Re: [hlds_linux] DoD:S Server Status

2005-09-26 Thread Henri Mecklin // Coixi

My jedi-sense picked up some failures in information between server
admins and valve, can someone verify this? :)

Tho, maybe this is a test: we are tested how far we are willing to go
without global panic, hunger strikes, riots and so on.

Please, give information!

- Coixi

Brandon Jank kirjoitti:


--
[ Picked text/plain from multipart/alternative ]
Any updates on when the linux server files will be available?
I'm guessing that I am not the only admin pulling an all nighter to get all
his servers in a line *before* clients get the green light.

If you've been hitting up bawls, mt.dew, and coffee too, talk about it :)

Reguards,

Brandon Jank
NexGen Internet Services
http://www.nexgenis.com/
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Re: [hlds_linux] DoD:S Server Status

2005-09-26 Thread Henri Mecklin // Coixi

Finally _

Well, better late than never. Hugs and kisses to valve :)

- Coixi

Daniel Rudolph kirjoitti:


Its there ..

cant believe this ..

Have Fun
Daniel
J. Miribel wrote:



Less than 5 hours until time is up.. Still no binaries, nor word on the
matter from VALVe..
Just tell us it'll be released when game is unlocked or approx. X hours
before..

/me guess internet is going to shutdown (-h)  tonight ^^


- Original Message -
From: OllyF1 [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, September 26, 2005 5:50 PM
Subject: Re: [hlds_linux] DoD:S Server Status





May the force be with us  :-)

As it's rather early in the morning (Valve time) I expect there will be
some information in the next few hours. Maybe Alfred just forget to tell
his colleagues that he informed us the server files would be released
1-2 days beforehand before he went to the proverbial beach ;-)

Don't worry, I am confident all this excitement will be forgotten in
approx. 6 1/2 hours ...

Best regards from Germany,
Olly

Henri Mecklin // Coixi wrote:




My jedi-sense picked up some failures in information between server
admins and valve, can someone verify this? :)

Tho, maybe this is a test: we are tested how far we are willing to go
without global panic, hunger strikes, riots and so on.

Please, give information!

- Coixi

Brandon Jank kirjoitti:




--
[ Picked text/plain from multipart/alternative ]
Any updates on when the linux server files will be available?
I'm guessing that I am not the only admin pulling an all nighter to
get all
his servers in a line *before* clients get the green light.

If you've been hitting up bawls, mt.dew, and coffee too, talk about
it :)

Reguards,

Brandon Jank
NexGen Internet Services
http://www.nexgenis.com/
--

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Re: [hlds_linux] Counter-Strike Source update

2004-12-16 Thread Henri Mecklin // Coixi
6 servers running without any problems.
Thanks for the de_prodigy ;)
Rock wrote:
--
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So far none of my CSS servers are working after the update.  I have stopped 
updating them.

Rock [EMAIL PROTECTED] wrote:--
[ Picked text/plain from multipart/alternative ]
I just updated and restart a CSS server and now get this. Anyone esle or just 
me?
debug.log
--
CRASH: Thu Dec 16 18:19:33 EST 2004
Start Line: ./srcds_amd +maxplayers 18 +ip xxx.xxx.xxx.xxx -game cstrike +map 
de_dust -autoupdate -debug
Core was generated by `./srcds_amd +maxplayers 18 +ip xxx.xxx.xxx.xxx -game 
cstrike -noipx +map de_dust'.
Program terminated with signal 11, Segmentation fault.
#0 0x4044681c in Mod_LoadTexinfo() ()
from /home/kevink2/hlds_l/./bin/engine_amd.so
#0 0x4044681c in Mod_LoadTexinfo() ()
from /home/kevink2/hlds_l/./bin/engine_amd.so
#1 0x405ab447 in vtable for CClientFrameManager ()
from /home/kevink2/hlds_l/./bin/engine_amd.so
End of Source crash report
--

Alfred Reynolds wrote:
We have released an update to Counter-Strike Source. To get this update
run the hldsupdatetool.
This update adds a new map, one of the classics, de_prodigy to
Counter-Strike Source. The update also has numerous bug fixes and should
solve the crashing problems of linux users running with certain AMD
cpu's. More details can be found here:
http://www.steampowered.com/index.php?area=newsid=377
- Alfred
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Rock of Rock's Hideout
For help or support please visit the suport forums:
http://www.rocks-hideout.com
Support can also be found on AOL instant messanger at:
FHMDeathSquad
RocksHideout


















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Rock of Rock's Hideout
For help or support please visit the suport forums:
http://www.rocks-hideout.com
Support can also be found on AOL instant messanger at:
FHMDeathSquad
RocksHideout


















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Re: [hlds_linux] MOTD problem.

2004-12-16 Thread Henri Mecklin // Coixi
Hi,
Open you motd.txt in server and write the url of your motd.txt to that file.
eg. your motd.txt in server would look like this:
http://www.hardgaming.com/motd.txt
Just put that line to your motd.txt (nothing else!) in server and make
sure that you have your _real_ motd in that address and make sure that
it's in .txt.

hondaman wrote:
would the syntax for motd.txt be:
IFRAME SRC=http://www.hardgaming.com/motd.html;/IFRAME
If so, that didnt work :(
Ronny Schedel wrote:
Use an iframe instead.
Greets
Ronny
- Original Message -
From: hondaman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 16, 2004 5:46 PM
Subject: Re: [hlds_linux] MOTD problem.
I just tried that, and it didnt work for some reason.
PiTaGoRaS wrote:
The limit is 1024 bytes IIRC.
The solution is simple. Just let the motd.html in your web server
like now,
and in your motd.txt load a frame like this:
FRAMESET
  frame src=http://www.hardgaming.com/motd.html; frameborder=0
border=0 marginwidth=0 marginheight=0 scrolling=no
/FRAMESET
--
PiTaGoRas
Sebastian escribió (Thu, 16 Dec 2004 10:08:53 -0500):

yes there is a limit on the motd... the limit is pretty low, which
sucks.. i can't even put 10 lines of text in it.. this is where the
old motd had an advantage.
- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 16, 2004 9:29 AM
Subject: Re: [hlds_linux] MOTD problem.
Its more thank likely too big ( the number of characters )
There seems to be some sort of limit there some where.
Over a specific number of chars and more makes it just not
render at all :(
Like the MOTD btw :D
Steve / K
- Original Message -
From: hondaman [EMAIL PROTECTED]


I am trying to create a MOTD, but when I put it in, it comes up
blank.
The code im trying to use is here:
http://www.hardgaming.com/motd.html
Can someone please tell me why its not working?


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