Re: [hlds_linux] hlds appearing offline
OK, just in case anyone is interested in my solution: I tried around a bit and watched the situation a few days. I found out there's no relationship in what netstat is showing, servers appeared offline regardless what netstat was showing. By this time time most of our cs1.6 servers had this problem. I then found the solution to remove the -pingboost 1 parameter of our command line - that's it, and it's working since 24 hours by now. This was yesterday and by then only 2 out of 16 cs1.6 servers were still online (while processes hlds_run and hlds_i686/amd were all running). I just had a look at all servers - one was offline, but I found out that I missed changing its script yesterday - so it still had the pingboost paramater. Problem solved, strange though. Thanks for your help. Jens Werner Jens Werner wrote: I already posted this problem once in here: by now we have several cs16 servers appearing offline after random time. Process is still running, but server doesn't answer neither to cs16 server browser or external tools like hlsw. Connected players are kicked, nothing in the log files. We have absolutely no firewall or packet filtering tools. Running debian testing on all machines with vanilla kernel. I even removed iptables from some machines although I never touched that configuration so it didn't do anything. Problem is not solved by now. We tried disabling plugins and using minimal server.cfg without success. I tracked down something interesting. As you can see from top process is still running: 20403 tigges16 0 2740 1252 2228 S 0.0 0.1 0:00.00 screen 20404 tigges16 0 2512 1260 2284 S 0.0 0.1 0:00.00 hlds_run 20415 tigges16 0 79032 62m 13m S 0.0 6.1 2:59.88 hlds_i686 netstat -ap tells me: udp0 0 *:26903 *:* 20415/hlds_i686 udp 110464 0 *:27060 *:* 20415/hlds_i686 This is strange. I played around a bit and a newly started server shows ip like this in netstat: udp0 0 gsrv-l-04.raies-s:27080 *:* 27796/hlds_i686 So the second entry is dns:port, not just *:port like shown above. Is this the desired hint? Our command line is: screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg +maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate -pingboost 1 Command line of other servers having exactly the same problem looks similar with other ports/ip if neccessary. First question: is +ip, +port correct or should it be -ip, -port? I think it is + but was - earlier IIRC? Second: Can anyone help at all? Regards Jens Werner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds appearing offline
Don't be too excited though. We are running a few publics without the -pingboost command and these servers still show the same problem. It happens every few days. I wonder why you cannot find much information about it although there seem to be some people having this problem. But if you find out something I'd like to know about it. Thanks in advance. Meanwhile our servers are still working fine since removing pingboost. Jens Werner -- Kind regards, Hans Vos ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds appearing offline
I already posted this problem once in here: by now we have several cs16 servers appearing offline after random time. Process is still running, but server doesn't answer neither to cs16 server browser or external tools like hlsw. Connected players are kicked, nothing in the log files. We have absolutely no firewall or packet filtering tools. Running debian testing on all machines with vanilla kernel. I even removed iptables from some machines although I never touched that configuration so it didn't do anything. Problem is not solved by now. We tried disabling plugins and using minimal server.cfg without success. I tracked down something interesting. As you can see from top process is still running: 20403 tigges16 0 2740 1252 2228 S 0.0 0.1 0:00.00 screen 20404 tigges16 0 2512 1260 2284 S 0.0 0.1 0:00.00 hlds_run 20415 tigges16 0 79032 62m 13m S 0.0 6.1 2:59.88 hlds_i686 netstat -ap tells me: udp0 0 *:26903 *:* 20415/hlds_i686 udp 110464 0 *:27060 *:* 20415/hlds_i686 This is strange. I played around a bit and a newly started server shows ip like this in netstat: udp0 0 gsrv-l-04.raies-s:27080 *:* 27796/hlds_i686 So the second entry is dns:port, not just *:port like shown above. Is this the desired hint? Our command line is: screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg +maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate -pingboost 1 Command line of other servers having exactly the same problem looks similar with other ports/ip if neccessary. First question: is +ip, +port correct or should it be -ip, -port? I think it is + but was - earlier IIRC? Second: Can anyone help at all? Regards Jens Werner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds appearing offline
