Re: [hlds_linux] HLStastX usage

2008-06-23 Thread Jani Tiira
Sorry.. I'm not that active on the list.. But I'm pretty sure many people
follow the list to find exploits before they are fixed. Anyway like I said
it's a good catch..

any idea why my messages get posted by the bounce?

On Mon, Jun 23, 2008 at 8:11 PM, Chris Brunelle <[EMAIL PROTECTED]>
wrote:

> You obviously don't read the mailing list everyday otherwise you would have
> known that he did in fact email Tobi already.  I'd prefer to know about
> this
> myself so that I can patch it without waiting for Tobi.
>
> --Chris
>
>
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Re: [hlds_linux] HLStastX usage

2008-06-23 Thread Jani Tiira
Great post.. dumb post.. all the same.. I personally would have mailed this
to Tobi17 instead of posting it here. But good catch anyway..

--
Tirppa

On Mon, Jun 23, 2008 at 7:22 PM, Keeper <[EMAIL PROTECTED]> wrote:

> Ok, here is the exploit ... and one way to fix it.
>
> If you are playing in a server that has HLStatsX installed, you can put log
> output in chat to create fake events.
>
> You can just say or say_team the following to trick HLStatsX:
>
> L 06/23/2008 - 01:00:00: Started map "dm_no_such_map" (CRC "-123456789")
>
> The log output would be:
>
> L 06/23/2008 - 01:00:00: "Keeper<1>" say "L
> 06/23/2008 - 01:00:00: Started map "dm_no_such_map" (CRC "-123456789")"
>
> The way the current hlstats.pl perl script parses this, is it looks for the
> last occurrence of the date stamp.  In this case, it would show that
> dm_no_such_map was loaded on your server ... even though it doesn't exist.
> So you could logically put in headshot kills with crowbars in hl2dm.
>  Create
> fake captures and kills in TF2.  You could even mimic VAC Bans that would
> eliminate players from being able to join servers with HLStatsX installed.
>
> These exploits could range from being a small nuisance, to being a huge
> headache for server operators.
>
> To fix this, and I'm no regex expert, I found the following to work with
> both streaming servers and importing logs from the command shell:
>
> In your hlstats.pl files do the following two things:
>
> [#1 - SEARCH] ( around line 1494 )
> my $last_attacker  = "";
> my $last_attacker_hitgroup = "";
> [ADD AFTER]
> my $is_streamed= 0;
> my $test_for_date  = 0;
> [END]
>
> [#2 - SEARCH] ( around line 1821 )
> # Get the datestamp (or complain)
> if ($s_output =~ s/^.*L (\d\d)\/(\d\d)\/(\d{4}) -
> (\d\d):(\d\d):(\d\d):\s*//)
> {
> [REPLACE WITH]
> # Get the datestamp (or complain)
> $is_streamed = 0;
> $test_for_date = 0;
> $is_streamed = ($s_output !~ m/^L\s*/);
>
> if ( !$is_streamed ) {
> $test_for_date = ($s_output =~ s/^L (\d\d)\/(\d\d)\/(\d{4}) -
> (\d\d):(\d\d):(\d\d):\s*//);
> } else {
> $test_for_date = ($s_output =~ s/^\S*L (\d\d)\/(\d\d)\/(\d{4}) -
> (\d\d):(\d\d):(\d\d):\s*//);
> }
>
> if ($test_for_date)
> {
> [END]
>
> This will allow the hlstats.pl parser to get the full event after the FIRST
> log stamp, and will stop this method of spoofing.
>
> Let me state, that I in no way support HLStatsX, nor will I do so in the
> future.  But I wanted to post about this so server operators could keep the
> integrity of their databases.
>
> Keeper
>
>
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Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-30 Thread Jani Tiira
--
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The new Pyro is too powerfull. I liked the way the pyro was. It was good
enough. Now it it's just way too powerful.
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Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
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Oh and after TF2 has been updated I have to restart steam since it still has
100% processor load.

On 9/29/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> I'm starting to hate the fact that it takes 20 minutes 99% of processor
> time everytime TF2 updates. Is the client updater somehow borked or wtf?
>
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Re: [hlds_linux] Team Fortress 2 / Dedicated Server Updated

2007-09-29 Thread Jani Tiira
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I'm starting to hate the fact that it takes 20 minutes 99% of processor time
everytime TF2 updates. Is the client updater somehow borked or wtf?
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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
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I agree.. noobs shoot everyone just in case they are spies. Makes the Spy
totally useless.

