  -ics
 
  Zover Mirklo kirjoitti:
 
 
  Same problem with my Linux server.. But auto-reconnection to steam
  servers worked some 2-3 updates ago and now again doesnt work..
   Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
  AGAIN
   getting annoying. having to restart full servers is ridiculous.
   On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
Bump. Same thing happened to me and a few other server admins
 just
  a bit
ago. Windows servers reconnect fine, but Linux servers still fail
  to
reconnect.
   
Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
  Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold  -   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
  horseshoe, the
horse was lost. For want

[hlds_linux] Network issue

2009-06-28 Thread FPSB | Goerge
He peoples!!

I think my lag spiking on the server might be network related, and not
kernel.

Any suggestions for things to check and make sure they're setup properly in
the way of server network settings?

Q9440
It's Centos5.2
100 MB/S port

I was going to send them a support ticket to have them do a check up on it
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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread FPSB | Goerge
mine lost connection again and I had to restart them :(

On Tue, Jun 23, 2009 at 11:11 AM, ics i...@ics-base.net wrote:

 We didn't have any issues, and our servers are in Europe.

 -ics

 Ronny Schedel kirjoitti:
  Same here, Europe only problem? Servers are located in Germany. Bans also
  does not work if disconnected from Steam :(
 
 
  - Original Message -
  From: Saint K. sai...@specialattack.net
  To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.valvesoftware.com
  Sent: Tuesday, June 23, 2009 6:43 PM
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
 
  Yes,
 
  Some of our servers are still disconnected from steam.
 
  One example; 85.17.60.96:27025
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
  Saltzman
  Sent: dinsdag 23 juni 2009 18:42
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Steam was down briefly for maintenance again last night. Did anyone
  experience this problem again?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip
  Saltzman
  Sent: Tuesday, June 16, 2009 11:15 AM
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  When your servers are in this state, I'm assuming you're seeing lines
 like
  this in the log:
  (SERVER) LoadItems on Account x returned FAILCODE of x.
 
  Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds
  like that was the last time a lot of you had the issue. Could you send me
 a
  sample of the item failure messages from the logs around that time?
 
  Thanks,
  Phillip
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 10:00 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  We have no such firewall or iptable rules or any out of the ordinary
  setup over network. The particular server that today lost connection is
  showing on master server list and server has vac on at secured mode when
  this happens. So we have connection to vac servers but only thing that
  doesn't work is the unclockables. Is there any way to manually renew the
  connection to item(?) servers so unlockables would get on on-the-fly or
  during next map change? It could prove some valuable information or
  error why it isnt working properly.
 
  -ics
 
  John McCaskey kirjoitti:
 
  The Steam code has logic to fall back to TCP instead of UDP for the
 Steam
  connection if the UDP connection has failed repeatedly.  Perhaps you
 have
  iptables rules or a firewall that is only allowing UDP outbound to port
  27017 (the Steam authentication/item/vac servers)?  If that's the case
  then you should unblock TCP and the reliability of your connection will
 be
  improved.
 
  John
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 7:06 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Our TF2 servers do not connect back to Steam servers automatically
  either. Just today we had to restart them due to unlockables not working
  on the servers.
 
  -ics
 
  Zover Mirklo kirjoitti:
 
 
  Same problem with my Linux server.. But auto-reconnection to steam
  servers worked some 2-3 updates ago and now again doesnt work..
   Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
  AGAIN
   getting annoying. having to restart full servers is ridiculous.
   On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
Bump. Same thing happened to me and a few other server admins just
  a bit
ago. Windows servers reconnect fine, but Linux servers still fail
  to
reconnect.
   
Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
  Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold  -   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
  horseshoe, the
horse was lost. For want of a horse, the messenger was lost. For
  want of a
messenger, the message was not delivered. For want of an
  undelivered message
the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-16 Thread FPSB | Goerge
ive seen the feature work after an update, and stop working after another
update like 3 times now. i highly doubt its anything but a valve problem

On Tue, Jun 16, 2009 at 11:00 AM, ics i...@ics-base.net wrote:

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
  The Steam code has logic to fall back to TCP instead of UDP for the Steam
 connection if the UDP connection has failed repeatedly.  Perhaps you have
 iptables rules or a firewall that is only allowing UDP outbound to port
 27017 (the Steam authentication/item/vac servers)?  If that's the case then
 you should unblock TCP and the reliability of your connection will be
 improved.
 
  John
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 7:06 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Our TF2 servers do not connect back to Steam servers automatically
  either. Just today we had to restart them due to unlockables not working
  on the servers.
 
  -ics
 
  Zover Mirklo kirjoitti:
 
  Same problem with my Linux server.. But auto-reconnection to steam
  servers worked some 2-3 updates ago and now again doesnt work..
   Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
  AGAIN
   getting annoying. having to restart full servers is ridiculous.
   On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
Bump. Same thing happened to me and a few other server admins just
  a bit
ago. Windows servers reconnect fine, but Linux servers still fail
  to
reconnect.
   
Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
  Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold  -   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
  horseshoe, the
horse was lost. For want of a horse, the messenger was lost. For
  want of a
messenger, the message was not delivered. For want of an
  undelivered message
the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
  Again? :(

 Don't reboot them next time. The more people complain the more
  likely it
 will get fixed :).

 On Thu, May 28, 2009 at 1:51 PM, JäKë T  wrote:



 +1
 Had 11 servers not connected last night, all full but two and
  I had to
 reboot them at 2am when I got home.
 Only half the people rejoined as it was so late and they just
  went to
bed
 after the server was rebooted.

 Sad panda.





 Date: Thu, 28 May 2009 11:43:58 -0600
 From: brutalgoerge...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
  Again? :(

 its beyond silly i think that they need to be connected in
  the first


 place


 =

 On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove 


 donnie.newl...@gmail.comwrote:


 Even Valves TF2 servers are unconnected ATM. This really
  needs a fix,
 it's beyond silly how it does not reconnect.

 On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge
  wrote:


 Seems like they had fixed that for a little bit, but
  perhaps one of


 these


 recent small updates broke it again.

 it went down today, and none of my servers reconnected
  until I


 restarted


 them.

 Annoying, but I guess worse things could happen :)
 ___
 To unsubscribe, edit your list preferences, or view the
  list


 archives,


 please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



 ___
 To unsubscribe

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-16 Thread FPSB | Goerge
i looked at the logs from that time, and I don't see any of those messages.
It's the right time because chat logging shows people complaining about not
being able to use their items

On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman
ph...@valvesoftware.comwrote:

 When your servers are in this state, I'm assuming you're seeing lines like
 this in the log:
 (SERVER) LoadItems on Account x returned FAILCODE of x.

 Steam went down on Monday afternoon at 4PM for normal maintenance. It
 sounds like that was the last time a lot of you had the issue. Could you
 send me a sample of the item failure messages from the logs around that
 time?

 Thanks,
 Phillip

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Tuesday, June 16, 2009 10:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

 We have no such firewall or iptable rules or any out of the ordinary
 setup over network. The particular server that today lost connection is
 showing on master server list and server has vac on at secured mode when
 this happens. So we have connection to vac servers but only thing that
 doesn't work is the unclockables. Is there any way to manually renew the
 connection to item(?) servers so unlockables would get on on-the-fly or
 during next map change? It could prove some valuable information or
 error why it isnt working properly.

 -ics

 John McCaskey kirjoitti:
  The Steam code has logic to fall back to TCP instead of UDP for the Steam
 connection if the UDP connection has failed repeatedly.  Perhaps you have
 iptables rules or a firewall that is only allowing UDP outbound to port
 27017 (the Steam authentication/item/vac servers)?  If that's the case then
 you should unblock TCP and the reliability of your connection will be
 improved.
 
  John
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
  Sent: Tuesday, June 16, 2009 7:06 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Our TF2 servers do not connect back to Steam servers automatically
  either. Just today we had to restart them due to unlockables not working
  on the servers.
 
  -ics
 
  Zover Mirklo kirjoitti:
 
  Same problem with my Linux server.. But auto-reconnection to steam
  servers worked some 2-3 updates ago and now again doesnt work..
   Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it
  AGAIN
   getting annoying. having to restart full servers is ridiculous.
   On Mon, Jun 15, 2009 at 5:42 PM, bl4nk  wrote:
Bump. Same thing happened to me and a few other server admins just
  a bit
ago. Windows servers reconnect fine, but Linux servers still fail
  to
reconnect.
   
Shane Arnold wrote:
 My latest install of srcds_linux is reconnecting to the Steam
  Master
 servers fine?

