Re: [hlds_linux] Kimsurfi

2012-04-21 Thread Hugo R .

I can start a server  for you on any game of the srcds / hlds, just tell me 
what :pthe MC servers on my dedicated are 2G @ 10 slots, 2G @ 15 slots, 4G @ 30 
slots and 10G @ 120 slots (only ~25 used)

---
Hugo


> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 21 Apr 2012 21:46:32 +0100
> Subject: Re: [hlds_linux] Kimsurfi
> 
> 
> Thanks to everyone, a few more things to finish:
> Any chance I could have the IP of your tf2 server so I can try it out? Email 
> it directly to neobened...@hotmail.co.uk if you don't want to put it here.
> How many slots do you have per MC server?
> 
> > From: balkey...@live.fr
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sat, 21 Apr 2012 22:43:39 +0200
> > Subject: Re: [hlds_linux] Kimsurfi
> > 
> > 
> > 15+ may be too many, I think. Or, if there is ONLY hlds servers running, it 
> > will be ok.But, if you also have MC servers, I don't think so.
> > Here is, as I think, what can be the maximum on the server:5 to 10 hlds 
> > servers (12 max)5 MC servers as 2GO (or) 3x (2 to 3G) + 1x 10Gup to 10 TS3 
> > Servers of 512 slots (warning; since monday, TS USA allow only 1 server by 
> > dedicated server)Apache2 + php + other stuffs
> > think to secure the server when you get it, because the default domain 
> > (ksXX.kimsufi.com) is often scrawled by bots
> > If you want any help, I'm available by this mail (or) via my private, just 
> > by mailing me i'll give you the adress).
> > And oh yes, the tech support (in case of a physical incident / problem / 
> > ask) is really reactive. Also, they answer by twitter if you want to ;)
> > as playing on MC, I haven't lags. As hlds servers (source engine), my ping 
> > is about 12ms, and 61ms if the servers are full.
> > 
> > ---
> > Hugo
> > 
> > 
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sat, 21 Apr 2012 21:35:50 +0100
> > > Subject: Re: [hlds_linux] Kimsurfi
> > > 
> > > 
> > > So there is potential for 15+ 32 slot hlds servers?
> > > 
> > > > From: balkey...@live.fr
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Sat, 21 Apr 2012 22:21:51 +0200
> > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > 
> > > > 
> > > > oh sorry, the enters didn't work =/
> > > > SSH Top command:
> > > > - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / 
> > > > plugins (no tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ 
> > > > plugins) : 3% CPU / 8.5% MEM / 124:21.47 uptime (var -Xmx2G defined on 
> > > > java) (Java packets loose are possible)
> > > > Ks 24g can host many game servers, also as provider. Uptime of my 
> > > > server is 99.96% ( 3h58m down after 541d as every 30m checkup )
> > > > 
> > > > 
> > > > ---
> > > > Hugo
> > > > 
> > > > 
> > > > > From: balkey...@live.fr
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Date: Sat, 21 Apr 2012 22:15:55 +0200
> > > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > > 
> > > > > 
> > > > > The Source Engine didn't use so many ressources.
> > > > > When empty, I've that "stats" result on game console: (no tickrate 
> > > > > defined)CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  
> > > > > Players  Connects0.00   0.00 0.00   0  0  
> > > > >  66.780  0
> > > > > and there is the "top" SSH command result:
> > > > > for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons  
> > > > > / plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 
> > > > > 124:21.47 uptime (-Xmx2G defined to java)
> > > > > The KS24G is really usefull to host game servers with a good average 
> > > > > usage. Also to sell / rent gameservers :)by a HTTP monitoring, the 
> > > > > dedicated server was down 3h 58m after 541 days (2010/10/28) (checked 
> > > > > every 30 mins).
> > > > > 
> > > > > 
> > > > > ---
> > > > > Hugo
> > > > > 
> > > > > 
> > > > > > From: neobened...@hotmail.co.uk
> > > > > > To: hlds_linux@list.valvesoftware.com
> > > > > > Date: Sat, 21 Apr 2012 21:02:19 +0100
> > > > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > > > 
> > > > > > 
> > > > > > Thank you very much, how much CPU/RAM does that use?
> > > > > > Ben
> > > > > > 
> > > > > > > From: balkey...@live.fr
> > > > > > > To: hlds_linux@list.valvesoftware.com
> > > > > > > Date: Sat, 21 Apr 2012 21:52:03 +0200
> > > > > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > > > > 
> > > > > > > 
> > > > > > > Hi, 
> > > > > > > I have a debian x64 24G at Kimsufi since 1.4 years, and i've no 
> > > > > > > problem about that. Located on North of France, I've a 24ms ping 
> > > > > > > on CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC 
> > > > > > > Servers. No lag, also when full. I also have all my websites who 
> > > > > > > run on the server, and I haven't any problem.
> > > > > > > 
> > > > > > > 
> > > > > > > ---
> > > > > > > Hugo
> > > > > > > 
> > > > > > > 
> > > > > > > > From: neobened...@hotmail.co.uk
> > > 

Re: [hlds_linux] Kimsurfi

2012-04-21 Thread Hugo R .

15+ may be too many, I think. Or, if there is ONLY hlds servers running, it 
will be ok.But, if you also have MC servers, I don't think so.
Here is, as I think, what can be the maximum on the server:5 to 10 hlds servers 
(12 max)5 MC servers as 2GO (or) 3x (2 to 3G) + 1x 10Gup to 10 TS3 Servers of 
512 slots (warning; since monday, TS USA allow only 1 server by dedicated 
server)Apache2 + php + other stuffs
think to secure the server when you get it, because the default domain 
(ksXX.kimsufi.com) is often scrawled by bots
If you want any help, I'm available by this mail (or) via my private, just by 
mailing me i'll give you the adress).
And oh yes, the tech support (in case of a physical incident / problem / ask) 
is really reactive. Also, they answer by twitter if you want to ;)
as playing on MC, I haven't lags. As hlds servers (source engine), my ping is 
about 12ms, and 61ms if the servers are full.

---
Hugo


> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 21 Apr 2012 21:35:50 +0100
> Subject: Re: [hlds_linux] Kimsurfi
> 
> 
> So there is potential for 15+ 32 slot hlds servers?
> 
> > From: balkey...@live.fr
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sat, 21 Apr 2012 22:21:51 +0200
> > Subject: Re: [hlds_linux] Kimsurfi
> > 
> > 
> > oh sorry, the enters didn't work =/
> > SSH Top command:
> > - Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins 
> > (no tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ plugins) : 3% 
> > CPU / 8.5% MEM / 124:21.47 uptime (var -Xmx2G defined on java) (Java 
> > packets loose are possible)
> > Ks 24g can host many game servers, also as provider. Uptime of my server is 
> > 99.96% ( 3h58m down after 541d as every 30m checkup )
> > 
> > 
> > ---
> > Hugo
> > 
> > 
> > > From: balkey...@live.fr
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sat, 21 Apr 2012 22:15:55 +0200
> > > Subject: Re: [hlds_linux] Kimsurfi
> > > 
> > > 
> > > The Source Engine didn't use so many ressources.
> > > When empty, I've that "stats" result on game console: (no tickrate 
> > > defined)CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  
> > > Players  Connects0.00   0.00 0.00   0  0  
> > >  66.780  0
> > > and there is the "top" SSH command result:
> > > for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons  / 
> > > plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 
> > > uptime (-Xmx2G defined to java)
> > > The KS24G is really usefull to host game servers with a good average 
> > > usage. Also to sell / rent gameservers :)by a HTTP monitoring, the 
> > > dedicated server was down 3h 58m after 541 days (2010/10/28) (checked 
> > > every 30 mins).
> > > 
> > > 
> > > ---
> > > Hugo
> > > 
> > > 
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Sat, 21 Apr 2012 21:02:19 +0100
> > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > 
> > > > 
> > > > Thank you very much, how much CPU/RAM does that use?
> > > > Ben
> > > > 
> > > > > From: balkey...@live.fr
> > > > > To: hlds_linux@list.valvesoftware.com
> > > > > Date: Sat, 21 Apr 2012 21:52:03 +0200
> > > > > Subject: Re: [hlds_linux] Kimsurfi
> > > > > 
> > > > > 
> > > > > Hi, 
> > > > > I have a debian x64 24G at Kimsufi since 1.4 years, and i've no 
> > > > > problem about that. Located on North of France, I've a 24ms ping on 
> > > > > CSS w/ 24 players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC 
> > > > > Servers. No lag, also when full. I also have all my websites who run 
> > > > > on the server, and I haven't any problem.
> > > > > 
> > > > > 
> > > > > ---
> > > > > Hugo
> > > > > 
> > > > > 
> > > > > > From: neobened...@hotmail.co.uk
> > > > > > To: hlds_linux@list.valvesoftware.com
> > > > > > Date: Sat, 21 Apr 2012 20:48:54 +0100
> > > > > > Subject: [hlds_linux] Kimsurfi
> > > > > > 
> > > > > > 
> > > > > > I'm looking for a cheap dedi near the UK which can run a web 
> > > > > > server, MC server and a tf2 server. What sort of performance could 
> > > > > > I get out of the 24G on this? (How many TF2 servers/slots)
> > > > > > http://www.kimsufi.co.uk/
> > > > > > 
> > > > > > Ben
> > > > > >   
> > > > > > ___
> > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > archives, please visit:
> > > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > > > 
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > archives, please visit:
> > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >   
> > > > ___
> > > > To unsubscribe, edit yo

Re: [hlds_linux] Kimsurfi

2012-04-21 Thread Hugo R .

oh sorry, the enters didn't work =/
SSH Top command:
- Srcds_linux : 2% CPU / 0.4 MEM / 83:41.12 Uptime as no addons / plugins (no 
tickrate defined, 66.78FPS)- Minecraft (craftbukkit w/ plugins) : 3% CPU / 8.5% 
MEM / 124:21.47 uptime (var -Xmx2G defined on java) (Java packets loose are 
possible)
Ks 24g can host many game servers, also as provider. Uptime of my server is 
99.96% ( 3h58m down after 541d as every 30m checkup )


---
Hugo


> From: balkey...@live.fr
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 21 Apr 2012 22:15:55 +0200
> Subject: Re: [hlds_linux] Kimsurfi
> 
> 
> The Source Engine didn't use so many ressources.
> When empty, I've that "stats" result on game console: (no tickrate 
> defined)CPUIn (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  Players  
> Connects0.00   0.00 0.00   0  0   
> 66.780  0
> and there is the "top" SSH command result:
> for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons  / 
> plugins installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 
> uptime (-Xmx2G defined to java)
> The KS24G is really usefull to host game servers with a good average usage. 
> Also to sell / rent gameservers :)by a HTTP monitoring, the dedicated server 
> was down 3h 58m after 541 days (2010/10/28) (checked every 30 mins).
> 
> 
> ---
> Hugo
> 
> 
> > From: neobened...@hotmail.co.uk
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sat, 21 Apr 2012 21:02:19 +0100
> > Subject: Re: [hlds_linux] Kimsurfi
> > 
> > 
> > Thank you very much, how much CPU/RAM does that use?
> > Ben
> > 
> > > From: balkey...@live.fr
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sat, 21 Apr 2012 21:52:03 +0200
> > > Subject: Re: [hlds_linux] Kimsurfi
> > > 
> > > 
> > > Hi, 
> > > I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem 
> > > about that. Located on North of France, I've a 24ms ping on CSS w/ 24 
> > > players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also 
> > > when full. I also have all my websites who run on the server, and I 
> > > haven't any problem.
> > > 
> > > 
> > > ---
> > > Hugo
> > > 
> > > 
> > > > From: neobened...@hotmail.co.uk
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Date: Sat, 21 Apr 2012 20:48:54 +0100
> > > > Subject: [hlds_linux] Kimsurfi
> > > > 
> > > > 
> > > > I'm looking for a cheap dedi near the UK which can run a web server, MC 
> > > > server and a tf2 server. What sort of performance could I get out of 
> > > > the 24G on this? (How many TF2 servers/slots)
> > > > http://www.kimsufi.co.uk/
> > > > 
> > > > Ben
> > > >   
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > > please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Kimsurfi

2012-04-21 Thread Hugo R .

The Source Engine didn't use so many ressources.
When empty, I've that "stats" result on game console: (no tickrate defined)CPU  
  In (KB/s)  Out (KB/s)  Uptime  Map changes  FPS  Players  Connects0.00   
0.00 0.00   0  0   66.780  0
and there is the "top" SSH command result:
for srcds_linux : 2% CPU / 0.4 MEM after 83:41.12 uptime (no addons  / plugins 
installed)for minecraft, now: 3% CPU / 8.5% MEM after 124:21.47 uptime (-Xmx2G 
defined to java)
The KS24G is really usefull to host game servers with a good average usage. 
Also to sell / rent gameservers :)by a HTTP monitoring, the dedicated server 
was down 3h 58m after 541 days (2010/10/28) (checked every 30 mins).


---
Hugo


> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 21 Apr 2012 21:02:19 +0100
> Subject: Re: [hlds_linux] Kimsurfi
> 
> 
> Thank you very much, how much CPU/RAM does that use?
> Ben
> 
> > From: balkey...@live.fr
> > To: hlds_linux@list.valvesoftware.com
> > Date: Sat, 21 Apr 2012 21:52:03 +0200
> > Subject: Re: [hlds_linux] Kimsurfi
> > 
> > 
> > Hi, 
> > I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem 
> > about that. Located on North of France, I've a 24ms ping on CSS w/ 24 
> > players.I run 10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also 
> > when full. I also have all my websites who run on the server, and I haven't 
> > any problem.
> > 
> > 
> > ---
> > Hugo
> > 
> > 
> > > From: neobened...@hotmail.co.uk
> > > To: hlds_linux@list.valvesoftware.com
> > > Date: Sat, 21 Apr 2012 20:48:54 +0100
> > > Subject: [hlds_linux] Kimsurfi
> > > 
> > > 
> > > I'm looking for a cheap dedi near the UK which can run a web server, MC 
> > > server and a tf2 server. What sort of performance could I get out of the 
> > > 24G on this? (How many TF2 servers/slots)
> > > http://www.kimsufi.co.uk/
> > > 
> > > Ben
> > > 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >   
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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Re: [hlds_linux] Kimsurfi

2012-04-21 Thread Hugo R .

Hi, 
I have a debian x64 24G at Kimsufi since 1.4 years, and i've no problem about 
that. Located on North of France, I've a 24ms ping on CSS w/ 24 players.I run 
10 TS3 Servers, 3 CSS, 1 TF2 and 3 MC Servers. No lag, also when full. I also 
have all my websites who run on the server, and I haven't any problem.


---
Hugo


> From: neobened...@hotmail.co.uk
> To: hlds_linux@list.valvesoftware.com
> Date: Sat, 21 Apr 2012 20:48:54 +0100
> Subject: [hlds_linux] Kimsurfi
> 
> 
> I'm looking for a cheap dedi near the UK which can run a web server, MC 
> server and a tf2 server. What sort of performance could I get out of the 24G 
> on this? (How many TF2 servers/slots)
> http://www.kimsufi.co.uk/
> 
> Ben
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Hugo R .

Or maybe a "server unique id" will be usefull. No ip change problem, no 
hostname stealing, just a unique ID linked to the server. 

---
Hugo


> Date: Sun, 29 Jan 2012 07:08:27 -0500
> From: e...@wmclan.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] CS:GO hostname setting?
> 
> I would love to see it take effect for all source games and even include
> servers already in players favorites.
> That way server administrators can set hostname in their configs and then
> when a client refreshes their server browser it changes to the hostname as
> the saved favorite and not the ip address.
> On Jan 29, 2012 7:05 AM, "Eric Riemers"  wrote:
> 
> >
> > Valve,
> >
> > Although i don't see it happening with the older games, but if you are
> > going
> > to make CS:GO the same model as tf2/css (so we can run servers)
> >
> > Please try and make something that people can just add their favorites
> > based
> > on hostname. Just set a hostname var in the server.cfg and let the client
> > save that.
> > That way when there are ip changes, your server doesn't die because the
> > playerbase is gone. (ip changes do happen more then we like, not always in
> > our hand)
> >
> > I'll be realistic, if we get this hostname stuff by Christmas I would still
> > be a happy person. (but then include major other source games too)
> >
> > Thanks,
> >  Eric
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Hugo R .

So, what's the server.cfg and maps requiered to be listed on Halloween Event ?

---
Hugo


> From: cladi...@gmail.com
> Date: Thu, 27 Oct 2011 15:27:20 -0400
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> 
> lol @ Mart-Jan
> :-D
> 
> On Thu, Oct 27, 2011 at 3:16 PM, Fletcher Dunn
> wrote:
> 
> > The files won't be renamed.  We just had to recompile the model so it
> > referenced the correctly-spelled name.
> >
> > - Fletch
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
> > Sent: Thursday, October 27, 2011 12:14 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >
> >
> >
> > might solve that, but then maybe a difference exist between server and
> > client might cause more probs then solve..
> >
> > We'll have to wait till valve renames all stuff to "sodlier"...  ;)
> >
> >
> > >
> > >From: Rick Payton 
> > >To: ics ; Half-Life dedicated Linux server mailing list
> > 
> > >Sent: Thursday, 27 October 2011, 20:52
> > >Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >
> > >Ah. Shoot, I see what he means now. File is named correctly on the server,
> > but the server is looking for the misnamed file ... I was tired?
> > >
> > >So couldn't we just cp the file to the misnamed file being called until
> > Valve runs a spell check? :P
> > >
> > >--mauirixxx
> > >
> > >-Original Message-
> > >From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> > >Sent: Thursday, October 27, 2011 12:26 AM
> > >To: Half-Life dedicated Linux server mailing list
> > >Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >
> > >Check again. I'm seeing sodlier instead of soldier whenever i start my
> > game so it should be same on server console too.
> > >
> > >-ics
> > >
> > >- Alkuperäinen viesti -
> > >> Just checked my install ... looks like he mistyped instead of copy &
> > >> paste, unless it was c&p and his truly is named that. Fwiw.
> > >>
> > >> --mauirixxx
> > >>
> > >> -Original Message-
> > >> From: hlds_linux-boun...@list.valvesoftware.com
> > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron
> > >> "DJ Zyrphon" Thompson Sent: Wednesday, October 26, 2011 3:11 AM To:
> > >> Half-Life dedicated Linux server mailing list Subject: Re:
> > >> [hlds_linux] Team Fortress 2 Update Released
> > >>
> > >> Unless I am mistaken, it seems as though that model being called is
> > >> mispelled. If you copied it exactly as it was spit out, that seems
> > >> like a very silly mistake but as well as a "common" error amongst us
> > all.
> > >> Still funny.
> > >>
> > >> Sent from my MOTOBLUR™ smartphone on AT&T
> > >>
> > >> -Original message-
> > >> From: Andreas Willinger 
> > >> To: Half-Life dedicated Linux server mailing list
> > >>  Sent: Wed, Oct 26, 2011 11:33:30
> > >> GMT+00:00 Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> > >>
> > >> Hello,
> > >>
> > >> since the Update of the 20/10 this error is occurring everytime I am
> > >> starting my Server:
> > >>
> > >> MDLCache: Failed load of .VVD data for
> > >> player/items/all_class/skull_sodlier.mdl
> > >>
> > >> Anyway to fix this?
> > >>
> > >>
> > >> -Ursprüngliche Nachricht-
> > >> Von: hlds_linux-boun...@list.valvesoftware.com
> > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Tony
> > >> Paloma Gesendet: Dienstag, 25. Oktober 2011 23:46
> > >> An: hlds_linux@list.valvesoftware.com
> > >> Betreff: [hlds_linux] Team Fortress 2 Update Released
> > >>
> > >> Required updates for Team Fortress 2 are now available.   The specific
> > >> changes include:
> > >>
> > >>
> > >>
> > >> - Fixed a client crash caused by corrupt particle data
> > >>
> > >> - The Professor's Peculiarity can now be used as a crafting ingredient
> > >>
> > >> - Football Manager 2012 promo items are now tradable and available for
> > >> purchase
> > >>
> > >> - Additional stability/performance work for both clients and servers
> > >>
> > >> - Updated localization files
> > >>
> > >>
> > >>
> > >> Thanks,
> > >>
> > >> Tony
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesof

Re: [hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread Hugo R .

looks like that's ok now.
thanks all to the fast reply.

---
Hugo


> Date: Wed, 19 Oct 2011 09:03:42 -0600
> From: warbuck...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] CSS: Crash with Mani Admin Plugins
> 
> What does that have to do with anything?
> 
> They still provide an updated gametypes.txt when a new update comes out.
> 
> On Wed, Oct 19, 2011 at 8:59 AM, Saul Rennison wrote:
> 
> > Also looking at their source code SVN, it hasn't been updated since July.
> >
> >
> > Kind regards,
> > *Saul Rennison*
> >
> >
> > On 19 October 2011 15:55, Saul Rennison  wrote:
> >
> > > Why would you possibly want to use Mani Admin Plugin? SourceMod is far
> > > superior.
> > >
> > >
> > > Kind regards,
> > > *Saul Rennison*
> > >
> > >
> > >
> > > On 19 October 2011 15:48, Hugo R.  wrote:
> > >
> > >>
> > >> Hi everyone,
> > >> I'm currently creating a Source server, and it run perfectly.
> > >> But, when I install a plugin (Mani Admin Plugin), when we have to select
> > >> class, the server crash instantly.
> > >> Anyone got an idea to how to fix it ?CSS content ver 118, no other
> > addons
> > >> / plugins.
> > >>
> > >>
> > >> ---
> > >> Hugo
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> 
> 
> 
> -- 
> Sent from my Commodore64
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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Re: [hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread Hugo R .


that was a request of a player... so I putted it.
I'll check for SourceMod install.

---
Hugo


> From: saul.renni...@gmail.com
> Date: Wed, 19 Oct 2011 15:55:59 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] CSS: Crash with Mani Admin Plugins
> 
> Why would you possibly want to use Mani Admin Plugin? SourceMod is far
> superior.
> 
> 
> Kind regards,
> *Saul Rennison*
> 
> 
> On 19 October 2011 15:48, Hugo R.  wrote:
> 
> >
> > Hi everyone,
> > I'm currently creating a Source server, and it run perfectly.
> > But, when I install a plugin (Mani Admin Plugin), when we have to select
> > class, the server crash instantly.
> > Anyone got an idea to how to fix it ?CSS content ver 118, no other addons /
> > plugins.
> >
> >
> > ---
> > Hugo
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
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[hlds_linux] CSS: Crash with Mani Admin Plugins

2011-10-19 Thread Hugo R .

Hi everyone,
I'm currently creating a Source server, and it run perfectly.
But, when I install a plugin (Mani Admin Plugin), when we have to select class, 
the server crash instantly.
Anyone got an idea to how to fix it ?CSS content ver 118, no other addons / 
plugins.


---
Hugo
  
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Re: [hlds_linux] steam services down

2011-10-14 Thread Hugo R .

I don't know, but all Steam downloads are sloow as hell.

---
Hugo

> Date: Fri, 14 Oct 2011 12:12:58 -0700
> From: mreeu...@yahoo.com
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] steam services down
> 
> All I really think is: why can anything take down other steam services? 
> 
> http://store.steampowered.com/stats/
> 
> This included tf2 items systems and w/e (which at moment of me writing is 
> still not working for me or others I hear). 
> 
> Maybe they should do some re-design or w/e, but really, with
> near all 2.44 million active users losing connection there, taking ~2:30 
> hours... one would make services clustered etc, and offsite backup sites 
> where services can be taken over within a fraction of a second after main 
> goes down.
> 
> The small dip on okt 12 18:00h
> alone is around 200.000 users 
> 
> Don't get me wrong, I do LOVE this latest update on TF2, so many things done 
> which improve stuff, a BIG thanks for that. 
> 
> I just hope Valve will now start looking at Steam and other services back-end 
> and improve it
> such that any of the services aren't affected by other services, and that 
> some clustering systems are in place that automatically take over. Even to 
> off-site if need be.
> 
> Yes, I've seen all messages about it, but still...
> ___
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> visit:
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>   
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Hugo R .

looks like all games downloads (as steam client) and Steam servers (TF2, CSS, 
etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. 
Did Steam servers are overloaded ?
---
Hugo


> Date: Fri, 14 Oct 2011 00:03:12 +0200
> From: e...@evcz.tk
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> 
> I'm not able to start css... is this css or other games?
> 
> Il 13/10/2011 23:56, oGre ha scritto:
> > Server doesn't look too good either:
> >
> > Unknown command "startupmenu"
> > Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> > Caching file CRCs for pure server...
> > Finished caching file CRCs for pure server in 0 seconds.
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Cannot verify load for invalid steam ID [I:0:0]
> > Initializing Steam libraries for secure Internet server
> > Failed to load Steam Service
> > ServiceStart: failed to start
> > terminate called after throwing an instance of 'common::CRuntimeError'
> >   what():  Failed to open logfile /home/hlserver/Steam/steam.log
> > PreMinidumpCallback: updating dump comment
> > Uploading dump (in-process) [proxy '']
> > /tmp/dumps/crash_20111013235556_1.dmp
> > success = no
> > error:  Failed to open/read local data from file/application
> > Add "-debug" to the /home/hlserver/orangebox/srcds_run command line to
> > generate a debug.log to help with solving this problem
> > Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds
> >
> >
> > 2011/10/13 timur 'grammaton' celikkesen 
> >
> >> Shit happens ;-)
> >>
> >> btw
> >>
> >> we have a few hundred users on our community-site complaining about a bug
> >> crashing the client
> >>
> >> "Connect on replay.dll failed"
> >>
> >> any idea?
> >>
> >> cheers
> >>
> >> grammaton
> >>
> >>
> >>
> >>
> >>
> >>
> >> // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die
> >> vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern
> >> gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass
> >> jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
> >> Diese Nachricht dient dem Austausch von Informationen und entfaltet keine
> >> rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von
> >> E-Mails kann ich keine Haftung für den Inhalt übernehmen.
> >>
> >> -Ursprüngliche Nachricht- From: Henry Goffin
> >> Sent: Thursday, October 13, 2011 11:51 PM
> >>
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> >> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >>
> >> Oops. The net_graph fix was made in an earlier version of the server before
> >> the FPS changes were made. You can ignore that patch note.
> >>
> >>
> >> -Original Message-
> >> From: 
> >> hlds_linux-bounces@list.**valvesoftware.com[mailto:
> >> hlds_linux-bounces@**list.valvesoftware.com]
> >> On Behalf Of timur 'grammaton' celikkesen
> >> Sent: Thursday, October 13, 2011 2:47 PM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> >> Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >>
> >> Thanks for the update shortly before the cs:go presentation... to this
> >> late european hour where almost all hosters are on "nightwatch" mode :D
> >>
> >>
> >>
> >> - Server frame rate is now based on the tickrate of the active Source mod,
> >> not the fps_max convar
> >>
> >> - Fixed net_graph not updating server framerate when FPS is greater than
> >> 1000
> >>
> >>
> >> I am just wondering about the framerate-cap based on the tickrate and
> >> fixing
> >> the netgraph if greater than 1000.isnt it just a "contradiction"?
> >>
> >>
> >>
> >> cheers
> >>
> >> grammaton - sourcejunkies.de
> >>
> >>
> >> __**_
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>
> >>
> >> __**_
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>
> >> __**_
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux
> >>
> >> __**_
> >> To unsubscribe, edit your list p