Re: [hlds_linux] SteamCMD alternative

2012-08-22 Thread Fug1t1v3
Maybe You should put sourcecode on GitHub?



On 21 August 2012 19:41, Didrole  wrote:

> Actually the password itself isn't stored, only a cookie in the file
> config.vdf
>
> 2012/8/21 Daniel . 
>
> > Where is the password stored with the -remember_password flag?
> >
> > 2012/8/21 Didrole 
> >
> > > >
> > > > Just to inform that I found a problem with your too. When I was
> testing
> > > > it, got the following error:
> > > >
> > > > UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion
> > > > `mutex->__data.__owner == 0' failed.
> > > >
> > > > ./UpdateTool.sh: line 3: 22509 Aborted ./UpdateTool
> $*
> > > >
> > >
> > > I've updated the linux archive with a script that should solve this
> error
> > > (at least it does on my servers).
> > >
> > >
> > > > Does this have the ability to use gpg passwords?
> > >
> > >
> > > No, but if your goal is to not have your password in the cmdline try
> the
> > > -remember_password flag so you only have to put it once.
> > >
> > > 2012/8/21 Michael Johansen 
> > >
> > > >
> > > > I love this, will try it!
> > > >
> > > > > Date: Tue, 21 Aug 2012 08:42:53 -0500
> > > > > From: mosqu...@team-vipers.com
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Subject: Re: [hlds_linux] SteamCMD alternative
> > > > >
> > > > > Does this have the ability to use gpg passwords?
> > > > >
> > > > > On Mon, Aug 20, 2012 at 4:49 PM, Didrole 
> wrote:
> > > > >
> > > > > > Hi guys, I wasn't happy with how SteamCMD works and made an
> > > alternative
> > > > > > tool to it.
> > > > > > I think some of you might be interested by it so here is its URL:
> > > > > > http://didrole.com/UpdateTool/
> > > > > > I haven't tested it that much, so it may have bugs.
> > > > > >
> > > > > > Sincerely,
> > > > > > Didrole
> > > > > > ___
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> > > archives,
> > > > > > please visit:
> > > > > >
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > >
> > > > > ___
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> > archives,
> > > > please visit:
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> > > >
> > > > ___
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> archives,
> > > > please visit:
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> > > >
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> > > please visit:
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Re: [hlds_linux] Which ports are SRCDS binding to?

2011-11-14 Thread Fug1t1v3
Some months ago there was allready this issue:
in start command line:
-port 27015  # Default server port, also +hostport can be used instead
+clientport 27005 # Client Port
+tv_port 27020 # STV Port
-steamport 26000 # Port for Connection with steam
+replay_port 27030 # Replay port
-strictportbind # Disables rebound possibility
-
Best regards,

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On 14 November 2011 12:53, Christian Radloff <
onkeldagobert1...@googlemail.com> wrote:

> set  +clientport   for every server.
>
> 2011/11/14 Christoffer Pedersen 
>
> > Hi there,
> >
> >
> >
> > I have some questions regarding to the SRCDS port assignments. In the
> > "early
> > days" SRCDS used to only assign it's ports to the gameserverport itself
> > (TCP&UDP) and the SourceTV port (if this is enabled).
> >
> >
> >
> > I am currently running into some issues. Some of my running gameservers
> are
> > taking up eachother's ports somehow, which they actually shouldn't cause
> I
> > have manually set the STV port and the gameserverport itself in an order
> so
> > there would be no conflicts. This happened after the big CS:S refresh
> some
> > weeks ago.. Here's an output from a server that starts up on the correct
> > port:
> >
> >
> >
> > Assigned port is 27039
> >
> >
> >
> > WARNING: Port 27005 was unavailable - bound to port 27009 instead <- Why
> > does it want to use port 27009?
> > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009
> CL
> >
> >
> >
> > And here's an output from a server that starts up on another port than it
> > was assigned:
> >
> >
> >
> > WARNING: Port 27015 was unavailable - bound to port 27037 instead
> > WARNING: UDP_OpenSocket: unable to bind socket
> > Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL
> >
> >
> >
> > I am suspecting that it's trying to bind it's hostport, but how can I
> > edit/disable this?
> >
> >
> >
> > Thanks,
> >
> >
> >
> > Chris
> >
> > ___
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> >
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Re: [hlds_linux] Server not starting?

2011-08-16 Thread Fug1t1v3
Debian 6.0.2

ldd dedicated.so
linux-gate.so.1 =>  (0xf77b8000)
libsteam_api.so => not found
libtier0.so => not found
libvstdlib.so => not found
libm.so.6 => /lib32/libm.so.6 (0xf76d6000)
libdl.so.2 => /lib32/libdl.so.2 (0xf76d2000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf76b9000)
/lib/ld-linux.so.2 (0xf77b9000)
libc.so.6 => /lib32/libc.so.6 (0xf7572000)

ldd steamclient.so
./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found (required by ./steamclient.so)
linux-gate.so.1 =>  (0xf7781000)
libtier0_s.so => not found
libvstdlib_s.so => not found
libm.so.6 => /lib32/libm.so.6 (0xf6b9a000)
libdl.so.2 => /lib32/libdl.so.2 (0xf6b96000)
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf6aa1000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf6a88000)
/lib/ld-linux.so.2 (0xf7782000)
libc.so.6 => /lib32/libc.so.6 (0xf6941000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf6922000)

libstdc++.so.6 is within the orangebox/bin folder

-
Best regards,

Fug1t1v3
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CSS Servers Administrator
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On 16 August 2011 15:55, Taner Özsoy  wrote:

> 1)
>  ldd dedicated.so
>linux-gate.so.1 =>  (0xe000)
>libsteam_api.so => not found
>libtier0.so => not found
>libvstdlib.so => not found
> libm.so.6 => /lib/libm.so.6 (0xf7ea2000)
>libdl.so.2 => /lib/libdl.so.2 (0xf7e9c000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf7e83000)
>/lib/ld-linux.so.2 (0x00581000)
>libc.so.6 => /lib/libc.so.6 (0xf7d2a000)
>
>  ldd steamclient.so
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not
> found (required by ./steamclient.so)
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not
> found
> (required by ./steamclient.so)
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
> found (required by ./steamclient.so)
>linux-gate.so.1 =>  (0xe000)
>libtier0_s.so => not found
>libvstdlib_s.so => not found
> libm.so.6 => /lib/libm.so.6 (0xf73d6000)
>libdl.so.2 => /lib/libdl.so.2 (0xf73d1000)
>libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf72e7000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf72ce000)
>/lib/ld-linux.so.2 (0x00581000)
>libc.so.6 => /lib/libc.so.6 (0xf7175000)
>libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7169000)
>
> 2) can confirm that libstdc++.so.6 is within the bin folder folder
> 3) Centos 5.6 64 Bit
>
> 2011/8/16 Fug1t1v3 
>
> > Debian 5.0.8
> >
> > ldd dedicated.so
> >linux-gate.so.1 =>  (0xf7fdb000)
> > libsteam_api.so => not found
> >libtier0.so => not found
> >libvstdlib.so => not found
> > libm.so.6 => /lib32/libm.so.6 (0xf7ef5000)
> >libdl.so.2 => /lib32/libdl.so.2 (0xf7ef1000)
> >libpthread.so.0 => /lib32/libpthread.so.0 (0xf7eda000)
> >/lib/ld-linux.so.2 (0xf7fdc000)
> >libc.so.6 => /lib32/libc.so.6 (0xf7d88000)
> >
> > ldd steamclient.so
> > ./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not
> > found   (required by ./steamclient.so)
> > linux-gate.so.1 =>  (0xf7f55000)
> > libtier0_s.so => not found
> >libvstdlib_s.so => not found
> > libm.so.6 => /lib32/libm.so.6 (0xf736b000)
> >libdl.so.2 => /lib32/libdl.so.2 (0xf7366000)
> >libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7278000)
> >libpthread.so.0 => /lib32/libpthread.so.0 (0xf7261000)
> >/lib/ld-linux.so.2 (0xf7f56000)
> >libc.so.6 => /lib32/libc.so.6 (0xf710f000)
> >libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7102000)
> >
> > libstdc++.so.6 is within the orangebox/bin folder
> > -
> > Best regards,
> >
> > Fug1t1v3
> > Onlyskill.eu - Game Servers Hosting
> > CSS Servers Administrator
> > Game Hosting Tehnical Administrator
> > mail: f...@onlyskill.eu
> >
> >
> >
> > On 16 August 2011 02:30, Marco Padovan  wrote:
> >
> > > *centos6.0 64bit* (libstdc++.so.6 is within the orangebox/bin folder
> > > folder)
> > > server is starting fine
> > >
> > > ldd dedicated.so
> > >   linux-gate.so.1 =>  (0xe000)
&g