 Debian 5.0r1 on a homebrew connection.

 ___

 Shane Arnold  -   clontar...@iinet.net.au

 For want of a nail, the horseshoe was lost. For want of a
  horseshoe, the
horse was lost. For want of a horse, the messenger was lost. For
  want of a
messenger, the message was not delivered. For want of an
  undelivered message
the war was lost.



 Andrew Stuart wrote:

 We are suffering from this , and have been for a while :/


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  1nsane
 Sent: 28 May 2009 20:10
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
  Again? :(

 Don't reboot them next time. The more people complain the more
  likely it
 will get fixed :).

 On Thu, May 28, 2009 at 1:51 PM, JäKë T  wrote:



 +1
 Had 11 servers not connected last night, all full but two and
  I had to
 reboot them at 2am when I got home.
 Only half the people rejoined as it was so late and they just
  went to
bed
 after the server was rebooted.

 Sad panda.





 Date: Thu, 28 May 2009 11:43:58 -0600
 From: brutalgoerge...@gmail.com
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam
  Again? :(

 its beyond silly i think that they need to be connected in
  the first


 place


 =

 On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove 


 donnie.newl...@gmail.comwrote:


 Even Valves TF2 servers are unconnected ATM. This really
  needs a fix,
 it's beyond silly how

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-15 Thread FPSB | Goerge
they fixed it AGAIN, and then they broke it AGAIN

getting annoying. having to restart full servers is ridiculous.

On Mon, Jun 15, 2009 at 5:42 PM, bl4nk bl4n...@gmail.com wrote:

 Bump. Same thing happened to me and a few other server admins just a bit
 ago. Windows servers reconnect fine, but Linux servers still fail to
 reconnect.

 Shane Arnold wrote:
  My latest install of srcds_linux is reconnecting to the Steam Master
  servers fine?
 
  Debian 5.0r1 on a homebrew connection.
 
  ___
 
  Shane Arnold  -   clontar...@iinet.net.au
 
  For want of a nail, the horseshoe was lost. For want of a horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For want of a
 messenger, the message was not delivered. For want of an undelivered message
 the war was lost.
 
 
 
  Andrew Stuart wrote:
 
  We are suffering from this , and have been for a while :/
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: 28 May 2009 20:10
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  Don't reboot them next time. The more people complain the more likely it
  will get fixed :).
 
  On Thu, May 28, 2009 at 1:51 PM, JäKë T can_kic...@hotmail.com wrote:
 
 
 
  +1
  Had 11 servers not connected last night, all full but two and I had to
  reboot them at 2am when I got home.
  Only half the people rejoined as it was so late and they just went to
 bed
  after the server was rebooted.
 
  Sad panda.
 
 
 
 
 
  Date: Thu, 28 May 2009 11:43:58 -0600
  From: brutalgoerge...@gmail.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
 
  its beyond silly i think that they need to be connected in the first
 
 
  place
 
 
  =\
 
  On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove 
 
 
  donnie.newl...@gmail.comwrote:
 
 
  Even Valves TF2 servers are unconnected ATM. This really needs a fix,
  it's beyond silly how it does not reconnect.
 
  On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge
  brutalgoerge...@gmail.com wrote:
 
 
  Seems like they had fixed that for a little bit, but perhaps one of
 
 
  these
 
 
  recent small updates broke it again.
 
  it went down today, and none of my servers reconnected until I
 
 
  restarted
 
 
  them.
 
  Annoying, but I guess worse things could happen :)
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Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-28 Thread FPSB | Goerge
its beyond silly i think that they need to be connected in the first place
=\

On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote:

 Even Valves TF2 servers are unconnected ATM. This really needs a fix,
 it's beyond silly how it does not reconnect.

 On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge
 brutalgoerge...@gmail.com wrote:
  Seems like they had fixed that for a little bit, but perhaps one of these
  recent small updates broke it again.
 
  it went down today, and none of my servers reconnected until I restarted
  them.
 
  Annoying, but I guess worse things could happen :)
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[hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread FPSB | Goerge
Seems like they had fixed that for a little bit, but perhaps one of these
recent small updates broke it again.

it went down today, and none of my servers reconnected until I restarted
them.