If it were bound to all interfaces (0.0.0.0), it would show the *:port notation. So I did it right. Other command lines didn't proof better anyway. But why does it loose its binding and show *:port after random time? I suggest this to have something to with the problem. I found a steam forum thread: http://forums.steampowered.com/forums/showthread.php?s=threadid=412442 I'm Lupo there. By now it's just one user telling me he has the same problem. Maybe it'll get more. Regards. Jens Werner -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_l going offline, process still running
Try running a netstat -luntp | grep ipaddress:port See if it responds with hlds listening on that socket. If not then you sould do a script which kills and restarts the server based on that. idea is nice, but it happens quite often so this solution would be as annoying as doing nothing. :-/ -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_l going offline, process still running
How do you check that it's offline? If you check it with an external program, make sure you're not IP banned ;) I check with HLSW. Connected players just loose their connection to server, so for them the server seems to have crashed. Try running hlds with the -debug option. Maybe that will give more info about something. Logs don't say anything until now, I guess, I'll really gonna try that. I forgot to say that server had metamod 1.18, soundchek and hlguard installed. Deactivated all mods until now, I'll see what's happening. Jens -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_l going offline, process still running
News: We definetly have the problem with several cs1.6 servers. I tried -debug and when I saw a server going offline I looked at the last logfile (whis had an age of one hour ago). It just stopped after beggining a line with L like most lines in the logs are started. I'll now try without -autoupdate option. Other information: I run several servers on one machine, does this have any effect? Normally, this works fine. Jens Jens Werner wrote: I have a problem with a cs1.6 server and I'm afraid I have it with serveral of them, but, well, I have to make that clear. Thing is: they suddenly apear offline but processes (hlds_run, hlds_i686) are still running. This is my command line: ./hlds_run -game cstrike +exec server.cfg +maxplayers 12 +ip xx.xxx.xx.xx +port 27050 +map de_dust2 -autoupdate -pingboost 1 Any ideas? Thx in advance! Jens -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server cs_i386.so: undefined symbol: item_generic
L 01/24/2006 - 22:37:47: Server cvars end L 01/24/2006 - 22:37:47: Server cvar sv_maxspeed = 900 L 01/24/2006 - 22:37:48: [META] ERROR: Couldn't find game entity 'item_generic' in game DLL 'cstrike': /home/tobias/hlds_l/cstrike/dlls/cs_i386.so: undefined symbol: item_generic L 01/24/2006 - 22:37:50: Started map de_airstrip (CRC 479146630) This message always appears with map de_airstrip. Is this a bug or so? Jens -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hlds_l going offline, process still running
I have a problem with a cs1.6 server and I'm afraid I have it with serveral of them, but, well, I have to make that clear. Thing is: they suddenly apear offline but processes (hlds_run, hlds_i686) are still running. This is my command line: ./hlds_run -game cstrike +exec server.cfg +maxplayers 12 +ip xx.xxx.xx.xx +port 27050 +map de_dust2 -autoupdate -pingboost 1 Any ideas? Thx in advance! Jens -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Memory usage
I for myself chose to have the server restarted every morning between 5 and 6 am. I already saw cs1.6 servers with more than 300 mb mem usage, but restarting the process by cronjob did help. Since you can't fix the binaries just get some workaround. :-/ W0kk3L wrote: What on earth is wrong with HLDS. Why is it using so much memory lately. I've checked a server about 2 hours ago. It was using around 130 MB (which is already a lot for a 16 player server with nothing extra). 2 hours later i check, and it's using 190 MB of memory. On both times the server was filled to the max (e.g. 16 players). Anyone? It looks like the servers are consuming way more memory then before. Any ways to fix it (or limit it), cause it's starting to use swap memory (4 servers almost using up 1 GB of mem). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
All our servers are back online right now. There must have been some update/rollback, servers getting it automatically since they've been in a start-crash-autoupdate loop the whole time... I'm just glad about it... Dagok wrote: My server just came back up. Hosting is with Clanservers.com so dont know if its something they did or Valve. Dagok - Original Message - From: Ed Simson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, December 20, 2005 11:37 PM Subject: Re: [hlds_linux] Crashes Looks like we just wait this one out, not to flame anyone or sound like an ass but I must ask. Was this patch tested? This seems like a show stopper which should have shown up early on. Ed On 12/21/05, Jens Werner [EMAIL PROTECTED] wrote: Same here: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 7749 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem All css server down... :-( Jens Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] Okay so suddenly all my source servers just died and went into a crash loop: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 25043 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds They vary from AMD64's running Ubuntu 64bit to P4 3.06's running Fedora Core 4. Anyone else seeing this? -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Crashes
Same here: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 7749 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem All css server down... :-( Jens Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] Okay so suddenly all my source servers just died and went into a crash loop: Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Counter-Strike: Source ./srcds_run: line 344: 25043 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds They vary from AMD64's running Ubuntu 64bit to P4 3.06's running Fedora Core 4. Anyone else seeing this? -Scott -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Rediculous CPU usage
I noticed higher cpu usage as well but until now didn't have the time to investigate any further. One tickrate 66 css server now uses up to 80 percent (average about 50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But the server is a 16 players and the machine has to host other servers as well... In this case it's a 2.6.9-gentoo-r9 linux. Glad that others noticed as well... Charles wrote: 2.4ghz celeron with 1gig of ram Takes 10-15% cpu usage per player... FC4 with 2.6.11 kernel, also tried 2.6.9 and 2.6.14 All are 5% idle and 10-15% per player after that, I can't even run a 10 player server without getting rediculously low tickrate out (like 5-10). Also tried -beta linux didn't seem to have an effect. The 800mhz celeron sitting beside me running windows xp uses the same cpu per player with the same tickrate and server.cfg... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Rediculous CPU usage
One tickrate 66 css server now uses up to 80 percent (average about 50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But the server is a 16 players and the machine has to host other servers as well... In this case it's a 2.6.9-gentoo-r9 linux. I looked at it again: same server is running better right now. 15 players, 30 - 40% usage average, 60 max. Well, they had a new mani mod update and it was some days ago... maybe it is fixed again by whatever... Another server, cs1.6 at 2.8 ghz ht p4 with debian sarge and 2.6.11-1-686-smp kernel, has 12 players, uses max 30, average 20%. Another css server at 2.4 ghz p4 with debian sarge and 2.6.9-1-686-smp kernel is using 12 to 18% average, max 30% right now with 12 players. Well, so I see the values normalized again for me. Jens Werner -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update
Fixed the seg vault on a Debian Sarge with kernel 2.6.11-1-686-smp Ah, btw: I first tried to start the server as usual with -autoupdate. This didn't work and I had to update again with -beta linux. Perhabs you should have mentioned that. Anyway, good work! Alfred Reynolds wrote: We have released a beta update for the Source and Half-Life 1 Linux dedicated server. Run the hldsupdatetool with the -beta linux option to get this update. The update fixes the crash on startup on some Linux kernel versions. Please apply this update even if you don't experience the crash to ensure that when it is released publicly it doesn't cause you a problem. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] css quit
Hello, I have a problem with a server. It quits quite often the last days: egrep -i quit *.log L1128007.log:L 11/28/2005 - 19:02:07: server_message: quit L1128008.log:L 11/28/2005 - 19:04:18: server_message: quit L1128014.log:L 11/28/2005 - 20:25:32: server_message: quit L1129000.log:L 11/29/2005 - 18:14:14: server_message: quit L1129002.log:L 11/29/2005 - 21:18:31: server_message: quit L1202000.log:L 12/02/2005 - 12:55:10: server_message: quit L1202002.log:L 12/02/2005 - 12:55:22: server_message: quit L1202008.log:L 12/02/2005 - 16:37:22: server_message: quit L1203000.log:L 12/03/2005 - 10:39:54: server_message: quit L1203002.log:L 12/03/2005 - 10:57:08: server_message: quit L1205002.log:L 12/05/2005 - 20:01:12: server_message: quit L1205010.log:L 12/06/2005 - 00:31:49: server_message: quit L1206002.log:L 12/06/2005 - 15:08:44: server_message: quit L1206006.log:L 12/06/2005 - 17:52:44: server_message: quit Well, I can find this message quite often searching all logs but it's happening more often since Nov 28th (which you can see above). All I know is that it seems somewhat related to mapchanges. What could be the reason for it? I tried Google and did find some information about an admin who had a line map de_dust in his server.cfg but this is not the reason here. Other Google hits didn't help as well. This server doesn't have any mods installed. Another server with Mani Mod quits even more often. I looked at some other servers, too, and found some more quit in the logs so every server seems to do so from time to time. Since Mani Mod still isn't stable after the update I wouldn't mind servers with mani to quit but this is at non-Mani servers as well. Is there anything else I missed? Where can I go on finding the reason? Using Debian sarge with kernel 2.6.12-1-686-smp on pentium 4 in this case, other machines have Debian as well and similar hardware. Thank in Advance Jens Werner -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VAC 2 on 64 Bit
Just a question if I got this right: If I use a 64 bit cpu and 64 bit kernel I won't have any vac 2 at all? Not even a 32 bit vac 2? Using 64 bit cpu with 32 bit kernel everything would be as usual? Thanks in advance! Jens ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
Sorry, wasn't able to answer earlier. Thanks for your answer. I think it's useful and some test-players already told us the server has poor ingame-performance. Not everyone notices, but a few do. Jens Werner Scott Pettit wrote: -- [ Picked text/plain from multipart/alternative ] The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds better with things like setting preempting in the kernel config and the fact it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz). We run no more than 2 processes per CPU regardless of spec (except with the AMD64 box we're playing around with, it's running 3 servers happily). Any more than that and the servers start to suck when they're all full. Most of our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM, apart from two of the machines running srcds as it gets a bit piggy on RAM. The settings we've found best for smooth play and accurate hitboxes is setting tickrate 66 (100 is overkill for internet play when you take latency of residential connections into account), and sv_minupdaterate/maxupdaterate to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is significantly higher with these settings (we went from 8Mbit in/out at peak to 14Mbit in/out at peak), and will place significantly more strain on your routers due to the additional number of packets, but the smooth gameplay is definately worth it. So to answer your question in the first post: So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a right way to handle cpu usage issues with tickrate 100? No, the CPU usage difference is relatively small, and not enough to allow you to get another server running on the machine. 2.6 does respond faster, due to preempting and so on - and if you are able to use it then you will get a better experience ingame. -Scott On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote: Anyone else who could tell me about similar experiences with srcds? Since my suggestions came from such srcds I, of course, want to know that as well. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
Hi folks, I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT, 1 GB Ram. I think the kernel 2.6.x issue comes from the mainboard, but that's not the problem, the machine is running very stable with kernel 2.4. So while testing server's stability we set a css server to tickrate 100 for occupying the cpu as much as we can. I noticed several things: 1) CPU usage isn't that high as on a 2.6 kernel with tickrate 100. 2) Framerate of the server is only 50 fps (shown by rcon stats), framerate on 2.6 and tr 100 is 333. Well, of course these two facts are predictable since 2.4 kernel uses less hz or whatever you call it. I think it's 100 hz for kernel 2.4 vs. 1000 hz for kernel 2.6? So of course this kernel-framerate affects server's framerate as well. I know about this for I read this list regulary as well. But now I asked the players on that server how the rickrate 100 works and they all were very enthusiastic and impressed. I have to tell you that we never let servers run at tickrate 100, only tickrate 66 bcause of the cpu usage. Players said their pings are lower and the game is smoother, just what they expect from higher tickrate. So I have this experience made by players on the one hand and the knowledge of the server's less framerate on the other hand and I'm asking what to think about that all. My suggestion for cpu usage is that tickrate 100 on kernel 2.4 uses less cpu because the kernel is at a lower framerate itself thus occupying the cpu less times than a kernel 2.6 would. But the affect of higher css tickrate is kind of the same: The framerate of the css server with tickrate 100 is higher for the same factor on both kernels. Due to kernel it's just not 333 but 50. So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a right way to handle cpu usage issues with tickrate 100? In fact I suggest it to be this way: The only thing players want with higher tickrate is synchronized hitboxes. This should be the same with kernel 2.4 since the css server just outputs less frames compared to kernel 2.6 but these less frames should be as well synchronized. And if players are that happy about higher tickrate on a kernel 2.4 - why not use it? Don't know if that's anything new to you, but I think it's a ver interesting experience since it shows a way to perhabs reducing cpu usage while using higher tickrates and so making customers happy? Sorry for long email... :-) Jens Werner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
I made an interesting experience on a machine running a 2.4 Kernel for it doesn't work properly with Kernel 2.4. Sorry, I meant it doesn't work properly with 2.6 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions
William Warren wrote: i mentioned i was talking 1.6 as this list still applies to 1.6. He asked my experiences with 2.4 kernels and my users. I gave him a relevant reply including hte technical details of my 1.6 experiences. Yes, and I'm grateful about that. Anyone else who could tell me about similar experiences with srcds? Since my suggestions came from such srcds I, of course, want to know that as well. Kyrios wrote: Please people ! Note the following forever in your mind: sys_tickrate on old HL1 servers is fps_max ond source dedicated servers ! tickrate doesn't exist for HL1 Dedicated servers ! I know this is a bit offtopic but reading tickrate 500 makes my stomach feel . . . 2005/11/13, William Warren [EMAIL PROTECTED]: When i was running 2.4 players were quite often having registration problems and many complained of lag even though i had plenty of cpu horsepower. With CSS being even more demanding without tweaking the HZ of the 2.4 kernel i bet the same thing is probably true(others may disagree). I know players noticed the 2.4's limitations and noticed it when i switched to 2.6. The comments went to registration was much improved and lag is a non-issue(except when i forget to allocate enough bandwidth G). AFAIK yes players will notice the difference and IMHO i would stick with a 2.6 distro. Jens Werner wrote: William Warren wrote: Considering my cpu usage with 14 players max..rate of 10k..ticrate of 500 and max cpu spikes of 50% with an average of less than 20% i'll take any possible elevation of cpu usage for thee better memory management of 2.6. I am running 1.6, adminmod, hlguard and steambans. I have the hlguard's wick turned all the way up as well. When i ran this setup on 2.4 my cpu usage was about the same but i had memory management issues. 2.6 kept my cpu usage the same..removed the memory management problems and increased server performance. Well, OK, I see this works fine for you, but I'm talking about css - maybe there's a difference, dunno for sure? And if you would let your server run with kernel 2.4, would players recognize it? Of course they see less frames when typing rcon stats, but does this affect game experience? Would it be kind of cheating to let the server run with higher ticrate on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It would just be kind of an illusion that the server runs on higher ticrate, but effectively it doesn't even reach framerates with normal ticrate and 2.6. This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs ram and a 40 gig 7200 rpm sata drive..:) Jens Werner wrote: I use 2.6 and a ticrate of 500. 2.4 is throttled by the lower kernel HZ setting but that can be changed. Yes, I know, but if it works, does the same (at least for players) and takes less cpu, why change it? 2.4's memory management at least for me was not what i liked. 2.6's is much better. I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a good alternative for using ticrate 100? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse
Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD
Well, I get ./hlds_run: line 342: 29943 Segmentation fault $HL_CMD but only on one machine with Debian 2.6.11-1-i686, but for all (currently two) cs1.6 servers on this machine. Is this number in front of Segmentation Fault important, do you all have exactly the same error code or do you just get a seg fault as well? Jens B W wrote: I am also receiving this error for an hlds-tfc server: ./hlds_run: line 342: 5273 Segmentation fault $HL_CMD I have updated hlds with the verify_all cmd. The server was operating normally last thursday, but failed on restart sometime friday. Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD
Try this http://forums.steampowered.com/forums/showthread.php?s=threadid=329219 Worked for me. But I mustn't start my server with the -autoupdate option after this -beta linux trick, otherwise it wouldn't work anymore (tried it a fiev times). VER strange, however, my current command line: screen -A -m -d -S florian ./hlds_run -game cstrike +exec server.cfg +maxplayers 12 +port 27040 +map de_dust2 -pingboost 1 Have to watch steam updates myself for these two servers right now :-( Hope I could help. Jens B W wrote: I am also receiving this error for an hlds-tfc server: ./hlds_run: line 342: 5273 Segmentation fault $HL_CMD I have updated hlds with the verify_all cmd. The server was operating normally last thursday, but failed on restart sometime friday. Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] mp_teamplay?
Hi there, I was just looking thorugh a customer's css server.cfg when I found the entry mp_teamplay 2048 Well, what does this cvar do with this value? I googled around and found out that the default value is 0 and that one source told me that it defines whether the players play team death match or deathmatch. But does this make sense on a counter-strike server? There are always teams, however. And even if it defines whether to play in teams or not - what is the sense in setting it to 2048? What does the server do with this value? Hope for an anwer. Jens -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
sprout wrote: what netrate does alfred advise I think I missed this email Nothing at all, just default values. So simply comment these settings out in your server.cfg and try. Jens - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, July 11, 2005 9:50 PM Subject: Re: [hlds_linux] low fps - high cpu In a bold display of creativity, Steve Dalberg wrote: Wow Eric, you are helpful.. Thanks ;) As to just do what he said I would, but first I would like to understand it... Hell, that's how I started learning computers in general and Linux in particular. Trust what people say, follow it, and find out WHY they said it when it's all running great. I admit to being ignorant on this topic, which is why I asked the question. If you can't handle people asking questions, even ones you consider dumb, I recommend you discontinue using mailing lists, and possibly the Internet as a whole. While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
Well, just an experience from one of our customers: The customer complained about a lag-affected game experience since the last update. We commented all his *rate settings out off his server.cfg. The server ran and is still running at 33 tickrate. Nothing helped so far, but then I told the customer to just check his client settings cl_interp. Because of this tickrate setting with values of 66 and 100, many players set these values to 0 to get the hitbox more synchronized with what the enemy model and so on (you can read about this everywhere, guess you know that). I just told them to st cl_interp 1 again. His anser was in turn: We set cl_smooth 0 and cl_interp 1 and everything was fine again. Well, this customer once did have our server running with tickrate of 66 but wanted us to disable it again just a few days before the update. So I cannot say for sure if it is just the tickrate difference or a workaround for the low fps and higher cpu usage problem (which we can confirm on AMD and Intel with Debian Linux 2.6.x and 2.4.2x - but not all servers seem to be affected, kind of strange). Maybe you want to try with these client settings and tell us your experience. Btw, did anyone try to disable VAC 2? Because it came with the update that makes thi trouble, maybe it's the reason? Just thinking loudly, of course I can do it myself, but in Germany it's time to sleep now... :-) Jens sprout wrote: what netrate does alfred advise I think I missed this email - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, July 11, 2005 9:50 PM Subject: Re: [hlds_linux] low fps - high cpu In a bold display of creativity, Steve Dalberg wrote: Wow Eric, you are helpful.. Thanks ;) As to just do what he said I would, but first I would like to understand it... Hell, that's how I started learning computers in general and Linux in particular. Trust what people say, follow it, and find out WHY they said it when it's all running great. I admit to being ignorant on this topic, which is why I asked the question. If you can't handle people asking questions, even ones you consider dumb, I recommend you discontinue using mailing lists, and possibly the Internet as a whole. While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
Did I get you right? You removed all rate settings from server.cfg and got a very noticeable reduce of cpu usage? This would be some profit... sprout wrote: I must say this is the most screwed up thing in the world it reduced my cpu usage in half after I put this in wtf is with that if you don't mind me asking alfred? - Original Message - From: Jens Werner [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, July 12, 2005 4:19 PM Subject: Re: [hlds_linux] low fps - high cpu sprout wrote: what netrate does alfred advise I think I missed this email Nothing at all, just default values. So simply comment these settings out in your server.cfg and try. Jens - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, July 11, 2005 9:50 PM Subject: Re: [hlds_linux] low fps - high cpu In a bold display of creativity, Steve Dalberg wrote: Wow Eric, you are helpful.. Thanks ;) As to just do what he said I would, but first I would like to understand it... Hell, that's how I started learning computers in general and Linux in particular. Trust what people say, follow it, and find out WHY they said it when it's all running great. I admit to being ignorant on this topic, which is why I asked the question. If you can't handle people asking questions, even ones you consider dumb, I recommend you discontinue using mailing lists, and possibly the Internet as a whole. While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [EMAIL PROTECTED] 0531 349 2007 0179 546 4887 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] What ports does Steam Use ?
[ Converted text/html to text/plain ] I've got a firewall and I'm wondering what ports and ips would Steam need to have access too ? I couldnt find this info in the readme file, or the forums. http://www.steampowered.com/faq.htm ? And if you want to know which servers it's connecting to have a look at .../hlds/valve/valvlecomm.lst. But no guarantee there aren't any more files like that, moreover could these files be updadet through steam and so Ips could change. Jens ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] OT: Steam Client is unhealthy
The steam client ( both small installer 350 MEg job ) Cause my computer to 1) take 15 mins to boot up 2) Crashes 50% of the time on startup 3) Causes my eudora ICQ not to work ( i.e. if already open I try to launch steam, they both freeze) 4) Soemtimes cannot open any other program when steam is open ( any icons on my desktop are nto responsive) 5) the problems above are before I try to even connect to a game btw - it Never connects to any game 6) has wasted my weekend How do I get active support to resolve my issues with this piece of software? This is no problem for THIS mailing list. This mailing list is only for hl dedicated server related problems. Please use the correct mailing list, we have enough problems with hl servers and cannot support users as well. Jens ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] fy_iceworld and CS 1.6
Hi, sorry if this a bit OT: We have a lot of players using the 'fy_iceworld' map. When we try to load it on a 1.6 server, it will crash the server, because of some files are missing or path-problems. I have contacted the author, but his mail does not exist anymore. Does someone have a workaround, updated file or could tell me how to fix this problem ? Thanx in advance. //rivmin at wargamez.dk I tried it on my CS 1.6 server just afte5r I read your mail but experienced no problem. Maybe you should just try to re-copy the map to your server? Or try deacitvating all your plugins, but we have a many plugins running as well (MetaMod 1.16.2, AdminMod 2.50.56, AMX-Mod 0.96, StasMe 2.71, HLG 1.50.02) so I wouldn't expect them a problem at least if you use same versions. But just try it. Jens ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] looking for 2.2 Kernel
I used a Duron 1300 as well a time ago, but got the same problem (high cpu usage causing high latencies). I had to realize the fact that a Duron is simply to slow for a 16 player server. I bought an Athlon XP 1800+, which now is a low budget cpu as well. Now I can run 16 players and more (I don't know the limit until now) without problems, even with CD, HLG and StatsMe running. But I think the reason is not just the cpu clock, the Athlon only has 233 (real) MHz more than the Duron. I think it's something to do with the architecture of these cpus, the more L2 cache and the better cpu core. My suggestion is that a Duron isn't a good choice for a CS server and guess even a Pentium 3 = 1 GHz would do better performance. Jens ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux