[hlds_linux] Rcon white list with iptables?
My stuff has gotten rcon crashed a few times, i tried making the kick convars so high, that it'd be megaspam for them to work... but still a few get through. so i thought about shutting off rcon with an iptables rule, but i want to allow certain addresses so admins and I can still use hlsw. -A INPUT -p tcp --dport 27015 -j DROP that works great, but I can't seem to white list any ip's through i tried both -A INPUT -s MY IP -j ACCEPT -A INPUT -p tcp --dport 27015 -s MY_IP -j ACCEPT no dice ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Rcon white list with iptables?
o jeeze.. really, that's it? *facepalm thanks On Sat, Sep 12, 2009 at 8:45 PM, Guy Watkins hlds_li...@watkins-home.comwrote: Put the accepts before the drop. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge } Sent: Saturday, September 12, 2009 10:35 PM } To: Half-Life dedicated Linux server mailing list } Subject: [hlds_linux] Rcon white list with iptables? } } My stuff has gotten rcon crashed a few times, i tried making the kick } convars so high, that it'd be megaspam for them to work... but still a few } get through. } } so i thought about shutting off rcon with an iptables rule, but i want to } allow certain addresses so admins and I can still use hlsw. } } -A INPUT -p tcp --dport 27015 -j DROP } } that works great, but I can't seem to white list any ip's through } } i tried both } -A INPUT -s MY IP -j ACCEPT } } -A INPUT -p tcp --dport 27015 -s MY_IP -j ACCEPT } } no dice } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
now people are going to idle on normal servers... GG valve On Wed, Sep 2, 2009 at 4:56 PM, Nightbox alexandrualexa...@gmail.comwrote: http://www.tf2.com/post.php?id=2787 Anti Idle... 2009/9/3 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed not on camera object particle effects appearing while spectating in-eyes, and not appearing when in thirdperson - Fixed inventory bug that caused some item pickups not to be shown - Added support for client explanations of backend inventory manipulation Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Intermittent lag spikes since classless update?
seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Intermittent lag spikes since classless update?
hmm, well sometimes it happens to a few people at the same, time, sometimes to others and not me. On Wed, Aug 19, 2009 at 1:53 PM, Ronny Schedel i...@ronny-schedel.dewrote: Besides this, I can see the game does not cache the WAV sound files. Whenever something is spoken or a weapon sound is played, the game loads the WAV files, even when it was loaded some seconds before. The files cannot be cached by the underlying operating system, because the files have to be loaded from the gcf. Is there some trick to prevent this? cl_forcepreload does not help in this case. This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. seems this all started after that update. Doesn't seem to matter what kind of load there is on the server, i've seen it happen at 20% capacity, and 60% Happened when I had no addons loaded during that short period when sourcemod was broken too. I have a few different compiled kernels that I mess with + the default one and a crazy rt patched thingy, all make no difference. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
my servers lost connection this morning, and i had to restart them for them to work again annoying as heck On Tue, Jun 30, 2009 at 1:28 PM, Daniel Vogel dan...@codefreak.net wrote: Sometimes our server reconnect to steam, sometimes they don't. And if they don't they'll never do it again until the next update. It is really annoying, but I think this will never get fixed right? This problem is a century old and nothing happend. ~Daniel -- From: ics i...@ics-base.net Sent: Tuesday, June 30, 2009 9:18 PM To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Steam seems to have had some sort of maintenance / outage to day again, twice. This let our TF2 servers unconnected to some servers which resulted for unlockable weapons not working. Since the system does not seem to work as intended (=servers do noyt reconnect back without rebooting them), can we get a manual command which would allow us to reconnect them on-the-fly. It's really annoying to reboot servers with full of people playing the game. http://forums.steampowered.com/forums/showthread.php?t=784745page=3 -ics Flubber kirjoitti: I got a lot of not connected server today, and i've seen those logs line too any time, if they record right in the logs i can send it, if you still need them. 2009/6/16 FPSB | Goerge brutalgoerge...@gmail.com i looked at the logs from that time, and I don't see any of those messages. It's the right time because chat logging shows people complaining about not being able to use their items On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman ph...@valvesoftware.comwrote: When your servers are in this state, I'm assuming you're seeing lines like this in the log: (SERVER) LoadItems on Account x returned FAILCODE of x. Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds like that was the last time a lot of you had the issue. Could you send me a sample of the item failure messages from the logs around that time? Thanks, Phillip -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( We have no such firewall or iptable rules or any out of the ordinary setup over network. The particular server that today lost connection is showing on master server list and server has vac on at secured mode when this happens. So we have connection to vac servers but only thing that doesn't work is the unclockables. Is there any way to manually renew the connection to item(?) servers so unlockables would get on on-the-fly or during next map change? It could prove some valuable information or error why it isnt working properly. -ics John McCaskey kirjoitti: The Steam code has logic to fall back to TCP instead of UDP for the Steam connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case then you should unblock TCP and the reliability of your connection will be improved. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not working on the servers. -ics Zover Mirklo kirjoitti: Same problem with my Linux server.. But auto-reconnection to steam servers worked some 2-3 updates ago and now again doesnt work.. Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want
[hlds_linux] Network issue
He peoples!! I think my lag spiking on the server might be network related, and not kernel. Any suggestions for things to check and make sure they're setup properly in the way of server network settings? Q9440 It's Centos5.2 100 MB/S port I was going to send them a support ticket to have them do a check up on it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
mine lost connection again and I had to restart them :( On Tue, Jun 23, 2009 at 11:11 AM, ics i...@ics-base.net wrote: We didn't have any issues, and our servers are in Europe. -ics Ronny Schedel kirjoitti: Same here, Europe only problem? Servers are located in Germany. Bans also does not work if disconnected from Steam :( - Original Message - From: Saint K. sai...@specialattack.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, June 23, 2009 6:43 PM Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Yes, Some of our servers are still disconnected from steam. One example; 85.17.60.96:27025 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman Sent: dinsdag 23 juni 2009 18:42 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Steam was down briefly for maintenance again last night. Did anyone experience this problem again? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Phillip Saltzman Sent: Tuesday, June 16, 2009 11:15 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( When your servers are in this state, I'm assuming you're seeing lines like this in the log: (SERVER) LoadItems on Account x returned FAILCODE of x. Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds like that was the last time a lot of you had the issue. Could you send me a sample of the item failure messages from the logs around that time? Thanks, Phillip -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( We have no such firewall or iptable rules or any out of the ordinary setup over network. The particular server that today lost connection is showing on master server list and server has vac on at secured mode when this happens. So we have connection to vac servers but only thing that doesn't work is the unclockables. Is there any way to manually renew the connection to item(?) servers so unlockables would get on on-the-fly or during next map change? It could prove some valuable information or error why it isnt working properly. -ics John McCaskey kirjoitti: The Steam code has logic to fall back to TCP instead of UDP for the Steam connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case then you should unblock TCP and the reliability of your connection will be improved. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not working on the servers. -ics Zover Mirklo kirjoitti: Same problem with my Linux server.. But auto-reconnection to steam servers worked some 2-3 updates ago and now again doesnt work.. Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
ive seen the feature work after an update, and stop working after another update like 3 times now. i highly doubt its anything but a valve problem On Tue, Jun 16, 2009 at 11:00 AM, ics i...@ics-base.net wrote: We have no such firewall or iptable rules or any out of the ordinary setup over network. The particular server that today lost connection is showing on master server list and server has vac on at secured mode when this happens. So we have connection to vac servers but only thing that doesn't work is the unclockables. Is there any way to manually renew the connection to item(?) servers so unlockables would get on on-the-fly or during next map change? It could prove some valuable information or error why it isnt working properly. -ics John McCaskey kirjoitti: The Steam code has logic to fall back to TCP instead of UDP for the Steam connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case then you should unblock TCP and the reliability of your connection will be improved. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not working on the servers. -ics Zover Mirklo kirjoitti: Same problem with my Linux server.. But auto-reconnection to steam servers worked some 2-3 updates ago and now again doesnt work.. Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place = On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