Annoying, but I guess worse things could happen :)
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[hlds_linux] Horrible TF2 Server Performance after these last updates

2009-05-26 Thread FPSB | Goerge
I have everyone complaining about lag, dropped frames and whatnot. Server
FPS is awfully bouncy as high as 500, as low as 17. I have no idea what to
try. I feel like i've messed with every kernel option there is, every chrt
option, every rate cvar setting

It's an IC7 Chipset server +  Q9440 Proc, 4gig ram, 100mb/s transfer,
centos5.2 64 bit.

Is this just happening to me?  If this keeps up, I am going to cancel the
freaking thing.  Should I maybe go with a different os?

I think the last kernel i tried was 2.6.29.4, 500hz, full preemt :(
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Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-23 Thread FPSB | Goerge
everything seemed stable after i updated sourcemod + disabled dukehacks.

After this update on friday though, I am getting erratic crashing on all me
servers again.

On Sat, May 23, 2009 at 6:27 PM, 1nsane 1nsane...@gmail.com wrote:

 Connection to Steam servers lost.
 Connection to Steam servers successful.
   VAC secure mode is activated.

 Thanks for this Valve, the servers actually reconnect now 3.

 On Sat, May 23, 2009 at 5:12 AM, w4rezz w4r...@gmail.com wrote:

  Nice to see, what about consistency check for player models materials?
  Really Valve allow to use IgnoreZ function on sv_consistency 1 servers
  to completly allow wallhacking?
 
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Re: [hlds_linux] Lag Spikes [Euro]

2009-05-19 Thread FPSB | Goerge
for the lulz, i ran a server with wine, and SHIZZAM, no more spikes.
did crash one tho. hehe

On Tue, May 19, 2009 at 2:30 PM, Marcel hlds_li...@vermasslt.de wrote:

 +1 for the lagg complain list...

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Re: [hlds_linux] clock drift causing lag spikes/warping?

2009-05-19 Thread FPSB | Goerge
how would you go about disabling that?

On Tue, May 19, 2009 at 6:58 PM, Gary Stanley g...@velocity-servers.netwrote:

 At 08:42 PM 5/19/2009, bob dolet wrote:
 Hello everyone, i am having issues with srcds running CSS servers,  every
 so
 often (once an hour?) there will be a short warp in game, lasting around
 500ms. This is happening on my servers, as well as a friends running
 different hardware and different distros. Im seeing it on debian as well
 as
 centos, running anywhere from the 2.6.26. series of kernel to 2.6.29.
 Tickless and 1000HZ. TF2 servers on the same machine don't suffer from
 this
 problem at all. Could this somehow be related to clock drift? I used to
 run
 ntpd on the machine but i was seeing errors in the srcds logs related to
 time, and believed that some issues i was having back then were related to
 ntp updating the time so often. Since then i have not updated the time at
 all, not even manually with ntpdate and it has drifted anywhere from 40
 seconds to 9 minutes. The game servers get restarted nightly, but the
 machines do not. One oddity i have noticed is that after a system reboot
 the
 problems seem to go away for a day or two. Any help would be greatly
 appreciated!


 Turn off ntp. It's probably stepping the time backwards to compensate
 for a deviant system clock that drifts.
 Tickless is not recommended as that makes time calculations more
 expensive because ticks have to be woken up to do work, instead
 of them always being *active*

 You shouldn't be running power management stuff at all (tickless is
 good for laptops only, not game servers)



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Re: [hlds_linux] Lag Spikes [Euro]

2009-05-19 Thread FPSB | Goerge
well then, maybe my linux server is genuinely messed up still if it was
client side :(

On Tue, May 19, 2009 at 3:54 PM, bob dolet bgcl...@gmail.com wrote:

 As of yesterday we were also seeing this behavior, I cannot confirm if the
 previous post of a client side update fixing the problem is true for us at
 this point.
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Re: [hlds_linux] Lag Spikes [Euro]

2009-05-18 Thread FPSB | Goerge
Oh my god.

I assumed i had messed something up... i've been fucking with kernel
settings, sourcemod versions

turns out this is vac?

ROAR!!!

I'm getting them too

On Mon, May 18, 2009 at 11:23 AM, Alex u...@polizisten-duzer.de wrote:

 Same here - lag spikes every few minutes but on the server nothing has been
 changed.

