Re: [hlds_linux] hlds appearing offline

2006-03-19 Thread Jens Werner

OK, just in case anyone is interested in my solution: I tried around a
bit and watched the situation a few days. I found out there's no
relationship in what netstat is showing, servers appeared offline
regardless what netstat was showing.

By this time time most of our cs1.6 servers had this problem. I then
found the solution to remove the -pingboost 1 parameter of our command
line - that's it, and it's working since 24 hours by now.

This was yesterday and by then only 2 out of 16 cs1.6 servers were still
online (while processes hlds_run and hlds_i686/amd were all running).

I just had a look at all servers - one was offline, but I found out that
I missed changing its script yesterday - so it still had the pingboost
paramater.

Problem solved, strange though.

Thanks for your help.

Jens Werner

Jens Werner wrote:

I already posted this problem once in here: by now we have several cs16
servers appearing offline after random time. Process is still running,
but server doesn't answer neither to cs16 server browser or external
tools like hlsw. Connected players are kicked, nothing in the log files.

We have absolutely no firewall or packet filtering tools. Running debian
testing on all machines with vanilla kernel. I even removed iptables
from some machines although I never touched that configuration so it
didn't do anything. Problem is not solved by now.

We tried disabling plugins and using minimal server.cfg without success.

I tracked down something interesting. As you can see from top process is
still running:

20403 tigges16   0  2740 1252 2228 S  0.0  0.1   0:00.00 screen
20404 tigges16   0  2512 1260 2284 S  0.0  0.1   0:00.00 hlds_run
20415 tigges16   0 79032  62m  13m S  0.0  6.1   2:59.88 hlds_i686

netstat -ap tells me:

udp0  0 *:26903 *:*
   20415/hlds_i686
udp   110464  0 *:27060 *:*
   20415/hlds_i686

This is strange. I played around a bit and a newly started server shows
ip like this in netstat:

udp0  0 gsrv-l-04.raies-s:27080 *:*
   27796/hlds_i686

So the second entry is dns:port, not just *:port like shown above. Is
this the desired hint?

Our command line is:
screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg
+maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate
-pingboost 1

Command line of other servers having exactly the same problem looks
similar with other ports/ip if neccessary.

First question: is +ip, +port correct or should it be -ip,
-port? I think it is + but was - earlier IIRC?

Second: Can anyone help at all?

Regards
Jens Werner

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds appearing offline

2006-03-19 Thread Jens Werner

Don't be too excited though. We are running a few publics without the
-pingboost command and these servers still show the same problem. It
happens every few days.


I wonder why you cannot find much information about it although there
seem to be some people having this problem. But if you find out
something I'd like to know about it.

Thanks in advance.

Meanwhile our servers are still working fine since removing pingboost.

Jens Werner






--
Kind regards,

Hans Vos


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] hlds appearing offline

2006-03-13 Thread Jens Werner

I already posted this problem once in here: by now we have several cs16
servers appearing offline after random time. Process is still running,
but server doesn't answer neither to cs16 server browser or external
tools like hlsw. Connected players are kicked, nothing in the log files.

We have absolutely no firewall or packet filtering tools. Running debian
testing on all machines with vanilla kernel. I even removed iptables
from some machines although I never touched that configuration so it
didn't do anything. Problem is not solved by now.

We tried disabling plugins and using minimal server.cfg without success.

I tracked down something interesting. As you can see from top process is
still running:

20403 tigges16   0  2740 1252 2228 S  0.0  0.1   0:00.00 screen
20404 tigges16   0  2512 1260 2284 S  0.0  0.1   0:00.00 hlds_run
20415 tigges16   0 79032  62m  13m S  0.0  6.1   2:59.88 hlds_i686

netstat -ap tells me:

udp0  0 *:26903 *:*
   20415/hlds_i686
udp   110464  0 *:27060 *:*
   20415/hlds_i686

This is strange. I played around a bit and a newly started server shows
ip like this in netstat:

udp0  0 gsrv-l-04.raies-s:27080 *:*
   27796/hlds_i686

So the second entry is dns:port, not just *:port like shown above. Is
this the desired hint?