Re: [hlds_linux] Server not starting?

2011-08-16 Thread Fug1t1v3
Debian 5.0.8

ldd dedicated.so
linux-gate.so.1 =>  (0xf7fdb000)
libsteam_api.so => not found
libtier0.so => not found
libvstdlib.so => not found
libm.so.6 => /lib32/libm.so.6 (0xf7ef5000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7ef1000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7eda000)
/lib/ld-linux.so.2 (0xf7fdc000)
libc.so.6 => /lib32/libc.so.6 (0xf7d88000)

ldd steamclient.so
./steamclient.so: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not
found   (required by ./steamclient.so)
linux-gate.so.1 =>  (0xf7f55000)
libtier0_s.so => not found
libvstdlib_s.so => not found
libm.so.6 => /lib32/libm.so.6 (0xf736b000)
libdl.so.2 => /lib32/libdl.so.2 (0xf7366000)
libstdc++.so.6 => /usr/lib32/libstdc++.so.6 (0xf7278000)
libpthread.so.0 => /lib32/libpthread.so.0 (0xf7261000)
/lib/ld-linux.so.2 (0xf7f56000)
libc.so.6 => /lib32/libc.so.6 (0xf710f000)
libgcc_s.so.1 => /usr/lib32/libgcc_s.so.1 (0xf7102000)

libstdc++.so.6 is within the orangebox/bin folder
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu



On 16 August 2011 02:30, Marco Padovan  wrote:

> *centos6.0 64bit* (libstdc++.so.6 is within the orangebox/bin folder
> folder)
> server is starting fine
>
> ldd dedicated.so
>   linux-gate.so.1 =>  (0xe000)
>libsteam_api.so => not found
>libtier0.so => not found
>libvstdlib.so => not found
>libm.so.6 => /lib/libm.so.6 (0xf7622000)
>libdl.so.2 => /lib/libdl.so.2 (0xf761c000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf7601000)
>/lib/ld-linux.so.2 (0xf7703000)
>libc.so.6 => /lib/libc.so.6 (0xf7475000)
>
> ldd steamclient.so
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
> found (required by ./steamclient.so)
>linux-gate.so.1 =>  (0xe000)
>libtier0_s.so => not found
>libvstdlib_s.so => not found
>libm.so.6 => /lib/libm.so.6 (0xf6b9f000)
>libdl.so.2 => /lib/libdl.so.2 (0xf6b9a000)
>libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf6aae000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf6a93000)
>/lib/ld-linux.so.2 (0xf7785000)
>libc.so.6 => /lib/libc.so.6 (0xf6907000)
>libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf68e9000)
>
>
> *centos5.6 64bit* (libstdc++.so.6 is within the orangebox/bin folder
> folder)
> not yet tried to start it after the update here
>
> ldd dedicated.so
>linux-gate.so.1 =>  (0xe000)
>libsteam_api.so => not found
>libtier0.so => not found
>libvstdlib.so => not found
>libm.so.6 => /lib/libm.so.6 (0xf76ea000)
>libdl.so.2 => /lib/libdl.so.2 (0xf76e4000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf76cb000)
>/lib/ld-linux.so.2 (0x437d1000)
>libc.so.6 => /lib/libc.so.6 (0xf7572000)
>
> ldd steamclient.so
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.10' not
> found (required by ./steamclient.so)
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.9' not
> found (required by ./steamclient.so)
> ./steamclient.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not
> found (required by ./steamclient.so)
>linux-gate.so.1 =>  (0xe000)
>libtier0_s.so => not found
>libvstdlib_s.so => not found
>libm.so.6 => /lib/libm.so.6 (0xf6b86000)
>libdl.so.2 => /lib/libdl.so.2 (0xf6b81000)
>libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xf6a97000)
>libpthread.so.0 => /lib/libpthread.so.0 (0xf6a7e000)
>/lib/ld-linux.so.2 (0x437d1000)
>libc.so.6 => /lib/libc.so.6 (0xf6925000)
>libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf6919000)
>
>
> Il 16/08/2011 00:38, Fletcher Dunn ha scritto:
> > The new steamworks SDK was compiler with a newer compiler, which requires
> a newer version of the stand C lib than many distributions come with.  We
> included this lib in the update, but apparently that isn't working for
> everybody.  This new dependency was the cause of the delay last week.
> >
> >
> > Linux users, please reply with this info:
> >
> >
> >
> > 1.) From the bin folder, send me the output of the following command:
> >
> >
> >
> > ldd dedicated.so
> >
> > ldd steamclient.so
> >
> >
> >
> > 2.) Confirm that you have a libs

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-20 Thread Fug1t1v3
As I understood Orangebox games (like TF2 / CS:S) also use the same type of
 libsteam.so
My Question is it possible for them to do the same thing to their
libsteam.so: statically linked libsteam.so to libstdc++ so you don't need to
update it (linux)
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
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On 21 July 2011 07:39, Alfred Reynolds  wrote:

> I have that fix but its client side so it will have to await another beta
> (it won't be too far away).
>
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > boun...@list.valvesoftware.com] On Behalf Of Anthony Stoyanov
> > Sent: Wednesday, July 20, 2011 9:36 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> >
> > Please fix the buggy radar and the f*cked up camera on a 32 slot
> > server!
> > Thanks.
> > Nice to finally see some updates for HL1 engine.
> >
> > On 21.7.2011 г. 07:26 ч., Alfred Reynolds wrote:
> > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta hlbeta" to get this update. Changes for this update are:
> > >
> > > - fixed failing to load steam interfaces on windows (updated
> > steamclient binaries) (win32)
> > > - statically linked libsteam.so to libstdc++ so you don't need to
> > update it (linux)
> > >
> > > Let us see if this one sticks.
> > >
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >> Sent: Wednesday, July 20, 2011 5:42 PM
> > >> To: Half-Life dedicated Linux server mailing list;
> > >> 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>
> > >> We have released an update to the beta, run the hldsupdatetool with
> > "-
> > >> beta hlbeta" to get this update. Changes for this update are:
> > >>
> > >> - removed a debug command that shouldn't have been in the shipped
> > bits
> > >>
> > >> If you grabbed the last update you should get this. I'm still
> > looking
> > >> into statically linking libsteam.
> > >>
> > >>> -Original Message-
> > >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> > >>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >>> Sent: Wednesday, July 20, 2011 2:08 PM
> > >>> To: Half-Life dedicated Linux server mailing list;
> > >>> 'h...@list.valvesoftware.com';
> > 'hlds_annou...@list.valvesoftware.com'
> > >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>
> > >>> We have released an update to the beta, run the hldsupdatetool with
> > >> "-
> > >>> beta hlbeta" to get this update. Changes for this update are:
> > >>>
> > >>> - actually updated the Linux binary properly this time ( was
> > missing
> > >>> previous changes)
> > >>> - updated steam support binary drop
> > >>>
> > >>>
> > >>> Sans regressions this will be the release we set live once you guys
> > >>> have looked it over.
> > >>>
> > >>>> -Original Message-
> > >>>> From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-
> > >>>> boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > >>>> Sent: Monday, July 18, 2011 3:43 PM
> > >>>> To: Half-Life dedicated Linux server mailing list;
> > >>>> 'h...@list.valvesoftware.com';
> > >> 'hlds_annou...@list.valvesoftware.com'
> > >>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >>>>
> > >>>> We have released an update to the beta, run the hldsupdatetool
> > with
> > >>> "-
> > >>>> beta hlbeta" to get this update. Changes for this update are:
> > >>>>
> > >>>> - rolled back previous sv_downloadurl and dlfile changes, added

Re: [hlds_linux] Ghosts on server

2011-06-30 Thread Fug1t1v3
Some days ago was seeing while playing, that ppl allready left my server,
but in steam friends list they was still on the server,and at that time
there was ghost players, also they did left on map change. They was showing
in game for some time, after this was gone, ghost players left too.
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu



On 30 June 2011 14:11, daniel jokiaho  wrote:

> Only two ghost now so il restart next update :)
>
> They seems to come quite often on tf2
>
> daniel
>
> On 30 June 2011 12:59, ics  wrote:
>
> > Restarting is the only option.  Had 2 ghosts on one and 1 on the other
> > server this morning. The rest 2 were ok. They sometimes clear up after
> > server goes empty but usually no.
> >
> > -ics
> >
> > - Alkuperäinen viesti -
> > > Today when i wake up to go to work i noticed i have two ghosts on my
> tf2
> > > server. I have no source tv. No replay. Server.cfg is almost default.
> How
> > > can i get rid of them, without restart. My server is almost always
> full.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> ___
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Re: [hlds_linux] This new Benchmark - how to set and recommendations would be nice.

2011-06-27 Thread Fug1t1v3
just put in the end of .bashrc for every user you start servers with
-
Best regards,

Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu



On 27 June 2011 12:24, Svensk Ljud & Ljus Produktion wrote:

> Thanks sir !
> I will take a look at rewrite all start scripts then, ill guess its would
> be suffient to execute "export RDTSC_FREQUENCY=2400.0" once when the
> server-machine is started.
>
> And running the srcds at "fps_max 0" or 1000 is reducing the cpu-usage then
> server is empty, but it not optimal for our server settings.
>
> Peter
> Sweden
>
>  Milton Ngan skrev 2011-06-27 05:31:
>
>  You need to set this in your environment before you launch the game
>>
>> export RDTSC_FREQUENCY=2400.0
>> ./srcds_run -game tf 
>>
>> This will bypass the benchmark. But each machine may be different. This is
>> benchmark is part of the real time clock optimization that we had added into
>> the L4D dedicated server.
>>
>> M.
>>
>>
>>
>> -Original Message-
>> From: 
>> hlds_linux-bounces@list.**valvesoftware.com[mailto:
>> hlds_linux-bounces@**list.valvesoftware.com]
>> On Behalf Of Svensk Ljud&  Ljus Produktion
>> Sent: Sunday, June 26, 2011 3:39 PM
>> To: hlds_linux@list.valvesoftware.**com
>> Subject: [hlds_linux] This new Benchmark - how to set and recommendations
>> would be nice.
>>
>> Ive just had some time to read the logs to find the RDTSC_FREQUENCY and
>> it was rather easy.
>>
>> [code]
>> /HLDS installation up to date
>> Running a benchmark to measure system clock frequency...
>> Finished RDTSC test. To prevent the startup delay from this benchmark,
>> set the environment variable RDTSC_FREQUENCY to 2400.00 on this
>> system. This value is dependent upon the CPU clock speed and
>> architecture and should be determined separately for each server. The
>> use of this mechanism for timing can be disabled by setting
>> RDTSC_FREQUENCY to 'disabled'.
>> Using breakpad minidump system/
>> [/code]
>>
>> In this case should I add this to server.cfg or ?
>> [code]
>> /RDTSC_FREQUENCY 2400.00/
>> [/code]
>>
>> But how is the recommendations to make the servers to use the cpu:usage
>> as before the update ?
>>
>> It would be nice to hear some info from the dev.team or someone close :)
>>
>> Peter
>> Sweden
>>
>> --**--**
>> 
>>
>> Ps. my previus post
>>
>> /We have machines with both Debian and Fedora srcds-servers running and
>> all is showing high spu usage.
>> Its both TF2 and DoD:S running on them and we monitor all with munin.
>>
>> This is a pic from a debian 64-bit server with 4 cores Xeon running 2
>> dods servers.
>> http://url.dayofdefeat.se/**pics/cpu-week-Ferm.png<http://url.dayofdefeat.se/pics/cpu-week-Ferm.png>
>> uname -a: Linux-2.6.33.5-rt23-ub-100hz #1 SMP PREEMPT RT Wed Jul 14
>> 13:41:19 CEST 2010 x86_64 GNU/Linux
>>
>> This is a pic from a Fedora server running 1 dods + 2 TF2 servers on 4
>> cores.
>> http://url.dayofdefeat.se/**pics/cpu-week-Trelle.png<http://url.dayofdefeat.se/pics/cpu-week-Trelle.png>
>> uname a: Linux-2 2.6.34 #1 SMP PREEMPT Thu Jul 22 10:33:46 CEST 2010
>> i686 i686 i386 GNU/Linux
>>
>> I do hope its possible to find the problem.
>>
>> Peter
>> Sweden /
>> __**_
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>>
>>
>
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Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread Fug1t1v3
Kigen is this fix works even if everything else in KAC is disabled?
-
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Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
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On 6 May 2011 10:17, Kigen  wrote:

> No, its the CommitSuicide function.
>
> On Fri, May 6, 2011 at 1:59 AM, Kyle Sanderson 
> wrote:
> > Doesn't Fall Damage trigger this as well?
> >
> > On Thu, May 5, 2011 at 11:42 PM, Kigen  wrote:
> >> Use the KAC 1.2.1.8 emergency patch.
> >>
> >> This update to KAC fixes 5/5/2011 crashes with kill, spectate, team
> switching.
> >>
> >> Manual download URL:
> >> http://www.kigenac.com/KACSM/1.2/kigen-ac-pub.smx
> >>
> >> My fix will keep the functionality of those commands instead of
> blocking.
> >>
> >> On Fri, May 6, 2011 at 1:33 AM, oGre  wrote:
> >>> Seems like Valve made some commands crash the server.
> >>>
> >>> A plugin that works around the problem:
> >>>
> >>> http://forums.alliedmods.net/showpost.php?p=1464007&postcount=48
> >>>
> >>> /o
> >>>
> >>> 2011/5/6 Ronny Schedel :
> >>>>> Hi,
> >>>>>
> >>>>> we see constantly crashes with the latest OB updates. We run a server
> >>>>> plugin which uses Valve API only. Did they fucked up their own API
> again?
> >>>>>
> >>>>> Best regards
> >>>>>
> >>>>> Ronny Schedel
> >>>>>
> >>>>>
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>
> >>>> Oh well, it crashes even without any server plugin. What the fuck?
> >>>>
> >>>>
> >>>> ___
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> please visit:
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> >>>>
> >>>
> >>>
> >>>
> >>> --
> >>> =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
> >>>
> >>> ___
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> >>>
> >>
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