RE: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

2005-12-04 Thread JoeSoap
 +sv_lan 1 needs to be added to your command line to specify it's a lan only
server. So change your command to

./srcds_run -game cstrike +map de_dust2 +sv_lan 1 +maxplayers 10 +ip
192.168.1.1 +log on

js

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 10:15 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: Server Not Showing in Lan List? (JoeSoap)

I'm using the following to launch the server:
./srcds_run -game cstrike +map de_dust2 +maxplayers 10 +ip 192.168.1.1 +log
on

Message: 12
From: "JoeSoap" <[EMAIL PROTECTED]>
To: 
Subject: RE: [hlds_linux] Server Not Showing in Lan List?
Date: Mon, 5 Dec 2005 09:24:11 +1100
Reply-To: hlds_linux@list.valvesoftware.com

What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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RE: [hlds_linux] Server Not Showing in Lan List?

2005-12-04 Thread JoeSoap
What command line are you running ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Martin
Sent: Monday, 5 December 2005 9:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server Not Showing in Lan List?

I'm trying to set up my CSS server for a LAN Party, however no matter what I
try I can't get the servers to appear on the browse LAN servers in Steam. My
servers currently running Gentoo with a 2.6 kernel, the server itself has 3
nics (1 nic for the internet connection, and the other 2 bonded together to
deal with all internal network).
The servers ARE working, because if I manually connect to their IP I can
join the game and all is well... so the issue seems to be something blocking
it broadcasting to the network that the servers exist.
I've tried +ip to specifically bind it to the internal IP, but it still has
the same problem. Completely disabled the firewall to make sure it wasn't
that what was stopping the servers broadcasting but again the same problem.
I'm running out of things to try now so I was wondering if any of you have
experienced problems like this before? Would be nice if I can get this
working so I don't have to keep manually entering the IP's every time I want
to play.

Thanks.

--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.362 / Virus Database: 267.13.11/191 - Release Date: 02/12/2005



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RE: [hlds_linux] Half-Life 1 Engine update

2005-11-23 Thread JoeSoap
I'm happy to accept any links for these biaries.  I've got 4 hlds servers
crashing :)  thanks

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Thursday, 24 November 2005 10:53 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Half-Life 1 Engine update

On Thu, 2005-11-24 at 10:02 +1030, Kingsley Foreman wrote:
> I just rolled back.
>
> Kingsley

Me too. Am happy to provide a link to a tar.bz2 archive of version 24's
binaries as long as no one at Valve objects.

-Andrew



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RE: [hlds_linux] Half-Life 1 Engine update

2005-11-21 Thread JoeSoap
We have run the update and it did that sucessfully and now it's showing as
insecure even though we've made no other changes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Tuesday, 22 November 2005 1:05 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: RE: [hlds_linux] Half-Life 1 Engine update

This update should be applied when convenient as it is backwards compatible
with existing clients. However, there will be an update in the near future
that will NOT be backwards compatible, so don't procrastinate.

- Alfred

Alfred Reynolds wrote:
> We have released an update to the Half-Life 1 Engine. If you run any
> mod that uses the Half-Life 1 Engine you should get this update. To
> get the update run the hldsupdatetool.
>
> This update fixes the "-sport" parameter and makes Steam use the same
> IP as your server (for multi-homed machines).
>
> This update also increases the minimum OS requirements for Linux users
> to GLIBC 2.3.2 (to match the current requirement for the Source
> Engine).
> The hldsupdatetool will verify your OS version and tell you if there
> is a problem.
>
> For more details on the release go here:
> http://steampowered.com/index.php?area=news&id=481
>
>
>
>
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RE: [hlds_linux] VAC Banning

2005-10-25 Thread JoeSoap
In that case they're loosing a customer. That doesn't make sense to do
anything like that.  Just ensure for all new games the same measures are put
in place to detect cheats in that game and then you'll not loose out.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bryan
Sent: Wednesday, 26 October 2005 7:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Banning

This is true but other gaming industries are doing global bans. For example
if you are caught doing certain cheats in BF2 your hardware id is banned.
Not only is your ban permenant in BF2, the player is globally banned in any
games supported by PB. It is a start in the right direction. It at least
makes a cheater/hacker feel the pain for their actions. IMHO until you take
the anomnimite of gaming away people will still hide behind their computers
and get away with as much as they can.

Crazy_One

kama wrote:

>You cannot ban a person.. only their account... If someone buys a copy
>and create an account, they will be able to play with a new steamid.
>Valve has no time or resources to verify who have bought it in person..
>And I will have a hard time to believe that they even capable of it.
>
>/Bjorn
>
>On Tue, 25 Oct 2005 [EMAIL PROTECTED] wrote:
>
>
>
>>For me it isn't "ok". Some DoD:S  buyers received the backcatalogue as
>>an addon due to some problems in the beginning of the DoD:S distribution
time...
>>I don't wanna know how many of them would like to annoy some
>>Counter-Strikers ;)
>>
>>Persons/accounts has to be banned, not the value of a game...
>>
>>hlds_linux@list.valvesoftware.com schrieb am 25.10.05 13:02:30:
>>
>>
>>>Yeah Mike, thats true. If you got banned from a back catalogue game,
>>>you're still able to play HL2/CS:S/DoD:S etc.pp and imho it's okay.
>>>
>>>regards
>>>-r99t
>>>
>>>
>>>Mike Miller wrote:
>>>
>>>
>>>
--
[ Picked text/plain from multipart/alternative ] Well, I've searched
through the steampowered forums, and have been unable to locate the
answer.

It's been said that if you're banned from a back catalogue game
(DoD, CS, etc.), that you're still able to play HL2 games on secure
servers?


Is this true? I was under the impression that if you were banned
from one game, you were banned from all of them.


--
---
Mike "DaiTengu" Miller
Serverwiki Founder
http://www.serverwiki.org

H^2 | http://www.daitengu.com
--

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>>>
>>>



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>>>
>>
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>>
>>
>
>--
>
>The best acceleration you can get on a mac is 9.8 m/s^2
>
>
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