On 9/28/07, Dave Snodgrass <[EMAIL PROTECTED]> wrote:
>
> God i hope so. FF off is ruining the spy class imo.
>
>
> On 9/28/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is friendly fire ever coming back? :P
> > --
> >
> > ___
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Re: [hlds_linux] Team Fortress 2 Updated

2007-09-28 Thread Jani Tiira
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Is friendly fire ever coming back? :P
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Re: [hlds_linux] TF2 Gripes and Improvements

2007-09-27 Thread Jani Tiira
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Jani says.. NO!

That's what you have CS:S and DOD:S for. I love the fact that this has more
to do with teamplay than one persons mad skills to make headshots.

One thing though.. the spread on the Scouts shotguns should be a bit
smaller. Leave the power as it is but make the spread a tad smaller.

On 9/27/07, Theo Macris <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I did not play TFC. So far my only real complaint is that there is no
> accurate weapons other than the sniper. It seems they all have an element
> of
> randomness added to them that even if you are sitting still and crouched
> you
> cannot put a bullet in the same place 3 times in a row. While not a
> showstopper for me, it would be really nice if they would add this to the
> pistols or something. Maybe I can mod them to shoot straight? That seems
> like an easy thing to do. Anyway I would like to hear others thoughts.
> --
>
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Re: [hlds_linux] TF2 Server Convars

2007-09-19 Thread Jani Tiira
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How about limiting certain classes like in DOD:S?
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Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend

2007-06-19 Thread Jani Tiira
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Our gungame suffers time to time from this problem also. Linux box, no pure
mode.

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Re: [hlds_linux] Source Engine Update Available

2007-06-16 Thread Jani Tiira
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Hi!

On our servers VAC won't turn on. SRCDS can't connect to the steam servers..
and..

netconnectionbuffer.cpp (241) : Assertion Failed: cubReadRemaining == 0

the error appears pretty regularly.. we've tested with and without plugins..
the error remains.

Gentoo platform.

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Re: [hlds_linux] the srcds 64bit binary is dead... right?

2007-06-16 Thread Jani Tiira
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Hi!

It's not running 64bit binaries. They are 32-bit binaries which are just
optimized for 64bit amd-processors. Is his system 32 or 64bit? You really
can't run 64bit software on 32 bit platform. I have no idea where this whole
thing about VAC2 not working on 64bit has started, since there isn't and
never has been an 64bit binary for srcds. So VAC not working is just because
the VAC server his srcds is trying to connect is down/unreachable/etc

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Re: [hlds_linux] the srcds 64bit binary is dead... right?

2007-06-16 Thread Jani Tiira
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Oh and..

if you for some reason wan't to run different binary, just add -binary
srcds_ to the start parameters.

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Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread Jani Tiira
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It's the whitelist that I'm missing. Where on earth did you get that sample
from? The update sure as heck didn't download one for me. It'll probably
work right away as soon as I try that out.

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Re: [hlds_linux] Source Engine Beta Update

2007-06-08 Thread Jani Tiira
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Hi!

What build is it showing your beta-client? Mine is 3130 an it still lets me
in. Do you have the pure_server_whitelist.txt somewhere in your
server-directory? And if you do, where is it supposed to be? in cstrike/ ?
Like I said, I seem to have tried everything but I just can't get it to
work. And what build is your server showing up? Mine says version :
1.0.0.34/7 3128 secure (where as normal servers are version :
1.0.0.34/73048 secure). I know it's just me not getting it to work.
But this will bug
me forever if I can't get it to work. :P

On 6/9/07, Alex <[EMAIL PROTECTED]> wrote:
>
>
> I spent a bit of time digging around the list archives earlier today
> to interpret exactly what "beta client" entails.  At first I thought
> it was extra parameters to starting hl2/css but you actually need to
> throw "-beta srcds0407" at steam.exe itself, and not just your hl2/css
> startup parameters.
>
> For example, here is how I had to start up steam to get the beta client
> going:
>
> C:\Steam\Steam.exe -beta srcds0407
>
> It worked perfectly for me after that and I am thoroughly stoked about
> preventing texture/model hackers on my server as soon as this update
> goes live!  Of course, we're still scrambling around figuring out what
> to do about the imminent demise of Mani but that's another topic for
> another thread...
>
> Hope this helps some others like myself who felt like noobs not
> knowing how to run your Steam client in beta! ;)
>
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Re: [hlds_linux] Source Engine Beta Update

2007-06-08 Thread Jani Tiira
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Scratch that, forgot detox_mm on. Still not working. So Alfred if you could
please look into this.

On 6/9/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> Nevermind.. just me not trying everything out. You must have the
> pure_server_whitelist.txt or it won't work.
>
> --
> Jani
>
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Re: [hlds_linux] Source Engine Beta Update

2007-06-08 Thread Jani Tiira
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Nevermind.. just me not trying everything out. You must have the
pure_server_whitelist.txt or it won't work.

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Re: [hlds_linux] Source Engine Beta Update

2007-06-08 Thread Jani Tiira
--
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It is set in the server.cfg.. the console output is just to show that it is
on. I've changed the map and double-checked that the sv_pure setting is
still on. It just doesn't work. Is the server version ok?

On 6/8/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Also remember that sv_pure changes don't apply until the next map
> change.
>
> - Alfred
>
> Svensk Ljud & Ljus Produktion wrote:
> > Why dont you set it in your server.cfg ?
> >
> > - Original Message -
> > From: "Jani Tiira" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Friday, June 08, 2007 9:53 AM
> > Subject: Re: [hlds_linux] Source Engine Beta Update
> >
> >
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Am I doing something wrong? Still not working. Not with sv_pure 2
> >> (not forcing original files) or with sv_pure 1, and
> >> sv_pure_kick_clients 1 (not kicking).
> >>
> >> Here's another shot
> >> http://www.pilipali.info/de_dust20001.jpg
> >>
> >> status:
> >> hostname:  XX
> >> version : 1.0.0.34/7 3128 secure
> >> udp/ip  :  XX
> >> map :  de_dust2 at: 0 x, 0 y, 0 z
> >> players :  0 (19 max)
> >>
> >> sv_pure
> >> "sv_pure" = "1" ( def. "0" )
> >>
> >> sv_pure_kick_clients
> >> "sv_pure_kick_clients" = "1" ( def. "0" )
> >>
> >>
> >>
> >> On 6/6/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >>>
> >>> You need to turn on "sv_pure_kick_clients 1" if you want to kick
> >>> clients right now. When we do the full release that will be the
> >>> default setting.
> >>>
> >>> - Alfred
> >>>
> >>>
> >>>
> >> --
> >>
> >> ___
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> >> archives, please visit:
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> >
> >
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Re: [hlds_linux] Source Engine Beta Update

2007-06-08 Thread Jani Tiira
--
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Am I doing something wrong? Still not working. Not with sv_pure 2 (not
forcing original files) or with sv_pure 1, and sv_pure_kick_clients 1 (not
kicking).

Here's another shot
http://www.pilipali.info/de_dust20001.jpg

status:
hostname:  XX
version : 1.0.0.34/7 3128 secure
udp/ip  :  XX
map :  de_dust2 at: 0 x, 0 y, 0 z
players :  0 (19 max)

sv_pure
"sv_pure" = "1" ( def. "0" )

sv_pure_kick_clients
"sv_pure_kick_clients" = "1" ( def. "0" )



On 6/6/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> You need to turn on "sv_pure_kick_clients 1" if you want to kick clients
> right now. When we do the full release that will be the default setting.
>
> - Alfred
>
>
>
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Re: [hlds_linux] Source Engine Beta Update

2007-06-05 Thread Jani Tiira
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Should sv_pure work in this beta?

http://www.pilipali.info/de_dust2.jpg

just asking since it doesn't.  Not with sv_pure 1 or 2.

Cheers, Jani
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
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On 5/25/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> How do you get the update?
>
> ./hldsupdatetool.bin -beta srcds0407
> ./hldsupdatetool.bin: invalid option -- b
> ./hldsupdatetool.bin: invalid option -- e
> ./hldsupdatetool.bin: invalid option -- t
> ./hldsupdatetool.bin: invalid option -- a
>
>  ??



Never mind :D
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Re: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta

2007-05-25 Thread Jani Tiira
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How do you get the update?

./hldsupdatetool.bin -beta srcds0407
./hldsupdatetool.bin: invalid option -- b
./hldsupdatetool.bin: invalid option -- e
./hldsupdatetool.bin: invalid option -- t
./hldsupdatetool.bin: invalid option -- a

 ??
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[hlds_linux] Re: SRCDS crash

2007-05-08 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Continued

HLDS installation up to date
/home/cstrike/server1/srcds_run: line 344: 13353 Segmentation fault
(core dumped) $HL_CMD
Cannot access memory at address 0xb7f4147c
Cannot access memory at address 0xbfc443d8
/home/cstrike/server1/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xb7f4147c
email debug.log to [EMAIL PROTECTED]
Tue May  8 15:08:09 EEST 2007: Server restart in 10 seconds
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[hlds_linux] SRCDS crash

2007-05-08 Thread Jani Tiira
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CRASH: Tue May  8 15:08:09 EEST 2007
Start Line: ./srcds_i686 -ip 10.0.0.5 -console -game cstrike +map de_dust2
-autoupdate -nobots +maxplayers 19 -port 27015 -tickrate 100 -debug
Using host libthread_db library "/lib/libthread_db.so.1".
#0  0xb7e22036 in ?? ()
No symbol table info available.
End of Source crash report
--


2x Xeon 5130, Gentoo 32bit. 1000Hz vanilla kernel.

Ideas?

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Re: [hlds_linux] Feature request: sv_consistency

2006-12-05 Thread Jani Tiira
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Any news on this? Since the revert command was removed CVAR-X doesn't work
anymore. Thus the CVAR-X's great consistency check cant' be used either. :|

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[hlds_linux] Revert command removed.

2006-12-05 Thread Jani Tiira
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CVAR-X and zBlock are now dead. I really liked CVAR-X's possibility also set
the min and max cl_interp and not just one solid value. Any chance of
introducing this to the engine itself?

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Re: [hlds_linux] Could not establish connection to Steam servers.

2006-12-01 Thread Jani Tiira
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This happens almos at every boot to me. Just reboot your server.
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Re: [hlds_linux] Source Engine Update Released

2006-11-30 Thread Jani Tiira
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Why isn't cl_client_minupdaterate included?

Sorry for the several mails :|
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Re: [hlds_linux] Source Engine Update Released

2006-11-30 Thread Jani Tiira
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There should also be min and max setting for cl_interp and not just one
solid value.
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Re: [hlds_linux] Source Engine Update Released

2006-11-29 Thread Jani Tiira
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wow.. was the sv_consistency also updated in this update? :o
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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
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Thanks, that would be lovely :)

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
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I mailed Alfred about this and he would like to hear from the developers of
CVAR-X if sslice could help in this matter. Anyone got his contact?

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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
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On 11/23/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> 3) Have you seen what happens to your SRCDS processes when you try to
> enforce consistency on ALL files with a plugin like CVAR-X?
>
>
We check ALOT of textures from the map that is loaded at the time. Also the
skin files. What happens? Wallhackers can't get in and we're very very
happy.

--
Tirppa
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Re: [hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
On 11/23/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> When it comes to Counter-Strike players, DENY ougth to be the default or
> requires sv_cheats 1 enabled on the server.



I Agree with you to some extent about this. But the truth is that there are
alot of kids who like all the bells and whistles they can use. Admin skins
and other nonsense. The admins that want to run a "pure" server know how to
do it so I wouldn't mind if the sv_consistency would be as 0 as it has been
before. I'd just be happy if it would actually check the files. Right now I
play only on my own servers and in matches I think every league would
support this and require it to be set to 1 on all matches.

The sad thing is that you're right. If something can be exploited, in CS
community it will be exploited and not by few but a majority of players.

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[hlds_linux] Feature request: sv_consistency

2006-11-23 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Right now sv_consistency itself doesn't check that much. With an texture
wallhack you can easily access the server. What we've done to solve this is
use CVAR-X to check the consistency of these files. Since the new cvar
cl_restrict_server_commands and it being set to 1 as default CVAR-X is
harder to use. Since I know that Valve has already been informed about the
cvars blocked in zBlock and about rate hacking (greets to Barrelds) it would
be great that sv_consistency would also be brought up to date.

What I'm suggesting that server admins could choose which files to check.
The files being:

sounds
map textures (boxes, walls, doors, etc)
player models (skins/models)
weapon models
Any or all above.

I know there are people who love to use skins but right now we are blocking
anyone using skins from our servers and we still have our servers full. So
there are players who don't need nor wan't skins.There are also paranoid
admins (like me) who wanna block custom content because they can be used to
gain advantage over other players.

Thanks..

--
Jani "Tirppa" Tiira
A player and a server admin.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-18 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Since we aren't going to give up zBlock or CVAR-X our server have now been
empty two days. If this keeps up we'll close shop.
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I believe this was one of those community inspired updates. Like the one
that makes you see how flashed a player gets when you are spectating in
first person. Both updates came out recently after they were disscussed in
the forums. The idea is good. But the problem in Source-games is that they
have alot of cvars. So much that they cannot be put in the options windows
as checkable options. Like this update, it would have been a great update if
it would have been a check box in the options window and it would have been
by default off.

Now then why Mani and other plugins work the way they do? Sure they could be
done another way. But this is the by far the easiest way to code the
properties to those plugins. If they were done the other way there would be
a big chance that the plugins would break after every minor update to the
source engine or to the srcds.

The sad part is that our servers sit empty because of this update. We have
CVAR-X and we have no intention to give it up. I guess the dust will seddle
after the weekend when people understand what is going on.

Now to feedback that people put out the mailinglist and the forums. It isn't
very constructive. People just diss the company for trying to please the
players. DWP has it's flaws, but I respect the idea of trying to change the
game to a more interesting direction for the so called "pub-gamers". So far
Valve has done nothing to piss of the competitive gamers. People should wait
first for few days before posting whines about the updates to the mailing
list and to the forums. Or atleast give some decent feedback instead of just
barking to the game developers.

Just my 2 cents.

--
Jani Tiira
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Re: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-17 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
We have the kiddie admins to thank for this. I too have suffered from admins
who are childish enough to scramble my configs or change my name when they
get killed by me. That's just plain stupid. There should be a test before
you can become a serveradmin :P

As for the update. We won't let anyone in with the cvar set to 1 or 2.
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Re: [hlds_linux] Re: 64bit HLDS and 64bit Srcds

2006-11-14 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Anyone?

On 10/22/06, Jani Tiira <[EMAIL PROTECTED]> wrote:
>
> I don't know about real benefit from the 64bit srcds but the draw back
> from using 64bit linux and 32bit srcds is right now that the servers only
> run at 333fps max. Though this is quite enough I think the 32bit operating
> systems runnin 500+ fps are having more regular fps. Our 64bit Gentoo system
> keeps flipping the fps from 99-333. I really would like to run my srcds
> 500fps.
>
> --
> Jani Tiira
>
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Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-11 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
He's just pissed that the game got postponed :D

--
Jani Tiira


 When you hear an American company
> refer to summer, it's silly to throw hemispheres and such into it.
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-11 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Where did you get this information?

On 11/11/06, Ondřej Hošek <[EMAIL PROTECTED]> wrote:
>
> Heh, Valve sure *have* been up to something. They just announced
> shifting the Ep2 package into the summer of 2007. This means the release
> dates have changed from 31st March 2007 to one of the following two:
>
> * 31st August 2007
> * 29th February 2008
>
> Why two dates? The first is "summer 2007" on the Northern Hemisphere,
> the other is "summer 2007/08" on the Southern Hemisphere. Oh, and 2008
> is a leap year, so they have one additional day to work on it.
>
> There's quite some time until 2007-08-31, so they probably might
> implement the whole multithreading magic by then. And hell, I'm not
> talking about the "Southern Hemisphere summer" loophole which would
> enable them to release on 2008-02-29 and claim it's still "summer that
> began in 2007 down under".
>
> Anyways, I guess they do have enough time.
>
> ~~ Ondra
>
> P.S. The dates obviously expect that on the NH, Spring is Mar/Apr/May,
> Summer is Jun/Jul/Aug, Autumn is Sep/Oct/Nov and Winter is Dec/Jan/Feb,
> with a 6-month shift on the SH. Somebody's gonna have to write an
> "assert()" for this, though.
>
>
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Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-11 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
So actually according to the arstechnica article this is not coming to Ep 2
and so it's not coming to Source engine universally like for eg. CS:S, DOD:S
etc.?
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Re: [hlds_linux] psssssst.... Valve's been up to something.

2006-11-10 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Here's another article on the same subject. This info has been out there for
a while now. I think Gabe said in some interview that they (Valve) are
bringing multithreading to the Source engine at the same time/just before
the launch of Episode 2.

Anandtech's Article:
http://www.anandtech.com/tradeshows/showdoc.aspx?i=2868
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Re: [hlds_linux] Bug with dynamic pricing

2006-11-08 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
Another great info from Whisper. Thanks man :)

On 11/8/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> http://whisper.ausgamers.com/wiki/index.php/SRCDS_cfg_startup_order
>
>
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Re: [hlds_linux] Bug with dynamic pricing

2006-11-08 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I keep having problems with the mp_dynamicpricing 0. Even though I've set it
to my server.cfg every now and then when I restart my server the prices are
from the dynamic pricing list. I check the status of mp_dynamicpricing and
it says 0. Then I type in the console mp_dynamicpricing 0 and change the
level and the prices are normal again. Any idea what's wrong?
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Re: [hlds_linux] hlds_amd vs hlds_amd64

2006-11-03 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
How do you run srcds 500fps on 64bit OS? We have Gentoo64 and we haven't
been able to do it

--
Jani Tiira

On 11/2/06, Kiviniemi Networks - HLDS <[EMAIL PROTECTED]> wrote:
>
> My experience with the 64bit binary were exactly the same, but now I
> tested it again and I must say that the difference with 64bit server on
> 500FPS and 32bit server with 500FPS is changed dramatically since the
> last test. It was about 10-20% better than the 64bit. The change from
> ext3 filesystem to ReiserFS4 could also made the difference. But I'm
> still going to change to 32bit if the CPU usage doesn't rise too much,
> because my server machines are calculated to the 64bit cpu load.
>
> - Valtteri Kiviniemi
>
> Saint K. kirjoitti:
> > My experiance is that on the 64bit OS the CPU load stayed quite the
> same,
> > but the performances were way better. Everything just went much smoother
> > ingame, better reg etc.
> >
> > Saint K.
> > - Original Message -
> > From: "Kiviniemi Networks - HLDS" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Thursday, November 02, 2006 8:00 PM
> > Subject: Re: [hlds_linux] hlds_amd vs hlds_amd64
> >
> >
> > Hi,
> >
> > Why I should say that, because I'm just asking if it's going to consume
> > more CPU... But, I'm using AMD X2 4800+ with 4GB memory.
> >
> > - Valtteri Kiviniemi
> >
> > Anthony Poesniger kirjoitti:
> >> Kiviniemi Networks - HLDS schrieb:
> >>> Hi,
> >>>
> >>> I was just wondering, that does the 32bit binary of HLDS consume mode
> >>> CPU than the old 64bit build? Because all of my servers are now
> running
> >>> with AMD X2 machines with the hlds_amd64 binary. My average CPU usage
> >>> with 10 players and with the 64bit binary is 4-7% (check ou:
> >>> http://valtteri.kiviniemi.net/hlds.png ). Now im going to switch the
> OS
> >>> to 32bit debian from pure64, but before that i must know that if the
> >>> 32bit binary is going to consume more CPU.
> >>>
> >>> - Valtteri Kivinimi
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >> Which AMD X²do you use at all? You should say that to it.
> >>
> >> --
> >> Mit freundlichen Grüßen
> >> Anthony Pösniger
> >> ---
> >>
> >> Allround-Hosting.de
> >>
> >>
> >>
> >>
> >>
> >> ___
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> >> please visit:
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> >
> >
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Re: [hlds_linux] Re: 64bit HLDS and 64bit Srcds

2006-10-22 Thread Jani Tiira
--
[ Picked text/plain from multipart/alternative ]
I don't know about real benefit from the 64bit srcds but the draw back from
using 64bit linux and 32bit srcds is right now that the servers only run at
333fps max. Though this is quite enough I think the 32bit operating systems
runnin 500+ fps are having more regular fps. Our 64bit Gentoo system keeps
flipping the fps from 99-333. I really would like to run my srcds 500fps.

--
Jani Tiira
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