[hlds_linux] Killing Floor 2 Hotfix Server Files Are Now Available
We have just pushed live the server files for a Killing Floor 2 hotfix. This update addresses several map issues as well as missing animations with the FAMAS weapon. Admins will need to use the following SteamCMD flag: * app_update 232130 Client files and changelog currently scheduled to follow in aprox an hour as usual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Summer Update Beta 1 Server Files are now available
Admins can now update their servers to the second beta. Admins will need to use the following SteamCMD flag: * app_update 232130 -beta preview Client files and changelog currently scheduled to follow in aprox an hour as usual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Spring Update Server Files Are Live
This brings the build version to: 1112 To update your servers use the SteamCMD command: * app_update 232130 Some admins may need to use "app_update 232130 -beta none" if their servers do not update out of the beta versions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Spring Beta 2 Server Files Are Now Available
Admins can now update their servers to the second beta. Admins will need to use the following SteamCMD flag: * app_update 232130 -beta preview Client files and changelog currently scheduled to follow in aprox an hour as usual. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Server Update - 1109
We have just set live the server files for hotfix 1109. We expect the client files to follow shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Winter Update beta 2
The server files for the second winter beta are now available. Client files are expected to follow within the hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Fall Update - Infernal Insurrection Server Files Now available
To grab these files use: app_update 232130 The full changelog and client files will follow in the next hour or so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Fall 2020 Update Server Beta Files Are Live
To opt into this beta on Steam, join the "preview" branch available in the Beta drop down list. Admins will need to use the following SteamCMD flag: * app_update 232130 -beta preview The full changelog and client files will follow shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Build 1101 Server Files are now available
We expect the client files to follow shortly. This update improves matchmaking and other player issues that have been reported since the EOS and Vivox system changes. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Re: Killing Floor 2 - Epic Online Services Beta - Servers are live
Build 1098 is now live for admins and shortly for clients. This fixes the configsubdir= issue that was discovered in yesterdays build. On 6/29/2020 5:10 PM, Jared wrote: As a heads up admins. We found an issue where configsubdir= is not working on Linux in this build. We are working to get a fix in play by tomorrow morning. At that point we will spread more messaging that the client files are live. Jared Creasy Community Relations Tripwire Interactive On 6/29/2020 1:58 PM, Jared wrote: The process for updating to the Preview EOS Beta will be same as previous Preview Beta’s with the following command on Steam CMD: *app_update 232130 -beta preview * More details can be found here: https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/ Due to technical constraints if you choose to opt-out of the 1097 Beta for your server during the beta using the standard update command on SteamCMD will not work correctly to return your previous settings and will require a fresh install of the 1096 server files. If you intend to switch between Live 1096 and EOS Beta 1097 for your servers,*we strongly recommend you backup your server INI files prior to updating to 1097 to ensure you don’t encounter any issues restoring your server back to prior versions.* Additionally, for Windows Server admins, there is a new redistributable dependency you’ll need to have installed for the new EOS server to run: Microsoft Visual C++ 2015 Redistributable Update 3 RC <https://www.microsoft.com/en-US/download/details.aspx?id=52685> Many of you may already have this installed on your machines but in case you run into missing DLLs errors, this should resolve that. Linux admins should be unaffected by this change. We’re working on an automated solution as part of the final release version. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Re: Killing Floor 2 - Epic Online Services Beta - Servers are live
As a heads up admins. We found an issue where configsubdir= is not working on Linux in this build. We are working to get a fix in play by tomorrow morning. At that point we will spread more messaging that the client files are live. Jared Creasy Community Relations Tripwire Interactive On 6/29/2020 1:58 PM, Jared wrote: The process for updating to the Preview EOS Beta will be same as previous Preview Beta’s with the following command on Steam CMD: *app_update 232130 -beta preview * More details can be found here: https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/ Due to technical constraints if you choose to opt-out of the 1097 Beta for your server during the beta using the standard update command on SteamCMD will not work correctly to return your previous settings and will require a fresh install of the 1096 server files. If you intend to switch between Live 1096 and EOS Beta 1097 for your servers,*we strongly recommend you backup your server INI files prior to updating to 1097 to ensure you don’t encounter any issues restoring your server back to prior versions.* Additionally, for Windows Server admins, there is a new redistributable dependency you’ll need to have installed for the new EOS server to run: Microsoft Visual C++ 2015 Redistributable Update 3 RC <https://www.microsoft.com/en-US/download/details.aspx?id=52685> Many of you may already have this installed on your machines but in case you run into missing DLLs errors, this should resolve that. Linux admins should be unaffected by this change. We’re working on an automated solution as part of the final release version. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 - Epic Online Services Beta - Servers are live
The process for updating to the Preview EOS Beta will be same as previous Preview Beta’s with the following command on Steam CMD: *app_update 232130 -beta preview * More details can be found here: https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/ Due to technical constraints if you choose to opt-out of the 1097 Beta for your server during the beta using the standard update command on SteamCMD will not work correctly to return your previous settings and will require a fresh install of the 1096 server files. If you intend to switch between Live 1096 and EOS Beta 1097 for your servers,*we strongly recommend you backup your server INI files prior to updating to 1097 to ensure you don’t encounter any issues restoring your server back to prior versions.* Additionally, for Windows Server admins, there is a new redistributable dependency you’ll need to have installed for the new EOS server to run: Microsoft Visual C++ 2015 Redistributable Update 3 RC <https://www.microsoft.com/en-US/download/details.aspx?id=52685> Many of you may already have this installed on your machines but in case you run into missing DLLs errors, this should resolve that. Linux admins should be unaffected by this change. We’re working on an automated solution as part of the final release version. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Summer Update 2020 Beta 2
Admins, we have rolled out the server files for the second opt-in beta of the summer update. This update is once again under the same "preview" branch as previous. We expect the client files to roll out in aprox: on hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Neon Nightmares Spring Update Server Files Are Now Available
We have just set live the server files. Please update your servers from the existing live or previous beta. We expect the client files to be live in aprox an hour. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Neon Nightmares Beta 2 Server Files Are Live
We are setting live the second build of the upcoming Neon Nightmares beta. Admins can update their servers are opt in with the following: Admins will need to use the following SteamCMD flag: * app_update 232130 -beta preview To opt out use: * app_update 232130 -beta none -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds] Killing Floor 2 Yuletide Horror Beta 2 server files are now available
Admins will need to use the following SteamCMD flag to opt their server into the beta: * app_update 232130 -beta preview -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Christmas Beta - Server Files are now live
We have just pushed live the server files for the Christmas beta. Admins can opt in by using the -preview branch in their SteamCMD scripts. Of major note to admins, this update has a potential fix for the hard drive thrashing issue admins who run workshop maps have reported. Please let us know if or how the situation has changed with this beta. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Fall Update Server Files Are Now Live
The server files for the Fall Update are now live. The client files will follow shortly (aprox an hour). -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Fall Beta 2 Server Files are now available
Client files will follow in roughly an hour. You can opt into this beta for your servers with the following command in SteamCMD: app_update 232130 -beta preview To opt out after you have opted in you will need to run: app_update 232130 -beta none -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Opt In Fall Beta
Admins, we have just released the server files for our upcoming Fall Update in the "preview" branch. You can opt into this beta for your servers with the following command in SteamCMD: app_update 232130 -beta preview To opt out after you have opted in you will need to run: app_update 232130 -beta none -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Optional Killing Floor 2 Linux Server Update Available
This update will fix the "random player death" issue that has been reported by players. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Summer Opt-In Beta
Server files for our opt-in beta are going live now. Client files will follow in aprox. an hour along with the full changelog. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Server Update 1078 Is Now Live
This is our Spring Cyber Revolt event server files. We expect the client files to go live later today. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Re: Spring Beta Phase 2 Server Build is on the way
The server files are now live. Jared Creasy Community Relations Tripwire Interactive On 3/12/2019 1:19 PM, Jared wrote: We expect to update the server build for the upcoming Killing Floor 2 spring beta in under an hour (approx 2 PM EST -5 GMT). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Spring Beta Phase 2 Server Build is on the way
We expect to update the server build for the upcoming Killing Floor 2 spring beta in under an hour (approx 2 PM EST -5 GMT). -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Cyber Revolt Beta Server Files are now live
You can opt into the beta by opting targeting the "preview" branch in your update command line. Full changelog and client files to follow shortly. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Re: Killing Floor 2 Update 1071 - Monster Masquerade Sever files are now live
The build has just been updated to a corrected build, as Beta 2 build 1070 server files were previously released instead of build 1071. Jared Creasy Community Relations Tripwire Interactive On 10/2/2018 10:02 AM, Jared wrote: The client files and full changelog will follow later today. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Update 1071 - Monster Masquerade Sever files are now live
The client files and full changelog will follow later today. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 MM Beta 2 Server Build 1070 Is Now Live
We have just pushed updated server files for the MM beta event. To opt your server into this beta use the following line where appropriate in your server update setup: app_update 232130 -beta preview The client files and changelog will follow later today. This build mostly addresses bugs and balance issues reported by the community. Of note to server admins, this removes a feature that prematurely was released in the first beta that prevented workshop subscriptions from working properly. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Halloween Opt-In Beta (Build 1069)
Admins, we are pushing the Opt-In beta for the upcoming Monster's Masquerade Halloween update now. To opt your server into this beta use the following line where appropriate in your server update setup: app_update 232130 -beta preview The client files and changelog will follow later today. Of major note to server admins, this update includes a major overhaul of both the in game UI for matchmaking as well as fixes many player reported issues for matchmaking and server takeover. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Server Update Released
We have just pushed a server update for Killing Floor 2. This update contains some quality of life changes and bug fixes. The client will follow in the next hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] Killing Floor 2 Update 1067 is now live for servers
The client files will follow shortly, in aprox an hour. This is the Summer Sideshow: Treacherous Skies Event update. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] Killing Floor 2 Summer Beta Update Server Files Available Now
The server files are now available to download. To get these files admins must use the following branch flag: beta preview example: app_update 232130 -beta preview Jared Creasy Community Relations Tripwire Interactive On 5/17/2018 9:45 AM, Jared wrote: We are expecting to release the server files into beta for the next Killing Floor 2 Summer event in the next half hour. Client files will follow later today. This is not a required update and instructions for how to opt-in will come with the release of the files. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Summer Beta Update Server Files Available Soon
We are expecting to release the server files into beta for the next Killing Floor 2 Summer event in the next half hour. Client files will follow later today. This is not a required update and instructions for how to opt-in will come with the release of the files. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor 2 Required Update - Now
This update is going live now. This will allow players to opt into a future beta program and opt out without a negative impact on their experience gain. Jared Creasy Community Relations Tripwire Interactive On 5/7/2018 10:33 AM, Jared wrote: We are preparing a required update for clients and servers that will go out later today. This update will not feature any direct changes for players or admins, but will allow us to better support a future change related to the next Killing Floor 2 beta branch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Required Update - Later today
We are preparing a required update for clients and servers that will go out later today. This update will not feature any direct changes for players or admins, but will allow us to better support a future change related to the next Killing Floor 2 beta branch. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Required Killing Floor 2 Update - 1063
We have just set live the server files for build 1063. This update addresses the following 2 issues: * Fix for stacking sounds in Endless Arena and Powercore * Added Modding Support for Ranked Endless Map Creation The client files will follow shortly. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Update 1062
KF 2 Version 1062 is now available for server admins. Admins can update their existing servers from current live or Infinite Onslaught beta 2. Client files will follow later today in aprox an hour and a half from the sending of this email. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 spring preview beta
The server files for the spring beta update are now available. To opt-in, change your standard server update command to add the following: app_update 232130 -beta preview Client files and changelog will follow soon! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Required Update - 1059 The Krampus Christmas
This is a follow up as an earlier mail may not have properly gone out. Killing Floor 2 has been updated with a required update to version 1059 bringing along the new seasonal event the Krampus Christmas. Of note there may be an issue (we are currently tracking and investigating) where servers with custom content have excessive logging which may impact performance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 required update
A required update is now live for Killing Floor 2 servers. The client update will follow shortly later today. This update addresses an issue where players will not always properly be granted dosh vault crates. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Update - Halloween Horrors event
The server files for the Killing Floor 2 Halloween Horrors event are now live. We expect the client files to go live in about an hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required Killing Floor 2 Update is available now
The previously mentioned required update is now live for clients and servers. As a special note to Linux Admins we have found a pre-existing case where changing game modes while the server is running can lead to players disconnecting from the server. We do not recommend changing game modes on a Linux server after launch at this time. Jared Creasy Community Relations Tripwire Interactive On 7/12/2017 3:12 PM, Jared wrote: We are working on a required update for clients and servers and expect the server update to roll out in approx 20 minutes with the client update to follow in about 45. The changes are as follows: * Fixed an issue where spectators could get credit for weekly objectives * Fixed Zed time Reload not triggering properly * Fixed Fleshpounds not spawning enraged on suicidal and Hell on Earth * Fixed a case where Anton’s head would disappear with cosmetic customizations * Fixed a community map issue where zeds and players could fall through the world * Fixed an error where players could get mismatched and disconnected when joining the map Tragic Kingdom * Fixed Gunslinger perk reloading slowly in ZED time when Fanfare is picked * Fixed Weekly events not loading on Linux Servers -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Required Killing Floor 2 Update Coming Soon
We are working on a required update for clients and servers and expect the server update to roll out in approx 20 minutes with the client update to follow in about 45. The changes are as follows: * Fixed an issue where spectators could get credit for weekly objectives * Fixed Zed time Reload not triggering properly * Fixed Fleshpounds not spawning enraged on suicidal and Hell on Earth * Fixed a case where Anton’s head would disappear with cosmetic customizations * Fixed a community map issue where zeds and players could fall through the world * Fixed an error where players could get mismatched and disconnected when joining the map Tragic Kingdom * Fixed Gunslinger perk reloading slowly in ZED time when Fanfare is picked * Fixed Weekly events not loading on Linux Servers -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Killing Floor 2 Server Patch Available
If you missed Andrew's post on the subject we've confirmed an issue and are looking into it now. Jared Creasy Community Relations Tripwire Interactive On 6/22/2017 12:42 PM, louloubizou wrote: Jared? Any reply from twi admins? Le jeudi 22 juin 2017, louloubizou <louloubi...@gmail.com> a écrit : Hi, With that build you have removed linux bin... Cant start servers... Le jeudi 22 juin 2017, Jared <ja...@tripwireinteractive.com <javascript:_e(%7B%7D,'cvml','ja...@tripwireinteractive.com');>> a écrit : We have just set live a server update for Killing Floor to that brings it to version number 1054. This contains several balance changes as well as a fix for matchmaking into weekly event servers. Full changelog and client files to follow in aprox 30 minutes to an hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor 2 Server Patch Available
We have just set live a server update for Killing Floor to that brings it to version number 1054. This contains several balance changes as well as a fix for matchmaking into weekly event servers. Full changelog and client files to follow in aprox 30 minutes to an hour. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor Update Very Soon
We are about to release a client and server update for Killing Floor bring the build to version #1064 The changelog is as follows: New Map * Thrills and Chills Amusement Park (KF-ThrillChill) All Holiday Event Zeds Can Be Turned On * Servers (and clients acting as servers) can change a line in their KillingFloor.ini file to change what special event zeds will be in their game. * In the Killingfloor.ini, section [KFmod.KFGameType] find the line (or if it is missing admins can add it): SpecialEventType= Valid inputs for this field are: * ET_None - Standard Specimens * ET_SummerSideshow - Summer Specimens * ET_HillbillyHorror - Halloween Specimens * ET_TwistedChristmas - Christmas Specimens Bugs * Fixed a case of logspam that would degrade performance General Changes * All event achievements have been turned on permanently -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor Patch 1064 is now live
The previous discussed patch for Killing Floor is now live. This is a required update for servers and clients. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor Update -1064 Part 2
We have just pushed live an optional update for server (all clients do have it) that updates KF-MoonBase to include the item pickups. We strongly recommend you update your server to pick up this map if you previously updated. -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] [HLDS] Killing Floor Update Soon
We are putting together and update for Killing Floor that will fix 2 bugs and introduce an updated version of the map Abusement Park featuring the locations shown in the Summer Sideshow trailer. This will bring the gave to version number 1036 and is a required update for both clients and servers. We expect it to be ready in approximately: 3 hours Once again, instructions for updating your servers can be found at the Tripwire Wiki: http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29 -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event
The Second Annual Killing Floor Summer Sideshow Event has been set live. This brings the Killing Floor build to version 1035 and introduces the new map KF-Hellride. This is a required update for all server admins. The tool to download dedicated servers for Killing Floor is no longer HLDS and is instead SteamCMD. For more information on downloading and running a KF dedicated server with SteamCMD please visit the KF wiki entry: http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29 -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_bad, is there a solution?
I get a similar error, not the exact same one, but very similar. It happens about every 1.5 hours, 3/4 of the server drop b/c of it. Running cstrile, mm, amx, although I have heard that it happens without amx/mm running. Does anyone know of a fix? Jared. On Sun, 07 Nov 2004 15:39:38 +, wouter v/d Bergh [EMAIL PROTECTED] wrote: Error: server failed to transmit file 'AYSYRJQ' Last 32 messages parsed. 647979 0008 svc_time 647979 0013 svc_clientdata 647979 0018 svc_deltapacketentities 647979 0080 svc_sound 647980 0008 svc_time 647980 0013 svc_clientdata 647980 0018 svc_deltapacketentities 647981 0008 svc_time 647981 0013 svc_clientdata 647981 0018 svc_deltapacketentities 647981 0070 svc_sound 647982 0008 svc_time 647982 0013 svc_clientdata 647982 0018 svc_deltapacketentities 647982 0070 svc_sound 647983 0008 svc_time 647983 0013 svc_clientdata 647983 0018 svc_deltapacketentities 647983 0084 svc_sound 647984 0008 svc_time 647984 0013 svc_clientdata 647984 0018 svc_deltapacketentities 647987 0008 ScoreAttrib 647987 0011 ScoreAttrib 647987 0014 ScoreAttrib 647987 0017 ScoreAttrib 647987 0020 svc_customization 647987 0060 svc_customization 647987 0100 CurWeapon 647987 0104 CurWeapon 647987 0108 svc_filetxferfailed BAD: 119:svc_bad Host_Error: CL_ParseServerMessage: Almost all people get booted ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
I don't have any fun playing cs unless I'm singing over the mic.. how can you do that to people like me??!! - Original Message - From: kama [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 02, 2003 3:09 PM Subject: Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance... On Sat, 2 Aug 2003, Eric (Deacon) wrote: kama wrote: Deacon, I have disabled the internal voicecom on my servers... not becouse of cpu usage, but becouse i hate when idiots starts to sing or yelling. What a waste :\ If someone's being dumb, mute them. Or hell, turn off your client-side voicecomm, but don't take it away from EVERYONE! Well.. my regulars seems to like it... I had more complaints when it was on, than now when its off... my client have always had the voicecom off. /Bjorn -- You know you've been playing Quake: Team Fortress too much when you ask your grandfather why they didn't rocket jump up the beaches of Normandie. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS 3111c
Um, Valve isn't a charity organization, they're a company, in business to make money, and throwing money at something doesn't guarantee that it will either work, or be fixed (windows anyone?). Windows works, its very proffecient at giving me blue screens. - Original Message - From: Michael Ressen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 01, 2003 7:49 PM Subject: Re: [hlds_linux] HLDS 3111c WHAT? Are you on glue? Explain to me how micro$oft, let alone, windoze has ANYTHING to do with this??? Did they just buy Valve? Or did they covertly purchase (or steal) RFC-768 recently without my knowledge (or bid)? So how (I cant wait for this answer) would changing the way they handle UDP have ANYTHING to do with what we're discussing? We're not talking about pings here, nor are we discussing routing. This is a simple matter of CPU usage. DjoDJo was talking about the fact that with the huge increase in cpu load, he can't run well because the insane resource requirements cause his servers to melt - thus increasing pings to an unplayable level. The problem is not the ping, it is the need for clockcycles. ISP's and latest routing technology? I'm sure whoever is in charge of the ISP's decisions on routing policies has a pretty decent handle on what's best for their organization. If you were familiar with this concept, you'd know there isn't one cure-all for routing, protocol or otherwise. And valve? Slap them 100M and get a low-ping server and network? Um, Valve isn't a charity organization, they're a company, in business to make money, and throwing money at something doesn't guarantee that it will either work, or be fixed (windows anyone?). Ok, Im sorry for the flame here, but calling the discussion BS and telling people to chill out because it makes you sick really isn't too proper for a listesrv, especially when you don't know what you're talking about. Ok, back to my little cave. Michael Ressen, Michigan Burbs Network Administrator www.michiganburbs.com From: Britt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: RE: [hlds_linux] HLDS 3111c Date: Sun, 1 Jun 2003 20:36:06 -0500 Reply-To: [EMAIL PROTECTED] get a grip. I'm more than sure the programmers do care. Be glad its free and ligthen up a little - alright? Use 3.1.1.0c until you hear the release is stable. We're running more than one '32' player server and pushing close to 30 gig at any given instance of valves ever popular TFC/CS/DOD UPD traffic. You can only do so much with what you're given bro - unless windows changes and the UDP protocol and other internet routing facilities change their ways of routing to a more up-2-date means - then its gonna just linger... Until that time -we have no choice but to deal with what we're dealing with now. Slap over $100 million to valve and I promise they'll give you a 'low ping' server and network! Then you tell Microsoft to modify the way UDP packets are handled and other major ISPs to change to the latest in routing technology. We can load a 2 processes of hlds on an Intel P4 2gzh 1 gig ddram - 32 players each - and it runs just fine. If you're on an old school ISP with lame routing - it'll probably suck - other than that - Valve is doing 110% - I'm no programmer but we have indy programmers here in this company that do gaming dev - and its 1000 times more complex than you could ever imagine!!! So chill on the CPU BS - that makes me sick. Sorry man. Just frustrates me seeing someone flame a development company thats doing this for free (lifetime) and people bitch and moan - while we profit off their development by providing server space and bandwidth... consider us lucky. Have a nice day. Beer is on the ice! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, June 01, 2003 8:32 PM Subject: Re: RE: [hlds_linux] HLDS 3111c I CAN'T understand how they can add some useless features like the stats system in console, which use more and more CPU, when the cpu usage is already so high ! I use a AMD 1900 XP to run a 32 people servers, it run quite good with the 1.1.1.0c (dont dream, i cant run big maps like torn, storm, piranesi, survivor or even vertigo, or the ping go up to 200 for every one). I tried the 1.1.1.1 , without any plugin, with the optimised binaries, and it was totally unplayable. If i wanted to have the same ping than before, i should set the maxplayer to 24 !! Sorry i'm a bit nervous, but this is too crazy. Valve programmer dont care about CPU usage. I would prefer a new beta only based on CPU usage improvement, than a new beta in which we cant find real good new things but which still use more and more CPU. I'm sure it would be really more appreciated by a lot of people. And I wonder why the
Re: [hlds_linux] Aimbot influx on your server lately?
- Original Message - From: Capriotti [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 13, 2003 3:30 AM Subject: RE: [hlds_linux] Aimbot influx on your server lately? While I was playing I saw one guy hit 5 HSs in a row without a sniping gun ! Getting 5 headshots in a row is nothing to suspect an aimbot. It is quite easy to do. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ex_interp?
It will be locked at .1, the CPL didn't change from 0.05 to 0.1 for no reason. Also it has been stated by a valve developer that they will be locking it at .1 - Original Message - From: Alexandre Hautequest [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 06, 2003 3:04 PM Subject: Re: [hlds_linux] ex_interp? Em Mon, 6 Jan 2003 17:55:10 + (GMT) john Escreveu: On Sun, 5 Jan 2003, Fluffy Bunny wrote: ex_interp? Is it true that in 1.6 they will fix the ex_intepr so its bound to your latency? As I understand it, it is going to be set to a fixed value, probably 0.05, although it hasn't actually been defined as yet. GOD BLESS VALVE, they will need to be blessed if they lock ex_interp in 0.05. I agree they need to lock it, not with 0.05, but with an 0.1 value, as was the default for cs 1.3. With this value (0.05) players have an larger chance to hit an enemy, as the server code is all wrote in 0.1 value. Take a look at some good cs sites and you will find this and the gamers oppinion. john -- Alexandre Hautequest Icon - Internet grátis, MP3, Vídeo, rádio, e-mail e informação. Reserve já o seu em http://www.ibest.com.br/icon/mbr1.html. É grátis!*. * Promoção de lançamento. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS 1.6 Is out tomorrow ?
IIRC, Valve released the server upgrades at least a few days before the client release. - Original Message - From: Capriotti [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 06, 2003 5:16 PM Subject: RE: [hlds_linux] CS 1.6 Is out tomorrow ? Hhhmmm... Guys... VALVe can release it whenever they do. And you can apply the changes whenever it is convenient. Yes, there is always the pressure of the clients (client software not eing compatible, in this case). I know... At 08:44 PM 1/6/2003, you wrote: Agreed. I can access them, but would prefer a midweek release to working at home :) -Original Message- From: David Cousins [mailto:[EMAIL PROTECTED]] Sent: Tuesday, 7 January 2003 10:45 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CS 1.6 Is out tomorrow ? Midweek is ideal, not all server admins can access the machines while their offices are closed :) -Cruiser - Original Message - From: matt gossage [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 06, 2003 11:32 PM Subject: Re: [hlds_linux] CS 1.6 Is out tomorrow ? All i'm asking is can they PLEASE release the final on a friday night. That way we have all weekend to Upgrade our 40 or so servers - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 06, 2003 11:24 PM Subject: RE: [hlds_linux] CS 1.6 Is out tomorrow ? well, if anything, only teh 1.6/new steam/etc beta will be. not the final release kev --Original Message- -From: [EMAIL PROTECTED] -[mailto:[EMAIL PROTECTED]]On Behalf Of -[EMAIL PROTECTED] -Sent: Monday, January 06, 2003 6:20 PM -To: [EMAIL PROTECTED] -Subject: [hlds_linux] CS 1.6 Is out tomorrow ? - - -The question is in the subject :) - -Guillaume. - -___ -To unsubscribe, edit your list preferences, or view the list -archives, please visit: -http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Speakeasy inquiry
I got the 1.5/256 here in Seattle. I canceled the next day. Download speeds were 20KBs to fileshack, which is supposed to be on speakeasy network. I'm used to 200KB's from attbi cable. Also I pinged 30 to my gateway. This didn't suit me. - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 04, 2003 5:58 PM Subject: RE: [hlds_linux] Speakeasy inquiry Cool :) I'm probably going to want to go with a 1.5Mb/768kb setup, not necessarily for serving stuff (though I will be, heh), but because that service is carried by WorldCom, who uses regional POPs. I'd go through Dallas (I'm here in San Antonio) instead of all the way up to Chicago and back. -- Eric (the Deacon remix) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Jules (aka Buddha-Pest) Sent: Saturday, January 04, 2003 7:46 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Speakeasy inquiry just to be clear, these were 6 generic servers (6 boxes), not 6 hlds servers. i only ran 2 hlds servers, and when they were both up (one was just a competition server) they ate most of the line. i never could get any more bw because of my distance from the nearest atm. Jules (aka Buddha-Pest) [EMAIL PROTECTED] wrote in message av82ju$[EMAIL PROTECTED]">news:av82ju$[EMAIL PROTECTED]... | i ran 6 servers on a speakeasy 1.1 SDSL in my basement for 1.5 years. | it was a superb experience. the only reason i moved on was because i | needed more bw and moved into a DS-3 cage last year. | | the best support and almost flawless connectivity. | | ~j | | Eric (Deacon) [EMAIL PROTECTED] wrote in message | news:[EMAIL PROTECTED]... | | http://www.dslreports.com/forum/remark,5535542~root=speakeasy~mode=f | | lat | | | | I have posted to the DSLReports.com forum regarding my possible | | foray into the Speakeasy mess. If you're familiar with their | | service, please feel free to toss in your 2 cents, especially since | | this will possibly help a larger group of people than just the ones | | on this list. | | | | Thanks! | | | | -- | | Eric (the Deacon remix) | | | | ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FW: Eric or Admin, I may found an exploit?
I'm pretty sure this is a known problem with ATI video cards and certain versions of the Catalyst drivers - Original Message - From: Ron Slingsby [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 30, 2002 12:48 AM Subject: [hlds_linux] FW: Eric or Admin, I may found an exploit? I don't want to post the details here but I think I may have discovered a problem? I general, I have not been running OGL for a while and just again last night. After about an hour of play on SpeakEasy.Net (Linux) DOD server, I was amazed to see my system suddenly being to show me players and scenery through a wall. I felt kind of bad shooting the poor guy between the eyes, well OK not real bad. After a little investigating, I was able to replicate the problem at will. Is there somewhere I can send the details of the problem or is this a known issue? I run Win2k Pro with a ATI Radeon 7500 All-In-Wonder card. I have tested my server using hacks on my other machine but this machine has never had one even stored on it. Bull's_Eye ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] false positive?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Who would I email to report a false positive on a VAC ban? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux