Re: [hlds_linux] hlds_linux Digest, Vol 28, Issue 43

2010-06-24 Thread Gregg Hanpeter
Why on earth is everybody setting their tic to 66? Is something wrong? Or
bad drugs? -I've been out of the loop for a week or so.

On Thu, Jun 24, 2010 at 9:20 PM,
hlds_linux-requ...@list.valvesoftware.comwrote:

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 Today's Topics:

   1. srcds rate settings (Adam Bogacz)
   2. Re: srcds rate settings (Ulrich Block)
   3. Re: srcds rate settings (D3vilfish - Simiancage.org)
   4. Re: srcds rate settings (D3vilfish - Simiancage.org)
   5. OB first Impressions (D3vilfish - Simiancage.org)
   6. Testing (Please Disregard) ( adminmob...@vugaming.net )
   7. Re: Testing (Please Disregard) (E3pO)
   8. Re: Testing (Please Disregard) (Nathan Nagato)
   9. Re: Testing (Please Disregard) (Shane Arnold)
  10. Re: Testing (Please Disregard) (Crazy Canucks)


 --

 Message: 1
 Date: Thu, 24 Jun 2010 22:05:16 +0200
 From: Adam Bogacz adam...@poczta.fm
 Subject: [hlds_linux] srcds rate settings
 To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
 Message-ID: 4c23ba7c.1080...@poczta.fm
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 so with new fixed tickrate how rate settings should look like ?

 i have this:

 fps_max 500
 sv_minrate 25000
 sv_maxrate 25000
 sv_maxupdaterate 66
 sv_minupdaterate 66
 sv_maxcmdrate 66
 sv_mincmdrate 66

 regards a...@thcc.pl

 --
 Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
 Sprawdz  http://linkint.pl/f2745




 --

 Message: 2
 Date: Thu, 24 Jun 2010 22:22:43 +0200
 From: Ulrich Block ulbl...@gmx.de
 Subject: Re: [hlds_linux] srcds rate settings
 To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
 Message-ID: 4c23be93.2000...@gmx.de
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 If you are a rude admin that does not care that many people need to
 adjust their netsettings to their fps/bandwidth yes.
 If you take in count that the client fps are lower with orangebox and
 you need to give the users same space to adjust:

 sv_minrate 15000
 sv_maxrate 4
 sv_maxupdaterate 66
 sv_minupdaterate 40
 sv_maxcmdrate 66
 sv_mincmdrate 35



 Adam Bogacz schrieb:
  so with new fixed tickrate how rate settings should look like ?
 
  i have this:
 
  fps_max 500
  sv_minrate 25000
  sv_maxrate 25000
  sv_maxupdaterate 66
  sv_minupdaterate 66
  sv_maxcmdrate 66
  sv_mincmdrate 66
 
  regards a...@thcc.pl
 
  --
  Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
  Sprawdz  http://linkint.pl/f2745
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --

 Message: 3
 Date: Thu, 24 Jun 2010 21:44:31 +0100
 From: D3vilfish - Simiancage.org priv...@caterhamhill.net
 Subject: Re: [hlds_linux] srcds rate settings
 To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
 Message-ID: 01cb13de$0c7d3230$257796...@net
 Content-Type: text/plain;   charset=us-ascii

 Everybody I've spoken to so far has the same fps as pre OB, I currently get
 with vsync off and multi core support on anywhere between 250 to 650 fps my
 stress test was 381.33fps on a 4890gfx with win7.
 Anyone getting less than playable fps should be looking at a new pc tbh
 imho.
 As for bandwidth I think we all agree rate hacking is worst than wall
 hacking, why people join servers that they have a bad ping/connection to is
 their own fault!

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich
 Block
 Sent: 24 June 2010 21:23
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] srcds rate settings

 If you are a rude admin that does not care that many people need to
 adjust their netsettings to their fps/bandwidth yes.
 If you take in count that the client fps are lower with orangebox and
 you need to give the users same space to adjust:

 sv_minrate 15000
 sv_maxrate 4
 sv_maxupdaterate 66
 sv_minupdaterate 40
 sv_maxcmdrate 66
 sv_mincmdrate 35



 Adam Bogacz schrieb:
  so with new fixed tickrate how 

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
Use ssh and follow the directions provoided on the site. Don't use wine.

On Tue, Oct 27, 2009 at 11:41 AM, Steffen Tronstad s...@nextgentel.comwrote:

 Depends on what you need it for.

 Just for servers, you can use this:
 http://storefront.steampowered.com/download/hldsupdatetool.bin (LINUX)

 If you want to run Steam games, you have to use wine or similar.



 -Opprinnelig melding-
 Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric Riemers
 Sendt: 27. oktober 2009 16:44
 Til: Half-Life dedicated Linux server mailing list
 Emne: Re: [hlds_linux] Steam Linux client

 http://forums.steampowered.com/forums/showthread.php?t=759734
 So its wine time..

 First hit on google though.. this is the server mailinglist ;p

 On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower rbo...@gmail.com wrote:
  Easy question. Is there a dedicated Linux steam client, or do you have
  to do everything through wine?
 
  Rusty Bower
 
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Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
Rumors huh? Fascinating. :P

On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote:

 Ya. I was looking for running the games. There are rumors of a Linux
 client. Just wanted to see if there was any meat to the rumor.

 Sent from my iPhone

 Rusty Bower

 On Oct 27, 2009, at 11:41, Steffen Tronstad s...@nextgentel.com
 wrote:

  Depends on what you need it for.
 
  Just for servers, you can use this:
 http://storefront.steampowered.com/download/hldsupdatetool.bin
   (LINUX)
 
  If you want to run Steam games, you have to use wine or similar.
 
 
 
  -Opprinnelig melding-
  Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] På vegne av Eric Riemers
  Sendt: 27. oktober 2009 16:44
  Til: Half-Life dedicated Linux server mailing list
  Emne: Re: [hlds_linux] Steam Linux client
 
  http://forums.steampowered.com/forums/showthread.php?t=759734
  So its wine time..
 
  First hit on google though.. this is the server mailinglist ;p
 
  On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower rbo...@gmail.com
  wrote:
  Easy question. Is there a dedicated Linux steam client, or do you
  have
  to do everything through wine?
 
  Rusty Bower
 
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Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Gregg Hanpeter
That sounds just as funny as a 10,000fps server lol.

On Tue, Oct 27, 2009 at 12:15 PM, Carl aidsf...@gmail.com wrote:

 Has anyone actually tried running windows srcds in wine on nix?

 On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.com
 wrote:

  Rumors huh? Fascinating. :P
 
  On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote:
 
   Ya. I was looking for running the games. There are rumors of a Linux
   client. Just wanted to see if there was any meat to the rumor.
  
   Sent from my iPhone
  
   Rusty Bower
  
   On Oct 27, 2009, at 11:41, Steffen Tronstad s...@nextgentel.com
   wrote:
  
Depends on what you need it for.
   
Just for servers, you can use this:
   http://storefront.steampowered.com/download/hldsupdatetool.bin
 (LINUX)
   
If you want to run Steam games, you have to use wine or similar.
   
   
   
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] På vegne av Eric Riemers
Sendt: 27. oktober 2009 16:44
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Steam Linux client
   
http://forums.steampowered.com/forums/showthread.php?t=759734
So its wine time..
   
First hit on google though.. this is the server mailinglist ;p
   
On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower rbo...@gmail.com
wrote:
Easy question. Is there a dedicated Linux steam client, or do you
have
to do everything through wine?
   
Rusty Bower
   
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Re: [hlds_linux] Stuck @ Updating Installation

2009-10-19 Thread Gregg Hanpeter
Steam is jacked right now.

On Mon, Oct 19, 2009 at 6:20 PM, Alistair Cockeram h...@imf2000.org wrote:

 On Mon, Oct 19, 2009 at 12:28:30PM -0600, Goerge wrote:
  how much time are you giving it?
  it seems normal for it to take a few minutes =[

 Got there in the end, seemed I just needed to restart a few times.

 --
 Alistair Cockeram

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Re: [hlds_linux] HELLO

2009-10-15 Thread Gregg Hanpeter
Spame!

On Thu, Oct 15, 2009 at 5:14 AM, Joe Doe titan...@hotmail.com wrote:
















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 the website:  MALL-good.com
 The contact Email/Msn:   mallg...@188.com





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Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Gregg Hanpeter
With many people in need of jobs I see no harm done.

On Fri, Oct 9, 2009 at 2:38 PM, Joseph Laws jl...@hd-gaming.com wrote:

 I'd also be smart then to sell dedicated systems and management services
 on this same mailing list then?

 Shane Arnold wrote:
  I'd say Mr Robinett is a pretty smart guy, seeing as he is posting job
 vacancies on a mailing list that's theoretically packed with Games
 Administrators of varying skill levels ;)
 
  Joseph Laws wrote:
 
  No need to attack me or be a prick.  Crying about a plugin for a VALVe
  game is much different than using this mailing list as a job posting
  board.  Its great that you don't mind, I'm sure you wouldn't mind if
  others on this mailing list added your email addresses to numerous spam
  lists.  If you don't like that, unsubscribe.
 
 
  Mike Zimmermann wrote:
 
  The unsubscribe if you don't like it. Thread stops here.
 
  -Mike
 
 
 
  On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws jl...@hd-gaming.com
 wrote:
 
 
  Plugin chat should have its own mailing list, IMO.  At least the
 plugin
  talk is in some way directly affiliated with VALVe software and
  updates  One person looks for an employee here, another will...and
  so on and so on.  I don't think it should be permitted, VALVe already
  tried shutting down the mailing list before...turning this into a
 source
  for hosting companies to recruit isn't cool.
 
  f7 f0rkz wrote:
 
 
  How is any of the off topic shit here not spam? I do recall some
 SNAFU of a
  bunch of people crying over a particular plugin for a good month.
 
  On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws jl...@hd-gaming.com
 wrote:
 
 
 
 
  Sorry but the last I checked this listing was for news and
 discussion
  about VALVe updates and software...and not for help seeking
 qualified
  employees.  How is this any different than spam?
 
  Mike Zimmermann wrote:
 
 
 
  cry, one email to a perfectly targeted audience isn't going to
 break your
 
 
 
  inbox
 
 
 
  -Mike
 
 
 
  On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws jl...@hd-gaming.com
 
 
 
  wrote:
 
 
 
  More like your account should be disabled.  This isn't Monster.com
 
 
 
  brosef.
 
 
 
  Shane Robinett wrote:
 
 
 
 
  Looking for someone who can work remotely and
 
 
 
  Manage LINUX and WINDOWS based game servers (STEAM based and
 others).
  Includes;
 
 
 
  * Installing of operating systems
 
  * Installing of games
 
  * Providing community management and responsiveness
 
 
 
  In additional plus
 
 
 
  IT skills that allow for remote management of IT infrastructures
 
 
 
  ranging
 
 
 
  from windows to linux based.  Exchange server, FTP servers, Web
 
 
 
  services
 
 
 
  (apache/iis)
 
 
 
  Please email me direct at sh...@phxx.com - please do not respond
 on
 
 
 
  the
 
 
 
  list!
 
 
 
  Sorry for the interruption - I am sure I am going to get spammed
 by you
  guys for this!
 
 
 
  Shane Robinett
 
  Director of Business Development
 
  Phone: 407-687-7752
  Fax: 888-558-2921
 
  PHXX http://www.phxx.com/
 
  Technology Solutions for Today's Business
  www.phxx.com http://www.phxx.com/
 
 
 __
 
  PHXX Proprietary Portal Framework NEO2
 
  NEO2 has helped Etisalat bringing gaming to the Middle East and
 Africa.
 
  www.phxxgaming.com/marketing_opportunities.php
  http://www.phxxgaming.com/marketing_opportunities.php
 
 
 
  Simple-Share
 
  Share files simply, easily, and securely with friends - no matter
 how
  big the file!
 
  www.simple-share.com
  http://www.phxxgaming.com/marketing_opportunities.php
 
 
 
 
 
  ___
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 archives,
 
 
 
  please visit:
 
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
 
 
 
 
 
  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date:
 
 
 
  10/09/09 08:10:00
 
 
 
 
 
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  No virus found in this incoming message.
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  Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date:
 10/09/09
 
 
 
  08:10:00
 
 
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Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Gregg Hanpeter
It didn't start out as a pickle. :P

On Fri, Oct 9, 2009 at 2:52 PM, Crazy Canucks crazy_canu...@rogers.comwrote:

 In theory this guy isn't selling anything, in fact, he might just have
 something to offer that some out of work Games Systems Admin might be
 very interested in.  I have no problem with it.

 I suppose if the list was flooded with help wanted ads, it would be an
 issue, but seeing as this is the first submission of this sort to this
 list I have seen in the years that I've been subscribed to this list, I
 don't think that is going to be a problem.

 I think a few people need to extract that pickle from their butt and
 relax a little...

 Drek


 Joseph Laws wrote:
  I'd also be smart then to sell dedicated systems and management services
  on this same mailing list then?
 
  Shane Arnold wrote:
 
  I'd say Mr Robinett is a pretty smart guy, seeing as he is posting job
 vacancies on a mailing list that's theoretically packed with Games
 Administrators of varying skill levels ;)
 
  Joseph Laws wrote:
 
 
  No need to attack me or be a prick.  Crying about a plugin for a VALVe
  game is much different than using this mailing list as a job posting
  board.  Its great that you don't mind, I'm sure you wouldn't mind if
  others on this mailing list added your email addresses to numerous spam
  lists.  If you don't like that, unsubscribe.
 
 
  Mike Zimmermann wrote:
 
 
  The unsubscribe if you don't like it. Thread stops here.
 
  -Mike
 
 
 
  On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws jl...@hd-gaming.com
 wrote:
 
 
 
  Plugin chat should have its own mailing list, IMO.  At least the
 plugin
  talk is in some way directly affiliated with VALVe software and
  updates  One person looks for an employee here, another
 will...and
  so on and so on.  I don't think it should be permitted, VALVe already
  tried shutting down the mailing list before...turning this into a
 source
  for hosting companies to recruit isn't cool.
 
  f7 f0rkz wrote:
 
 
 
  How is any of the off topic shit here not spam? I do recall some
 SNAFU of a
  bunch of people crying over a particular plugin for a good month.
 
  On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws jl...@hd-gaming.com
 wrote:
 
 
 
 
 
  Sorry but the last I checked this listing was for news and
 discussion
  about VALVe updates and software...and not for help seeking
 qualified
  employees.  How is this any different than spam?
 
  Mike Zimmermann wrote:
 
 
 
 
  cry, one email to a perfectly targeted audience isn't going to
 break your
 
 
 
 
  inbox
 
 
 
 
  -Mike
 
 
 
  On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws jl...@hd-gaming.com
 
 
 
 
 
  wrote:
 
 
 
 
  More like your account should be disabled.  This isn't
 Monster.com
 
 
 
 
  brosef.
 
 
 
 
  Shane Robinett wrote:
 
 
 
 
 
  Looking for someone who can work remotely and
 
 
 
  Manage LINUX and WINDOWS based game servers (STEAM based and
 others).
  Includes;
 
 
 
  * Installing of operating systems
 
  * Installing of games
 
  * Providing community management and responsiveness
 
 
 
  In additional plus
 
 
 
  IT skills that allow for remote management of IT infrastructures
 
 
 
 
  ranging
 
 
 
 
  from windows to linux based.  Exchange server, FTP servers, Web
 
 
 
 
  services
 
 
 
 
  (apache/iis)
 
 
 
  Please email me direct at sh...@phxx.com - please do not
 respond on
 
 
 
 
  the
 
 
 
 
  list!
 
 
 
  Sorry for the interruption - I am sure I am going to get spammed
 by you
  guys for this!
 
 
 
  Shane Robinett
 
  Director of Business Development
 
  Phone: 407-687-7752
  Fax: 888-558-2921
 
  PHXX http://www.phxx.com/
 
  Technology Solutions for Today's Business
  www.phxx.com http://www.phxx.com/
 
 
 __
 
  PHXX Proprietary Portal Framework NEO2
 
  NEO2 has helped Etisalat bringing gaming to the Middle East and
 Africa.
 
  www.phxxgaming.com/marketing_opportunities.php
  http://www.phxxgaming.com/marketing_opportunities.php
 
 
 
  Simple-Share
 
  Share files simply, easily, and securely with friends - no
 matter how
  big the file!
 
  www.simple-share.com
  http://www.phxxgaming.com/marketing_opportunities.php
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
 
 
 
  please visit:
 
 
 
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
 
 
 
 
 
 
 
  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date:
 
 
 
 
  10/09/09 08:10:00
 
 
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
 
 
 
  please visit:
 
 
 
 
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Re: [hlds_linux] Retrieve tickrate / serverfps

2009-10-06 Thread Gregg Hanpeter
You need to type rcon stats

2009/10/6 Björn GRYZOR Rohlén gry...@gmail.com

 I already discussed this with Anakin and found out there is no
 solution to this. Thanks anyway.

 -The G

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Re: [hlds_linux] CS:S Error verifying STEAM UserID Ticket

2009-10-02 Thread Gregg Hanpeter
I also see that every once in awhile. I usually restart Steam and it goes
away most of the time. Its kinda like a system hickup.

On Fri, Oct 2, 2009 at 4:23 PM, ics i...@ics-base.net wrote:

 Seen this a lot in the past. Usually if there isn't anything major going
 on at Steam, like some master server being down or moved, the problem
 usually lies on the  gameserver itself. I've seen issues where i am able
 to enter 10 different servers but 1 keeps rejecting me. In this case,
 the server has some old master servers in it's blob's or something.
 Deleting those and doing server update will propably fix it.

 -ics

 David A. Parker kirjoitti:
  Hello,
 
  Yesterday, I tried joining a game on our CS:S server and kept getting
  the message Error verifying STEAM UserID Ticket.  I deleted the
  ClientRegistry.blob file on my client and restarted Steam a few times,
  but it did not help.  There were 12 players on the server, but there
  were several other people who could not connect for the same reason.  It
  seemed to be pretty hit-or-miss as far as people being able to join the
  server.  Some people got in without any problems, and others (like me)
  got this error every time and were never able to join.
 
  The server is fully updated.  Does anyone have any ideas about why this
  error would be popping up, and what I can do to resolve it?
 
   Thanks,
   Dave
 
 


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Re: [hlds_linux] CP for Servers

2009-09-15 Thread Gregg Hanpeter
Take a look at this: http://www.swiftpanel.com/ -Never tried it but I heard
good things at WHT.

-G

On Tue, Sep 15, 2009 at 3:02 PM, -=Acid=Rain=- acidr...@acidrain.com.brwrote:

 Hi there guys,

 Is there any CP for dedicated servers running on linux, good like TCADMIN
 for Windows?

 Thanks!


 Rodrigo Acid Rain Kroehn
 -=Acid=Rain=- Games
 www.acidrain.com.br

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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-09 Thread Gregg Hanpeter
Hee-effin-Haw!

On Wed, Sep 9, 2009 at 8:50 AM, Crazy Canucks crazy_canu...@rogers.comwrote:

 I blink in 201 ms because I have sli for my eyelids, and I overclocked
 my lower cortex!  250mhz baby!

 Completely off track, I know...

 Guy Watkins wrote:
  I can blink my eyes in 299 ms.
  I blink quickly because I am afraid of the dark!  :)
 
  } -Original Message-
  } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  } boun...@list.valvesoftware.com] On Behalf Of Eric Greer
  } Sent: Tuesday, September 08, 2009 11:58 PM
  } To: Half-Life dedicated Linux server mailing list
  } Subject: Re: [hlds_linux] 1000 FPS CentOS Servers?
  }
  } I recently had a guy complain about ping from Chicago to Montreal.
  } His ping was 30 and he proclaimed his internet was 'badass' and he
  } pings 80 to china so my servers had a problem.
  }
  } I explained exactly how the internet works but he insisted my server
  } had issues.  I further explained it takes 300ms to blink your eye.
  } They named their clan '300ms or FAIL' and dedicated it to hating me
  } :-)
  }
  } I feel honored :-)
  }
  } Eric
  }
  }
  }
  } On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeterghanpe...@gmail.com
 wrote:
  }  On a side note, whenever anyone complains about bad registration I
  } usually
  }  ask them for a traceroute and most often that player is shitty at the
  }  moment. But anyways, with the many seasons I have spent in cal and
 cevo,
  } I
  }  know a cruddy server when I join it, especially when the ip begins
 with
  } an 8
  }  (hehe).
  } 
  }  On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter ghanpe...@gmail.com
  } wrote:
  } 
  }  Yes, I probably would if there were 9 other players in the server..
 But
  } you
  }  have to keep in mind that I am on comcast and they blow. More often
  } than not
  }  I blame the isp or anyone that is located in giganet.
  } 
  } 
  } 
  } 
  }  On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer e...@hostedd.com
 wrote:
  } 
  }  I think servers above 350 FPS are just one of those What the
 customer
  }  wants, the customer gets things.
  } 
  }  Do you think you would notice a difference with tick rate at 100
 and
  }  FPS over 350 Gregg?
  } 
  }  Eric
  } 
  } 
  } 
  }  On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeterghanpe...@gmail.com
 
  }  wrote:
  }   I would be complaining. I hate cruddy registry. If you take this
  }  discussion
  }   to CEVO forums you would get a lot of negative opinions to low
 fps
  }  rates.
  }   Sure the average joe won't notice but I sure would.
  }  
  }   On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block ulbl...@gmx.de
 wrote:
  }  
  }   Stcok fps ist ~245 even if the value is set to fps_max 300 ^^
 And
  } no
  }  our
  }   players didnt even realise setting that i set fps_max to 75 @
 tick
  } 66.
  }   I was just curious if they would realise and they did not...
  }  
  }   Eric Greer schrieb:
  }I was reading about 'if its really worth it' today.
  }Apparently 500 FPS servers add 2ms of delay while 1000 FPS
  } servers
  }  add
  }   1ms
  }delay.  Also, 2000 FPS adds only .5ms.
  }   
  }Considering it takes the human being 300ms to blink his eye,
 and
  } i
  }  can do
  }that while typing accurately... talking about anything over
  } 350fps
  }   literally
  }becomes trivial.  Include in tick rates deprecating this math
 and
  }  you're
  }literally down to nothing more than the CPU calculating the
 same
  } crap
  }   over
  }and over and over.
  }   
  }The most important thing is tick rate.  In my opinion, if a
 blind
  }  study
  }   was
  }done NOBODY would be able to accurately tell the difference
  } between a
  }  100
  }tick 350fps server compared to anything higher - ever.
  }   
  }But that never stopped people from selling what the public
 wants
  } to
  }  pay
  }   for
  }:-).  Plus, the amount of placebo effect involved with 'pro'
 PC
  }  gamers is
  }   so
  }intense I have a hard time comprehending it.   Simply telling
  } them
  }   they've
  }switched to a 1000 FPS server should make them rave about how
  } great
  }  it
  }   is.
  } The only REAL difference is what number comes up in tests.
  }   
  }I'm sure gamers will never believe this and you'll find lines
 of
  }  people
  }waiting to tell you that they can see the difference between
 350,
  }  500,
  }   1000
  }and 2000 FPS servers.  *sigh*
  }   
  }Eric
  }   
  }   
  }On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson 
  }  daniel.joki...@gmail.com
  }   wrote:
  }   
  }   
  }It´s very true that many do not see the difference from
  } different
  }ticrates. Mainly because thare are no big difference
 (Especialy
  } from
  }  66
  }to 100). Now several of you will protest. But the most
 important
  } is
  }  the
  }following
  }   
  }1. The fps must in must be stable.
  }   
  }2. The box must have an stabile networking to avoid changes
 in
  }  packages

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
I would be complaining. I hate cruddy registry. If you take this discussion
to CEVO forums you would get a lot of negative opinions to low fps rates.
Sure the average joe won't notice but I sure would.

On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block ulbl...@gmx.de wrote:

 Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
 players didnt even realise setting that i set fps_max to 75 @ tick 66.
 I was just curious if they would realise and they did not...

 Eric Greer schrieb:
  I was reading about 'if its really worth it' today.
  Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
 1ms
  delay.  Also, 2000 FPS adds only .5ms.
 
  Considering it takes the human being 300ms to blink his eye, and i can do
  that while typing accurately... talking about anything over 350fps
 literally
  becomes trivial.  Include in tick rates deprecating this math and you're
  literally down to nothing more than the CPU calculating the same crap
 over
  and over and over.
 
  The most important thing is tick rate.  In my opinion, if a blind study
 was
  done NOBODY would be able to accurately tell the difference between a 100
  tick 350fps server compared to anything higher - ever.
 
  But that never stopped people from selling what the public wants to pay
 for
  :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers is
 so
  intense I have a hard time comprehending it.   Simply telling them
 they've
  switched to a 1000 FPS server should make them rave about how great it
 is.
   The only REAL difference is what number comes up in tests.
 
  I'm sure gamers will never believe this and you'll find lines of people
  waiting to tell you that they can see the difference between 350, 500,
 1000
  and 2000 FPS servers.  *sigh*
 
  Eric
 
 
  On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson daniel.joki...@gmail.com
 wrote:
 
 
  It´s very true that many do not see the difference from different
  ticrates. Mainly because thare are no big difference (Especialy from 66
  to 100). Now several of you will protest. But the most important is the
  following
 
  1. The fps must in must be stable.
 
  2. The box must have an stabile networking to avoid changes in packages
  sent and recived. This part i have noticed on my own when playing
  online. Playing on a server for 5-10 min... hitting nothing. Take an
  look at the in and out on the netgraph and voila. They drop from 60 to
  40, up to 50 and so on.
 
  Swithces to an more stable server and suddenly i hit everything, almost.
  But the funny part imo is that is it unstable for everyone or youst me
  because of my isp peering to that server isp or is it the same for
  everyone on that server. If it is the latest part. Why does some hit on
  those servers at all.
 
 
  //Daniel
 
 
 
  Ulrich Block skrev:
 
  Same here. The most players can not even notice if they are playing on
  tick 33, 66 or even 100.
  Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
  players out there do not know to alter this cvars, so that they can not
  notice the tick
  I run some public Servers at tick 33 with fps_max 300 and nobody ever
  complained about bad hit registration.
  The 1000fps thing is only for the wannabe pro players that are not able
  to say its their fault they died. Besides there are no real 1000fps
  only values close to that number like 950-990 fps. But again nobody
 will
  notice the difference between 500 and 1000fps Servers.
  Maybe some players from 250 to 500...
  What i noticed is the fact, that the ping is slightly reduced when
  running at higher fps.
 
  Ferenc Kovacs schrieb:
 
 
  If you was fine before you heard about the 1000fps thing, I think you
  shouldnt bother.
  The difference between stable ~250 and 1000 fps is almost zero from
  the players perspective, but requires higher cpu cost, so you can have
  fewer server on the same box.
  just my 2c
 
  Tyrael
 
  On Mon, Sep 7, 2009 at 2:15 PM, Nevermoreneverm...@pheek.net wrote:
 
 
 
  Very insteresting thread!
 
  I run a lot of servers in the same box with stock debian kernel.
  Wich optimization is suitable for me?
 
 
  Thank you all!
 
 
 
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 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
 
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  please visit:
 
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  please visit:
 
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
Yes, I probably would if there were 9 other players in the server.. But you
have to keep in mind that I am on comcast and they blow. More often than not
I blame the isp or anyone that is located in giganet.



On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer e...@hostedd.com wrote:

 I think servers above 350 FPS are just one of those What the customer
 wants, the customer gets things.

 Do you think you would notice a difference with tick rate at 100 and
 FPS over 350 Gregg?

 Eric



 On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeterghanpe...@gmail.com wrote:
  I would be complaining. I hate cruddy registry. If you take this
 discussion
  to CEVO forums you would get a lot of negative opinions to low fps rates.
  Sure the average joe won't notice but I sure would.
 
  On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block ulbl...@gmx.de wrote:
 
  Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no our
  players didnt even realise setting that i set fps_max to 75 @ tick 66.
  I was just curious if they would realise and they did not...
 
  Eric Greer schrieb:
   I was reading about 'if its really worth it' today.
   Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers add
  1ms
   delay.  Also, 2000 FPS adds only .5ms.
  
   Considering it takes the human being 300ms to blink his eye, and i can
 do
   that while typing accurately... talking about anything over 350fps
  literally
   becomes trivial.  Include in tick rates deprecating this math and
 you're
   literally down to nothing more than the CPU calculating the same crap
  over
   and over and over.
  
   The most important thing is tick rate.  In my opinion, if a blind
 study
  was
   done NOBODY would be able to accurately tell the difference between a
 100
   tick 350fps server compared to anything higher - ever.
  
   But that never stopped people from selling what the public wants to
 pay
  for
   :-).  Plus, the amount of placebo effect involved with 'pro' PC gamers
 is
  so
   intense I have a hard time comprehending it.   Simply telling them
  they've
   switched to a 1000 FPS server should make them rave about how great it
  is.
The only REAL difference is what number comes up in tests.
  
   I'm sure gamers will never believe this and you'll find lines of
 people
   waiting to tell you that they can see the difference between 350, 500,
  1000
   and 2000 FPS servers.  *sigh*
  
   Eric
  
  
   On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson 
 daniel.joki...@gmail.com
  wrote:
  
  
   It´s very true that many do not see the difference from different
   ticrates. Mainly because thare are no big difference (Especialy from
 66
   to 100). Now several of you will protest. But the most important is
 the
   following
  
   1. The fps must in must be stable.
  
   2. The box must have an stabile networking to avoid changes in
 packages
   sent and recived. This part i have noticed on my own when playing
   online. Playing on a server for 5-10 min... hitting nothing. Take an
   look at the in and out on the netgraph and voila. They drop from 60
 to
   40, up to 50 and so on.
  
   Swithces to an more stable server and suddenly i hit everything,
 almost.
   But the funny part imo is that is it unstable for everyone or youst
 me
   because of my isp peering to that server isp or is it the same for
   everyone on that server. If it is the latest part. Why does some hit
 on
   those servers at all.
  
  
   //Daniel
  
  
  
   Ulrich Block skrev:
  
   Same here. The most players can not even notice if they are playing
 on
   tick 33, 66 or even 100.
   Remember the valve defaults ar updaterate 20 cmdrate 30. Many of the
   players out there do not know to alter this cvars, so that they can
 not
   notice the tick
   I run some public Servers at tick 33 with fps_max 300 and nobody
 ever
   complained about bad hit registration.
   The 1000fps thing is only for the wannabe pro players that are not
 able
   to say its their fault they died. Besides there are no real 1000fps
   only values close to that number like 950-990 fps. But again nobody
  will
   notice the difference between 500 and 1000fps Servers.
   Maybe some players from 250 to 500...
   What i noticed is the fact, that the ping is slightly reduced when
   running at higher fps.
  
   Ferenc Kovacs schrieb:
  
  
   If you was fine before you heard about the 1000fps thing, I think
 you
   shouldnt bother.
   The difference between stable ~250 and 1000 fps is almost zero from
   the players perspective, but requires higher cpu cost, so you can
 have
   fewer server on the same box.
   just my 2c
  
   Tyrael
  
   On Mon, Sep 7, 2009 at 2:15 PM, Nevermoreneverm...@pheek.net
 wrote:
  
  
  
   Very insteresting thread!
  
   I run a lot of servers in the same box with stock debian kernel.
   Wich optimization is suitable for me?
  
  
   Thank you all!
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
On a side note, whenever anyone complains about bad registration I usually
ask them for a traceroute and most often that player is shitty at the
moment. But anyways, with the many seasons I have spent in cal and cevo, I
know a cruddy server when I join it, especially when the ip begins with an 8
(hehe).

On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter ghanpe...@gmail.com wrote:

 Yes, I probably would if there were 9 other players in the server.. But you
 have to keep in mind that I am on comcast and they blow. More often than not
 I blame the isp or anyone that is located in giganet.




 On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer e...@hostedd.com wrote:

 I think servers above 350 FPS are just one of those What the customer
 wants, the customer gets things.

 Do you think you would notice a difference with tick rate at 100 and
 FPS over 350 Gregg?

 Eric



 On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeterghanpe...@gmail.com
 wrote:
  I would be complaining. I hate cruddy registry. If you take this
 discussion
  to CEVO forums you would get a lot of negative opinions to low fps
 rates.
  Sure the average joe won't notice but I sure would.
 
  On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block ulbl...@gmx.de wrote:
 
  Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
 our
  players didnt even realise setting that i set fps_max to 75 @ tick 66.
  I was just curious if they would realise and they did not...
 
  Eric Greer schrieb:
   I was reading about 'if its really worth it' today.
   Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
 add
  1ms
   delay.  Also, 2000 FPS adds only .5ms.
  
   Considering it takes the human being 300ms to blink his eye, and i
 can do
   that while typing accurately... talking about anything over 350fps
  literally
   becomes trivial.  Include in tick rates deprecating this math and
 you're
   literally down to nothing more than the CPU calculating the same crap
  over
   and over and over.
  
   The most important thing is tick rate.  In my opinion, if a blind
 study
  was
   done NOBODY would be able to accurately tell the difference between a
 100
   tick 350fps server compared to anything higher - ever.
  
   But that never stopped people from selling what the public wants to
 pay
  for
   :-).  Plus, the amount of placebo effect involved with 'pro' PC
 gamers is
  so
   intense I have a hard time comprehending it.   Simply telling them
  they've
   switched to a 1000 FPS server should make them rave about how great
 it
  is.
The only REAL difference is what number comes up in tests.
  
   I'm sure gamers will never believe this and you'll find lines of
 people
   waiting to tell you that they can see the difference between 350,
 500,
  1000
   and 2000 FPS servers.  *sigh*
  
   Eric
  
  
   On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson 
 daniel.joki...@gmail.com
  wrote:
  
  
   It´s very true that many do not see the difference from different
   ticrates. Mainly because thare are no big difference (Especialy from
 66
   to 100). Now several of you will protest. But the most important is
 the
   following
  
   1. The fps must in must be stable.
  
   2. The box must have an stabile networking to avoid changes in
 packages
   sent and recived. This part i have noticed on my own when playing
   online. Playing on a server for 5-10 min... hitting nothing. Take an
   look at the in and out on the netgraph and voila. They drop from 60
 to
   40, up to 50 and so on.
  
   Swithces to an more stable server and suddenly i hit everything,
 almost.
   But the funny part imo is that is it unstable for everyone or youst
 me
   because of my isp peering to that server isp or is it the same for
   everyone on that server. If it is the latest part. Why does some hit
 on
   those servers at all.
  
  
   //Daniel
  
  
  
   Ulrich Block skrev:
  
   Same here. The most players can not even notice if they are playing
 on
   tick 33, 66 or even 100.
   Remember the valve defaults ar updaterate 20 cmdrate 30. Many of
 the
   players out there do not know to alter this cvars, so that they can
 not
   notice the tick
   I run some public Servers at tick 33 with fps_max 300 and nobody
 ever
   complained about bad hit registration.
   The 1000fps thing is only for the wannabe pro players that are not
 able
   to say its their fault they died. Besides there are no real 1000fps
   only values close to that number like 950-990 fps. But again nobody
  will
   notice the difference between 500 and 1000fps Servers.
   Maybe some players from 250 to 500...
   What i noticed is the fact, that the ping is slightly reduced when
   running at higher fps.
  
   Ferenc Kovacs schrieb:
  
  
   If you was fine before you heard about the 1000fps thing, I think
 you
   shouldnt bother.
   The difference between stable ~250 and 1000 fps is almost zero
 from
   the players perspective, but requires higher cpu cost, so you can
 have
   fewer server on the same box

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-08 Thread Gregg Hanpeter
It sounds to me like he might be crazy, but I can have good latency to a
server but have bad registration. 30 ping and he has problems? That is most
likely his problem. That is why I always blame the connection. When you look
at it realistically, these sorts of rates are at most only consistent in a
lan based environment.

Even though I argue your point for you in a way, I can still feel it. I know
when I'm playing on a shit server. Cruddy peering,cruddy routing from isp's,
and bad connections. I don't want to get into all that. There are too many
variables on he user's end.

I run my servers via Debian. I made my own kernel and trimmed all the phat
from it. Currently it is rt but have heard that I am better off not using
that so I am going to try it without it. All I need is consistency and I'm
happy..

cheers,
Gregg

On Tue, Sep 8, 2009 at 11:58 PM, Eric Greer e...@hostedd.com wrote:

 I recently had a guy complain about ping from Chicago to Montreal.
 His ping was 30 and he proclaimed his internet was 'badass' and he
 pings 80 to china so my servers had a problem.

 I explained exactly how the internet works but he insisted my server
 had issues.  I further explained it takes 300ms to blink your eye.
 They named their clan '300ms or FAIL' and dedicated it to hating me
 :-)

 I feel honored :-)

 Eric



 On Tue, Sep 8, 2009 at 7:55 PM, Gregg Hanpeterghanpe...@gmail.com wrote:
  On a side note, whenever anyone complains about bad registration I
 usually
  ask them for a traceroute and most often that player is shitty at the
  moment. But anyways, with the many seasons I have spent in cal and cevo,
 I
  know a cruddy server when I join it, especially when the ip begins with
 an 8
  (hehe).
 
  On Tue, Sep 8, 2009 at 7:51 PM, Gregg Hanpeter ghanpe...@gmail.com
 wrote:
 
  Yes, I probably would if there were 9 other players in the server.. But
 you
  have to keep in mind that I am on comcast and they blow. More often than
 not
  I blame the isp or anyone that is located in giganet.
 
 
 
 
  On Tue, Sep 8, 2009 at 2:25 PM, Eric Greer e...@hostedd.com wrote:
 
  I think servers above 350 FPS are just one of those What the customer
  wants, the customer gets things.
 
  Do you think you would notice a difference with tick rate at 100 and
  FPS over 350 Gregg?
 
  Eric
 
 
 
  On Tue, Sep 8, 2009 at 9:48 AM, Gregg Hanpeterghanpe...@gmail.com
  wrote:
   I would be complaining. I hate cruddy registry. If you take this
  discussion
   to CEVO forums you would get a lot of negative opinions to low fps
  rates.
   Sure the average joe won't notice but I sure would.
  
   On Mon, Sep 7, 2009 at 1:57 PM, Ulrich Block ulbl...@gmx.de wrote:
  
   Stcok fps ist ~245 even if the value is set to fps_max 300 ^^ And no
  our
   players didnt even realise setting that i set fps_max to 75 @ tick
 66.
   I was just curious if they would realise and they did not...
  
   Eric Greer schrieb:
I was reading about 'if its really worth it' today.
Apparently 500 FPS servers add 2ms of delay while 1000 FPS servers
  add
   1ms
delay.  Also, 2000 FPS adds only .5ms.
   
Considering it takes the human being 300ms to blink his eye, and i
  can do
that while typing accurately... talking about anything over 350fps
   literally
becomes trivial.  Include in tick rates deprecating this math and
  you're
literally down to nothing more than the CPU calculating the same
 crap
   over
and over and over.
   
The most important thing is tick rate.  In my opinion, if a blind
  study
   was
done NOBODY would be able to accurately tell the difference
 between a
  100
tick 350fps server compared to anything higher - ever.
   
But that never stopped people from selling what the public wants
 to
  pay
   for
:-).  Plus, the amount of placebo effect involved with 'pro' PC
  gamers is
   so
intense I have a hard time comprehending it.   Simply telling them
   they've
switched to a 1000 FPS server should make them rave about how
 great
  it
   is.
 The only REAL difference is what number comes up in tests.
   
I'm sure gamers will never believe this and you'll find lines of
  people
waiting to tell you that they can see the difference between 350,
  500,
   1000
and 2000 FPS servers.  *sigh*
   
Eric
   
   
On Mon, Sep 7, 2009 at 1:04 PM, Daniel Nilsson 
  daniel.joki...@gmail.com
   wrote:
   
   
It´s very true that many do not see the difference from different
ticrates. Mainly because thare are no big difference (Especialy
 from
  66
to 100). Now several of you will protest. But the most important
 is
  the
following
   
1. The fps must in must be stable.
   
2. The box must have an stabile networking to avoid changes in
  packages
sent and recived. This part i have noticed on my own when playing
online. Playing on a server for 5-10 min... hitting nothing. Take
 an
look at the in and out on the netgraph and voila. They drop from
 60

Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-05 Thread Gregg Hanpeter
So what is the secret to achieving 2000 fps if I dump the real time patch?
I've never tried this but am now thinking about it.

--

On Sat, Sep 5, 2009 at 9:50 AM, Joseph Laws jl...@hd-gaming.com wrote:

 I've never cared for the RT patches...but the hi-res timers pre 2.6.24
 are very solid.

 John wrote:
  You need high res timers (HPET), on a newer kernel (2.6.24)
 
  -M
 
  I hated that kernel version. I'm running 2.6.26.5-rt8. And even with
 hpet
  enabled you still want the higher kernel frequency wouldn't you?
 
 
  I think Gary meant that you'd need a 2.6.24 or later kernel. HPET and
  hrtimers are a rather new addition to Linux.
 
  If you run something beyond 2.6.26 or so, make sure to also flag the
 server
  as a real-time process to remove the kernel's built-in SCHED_OTHER
 timer
  slack, which defaults to 50 usec and makes the FPS a bit less stable.
 This
  can be done with the chrt utility.
 
  With high resolution timers enabled, your machine doesn't need to run at
  1000hz, because processes will be woken up at the right times regardless.
 In
  fact, a lower hz rate like 100 generally works out better; the lower
 number
  leads to less flipping of processes between CPUs, fewer unnecessary
 context
  switches to the kernel, etc. The only real advantage to a high hz might
 be
  in more accurate process accounting.
 
  In my testing, the -rt kernel patchset led to an overall reduction in
  performance, due to the additional context switching. YMMV.
 
  -John
 
 
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
I've never done it on centos, only debian but it is all pretty much the
same. I would google compile a kernel the centos way. Read very thoroughly
for kernel panics suck real bad if you don't have kvm. Once you read the
walkthrough's I would actually recommend using make oldconfig. Then when you
make menuconfig you can just change the kernel frequency.

I have heard mixed opinions about real time kernels but I use one and it is
good for me. Take a look into those as well.

-G

On Fri, Sep 4, 2009 at 11:17 PM, Eric Greer e...@hostedd.com wrote:

 This goes to you too, Jason :-D
 So I've recently had some trouble getting CentOS to run 1000 FPS servers.
  I
 read online people seem to think you need a custom kernel compile to make
 this happen.  What kind of adjustments need to be made and what settings
 must be in the config or command line to make this feat possible?

 Thanks everyone,
 Eric
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
On a side note I have heard that some flavors of Linux come stock with
1000hz kernels but I am not sure of which. You kernel is probably at 250hz I
assume. How people achieve 2000-4000 fps is beyond me.

-G

On Fri, Sep 4, 2009 at 11:30 PM, Gregg Hanpeter ghanpe...@gmail.com wrote:

 I've never done it on centos, only debian but it is all pretty much the
 same. I would google compile a kernel the centos way. Read very thoroughly
 for kernel panics suck real bad if you don't have kvm. Once you read the
 walkthrough's I would actually recommend using make oldconfig. Then when you
 make menuconfig you can just change the kernel frequency.

 I have heard mixed opinions about real time kernels but I use one and it is
 good for me. Take a look into those as well.

 -G

 On Fri, Sep 4, 2009 at 11:17 PM, Eric Greer e...@hostedd.com wrote:

 This goes to you too, Jason :-D
 So I've recently had some trouble getting CentOS to run 1000 FPS servers.
  I
 read online people seem to think you need a custom kernel compile to make
 this happen.  What kind of adjustments need to be made and what settings
 must be in the config or command line to make this feat possible?

 Thanks everyone,
 Eric
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Re: [hlds_linux] 1000 FPS CentOS Servers?

2009-09-04 Thread Gregg Hanpeter
I hated that kernel version. I'm running 2.6.26.5-rt8. And even with hpet
enabled you still want the higher kernel frequency wouldn't you?

-G

On Fri, Sep 4, 2009 at 11:31 PM, Gary Stanley g...@velocity-servers.netwrote:

 At 11:17 PM 9/4/2009, Eric Greer wrote:
 This goes to you too, Jason :-D
 So I've recently had some trouble getting CentOS to run 1000 FPS servers.
  I
 read online people seem to think you need a custom kernel compile to make
 this happen.  What kind of adjustments need to be made and what settings
 must be in the config or command line to make this feat possible?
 
 Thanks everyone,
 Eric

 You need high res timers (HPET), on a newer kernel (2.6.24)

 -M


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