RE: [hlds_linux] Eric (the deacon)

2006-01-15 Thread Glenn Shannon
Why, that would go against every fiber in his body, being that he's a
born-to-lose troll.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jordan Bagwell
Sent: Sunday, January 15, 2006 11:17 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Eric (the deacon)

--
[ Picked text/plain from multipart/alternative ]
  Updates are supposed to fix things... not break stuff that's been
  working fine.

Welcome to the world of extremely complex software ;)

 I think I speak for all GSPs when I say that we'd like a server engine
 that's stable and not full of programming worthy of windows.

Is that supposed to make you cool? LOLZ M$ WINBLOWZ

  Maybe you guys need to fire some programmers.

Just for a little while, I'd love to feel the euphoric rush of
entitlement, authority, and historic insight that seems to be a constant
high for your ilk.

--
Eric (the Deacon remix)

You know what Eric?  Hlds has some major problems and I wanted some
answers.  The rest of the guys on this list that responded were glad of
those answers.  If you don't have anything to contribute then why the hell
don't you keep your mouth shut instead of engaging in immature childish
posts.
--

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
EMT64 = AMD x64, they are the same.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of dackz
Sent: Wednesday, January 11, 2006 11:42 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

If you're talking about the Source Dedicated Server, there aren't any
64-bit binaries released yet. I presume the engine_amd binary is just
optimized for AMD CPUs in general.

If 64-bit binaries were released, you'd need one for every binary in the
bin/ folder, as well as one for all the mods you run.

David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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RE: [hlds_linux] RE: 64Bits Compatiblity

2006-01-11 Thread Glenn Shannon
I did not say:
EMT64=64 bits

I believe I said:
EMT64=AMD x64, aka x86-64

Neither of which are 64bits.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Zilinskas
Sent: Wednesday, January 11, 2006 12:44 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

EMT64 != 64 bits.
EMT64 is just a memory arhitecture to support 4GB memory, but the core of
Intel still works on 32bits. Unless you're using Itanium.

- Original Message -
From: Glenn Shannon [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, January 11, 2006 9:10 PM
Subject: RE: [hlds_linux] RE: 64Bits Compatiblity


 EMT64 = AMD x64, they are the same.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of dackz
 Sent: Wednesday, January 11, 2006 11:42 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] RE: 64Bits Compatiblity

 If you're talking about the Source Dedicated Server, there aren't any
 64-bit binaries released yet. I presume the engine_amd binary is just
 optimized for AMD CPUs in general.

 If 64-bit binaries were released, you'd need one for every binary in the
 bin/ folder, as well as one for all the mods you run.

 David A S Carter wrote:
 Is it me or would you not want to run the AMD64 binary when running
 EMT64?

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RE: [hlds_linux] Crashes

2005-12-22 Thread Glenn Shannon
Regardless, if it WAS tested, but tested in a very narrow scope so as not to
show the issues that people would be having, then it was tested improperly.
I'm not sure if you've ever done QA but at every QA center I've ever done
work at, if it was tested improperly, it wasn't tested period. So what he
said, stands. Odds are he's done QA work with people who live by that rule.

All that aside, I can understand why there are issues. There are probably a
zillion different configurations of linux out there, not to mention the
half-braindead FreeBSD emulated environments, etc. To test all of these
different setups, they literally would have to have an entire building
dedicated to a server farm to house all the necessary linux configurations.
I just don't see that happening from a monetary standpoint for something
that is, essentially, free.

Does it piss off the people that run servers? Hell yes. Is it entirely
Valve's fault? Not really. A lot of us who run game servers also do other
things on the machines (serve web pages, photo albums, email servers) so
instead of these machines being purpose-built to Valve's specifications, we
have a myriad of different tag-along apps and libraries and different
versions of widgets and gizmos to do what we ALSO do with the machine
besides serve up game servers. This becomes a QA nightmare. I wouldn't
expect any company, not even Microsoft, to test for this many different
configurations. They'd spend more time QA'ing the product than building it
to begin with.

Better to just chalk it up to another evil resultant of Steam, and get on
with our lives, than sit here and bitch and moan about how broken it got.

Anybody here ever run a MOHAA server on linux? You know how much of a pain
in the keister that can be? First off, they don't have anything nearly as
cool as the hlds update tool. Nope. You have to download the big honking
patch and run it, and then make sure everything works. Unfortunately as with
any tool like steam, there are bound to be some weird issues you run into. I
expect them, so therefore I don't get nearly upset about the updates being
broken occasionally.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Thursday, December 22, 2005 10:51 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Crashes

In a bold display of creativity, forb wrote:
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.
 They released a faulty update that wasn't tested.

I may have missed something, since I wasn't specifically looking for
that, but what makes you believe it wasn't tested?  I can understand
saying their QA process for updates needs to be expanded or whatever,
but to say it wasn't tested is probably inaccurate unless Alfred or
someone actually said so, which would be odd.

--
Eric (the Deacon remix)

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RE: [hlds_linux] Oh no a new subject line!

2005-11-28 Thread Glenn Shannon
Well, obviously whoever started the thread didn't *knowingly* stuff up the
threading *on purpose*. Which is why there's such a big pushback on the
asshattery from Eric.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Monday, November 28, 2005 1:37 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Oh no a new subject line!

Dagok wrote:

 An even smaller effort is not bitching about it everytime someone does
 it.
 It's going to happen and it's not the end of the world nor is it going to
 have much effect on the mailing lists.

So knowingly stuffing up the threading is somehow defensible? How very
helpful of you.



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RE: [hlds_linux] Oh no a new subject line!

2005-11-28 Thread Glenn Shannon
Outlook, whether you like it or not, is one of the most popular mail clients
in a business environment.

http://advisor.com/doc/16674

65 percent, according to that impromptu survey.

It also has quite a home following, being bundled with things like MS Money
and MS Works.

For better or for worse, a ton of people (possibly the majority) use
Outlook. Who decides what standards are? Oh, that's right, the majority of
USERS. You can have all the IEEE guys come up with all the standards they
wish they could program; if no one adopts them, the standard is bunk.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Sunday, November 27, 2005 11:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Oh no a new subject line!

In a bold display of creativity, Glenn Shannon wrote:
 Of course, next comes the debate about top-posting like this is friggin
 usenet or something.

Rarely an issue except in extreme circumstances.

 Outlook 2003 displays the threads separately.

No, it separates threads based on subject line.  Is this in your thread?
  It will be for me.

 I suggest you update your mail client so it can handle small
 idiosyncrasies for you automatically so you don't get your panties in a
bind
 every time you check your mail.

Right.  I'll look for a paragon of standards compliance and best
practices like Outlook in order to offset your own inadequacies because
you're too inconsiderate (no longer just ignorant) to do so yourself.

--
Eric (the Deacon remix)

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RE: [hlds_linux] quit - no restart, huh?

2005-11-27 Thread Glenn Shannon
Of course, next comes the debate about top-posting like this is friggin
usenet or something.

Meh.

Outlook 2003 displays the threads separately. This is its own thread in
Outlook 2003. I suggest you update your mail client so it can handle small
idiosyncrasies for you automatically so you don't get your panties in a bind
every time you check your mail.

Last I checked, Outlook 2003 IS a real client, but for that matter so is
its stripped-down cousin, Outlook Express.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: Sunday, November 27, 2005 10:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] quit - no restart, huh?

In a bold display of creativity, Dagok wrote:
 Notice how this has it's own topic and is not using Re: [hlds_linux]
 Confused Steam-IDs ?

 This is in it's own thread, and that is what Eric replied to, not whatever
 you are refering to being said in another thread.
 So stop trying to be the mailing list police.

Maybe that's how it works in Outlook Express (Jesus, dude...seriously),
but in real clients you can sort by thread, identified by the headers
that accompany the message body.  Message body?  Headers?  Sound
familiar to you?  Anything ringing a bell yet?

When you visit the SteamPowered forums, do you open up a new discussion
by clicking Post Reply, enter different text in the Post subject:
field, and simply start talking about something else?  Do you reply by
clicking New Thread?  No, you don't.  And if you do, I hope you get banned.

Why you would resist such a basic bit of netiquette that takes almost no
effort?  If this is too difficult and technologically advanced a concept
for you, what must your servers be like?

--
Eric (the Deacon remix)

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RE: [hlds_linux] Specify a different 'addons' directory!?

2005-11-27 Thread Glenn Shannon
The way I handle that is per-user symlinking. Then I just have the server
accounts (srv1, 2, 3 and so on...) each with their own cfg files, addons,
maps, etc.

So, say you have user srv1

They have a directory (for the sake of argument, let's just say)
/home/srv1/cssource

Contents of cssource:

bin (symlink to /var/opt/valve/hlds/source/bin)
cstrike (actual directory, contents later)
hl2 (symlink to /var/opt/valve/hlds/source/hl2)
hl2mp (symlink to /var/opt/valve/hlds/source/hl2mp)
InstallRecord.blob (symlink to
/var/opt/valve/hlds/source/InstallRecord.blob)
srcds_amd (symlink to /var/opt/valve/hlds/source/srcds)
srcds_i486 (symlink to /var/opt/valve/hlds/source/srcds_i486)
srcds_i686 (symlink to /var/opt/valve/hlds/source/srcds_i686)
srcds_run (symlink to /var/opt/valve/hlds/source/srcds_run)

Contents of cstrike:

Everything in this directory is a symlink that goes to its counterpart in
/var/opt/valve/hlds/source/cstrike/, except for a few things:

addons directory is real, not a symlink
cfg directory is real, not a symlink
maps directory is real, not a symlink

It's pretty easy to set up, actually. And once you have it set for one user,
you can tar it up and untar it for all the other users. Makes replicating
the proper environment easy.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of x-ares-x
Sent: Sunday, November 27, 2005 10:40 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Specify a different 'addons' directory!?

I'am running some virtual CS:S Servers on my Server,
now I need to run them with different plug-ins.
Is it possible to start a server with a different 'addons' direcoty,
like '+addons addons_2' ?!

Regards

Alex







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RE: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-18 Thread Glenn Shannon
I forget, is it required to actually have a specified +maxplayers XX
variable?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: Friday, November 18, 2005 2:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] why isn't this working? Dedicated lan server on 64
bit Opteron (940 pin)

devin812 wrote:
 (#./srcds_run -game hl2mp +sv_lan 1 +map steamlab)

That should be dm_steamlab.  But it should return map not found error imo.

--
Ben
www.benkennish.co.uk

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Re: [hlds_linux] motd.txt not working

2005-11-14 Thread Glenn Shannon

Good point. I've been hosting centralized maps/models/etc download locations
(set up by default in the server.cfg file customers start with) to keep
downloads quick, and every game server comes with a webserver if for nothing
else to host their motd.html file so they can modify it/link to their
site/advertise recruitment and what have you.

I would think the bigger guys were already doing this; apparently I'd be
wrong.
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, November 14, 2005 10:45 AM
Subject: RE: [hlds_linux] motd.txt not working



First, I'm a bit surprised that this topic has gone on as long as it
has.  It's an old one too that I remember seeing years ago.  I'm sure
we'll see a page or 2 get put on ServerWiki.org soon so we don't have to
drag this out in the future again.

Secondly, I'm surprised that no GSP has come up with an idea to offer
MOTD hosting on one of their web servers.  If nothing else, as a free
added value to their server rental customers.  Many admins end up with a
server, but not everyone with a web server too.

Also, it wouldn't be hard for a GSP to establish a common map server
that their customers can point to for custom map file downloads as well.

Anyway, my 2 cents on the issue.


HoundDawg
UnitedAdmins.com Chairman



motd.txt is essentially a web page. I don't know of any regular web
servers
that artificially limit the size of served pages. (Embedded web

servers,

yes, but they don't have the kind of non-volatile memory luxury of a

box

running HLDS.) Note that the size of the file isn't necessarily

related to

the extent of the rendered page. And webmasters can be as malicious as
game
server operators. ;)



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Re: [hlds_linux] motd.txt not working

2005-11-14 Thread Glenn Shannon

Probably the cause could be either:

a) His ISP doesn't offer personal web space

or

b) it would hit its bandwidth limit and be taken offline

I've got a few webspace customers who got sick and tired of their websites
going down due to stupid ISP rules, so they are hosted on my servers
instead. No fancy domain name or anything, just a small personal site.

- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, November 14, 2005 11:27 AM
Subject: RE: [hlds_linux] motd.txt not working



--On Monday, November 14, 2005 10:10 AM -0800 HoundDawg
[EMAIL PROTECTED] wrote:


Well, that's good to hear that some are doing this out there.  Anyone
offering a very low cost MOTD hosting web space for those not renting
servers from them?  For example, those that run cable servers locally.


Most ISP's offer personal web space as part of the package. Why not host
your motd.txt there?



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RE: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread Glenn Shannon
Or you could just use the free edition

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Saturday, October 15, 2005 11:06 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Remote Desktop Connection for SUSE 10.0

--
[ Picked text/plain from multipart/alternative ]
I'm kind of looking for free apps. If it comes to it I might just buy it
though. The only problem is it is for enterprise only which means more money
:(

On 10/15/05, Jason L. Schwab [EMAIL PROTECTED] wrote:

 realvnc.com http://realvnc.com

 Genocidal wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Hi, I recently just installed SUSE Linux 10.0 on my server box that I
 own.
 The only problem with this is that if I need to do something with the
 server
 I have to run all the way down to my basement and do it from there. Are
 there any programs for linux to allow a Windows XP client to remotely
 connect to that server like Windows has its own RDC?
 
 I would greatly appreciate all your help.
 
 Thank you,
 
 ~TG
 --
 
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RE: [hlds_linux] day of defeat source server release

2005-09-07 Thread Glenn Shannon
Probably Day of Defeat Source, is Counter-Strike Source is any indicator

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Col Grigson
Sent: Tuesday, September 06, 2005 11:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat source server release

Current rumour appears to be that the server files will be released at the
same time as pre-loading begins ie a week before actual release date.

Anyone know what the -game name will be?


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RE: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Glenn Shannon
Cool. Another Steam ID for my banlist :)

r_3dsky 0 makes baby Jesus cry.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapor
Sent: Saturday, June 18, 2005 12:59 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 actually detecting  banning?

 I only play on my own CS:S servers which are running -vacbeta. CS:S
 is the only steam game I have run in over 6 months. I do regularly
 run a program which holds r_3dsky at 0 for testing purposes (which I
 can send you on request), which I understand is most likely
 classified as a cheat. Other than that, system clean.

As an afterthought, if this was not meant to happen the steamid may help in
tracking the problem: 0:0:21637

Can anyone else confirm they are seeing/having reported bans from VAC2?

Brett

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RE: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread Glenn Shannon
Is VAC2 actively banning or not?

Is he running the VAC2 beta? Yes.
Did he get banned for using a cheat? Yup.
Is VAC2 actively banning? Obviously.

No spite, no unprofessionalism, a simple logical answer. I hope this clears
things up for people.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael McKoy
Sent: Saturday, June 18, 2005 10:11 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 actually detecting  banning?

Wow. Just wow. This list has become completely and utterly useless. When did
all the children join?

Its a simple question. He didn't ask to get unbanned, he freely admitted
what he was doing, he doesn't care.

Is VAC2 actively banning or not?


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RE: [hlds_linux] Counter-Strike: Source update soon

2005-05-13 Thread Glenn Shannon
Yeah, but it's awesome knowing you guys didn't just call it a day and go
home. Kudos :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, May 12, 2005 11:48 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike: Source update soon

Its soon now, content is being pushed to the servers right now. What a
long day eh?

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Owen T.
Soroke Sent: Thursday, May 12, 2005 11:45 PM To:
hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]
Counter-Strike: Source update soon

 I'm waiting around for some word as well. I hope they get those bumps
 hammered back into place soon.

 -Original Message-
 From: hondaman [mailto:[EMAIL PROTECTED]
 Sent: Thursday, May 12, 2005 9:52 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Counter-Strike: Source update soon

 Is the update still on for tonight?

 Z Teknology G-Mail wrote:

  Ugh...what's awhile?  Within the next hour, because in another hour
  its going to be 8PST, or not at all now?
 
  Zack
 
  Alfred Reynolds wrote:
 
   Ya, me too, gonna be a while yet.
  
   - Alfred
  
   Original Message
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Sabotage Sent: Thursday, May 12, 2005 6:10 PM To:
   hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
   Counter-Strike: Source update soon
  
  
  
The wait is killig me.
   
   
   
 There will be a Counter-Strike: Source update within the new
 few hours (later tonight, PST timezone). This update will be
 large (as it contains two new maps).

 - Alfred

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RE: [hlds_linux] aim_map_s

2005-05-13 Thread Glenn Shannon
I run into this problem with maps when I unzip using the -a (autoconvert to
Unix-style text files) because it thinks the .wad files are text..so it
converts them and causes no end of segfaults.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Sent: Friday, May 13, 2005 12:41 AM
To: hlds_linux@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: SV: [hlds_linux] aim_map_s

I have never heard of a map that is only for win... strange..

-Opprinnelig melding-
Fra: m0gely [mailto:[EMAIL PROTECTED]
Sendt: fr 5/13/2005 8:43
Til: hlds_linux@list.valvesoftware.com
Kopi:
Emne: Re: [hlds_linux] aim_map_s



Andrew Armstrong wrote:

 Anyone have the map aim_map_s for linux?

 Segfaults a server when the map is switched to it under linux,
windows is fine though.

Whats the console show as the segfault happens?  May times this
happens
it's the map calling a file with an UPPERCASE letter in it.  You
could
copy that file to the CaSe that satisfies the server.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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[hlds_linux] [OT?] dod_harrington

2005-02-13 Thread Glenn Shannon
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anybody else having problems running dod_harrington on their DoD servers?

--


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RE: [hlds_linux] Error verifying STEAM UserID Ticket

2004-12-27 Thread Glenn Shannon
 Environment: linux

What version of linux exactly?



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RE: [hlds_linux] I must be missing something simple ...

2004-12-12 Thread Glenn Shannon
Hate to tell you this, but that is not the maps directory of any HL2DM
server I run. It looks suspiciously like my old HL1DM server's maps
directory however.

The game to install to install HL2 Deathmatch is actually hl2mp, so
beware of installing the wrong item.

The command I use to run my HL2 Deathmatch server is:

./srcds_run -game hl2mp +maxplayers 16 +map dm_lockdown

This is from my /home/filebase/hl2dm directory (which is where I told it to
install HL2 Deathmatch), the contents of which are:

[EMAIL PROTECTED] ~ $ ls /home/filebase/hl2dm
bin
cstrike
hl2
hl2mp
InstallRecord.blob
srcds_amd
srcds_i486
srcds_i686
srcds_run

Inside of hl2mp/maps I have:

[EMAIL PROTECTED] ~ $ ls /home/filebase/hl2dm/hl2mp/maps
dm_lockdown.bsp
dm_overwatch.bsp
graphs

I see no gasworks.bsp file.


Hope this helps!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bill W
Sent: Sunday, December 12, 2004 7:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] I must be missing something simple ...

Well, the answers made me poke around some more and I suspect that I am
running HL2MP, not a DM server.  Because that's what I had steam
install.  So, naturally, when I load HLDM on the PC it doesn't see it.

On HL2MP there is a gasworks map, in fact it was the one I picked out of
this list:

maps *
-
undertow.bsp
subtransit.bsp
stalkyard.bsp
snark_pit.bsp
rapidcore.bsp
lambda_bunker.bsp
gasworks.bsp
frenzy.bsp
datacore.bsp
crossfire.bsp
bounce.bsp
boot_camp.bsp

The answer, of course, was as simple as I thought it ought to be, I just
hadn't thought of it yet ... right-click Steam in the system tray and
bring up Servers ... da, dah!

Thanks for the nudge in the right direction!

Bill W


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[hlds_linux] Vehicles on custom maps

2004-12-05 Thread Glenn Shannon
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,



Anyone try any custom maps on HL2 Deathmatch that have vehicles on them? On
my linux server the vehicles don't show, on my windows test server I have
here, they do.



Any ideas?

--



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[hlds_linux] HL2 Multiplayer

2004-11-30 Thread Glenn Shannon
Anyone familiar with how to launch this bad boy yet?



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RE: [hlds_linux] can this be true?

2004-10-27 Thread Glenn Shannon
Isn't CS: Source just CS 1.6 running on the source engine, or did I miss
something?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, October 27, 2004 8:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] can this be true?


btw, did you notice that the cs:source motd.txt from valve says:

You are playing Counter-Strike v1.6   -- LOL
Visit the official CS web site @
www.counter-strike.net
a href=http://www.counter-strike.net;Visit Counter-Strike.net/a



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Mittwoch, 27. Oktober 2004 17:31
To: [EMAIL PROTECTED]
Subject: [hlds_linux] can this be true?



in my cs:source directorie
i did a chmod 400 mapcycle.txt

now i cant run the update ..

come on valve this is soo gay.

...
Verifying: .\cstrike\dxsupport_override.cfg
Verifying: .\cstrike\mapcycle.txt
Downloading: .\cstrike\mapcycle.txt
Could not open file .\cstrike\mapcycle.txt

after that the update just quits.
this sucks dead donkey cock.

martin
proud owner of hl2-gold :)



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RE: [hlds_linux] css errors on Athlon Thunderbird

2004-10-26 Thread Glenn Shannon
Try doing:
export HL=./hlds_486
Then run your normal command to start the server. See if that helps.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, October 26, 2004 1:17 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] css errors on Athlon Thunderbird

hi,
on our athlon thunderbird 1,4 Ghz cs source is still not working. the
server is starting fine but players connected are not able to play. they
fall thrue the soil. sems like he engine is not compatible to a athlon 
xp or mp - is that correct? will valve fix that?

thx 4 any information

greetz splaTTer


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RE: [hlds_linux] Logging error.

2004-10-23 Thread Glenn Shannon
Check to make sure the logs directory also has rwx permissions for that
user. You cant access a directory unless you have at least rx permissions,
and you won't be able to write stuff unless you also have w permissions.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lojak
Sent: Saturday, October 23, 2004 7:55 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Logging error.

For some not-so-apparent reason, logging has stopped on my CS 1.6
server, yet I have log on in the server.cfg.  I put +log on in the
script I use to start the server, with no effect either.  This is the
message that comes up:

Unable to open logfiles under logs/

Permissions are correct, the same as the user running the server.

Any suggestions?

-- Stephen.

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RE: RE : [hlds_linux] Re: still with problem... big problem -plz help-me

2004-10-02 Thread Glenn Shannon
I have kernel 2.6, on Fedora Core 2. It runs flawlessly.

My glibc and procinfo:

www root # rpm -q glibc
glibc-2.3.3-27

www root # cat /proc/cpuinfo
processor   : 0
vendor_id   : GenuineIntel
cpu family  : 15
model   : 2
model name  : Intel(R) Pentium(R) 4 CPU 3.20GHz
stepping: 9
cpu MHz : 3207.672
cache size  : 512 KB
physical id : 0
siblings: 2
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips: 6356.99

processor   : 1
vendor_id   : GenuineIntel
cpu family  : 15
model   : 2
model name  : Intel(R) Pentium(R) 4 CPU 3.20GHz
stepping: 9
cpu MHz : 3207.672
cache size  : 512 KB
physical id : 0
siblings: 2
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov
pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips: 6406.14

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Juliano
Mirandolli
Sent: Saturday, October 02, 2004 1:40 AM
To: [EMAIL PROTECTED]
Subject: Re: RE : [hlds_linux] Re: still with problem... big problem -plz
help-me

Not, already I update kernel for the 2.6 but still it continued the
same problem, then I decided for 2.4 because i see that perhaps it
would go to give certain.  This could not be glibc outdated or some
library?

ps: the server would be for counter strike 1.6

# rpm -q glibc
glibc-2.3.2-11.9

$ cat /proc/cpuinfo
processor   : 0
vendor_id   : GenuineIntel
cpu family  : 15
model   : 2
model name  : Intel(R) Pentium(R) 4 CPU 2.80GHz
stepping: 9
cpu MHz : 2801.016
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips: 5537.79

processor   : 1
vendor_id   : GenuineIntel
cpu family  : 15
model   : 2
model name  : Intel(R) Pentium(R) 4 CPU 2.80GHz
stepping: 9
cpu MHz : 2801.016
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips: 5586.94

# ps aux
USER   PID %CPU %MEM   VSZ  RSS TTY  STAT START   TIME COMMAND
root 1  0.0  0.0  1388  504 ?S05:18   0:03 init [3]
root 2  0.0  0.0 00 ?SW   05:18   0:00 [keventd]
root 3  0.0  0.0 00 ?SWN  05:18   0:00
[ksoftirqd_CPU0]
root 4  0.0  0.0 00 ?SWN  05:18   0:00
[ksoftirqd_CPU1]
root 5  0.0  0.0 00 ?SW   05:18   0:02 [kswapd]
root 6  0.0  0.0 00 ?SW   05:18   0:00 [bdflush]
root 7  0.0  0.0 00 ?SW   05:18   0:00 [kupdated]
root 8  0.0  0.0 00 ?SW  05:18   0:00 [mdrecoveryd]
root12  0.0  0.0 00 ?SW   05:18   0:01 [kjournald]
root69  0.0  0.0 00 ?SW   05:18   0:00 [khubd]
root  2795  0.0  0.0 00 ?SW   05:18   0:00 [kjournald]
root  3084  0.0  0.1  1460  604 ?S05:19   0:00 syslogd -m 0
root  3088  0.0  0.0  1388  460 ?S05:19   0:00 klogd -x
rpc   3106  0.0  0.1  1564  568 ?S05:19   0:00 portmap
rpcuser   3125  0.0  0.1  1548  720 ?S05:19   0:00 rpc.statd
root  3220  0.0  0.2  3524 1532 ?S05:19   0:00
/usr/sbin/sshd
root  3235  0.0  0.1  2048  896 ?S05:19   0:00 xinetd
-stayalive -reuse -pidfile /var/run/xinetd.pid
root  3274  0.0  0.0  1432  480 ?S05:19   0:00 gpm -t
imps2 -m /dev/mouse
root  3283  0.0  0.1  1440  600 ?S05:19   0:00 crond
daemon3301  0.0  0.1  1432  552 ?S05:19   0:00 /usr/sbin/atd
root  3309  0.0  0.0  1376  424 tty1 S05:19   0:00
/sbin/mingetty tty1
root  3310  0.0  0.0  1376  424 tty2 S05:19   0:00
/sbin/mingetty tty2
root  3311  0.0  0.0  1376  424 tty3 S05:19   0:00
/sbin/mingetty tty3
root  3312  0.0  0.0  1376  424 tty4 S05:19   0:00
/sbin/mingetty tty4
root  3313  0.0  0.0  1376 

RE: [hlds_linux] FreeBSD - HLDS not running [stopping at last step?]

2004-09-12 Thread Glenn Shannon
Try adding +map de_dust to your command line :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of robg
Sent: Sunday, September 12, 2004 12:33 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds_linux] FreeBSD - HLDS not running [stopping at last step?]

This is on a brand new FreeBSD box with linux_base-8 installed.  I
downloaded
ftp://hlserver:[EMAIL PROTECTED]/linux/hlds_l_1120_full.bin
and extracted it in /usr/steam and moved the hlds_l folder to
/home/rob/hlds_l

I then updated it to the newest version ./steam -command update and
tried running it with:

screen ./hlds_run -game cstrike +ip 64.21.131.104

It says this:

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Console initialized.
scandir failed:/home/rob/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 02:38:31 Jul  7 2004 (2738)
STEAM Auth Server
couldn't exec language.cfg
Server IP address 64.21.131.104:27015
Downloading Security Module from Speakeasy.net ...
Completed downloading Security Module from Speakeasy.net
Server is in Secure Mode.
couldn't exec listip.cfg
couldn't exec banned.cfg

but never comes up with the Adding master server part, so my server
doesn't even show up in Steam and I Can't connect to it.

What's funny is when I type 'exit' to get out of it, this comes up:

exit
Adding master server 207.173.177.11:27010
Adding master server 207.173.177.12:27010
Sun Sep 12 15:31:29 EDT 2004: Server Quit

but the adding master never comes up before that.  Any ideas?




--
robg
[EMAIL PROTECTED]

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Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-29 Thread Glenn Shannon
On both this server, and another dod server (also 30 players, but only
custom maps), the exact. same. copy. of metamod/amxx is running.
The custom maps server does not have these memory issues. The regular maps
one does.
Next witch hunt please.
- Original Message -
From: kkith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 29, 2004 9:17 AM
Subject: Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

Are you running metamod or anything else?
Glenn Shannon wrote:
I have a dod server.
Fedora Core 2 Linux,
After an uptime of 112 hours, memory usage/cpu usage at idle (0 players)
is:
CPU: 0.0%
Memory usage 811MB
Stop/restart the server, same map, still 0 players.
CPU 0.0%
Memory usage 64MB
GLIBC version:
2.3.3


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