Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM
Hey Eric, Are you sure that this was pushed for CS:S? No client updates were pushed and my servers don't have any updates available for them to download. I'm still getting the same error when attempting to download compressed .bsp files. - Josh On Fri, Apr 25, 2014 at 2:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released client updates for TF2, CS:S, DoD:S, and HL2:DM that should fix the decompression problems clients are having with large .bsp files being downloaded from servers. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- (ノ゜ロ゜)ノJosh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is bzip2 compression still a thing?
bzip2 is still being used. 7zip doesn't have great comparability with Ruby to my knowledge but I've been using it for years for compressing. Open source and it works better than the previous programs I've used. On Monday, July 8, 2013, Sebastian Staudt wrote: Hi. Some of you might know that I'm the author of the Steam Condenser library ( http://koraktor.de/steam-condenser) which is available for Ruby, Java and PHP. Currently I'm in need to find a new bzip2 compression library for Ruby, because the current one (bzip2-ruby) is not compatible with Ruby 2.0 yet. Although I started working on an alternative implementation (rbzip2) myself, I have one simple question at the moment: Is bzip2 still used to compress server responses to queries? I recently tried to query random Source servers from the master server, but not a single one replied with compressed data. So before I put more effort into this, I'd like to now if this is still needed or if this feature can be deprecated safely. Best regards, Sebastian ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Mandatory updates for CS:S, HL2:DM, and DoD:S released
Any chance we could see VR support on CS:S? I would love to see the stats on how it would effect competitive gameplay. On Monday, May 20, 2013, Nomaan Ahmad wrote: LOLZ! xD That should go on the wiki. On 20 May 2013 18:00, Fletcher Dunn fletch...@valvesoftware.comjavascript:; wrote: We use new math at Valve. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com javascript:; [mailto: hlds_linux-boun...@list.valvesoftware.com javascript:;] On Behalf Of Kyle Sanderson Sent: Monday, May 20, 2013 9:55 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S released Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date. hmm. Thanks for the sync, Kyle. On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn fletch...@valvesoftware.com javascript:;wrote: The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added sv_netspike, sv_netspike_output, sv_netspike_sendtime_ms * Fixed listen server creation dialog not showing maps in custom or downloads folder. https://github.com/ValveSoftware/Source-1-Games/issues/252 * SDK tools are now shipped by default with the client. (There is no need to opt into the sdktools_beta branch.) HL2:DM: * Added VR support for Oculus Rift ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] master server bad?
I've heard a lot of complaints of this as well. I've only seen it once in the past week though. On Sun, Jan 15, 2012 at 12:25 PM, Kyle Sanderson kyle.l...@gmail.comwrote: I've been having trouble as well the past couple days. Kyle. On Sun, Jan 15, 2012 at 2:56 AM, Eric Riemers riem...@binkey.nl wrote: Are any of the master servers down/working badly? I keep getting socket errors when trying to query the master server. (get challenge) Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam hide your profile
*1. Always show start date* Just take their Steam ID/SteamID64 and raise the number by one until you've found someone who isn't private. That's what I've done in the past. http://steamidconverter.com/ if you don't have the tools required to do this. On Thu, Nov 17, 2011 at 1:43 PM, daniel jokiaho daniel.joki...@gmail.comwrote: Yes i know the difference. But still it would be good for me as server admin to know how much they have played the game. Because my bans are not by admins. They are from didrole`s dblocker. Most of the bans are on new acc`s. But still good to know if its a new player or old one using fake nicks or other acc`s. And why not do like this 59 hours (2543 hours another acc) Im banned 1-3 times per week. Perm, if i use a new account. old... never almost. On 17 Nov 2011 21:34, Alex zjaa...@gmail.com wrote: If they have a new account doesn't mean they didn't play the game before, like on a other account or so. And also what Niko and Daniel said. 2011/11/17 Niko Montonen montonen.n...@gmail.com It is irrelevant. This mailing list for discussion of HLDS/SRCDS, not what happens on your HLDS/SRCDS server. Furthermore, the feature you're requesting has nothing to do with HLDS/SRCDS. 2011/11/17 daniel jokiaho daniel.joki...@gmail.com Its not irrelevant to this list. My servers atleast once a veek bans players that are cheating. Many of those are new accounts. But play like weterans. On 17 Nov 2011 20:36, Whisperity whisper...@gmail.com wrote: This, at least if I understood you correctly, is irrelevant to the HLDS Linux mailing list. You should get this suggestion posted on SPUF, or at least, give us some more details about what you mean. Best Regards, W. 2011/11/17 daniel jokiaho daniel.joki...@gmail.com I would like to have a change when players have choosed to hide the profile. 1. Always show start date and hours played (not idle) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:S Demos still broken
As of the last update to CS:S (October 13th)http://store.steampowered.com/news/6510/, Demos recorded since then are broken. I brought this up when the update hit but nothing was done. When playing a demo that has been recorded since that update, the following error is given. CNetworkStringTable::ParseUpdate: NULL pEntry, table server_query_info, index 0 Like most comunities, mine relies on demos for handling bans so I'm requesting that this at least be looked into. Replay hasn't been added to the game yet so there isn't a reasonable way for people to record in-game on the fly. -Josh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Demos still broken
Just tested it, thank you valve for fixing this. On Wed, Oct 26, 2011 at 11:28 AM, ics i...@ics-base.net wrote: Looks like it got fixed. No news anywhere yet but my client downloaded 88,8MB update and demo record + playback works ok now. I tested myself. -ics 26.10.2011 20:37, Kyle Sanderson kirjoitti: Yup, exact same issue here. I think the fires in TF2 have been put out (for the most part, I think the health bug is still there), so hopefully this will be fixed soon? Dare to dream, Kyle. On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersenv...@vrod.dk wrote: Yes please fix this issue. Demo's, and the ability to watch those, is a big need for my customers as they are professional players, video editors, etc. -Oprindelig meddelelse- Fra: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] På vegne af Nomaan Ahmad Sendt: 26. oktober 2011 11:47 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] CS:S Demos still broken Yea this is becoming a huge problem because we rely on demos for proofs. On 26 October 2011 07:19, Josh Strattonbibby101...@gmail.com** wrote: As of the last update to CS:S (October 13th)http://store.**steampowered.com/news/6510/http://store.steampowered.com/news/6510/ , Demos recorded since then are broken. I brought this up when the update hit but nothing was done. When playing a demo that has been recorded since that update, the following error is given. CNetworkStringTable::**ParseUpdate: NULL pEntry, table server_query_info, index 0 Like most comunities, mine relies on demos for handling bans so I'm requesting that this at least be looked into. Replay hasn't been added to the game yet so there isn't a reasonable way for people to record in-game on the fly. -Josh __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.
Does this mean CS:S might still see a Replay Update? On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffin hen...@valvesoftware.comwrote: CS:S just happens to be the first game we've tried this split-binaries approach on. I don't know if there are technical reasons why we can or can't do the same thing for GM. On Oct 18, 2011, at 7:44 PM, h...@gmx.com h...@gmx.com wrote: ... and with more than 1 million copies sold on Steam ... - Original Message - From: Chris Brunelle Sent: 10/19/11 05:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source. ...wIth a very small player base. On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter reacherg...@gmail.com wrote: Isn't garrysmod, you know, someone else's software? On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes violentcri...@convictgaming.com wrote: So why did you not to this for Garrysmod? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my Commodore64 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.
I know it's in Beta, it was reported that it was going to go live over a month ago, I'm assuming that since CS:S has broke off, that time will take even longer. Doesn't help that demos are broken in CS:S right now. On Tue, Oct 18, 2011 at 8:26 PM, ics i...@ics-base.net wrote: Replay is coming to CS Source, it's already in beta but that's propably the last thing it will receive and engine updates. No more content. Someone at V correct me if i'm wrong. -ics 19.10.2011 6:23, Josh Stratton kirjoitti: Does this mean CS:S might still see a Replay Update? On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffinhenryg@valvesoftware.**comhen...@valvesoftware.com wrote: CS:S just happens to be the first game we've tried this split-binaries approach on. I don't know if there are technical reasons why we can or can't do the same thing for GM. On Oct 18, 2011, at 7:44 PM, h...@gmx.comh...@gmx.com wrote: ... and with more than 1 million copies sold on Steam ... - Original Message - From: Chris Brunelle Sent: 10/19/11 05:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source. ...wIth a very small player base. On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porterreacherg...@gmail.com wrote: Isn't garrysmod, you know, someone else's software? On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes violentcrimes@convictgaming.**com violentcri...@convictgaming.com wrote: So why did you not to this for Garrysmod? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my Commodore64 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Trying, between the servers and clients being updated across all of the games, a whole lot of lag happening. On Thu, Oct 13, 2011 at 2:39 PM, Sir Jake can_kic...@hotmail.com wrote: So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming Wednesday
Alright, I can relax about updating today. Thank you for the heads up! On Wed, Oct 12, 2011 at 10:53 AM, Tony Paloma to...@valvesoftware.comwrote: We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds_linux@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Cow Mangler can team kill.
Since the update, you can team kill now with the Cow Mangler by charging it and then going spectate. Might want to fix this... http://cloud.steampowered.com/ugc/576677340097941136/226A38CF94EC3D3B81C7CF4BE893736245D676A6/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Update Released
Well, thank goodness we can rename taunts now since that made it to the top of the list of things to do. Since we're on beyond pointless updates now, I would love to see HOUWAR owners get something that has been promised for 6 months now? Wait, it's been over 7. At least we're setting our priorities straight and not fixing the biggest complaints since the SPUF has been flooding lately with request to rename their taunts. On Mon, Jun 27, 2011 at 5:43 PM, Jeff Sugar jeffsu...@gmail.com wrote: I don't see a mail for it yet, so here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: *Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)* - Reduced CPU usage for idle servers *Team Fortress 2* - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Messages arriving 20 minutes late?
I assume it's via the massive list (however big it is). They're only able to send out X amount every minute and I was included in getting it late today. This is speculation though so they could just be slow today. On Mon, Jun 27, 2011 at 6:01 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Is anyone else noticing that messages from this mailing list are now arriving something like 20 minutes after they're sent? Also, are there any plans on Valve's part to increase Steam download servers' capacity? This latest TF2 should be tiny, but neither my servers or client have been able to update in the last 20 minutes. -- R. Bemrose OCRTF2 Admin __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory updates coming later today
And... It finally is released. On Thu, May 5, 2011 at 7:33 PM, Vathral vath...@gmail.com wrote: Well, with whatever happened today with the update, would have been nice to atleast notify everyone that it's postponed (if it is at this point). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux