Re: [hlds_linux] Exit srcds
[ Converted text/html to text/plain ] It sounds like he needs to make up his mind. He needs to give you the 'games' user access or you can't really maintain it correctly. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I should elaborate on how the server is set up. I'm not the owner of the server, but he has given me permission to maintain it, so he set up an SSH account for me. The servers are running on screens, but not under my user account - they're running on a 'games' user. If I were to kill the screen, I wouldn't be able to create a new screen under the 'games' user since I don't have the privileges to do so. I just wanted to know of a more 'graceful' exit command to quit out of the srcds program; instead of using 'ctrl + c' or killing the screen altogether. I guess it doesn't matter. Would be useful for the future, though. On 10/30/05, James D <[EMAIL PROTECTED]>[1] wrote: If the server is shut down what is the point of having a screen running? Kill the server, kill the screen. Restart them both together. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I want to completely exit out of the srcds program. I have the server running in a screen, but I don't want to kill the screen. 'exit' and 'quit' shutdown the server, but then restart it. Does anybody know the console command to completely exit out of the srcds program? Additionally, does anybody have a list of all the console commands that I could use? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exit srcds
If the server is shut down what is the point of having a screen running? Kill the server, kill the screen. Restart them both together. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I want to completely exit out of the srcds program. I have the server running in a screen, but I don't want to kill the screen. 'exit' and 'quit' shutdown the server, but then restart it. Does anybody know the console command to completely exit out of the srcds program? Additionally, does anybody have a list of all the console commands that I could use? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
[ Converted text/html to text/plain ] That's what I thought too except for the fact that steam installs dod:s into a folder called 'dod' (in your source server directory of course). I don't play dod at all but ran a test install on my RHE box just to see. Because of this his command (at least the dod part) is correct. Maybe he will tell us what the problem turned out to be? -James Kennycom wrote: If the box only has 1 IP addy and is using the default port just drop those settings from the commandline. He is also trying to use a CSS server cfg and trying to run dod and not dods.. with ./srcds_run -game dod I am sure the server is confused. it should look like ./srcds_run -console -game dods +maxplayers 14 +map dod_ansio SP_Kenny - Original Message - From: "Airwalk" <[EMAIL PROTECTED]>[1] To: [2] Sent: Monday, September 26, 2005 7:06 PM Subject: Re: [hlds_linux] error loading server samething :( ./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map dod_anzio.bsp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defeat" maxplayers set to 32 couldn't exec banned.cfg couldn't exec listip.cfg Unknown command "mp_logdetail" Unknown command "mp_logmessages" Unknown command "mp_autoteambalance" Unknown command "mp_forcechasecam" Unknown command "mp_freezetime" Unknown command "mp_roundtime" Unknown command "mp_tkpunish" Unknown command "sv_restartround" Unknown command "sv_proxies" Unknown command "allow_spectators" Unknown command "mp_startmoney" Unknown command "sv_voicequality" Unknown command "pausable" Unknown command "sv_aim" "sv_contact" = "" - Contact email for server sysop maxplayers set to 14 Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 1085 resources total 37.42 Mb, 55.77 % of capacity steamclient.dll not found, server communication disabled. (client) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem James D wrote: -port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defeat" maxplayers set to 32 Unknown command "port" maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds_linux@list.valvesoftware.com 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
Are you trying to run dod or dod:source? Look at your command line. It says dod. Airwalk wrote: samething :( ./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map dod_anzio.bsp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defeat" maxplayers set to 32 couldn't exec banned.cfg couldn't exec listip.cfg Unknown command "mp_logdetail" Unknown command "mp_logmessages" Unknown command "mp_autoteambalance" Unknown command "mp_forcechasecam" Unknown command "mp_freezetime" Unknown command "mp_roundtime" Unknown command "mp_tkpunish" Unknown command "sv_restartround" Unknown command "sv_proxies" Unknown command "allow_spectators" Unknown command "mp_startmoney" Unknown command "sv_voicequality" Unknown command "pausable" Unknown command "sv_aim" "sv_contact" = "" - Contact email for server sysop maxplayers set to 14 Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 1085 resources total 37.42 Mb, 55.77 % of capacity steamclient.dll not found, server communication disabled. (client) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem James D wrote: -port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defeat" maxplayers set to 32 Unknown command "port" maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
-port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for "Day of Defeat" maxplayers set to 32 Unknown command "port" maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
[ Converted text/html to text/plain ] They have said nothing about excluding Linux from running dedicated servers. Pre loading of DoD:S has started so of course some sever content has been downloaded to windows machines. I would be shocked if Linux was excluded. I think everyone needs to just relax a little. -James Jason L. Schwab wrote: Yeap, I see 3. I'm also on the win32 hlds mailing list now, and I've caught the end of this on going on conversation it looks like, in steam, you can goto dedicated soure server, and right there, DOD:S is listed, although I can't get it to start, as I get a gameinfo.txt file error. In the conversation that I'm monitoring on the win32 hlds mailing list, evidently the only way to run a DOD:S server is going to be via a windows server and via steam being installed. I hope they plan to update the steam toolset for win32 and linux, for one so us linux folks can run servers, and so the windows people don't have to have steam installed, or this is going to really suck. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] DoD:S servers up -- how? Quoting Alan Clegg <[EMAIL PROTECTED]>[5]: * Andrew Smith <[EMAIL PROTECTED]>[6]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click "Steam", select "Servers", wait for the 8 billion servers to populate, then sort by "Game". Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. I stand correct. Sure enough. There they are. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. mailto:hlds_linux@list.valvesoftware.com 5. mailto:[EMAIL PROTECTED] 6. mailto:[EMAIL PROTECTED] 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL1 Dedicated server update
Since the last HL1 update I have had to run the update tool as root. Are you running it as root? [EMAIL PROTECTED] wrote: scandir failed:/home/server4/hlds/./valve/SAVE scandir failed:/home/server4/hlds/./platform/SAVE ./hlds_run: line 424: 28498 Segmentation fault $HL_CMD Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem Sat Aug 27 21:43:10 CEST 2005: Server restart in 10 seconds with -beta linux works fine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1: Engine update released
I can't even get the steam update script to work. I'm a Linux newbie so updating glibc scares the hell out of me. Not to mention the fact that I wouldn't know how to do it anyway. lol -James Joachim Sehlstedt wrote: Hi, What I did find out is that the server will only crash when running glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without no problem. I have not tested the kernels between those two. Upgrading to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also talked a bit with Alfred off-list and he confirmed the problem on my server and ran some debugging on it. I've also gave him access to another server we have here so he could debug it better, but I guess he left work before reading my last reply. He also told me that he might have a solution for it. If you are running Linux and have this problem just upgrade the glibc to 2.3.5 and you should be all right. greetings Joachim Sehlstedt Gary wrote: Here's what I've found for BSD users (linux users might want to read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is from 2001 era).. VERY old glibc's, linux_base is redhat-6 :) [EMAIL PROTECTED] egrep -r glibc-2.2 linux_* linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:legacy \ linux_base-src-rh-7.3/Makefile: glibc-2.2.5-44.legacy.3.src.rpm:legacy \ Somewhat newer glibc's: [EMAIL PROTECTED] egrep -r glibc-2.3 linux_* linux_base-8/Makefile: glibc-2.3.2-4.80.8.${ARCH}.rpm:new \ linux_base-rh-9/Makefile:DISTFILES= glibc-2.3.2-27.9.7.i386.rpm:new \ linux_base-src-rh-8/Makefile: glibc-2.3.2-4.80.8.src.rpm:new \ linux_base-suse-9.1/Makefile: glibc-2.3.3-98.i586.rpm \ linux_base-suse-9.2/Makefile: glibc-2.3.3-118.i586.rpm \ linux_base-suse-9.3/files/rpmlist.conf:glibc|glibc-2.3.4-23.2.i586.rpm||on I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base (glibc 2.3.4) and I don't have any problems. If you chose to upgrade glibc (older linux versions like redhat 8 do not have updated glibc packages so you might be out of luck), so in effect, glibc versions < 2.3.4 aren't recommended for newer hl1.6 binaries. -G At 01:31 AM 8/13/2005, Joachim Sehlstedt wrote: Hi! After this release all my servers just crashes, it happens right after all cvars are printed to the console for logging. Tried removing the metamod and just running a plain server, same problem. Server is fully updated and verified with -verify_all, operating system is Linux 2.6.x.y and glibc 2.3.2. Servers are started with this argument: ./hlds_run -autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip XXX.XXX.XXX.XXX. This is what I can see in the console: L 08/13/2005 - 07:26:32: Server cvars end L 08/13/2005 - 07:26:33: Server cvar "sv_maxspeed" = "900" L 08/13/2005 - 07:26:33: Server cvar "pausable" = "0" ./hlds_run: line 424: 11837 Segmentation fault (core dumped) $HL_CMD "/game_cs_4/core.11837" is not a core dump: File truncated debug.cmds:1: Error in sourced command file: No stack. email debug.log to [EMAIL PROTECTED] Sat Aug 13 07:26:34 CEST 2005: Server restart in 10 seconds The debug log does not print anything useful: -- CRASH: Sat Aug 13 07:26:34 CEST 2005 Start Line: ./hlds_i686 -autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip XXX.XXX.XXX.XXX -pidfile hlds.11824.pid End of crash report -- Here is a strace http://www.gotgame.se/crash-strace.txt as you can see it crashes when it tries to run: nanosleep({59, 999126000}, 0) = -1 ERRNO_516 (Unknown error 516) Versions: Bootstrapper version: 14 Versions installed in '.': Half-Life Base Content: 8 Linux Server Engine: 21 Counter-Strike Base Content: 16 greetings Joachim Sehlstedt Alfred Reynolds wrote: We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get this update. The update fixes a couple crashes on startup related to bad network configurations. This update supersedes the beta release from last night. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list