Re: [hlds_linux] Exit srcds

2005-10-30 Thread James D
[ Converted text/html to text/plain ]
It sounds like he needs to make up his mind.  He needs to give you the 'games'
user access or you can't really maintain it correctly.
Alex W wrote:

--
[ Picked text/plain from multipart/alternative ]
I should elaborate on how the server is set up. I'm not the owner of the
server, but he has given me permission to maintain it, so he set up an SSH
account for me. The servers are running on screens, but not under my user
account - they're running on a 'games' user. If I were to kill the screen, I
wouldn't be able to create a new screen under the 'games' user since I don't
have the privileges to do so.

I just wanted to know of a more 'graceful' exit command to quit out of the
srcds program; instead of using 'ctrl + c' or killing the screen altogether.

I guess it doesn't matter. Would be useful for the future, though.

On 10/30/05, James D <[EMAIL PROTECTED]>[1] wrote:


If the server is shut down what is the point of having a screen running?

Kill the server, kill the screen. Restart them both together.

Alex W wrote:



--
[ Picked text/plain from multipart/alternative ]
I want to completely exit out of the srcds program. I have the server
running in a screen, but I don't want to kill the screen. 'exit' and


'quit'


shutdown the server, but then restart it. Does anybody know the console
command to completely exit out of the srcds program?

Additionally, does anybody have a list of all the console commands that I
could use?

Thanks.
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Re: [hlds_linux] Exit srcds

2005-10-30 Thread James D

If the server is shut down what is the point of having a screen running?

Kill the server, kill the screen.  Restart them both together.

Alex W wrote:


--
[ Picked text/plain from multipart/alternative ]
I want to completely exit out of the srcds program. I have the server
running in a screen, but I don't want to kill the screen. 'exit' and 'quit'
shutdown the server, but then restart it. Does anybody know the console
command to completely exit out of the srcds program?

Additionally, does anybody have a list of all the console commands that I
could use?

Thanks.
--

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Re: [hlds_linux] error loading server

2005-09-26 Thread James D
[ Converted text/html to text/plain ]
That's what I thought too except for the fact that steam installs dod:s into a
folder called 'dod' (in your source server directory of course).  I don't play
dod at all but ran a test install on my RHE box just to see.  Because of this
his command (at least the dod part) is correct.
Maybe he will tell us what the problem turned out to be?
-James
Kennycom wrote:

If the box only has 1 IP addy and is using the default port just drop those
settings from the commandline. He is also trying to use a CSS server cfg
and trying to run dod and not dods..

with  ./srcds_run -game dod I am sure the server is confused. it should
look like ./srcds_run -console -game dods +maxplayers 14 +map dod_ansio



SP_Kenny

- Original Message -
From: "Airwalk" <[EMAIL PROTECTED]>[1]
To: [2]
Sent: Monday, September 26, 2005 7:06 PM
Subject: Re: [hlds_linux] error loading server




samething :(

./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map
dod_anzio.bsp
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
couldn't exec banned.cfg
couldn't exec listip.cfg
Unknown command "mp_logdetail"
Unknown command "mp_logmessages"
Unknown command "mp_autoteambalance"
Unknown command "mp_forcechasecam"
Unknown command "mp_freezetime"
Unknown command "mp_roundtime"
Unknown command "mp_tkpunish"
Unknown command "sv_restartround"
Unknown command "sv_proxies"
Unknown command "allow_spectators"
Unknown command "mp_startmoney"
Unknown command "sv_voicequality"
Unknown command "pausable"
Unknown command "sv_aim"
"sv_contact" = ""
- Contact email for server sysop
maxplayers set to 14
Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
couldn't exec skill1.cfg
Executing dedicated server config file
Summary:  1085 resources total 37.42 Mb, 55.77 % of capacity
steamclient.dll not found, server communication disabled. (client)
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem


James D wrote:



-port

Airwalk wrote:



keep getting error trying to start up the server.  Any help would be
great. I'm running FC3.

Checking bootstrapper version ...
Updating Installation
Logging in as 'csinstalls'
Checking/Installing 'Base Source Shared Materials' version 7

Checking/Installing 'Base Source Shared Models' version 3

Checking/Installing 'Base Source Shared Sounds' version 3

Checking/Installing 'Day of Defeat Source Base Content' version 2

Checking/Installing 'Source Dedicated Server Linux' version 45

HLDS installation up to date

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
Unknown command "port"
maxplayers set to 14
Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV /
27005 CL
couldn't exec skill1.cfg
Executing dedicated server config file
Summary:  809 resources total 30.66 Mb, 45.68 % of capacity
steamclient.dll not found, server communication disabled. (client)
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem
Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds


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Re: [hlds_linux] error loading server

2005-09-26 Thread James D

Are you trying to run dod or dod:source?  Look at your command line.  It
says dod.

Airwalk wrote:


samething :(

./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map
dod_anzio.bsp
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
couldn't exec banned.cfg
couldn't exec listip.cfg
Unknown command "mp_logdetail"
Unknown command "mp_logmessages"
Unknown command "mp_autoteambalance"
Unknown command "mp_forcechasecam"
Unknown command "mp_freezetime"
Unknown command "mp_roundtime"
Unknown command "mp_tkpunish"
Unknown command "sv_restartround"
Unknown command "sv_proxies"
Unknown command "allow_spectators"
Unknown command "mp_startmoney"
Unknown command "sv_voicequality"
Unknown command "pausable"
Unknown command "sv_aim"
"sv_contact" = ""
- Contact email for server sysop
maxplayers set to 14
Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
couldn't exec skill1.cfg
Executing dedicated server config file
Summary:  1085 resources total 37.42 Mb, 55.77 % of capacity
steamclient.dll not found, server communication disabled. (client)
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem


James D wrote:


-port

Airwalk wrote:


keep getting error trying to start up the server.  Any help would be
great. I'm running FC3.

Checking bootstrapper version ...
Updating Installation
Logging in as 'csinstalls'
Checking/Installing 'Base Source Shared Materials' version 7

Checking/Installing 'Base Source Shared Models' version 3

Checking/Installing 'Base Source Shared Sounds' version 3

Checking/Installing 'Day of Defeat Source Base Content' version 2

Checking/Installing 'Source Dedicated Server Linux' version 45

HLDS installation up to date

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
Unknown command "port"
maxplayers set to 14
Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV /
27005 CL
couldn't exec skill1.cfg
Executing dedicated server config file
Summary:  809 resources total 30.66 Mb, 45.68 % of capacity
steamclient.dll not found, server communication disabled. (client)
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem
Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds


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Re: [hlds_linux] error loading server

2005-09-26 Thread James D

-port

Airwalk wrote:


keep getting error trying to start up the server.  Any help would be
great. I'm running FC3.

Checking bootstrapper version ...
Updating Installation
Logging in as 'csinstalls'
Checking/Installing 'Base Source Shared Materials' version 7

Checking/Installing 'Base Source Shared Models' version 3

Checking/Installing 'Base Source Shared Sounds' version 3

Checking/Installing 'Day of Defeat Source Base Content' version 2

Checking/Installing 'Source Dedicated Server Linux' version 45

HLDS installation up to date

Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Day of Defeat"
maxplayers set to 32
Unknown command "port"
maxplayers set to 14
Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV /
27005 CL
couldn't exec skill1.cfg
Executing dedicated server config file
Summary:  809 resources total 30.66 Mb, 45.68 % of capacity
steamclient.dll not found, server communication disabled. (client)
Add "-debug" to the ./srcds_run command line to generate a debug.log to
help with solving this problem
Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds


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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread James D
[ Converted text/html to text/plain ]
They have said nothing about excluding Linux from running dedicated servers.
Pre loading of DoD:S has started so of course some  sever content has been
downloaded to windows machines.  I would be shocked if Linux was excluded.
I think everyone needs to just relax a little.
-James
Jason L. Schwab wrote:

Yeap, I see 3.

I'm also on the win32 hlds mailing list now, and I've caught the end of
this on going on conversation it looks like, in steam, you can goto
dedicated soure server, and right there, DOD:S is listed, although I
can't get it to start, as I get a gameinfo.txt file error.

In the conversation that I'm monitoring on the win32 hlds mailing list,
evidently the only way to run a DOD:S server is going to be via a
windows server and via steam being installed.

I hope they plan to update the steam toolset for win32 and linux, for
one so us linux folks can run servers, and so the windows people don't
have to have steam installed, or this is going to really suck.

-Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] DoD:S servers up -- how?

Quoting Alan Clegg <[EMAIL PROTECTED]>[5]:



* Andrew Smith <[EMAIL PROTECTED]>[6]:



2) How did you get the server list? What were you running to get
   that list?
   If you have a client that shows DoD:S what is it? I know DoD
   will not show that.
   So either you faked the list or you are doing something that
   Valve may not be very happy about ...


You are kidding, right?  Click "Steam", select "Servers", wait for the


8


billion servers to populate, then sort by "Game".  Since it's Valve's


code, I


doubt they have a problem with it.  Get a freaking clue.




I stand correct.  Sure enough.  There they are.

/p


This message was sent using IMP, the Internet Messaging Program.



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Re: [hlds_linux] HL1 Dedicated server update

2005-08-28 Thread James D

Since the last HL1 update I have had to run the update tool as root.
Are you running it as root?

[EMAIL PROTECTED] wrote:


scandir failed:/home/server4/hlds/./valve/SAVE
scandir failed:/home/server4/hlds/./platform/SAVE
./hlds_run: line 424: 28498 Segmentation fault  $HL_CMD
Add "-debug" to the ./hlds_run command line to generate a debug.log to
help with solving this problem
Sat Aug 27 21:43:10 CEST 2005: Server restart in 10 seconds

with -beta linux works fine


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Re: [hlds_linux] Half-Life 1: Engine update released

2005-08-14 Thread James D

I can't even get the steam update script to work.

I'm a Linux newbie so updating glibc scares the hell out of me.  Not to
mention the fact that I wouldn't know how to do it anyway.  lol

-James

Joachim Sehlstedt wrote:


Hi,

What I did find out is that the server will only crash when running
glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without
no problem. I have not tested the kernels between those two. Upgrading
to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also
talked a bit with Alfred off-list and he confirmed the problem on my
server and ran some debugging on it. I've also gave him access to
another server we have here so he could debug it better, but I guess he
left work before reading my last reply. He also told me that he might
have a solution for it.

If you are running Linux and have this problem just upgrade the glibc to
2.3.5 and you should be all right.

greetings
Joachim Sehlstedt

Gary wrote:


Here's what I've found for BSD users (linux users might want to
read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is
from 2001 era)..

VERY old glibc's, linux_base is redhat-6 :)

[EMAIL PROTECTED] egrep -r glibc-2.2 linux_*
linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:legacy \
linux_base-src-rh-7.3/Makefile: glibc-2.2.5-44.legacy.3.src.rpm:legacy \

Somewhat newer glibc's:

[EMAIL PROTECTED] egrep -r glibc-2.3 linux_*
linux_base-8/Makefile:   glibc-2.3.2-4.80.8.${ARCH}.rpm:new \
linux_base-rh-9/Makefile:DISTFILES= glibc-2.3.2-27.9.7.i386.rpm:new \
linux_base-src-rh-8/Makefile: glibc-2.3.2-4.80.8.src.rpm:new \
linux_base-suse-9.1/Makefile:  glibc-2.3.3-98.i586.rpm \
linux_base-suse-9.2/Makefile: glibc-2.3.3-118.i586.rpm \
linux_base-suse-9.3/files/rpmlist.conf:glibc|glibc-2.3.4-23.2.i586.rpm||on



I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base
(glibc 2.3.4) and I don't have any problems. If you chose to upgrade
glibc (older linux versions like redhat 8 do not have updated glibc
packages so you might be out of luck), so in effect, glibc versions <
2.3.4 aren't recommended for newer hl1.6 binaries.

-G


At 01:31 AM 8/13/2005, Joachim Sehlstedt wrote:


Hi!

After this release all my servers just crashes, it happens right after
all cvars are printed to the console for logging. Tried removing the
metamod and just running a plain server, same problem. Server is fully
updated and verified with -verify_all, operating system is Linux
2.6.x.y
and glibc 2.3.2. Servers are started with this argument: ./hlds_run
-autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip
XXX.XXX.XXX.XXX. This is what I can see in the console:

L 08/13/2005 - 07:26:32: Server cvars end
L 08/13/2005 - 07:26:33: Server cvar "sv_maxspeed" = "900"
L 08/13/2005 - 07:26:33: Server cvar "pausable" = "0"
./hlds_run: line 424: 11837 Segmentation fault  (core dumped)
$HL_CMD
"/game_cs_4/core.11837" is not a core dump: File truncated
debug.cmds:1: Error in sourced command file:
No stack.
email debug.log to [EMAIL PROTECTED]
Sat Aug 13 07:26:34 CEST 2005: Server restart in 10 seconds

The debug log does not print anything useful:

--
CRASH: Sat Aug 13 07:26:34 CEST 2005
Start Line: ./hlds_i686 -autoupdate -debug -game cstrike -maxplayers 17
+map de_dust2 +ip XXX.XXX.XXX.XXX -pidfile hlds.11824.pid
End of crash report
--

Here is a strace http://www.gotgame.se/crash-strace.txt as you can see
it crashes when it tries to run:
nanosleep({59, 999126000}, 0) = -1 ERRNO_516 (Unknown error 516)


Versions:

Bootstrapper version: 14
Versions installed in '.':
   Half-Life Base Content: 8
   Linux Server Engine: 21
   Counter-Strike Base Content: 16


greetings
Joachim Sehlstedt

Alfred Reynolds wrote:


We have released an update to the Half-Life 1: Engine. Run the
hldsupdatetool to get this update.

The update fixes a couple crashes on startup related to bad network
configurations.

This update supersedes the beta release from last night.

- Alfred

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