Our command line is:
screen -A -m -d -S marc ./hlds_run -game cstrike +exec server.cfg
+maxplayers 4 +ip xxx.xxx.xxx.xxx +port 27080 +map de_dust2 -autoupdate
-pingboost 1

Command line of other servers having exactly the same problem looks
similar with other ports/ip if neccessary.

First question: is +ip, +port correct or should it be -ip,
-port? I think it is + but was - earlier IIRC?

Second: Can anyone help at all?

Regards
Jens Werner

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds appearing offline

2006-03-13 Thread Jens Werner

If it were bound to all interfaces (0.0.0.0), it would show the
*:port notation.


So I did it right. Other command lines didn't proof better anyway.

But why does it loose its binding and show *:port after random time? I
suggest this to have something to with the problem.

I found a steam forum thread:
http://forums.steampowered.com/forums/showthread.php?s=threadid=412442

I'm Lupo there. By now it's just one user telling me he has the same
problem. Maybe it'll get more.

Regards.

Jens Werner

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_l going offline, process still running

2006-01-25 Thread Jens Werner



Try running a netstat -luntp | grep ipaddress:port
See if it responds with hlds listening on that socket.
If not then you sould do a script which kills and restarts the server
based on that.


idea is nice, but it happens quite often so this solution would be as
annoying as doing nothing. :-/

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_l going offline, process still running

2006-01-25 Thread Jens Werner

How do you check that it's offline? If you check it with an
external program, make sure you're not IP banned ;)


I check with HLSW.

Connected players just loose their connection to server, so for them the
server seems to have crashed.


Try running hlds with the -debug option. Maybe that
will give more info about something.


Logs don't say anything until now, I guess, I'll really gonna try that.

I forgot to say that server had metamod 1.18, soundchek and hlguard
installed.

Deactivated all mods until now, I'll see what's happening.

Jens

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_l going offline, process still running

2006-01-25 Thread Jens Werner

News:

We definetly have the problem with several cs1.6 servers.

I tried -debug and when I saw a server going offline I looked at the
last logfile (whis had an age of one hour ago). It just stopped after
beggining a line with L like most lines in the logs are started.

I'll now try without -autoupdate option.

Other information: I run several servers on one machine, does this have
any effect? Normally, this works fine.

Jens

Jens Werner wrote:

I have a problem with a cs1.6 server and I'm afraid I have it with
serveral of them, but, well, I have to make that clear.

Thing is: they suddenly apear offline but processes (hlds_run,
hlds_i686) are still running.

This is my command line:

./hlds_run -game cstrike +exec server.cfg +maxplayers 12 +ip
xx.xxx.xx.xx +port 27050 +map de_dust2 -autoupdate -pingboost 1

Any ideas?

Thx in advance!

Jens

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Server cs_i386.so: undefined symbol: item_generic

2006-01-24 Thread Jens Werner

L 01/24/2006 - 22:37:47: Server cvars end
L 01/24/2006 - 22:37:47: Server cvar sv_maxspeed = 900
L 01/24/2006 - 22:37:48: [META] ERROR: Couldn't find game entity
'item_generic' in game DLL 'cstrike':
/home/tobias/hlds_l/cstrike/dlls/cs_i386.so: undefined symbol: item_generic
L 01/24/2006 - 22:37:50: Started map de_airstrip (CRC 479146630)

This message always appears with map de_airstrip.

Is this a bug or so?

Jens

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] hlds_l going offline, process still running

2006-01-24 Thread Jens Werner

I have a problem with a cs1.6 server and I'm afraid I have it with
serveral of them, but, well, I have to make that clear.

Thing is: they suddenly apear offline but processes (hlds_run,
hlds_i686) are still running.

This is my command line:

./hlds_run -game cstrike +exec server.cfg +maxplayers 12 +ip
xx.xxx.xx.xx +port 27050 +map de_dust2 -autoupdate -pingboost 1

Any ideas?

Thx in advance!

Jens

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Memory usage

2006-01-06 Thread Jens Werner

I for myself chose to have the server restarted every morning between 5
and 6 am. I already saw cs1.6 servers with more than 300 mb mem usage,
but restarting the process by cronjob did help.

Since you can't fix the binaries just get some workaround. :-/

W0kk3L wrote:

What on earth is wrong with HLDS. Why is it using so much memory lately.
I've checked a server about 2 hours ago. It was using around 130 MB (which
is already a lot for a 16 player server with nothing extra). 2 hours
later i
check, and it's using 190 MB of memory. On both times the server was filled
to the max (e.g. 16 players).

Anyone? It looks like the servers are consuming way more memory then
before.
Any ways to fix it (or limit it), cause it's starting to use swap memory (4
servers almost using up 1 GB of mem).


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-21 Thread Jens Werner

All our servers are back online right now. There must have been some
update/rollback, servers getting it automatically since they've been in
a start-crash-autoupdate loop the whole time...

I'm just glad about it...

Dagok wrote:

My server just came back up.  Hosting is with Clanservers.com so dont know
if its something they did or Valve.

Dagok



- Original Message -
From: Ed Simson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, December 20, 2005 11:37 PM
Subject: Re: [hlds_linux] Crashes



Looks like we just wait this one out, not to flame anyone or sound
like an ass but I must ask.  Was this patch tested?  This seems like a
show stopper which should have shown up early on.

Ed

On 12/21/05, Jens Werner [EMAIL PROTECTED] wrote:


Same here:

Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
./srcds_run: line 344:  7749 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to
help with solving this problem

All css server down... :-(

Jens

Scott Pettit wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Okay so suddenly all my source servers just died and went into a crash
 loop:

 Attempted to create unknown entity type event_queue_saveload_proxy!
 Game.dll loaded for Counter-Strike: Source
 ./srcds_run: line 344: 25043 Segmentation fault  $HL_CMD
 Add -debug to the ./srcds_run command line to generate a
debug.log to
 help with solving this problem
 Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds

 They vary from AMD64's running Ubuntu 64bit to P4 3.06's running
Fedora
 Core 4.

 Anyone else seeing this?

 -Scott
 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crashes

2005-12-20 Thread Jens Werner

Same here:

Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
./srcds_run: line 344:  7749 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to
help with solving this problem

All css server down... :-(

Jens

Scott Pettit wrote:

--
[ Picked text/plain from multipart/alternative ]
Okay so suddenly all my source servers just died and went into a crash
loop:

Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Counter-Strike: Source
./srcds_run: line 344: 25043 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to
help with solving this problem
Wed Dec 21 14:50:31 NZDT 2005: Server restart in 10 seconds

They vary from AMD64's running Ubuntu 64bit to P4 3.06's running Fedora
Core 4.

Anyone else seeing this?

-Scott
--


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Jens Werner

I noticed higher cpu usage as well but until now didn't have the time to
investigate any further.

One tickrate 66 css server now uses up to 80 percent (average about
50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But
the server is a 16 players and the machine has to host other servers as
well... In this case it's a 2.6.9-gentoo-r9 linux.

Glad that others noticed as well...

Charles wrote:

2.4ghz celeron with 1gig of ram


Takes 10-15% cpu usage per player... FC4 with 2.6.11 kernel, also tried
2.6.9 and 2.6.14 All are 5% idle and 10-15% per player
after that, I can't even run a 10 player server without getting
rediculously low tickrate out (like 5-10).  Also tried -beta linux
didn't seem to have an effect.  The 800mhz celeron sitting beside me
running windows xp uses the same cpu per player with the same tickrate
and server.cfg...

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Jens Werner

One tickrate 66 css server now uses up to 80 percent (average about
50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But
the server is a 16 players and the machine has to host other servers as
well... In this case it's a 2.6.9-gentoo-r9 linux.


I looked at it again: same server is running better right now. 15
players, 30 - 40% usage average, 60 max. Well, they had a new mani mod
update and it was some days ago... maybe it is fixed again by whatever...

Another server, cs1.6 at 2.8 ghz ht p4 with debian sarge and
2.6.11-1-686-smp kernel, has 12 players, uses max 30, average 20%.

Another css server at 2.4 ghz p4 with debian sarge and 2.6.9-1-686-smp
kernel is using 12 to 18% average, max 30% right now with 12 players.

Well, so I see the values normalized again for me.

Jens Werner


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Source and Half-Life 1 Linux dedicated server Beta update

2005-12-07 Thread Jens Werner

Fixed the seg vault on a Debian Sarge with kernel 2.6.11-1-686-smp

Ah, btw: I first tried to start the server as usual with -autoupdate.
This didn't work and I had to update again with -beta linux.

Perhabs you should have mentioned that.

Anyway, good work!

Alfred Reynolds wrote:

We have released a beta update for the Source and Half-Life 1 Linux
dedicated server. Run the hldsupdatetool with the -beta linux option
to get this update.

The update fixes the crash on startup on some Linux kernel versions.

Please apply this update even if you don't experience the crash to
ensure that when it is released publicly it doesn't cause you a problem.

- Alfred

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] css quit

2005-12-06 Thread Jens Werner

Hello,

I have a problem with a server. It quits quite often the last days:

 egrep -i quit *.log

L1128007.log:L 11/28/2005 - 19:02:07: server_message: quit
L1128008.log:L 11/28/2005 - 19:04:18: server_message: quit
L1128014.log:L 11/28/2005 - 20:25:32: server_message: quit
L1129000.log:L 11/29/2005 - 18:14:14: server_message: quit
L1129002.log:L 11/29/2005 - 21:18:31: server_message: quit
L1202000.log:L 12/02/2005 - 12:55:10: server_message: quit
L1202002.log:L 12/02/2005 - 12:55:22: server_message: quit
L1202008.log:L 12/02/2005 - 16:37:22: server_message: quit
L1203000.log:L 12/03/2005 - 10:39:54: server_message: quit
L1203002.log:L 12/03/2005 - 10:57:08: server_message: quit
L1205002.log:L 12/05/2005 - 20:01:12: server_message: quit
L1205010.log:L 12/06/2005 - 00:31:49: server_message: quit
L1206002.log:L 12/06/2005 - 15:08:44: server_message: quit
L1206006.log:L 12/06/2005 - 17:52:44: server_message: quit

Well, I can find this message quite often searching all logs but it's
happening more often since Nov 28th (which you can see above).

All I know is that it seems somewhat related to mapchanges.

What could be the reason for it? I tried Google and did find some
information about an admin who had a line map de_dust in his
server.cfg but this is not the reason here. Other Google hits didn't
help as well.

This server doesn't have any mods installed. Another server with Mani
Mod quits even more often. I looked at some other servers, too, and
found some more quit in the logs so every server seems to do so from
time to time. Since Mani Mod still isn't stable after the update I
wouldn't mind servers with mani to quit but this is at non-Mani servers
as well.

Is there anything else I missed? Where can I go on finding the reason?

Using Debian sarge with kernel 2.6.12-1-686-smp on pentium 4 in this
case, other machines have Debian as well and similar hardware.

Thank in Advance
Jens Werner


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] VAC 2 on 64 Bit

2005-11-20 Thread Jens Werner

Just a question if I got this right:

If I use a 64 bit cpu and 64 bit kernel I won't have any vac 2 at all?
Not even a 32 bit vac 2?

Using 64 bit cpu with 32 bit kernel everything would be as usual?

Thanks in advance!

Jens

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-14 Thread Jens Werner

Sorry, wasn't able to answer earlier.

Thanks for your answer. I think it's useful and some test-players
already told us the server has poor ingame-performance. Not everyone
notices, but a few do.

Jens Werner

Scott Pettit wrote:

--
[ Picked text/plain from multipart/alternative ]
The CPU usage varies mildly between 2.4 and 2.6, but 2.6 definately responds
better with things like setting preempting in the kernel config and the fact
it is 1000Hz by default (though you can easily make a 2.4 kernel 1000Hz).

We run no more than 2 processes per CPU regardless of spec (except with the
AMD64 box we're playing around with, it's running 3 servers happily). Any
more than that and the servers start to suck when they're all full. Most of
our servers are either AMD XP 2700/2800's or P4 3.06's, and have 512MB RAM,
apart from two of the machines running srcds as it gets a bit piggy on RAM.

The settings we've found best for smooth play and accurate hitboxes is
setting tickrate 66 (100 is overkill for internet play when you take latency
of residential connections into account), and sv_minupdaterate/maxupdaterate
to 100, as well as sv_minrate/maxrate to 2 as well. Bandwidth usage is
significantly higher with these settings (we went from 8Mbit in/out at peak
to 14Mbit in/out at peak), and will place significantly more strain on your
routers due to the additional number of packets, but the smooth gameplay is
definately worth it.

So to answer your question in the first post: So all I'm asking is: is
using a kernel 2.4 and so reducing cpu usage a
right way to handle cpu usage issues with tickrate 100?

No, the CPU usage difference is relatively small, and not enough to allow
you to get another server running on the machine. 2.6 does respond faster,
due to preempting and so on - and if you are able to use it then you will
get a better experience ingame.

-Scott

On 11/14/05, Jens Werner [EMAIL PROTECTED] wrote:



Anyone else who could tell me about similar experiences with srcds?
Since my suggestions came from such srcds I, of course, want to know
that as well.



--

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner

Hi folks,

I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.

It's a Debian Sarge with Kernel 2.4.27-2-686-smp, 2.8 GHz Pentium 4 HT,
1 GB Ram.

I think the kernel 2.6.x issue comes from the mainboard, but that's not
the problem, the machine is running very stable with kernel 2.4.

So while testing server's stability we set a css server to tickrate 100
for occupying the cpu as much as we can. I noticed several things:

1) CPU usage isn't that high as on a 2.6 kernel with tickrate 100.

2) Framerate of the server is only 50 fps (shown by rcon stats),
framerate on 2.6 and tr 100 is 333.

Well, of course these two facts are predictable since 2.4 kernel uses
less hz or whatever you call it. I think it's 100 hz for kernel 2.4
vs. 1000 hz for kernel 2.6?

So of course this kernel-framerate affects server's framerate as well. I
know about this for I read this list regulary as well.

But now I asked the players on that server how the rickrate 100 works
and they all were very enthusiastic and impressed. I have to tell you
that we never let servers run at tickrate 100, only tickrate 66 bcause
of the cpu usage. Players said their pings are lower and the game is
smoother, just what they expect from higher tickrate.

So I have this experience made by players on the one hand and the
knowledge of the server's less framerate on the other hand and I'm
asking what to think about that all.

My suggestion for cpu usage is that tickrate 100 on kernel 2.4 uses less
cpu because the kernel is at a lower framerate itself thus occupying the
cpu less times than a kernel 2.6 would.

But the affect of higher css tickrate is kind of the same: The framerate
of the css server with tickrate 100 is higher for the same factor on
both kernels. Due to kernel it's just not 333 but 50.

So all I'm asking is: is using a kernel 2.4 and so reducing cpu usage a
right way to handle cpu usage issues with tickrate 100?

In fact I suggest it to be this way: The only thing players want with
higher tickrate is synchronized hitboxes. This should be the same with
kernel 2.4 since the css server just outputs less frames compared to
kernel 2.6 but these less frames should be as well synchronized. And if
players are that happy about higher tickrate on a kernel 2.4 - why not
use it?

Don't know if that's anything new to you, but I think it's a ver
interesting experience since it shows a way to perhabs reducing cpu
usage while using higher tickrates and so making customers happy?

Sorry for long email... :-)

Jens Werner

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner




I made an interesting experience on a machine running a 2.4 Kernel for
it doesn't work properly with Kernel 2.4.


Sorry, I meant it doesn't work properly with 2.6

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner

I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.


Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.


I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner



William Warren wrote:

Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll take
any possible elevation of cpu usage for thee better memory management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.


Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats, but
does this affect game experience?

Would it be kind of cheating to let the server run with higher ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:


I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower kernel HZ
setting but that can be changed.




Yes, I know, but if it works, does the same (at least for players) and
takes less cpu, why change it?


2.4's memory management at least for
me was not what i liked.  2.6's is much better.




I agree for normal case, so it was exactly what I meant: Maybe 2.4 is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Tickrate on Kernel 2.4.x and Kenrel 2.6.x - some suggestions

2005-11-13 Thread Jens Werner



William Warren wrote:

i mentioned i was talking 1.6 as this list still applies to 1.6.  He
asked my experiences with 2.4 kernels and my users.  I gave him a
relevant reply including hte technical details of my 1.6 experiences.


Yes, and I'm grateful about that.

Anyone else who could tell me about similar experiences with srcds?
Since my suggestions came from such srcds I, of course, want to know
that as well.




Kyrios wrote:


Please people !

Note the following forever in your mind:

sys_tickrate on old HL1 servers is fps_max ond source dedicated servers !
tickrate doesn't exist for HL1 Dedicated servers !

I know this is a bit offtopic but reading tickrate 500 makes my
stomach feel . . .

2005/11/13, William Warren [EMAIL PROTECTED]:


When i was running 2.4 players were quite often having registration
problems and many complained of lag even though i had plenty of cpu
horsepower.  With CSS being even more demanding without tweaking the HZ
of the 2.4 kernel i bet the same thing is probably true(others may
disagree).  I know players noticed the 2.4's limitations and noticed it
when i switched to 2.6.  The comments went to registration was much
improved and lag is a non-issue(except when i forget to allocate enough
bandwidth G).  AFAIK yes players will notice the difference and IMHO i
would stick with a 2.6 distro.



Jens Werner wrote:



William Warren wrote:



Considering my cpu usage with 14 players max..rate of 10k..ticrate of
500 and max cpu spikes of 50% with an average of less than 20% i'll
take
any possible elevation of cpu usage for thee better memory
management of
2.6.  I am running 1.6, adminmod, hlguard and steambans.  I have the
hlguard's wick turned all the way up as well.

When i ran this setup on 2.4 my cpu usage was about the same but i had
memory management issues.  2.6 kept my cpu usage the same..removed the
memory management problems and increased server performance.




Well, OK, I see this works fine for you, but I'm talking about css -
maybe there's a difference, dunno for sure?

And if you would let your server run with kernel 2.4, would players
recognize it? Of course they see less frames when typing rcon stats,
but
does this affect game experience?

Would it be kind of cheating to let the server run with higher
ticrate
on 2.4 because framerate doesn't reach 2.6-higher-ticrate level? It
would just be kind of an illusion that the server runs on higher
ticrate, but effectively it doesn't even reach framerates with normal
ticrate and 2.6.




This machine is a Dell sc420 2.45 ghz p-3 celey machine with 512 megs
ram and a 40 gig 7200 rpm sata drive..:)

Jens Werner wrote:



I use 2.6 and a ticrate of 500.  2.4 is throttled by the lower
kernel HZ
setting but that can be changed.






Yes, I know, but if it works, does the same (at least for players)
and
takes less cpu, why change it?



2.4's memory management at least for
me was not what i liked.  2.6's is much better.






I agree for normal case, so it was exactly what I meant: Maybe 2.4
is a
good alternative for using ticrate 100?

___
To unsubscribe, edit your list preferences, or view the list
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





--
... black holes are where god divided by zero.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
My Foundation verse

Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Jens Werner

Well, I get

./hlds_run: line 342: 29943 Segmentation fault  $HL_CMD

but only on one machine with Debian 2.6.11-1-i686, but for all
(currently two) cs1.6 servers on this machine.

Is this number in front of Segmentation Fault important, do you all
have exactly the same error code or do you just get a seg fault as well?

Jens

B W wrote:

I am also receiving this error for an hlds-tfc server:

./hlds_run: line 342:  5273 Segmentation fault   $HL_CMD

I have updated hlds with the verify_all cmd.
The server was operating normally last thursday, but failed on restart sometime 
friday.




Start your day with Yahoo! - make it your home page
http://www.yahoo.com/r/hs


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: ./hlds_run: line 342: 5273 Segmentation fault (core dumped) $HL_CMD

2005-08-29 Thread Jens Werner

Try this

http://forums.steampowered.com/forums/showthread.php?s=threadid=329219

Worked for me. But I mustn't start my server with the -autoupdate
option after this -beta linux trick, otherwise it wouldn't work
anymore (tried it a fiev times).

VER strange, however, my current command line:

screen -A -m -d -S florian ./hlds_run -game cstrike +exec server.cfg
+maxplayers 12 +port 27040 +map de_dust2 -pingboost 1

Have to watch steam updates myself for these two servers right now :-(

Hope I could help.

Jens


B W wrote:

I am also receiving this error for an hlds-tfc server:

./hlds_run: line 342:  5273 Segmentation fault   $HL_CMD

I have updated hlds with the verify_all cmd.
The server was operating normally last thursday, but failed on restart sometime 
friday.




Start your day with Yahoo! - make it your home page
http://www.yahoo.com/r/hs


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] mp_teamplay?

2005-07-17 Thread Jens Werner

Hi there,

I was just looking thorugh a customer's css server.cfg when I found the
entry

mp_teamplay 2048

Well, what does this cvar do with this value? I googled around and found
out that the default value is 0 and that one source told me that it
defines whether the players play team death match or deathmatch. But
does this make sense on a counter-strike server? There are always teams,
however.

And even if it defines whether to play in teams or not - what is the
sense in setting it to 2048? What does the server do with this value?

Hope for an anwer.

Jens

--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-12 Thread Jens Werner



sprout wrote:

what netrate does alfred advise I think I missed this email


Nothing at all, just default values. So simply comment these settings
out in your server.cfg and try.

Jens



- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 11, 2005 9:50 PM
Subject: Re: [hlds_linux] low fps - high cpu



In a bold display of creativity, Steve Dalberg wrote:


Wow Eric, you are helpful..



Thanks ;)


As to just do what he said I would, but first I would like to
understand it...



Hell, that's how I started learning computers in general and Linux in
particular.  Trust what people say, follow it, and find out WHY they
said it when it's all running great.


I admit to being ignorant on this topic, which is why I asked the
question.  If you can't handle people asking questions, even ones you
consider dumb, I recommend you discontinue using mailing lists, and
possibly the Internet as a whole.



While I am thoroughly enthralled by your advice, I'd remind you that I
don't know what net_rate does either, but I'll still change it as per
Alfred's request when he asks us to do so for troubleshooting purposes.
 Understand it or not, I can evaluate the results and report back,
which is what is needed, here.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-12 Thread Jens Werner

Well, just an experience from one of our customers:

The customer complained about a lag-affected game experience since the
last update.

We commented all his *rate settings out off his server.cfg.

The server ran and is still running at 33 tickrate.

Nothing helped so far, but then I told the customer to just check his
client settings cl_interp. Because of this tickrate setting with values
of 66 and 100, many players set these values to 0 to get the hitbox more
synchronized with what the enemy model and so on (you can read about
this everywhere, guess you know that).

I just told them to st cl_interp 1 again. His anser was in turn:

We set cl_smooth 0 and cl_interp 1 and everything was fine again.

Well, this customer once did have our server running with tickrate of 66
but wanted us to disable it again just a few days before the update. So
I cannot say for sure if it is just the tickrate difference or a
workaround for the low fps and higher cpu usage problem (which we can
confirm on AMD and Intel with Debian Linux 2.6.x and 2.4.2x - but not
all servers seem to be affected, kind of strange). Maybe you want to try
with these client settings and tell us your experience.

Btw, did anyone try to disable VAC 2? Because it came with the update
that makes thi trouble, maybe it's the reason? Just thinking loudly, of
course I can do it myself, but in Germany it's time to sleep now... :-)

Jens



sprout wrote:

what netrate does alfred advise I think I missed this email
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 11, 2005 9:50 PM
Subject: Re: [hlds_linux] low fps - high cpu



In a bold display of creativity, Steve Dalberg wrote:


Wow Eric, you are helpful..



Thanks ;)


As to just do what he said I would, but first I would like to
understand it...



Hell, that's how I started learning computers in general and Linux in
particular.  Trust what people say, follow it, and find out WHY they
said it when it's all running great.


I admit to being ignorant on this topic, which is why I asked the
question.  If you can't handle people asking questions, even ones you
consider dumb, I recommend you discontinue using mailing lists, and
possibly the Internet as a whole.



While I am thoroughly enthralled by your advice, I'd remind you that I
don't know what net_rate does either, but I'll still change it as per
Alfred's request when he asks us to do so for troubleshooting purposes.
 Understand it or not, I can evaluate the results and report back,
which is what is needed, here.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] low fps - high cpu

2005-07-12 Thread Jens Werner

Did I get you right?

You removed all rate settings from server.cfg and got a very noticeable
reduce of cpu usage?

This would be some profit...

sprout wrote:

I must say this is the most screwed up thing in the world it reduced my cpu
usage in half after I put this in wtf is with that if you don't mind me
asking alfred?
- Original Message -
From: Jens Werner [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 12, 2005 4:19 PM
Subject: Re: [hlds_linux] low fps - high cpu





sprout wrote:


what netrate does alfred advise I think I missed this email



Nothing at all, just default values. So simply comment these settings
out in your server.cfg and try.

Jens



- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 11, 2005 9:50 PM
Subject: Re: [hlds_linux] low fps - high cpu



In a bold display of creativity, Steve Dalberg wrote:


Wow Eric, you are helpful..




Thanks ;)


As to just do what he said I would, but first I would like to
understand it...




Hell, that's how I started learning computers in general and Linux in
particular.  Trust what people say, follow it, and find out WHY they
said it when it's all running great.


I admit to being ignorant on this topic, which is why I asked the
question.  If you can't handle people asking questions, even ones you
consider dumb, I recommend you discontinue using mailing lists, and
possibly the Internet as a whole.




While I am thoroughly enthralled by your advice, I'd remind you that I
don't know what net_rate does either, but I'll still change it as per
Alfred's request when he asks us to do so for troubleshooting purposes.
 Understand it or not, I can evaluate the results and report back,
which is what is needed, here.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--
[EMAIL PROTECTED]
0531 349 2007
0179 546 4887

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


AW: [hlds_linux] What ports does Steam Use ?

2003-09-16 Thread Jens Werner
 [ Converted text/html to text/plain ]

 I've got a firewall and I'm wondering what ports and ips
 would Steam need to have access too ? I couldnt find this
 info in the readme file, or the forums.


http://www.steampowered.com/faq.htm ?

And if you want to know which servers it's connecting to have a look at
.../hlds/valve/valvlecomm.lst. But no guarantee there aren't any more
files like that, moreover could these files be updadet through steam and
so Ips could change.

Jens


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


AW: [hlds_linux] OT: Steam Client is unhealthy

2003-09-14 Thread Jens Werner

 The steam client ( both small installer  350 MEg job )
 Cause my computer to

 1) take 15 mins to boot up
 2) Crashes 50% of the time on startup
 3) Causes my eudora  ICQ not to work ( i.e. if already open
  I try to launch steam, they both freeze)
 4) Soemtimes cannot open any other program when steam is open
 ( any icons on my desktop are nto responsive)
 5) the problems above are before I try to even connect to a
 game btw - it Never connects to any game
 6) has wasted my weekend

 How do I get active support to resolve my issues with this
 piece of software?


This is no problem for THIS mailing list. This mailing list is only for
hl dedicated server related problems. Please use the correct mailing
list, we have enough problems with hl servers and cannot support users
as well.

Jens


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


AW: [hlds_linux] fy_iceworld and CS 1.6

2003-09-14 Thread Jens Werner

 Hi,

 sorry if this a bit OT:

 We have a lot of players using the 'fy_iceworld' map.

 When we try to load it on a 1.6 server, it will crash the
 server, because of some files are missing or path-problems.

 I have contacted the author, but his mail does not exist anymore.

 Does someone have a workaround, updated file or could tell me
 how to fix this problem ?

 Thanx in advance.

 //rivmin at wargamez.dk


I tried it on my CS 1.6 server just afte5r I read your mail but
experienced no problem. Maybe you should just try to re-copy the map to
your server? Or try deacitvating all your plugins, but we have a many
plugins running as well (MetaMod 1.16.2, AdminMod 2.50.56, AMX-Mod 0.96,
StasMe 2.71, HLG 1.50.02) so I wouldn't expect them a problem at least
if you use same versions.

But just try it.

Jens


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] looking for 2.2 Kernel

2003-08-15 Thread Jens Werner
I used a Duron 1300 as well a time ago, but got the same problem (high
cpu usage causing high latencies).

I had to realize the fact that a Duron is simply to slow for a 16 player
server. I bought an Athlon XP 1800+, which now is a low budget cpu as
well. Now I can run 16 players and more (I don't know the limit until
now) without problems, even with CD, HLG and StatsMe running.

But I think the reason is not just the cpu clock, the Athlon only has
233 (real) MHz more than the Duron. I think it's something to do with
the architecture of these cpus, the more L2 cache and the better cpu
core. My suggestion is that a Duron isn't a good choice for a CS server
and guess even a Pentium 3 = 1 GHz would do better performance.

Jens

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux