RE: [hlds_linux] Eric (the deacon)
Why, that would go against every fiber in his body, being that he's a born-to-lose troll. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jordan Bagwell Sent: Sunday, January 15, 2006 11:17 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Eric (the deacon) -- [ Picked text/plain from multipart/alternative ] Updates are supposed to fix things... not break stuff that's been working fine. Welcome to the world of extremely complex software ;) I think I speak for all GSPs when I say that we'd like a server engine that's stable and not full of programming worthy of windows. Is that supposed to make you cool? LOLZ M$ WINBLOWZ Maybe you guys need to fire some programmers. Just for a little while, I'd love to feel the euphoric rush of entitlement, authority, and historic insight that seems to be a constant high for your ilk. -- Eric (the Deacon remix) You know what Eric? Hlds has some major problems and I wanted some answers. The rest of the guys on this list that responded were glad of those answers. If you don't have anything to contribute then why the hell don't you keep your mouth shut instead of engaging in immature childish posts. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] RE: 64Bits Compatiblity
I did not say: EMT64=64 bits I believe I said: EMT64=AMD x64, aka x86-64 Neither of which are 64bits. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Evaldas Zilinskas Sent: Wednesday, January 11, 2006 12:44 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity EMT64 != 64 bits. EMT64 is just a memory arhitecture to support 4GB memory, but the core of Intel still works on 32bits. Unless you're using Itanium. - Original Message - From: Glenn Shannon [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, January 11, 2006 9:10 PM Subject: RE: [hlds_linux] RE: 64Bits Compatiblity EMT64 = AMD x64, they are the same. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dackz Sent: Wednesday, January 11, 2006 11:42 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: 64Bits Compatiblity If you're talking about the Source Dedicated Server, there aren't any 64-bit binaries released yet. I presume the engine_amd binary is just optimized for AMD CPUs in general. If 64-bit binaries were released, you'd need one for every binary in the bin/ folder, as well as one for all the mods you run. David A S Carter wrote: Is it me or would you not want to run the AMD64 binary when running EMT64? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Crashes
Regardless, if it WAS tested, but tested in a very narrow scope so as not to show the issues that people would be having, then it was tested improperly. I'm not sure if you've ever done QA but at every QA center I've ever done work at, if it was tested improperly, it wasn't tested period. So what he said, stands. Odds are he's done QA work with people who live by that rule. All that aside, I can understand why there are issues. There are probably a zillion different configurations of linux out there, not to mention the half-braindead FreeBSD emulated environments, etc. To test all of these different setups, they literally would have to have an entire building dedicated to a server farm to house all the necessary linux configurations. I just don't see that happening from a monetary standpoint for something that is, essentially, free. Does it piss off the people that run servers? Hell yes. Is it entirely Valve's fault? Not really. A lot of us who run game servers also do other things on the machines (serve web pages, photo albums, email servers) so instead of these machines being purpose-built to Valve's specifications, we have a myriad of different tag-along apps and libraries and different versions of widgets and gizmos to do what we ALSO do with the machine besides serve up game servers. This becomes a QA nightmare. I wouldn't expect any company, not even Microsoft, to test for this many different configurations. They'd spend more time QA'ing the product than building it to begin with. Better to just chalk it up to another evil resultant of Steam, and get on with our lives, than sit here and bitch and moan about how broken it got. Anybody here ever run a MOHAA server on linux? You know how much of a pain in the keister that can be? First off, they don't have anything nearly as cool as the hlds update tool. Nope. You have to download the big honking patch and run it, and then make sure everything works. Unfortunately as with any tool like steam, there are bound to be some weird issues you run into. I expect them, so therefore I don't get nearly upset about the updates being broken occasionally. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Thursday, December 22, 2005 10:51 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Crashes In a bold display of creativity, forb wrote: They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. They released a faulty update that wasn't tested. I may have missed something, since I wasn't specifically looking for that, but what makes you believe it wasn't tested? I can understand saying their QA process for updates needs to be expanded or whatever, but to say it wasn't tested is probably inaccurate unless Alfred or someone actually said so, which would be odd. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Oh no a new subject line!
Well, obviously whoever started the thread didn't *knowingly* stuff up the threading *on purpose*. Which is why there's such a big pushback on the asshattery from Eric. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Monday, November 28, 2005 1:37 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Oh no a new subject line! Dagok wrote: An even smaller effort is not bitching about it everytime someone does it. It's going to happen and it's not the end of the world nor is it going to have much effect on the mailing lists. So knowingly stuffing up the threading is somehow defensible? How very helpful of you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Oh no a new subject line!
Outlook, whether you like it or not, is one of the most popular mail clients in a business environment. http://advisor.com/doc/16674 65 percent, according to that impromptu survey. It also has quite a home following, being bundled with things like MS Money and MS Works. For better or for worse, a ton of people (possibly the majority) use Outlook. Who decides what standards are? Oh, that's right, the majority of USERS. You can have all the IEEE guys come up with all the standards they wish they could program; if no one adopts them, the standard is bunk. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Sunday, November 27, 2005 11:39 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Oh no a new subject line! In a bold display of creativity, Glenn Shannon wrote: Of course, next comes the debate about top-posting like this is friggin usenet or something. Rarely an issue except in extreme circumstances. Outlook 2003 displays the threads separately. No, it separates threads based on subject line. Is this in your thread? It will be for me. I suggest you update your mail client so it can handle small idiosyncrasies for you automatically so you don't get your panties in a bind every time you check your mail. Right. I'll look for a paragon of standards compliance and best practices like Outlook in order to offset your own inadequacies because you're too inconsiderate (no longer just ignorant) to do so yourself. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] quit - no restart, huh?
Of course, next comes the debate about top-posting like this is friggin usenet or something. Meh. Outlook 2003 displays the threads separately. This is its own thread in Outlook 2003. I suggest you update your mail client so it can handle small idiosyncrasies for you automatically so you don't get your panties in a bind every time you check your mail. Last I checked, Outlook 2003 IS a real client, but for that matter so is its stripped-down cousin, Outlook Express. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Sunday, November 27, 2005 10:39 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] quit - no restart, huh? In a bold display of creativity, Dagok wrote: Notice how this has it's own topic and is not using Re: [hlds_linux] Confused Steam-IDs ? This is in it's own thread, and that is what Eric replied to, not whatever you are refering to being said in another thread. So stop trying to be the mailing list police. Maybe that's how it works in Outlook Express (Jesus, dude...seriously), but in real clients you can sort by thread, identified by the headers that accompany the message body. Message body? Headers? Sound familiar to you? Anything ringing a bell yet? When you visit the SteamPowered forums, do you open up a new discussion by clicking Post Reply, enter different text in the Post subject: field, and simply start talking about something else? Do you reply by clicking New Thread? No, you don't. And if you do, I hope you get banned. Why you would resist such a basic bit of netiquette that takes almost no effort? If this is too difficult and technologically advanced a concept for you, what must your servers be like? -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Specify a different 'addons' directory!?
The way I handle that is per-user symlinking. Then I just have the server accounts (srv1, 2, 3 and so on...) each with their own cfg files, addons, maps, etc. So, say you have user srv1 They have a directory (for the sake of argument, let's just say) /home/srv1/cssource Contents of cssource: bin (symlink to /var/opt/valve/hlds/source/bin) cstrike (actual directory, contents later) hl2 (symlink to /var/opt/valve/hlds/source/hl2) hl2mp (symlink to /var/opt/valve/hlds/source/hl2mp) InstallRecord.blob (symlink to /var/opt/valve/hlds/source/InstallRecord.blob) srcds_amd (symlink to /var/opt/valve/hlds/source/srcds) srcds_i486 (symlink to /var/opt/valve/hlds/source/srcds_i486) srcds_i686 (symlink to /var/opt/valve/hlds/source/srcds_i686) srcds_run (symlink to /var/opt/valve/hlds/source/srcds_run) Contents of cstrike: Everything in this directory is a symlink that goes to its counterpart in /var/opt/valve/hlds/source/cstrike/, except for a few things: addons directory is real, not a symlink cfg directory is real, not a symlink maps directory is real, not a symlink It's pretty easy to set up, actually. And once you have it set for one user, you can tar it up and untar it for all the other users. Makes replicating the proper environment easy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x Sent: Sunday, November 27, 2005 10:40 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Specify a different 'addons' directory!? I'am running some virtual CS:S Servers on my Server, now I need to run them with different plug-ins. Is it possible to start a server with a different 'addons' direcoty, like '+addons addons_2' ?! Regards Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)
I forget, is it required to actually have a specified +maxplayers XX variable? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Friday, November 18, 2005 2:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin) devin812 wrote: (#./srcds_run -game hl2mp +sv_lan 1 +map steamlab) That should be dm_steamlab. But it should return map not found error imo. -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt not working
Good point. I've been hosting centralized maps/models/etc download locations (set up by default in the server.cfg file customers start with) to keep downloads quick, and every game server comes with a webserver if for nothing else to host their motd.html file so they can modify it/link to their site/advertise recruitment and what have you. I would think the bigger guys were already doing this; apparently I'd be wrong. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, November 14, 2005 10:45 AM Subject: RE: [hlds_linux] motd.txt not working First, I'm a bit surprised that this topic has gone on as long as it has. It's an old one too that I remember seeing years ago. I'm sure we'll see a page or 2 get put on ServerWiki.org soon so we don't have to drag this out in the future again. Secondly, I'm surprised that no GSP has come up with an idea to offer MOTD hosting on one of their web servers. If nothing else, as a free added value to their server rental customers. Many admins end up with a server, but not everyone with a web server too. Also, it wouldn't be hard for a GSP to establish a common map server that their customers can point to for custom map file downloads as well. Anyway, my 2 cents on the issue. HoundDawg UnitedAdmins.com Chairman motd.txt is essentially a web page. I don't know of any regular web servers that artificially limit the size of served pages. (Embedded web servers, yes, but they don't have the kind of non-volatile memory luxury of a box running HLDS.) Note that the size of the file isn't necessarily related to the extent of the rendered page. And webmasters can be as malicious as game server operators. ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] motd.txt not working
Probably the cause could be either: a) His ISP doesn't offer personal web space or b) it would hit its bandwidth limit and be taken offline I've got a few webspace customers who got sick and tired of their websites going down due to stupid ISP rules, so they are hosted on my servers instead. No fancy domain name or anything, just a small personal site. - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, November 14, 2005 11:27 AM Subject: RE: [hlds_linux] motd.txt not working --On Monday, November 14, 2005 10:10 AM -0800 HoundDawg [EMAIL PROTECTED] wrote: Well, that's good to hear that some are doing this out there. Anyone offering a very low cost MOTD hosting web space for those not renting servers from them? For example, those that run cable servers locally. Most ISP's offer personal web space as part of the package. Why not host your motd.txt there? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Remote Desktop Connection for SUSE 10.0
Or you could just use the free edition -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Genocidal Sent: Saturday, October 15, 2005 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0 -- [ Picked text/plain from multipart/alternative ] I'm kind of looking for free apps. If it comes to it I might just buy it though. The only problem is it is for enterprise only which means more money :( On 10/15/05, Jason L. Schwab [EMAIL PROTECTED] wrote: realvnc.com http://realvnc.com Genocidal wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I recently just installed SUSE Linux 10.0 on my server box that I own. The only problem with this is that if I need to do something with the server I have to run all the way down to my basement and do it from there. Are there any programs for linux to allow a Windows XP client to remotely connect to that server like Windows has its own RDC? I would greatly appreciate all your help. Thank you, ~TG -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] day of defeat source server release
Probably Day of Defeat Source, is Counter-Strike Source is any indicator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson Sent: Tuesday, September 06, 2005 11:56 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat source server release Current rumour appears to be that the server files will be released at the same time as pre-loading begins ie a week before actual release date. Anyone know what the -game name will be? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC2 actually detecting banning?
Cool. Another Steam ID for my banlist :) r_3dsky 0 makes baby Jesus cry. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vapor Sent: Saturday, June 18, 2005 12:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] VAC2 actually detecting banning? I only play on my own CS:S servers which are running -vacbeta. CS:S is the only steam game I have run in over 6 months. I do regularly run a program which holds r_3dsky at 0 for testing purposes (which I can send you on request), which I understand is most likely classified as a cheat. Other than that, system clean. As an afterthought, if this was not meant to happen the steamid may help in tracking the problem: 0:0:21637 Can anyone else confirm they are seeing/having reported bans from VAC2? Brett ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] VAC2 actually detecting banning?