 Thanks,
 Alex

 - Original Message -
 From: Cc2iscooL cc2isc...@gmail.com
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Monday, May 18, 2009 4:44 PM
 Subject: Re: [hlds_linux] Lag Spikes [Euro]


  You'll need at least 10 more complaints before that happens :) I did
  have a friend of mine mention his euro servers were lagging arse
  though for the past while and it wasn't network based.
 
  On 5/18/09, RTL-Servers l...@rtl-servers.co.uk wrote:
  Hello,
 
  Is there any chance Alfred can take a look at this before this evening ?
 
  Lee Gardiner
 
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  http://www.cc2iscool.com
 
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[hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
My server always feels a little off when I run the default kernel.  So I
find some guides to compile it, but they all seemed geared to making srcds
get thousands of FPS.  When I run them, it does seem smoother for the most
part, but it starts to hiccup.  Sometimes it doesn't happen very often,
sometimes it happens so often, it's hard to play, and I rather use the
default kernel again.

I've set the sv_,,.rate cvars to all the settings i could find, like i
think i use currently, but they never seem to change anything.
sv_maxrate 35000
sv_mincmdrate 45
sv_minupdaterate 45
sv_minrate 9000
sv_maxcmdrate 67
sv_maxupdaterate 67

I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)

I've tried 2.6.28 with RT patch/ no RT patch
max preempt
everything between 100 and 1000Hz
tickless enabled and disabled

chrt on the srcds process

I really don't care what the server FPS is, as long as it's smooth in game.
Like I said, these 'high fps' kernel settings kinda help, but they have bad
stuttering.

Basic Server specs =
Intel Q9440
4g ram
Linux Centos 5.2
100 mb/s transer rate
Max Load EVER 50%

I am wondering if there are any suggestions to smooth out gameplay?  I go to
other linux servers, and they use slightly weaker processors, like q6600,
and it feels much a ton smoother than mine.

Both linux kernel settings, and source engine settings (rates and junk)

I'm tired of guessing with these kernel settings, takes too long to change
setting, compile, reboot, test. :)
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
alright, thanks for that!

Still looking for kernel suggestions :)

On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 Change maxrate to

 sv_maxrate 0

 Make sure on your client you have...

 rate 5 (this will probably reset every time you restart the game)
 cl_cmdrate 67
 cl_updaterate 67

 Your rate is probably dropping down to your server's minimum, which is
 9000.
 I don't know what kind of slots you have, but if you have a 32 slotter 9000
 is nowhere near enough bandwidth @ 45-67 update rate.

 Try a sv_minrate of 15000-2 for best effect on the server side. You're
 limiting clients to a high update rate, limit them to a high rate as well
 to
 improve overall satisfaction!

 On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge brutalgoerge...@gmail.com
 wrote:

  My server always feels a little off when I run the default kernel.  So I
  find some guides to compile it, but they all seemed geared to making
 srcds
  get thousands of FPS.  When I run them, it does seem smoother for the
 most
  part, but it starts to hiccup.  Sometimes it doesn't happen very often,
  sometimes it happens so often, it's hard to play, and I rather use the
  default kernel again.
 
  I've set the sv_,,.rate cvars to all the settings i could find, like i
  think i use currently, but they never seem to change anything.
  sv_maxrate 35000
  sv_mincmdrate 45
  sv_minupdaterate 45
  sv_minrate 9000
  sv_maxcmdrate 67
  sv_maxupdaterate 67
 
  I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
 
  I've tried 2.6.28 with RT patch/ no RT patch
  max preempt
  everything between 100 and 1000Hz
  tickless enabled and disabled
 
  chrt on the srcds process
 
  I really don't care what the server FPS is, as long as it's smooth in
 game.
  Like I said, these 'high fps' kernel settings kinda help, but they have
 bad
  stuttering.
 
  Basic Server specs =
  Intel Q9440
  4g ram
  Linux Centos 5.2
  100 mb/s transer rate
  Max Load EVER 50%
 
  I am wondering if there are any suggestions to smooth out gameplay?  I go
  to
  other linux servers, and they use slightly weaker processors, like q6600,
  and it feels much a ton smoother than mine.
 
  Both linux kernel settings, and source engine settings (rates and junk)
 
  I'm tired of guessing with these kernel settings, takes too long to
 change
  setting, compile, reboot, test. :)
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 http://www.cc2iscool.com
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Re: [hlds_linux] TF2 Config Help?

2009-05-13 Thread FPSB | Goerge
hehehe,

anyone have some basic kernel config suggestions?

On Wed, May 13, 2009 at 7:00 PM, Richard Eid richard@gmail.com wrote:

 Huh?  Safe from what?  67 produces the same results as 66, so there's no
 reason to use it.  If people complain about you using 66 instead of 67,
 rest
 easy knowing that they don't have a clue.

-Richard Eid


 On Wed, May 13, 2009 at 8:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  Better safe than sorry, I guess! (One less thing for srs bzns players to
  whine about.)
 
  On Wed, May 13, 2009 at 6:45 PM, Richard Eid richard@gmail.com
  wrote:
 
   Yeah, 67 is the new 101.  Pretty much pointless, though arguments could
  be
   made against that if you watch net_graph.  But even at 66, you'll see
  66.x
   coming through at times.
  
  -Richard Eid
  
  
   On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com
 wrote:
  
That's about what I have mine set to. I always set to 67 for maximums
   just
to get that possible extra though. Might as well be over than
 under.
   
I'd recommend rate 15000 for a 32 slot though, at least.
   
On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com
wrote:
   
 The problem, though, is that 100 doesn't exist in Source 2007 for
 cl_cmdrate
 and cl_updaterate, so those 100 settings are meaningless.  And a
   minrate
of
 10 is a little rough.  Unless everyone connecting to your
 server
   has
at
 least an 800Kbps or greater download speed from their ISP, they'll
  have
 some
 major problems playing on your server.

 You're right, though.  The important settings in your config are
 the
 minimums.  They are far too high for a lot of people and the 66
  cmdrate
and
 updaterate minimums that it is defaulting to are also a problem.
Unless
 people can hold 66fps on their client, they may begin to see some
   timeout
 issues.  I'd leave the min values for everything at the defaults.
  So
   my
 config for you would look like:

 sv_minrate 1
 sv_maxrate 0
 sv_maxupdaterate 66
 sv_mincmdrate 30
 sv_minupdaterate 20
 sv_maxcmdrate 66

 Those settings are a lot more fair to the clients that will be
   connecting
 to
 your server(s) and will generally provide for a better overall
experience.
 I'm actually surprised you're not seeing a lot of timeout issues
 and
other
 connection related errors.

-Richard Eid


 On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com
 
wrote:

  Just wanted to chime in with my settings. Most admins don't like
 to
give
  theirs out because it takes a lot of research (at least for me)
 to
figure
  out how to achieve no choke and no loss with srcds TF2.
 
  As long as your box can handle the extra bandwidth (I know you
 said
   you
  have
  100mbps, but there's always other issues such as packet loss),
  these
work
  well for me:
 
  sv_minrate 10
  sv_maxrate 0
  sv_maxupdaterate 100
  sv_mincmdrate 100
  sv_minupdaterate 100
  sv_maxcmdrate 100
  net_splitrate 300
  net_splitpacket_maxrate 6
 
  The important settings here are no the max's, but the min's, and
  most
  importantly the minrate boost. The reason I have min rates that
  high
   is
  because some clients we're having lots of issues with everyone
  being
 jumpy
  because the client cmd/update rates are 20/30 by default. Far too
  low
for
  our 32 slot server.  The split packet stuff doesn't have an
 effect
  on
on
  the
  choke/loss that I have witnessed, but it is how we've been
 running
  so
 just
  wanted to include it for the sake of completeness.
 
  Good luck with your server!
 
  Danny
 
  On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
  brutalgoerge...@gmail.comwrote:
 
   alright, thanks for that!
  
   Still looking for kernel suggestions :)
  
   On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL 
 cc2isc...@gmail.com
 wrote:
  
Change maxrate to
   
sv_maxrate 0
   
Make sure on your client you have...
   
rate 5 (this will probably reset every time you restart
 the
game)
cl_cmdrate 67
cl_updaterate 67
   
Your rate is probably dropping down to your server's minimum,
   which
 is
9000.
I don't know what kind of slots you have, but if you have a
 32
 slotter
   9000
is nowhere near enough bandwidth @ 45-67 update rate.
   
Try a sv_minrate of 15000-2 for best effect on the server
   side.
   You're
limiting clients to a high update rate, limit