[hlds_linux] Killing Floor 2 Hotfix Server Files Are Now Available

2021-07-08 Thread Jared Creasy
We have just pushed live the server files for a Killing Floor 2 hotfix. 
This update addresses several map issues as well as missing animations 
with the FAMAS weapon.


Admins will need to use the following SteamCMD flag:

 * app_update 232130

Client files and changelog currently scheduled to follow in aprox an 
hour as usual.

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[hlds_linux] Killing Floor 2 Summer Update Beta 1 Server Files are now available

2021-06-02 Thread Jared Creasy

Admins can now update their servers to the second beta.

Admins will need to use the following SteamCMD flag:

 * app_update 232130 -beta preview

Client files and changelog currently scheduled to follow in aprox an 
hour as usual.

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[hlds_linux] Killing Floor 2 Spring Update Server Files Are Live

2021-03-23 Thread Jared

This brings the build version to: 1112

To update your servers use the SteamCMD command:

 * app_update 232130

Some admins may need to use "app_update 232130 -beta none" if their 
servers do not update out of the beta versions.


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[hlds_linux] Killing Floor 2 Spring Beta 2 Server Files Are Now Available

2021-03-11 Thread Jared

Admins can now update their servers to the second beta.

Admins will need to use the following SteamCMD flag:

 * app_update 232130 -beta preview

Client files and changelog currently scheduled to follow in aprox an 
hour as usual.


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[hlds_linux] Killing Floor 2 Server Update - 1109

2021-01-19 Thread Jared
We have just set live the server files for hotfix 1109.  We expect the 
client files to follow shortly.


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[hlds_linux] Killing Floor 2 Winter Update beta 2

2020-11-17 Thread Jared
The server files for the second winter beta are now available. Client 
files are expected to follow within the hour.


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Fall Update - Infernal Insurrection Server Files Now available

2020-09-29 Thread Jared

To grab these files use:

app_update 232130

The full changelog and client files will follow in the next hour or so.

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[hlds_linux] Killing Floor 2 Fall 2020 Update Server Beta Files Are Live

2020-09-01 Thread Jared
To opt into this beta on Steam, join the "preview" branch available in 
the Beta drop down list.  Admins will need to use the following SteamCMD 
flag:


 *

   app_update 232130 -beta preview

The full changelog and client files will follow shortly.

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[hlds_linux] Killing Floor 2 Build 1101 Server Files are now available

2020-07-23 Thread Jared
We expect the client files to follow shortly.   This update improves 
matchmaking and other player issues that have been reported since the 
EOS and Vivox system changes.


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Community Relations
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[hlds_linux] Re: Killing Floor 2 - Epic Online Services Beta - Servers are live

2020-06-30 Thread Jared
Build 1098 is now live for admins and shortly for clients.  This fixes 
the configsubdir= issue that was discovered in yesterdays build.


On 6/29/2020 5:10 PM, Jared wrote:


As a heads up admins. We found an issue where configsubdir= is not 
working on Linux in this build. We are working to get a fix in play by 
tomorrow morning. At that point we will spread more messaging that the 
client files are live.


Jared Creasy
Community Relations
Tripwire Interactive
On 6/29/2020 1:58 PM, Jared wrote:


The process for updating to the Preview EOS Beta will be same as 
previous Preview Beta’s with the following command on Steam CMD:

*app_update 232130 -beta preview *

More details can be found here: 
https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/


Due to technical constraints if you choose to opt-out of the 1097 
Beta for your server during the beta using the standard update 
command on SteamCMD will not work correctly to return your previous 
settings and will require a fresh install of the 1096 server files.


If you intend to switch between Live 1096 and EOS Beta 1097 for your 
servers,*we strongly recommend you backup your server INI files prior 
to updating to 1097 to ensure you don’t encounter any issues 
restoring your server back to prior versions.*


Additionally, for Windows Server admins, there is a new 
redistributable dependency you’ll need to have installed for the new 
EOS server to run:
Microsoft Visual C++ 2015 Redistributable Update 3 RC 
<https://www.microsoft.com/en-US/download/details.aspx?id=52685>


Many of you may already have this installed on your machines but in 
case you run into missing DLLs errors, this should resolve that. 
Linux admins should be unaffected by this change. We’re working on an 
automated solution as part of the final release version.


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Community Relations
Tripwire Interactive

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[hlds_linux] Re: Killing Floor 2 - Epic Online Services Beta - Servers are live

2020-06-29 Thread Jared
As a heads up admins. We found an issue where configsubdir= is not 
working on Linux in this build. We are working to get a fix in play by 
tomorrow morning. At that point we will spread more messaging that the 
client files are live.


Jared Creasy
Community Relations
Tripwire Interactive

On 6/29/2020 1:58 PM, Jared wrote:


The process for updating to the Preview EOS Beta will be same as 
previous Preview Beta’s with the following command on Steam CMD:

*app_update 232130 -beta preview *

More details can be found here: 
https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/


Due to technical constraints if you choose to opt-out of the 1097 Beta 
for your server during the beta using the standard update command on 
SteamCMD will not work correctly to return your previous settings and 
will require a fresh install of the 1096 server files.


If you intend to switch between Live 1096 and EOS Beta 1097 for your 
servers,*we strongly recommend you backup your server INI files prior 
to updating to 1097 to ensure you don’t encounter any issues restoring 
your server back to prior versions.*


Additionally, for Windows Server admins, there is a new 
redistributable dependency you’ll need to have installed for the new 
EOS server to run:
Microsoft Visual C++ 2015 Redistributable Update 3 RC 
<https://www.microsoft.com/en-US/download/details.aspx?id=52685>


Many of you may already have this installed on your machines but in 
case you run into missing DLLs errors, this should resolve that. Linux 
admins should be unaffected by this change. We’re working on an 
automated solution as part of the final release version.


--
Jared Creasy
Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 - Epic Online Services Beta - Servers are live

2020-06-29 Thread Jared
The process for updating to the Preview EOS Beta will be same as 
previous Preview Beta’s with the following command on Steam CMD:

*app_update 232130 -beta preview *

More details can be found here: 
https://forums.tripwireinteractive.com/index.php?threads/epic-online-services-beta-build-1097.2336167/


Due to technical constraints if you choose to opt-out of the 1097 Beta 
for your server during the beta using the standard update command on 
SteamCMD will not work correctly to return your previous settings and 
will require a fresh install of the 1096 server files.


If you intend to switch between Live 1096 and EOS Beta 1097 for your 
servers,*we strongly recommend you backup your server INI files prior to 
updating to 1097 to ensure you don’t encounter any issues restoring your 
server back to prior versions.*


Additionally, for Windows Server admins, there is a new redistributable 
dependency you’ll need to have installed for the new EOS server to run:
Microsoft Visual C++ 2015 Redistributable Update 3 RC 
<https://www.microsoft.com/en-US/download/details.aspx?id=52685>


Many of you may already have this installed on your machines but in case 
you run into missing DLLs errors, this should resolve that. Linux admins 
should be unaffected by this change. We’re working on an automated 
solution as part of the final release version.


--
Jared Creasy
Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Summer Update 2020 Beta 2

2020-05-28 Thread Jared
Admins, we have rolled out the server files for the second opt-in beta 
of the summer update.  This update is once again under the same 
"preview" branch as previous.  We expect the client files to roll out in 
aprox: on hour.


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Neon Nightmares Spring Update Server Files Are Now Available

2020-03-24 Thread Jared
We have just set live the server files.  Please update your servers from 
the existing live or previous beta.  We expect the client files to be 
live in aprox an hour.


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[hlds_linux] Killing Floor 2 Neon Nightmares Beta 2 Server Files Are Live

2020-03-12 Thread Jared
We are setting live the second build of the upcoming Neon Nightmares 
beta.  Admins can update their servers are opt in with the following:


Admins will need to use the following SteamCMD flag:

 *

   app_update 232130 -beta preview

To opt out use:

 *

   app_update 232130 -beta none

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Community Relations
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[hlds] Killing Floor 2 Yuletide Horror Beta 2 server files are now available

2019-11-19 Thread Jared
Admins will need to use the following SteamCMD flag to opt their server 
into the beta:


 *

   app_update 232130 -beta preview


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Christmas Beta - Server Files are now live

2019-11-06 Thread Jared
We have just pushed live the server files for the Christmas beta.  
Admins can opt in by using the -preview branch in their SteamCMD scripts.


Of major note to admins, this update has a potential fix for the hard 
drive thrashing issue admins who run workshop maps have reported.  
Please let us know if or how the situation has changed with this beta.


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[hlds_linux] Killing Floor 2 Fall Update Server Files Are Now Live

2019-10-01 Thread Jared
The server files for the Fall Update are now live.  The client files 
will follow shortly (aprox an hour).


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Fall Beta 2 Server Files are now available

2019-09-18 Thread Jared
Client files will follow in roughly an hour.   You can opt into this 
beta for your servers with the following command in SteamCMD:


app_update 232130 -beta preview

To opt out after you have opted in you will need to run:

app_update 232130 -beta none

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Community Relations
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[hlds_linux] Killing Floor 2 Opt In Fall Beta

2019-09-05 Thread Jared
Admins, we have just released the server files for our upcoming Fall 
Update in the "preview" branch.    You can opt into this beta for your 
servers with the following command in SteamCMD:


app_update 232130 -beta preview

To opt out after you have opted in you will need to run:

app_update 232130 -beta none

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Community Relations
Tripwire Interactive

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[hlds_linux] Optional Killing Floor 2 Linux Server Update Available

2019-06-27 Thread Jared
This update will fix the "random player death" issue that has been 
reported by players.


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[hlds_linux] Killing Floor 2 Summer Opt-In Beta

2019-05-20 Thread Jared
Server files for our opt-in beta are going live now.  Client files will 
follow in aprox. an hour along with the full changelog.


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Server Update 1078 Is Now Live

2019-03-26 Thread Jared
This is our Spring Cyber Revolt event server files.  We expect the 
client files to go live later today.


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Community Relations
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[hlds_linux] Re: Spring Beta Phase 2 Server Build is on the way

2019-03-12 Thread Jared

The server files are now live.

Jared Creasy
Community Relations
Tripwire Interactive

On 3/12/2019 1:19 PM, Jared wrote:
We expect to update the server build for the upcoming Killing Floor 2 
spring beta in under an hour (approx 2 PM EST -5 GMT).



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[hlds_linux] Spring Beta Phase 2 Server Build is on the way

2019-03-12 Thread Jared
We expect to update the server build for the upcoming Killing Floor 2 
spring beta in under an hour (approx 2 PM EST -5 GMT).


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Community Relations
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[hlds_linux] Killing Floor 2 Cyber Revolt Beta Server Files are now live

2019-02-28 Thread Jared
You can opt into the beta by opting targeting the "preview" branch in 
your update command line.  Full changelog and client files to follow 
shortly.


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Community Relations
Tripwire Interactive

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[hlds_linux] Re: Killing Floor 2 Update 1071 - Monster Masquerade Sever files are now live

2018-10-02 Thread Jared
The build has just been updated to a corrected build, as Beta 2 build 
1070 server files were previously released instead of build 1071.


Jared Creasy
Community Relations
Tripwire Interactive

On 10/2/2018 10:02 AM, Jared wrote:

The client files and full changelog will follow later today.



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[hlds_linux] Killing Floor 2 Update 1071 - Monster Masquerade Sever files are now live

2018-10-02 Thread Jared

The client files and full changelog will follow later today.

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Community Relations
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[hlds_linux] Killing Floor 2 MM Beta 2 Server Build 1070 Is Now Live

2018-09-18 Thread Jared
We have just pushed updated server files for the MM beta event. To opt 
your server into this beta use the following line where appropriate in 
your server update setup:


app_update 232130 -beta preview

The client files and changelog will follow later today.  This build 
mostly addresses bugs and balance issues reported by the community.  Of 
note to server admins, this removes a feature that prematurely was 
released in the first beta that prevented workshop subscriptions from 
working properly.


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Halloween Opt-In Beta (Build 1069)

2018-09-06 Thread Jared
Admins, we are pushing the Opt-In beta for the upcoming Monster's 
Masquerade Halloween update now.  To opt your server into this beta use 
the following line where appropriate in your server update setup:


app_update 232130 -beta preview

The client files and changelog will follow later today.   Of major note 
to server admins, this update includes a major overhaul of both the in 
game UI for matchmaking as well as fixes many player reported issues for 
matchmaking and server takeover.


--
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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Server Update Released

2018-07-05 Thread Jared
We have just pushed a server update for Killing Floor 2.  This update 
contains some quality of life changes and bug fixes.  The client will 
follow in the next hour.


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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Update 1067 is now live for servers

2018-06-12 Thread Jared
The client files will follow shortly, in aprox an hour.  This is the 
Summer Sideshow: Treacherous Skies Event update.


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Re: [hlds_linux] Killing Floor 2 Summer Beta Update Server Files Available Now

2018-05-17 Thread Jared
The server files are now available to download.  To get these files 
admins must use the following branch flag:


beta preview

example:  app_update 232130 -beta preview

Jared Creasy
Community Relations
Tripwire Interactive

On 5/17/2018 9:45 AM, Jared wrote:
We are expecting to release the server files into beta for the next 
Killing Floor 2 Summer event in the next half hour.  Client files will 
follow later today.  This is not a required update and instructions 
for how to opt-in will come with the release of the files.





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[hlds_linux] Killing Floor 2 Summer Beta Update Server Files Available Soon

2018-05-17 Thread Jared
We are expecting to release the server files into beta for the next 
Killing Floor 2 Summer event in the next half hour.  Client files will 
follow later today.  This is not a required update and instructions for 
how to opt-in will come with the release of the files.


--
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Community Relations
Tripwire Interactive


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Re: [hlds_linux] Killing Floor 2 Required Update - Now

2018-05-07 Thread Jared
This update is going live now.  This will allow players to opt into a 
future beta program and opt out without a negative impact on their 
experience gain.


Jared Creasy
Community Relations
Tripwire Interactive

On 5/7/2018 10:33 AM, Jared wrote:
We are preparing a required update for clients and servers that will 
go out later today.  This update will not feature any direct changes 
for players or admins, but will allow us to better support a future 
change related to the next Killing Floor 2 beta branch.





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[hlds_linux] Killing Floor 2 Required Update - Later today

2018-05-07 Thread Jared
We are preparing a required update for clients and servers that will go 
out later today.  This update will not feature any direct changes for 
players or admins, but will allow us to better support a future change 
related to the next Killing Floor 2 beta branch.


--
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Community Relations
Tripwire Interactive


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[hlds_linux] Required Killing Floor 2 Update - 1063

2018-04-10 Thread Jared
We have just set live the server files for build 1063.  This update 
addresses the following 2 issues:


 *

   Fix for stacking sounds in Endless Arena and Powercore

 *

   Added Modding Support for Ranked Endless Map Creation

The client files will follow shortly.

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Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor 2 Update 1062

2018-03-27 Thread Jared
KF 2 Version 1062 is now available for server admins.  Admins can update 
their existing servers from current live or Infinite Onslaught beta 2.  
Client files will follow later today in aprox an hour and a half from 
the sending of this email.


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Community Relations
Tripwire Interactive


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[hlds_linux] Killing Floor 2 spring preview beta

2018-02-28 Thread Jared Creasy
The server files for the spring beta update are now available.

To opt-in, change your standard server update command to add the following:

app_update 232130 -beta preview



Client files and changelog will follow soon!
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[hlds_linux] Killing Floor 2 Required Update - 1059 The Krampus Christmas

2017-12-12 Thread Jared
This is a follow up as an earlier mail may not have properly gone out.  
Killing Floor 2 has been updated with a required update to version 1059 
bringing along the new seasonal event the Krampus Christmas.


Of note there may be an issue (we are currently tracking and 
investigating) where servers with custom content have excessive logging 
which may impact performance.



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[hlds_linux] Killing Floor 2 required update

2017-11-01 Thread Jared
A required update is now live for Killing Floor 2 servers.  The client 
update will follow shortly later today.


This update addresses an issue where players will not always properly be 
granted dosh vault crates.


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Community Relations
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[hlds_linux] Killing Floor 2 Update - Halloween Horrors event

2017-10-17 Thread Jared
The server files for the Killing Floor 2 Halloween Horrors event are now 
live.  We expect the client files to go live in about an hour.


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Re: [hlds_linux] Required Killing Floor 2 Update is available now

2017-07-12 Thread Jared
The previously mentioned required update is now live for clients and 
servers.


As a special note to Linux Admins we have found a pre-existing case 
where changing game modes while the server is running can lead to 
players disconnecting from the server.  We do not recommend changing 
game modes on a Linux server after launch at this time.


Jared Creasy
Community Relations
Tripwire Interactive

On 7/12/2017 3:12 PM, Jared wrote:


We are working on a required update for clients and servers and expect 
the server update to roll out in approx 20 minutes with the client 
update to follow in about 45.  The changes are as follows:


 *

Fixed an issue where spectators could get credit for weekly objectives

 *

Fixed Zed time Reload not triggering properly

 *

Fixed Fleshpounds not spawning enraged on suicidal and Hell on Earth

 *

Fixed a case where Anton’s head would disappear with cosmetic
customizations

 *

Fixed a community map issue where zeds and players could fall
through the world

 *

Fixed an error where players could get mismatched and disconnected
when joining the map Tragic Kingdom

 *

Fixed Gunslinger perk reloading slowly in ZED time when Fanfare is
picked

 *

Fixed Weekly events not loading on Linux Servers

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[hlds_linux] Required Killing Floor 2 Update Coming Soon

2017-07-12 Thread Jared
We are working on a required update for clients and servers and expect 
the server update to roll out in approx 20 minutes with the client 
update to follow in about 45.  The changes are as follows:


 *

   Fixed an issue where spectators could get credit for weekly objectives

 *

   Fixed Zed time Reload not triggering properly

 *

   Fixed Fleshpounds not spawning enraged on suicidal and Hell on Earth

 *

   Fixed a case where Anton’s head would disappear with cosmetic
   customizations

 *

   Fixed a community map issue where zeds and players could fall
   through the world

 *

   Fixed an error where players could get mismatched and disconnected
   when joining the map Tragic Kingdom

 *

   Fixed Gunslinger perk reloading slowly in ZED time when Fanfare is
   picked

 *

   Fixed Weekly events not loading on Linux Servers

--
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Community Relations
Tripwire Interactive

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Re: [hlds_linux] Killing Floor 2 Server Patch Available

2017-06-22 Thread Jared
If you missed Andrew's post on the subject we've confirmed an issue and 
are looking into it now.


Jared Creasy
Community Relations
Tripwire Interactive

On 6/22/2017 12:42 PM, louloubizou wrote:

Jared? Any reply from twi admins?

Le jeudi 22 juin 2017, louloubizou <louloubi...@gmail.com> a écrit :


Hi,

With that build you have removed linux bin...

Cant start servers...

Le jeudi 22 juin 2017, Jared <ja...@tripwireinteractive.com
<javascript:_e(%7B%7D,'cvml','ja...@tripwireinteractive.com');>> a écrit :


We have just set live a server update for Killing Floor to that brings it
to version number 1054.  This contains several balance changes as well as a
fix for matchmaking into weekly event servers.  Full changelog and client
files to follow in aprox 30 minutes to an hour.

--
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Community Relations
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[hlds_linux] Killing Floor 2 Server Patch Available

2017-06-22 Thread Jared
We have just set live a server update for Killing Floor to that brings 
it to version number 1054.  This contains several balance changes as 
well as a fix for matchmaking into weekly event servers.  Full changelog 
and client files to follow in aprox 30 minutes to an hour.


--
Jared Creasy
Community Relations
Tripwire Interactive


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[hlds_linux] Killing Floor Update Very Soon

2014-12-02 Thread Jared
We are about to release a client and server update for Killing Floor 
bring the build to version #1064


The changelog is as follows:

New Map

 *

   Thrills and Chills Amusement Park (KF-ThrillChill)


All Holiday Event Zeds Can Be Turned On

 *

   Servers (and clients acting as servers) can change a line in their
   KillingFloor.ini file to change what special event zeds will be in
   their game.

 *

   In the Killingfloor.ini, section [KFmod.KFGameType] find the line
   (or if it is missing admins can add it): SpecialEventType=

Valid inputs for this field are:

 *

   ET_None - Standard Specimens

 *

   ET_SummerSideshow - Summer Specimens

 *

   ET_HillbillyHorror - Halloween Specimens

 *

   ET_TwistedChristmas - Christmas Specimens


Bugs

 *

   Fixed a case of logspam that would degrade performance


General Changes

 * All event achievements have been turned on permanently


--
Jared Creasy
Community Relations
Tripwire Interactive

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[hlds_linux] Killing Floor Patch 1064 is now live

2014-12-02 Thread Jared
The previous discussed patch for Killing Floor is now live.  This is a 
required update for servers and clients.


--
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Community Relations
Tripwire Interactive


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[hlds_linux] Killing Floor Update -1064 Part 2

2014-12-02 Thread Jared
We have just pushed live an optional update for server (all clients do 
have it) that updates KF-MoonBase to include the item pickups. We 
strongly recommend you update your server to pick up this map if you 
previously updated.



--
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Community Relations
Tripwire Interactive


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[hlds_linux] [HLDS] Killing Floor Update Soon

2012-07-09 Thread Jared
We are putting together and update for Killing Floor that will fix 2 
bugs and introduce an updated version of the map Abusement Park 
featuring the locations shown in the Summer Sideshow trailer.  This will 
bring the gave to version number 1036 and is a required update for both 
clients and servers.  We expect it to be ready in approximately: 3 hours


Once again, instructions for updating your servers can be found at the 
Tripwire Wiki: 
http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29


--
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Community Relations
Tripwire Interactive


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[hlds_linux] Killing Floor Dedicated Server Required Update - Version: 1035 Summer Event

2012-07-05 Thread Jared
The Second Annual Killing Floor Summer Sideshow Event has been set 
live.  This brings the Killing Floor build to version 1035 and 
introduces the new map KF-Hellride.  This is a required update for all 
server admins.


The tool to download dedicated servers for Killing Floor is no longer 
HLDS and is instead SteamCMD.  For more information on downloading and 
running a KF dedicated server with SteamCMD please visit the KF wiki 
entry: 
http://wiki.tripwireinteractive.com/index.php/Dedicated_Server_%28KillingFloor%29


--
Jared Creasy
Community Relations
Tripwire Interactive


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Re: [hlds_linux] sv_bad, is there a solution?

2004-11-08 Thread Jared Richardson
I get a similar error, not the exact same one, but very similar.  It
happens about every 1.5 hours, 3/4 of the server drop b/c of it.
Running cstrile, mm, amx, although I have heard that it happens
without amx/mm running.

Does anyone know of a fix?

Jared.

On Sun, 07 Nov 2004 15:39:38 +, wouter v/d Bergh
[EMAIL PROTECTED] wrote:

 Error: server failed to transmit file 'AYSYRJQ'
 Last 32 messages parsed.
 647979 0008 svc_time
 647979 0013 svc_clientdata
 647979 0018 svc_deltapacketentities
 647979 0080 svc_sound
 647980 0008 svc_time
 647980 0013 svc_clientdata
 647980 0018 svc_deltapacketentities
 647981 0008 svc_time
 647981 0013 svc_clientdata
 647981 0018 svc_deltapacketentities
 647981 0070 svc_sound
 647982 0008 svc_time
 647982 0013 svc_clientdata
 647982 0018 svc_deltapacketentities
 647982 0070 svc_sound
 647983 0008 svc_time
 647983 0013 svc_clientdata
 647983 0018 svc_deltapacketentities
 647983 0084 svc_sound
 647984 0008 svc_time
 647984 0013 svc_clientdata
 647984 0018 svc_deltapacketentities
 647987 0008 ScoreAttrib
 647987 0011 ScoreAttrib
 647987 0014 ScoreAttrib
 647987 0017 ScoreAttrib
 647987 0020 svc_customization
 647987 0060 svc_customization
 647987 0100 CurWeapon
 647987 0104 CurWeapon
 647987 0108 svc_filetxferfailed
 BAD:  119:svc_bad
 Host_Error: CL_ParseServerMessage:

 Almost all people get booted


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Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...

2003-08-02 Thread Jared Eischen
I don't have any fun playing cs unless I'm singing over the mic.. how can
you do that to people like me??!!

- Original Message -
From: kama [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, August 02, 2003 3:09 PM
Subject: Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...


 On Sat, 2 Aug 2003, Eric (Deacon) wrote:

  kama wrote:
   Deacon, I have disabled the internal voicecom on my servers... not
becouse
   of cpu usage, but becouse i hate when idiots starts to sing or
yelling.
 
  What a waste :\  If someone's being dumb, mute them.  Or hell, turn off
  your client-side voicecomm, but don't take it away from EVERYONE!

 Well.. my regulars seems to like it...  I had more complaints when it was
 on, than now when its off... my client have always had the voicecom off.

 /Bjorn

 --

 You know you've been playing Quake: Team Fortress too much when
 you ask your grandfather why they didn't rocket jump up the beaches
 of Normandie.

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Re: [hlds_linux] HLDS 3111c

2003-06-02 Thread Jared Eischen
 Um, Valve isn't a charity organization, they're a company, in
 business to make money, and throwing money at something doesn't
 guarantee that it will either work, or be fixed (windows anyone?).

Windows works, its very proffecient at giving me blue screens.


- Original Message -
From: Michael Ressen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, June 01, 2003 7:49 PM
Subject: Re: [hlds_linux] HLDS 3111c


 WHAT?   Are you on glue?   Explain to me how micro$oft, let alone,
 windoze has ANYTHING to do with this???   Did they just buy Valve?   Or
 did they covertly purchase (or steal) RFC-768 recently without my
 knowledge (or bid)?   So how (I cant wait for this answer) would
 changing the way they handle UDP have ANYTHING to do with what we're
 discussing?   We're not talking about pings here, nor are we discussing
 routing.  This is a simple matter of CPU usage.

 DjoDJo was talking about the fact that with the huge increase in cpu
 load, he can't run well because the insane resource requirements cause
 his servers to melt - thus increasing pings to an unplayable level.
 The problem is not the ping, it is the need for clockcycles.

 ISP's and latest routing technology?   I'm sure whoever is in charge of
 the ISP's decisions on routing policies has a pretty decent handle on
 what's best for their organization.   If you were familiar with this
 concept, you'd know there isn't one cure-all for routing, protocol or
 otherwise.   And valve?   Slap them 100M and get a low-ping server and
 network?   Um, Valve isn't a charity organization, they're a company, in
 business to make money, and throwing money at something doesn't
 guarantee that it will either work, or be fixed (windows anyone?).

 Ok, Im sorry for the flame here, but calling the discussion BS and
 telling people to chill out because it makes you sick really isn't too
 proper for a listesrv, especially when you don't know what you're
 talking about.

 Ok, back to my little cave.

 Michael Ressen,
 Michigan Burbs Network Administrator

 www.michiganburbs.com

  From: Britt [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: Re: RE: [hlds_linux] HLDS 3111c
  Date: Sun, 1 Jun 2003 20:36:06 -0500
  Reply-To: [EMAIL PROTECTED]
 
  get a grip.  I'm more than sure the programmers do care.  Be
  glad its free and ligthen up a little  - alright?
  Use 3.1.1.0c until you hear the release is stable.   We're
  running more than
  one '32' player server and pushing close to 30 gig at any
  given instance of valves ever popular TFC/CS/DOD UPD traffic.
   You can only do so much with what you're given bro - unless
  windows changes and the UDP protocol and other internet
  routing facilities change their ways of routing to  a more
  up-2-date means - then its gonna just linger... Until that
  time -we have no
  choice but to deal with what we're dealing with now.   Slap over $100
  million to valve and I promise they'll give you a 'low ping'
  server and network! Then you tell Microsoft to modify the way
  UDP packets are handled and other major ISPs to change to the
  latest in routing technology.
 
  We can load a 2 processes of hlds on an Intel P4 2gzh 1 gig
  ddram  - 32 players each - and it runs just fine.  If you're
  on an old school ISP with lame routing - it'll probably suck
  - other than that - Valve is doing 110% - I'm no programmer
  but we have indy programmers here in this company that do
  gaming dev - and its 1000 times more complex than you could ever
  imagine!!!   So chill on the CPU BS - that makes me sick.
   Sorry man.
  Just frustrates me seeing someone flame a development company
  thats doing this for free (lifetime) and people bitch and
  moan - while we profit off their development by providing
  server space and bandwidth... consider us lucky.
 
  Have a nice day.   Beer is on the ice!
 
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Sunday, June 01, 2003 8:32 PM
  Subject: Re: RE: [hlds_linux] HLDS 3111c
 
 
   I CAN'T understand how they can add some useless features like the
   stats system in console, which use more and more CPU,
  when the cpu
   usage is already so high !
  
   I use a AMD 1900 XP to run a 32 people servers, it run
  quite good with
   the 1.1.1.0c (dont dream, i cant run big maps like torn, storm,
   piranesi, survivor or even vertigo, or the ping go up to
  200 for every
   one). I tried the 1.1.1.1 , without any plugin, with the optimised
   binaries, and
  it was
   totally unplayable. If i wanted to have the same ping than before, i
  should
   set the maxplayer to 24 !!
  
   Sorry i'm a bit nervous, but this is too crazy.
   Valve programmer dont care about CPU usage.
   I would prefer a new beta only based on CPU usage
  improvement, than a
   new beta in which we cant find real good new things but which still
   use more
  and
   more CPU.
   I'm sure it would be really more appreciated by a lot of
  people. And I
   wonder why the 

Re: [hlds_linux] Aimbot influx on your server lately?

2003-01-13 Thread Jared Eischen

- Original Message -
From: Capriotti [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 13, 2003 3:30 AM
Subject: RE: [hlds_linux] Aimbot influx on your server lately?

 While I was playing I saw one guy hit 5 HSs in a row without a sniping gun
!

Getting 5 headshots in a row is nothing to suspect an aimbot.  It is quite
easy to do.

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Re: [hlds_linux] ex_interp?

2003-01-06 Thread Jared Eischen
It will be locked at .1, the CPL didn't change from 0.05 to 0.1 for no
reason.  Also it has been stated by a valve developer that they will be
locking it at .1

- Original Message -
From: Alexandre Hautequest [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 06, 2003 3:04 PM
Subject: Re: [hlds_linux] ex_interp?


Em Mon, 6 Jan 2003 17:55:10 + (GMT) john Escreveu:

 On Sun, 5 Jan 2003, Fluffy Bunny wrote:

  ex_interp? Is it true that in 1.6 they will fix the ex_intepr so its
  bound to your latency?

 As I understand it, it is going to be set to a fixed value, probably
 0.05, although it hasn't actually been defined as yet.

GOD BLESS VALVE, they will need to be blessed if they lock ex_interp in
0.05. I agree they need to lock it, not with 0.05, but with an 0.1
value, as was the default for cs 1.3. With this value (0.05) players
have an larger chance to hit an enemy, as the server code is all wrote
in 0.1 value. Take a look at some good cs sites and you will find this
and the gamers oppinion.


 john


--
Alexandre Hautequest


Icon - Internet grátis, MP3, Vídeo, rádio, e-mail e informação.
Reserve já o seu em http://www.ibest.com.br/icon/mbr1.html. É grátis!*.

* Promoção de lançamento.
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Re: [hlds_linux] CS 1.6 Is out tomorrow ?

2003-01-06 Thread Jared Eischen
IIRC, Valve released the server upgrades at least a few days before the
client release.

- Original Message -
From: Capriotti [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 06, 2003 5:16 PM
Subject: RE: [hlds_linux] CS 1.6 Is out tomorrow ?


 Hhhmmm...

 Guys... VALVe can release it whenever they do. And you can apply the
 changes whenever it is convenient.

 Yes, there is always the pressure of the clients (client software not eing
 compatible, in this case).

 I know...


 At 08:44 PM 1/6/2003, you wrote:
 Agreed.
 
 I can access them, but would prefer a midweek release to working at home
:)
 
 
 -Original Message-
 From: David Cousins [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, 7 January 2003 10:45 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] CS 1.6 Is out tomorrow ?
 
 
 Midweek is ideal, not all server admins can access the machines while
their
 offices are closed :)
 
 -Cruiser
 
 - Original Message -
 From: matt gossage [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, January 06, 2003 11:32 PM
 Subject: Re: [hlds_linux] CS 1.6 Is out tomorrow ?
 
 
   All i'm asking is can they PLEASE release the final on a friday night.
  
   That way we have all weekend to Upgrade our 40 or so servers
  
   - Original Message -
   From: Kevin J. Anderson [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Monday, January 06, 2003 11:24 PM
   Subject: RE: [hlds_linux] CS 1.6 Is out tomorrow ?
  
  
well, if anything, only teh 1.6/new steam/etc beta will be.  not the
 final
release
   
kev
   
--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED]]On Behalf Of
-[EMAIL PROTECTED]
-Sent: Monday, January 06, 2003 6:20 PM
-To: [EMAIL PROTECTED]
-Subject: [hlds_linux] CS 1.6 Is out tomorrow ?
-
-
-The question is in the subject :)
-
-Guillaume.
-
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Re: [hlds_linux] Speakeasy inquiry

2003-01-04 Thread Jared Eischen
I got the 1.5/256 here in Seattle.  I canceled the next day.  Download
speeds were 20KBs to fileshack, which is supposed to be on speakeasy
network.  I'm used to 200KB's from attbi cable.  Also I pinged 30 to my
gateway.  This didn't suit me.

- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, January 04, 2003 5:58 PM
Subject: RE: [hlds_linux] Speakeasy inquiry


 Cool :)  I'm probably going to want to go with a 1.5Mb/768kb setup, not
 necessarily for serving stuff (though I will be, heh), but because that
 service is carried by WorldCom, who uses regional POPs.  I'd go through
 Dallas (I'm here in San Antonio) instead of all the way up to Chicago
 and back.

 --
 Eric (the Deacon remix)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of
 Jules (aka Buddha-Pest)
 Sent: Saturday, January 04, 2003 7:46 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Speakeasy inquiry


 just to be clear, these were 6 generic servers (6 boxes), not 6
 hlds servers.  i only ran 2 hlds servers, and when they were
 both up (one was just a competition server) they ate most of the line.

 i never could get any more bw because of my distance from the
 nearest atm.



 Jules (aka Buddha-Pest) [EMAIL PROTECTED] wrote in
 message av82ju$[EMAIL PROTECTED]">news:av82ju$[EMAIL PROTECTED]...
 | i ran 6 servers on a speakeasy 1.1 SDSL in my basement for
 1.5 years.
 | it was a superb experience.  the only reason i moved on was because i
 | needed more bw and moved into a DS-3 cage last year.
 |
 | the best support and almost flawless connectivity.
 |
 | ~j
 |
 | Eric (Deacon) [EMAIL PROTECTED] wrote in message
 | news:[EMAIL PROTECTED]...
 | | http://www.dslreports.com/forum/remark,5535542~root=speakeasy~mode=f
 | | lat
 | |
 | | I have posted to the DSLReports.com forum regarding my possible
 | | foray into the Speakeasy mess.  If you're familiar with their
 | | service, please feel free to toss in your 2 cents, especially since
 | | this will possibly help a larger group of people than just the ones
 | | on this list.
 | |
 | | Thanks!
 | |
 | | --
 | | Eric (the Deacon remix)
 | |
 |
 |


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Re: [hlds_linux] FW: Eric or Admin, I may found an exploit?

2002-11-30 Thread Jared Eischen
I'm pretty sure this is a known problem with ATI video cards and certain
versions of the Catalyst drivers

- Original Message -
From: Ron Slingsby [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 30, 2002 12:48 AM
Subject: [hlds_linux] FW: Eric or Admin, I may found an exploit?




 I don't want to post the details here but I think I may have discovered a
 problem? I general, I have not been running OGL for a while and just again
 last night. After about an hour of play on SpeakEasy.Net (Linux) DOD
server,
 I was amazed to see my system suddenly being to show me players and
scenery
 through a wall. I felt kind of bad shooting the poor guy between the eyes,
 well OK not real bad. After a little investigating, I was able to
replicate
 the problem at will.

 Is there somewhere I can send the details of the problem or is this a
known
 issue?

 I run Win2k Pro with a ATI Radeon 7500 All-In-Wonder card. I have tested
my
 server using hacks on my other machine but this machine has never had one
 even stored on it.


 Bull's_Eye

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[hlds_linux] false positive?

2002-11-29 Thread Jared Eischen
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Who would I email to report a false positive on a VAC ban?
--

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