RE: [hlds_linux] Map downloading question

2007-02-08 Thread Henrik Malmberg
Some firewalls and what not filter out referrers to protect the users
privacy, so the ones with empty referrer can be anyone from any server.

Filtering the ones not from your server will make some difference at least!

- Henrik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Nicholson
Sent: den 8 februari 2007 16:35
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Map downloading question

I redirect downloads of custom maps on my servers to a web server I
control. Lately I've been noticing a few other HL2 servers leeching my
bandwidth to download the maps from me. I can set up a .htaccess file to
limit this but I've found something odd.

I can see when players from one of my servers are downloading the maps.
The entry in the webserver log has hl2://myipaddress:port as the referer.

xxx.xxx.xxx.xxx - - [08/Feb/2007:15:15:18 +] "GET
/files/source/maps/gg_boxical.bsp HTTP/1.1" 200 4786488
"hl2://152.105.66.176:27030" "Half-Life 2"

I'm guessing the ones with hl2://someone elsesipaddress:port as the
referer are redirects from other servers leeching the bandwidth.

This would be pretty easy to knock on the head. The problem is I have a
lot of entries that are obviously CSS clients but have no referer. Like this

xxx.xxx.xxx.xxx - - [08/Feb/2007:14:17:11 +] "GET
/files/source/maps/gg_bunkers_1.bsp HTTP/1.1" 200 3236916 "-" "Half-Life 2"

Does anyone know what might be causing this or an easy way to make sure
only players from my own servers can access the maps?

I could block accesses from the useragent Half-Life 2 and no referer but
I don't know if this is legitimate access or not.

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Re: [hlds_linux] buy VAC Hacks ?

2006-12-29 Thread Henrik Malmberg

Please contact Alfred directly with this shit, we dont want ppl getting
stupid ideas..

- Henrik

Anthony Poesniger wrote:

Hello people,


I have bumped just about this website:
x

I believe Valve something should do there quickly. Because to me is
reported by a lot of places at present that the Cheater increase again.
--
Mit freundlichen Grüßen
   Anthony Pösniger
  ( Administration )


Benutzen Sie bitte unser Ticketsystem unter:
http://www.allround-hosting.de/index.php?option=com_wrapper&Itemid=8

Bitte immer Kundennummer und Server Account angeben


Hinweiß: Diese Email ist Digital Signiert.
Sie können über das Programm OpenPGP Überprüfen ob diese Email Gültig
ist. Mehr Infos erhalten Sie unter enigmail.mozdev.org oder www.gnupg.org

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RE: [hlds_linux] srcds using 2 gameports ?

2006-10-02 Thread Henrik Malmberg
Im guessing VAC? Should be able to change it using -sport

-H

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arne Guski
Sent: den 2 oktober 2006 13:51
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] srcds using 2 gameports ?

Hi folks,
ive just noticed (because another server on the box was not able to
start) that srcds is using 2 udp ports besides the chosen -port not
counting the tv port.
That surprised me a bit because i cant think of a setting to choose the
second port.

tcp0  0 myip:27019 *:* LISTEN
15418/srcds_i686
udp0  0 myip:27019 *:*
15418/srcds_i686
udp0  0 myip:27022 *:*
15418/srcds_i686
udp0  0 myip:26905 *:*
15418/srcds_i686
udp0  0 myip:27005 *:*
15418/srcds_i686

27019 is the -port the server is supposed to start with, now where does
27022 come from and how can i choose that ?




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RE: [hlds_linux] Source and HL1 dedicated server Beta available

2006-02-10 Thread Henrik Malmberg
3D is a encoded =

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of W0kk3L
Sent: den 10 februari 2006 15:58
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available

Yep, you're right. This fixes the error. Thnx :)

By the way... funny, i see a difference in the value in the email, and in
the archive. The email received is showing the correct value of 524288, and
the archive-webpage is showing 3D524288. Conversion problem on the
mailinglist/website? :)

-W0kk3L-

- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 10, 2006 1:20 PM
Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available


Not true ( its not a weird value). Its actually failing to assign the
requested buffer size due to the limit imposed by default on
FreeBSD. To fix add the following
to your /etc/sysctl.conf:
kern.ipc.maxsockbuf=524288

To action without a reboot run:
sysctl kern.ipc.maxsockbuf=524288

Notes:
Default is 262144.
There seems to be no real effects of not having it large enough in this
case.

Steve / K
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>


> You can ignore it, it is a FreeBSD *feature* (the particular socket
> API's we are using have weird return values in the emulation layer).



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]


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SV: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit Opteron (940 pin)

2005-11-17 Thread Henrik Malmberg
Not sure at all abt this, but +sv_lan should have a space before 1, and you
might have to specify a map also, unless some config does this.

./srcds_run -game hl2mp +ip 198.162.0.198 +sv_lan 1 +map anymaponhl2mp

-H

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För devin812
Skickat: den 18 november 2005 08:16
Till: hlds_linux@list.valvesoftware.com
Ämne: [hlds_linux] why isn't this working? Dedicated lan server on 64 bit
Opteron (940 pin)

Hello,

So I ran the steam tool to install HL2mp (completely fresh install in new
directory), everything installed fine, I ran a simple command line
#>./srcds_run -game hl2mp +ip 198.162.0.198 +sv_lan1

But yet I can't connect to the server on my lan.. on the same system I can
start a lan version of cs16 dedicated server and I can connect to it just
fine.. hl2dm just doesn't seem to work.. is there something special I have
to do?

It starts up fine, looks like it is running, but status gives nothing back
and it doesn't seem to see any requess.. the client acts like nothing is
even there at that ip address.

when the server first starts it says "Auto detecting CPU" then "Using
AMD-Opteron (64-bit) Optimized Binary"

Is there a way to force the type of binary to run? Am i doing something
wrong?

We are having a LAN party this weekend and i'd really like to get this
working... thanks..


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SV: [hlds_linux] FW: HL1 engine update

2005-11-17 Thread Henrik Malmberg
Afaik, its only a steam update, I got fetching version 16 of ... there is
really no update to Hl1 yet.

-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För kama
Skickat: den 17 november 2005 12:43
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: [hlds_linux] FW: HL1 engine update


Hi,

I am not able to fetch the update. tested with and without the beta
switch.

Was this only a headsup, or have it been released?

/Bjorn

On Wed, 16 Nov 2005, Alfred Reynolds wrote:

> To support the new VAC2 and Steam3 functions we are rolling into the HL1
> engine we are increasing the minimum required Linux version, in
> particular you must now have GLIBC 2.3.2 or above (this version has been
> supported by all the major distributions for a few years now).
>
> To help ease this move we are also updating the hldsupdatetool to detect
> the right library setup. Given the varied nature of Linux installs there
> is a beta version available so you can test the new tool on your
> installation. To get it just add "-beta linux" to the command line of
> the hldsupdatetool when you run it.
>
> If you see "This Linux installation is unsupported." when running the
> tool then you need to upgrade your system to continue running HL1 games.
> If you believe you already have the right libraries installed and see
> this error then please send me your OS details off list (FreeBSD
> emulation layer guys, I am looking at you here).
>
> This will NOT effect Source engine games, they already have this GLIBC
> minimum version requirement.
>
> - Alfred
>
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RE: [hlds_linux] CSS Non registering Headshot hack

2005-07-19 Thread Henrik Malmberg
I assume this player was afk/timed out since u could empty several magazines
into his head?

The hitbox on the head have been screwed up on timed out players ever since
CS was a beta, im guessing this isn't a hack, just a timed out player.

-Henrik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Brennan
Sent: den 19 juli 2005 14:42
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] CSS Non registering Headshot hack

Hi all,

I witnessed a hack first hand last night on CSS, where headshots were
not registering any damage, i actually walked right up to the cuplrit in
the game and from point blank range emptied several magazines into his
head with no damage what so ever, it wasnt until i shot into the body
that the shots registered. I'm running the VAC beta on the server but
nothing was picked up.

I thought that there was some cheat detection in the game with VAC beta?
If not i reckon i'm going to stop playing - im very dismayed at the fact
that Valve released the Source engine without some form of anti-cheat
from the start, it makes the game pointless, who wants to play a game
that is riddled with cheaters!!!

Regards
Paul Brennan

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Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4502 - 2 msgs

2005-07-10 Thread Henrik Malmberg

hondaman wrote:


Please list in detail, and as technically as possible, all the reasons
why you believe amx is superior to amxmodx.

This should be interesting.


David wrote:


Saying amxmodx is superior to amx in every way is complete rubbish.
Adminmod, amx, clanmod and amxmodx or do similar things and have
minor pros
and cons over each other.

Amx main advantage is that it is the lightest on cpu use.  Especially
over
amxmodx and even someone on the amxmodx development team has
confirmed that.
Amxmodx allows greater maniplulation of the game than amx, although the
current development build of amx will resolve a lot of that.   Plus the
current dev build of amx is even lighter on cpu than 0.9.9.

At the end of the day, people should use the one they prefer and stop
spouting unqualified rubbish saying one is better than the other without
actually knowing anything about it.

DD




Date: Sat, 09 Jul 2005 18:47:55 -0500
From: hondaman <[EMAIL PROTECTED]>
To:  hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] CS 1.6 AMX on RedHat AS 4
Reply-To: hlds_linux@list.valvesoftware.com

Give amxmodx a shot.  Its superior in every way to amx.







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hondaman, read his mail once more, and try to understand it this time..

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RE: [hlds_linux] VAC2 Beta information

2005-07-08 Thread Henrik Malmberg
Since the last update VAC2 is on by default, beta testing is over. Look
through the mailing-list archive for Alfreds post.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pawel
Dziekonski
Sent: den 8 juli 2005 16:26
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 Beta information

On pon, 20 cze 2005 at 04:12:02  +0200, Sambor wrote:
> >
> > i have added -vacbeta to server command line. server is up and running
> > ok as 'secure'.
> > how can i check if i am running vac2 ?
> >
>
> Check your server log. You should find this:
>
> Connection to Steam servers successful.
>VAC beta secure mode is activated.

well, I can't find it in both cstrike/logs/* and console log (i dump it
to a file using tee).

server command line:

./hlds_run -vacbeta -game cstrike -debug +mapchangecfgfile server.cfg \
+maxplayers 15 +port 27015 +map de_dust

system is debian sarge, glibc 2.3.2.ds1-22.

see also that most of *.so files in main hlds dir does not resolve all
symbols. should i worry?

thanks in advance, P

ps. pozdro dla polakow ;)
--
Pawel Dziekonski <[EMAIL PROTECTED]>
Wroclaw Centre for Networking & Supercomputing, HPC Department
phone: (+48 71) 3202043, fax: (+48 71) 3225797, http://www.wcss.wroc.pl


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RE: [hlds_linux] Kernel panic when starting server

2005-06-27 Thread Henrik Malmberg
>On Mon, 27 Jun 2005 03:36:41 -0700
>Clayton Macleod <[EMAIL PROTECTED]> bubbled:
>
>> actually, learning how to compile the kernel is basic stuff you should
>> learn when learning linux. Might seem daunting at first, but it's
>> relatively simple.
>
>Thx, 100% ACK.
>
>@Damien: If you want to know more about Linux, just try www.google.fr ;)
>

Or why not http://www.google.fr/linux :)


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Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4382 - 15 msgs

2005-05-15 Thread Henrik Malmberg
hlds_linux@list.valvesoftware.com wrote:
Hi, I am currently on vacation and will not be back until June 3.  So it might 
take me a while to respond.
Click
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Good for you mate, cya June 3 :)
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RE: [hlds_linux] RE: HLSW

2005-05-13 Thread Henrik Malmberg
In a post to hlds_apps at least 1 month ago we got all info about the
protocol change. Plenty of time to fix :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg
(DieKittay) Green
Sent: den 13 maj 2005 14:48
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: HLSW


[quote]
As many as you want, I know what I'm doing...

If I use HLSW autoupdater I got "No updates available" with either "beta" o=
r "release" version set in the configuration. If I visit the homepage,
latest available version is 1.0.0.41, the same I have and still don't work.
So am = I outdated or WTF? Anyway it doesn't seem to be my fault :p
[/quote]

Stress less guys ...the update has been out 6 minutes...give the guys at
hlsw a chance to update.  HLSW isn't run/owned by valve so they prolly
don't even know theres a protocol change yet :-)


Jammy


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RE: [hlds_linux] Counter-Strike: Source update soon

2005-05-12 Thread Henrik Malmberg
Really, I just got up over here, sadly I'm at work .. Swe here, 08:15AM :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian
Sent: den 13 maj 2005 08:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update soon

Valve is waiting for everyone to fall asleep.. otherwise it will cripple the
network if a trillion people try to update at the same time ;)

- Original Message -
hondaman wrote:


> Is the update still on for tonight?
>
> Z Teknology G-Mail wrote:
>
> > Ugh...what's awhile?  Within the next hour, because in another hour its
> > going to be 8PST, or not at all now?
> >
> > Zack
> >
> > Alfred Reynolds wrote:
> >
> >> Ya, me too, gonna be a while yet.
> >>
> >> - Alfred
> >>
> >> Original Message
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Sabotage
> >> Sent: Thursday, May 12, 2005 6:10 PM To:
> >> hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
> >> Counter-Strike: Source update soon
> >>
> >>
> >>
> >>> The wait is killig me.
> >>>
> >>>
> >>>
>  There will be a Counter-Strike: Source update within the new few
>  hours (later tonight, PST timezone). This update will be large (as
>  it contains two new maps).
> 
>  - Alfred


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Re: [hlds_linux] SourceTV - port is ignored

2005-05-12 Thread Henrik Malmberg
Christoph Franke wrote:
--
Dear folks at Valve,
the cvar is being tv_port is beeing ignored by srcds. Please fix it.
Regards
Christoph
--
Content-Description: Digital signature
[ signature.asc of type application/pgp-signature deleted ]
--
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Dear users of this list, read the archives first..
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RE: [hlds_linux] Chat not showing up in hlsw - valve/OZ

2005-04-21 Thread Henrik Malmberg
If the messages appear in the console, are you sure this isn't a hlsw
question then?

Have you tried messing with logdetail? Maybe messages aren't event logged?

-H

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: den 22 april 2005 00:51
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Chat not showing up in hlsw - valve/OZ

Last spam of the day :)

So, admin mod works, OZ works, things looking better. However, in hlsw chat
messages no longer appear. console works fine, so rcon password is correct.

hlds 47/1.1.2.0 linux
Oz 3.02
hlsw 1.0.0.41

I can see the say messages in the console window. I clicked "get log lan".
Console works. Chat message just don't appear in chat windows. Same config
as I had with OP4 as far as contents of autoexec.cfg and config.cfg:

log oN
logaddress_add 10.0.0.12 27500
logaddress_add 10.0.0.2 7130
logaddress_add 10.0.0.12 7130

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RE: [hlds_linux] Simple question: make srcds secure (enable VAC)?!

2005-03-24 Thread Henrik Malmberg
And a small simple answer: there is no VAC for srcds (afaik?)

-H

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Zwickel
Sent: den 24 mars 2005 09:50
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Simple question: make srcds secure (enable VAC)?!

--
Hi there,

a small and simple question:

how to make srcds secure?

I start my server this way:
./srcds_run -secure -debug -port 27016 -game cstrike +maxplayers 16 +map
de_dust

But my hlstats says srcds's VAC is not enabled, why?

Did the cmdoption for secure change?


Regards,
Martin

--
MyExcuse:
I'm sorry a pentium won't do, you need an SGI to connect with us.

Martin Zwickel <[EMAIL PROTECTED]>
Research & Development

TechnoTrend AG 
--
[ Content of type application/pgp-signature deleted ]
--

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RE: [hlds_linux] Kick bug?

2005-03-22 Thread Henrik Malmberg
I'm guessing it's a vote, bring down the console, type listplayers, then
vote on the id for the person you want out. ( vote #3 (or was it without the
#?)) Simple as that.

-H

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris
Sent: den 22 mars 2005 14:44
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Kick bug?

Check who else has console access to the server and query them on it.



-Original Message-

From: [EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED] Behalf Of

[EMAIL PROTECTED]

Sent: 22 March 2005 13:18

To: hlds_linux@list.valvesoftware.com

Subject: [hlds_linux] Kick bug?





Here's the deal,

last night one of my admins came up to me and said he got kicked by unknown
users. users without rights.



here's the setup:

I run a 1.6 linux dedicated server, and a forum. Every member on the forum
has his steamID sitting in a mysql.

I use amxmodx for my admin rights stuff, and all registerd members get basic
votemap command stuff and votekick. unknown players dont.



you might think, if you have issues with amxmodx, go to their forums, but I
think the problem does not lie there.

in my amxmodx logs, I dont see any activity from unknown people, no rights
granted to them or anything.



my hlds logs just say "kicked by console"

NO rcon activity.



how can unknown players kick people without using rcon or amxmodx?



here's the log snippets:



hlds:

L 03/20/2005 - 20:32:48: "SpeedDrain^<255>"
killed "lil*<256>" with "ak47"

L 03/20/2005 - 20:32:49: Kick: "[EMAIL PROTECTED]<259><>" was 
kicked by
"Console"





amxmodx logs only show damn(the admin) getting his rights.









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RE: [hlds_linux] IP mangling

2005-02-01 Thread Henrik Malmberg
If im not mistaking parameters starting with - is for command line only,
parameters starting with + can be set from any cfg.

--
Henrik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mariusz
Zielinski
Sent: den 1 februari 2005 15:10
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] IP mangling

Just checking if I understand it correctly:

./srcds_run -ip private_ip -port private_port

server.cfg:
[...]
ip "external_ip"
hostport external_port
[...]

Local private_ip:private_port is visible from world as
external_ip:external_port.
Do catalog servers make use of server.cfg settings or just take ip:port from
server announce connection ?

--
Mariusz Zielinski

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Re: [hlds_linux] After round end, no pause

2004-12-29 Thread Henrik Malmberg
There is a cvar called mp_chattime or was it sv_chattime?.. however,
that would put you in the right direction..

--
Henrik


On Wed, 29 Dec 2004 07:36:40 -0600, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> After rounds end, there is no pause, just straight loading of the next map
>
> Is there a cvar i need to put in place to at least let it pause so people
> can
> view scores before the map changes so it doesnt look like the server just
> crashed?
>
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