RE: [hlds_linux] [Totally OT, but worthy] eBay buyer ripped off

2003-11-01 Thread Geoff King
Eric (Deacon) wrote:
>
http://forums.nasioc.com/forums/showthread.php?s=&threadid=442510&perpag
e=25&pagenumber=1
>
> Or try the following URL if that one is wrapped:
> http://makeashorterlink.com/?Z1A041866
>
> Just spreading the word.  No reply is necessary.

Ah another one. One of my IRC friends had trouble with the motherboard
he got from ebuyer. Basically it ran his cpu and memory so fast they
melted. (Yes, he used the default autodetect paranoid bios settings) :/
We decided that either the mobo was either plain broken, flashed with a
broken/incorrect bios or possibly had some weird virus in the cmos. I'm
not sure what the outcome was but I think he was talking to his lawyer
about it.

Anyway, stay away from ebay/ebuyer! The only things I buy over the net
is shrink wrapped stuff. Eg CDs, DVDs, Games. Even then I buy from
reputable suppliers with a credit card (so I'm financially covered).
There's plenty of good advice on the net for this subject. Just use
Google. (Although disturbingly its UK-centric, or is my google toolbar
being clever?)

-EvilGrin

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RE: [hlds_linux] LAN Server specs?

2003-10-04 Thread Geoff King
Assuming this is a T-Bird

Take the athlon out, scrap the crud off it and get your pencil out.

http://www4.tomshardware.com/cpu/2711/index.html

All for the low low price of a pencil..

-EvilGrin


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon
Dingman
Sent: Saturday, October 04, 2003 9:09 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] LAN Server specs?

I have a 32man pub running on an 850mhz athlon with 512 ram right now,
and it lags.  I want to upgrade my hardware, not too expensive, roughly
$250 worth of upgrades, maybe more, I just want at least 2ghz.
What im asking is: what would be the best combination of motherboard +
processor + ram, for probably the cheapest, but the best quality for the
price.  This is what I want to run:
Httpd, hlds_l (32man pub w/ adminmod/statsme/and some other plugins),
ftpd, sshd, and a few other small things.  So what would you suggest as
the setup, I currently have a 60gb hdd, and a case and power, so all I
need is the mobo, proc, and ram

Thanks
Jon Dingman


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RE: [hlds_linux] High ping with DOD when servers get busy - not hardware related

2003-09-27 Thread Geoff King
Play should be ok unless the FPS starts to go below 30.

As for the pingbooster, it’s a command line option. Heres the original
HLDS_Linux mail.

-EvilGrin

From: [EMAIL PROTECTED] on
Sent: 13. July 2002 07:18
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Pingboost modes...

All the pingboot modes attempt to reduce the latency caused by the
server.
The default implementation adds around 20msec to each players ping
(under
linux).

Mode "1" reduces this by using a different wait method (a select()
call). This method reduces the latency to 10msec.

Mode "2" uses a similar but slightly different method (and alarm() type
call). Again, the result it 10msec worth of latency being added. NOTE
that this method has the potential to hang a server in certain
(terminal) situations. If anyone has used this mode recently (not the
first test we did!) and it hangs please speak up.

Mode "3" minimises the latency to the minimum possible level by
processing a frame EVERY time a packet arrives. This causes the lowest
possible latency, but can also cause extreme CPU usages (it does a
complete frame for every packet, with each player sending lots of
packets per second and 30 players this adds up to insane amounts of
frames). Use this mode at your own risk, it will consume all available
CPU, don't complain that cstrike uses too much CPU if you use this mode
:-) In a future release this mode will be tweaked to let the admin
balance latencies agains CPU
usage (by processing a frame every N packets).

There is also an external modules called "pingbooster" by UDPSoft (or is
it UDPSoftware?). They implement something like mode "3". As this is an
external module, and was built for an older version of HL (1108) it may
not work properly any longer, and future releases may (accidently) break
it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Adams
Sent: Saturday, September 27, 2003 9:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] High ping with DOD when servers get busy - not
hardware related

Hi,

Here's what 'stats' gives me. No players so this is probably useless :-)
CPUIn  OutUptimeUsersFPS Players
12.67   0.00  0.00  114  2  49.80   0

I'm not sure what FPS should be, so please tell me if it's OK :-)
As I said, it isn't a hardware problem (I have totally eliminated this
through my own debugging), so could you go into detail about
pingbooster?
What is best? Or do you have any URLs with info about it? I won't be
fiddling with the kernel since i'm a few thousand miles away from the
boxes
in question, and the guy with the servers isn't up to recovering from a
broken kernel. Has anyone else had this problem and found that a
software-based solution?

Thanks,
Chris

- Original Message -
From: "Geoff King" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 27, 2003 9:04 PM
Subject: RE: [hlds_linux] High ping with DOD when servers get busy - not
hardware related


> Theres basically 3 reasons this could happen.
>
> 1) Lack of bandwidth
> 2) High CPU usage
> 3) Low server FPS
>
> To check these it's easiest if you run the 'stats' command via rcon or
> on the server console. You might want to automate this process to
create
> some pretty rrd_tool graphs aswell (check the mailing list archive,
> someone posted some perl scripts to do this awhile back)
>
> Now the solutions:
>
> 1 + 2) Run less HLDS processes per machine and/or lower your player
> limit.
> 3) Use the pingbooster command line option and/or fiddle with the HZ
> setting in your kernel. Advanced users may wish to try differing
kernel
> versions. (Search the mail archive re: 2.6.0 and 2.4.9)
>
> I'm sure others will have more ideas for you.
>
> -EvilGrin
>




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RE: [hlds_linux] High ping with DOD when servers get busy - not hardware related

2003-09-27 Thread Geoff King
Theres basically 3 reasons this could happen.

1) Lack of bandwidth
2) High CPU usage
3) Low server FPS

To check these it's easiest if you run the 'stats' command via rcon or
on the server console. You might want to automate this process to create
some pretty rrd_tool graphs aswell (check the mailing list archive,
someone posted some perl scripts to do this awhile back)

Now the solutions:

1 + 2) Run less HLDS processes per machine and/or lower your player
limit.
3) Use the pingbooster command line option and/or fiddle with the HZ
setting in your kernel. Advanced users may wish to try differing kernel
versions. (Search the mail archive re: 2.6.0 and 2.4.9)

I'm sure others will have more ideas for you.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Adams
Sent: Saturday, September 27, 2003 7:44 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] High ping with DOD when servers get busy - not
hardware related

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi everyone,

Basically I have a problem whereby my DOD servers (other HL mods don't
fill so I'm not sure if it's dod-exclusive) give players ~+80 on their
ping when the server starts to fill. I've looked into all hardware
aspects that could cause this, which are the most obvious solutions, but
there is no hardware problem. Our spec is good, and other games on the
same boxes work fine and normally. RAM, CPU and bandwidth usage are all
fine.

We're using HLDS 3.1.1.1d (i think lol - the one released after the
security holes), and the latest version of DOD. The servers are all
running AMX as well so I'll have to try it out on another server account
without AMX on to make sure it's DOD/HLDS.

Could someone outline things I should check through to try and fix this
problem? Or any ping boosters etc that I should install? And settings
that could need changing? I recall that the same problem existed with
3.1.1.1c (or whatever was previous version lol). If you need more info
from me, please let me know.

Thanks,

Chris Adams
--



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RE: [hlds_linux] RE: cs_i386.so compilation

2003-09-27 Thread Geoff King
Using Intel's ICC compiler on win32 would also be helpful, especially
for those with P4/Xeon/Athlons. (I would suggest it as an option for
Linux as well; however I've only see win32 benchmarks).

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Damian
Harouff
Sent: Saturday, September 27, 2003 4:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] RE: cs_i386.so compilation

How about compiling with an updated version of GCC, so that we don't
have to use 5 year old distributions to compile our mods? It hasn't been
called "EGCS" for 4.5 years now.

-- Original message --
From: "Sindre" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Date: Friday 26 September 2003 18:58:20
Subject: RE: [hlds_linux] RE: cs_i386.so compilation

> I have no idea if it would actually decrease load, but every % counts.
> I disagree on the complexity issue, if a mod-maker doesn't want to
compile it
> several times, they could just copy the first one, since i386 will
work on
> every system.
> Anyway, are there any chance that we'll see gcc 3.3 compiles,
athlon-xp, sse
> etc optimisations in the near future?
>
> - Sindre
>
>
> >= Original Message From [EMAIL PROTECTED] =
> >The CPU impact is due to the number of entities in the mod stressing
the
> >engine, not the mod logic itself. Optimising the game dll has little
benefit
> >and adds a huge amount of complexity for every mod author (getting a
linux
> >port of mods is already hard enough). We are looking into further
engine
> >optmisations.
> >
> >- Alfred
> >
> >Sindre wrote:
> >> I see that you added cs_amd64.so, so why not for the rest of the
> >> architechtures? I know the mod you run have quite a huge impact on
> >> cpu-use (ns, dod etc), so why not try to optimize this part to?
> >> At least with i686 and amd (k6) like the engine files, or
preferably
> >> with p4 and athlon-xp optimisations.
> >>
> >> - Sindre
> >
> >___
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RE: [hlds_linux] -tos and it's benefits

2003-09-26 Thread Geoff King
This is more useful on a LAN/WAN than on the internet. Unless you have
control of the routers QoS settings there's little point using -tos.

On the other hand, it's not like it adds anything in the way of extra
CPU/net traffic so there's no harm done.

You could perhaps use it as a placebo on your players if they complain
of lag/bulletloss?

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Sykes
Sent: Friday, September 26, 2003 3:37 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] -tos and it's benefits

There is no discernable benefit to using the -tos parameter.
I believe most routers on the internet will NOT treat these packets any
differently.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: 26 September 2003 14:45
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] -tos and it's benefits

and this qos header in the packet is discarded after it leaves the
router /
internal network?
Any idea on what kinda load this would put on router equipment vs. no
qos
headers in the packet?


- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 25, 2003 11:46 PM
Subject: Re: [hlds_linux] -tos and it's benefits


> It sets the qos header in the packets so routers if configured with
qos
will
> treat them has high priority packets. Packets having a higher prio
will be
> routed first hence lower pings. In practice doesnt have much effect
for
> one reason and another.
>
> Steve / K
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: "hlds_linux" <[EMAIL PROTECTED]>
> Sent: Friday, September 26, 2003 5:13 AM
> Subject: [hlds_linux] -tos and it's benefits
>
>
> > OK I have searched and searched and can't find a definite answer.
What
> > exactly does -tos in the startup line do? How does it work? And what
are
> > it's benefits?
> >
> > Thanks
> > Jeremy
> >
> >


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RE: [hlds_linux] log redirect

2003-09-26 Thread Geoff King
Logaddress_add  
Logaddress_del  

Added in 4.1.1.1/3.1.1.1

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Hobbs
Sent: Friday, September 26, 2003 2:26 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] log redirect

I remember reading somewhere in the thousands of words I'vwe read over
the
last fortnight regarding steam and 1.6 that there is a new command to
redirect logs to multiple sources.

Can anyone supply the command.  My searching has been in vain so far.

thanks



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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Geoff King
I dunno, IBM spends a lot of time and effort on Linux these days.. But
anyway, Tim is correct. Go read the EULA you accepted when you installed
HLDS. Theres a little section in there limiting Valves liability to the
cost of the product. i.e, nothing.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, September 24, 2003 12:01 AM
To: [EMAIL PROTECTED]
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage


> PS - one last thing all you small time server admins (like myself) out
there
> making all your money off cs servers. 3 words. Class Action Lawsuit.
If my
> business fails because of this and I cant find customers quick enough
to
> make money still then i will look into this. My wife works at a
lawfirm.

Ok, I was going to stay out of all this, but this statement's just plain
ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've
paid no money to VALVe to run the *server* (if you wanna grip about the
client, that's another story). They are not obliged to provide services
to you, just as you're not obliged to stick to a platform with which
you're obviously unsatisfied.

HLDS is one of the few multiplayer games available where the server is
not required to be commercially licensed (i.e., no CD key, no purchases
necessary). That VALVe have supported your industry (your industry being
server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is
pretty friggin spectacular. I don't know of another commercial entity
out there that has chosen to devote as many resources to a free product.
I know they're not doing it out of some sacrificial altruistic motives
here, but to claim injury from a free piece of software, and to further
suggest litigation over it, is just ludicrous.

If you want a leg to stand on, go shell out the $40-50 to run a server
instance for Battlefield 1942.

--
Tim




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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread Geoff King
Valve might consider trying a different compiler?

http://www.open-mag.com/754088105111.htm

Even if they don’t, I'd be interested to see the effect of a kernel
compiled with ICC on HLDS performance.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Sykes
Sent: Sunday, September 21, 2003 5:46 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Crazy Usage

Eric,

Talking shit? However much I prefer P3's for a server platform - there's
no denying P4s performance. P4 a crappy design? I don't think so.
You're not a CPU architect are you?
I await your lovely thought out reply - where you attempt to prove your
point with information you read on GREATWEBSITE.COM.(powered by AMD of
course)




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 21 September 2003 17:29
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

James Sykes wrote:
> To sum up the total average CPU usage.
> The P4 was using : 1008Mhz
> The p3 was using : 576Mhz
>
> I also joined the servers to see the performance ingame - both were
> about equal.So we've got quite a large usage difference of 432Mhz!
>
> Anyone care to shed some light?

The P4 is a marketing chip.  It's not actually meant to give good
performance.  Instead, it's meant to sound good to ignorant end-users.
Intel takes advantage of them by giving them a crappy design, but with
really high clock speeds, and then forces major manufacturers like Dell
to use nothing else.  And if you want "good performance", you pay out
the nose for the highest-end CPU, the latest in inefficient design.



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RE: [hlds_linux] Reserved Slots.

2003-09-21 Thread Geoff King
That isn't a new problem. Players with inept server browsers have been
getting kicked for years.

If you dislike it that much, don't use reserved slots. Or try one of the
other modes.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
Grant
Sent: Sunday, September 21, 2003 12:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reserved Slots.

I know this.

You join the game, you load up, and then just get disconnected for no
apparent reason due to not being able to use the reserved slot.  Don't
you think this is a bit crud?

Geoff King wrote:

> This process only takes a few seconds on my servers. Long before the
> client has finished loading. Perhaps you have a network problem?
>
> -EvilGrin
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alastair
> Grant
> Sent: Saturday, September 20, 2003 8:52 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Reserved Slots.
>
> AMX can currently only do it by waiting for people to join verify and
> kick if they do not have the correct credentials.
>
> Which as I stated isn't a very good method.
>
> Geoff King wrote:
>
>>Valve changed the way the API works, this problem has been dealt with
>
> in
>
>>AMX. Perhaps you should look at how AMX does this. (Or even use AMX?)
>>
>>-EvilGrin
>>
>
>
>
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--
Wireplay Official
http://www.wireplay.co.uk/


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RE: [hlds_linux] Reserved Slots.

2003-09-20 Thread Geoff King
Valve changed the way the API works, this problem has been dealt with in
AMX. Perhaps you should look at how AMX does this. (Or even use AMX?)

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
Grant
Sent: Saturday, September 20, 2003 2:26 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Reserved Slots.

Many server admins have a reserved slot system going on to allow only
admins connect into the final spot on the server.

Valve nicely added sv_visiblemaxplayers to allow us to hide that
reserved slot, but with the current system it can't be done.

When people connect to a server they have a pending Steam ID, and their
real ID is not assigned until a few seconds later.  This means the only
way of having reserved slots working is by allowing people to join the
server then waiting to check.

The major problem with this 99% of people joining on the last slot won't
be admins and get kicked, which is rather rude IMO.

Wouldn't a system where the ID is assigned before people join the server
be better for situations, or even Valve supporting reserved slots
directly. I only have a mod on for reserved slots, so perhaps this is a
feature that should be supported directly.


--
Wireplay Official
http://www.wireplay.co.uk/


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RE: [hlds_linux] motd

2003-09-18 Thread Geoff King
Good job too, I'm not overly excited by the exploit potential of an
embedded IE window in HL.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nathan
Woodcock - BarrysWorld
Sent: Thursday, September 18, 2003 4:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] motd

apparently it only works with CS atm.

--
Nathan Woodcock
System Administrator (BarrysWorld/GAME)
GAME DIGITAL LTD
[EMAIL PROTECTED]
http://www.barrysworld.com/
http://play.game.net/

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: 18 September 2003 16:10
> To: [EMAIL PROTECTED]
> Subject: AW: [hlds_linux] motd
>
>
>
> it does not work with hl deathmatch, does it??
>
>
> -Ursprungliche Nachricht-
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Auftrag von Nathan
> Woodcock - BarrysWorld
> Gesendet: Thursday, September 18, 2003 10:53
> An: [EMAIL PROTECTED]
> Betreff: RE: [hlds_linux] motd
>
>
> its just standard html.   Use it like you would a web page with img
> links, urls etc.
>
> --
> Nathan Woodcock
> System Administrator (BarrysWorld/GAME)
> GAME DIGITAL LTD
> [EMAIL PROTECTED]
> http://www.barrysworld.com/
> http://play.game.net/


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RE: [hlds_linux] Client mirrors by Mod

2003-09-18 Thread Geoff King
ftp://gamefiles.blueyonder.co.uk/store2/blueyondergames/halflife/steam/c
lient/win32/

I think you'll find the speed adequate. You can exchange ftp:// for
http:// if you want/need to as well.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: Thursday, September 18, 2003 4:13 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Client mirrors by Mod

Does anyone have direct links to the individual installs for each mod
(cs/tfc/dod) *client* - high bandwidth?
Trying to setup a mirror, but downloading from file planet is making me
sick at my stomach :P



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RE: [hlds_linux] Adminmod and Steam

2003-09-16 Thread Geoff King
Admin mod rather brokenly assumes steam ids to be

STEAM_O:12345

Thusly your users.ini line should read

STEAM_0:207300::131071

However, this will allow Steamids STEAM_0:0:207300 and STEAM_0:1:207300
to have admin access.

Use passwords to get round this problem.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Hough
Sent: Tuesday, September 16, 2003 3:32 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Adminmod and Steam

I am trying to figure out what I am doing wrong.  I am doing some
testing on
a linux server, mainly because I do not want to be bouncing my clan's
server.  I downloaded the latest dll from adminmod, as well as the
latest
dll from metamod.  I put them in place and modified the game dll to
point to
addons/metamod/dlls/metamod_i386.so.  I edited my users.ini in
addons/adminmod/config to one line - STEAM_0:0:207300::131071

When I log into the server it says wrong or incorrect password and gives
me
the default access level of 1.   I did an admin version and it responded
with the beta dll's version.  I tried an admin_password and it
complained
about an empty password, however everything I am reading online shows
the
users.ini without one.

I figure it is something I have misconfigured, just not sure where.  All
of
the adminmod commands respond in one way or another, even admin_help
works.
Any ideas on this is greatly appreciated.

John



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RE: [hlds_linux] HOW TO GET SUPER LOW CPU USE!! THANK DLINKOZ

2003-09-16 Thread Geoff King
Well if there was a binary for the IBM S/390 I'm fairly sure I could run
a 32 player server.  :)

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sindre
Sent: Tuesday, September 16, 2003 3:22 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HOW TO GET SUPER LOW CPU USE!! THANK DLINKOZ

Valve, I'm really getting sick of that you can't use linux for 32
players, no matter how fancy hardware you have :(


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RE: [hlds_linux] FW: Steam and Content Servers

2003-09-15 Thread Geoff King
I have passed this request on to my manager. We should be able to run
several.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik
Johnson
Sent: Monday, September 15, 2003 4:22 AM
To: Half-Life Dedicated Linux Server Mailing List
Subject: [hlds_linux] FW: Steam and Content Servers

I'm forwarding this to the linux list as well, just in case there is
anyone
here that is interested. The Steam content server is Windows only right
now.



-Original Message-
From: Erik Johnson
Sent: Sunday, September 14, 2003 8:19 PM
To: '[EMAIL PROTECTED]'
Subject: Steam and Content Servers

I know there are a number of people on this list that are frustrated
with
the release of Steam. We're pretty frustrated too, and have been working
nonstop trying to get things running smoothly again. I'm still confident
that we'll have things running smoothly by the end of the coming week.

Right now the obvious problem we have is a lack of bandwidth. If anyone
on
this list would like to run a content server, even for a short time
while we
get over the hump from this release, it would be a major help.

If you have:

1.  A server running Win2k/2k3 server.
2.  1GB of RAM or more.
3.  A 50mb/sec internet connection.

And are willing to run a content server, please send me an e-mail off
the
list to [EMAIL PROTECTED]  .

Thanks

Erik

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RE: [hlds_linux] [ot] Weapons Restrictions

2003-09-14 Thread Geoff King
Wait until AMX/AM is updated. There's no way to do it atm.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, September 15, 2003 2:30 AM
To: hlds_linux
Subject: [hlds_linux] [ot] Weapons Restrictions

Anyone here found a mod that in it's current form will allow me to
restrict
people from buying a shield? Adminmod's page says theres is broke and I
have
heard AMX is the same. Anyone got weapons restrictions working on a 1.6
CS
server?

Thanks
Jeremy




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RE: [hlds_linux] Internet Cafe Issues NEED INFO

2003-09-14 Thread Geoff King
Well of the files steam creates:

\ClientRegistry.blob - Some sort of binary file with client settings.
\config\* - Various client settings for steam.
\steamapps\ - clients cache of hl/cstrike/etc

Registery settings are in

HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam
HKEY_CURRENT_USER\Software\Valve\Steam

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Drew
Broadley
Sent: Monday, September 15, 2003 1:42 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Internet Cafe Issues NEED INFO

I know this is client side, but I am hoping to get a decent answer from
valve here.

Where are is the UserInfo etc kept (Files/Directory/Registry) as we need
to create a new Harddisk image with Steam on it and we need to copy over
onto the original image the appropriate unique UserInfo so the same
UserInfo isn't spread across all computers.

- Drew


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RE: [hlds_linux] random server crashes

2003-09-14 Thread Geoff King
My server is randomly crashing, however it's running NS v2.00 which
isn't an 'offical' steam mod. So I'm not sure I count :)

*Continues to fight with AMX*

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 14, 2003 8:55 PM
To: hlds_linux
Subject: [hlds_linux] random server crashes

Can I see a show of hands from people having random server crashes? I am
running a 100% stock 1.6 server and it crashes randomly. The only reason
I
know to check the logs is because I set the startup map to dust and it's
not
in rotation so I know when that map pops up it crashed. I check the logs
and
they never give any reason as to why.

Jeremy



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RE: [hlds_linux] +ip in startup cammand

2003-09-14 Thread Geoff King
netstat -ap | grep 27015

Will reveal the problem process.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Christian
Sent: Sunday, September 14, 2003 9:06 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] +ip in startup cammand



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> F. Zachlod
> Sent: 14. september 2003 21:54
> To: [EMAIL PROTECTED]
> Subject: AW: [hlds_linux] +ip in startup cammand
>
> Hi!
>
> > -Ursprüngliche Nachricht-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von
> > Christian
> > Gesendet: Sonntag, 14. September 2003 21:38
> > An: [EMAIL PROTECTED]
> > Betreff: [hlds_linux] +ip in startup cammand
> >
> >
> > Hi,
> >
> > Anyone who can try to understand why im getting this error?
> >
> > Console initialized.
> > Protocol version 46
> > Exe version 1.1.2.0/Stdio (cstrike)
> > Exe build: 13:41:36 Sep  9 2003 (2511) Enabling LOWDELAY TOS option
> > WARNING: UDP_OpenSocket: port: 27015  bind: Cannot assign requested
> > address FATAL ERROR (shutting down): Couldn't allocate dedicated
> > server IP port 27015.
> >
> > Here is my startup line:
> >
> > screen -A -m -d -S cs ./hlds_run -game cstrike +ip serverip
> > +maxplayers 16
> > +map de_dust2 -tos -pingboost 3 -debug
> >
> > If i skip using +ip i have noe problems starting the
> server, but when
> > ppl type status in game they get my internal ip "192.168."
>
> The IP address you want to use has to be bound to a network
> adapter that is installed on the system you want to run the
> server on. I assume you have an internet ip and a nat, and
> you want to run the server on a machine behind the nat? Am I
> correct? You will have to set up the server to run with a
> local ip and forward port 27015 to the server.


That’s exactly what I have done. The server is behind NAT and port 27015
is
NATed to my server. Are there any way to set up the server so that it
want
show my internal ip to the players when they type "status" ?

--
Christian


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RE: [hlds_linux] NS + Steam?

2003-09-14 Thread Geoff King

Server works, Suffers random crashes occasionally though.

The client on the other hand, requires complicated and time consuming
voodoo magic to make it work. Thusly I'm reluctant to upgrade my
'public' servers until there's a 'native' Steam release of NS v2.x

Basically, it works but don't expect anyone to connect to your Steam NS
server.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim
Mektrakarn
Sent: Sunday, September 14, 2003 7:38 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] NS + Steam?

Has anyone upgraded NS to the new HLDS? Does it work?


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RE: [hlds_linux] model consistency check

2003-09-14 Thread Geoff King
mp_consistency

-EvilGrin


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Hobbs
Sent: Sunday, September 14, 2003 11:40 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] model consistency check


Anyone know the cvar to switch this off to allow models from 1.5 to
work?
Seems to mostly dislike p_ models


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RE: [hlds_linux] Checking/Installing 'HL base content' version 0 - Connection Reset

2003-09-12 Thread Geoff King
I'd rather be missing steam entirely at the moment. Valve should of
released Steam + Update exes in parallel for a couple of updates until
they were *sure* the whole 'steam' system was up to the task.

Come on Valve, this is basic system management stuff. You don't just go
off in a new direction without a backup plan for people to use.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Arden
Sent: Friday, September 12, 2003 4:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Checking/Installing 'HL base content' version
0 - Connection Reset

I think you are missing the whole point of steam. lol

-PM

Tim Mektrakarn wrote:

>Can you use one account at a time to upgrade as many servers? Why can't
>they just release and update tar instead of downloading crap from their
>slow servers?
>
>
>



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RE: [hlds_linux] RE: HLGuard - Good Stuff or Waist of Resources?

2003-08-30 Thread Geoff King
The cvar is mp_consistency. It certainly works in Natural Selection. It
appeared silently in the HLDS x111 updated.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Saturday, August 30, 2003 6:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: HLGuard - Good Stuff or Waist of
Resources?

Mad Scientist wrote:
> And you can't assume they are not. Since you have no way of knowing if
> it's a good alteration of not, why not block all alterations? It keeps
the
> playing field level...

sv_pure still doesn't seem to work :\

--
Eric (the Deacon remix)




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RE: [hlds_linux] Steam Status

2003-08-28 Thread Geoff King
AMX has some plugins that goes a long way to doing this.

http://www.amxmod.net

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of john
Sent: Thursday, August 28, 2003 12:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Steam Status


On Wed, 27 Aug 2003, Jer wrote:

> What about all the gaming leagues that have ban lists.  I run a TFC
one,
> and don't really want to see cheaters that are banned playing.  Does
> this mean they're all free to play again?  Please tell me this can be
> fixed.
>
> Jer

Another post in the thread in the steam forums from Erik Johnson quotes
this as an "unavoidable problem." So it doesn't look like there will be
a
solution.

On the plus side, might encourage to me rewrite my ban system and
integrate it with a web interface and mysql backend or something. Anyone
use a system like this at the mo, or know where I can get one (too lazy
to
write one)?

cheers,

john


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RE: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

2003-07-30 Thread Geoff King
Pardon? Nothing in the metamod 1.16 changelog for CS. I believe you're
woefully misinformed.

Taken from www.metamod.org

"Added support for Server_GetBlendingInterface() in order to allow
client and server to properly coordinate custom player model blending.
This should fix the issue with mismatched hitboxes observed with CS and
DOD."

If you're not running metamod 1.16 your hitboxes are broken on DoD and
CS.

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Clark
Sent: Thursday, July 31, 2003 2:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Half-Life Primary Server x.1.1.1d Beta Release

On Wed, Jul 30, 2003 at 06:39:11PM -0700, Mad Scientist wrote:
> According to the great words of James Clark:
> >> My 1.5 server was x.1.1.0 and it has been patched (build date is
nice
> >> and new).
> >
> > But it is now a x.1.1.1 server.
>
> Great... I just patched and went up to x.1.1.1 and... segmentation
fault,
> oh yeah, metamod needs to be upgraded now too because Valve can't
provide
> a stable API to their plugin interface... ok... try again...
segmentation
> fault... oh, wait, clanmod now needs to be updated to...
>
> /me starts examining his entire list of plugins on what used to be a
> perfectly stable system...
>
> Looks like I'm going to spend the rest of the night applying upgrades
> because one simple security patch turned into a version upgrade and
broke
> a dozen dependencies - one of the reasons I had avoided x.1.1.1.
Thanks
> again Valve! I didn't have anything else planned for tonight anyway.
:-/
>
> -Mad

Stop your bitching.

You should have been running at least 1.15 metamod - it has been out
for months.  Infact 1.16 has been out for months - although I still use
1.15 - as I saw nothing in the changelog that affected CS.

I don't know about clanmod, don't use it myself.

--
James.

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RE: [hlds_linux] HLDS Expolits

2003-07-30 Thread Geoff King
Any version

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, July 30, 2003 6:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS Expolits

There are too many messages to read thru on this - does bug affect
anyone
running old hlds 3.1.1.0c ?

- Original Message -
From: "Simon Street" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 30, 2003 1:09 PM
Subject: RE: [hlds_linux] HLDS Expolits


> [EMAIL PROTECTED] wrote:
> > Subject: RE: [hlds_linux] HLDS Expolits
> >
> >
> > We're working on a release today.
> >
> > -Eric
> >
>
> Admins,
>
> I hope as many of you as possible are performing some kind of packet
> monitoring to grap
> ip addys of those sending the malformed packets, on of our tech guys
is
> doing his best.
> Hopefully we can see some kiddies lose their isps for this :)
>
> --
> GingaNutz
>
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>
>

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RE: [hlds_linux] Temp Fix?

2003-07-30 Thread Geoff King
Ok, EU Human rights act then :P

-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: Wednesday, July 30, 2003 6:15 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Temp Fix?

Who cares what the first amendment says I don't live in a
country which doesn't have a totally broken legal system :P

Steve
- Original Message -----
From: "Geoff King" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 30, 2003 5:49 PM
Subject: RE: [hlds_linux] Temp Fix?


> I think you'll find it's whoever exploited your boxes would be liable.
> Anyone remember what the first amendment says?
>
> -Evil "Cluestick bashing" Grin


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RE: [hlds_linux] hlds dos vulnerbility

2003-07-30 Thread Geoff King
7130 is the default port used by HLSW (www.hlsw.net) when querying game
servers. You can block the older versions of HLSW which do excessive
queries by using HLDS 3.1.1.1c1's query rate limiting cvars

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Sykes
Sent: Wednesday, July 30, 2003 3:16 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] hlds dos vulnerbility

Hiya peeps,

Just wondering if anyone here is experiancing this.

Recently it has happened quite a few times - the tcpdump looks something
like this :

14:06:57.443567 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:06:57.443625 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:06:57.443682 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)

This looks like the person who is sending the packets to the
games-servers :

14:06:57.494289 x.7130 > x.4k-gaming.netg.27017: udp 12
14:06:57.497716 x.7130 > x.4k-gaming.netg.27017: udp 11
14:06:57.501764 x.7130 > x.4k-gaming.netg.27017: udp 14
14:06:57.507196 x.7130 > x.4k-gaming.netg.27018: udp 5
14:06:57.510018 x.7130 > x.4k-gaming.netg.27017: udp 5

Other than say blocking the specfic UDP ports -which could cause other
problems - is there any fix?

It seems to cause about 400kbyte traffic from 6 games-servers!

Thanks
James
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RE: [hlds_linux] Linux Steam error?

2003-07-01 Thread Geoff King
Check the mailing list archive :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leif
Sawyer
Sent: Tuesday, July 01, 2003 10:59 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Linux Steam error?

This is a multi-part message in MIME format.
--
Just got back from vacation, and noticed all this talk of Steam.


Ok, i'll bite and be the ignorant flame-magnet.

"What is Steam, and how does it help/affect me, as a linux hlds admin?"

i'll read the FM, if somebody points me to it.

thanks..
--
[ smime.p7s of type application/x-pkcs7-signature deleted ]
--

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RE: [hlds_linux] VAC updates

2003-06-23 Thread Geoff King
Install Cheating Death?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
lastshooter
Sent: Monday, June 23, 2003 11:21 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] VAC updates

heh, speaking from the TFC community, I can tell if VAC updates are
working.
The h4x0rs start showing up playing TFC : /
Just my observations.
--
Michael Lindsey
lastshooter



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