i looked at the logs from that time, and I don't see any of those messages. It's the right time because chat logging shows people complaining about not being able to use their items On Tue, Jun 16, 2009 at 12:15 PM, Phillip Saltzman ph...@valvesoftware.comwrote: When your servers are in this state, I'm assuming you're seeing lines like this in the log: (SERVER) LoadItems on Account x returned FAILCODE of x. Steam went down on Monday afternoon at 4PM for normal maintenance. It sounds like that was the last time a lot of you had the issue. Could you send me a sample of the item failure messages from the logs around that time? Thanks, Phillip -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 10:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( We have no such firewall or iptable rules or any out of the ordinary setup over network. The particular server that today lost connection is showing on master server list and server has vac on at secured mode when this happens. So we have connection to vac servers but only thing that doesn't work is the unclockables. Is there any way to manually renew the connection to item(?) servers so unlockables would get on on-the-fly or during next map change? It could prove some valuable information or error why it isnt working properly. -ics John McCaskey kirjoitti: The Steam code has logic to fall back to TCP instead of UDP for the Steam connection if the UDP connection has failed repeatedly. Perhaps you have iptables rules or a firewall that is only allowing UDP outbound to port 27017 (the Steam authentication/item/vac servers)? If that's the case then you should unblock TCP and the reliability of your connection will be improved. John -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, June 16, 2009 7:06 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Our TF2 servers do not connect back to Steam servers automatically either. Just today we had to restart them due to unlockables not working on the servers. -ics Zover Mirklo kirjoitti: Same problem with my Linux server.. But auto-reconnection to steam servers worked some 2-3 updates ago and now again doesnt work.. Quoting FPSB | Goerge : they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place = On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
they fixed it AGAIN, and then they broke it AGAIN getting annoying. having to restart full servers is ridiculous. On Mon, Jun 15, 2009 at 5:42 PM, bl4nk bl4n...@gmail.com wrote: Bump. Same thing happened to me and a few other server admins just a bit ago. Windows servers reconnect fine, but Linux servers still fail to reconnect. Shane Arnold wrote: My latest install of srcds_linux is reconnecting to the Steam Master servers fine? Debian 5.0r1 on a homebrew connection. ___ Shane Arnold - clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Andrew Stuart wrote: We are suffering from this , and have been for a while :/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: 28 May 2009 20:10 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( Don't reboot them next time. The more people complain the more likely it will get fixed :). On Thu, May 28, 2009 at 1:51 PM, JäKë T can_kic...@hotmail.com wrote: +1 Had 11 servers not connected last night, all full but two and I had to reboot them at 2am when I got home. Only half the people rejoined as it was so late and they just went to bed after the server was rebooted. Sad panda. Date: Thu, 28 May 2009 11:43:58 -0600 From: brutalgoerge...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :( its beyond silly i think that they need to be connected in the first place =\ On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge brutalgoerge...@gmail.com wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Find info faster and easier with Internet Explorer 8. http://go.microsoft.com/?linkid=9655583 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(
its beyond silly i think that they need to be connected in the first place =\ On Thu, May 28, 2009 at 5:49 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge brutalgoerge...@gmail.com wrote: Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server's Don't Reconnect to Steam Again? :(
Seems like they had fixed that for a little bit, but perhaps one of these recent small updates broke it again. it went down today, and none of my servers reconnected until I restarted them. Annoying, but I guess worse things could happen :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Horrible TF2 Server Performance after these last updates
I have everyone complaining about lag, dropped frames and whatnot. Server FPS is awfully bouncy as high as 500, as low as 17. I have no idea what to try. I feel like i've messed with every kernel option there is, every chrt option, every rate cvar setting It's an IC7 Chipset server + Q9440 Proc, 4gig ram, 100mb/s transfer, centos5.2 64 bit. Is this just happening to me? If this keeps up, I am going to cancel the freaking thing. Should I maybe go with a different os? I think the last kernel i tried was 2.6.29.4, 500hz, full preemt :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
everything seemed stable after i updated sourcemod + disabled dukehacks. After this update on friday though, I am getting erratic crashing on all me servers again. On Sat, May 23, 2009 at 6:27 PM, 1nsane 1nsane...@gmail.com wrote: Connection to Steam servers lost. Connection to Steam servers successful. VAC secure mode is activated. Thanks for this Valve, the servers actually reconnect now 3. On Sat, May 23, 2009 at 5:12 AM, w4rezz w4r...@gmail.com wrote: Nice to see, what about consistency check for player models materials? Really Valve allow to use IgnoreZ function on sv_consistency 1 servers to completly allow wallhacking? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
for the lulz, i ran a server with wine, and SHIZZAM, no more spikes. did crash one tho. hehe On Tue, May 19, 2009 at 2:30 PM, Marcel hlds_li...@vermasslt.de wrote: +1 for the lagg complain list... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] clock drift causing lag spikes/warping?
how would you go about disabling that? On Tue, May 19, 2009 at 6:58 PM, Gary Stanley g...@velocity-servers.netwrote: At 08:42 PM 5/19/2009, bob dolet wrote: Hello everyone, i am having issues with srcds running CSS servers, every so often (once an hour?) there will be a short warp in game, lasting around 500ms. This is happening on my servers, as well as a friends running different hardware and different distros. Im seeing it on debian as well as centos, running anywhere from the 2.6.26. series of kernel to 2.6.29. Tickless and 1000HZ. TF2 servers on the same machine don't suffer from this problem at all. Could this somehow be related to clock drift? I used to run ntpd on the machine but i was seeing errors in the srcds logs related to time, and believed that some issues i was having back then were related to ntp updating the time so often. Since then i have not updated the time at all, not even manually with ntpdate and it has drifted anywhere from 40 seconds to 9 minutes. The game servers get restarted nightly, but the machines do not. One oddity i have noticed is that after a system reboot the problems seem to go away for a day or two. Any help would be greatly appreciated! Turn off ntp. It's probably stepping the time backwards to compensate for a deviant system clock that drifts. Tickless is not recommended as that makes time calculations more expensive because ticks have to be woken up to do work, instead of them always being *active* You shouldn't be running power management stuff at all (tickless is good for laptops only, not game servers) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
well then, maybe my linux server is genuinely messed up still if it was client side :( On Tue, May 19, 2009 at 3:54 PM, bob dolet bgcl...@gmail.com wrote: As of yesterday we were also seeing this behavior, I cannot confirm if the previous post of a client side update fixing the problem is true for us at this point. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
Oh my god. I assumed i had messed something up... i've been fucking with kernel settings, sourcemod versions turns out this is vac? ROAR!!! I'm getting them too On Mon, May 18, 2009 at 11:23 AM, Alex u...@polizisten-duzer.de wrote: Same here - lag spikes every few minutes but on the server nothing has been changed. Thanks, Alex - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, May 18, 2009 4:44 PM Subject: Re: [hlds_linux] Lag Spikes [Euro] You'll need at least 10 more complaints before that happens :) I did have a friend of mine mention his euro servers were lagging arse though for the past while and it wasn't network based. On 5/18/09, RTL-Servers l...@rtl-servers.co.uk wrote: Hello, Is there any chance Alfred can take a look at this before this evening ? Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 Config Help?
My server always feels a little off when I run the default kernel. So I find some guides to compile it, but they all seemed geared to making srcds get thousands of FPS. When I run them, it does seem smoother for the most part, but it starts to hiccup. Sometimes it doesn't happen very often, sometimes it happens so often, it's hard to play, and I rather use the default kernel again. I've set the sv_,,.rate cvars to all the settings i could find, like i think i use currently, but they never seem to change anything. sv_maxrate 35000 sv_mincmdrate 45 sv_minupdaterate 45 sv_minrate 9000 sv_maxcmdrate 67 sv_maxupdaterate 67 I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default) I've tried 2.6.28 with RT patch/ no RT patch max preempt everything between 100 and 1000Hz tickless enabled and disabled chrt on the srcds process I really don't care what the server FPS is, as long as it's smooth in game. Like I said, these 'high fps' kernel settings kinda help, but they have bad stuttering. Basic Server specs = Intel Q9440 4g ram Linux Centos 5.2 100 mb/s transer rate Max Load EVER 50% I am wondering if there are any suggestions to smooth out gameplay? I go to other linux servers, and they use slightly weaker processors, like q6600, and it feels much a ton smoother than mine. Both linux kernel settings, and source engine settings (rates and junk) I'm tired of guessing with these kernel settings, takes too long to change setting, compile, reboot, test. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Config Help?
alright, thanks for that! Still looking for kernel suggestions :) On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote: Change maxrate to sv_maxrate 0 Make sure on your client you have... rate 5 (this will probably reset every time you restart the game) cl_cmdrate 67 cl_updaterate 67 Your rate is probably dropping down to your server's minimum, which is 9000. I don't know what kind of slots you have, but if you have a 32 slotter 9000 is nowhere near enough bandwidth @ 45-67 update rate. Try a sv_minrate of 15000-2 for best effect on the server side. You're limiting clients to a high update rate, limit them to a high rate as well to improve overall satisfaction! On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge brutalgoerge...@gmail.com wrote: My server always feels a little off when I run the default kernel. So I find some guides to compile it, but they all seemed geared to making srcds get thousands of FPS. When I run them, it does seem smoother for the most part, but it starts to hiccup. Sometimes it doesn't happen very often, sometimes it happens so often, it's hard to play, and I rather use the default kernel again. I've set the sv_,,.rate cvars to all the settings i could find, like i think i use currently, but they never seem to change anything. sv_maxrate 35000 sv_mincmdrate 45 sv_minupdaterate 45 sv_minrate 9000 sv_maxcmdrate 67 sv_maxupdaterate 67 I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default) I've tried 2.6.28 with RT patch/ no RT patch max preempt everything between 100 and 1000Hz tickless enabled and disabled chrt on the srcds process I really don't care what the server FPS is, as long as it's smooth in game. Like I said, these 'high fps' kernel settings kinda help, but they have bad stuttering. Basic Server specs = Intel Q9440 4g ram Linux Centos 5.2 100 mb/s transer rate Max Load EVER 50% I am wondering if there are any suggestions to smooth out gameplay? I go to other linux servers, and they use slightly weaker processors, like q6600, and it feels much a ton smoother than mine. Both linux kernel settings, and source engine settings (rates and junk) I'm tired of guessing with these kernel settings, takes too long to change setting, compile, reboot, test. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Config Help?
hehehe, anyone have some basic kernel config suggestions? On Wed, May 13, 2009 at 7:00 PM, Richard Eid richard@gmail.com wrote: Huh? Safe from what? 67 produces the same results as 66, so there's no reason to use it. If people complain about you using 66 instead of 67, rest easy knowing that they don't have a clue. -Richard Eid On Wed, May 13, 2009 at 8:45 PM, Cc2iscooL cc2isc...@gmail.com wrote: Better safe than sorry, I guess! (One less thing for srs bzns players to whine about.) On Wed, May 13, 2009 at 6:45 PM, Richard Eid richard@gmail.com wrote: Yeah, 67 is the new 101. Pretty much pointless, though arguments could be made against that if you watch net_graph. But even at 66, you'll see 66.x coming through at times. -Richard Eid On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com wrote: That's about what I have mine set to. I always set to 67 for maximums just to get that possible extra though. Might as well be over than under. I'd recommend rate 15000 for a 32 slot though, at least. On Wed, May 13, 2009 at 6:01 PM, Richard Eid richard@gmail.com wrote: The problem, though, is that 100 doesn't exist in Source 2007 for cl_cmdrate and cl_updaterate, so those 100 settings are meaningless. And a minrate of 10 is a little rough. Unless everyone connecting to your server has at least an 800Kbps or greater download speed from their ISP, they'll have some major problems playing on your server. You're right, though. The important settings in your config are the minimums. They are far too high for a lot of people and the 66 cmdrate and updaterate minimums that it is defaulting to are also a problem. Unless people can hold 66fps on their client, they may begin to see some timeout issues. I'd leave the min values for everything at the defaults. So my config for you would look like: sv_minrate 1 sv_maxrate 0 sv_maxupdaterate 66 sv_mincmdrate 30 sv_minupdaterate 20 sv_maxcmdrate 66 Those settings are a lot more fair to the clients that will be connecting to your server(s) and will generally provide for a better overall experience. I'm actually surprised you're not seeing a lot of timeout issues and other connection related errors. -Richard Eid On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs dan...@gmail.com wrote: Just wanted to chime in with my settings. Most admins don't like to give theirs out because it takes a lot of research (at least for me) to figure out how to achieve no choke and no loss with srcds TF2. As long as your box can handle the extra bandwidth (I know you said you have 100mbps, but there's always other issues such as packet loss), these work well for me: sv_minrate 10 sv_maxrate 0 sv_maxupdaterate 100 sv_mincmdrate 100 sv_minupdaterate 100 sv_maxcmdrate 100 net_splitrate 300 net_splitpacket_maxrate 6 The important settings here are no the max's, but the min's, and most importantly the minrate boost. The reason I have min rates that high is because some clients we're having lots of issues with everyone being jumpy because the client cmd/update rates are 20/30 by default. Far too low for our 32 slot server. The split packet stuff doesn't have an effect on on the choke/loss that I have witnessed, but it is how we've been running so just wanted to include it for the sake of completeness. Good luck with your server! Danny On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge brutalgoerge...@gmail.comwrote: alright, thanks for that! Still looking for kernel suggestions :) On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com wrote: Change maxrate to sv_maxrate 0 Make sure on your client you have... rate 5 (this will probably reset every time you restart the game) cl_cmdrate 67 cl_updaterate 67 Your rate is probably dropping down to your server's minimum, which is 9000. I don't know what kind of slots you have, but if you have a 32 slotter 9000 is nowhere near enough bandwidth @ 45-67 update rate. Try a sv_minrate of 15000-2 for best effect on the server side. You're limiting clients to a high update rate, limit