Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-26 Thread Josh Stratton
Hey Eric,
Are you sure that this was pushed for CS:S? No client updates were pushed
and my servers don't have any updates available for them to download. I'm
still getting the same error when attempting to download compressed .bsp
files.
- Josh


On Fri, Apr 25, 2014 at 2:45 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released client updates for TF2, CS:S, DoD:S, and HL2:DM that should
 fix the decompression problems clients are having with large .bsp files
 being downloaded from servers.

 -Eric


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-- 
(ノ゜ロ゜)ノJosh
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Re: [hlds_linux] Is bzip2 compression still a thing?

2013-07-08 Thread Josh Stratton
bzip2 is still being used. 7zip doesn't have great comparability with Ruby
to my knowledge but I've been using it for years for compressing. Open
source and it works better than the previous programs I've used.

On Monday, July 8, 2013, Sebastian Staudt wrote:

 Hi.

 Some of you might know that I'm the author of the Steam Condenser library (
 http://koraktor.de/steam-condenser) which is available for Ruby, Java and
 PHP.

 Currently I'm in need to find a new bzip2 compression library for Ruby,
 because the current one (bzip2-ruby) is not compatible with Ruby 2.0 yet.
 Although I started working on an alternative implementation (rbzip2)
 myself, I have one simple question at the moment:

 Is bzip2 still used to compress server responses to queries?

 I recently tried to query random Source servers from the master server, but
 not a single one replied with compressed data.

 So before I put more effort into this, I'd like to now if this is still
 needed or if this feature can be deprecated safely.

 Best regards,

 Sebastian
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Re: [hlds_linux] [hlds_announce] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Josh Stratton
Any chance we could see VR support on CS:S? I would love to see the stats
on how it would effect competitive gameplay.

On Monday, May 20, 2013, Nomaan Ahmad wrote:

 LOLZ! xD That should go on the wiki.

 On 20 May 2013 18:00, Fletcher Dunn 
 fletch...@valvesoftware.comjavascript:;
 wrote:

  We use new math at Valve.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto:
  hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of
 Kyle Sanderson
  Sent: Monday, May 20, 2013 9:55 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S
  released
 
  Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date.
 
  hmm.
 
  Thanks for the sync,
  Kyle.
 
 
  On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn
  fletch...@valvesoftware.com javascript:;wrote:
 
   The prerelease build released last Friday has been set live as the
   official version.  The PatchVersion for all the games is 1765266.
  
   Here are the change notes:
  
   Source engine:
   * Synced engine with latest changes from TF2.
   * Improved network compression to reduce impact of network spikes.
   * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms
   * Fixed listen server creation dialog not showing maps in custom or
   downloads folder.
  https://github.com/ValveSoftware/Source-1-Games/issues/252
   * SDK tools are now shipped by default with the client.  (There is no
   need to opt into the sdktools_beta branch.)
  
   HL2:DM:
   * Added VR support for Oculus Rift
  
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Re: [hlds_linux] master server bad?

2012-01-15 Thread Josh Stratton
I've heard a lot of complaints of this as well. I've only seen it once in
the past week though.

On Sun, Jan 15, 2012 at 12:25 PM, Kyle Sanderson kyle.l...@gmail.comwrote:

 I've been having trouble as well the past couple days.

 Kyle.

 On Sun, Jan 15, 2012 at 2:56 AM, Eric Riemers riem...@binkey.nl wrote:

 
  Are any of the master servers down/working badly?
 
  I keep getting socket errors when trying to query the master server. (get
  challenge)
 
  Erik
 
 
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Re: [hlds_linux] steam hide your profile

2011-11-17 Thread Josh Stratton
*1. Always show start date*

Just take their Steam ID/SteamID64 and raise the number by one until you've
found someone who isn't private. That's what I've done in the past.
http://steamidconverter.com/ if you don't have the tools required to do
this.

On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho daniel.joki...@gmail.comwrote:

 Yes i know the difference. But still it would be good for me as server
 admin to know how much they have played the game.

 Because my bans are not by admins. They are from didrole`s dblocker.

 Most of the bans are on new acc`s. But still good to know if its a new
 player or old one using fake nicks or other acc`s.

 And why not do like this 59 hours (2543 hours another acc)

 Im banned 1-3 times per week. Perm, if i use a new account. old...
 never almost.
 On 17 Nov 2011 21:34, Alex zjaa...@gmail.com wrote:

  If they have a new account doesn't mean they didn't play the game before,
  like on a other account or so. And also what Niko and Daniel said.
 
  2011/11/17 Niko Montonen montonen.n...@gmail.com
 
   It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not
  what
   happens on your HLDS/SRCDS server.
   Furthermore, the feature you're requesting has nothing to do with
   HLDS/SRCDS.
  
   2011/11/17 daniel jokiaho daniel.joki...@gmail.com
  
Its not irrelevant to this list. My servers atleast once a veek bans
players that are cheating. Many of those are new accounts. But play
  like
weterans.
On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote:
   
 This, at least if I understood you correctly, is irrelevant to the
  HLDS
 Linux mailing list.
 You should get this suggestion posted on SPUF, or at least, give us
   some
 more details about what you mean.

 Best Regards,
 W.

 2011/11/17 daniel jokiaho daniel.joki...@gmail.com

  I would like to have a change when players have choosed to hide
 the
  profile.
 
  1. Always show start date and hours played (not idle)
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[hlds_linux] CS:S Demos still broken

2011-10-26 Thread Josh Stratton
As of the last update to CS:S (October
13th)http://store.steampowered.com/news/6510/,
Demos recorded since then are broken. I brought this up when the update hit
but nothing was done.

When playing a demo that has been recorded since that update, the following
error is given.

CNetworkStringTable::ParseUpdate: NULL pEntry, table server_query_info,
 index 0


Like most comunities, mine relies on demos for handling bans so I'm
requesting that this at least be looked into.
Replay hasn't been added to the game yet so there isn't a reasonable way for
people to record in-game on the fly.
-Josh
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Re: [hlds_linux] CS:S Demos still broken

2011-10-26 Thread Josh Stratton
Just tested it, thank you valve for fixing this.

On Wed, Oct 26, 2011 at 11:28 AM, ics i...@ics-base.net wrote:

 Looks like it got fixed. No news anywhere yet but my client downloaded
 88,8MB update and demo record + playback works ok now. I tested myself.

 -ics

 26.10.2011 20:37, Kyle Sanderson kirjoitti:

  Yup, exact same issue here. I think the fires in TF2 have been put out
 (for
 the most part, I think the health bug is still there), so hopefully this
 will be fixed soon?

 Dare to dream,
 Kyle.

 On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersenv...@vrod.dk
  wrote:

  Yes please fix this issue. Demo's, and the ability to watch those, is a
 big
 need for my customers as they are professional players, video editors,
 etc.

 -Oprindelig meddelelse-
 Fra: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 På vegne af Nomaan
 Ahmad
 Sendt: 26. oktober 2011 11:47
 Til: Half-Life dedicated Linux server mailing list
 Emne: Re: [hlds_linux] CS:S Demos still broken

 Yea this is becoming a huge problem because we rely on demos for proofs.

 On 26 October 2011 07:19, Josh Strattonbibby101...@gmail.com**  wrote:

  As of the last update to CS:S (October
 13th)http://store.**steampowered.com/news/6510/http://store.steampowered.com/news/6510/
 ,
 Demos recorded since then are broken. I brought this up when the update

 hit

 but nothing was done.

 When playing a demo that has been recorded since that update, the

 following

 error is given.

 CNetworkStringTable::**ParseUpdate: NULL pEntry, table
 server_query_info,

 index 0


 Like most comunities, mine relies on demos for handling bans so I'm
 requesting that this at least be looked into.
 Replay hasn't been added to the game yet so there isn't a reasonable way
 for
 people to record in-game on the fly.
 -Josh
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Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Josh Stratton
Does this mean CS:S might still see a Replay Update?

On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffin hen...@valvesoftware.comwrote:

 CS:S just happens to be the first game we've tried this split-binaries
 approach on. I don't know if there are technical reasons why we can or can't
 do the same thing for GM.

 On Oct 18, 2011, at 7:44 PM, h...@gmx.com h...@gmx.com wrote:

  ... and with more than 1 million copies sold on Steam ...
 
 
   - Original Message -
   From: Chris Brunelle
   Sent: 10/19/11 05:40 AM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike
 Source.
 
 
  ...wIth a very small player base.
 
 
  On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter reacherg...@gmail.com
 wrote:
 
  Isn't garrysmod, you know, someone else's software?
 
  On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes 
  violentcri...@convictgaming.com wrote:
 
  So why did you not to this for Garrysmod?
 
 
 
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Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Josh Stratton
I know it's in Beta, it was reported that it was going to go live over a
month ago, I'm assuming that since CS:S has broke off, that time will take
even longer. Doesn't help that demos are broken in CS:S right now.

On Tue, Oct 18, 2011 at 8:26 PM, ics i...@ics-base.net wrote:

 Replay is coming to CS Source, it's already in beta but that's propably the
 last thing it will receive and engine updates. No more content. Someone at V
 correct me if i'm wrong.

 -ics

 19.10.2011 6:23, Josh Stratton kirjoitti:

  Does this mean CS:S might still see a Replay Update?

 On Tue, Oct 18, 2011 at 7:53 PM, Henry 
 Goffinhenryg@valvesoftware.**comhen...@valvesoftware.com
 wrote:

  CS:S just happens to be the first game we've tried this split-binaries
 approach on. I don't know if there are technical reasons why we can or
 can't
 do the same thing for GM.

 On Oct 18, 2011, at 7:44 PM, h...@gmx.comh...@gmx.com  wrote:

  ... and with more than 1 million copies sold on Steam ...


  - Original Message -
  From: Chris Brunelle
  Sent: 10/19/11 05:40 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike

 Source.


 ...wIth a very small player base.


 On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porterreacherg...@gmail.com

 wrote:

 Isn't garrysmod, you know, someone else's software?

 On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes
 violentcrimes@convictgaming.**com violentcri...@convictgaming.com
  wrote:

  So why did you not to this for Garrysmod?



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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Josh Stratton
Trying, between the servers and clients being updated across all of the
games, a whole lot of lag happening.

On Thu, Oct 13, 2011 at 2:39 PM, Sir Jake can_kic...@hotmail.com wrote:


 So whats broken on css now? Mines not starting up since this update. I also
 notice there's a css folder in the main root folder the command was run in.

 Anyone have their server up and running?

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Re: [hlds_linux] Mandatory TF2 update coming Wednesday

2011-10-12 Thread Josh Stratton
Alright, I can relax about updating today. Thank you for the heads up!

On Wed, Oct 12, 2011 at 10:53 AM, Tony Paloma to...@valvesoftware.comwrote:

 We're pushing today's planned update back a day so we can get some extra
 testing in. Look for the update tomorrow.

 Thanks,
 Tony

 From: Tony Paloma
 Sent: Monday, October 10, 2011 6:32 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Mandatory TF2 update coming Wednesday

 We're going to have a mandatory TF2 update coming Wednesday
 afternoon/evening. This is just a heads-up that it's coming so that you can
 be prepared.

 There is one change that might require a change to server configs:
 tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's
 more generic.

 Thanks,
 Tony
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[hlds_linux] Cow Mangler can team kill.

2011-07-22 Thread Josh Stratton
Since the update, you can team kill now with the Cow Mangler by charging it
and then going spectate. Might want to fix this...
http://cloud.steampowered.com/ugc/576677340097941136/226A38CF94EC3D3B81C7CF4BE893736245D676A6/
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Re: [hlds_linux] TF2 Update Released

2011-06-27 Thread Josh Stratton
Well, thank goodness we can rename taunts now since that made it to the top
of the list of things to do. Since we're on beyond pointless updates now, I
would love to see HOUWAR owners get something that has been promised for 6
months now? Wait, it's been over 7. At least we're setting our priorities
straight and not fixing the biggest complaints since the SPUF has been
flooding lately with request to rename their taunts.

On Mon, Jun 27, 2011 at 5:43 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 I don't see a mail for it yet, so here's the changelog:

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
 and Half-Life 2: Deathmatch have been released. The updates will be applied
 automatically when your Steam client is restarted. The major changes
 include:

 *Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)*

   - Reduced CPU usage for idle servers


 *Team Fortress 2*

   - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to
   the whitelist for Medieval mode
   - Added a server console message when a player is sent to the server via
   the matchmaking system
   - Fixed the cl_gameserver_list output
   - Fixed the Quick-Fix showing the fire overlay when running in DX8
   - Fixed a problem with team paints not being displayed properly when
   playing
   - Fixed a display problem with Hatless hats
   - Fixed a problem that prevented the new Scout items from being used in
   crafting recipes
   - Fixed a problem with clients seeing the incorrect vote options after
   changing servers
   - Fixed the backpack image for the Schadenfreude not being disabled when
   using paint
   - Updated the Planeswalker Goggles to not hide the Scout's hat/headset
   - Updated the taunt items to be nameable
   - Updated the localization files
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Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread Josh Stratton
I assume it's via the massive list (however big it is). They're only able to
send out X amount every minute and I was included in getting it late today.
This is speculation though so they could just be slow today.

On Mon, Jun 27, 2011 at 6:01 PM, Ross Bemrose rbemr...@vgmusic.com wrote:

 Is anyone else noticing that messages from this mailing list are now
 arriving something like 20 minutes after they're sent?

 Also, are there any plans on Valve's part to increase Steam download
 servers' capacity?  This latest TF2 should be tiny, but neither my servers
 or client have been able to update in the last 20 minutes.

 --
 R. Bemrose
 OCRTF2 Admin

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Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread Josh Stratton
And... It finally is released.

On Thu, May 5, 2011 at 7:33 PM, Vathral vath...@gmail.com wrote:

 Well, with whatever happened today with the update, would have been nice to
 atleast notify everyone that it's postponed (if it is at this point).


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