Is VAC2 actively banning or not? Is he running the VAC2 beta? Yes. Did he get banned for using a cheat? Yup. Is VAC2 actively banning? Obviously. No spite, no unprofessionalism, a simple logical answer. I hope this clears things up for people. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael McKoy Sent: Saturday, June 18, 2005 10:11 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] VAC2 actually detecting banning? Wow. Just wow. This list has become completely and utterly useless. When did all the children join? Its a simple question. He didn't ask to get unbanned, he freely admitted what he was doing, he doesn't care. Is VAC2 actively banning or not? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike: Source update soon
Yeah, but it's awesome knowing you guys didn't just call it a day and go home. Kudos :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, May 12, 2005 11:48 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source update soon Its soon now, content is being pushed to the servers right now. What a long day eh? - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Owen T. Soroke Sent: Thursday, May 12, 2005 11:45 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Counter-Strike: Source update soon I'm waiting around for some word as well. I hope they get those bumps hammered back into place soon. -Original Message- From: hondaman [mailto:[EMAIL PROTECTED] Sent: Thursday, May 12, 2005 9:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update soon Is the update still on for tonight? Z Teknology G-Mail wrote: Ugh...what's awhile? Within the next hour, because in another hour its going to be 8PST, or not at all now? Zack Alfred Reynolds wrote: Ya, me too, gonna be a while yet. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sabotage Sent: Thursday, May 12, 2005 6:10 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter-Strike: Source update soon The wait is killig me. There will be a Counter-Strike: Source update within the new few hours (later tonight, PST timezone). This update will be large (as it contains two new maps). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.8 - Release Date: 5/10/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] aim_map_s
I run into this problem with maps when I unzip using the -a (autoconvert to Unix-style text files) because it thinks the .wad files are text..so it converts them and causes no end of segfaults. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang Sent: Friday, May 13, 2005 12:41 AM To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Subject: SV: [hlds_linux] aim_map_s I have never heard of a map that is only for win... strange.. -Opprinnelig melding- Fra: m0gely [mailto:[EMAIL PROTECTED] Sendt: fr 5/13/2005 8:43 Til: hlds_linux@list.valvesoftware.com Kopi: Emne: Re: [hlds_linux] aim_map_s Andrew Armstrong wrote: Anyone have the map aim_map_s for linux? Segfaults a server when the map is switched to it under linux, windows is fine though. Whats the console show as the segfault happens? May times this happens it's the map calling a file with an UPPERCASE letter in it. You could copy that file to the CaSe that satisfies the server. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.11.8 - Release Date: 5/10/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [OT?] dod_harrington
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anybody else having problems running dod_harrington on their DoD servers? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Error verifying STEAM UserID Ticket
Environment: linux What version of linux exactly? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] I must be missing something simple ...
Hate to tell you this, but that is not the maps directory of any HL2DM server I run. It looks suspiciously like my old HL1DM server's maps directory however. The game to install to install HL2 Deathmatch is actually hl2mp, so beware of installing the wrong item. The command I use to run my HL2 Deathmatch server is: ./srcds_run -game hl2mp +maxplayers 16 +map dm_lockdown This is from my /home/filebase/hl2dm directory (which is where I told it to install HL2 Deathmatch), the contents of which are: [EMAIL PROTECTED] ~ $ ls /home/filebase/hl2dm bin cstrike hl2 hl2mp InstallRecord.blob srcds_amd srcds_i486 srcds_i686 srcds_run Inside of hl2mp/maps I have: [EMAIL PROTECTED] ~ $ ls /home/filebase/hl2dm/hl2mp/maps dm_lockdown.bsp dm_overwatch.bsp graphs I see no gasworks.bsp file. Hope this helps! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bill W Sent: Sunday, December 12, 2004 7:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] I must be missing something simple ... Well, the answers made me poke around some more and I suspect that I am running HL2MP, not a DM server. Because that's what I had steam install. So, naturally, when I load HLDM on the PC it doesn't see it. On HL2MP there is a gasworks map, in fact it was the one I picked out of this list: maps * - undertow.bsp subtransit.bsp stalkyard.bsp snark_pit.bsp rapidcore.bsp lambda_bunker.bsp gasworks.bsp frenzy.bsp datacore.bsp crossfire.bsp bounce.bsp boot_camp.bsp The answer, of course, was as simple as I thought it ought to be, I just hadn't thought of it yet ... right-click Steam in the system tray and bring up Servers ... da, dah! Thanks for the nudge in the right direction! Bill W ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Vehicles on custom maps
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, Anyone try any custom maps on HL2 Deathmatch that have vehicles on them? On my linux server the vehicles don't show, on my windows test server I have here, they do. Any ideas? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2 Multiplayer
Anyone familiar with how to launch this bad boy yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] can this be true?
Isn't CS: Source just CS 1.6 running on the source engine, or did I miss something? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, October 27, 2004 8:39 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] can this be true? btw, did you notice that the cs:source motd.txt from valve says: You are playing Counter-Strike v1.6 -- LOL Visit the official CS web site @ www.counter-strike.net a href=http://www.counter-strike.net;Visit Counter-Strike.net/a -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Mittwoch, 27. Oktober 2004 17:31 To: [EMAIL PROTECTED] Subject: [hlds_linux] can this be true? in my cs:source directorie i did a chmod 400 mapcycle.txt now i cant run the update .. come on valve this is soo gay. ... Verifying: .\cstrike\dxsupport_override.cfg Verifying: .\cstrike\mapcycle.txt Downloading: .\cstrike\mapcycle.txt Could not open file .\cstrike\mapcycle.txt after that the update just quits. this sucks dead donkey cock. martin proud owner of hl2-gold :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] css errors on Athlon Thunderbird
Try doing: export HL=./hlds_486 Then run your normal command to start the server. See if that helps. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, October 26, 2004 1:17 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] css errors on Athlon Thunderbird hi, on our athlon thunderbird 1,4 Ghz cs source is still not working. the server is starting fine but players connected are not able to play. they fall thrue the soil. sems like he engine is not compatible to a athlon xp or mp - is that correct? will valve fix that? thx 4 any information greetz splaTTer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Logging error.
Check to make sure the logs directory also has rwx permissions for that user. You cant access a directory unless you have at least rx permissions, and you won't be able to write stuff unless you also have w permissions. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lojak Sent: Saturday, October 23, 2004 7:55 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] Logging error. For some not-so-apparent reason, logging has stopped on my CS 1.6 server, yet I have log on in the server.cfg. I put +log on in the script I use to start the server, with no effect either. This is the message that comes up: Unable to open logfiles under logs/ Permissions are correct, the same as the user running the server. Any suggestions? -- Stephen. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: RE : [hlds_linux] Re: still with problem... big problem -plz help-me
I have kernel 2.6, on Fedora Core 2. It runs flawlessly. My glibc and procinfo: www root # rpm -q glibc glibc-2.3.3-27 www root # cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 2 model name : Intel(R) Pentium(R) 4 CPU 3.20GHz stepping: 9 cpu MHz : 3207.672 cache size : 512 KB physical id : 0 siblings: 2 fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid bogomips: 6356.99 processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 2 model name : Intel(R) Pentium(R) 4 CPU 3.20GHz stepping: 9 cpu MHz : 3207.672 cache size : 512 KB physical id : 0 siblings: 2 fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid bogomips: 6406.14 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Juliano Mirandolli Sent: Saturday, October 02, 2004 1:40 AM To: [EMAIL PROTECTED] Subject: Re: RE : [hlds_linux] Re: still with problem... big problem -plz help-me Not, already I update kernel for the 2.6 but still it continued the same problem, then I decided for 2.4 because i see that perhaps it would go to give certain. This could not be glibc outdated or some library? ps: the server would be for counter strike 1.6 # rpm -q glibc glibc-2.3.2-11.9 $ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 2 model name : Intel(R) Pentium(R) 4 CPU 2.80GHz stepping: 9 cpu MHz : 2801.016 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid bogomips: 5537.79 processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 2 model name : Intel(R) Pentium(R) 4 CPU 2.80GHz stepping: 9 cpu MHz : 2801.016 cache size : 512 KB fdiv_bug: no hlt_bug : no f00f_bug: no coma_bug: no fpu : yes fpu_exception : yes cpuid level : 2 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid bogomips: 5586.94 # ps aux USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND root 1 0.0 0.0 1388 504 ?S05:18 0:03 init [3] root 2 0.0 0.0 00 ?SW 05:18 0:00 [keventd] root 3 0.0 0.0 00 ?SWN 05:18 0:00 [ksoftirqd_CPU0] root 4 0.0 0.0 00 ?SWN 05:18 0:00 [ksoftirqd_CPU1] root 5 0.0 0.0 00 ?SW 05:18 0:02 [kswapd] root 6 0.0 0.0 00 ?SW 05:18 0:00 [bdflush] root 7 0.0 0.0 00 ?SW 05:18 0:00 [kupdated] root 8 0.0 0.0 00 ?SW 05:18 0:00 [mdrecoveryd] root12 0.0 0.0 00 ?SW 05:18 0:01 [kjournald] root69 0.0 0.0 00 ?SW 05:18 0:00 [khubd] root 2795 0.0 0.0 00 ?SW 05:18 0:00 [kjournald] root 3084 0.0 0.1 1460 604 ?S05:19 0:00 syslogd -m 0 root 3088 0.0 0.0 1388 460 ?S05:19 0:00 klogd -x rpc 3106 0.0 0.1 1564 568 ?S05:19 0:00 portmap rpcuser 3125 0.0 0.1 1548 720 ?S05:19 0:00 rpc.statd root 3220 0.0 0.2 3524 1532 ?S05:19 0:00 /usr/sbin/sshd root 3235 0.0 0.1 2048 896 ?S05:19 0:00 xinetd -stayalive -reuse -pidfile /var/run/xinetd.pid root 3274 0.0 0.0 1432 480 ?S05:19 0:00 gpm -t imps2 -m /dev/mouse root 3283 0.0 0.1 1440 600 ?S05:19 0:00 crond daemon3301 0.0 0.1 1432 552 ?S05:19 0:00 /usr/sbin/atd root 3309 0.0 0.0 1376 424 tty1 S05:19 0:00 /sbin/mingetty tty1 root 3310 0.0 0.0 1376 424 tty2 S05:19 0:00 /sbin/mingetty tty2 root 3311 0.0 0.0 1376 424 tty3 S05:19 0:00 /sbin/mingetty tty3 root 3312 0.0 0.0 1376 424 tty4 S05:19 0:00 /sbin/mingetty tty4 root 3313 0.0 0.0 1376
RE: [hlds_linux] FreeBSD - HLDS not running [stopping at last step?]
Try adding +map de_dust to your command line :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of robg Sent: Sunday, September 12, 2004 12:33 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] FreeBSD - HLDS not running [stopping at last step?] This is on a brand new FreeBSD box with linux_base-8 installed. I downloaded ftp://hlserver:[EMAIL PROTECTED]/linux/hlds_l_1120_full.bin and extracted it in /usr/steam and moved the hlds_l folder to /home/rob/hlds_l I then updated it to the newest version ./steam -command update and tried running it with: screen ./hlds_run -game cstrike +ip 64.21.131.104 It says this: Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Console initialized. scandir failed:/home/rob/hlds_l/./platform/SAVE Protocol version 47 Exe version 1.1.2.5/Stdio (cstrike) Exe build: 02:38:31 Jul 7 2004 (2738) STEAM Auth Server couldn't exec language.cfg Server IP address 64.21.131.104:27015 Downloading Security Module from Speakeasy.net ... Completed downloading Security Module from Speakeasy.net Server is in Secure Mode. couldn't exec listip.cfg couldn't exec banned.cfg but never comes up with the Adding master server part, so my server doesn't even show up in Steam and I Can't connect to it. What's funny is when I type 'exit' to get out of it, this comes up: exit Adding master server 207.173.177.11:27010 Adding master server 207.173.177.12:27010 Sun Sep 12 15:31:29 EDT 2004: Server Quit but the adding master never comes up before that. Any ideas? -- robg [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Memory Leak - Part III - *No Metamod*
On both this server, and another dod server (also 30 players, but only custom maps), the exact. same. copy. of metamod/amxx is running. The custom maps server does not have these memory issues. The regular maps one does. Next witch hunt please. - Original Message - From: kkith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 29, 2004 9:17 AM Subject: Re: [hlds_linux] Memory Leak - Part III - *No Metamod* Are you running metamod or anything else? Glenn Shannon wrote: I have a dod server. Fedora Core 2 Linux, After an uptime of 112 hours, memory usage/cpu usage at idle (0 players) is: CPU: 0.0% Memory usage 811MB Stop/restart the server, same map, still 0 players. CPU 0.0% Memory usage 64MB GLIBC version: 2.3.3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux