RE: [hlds_linux] Steambans VS VAC

2005-07-30 Thread Killer Creation Services

You wrong, I finally got my 1st vac ban today

SECURE SERVER:  bUBBL3S (STEAM_0:1:1859150) has been VAC banned from
KillerCreation.co.uk ::Slaughterhouse|Epacs|Random Maps (217.146.89.6:27015)

See it does work just doesn't happern often.

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Armstrong
Sent: 30 July 2005 16:10
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steambans VS VAC

People who are VAC banned wont even get past the loading screen, so you wont
know if they are trying to join or not.

- Original Message -
From: "Killer Creation Services" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, July 30, 2005 8:44 PM
Subject: RE: [hlds_linux] Steambans VS VAC


> Yea, u guys all say the same thing which I already know, I was just
showing
> that since I installed steambans, (the count has gone to 6 to steambans
and
> 0 to vac now) that 6 people have been "disconnected" from 1 server that
was
> using steambans for cheating and 0 "disconnected" from 10 vac secured
> servers and YES I do know that they work differently but to be honest
> Steambans seems to be doing a much better job that's what "I" think. No
> point carrying this thread on I was just saying what I saw any replies
will
> be deleted without being read.
>
> Regards,
>
> MerK
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve
Dalberg
> Sent: 29 July 2005 16:52
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steambans VS VAC
>
> Vac doesn't do immediate bans, so you wouldn't see them...  The only way
> you see a VAC ban is by the player logging into your server if they have
> already cheated (as in a couple of weeks ago)...  Once they know the
> account is banned, a hacker is unlikely to try many different secure
> servers, as they are too buys posting on the SteamPowered forums about
> how they are going to sue valve...
>
>
> Killer Creation Services wrote:
>
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >LOL Steambans is so ahead of VAC,
> >
> >
> >
> >My bot I been working on at the moment is monitoring 10 servers some
being
> >HL2 based and some being HL1 based, out of those 10 servers, all 10
servers
> >are running vac but only 1 is running steambans, yet I've seen 3 bans
made
> >by Steambans and 0 made by vac in 2 days.
> >
> >
> >
> >Not looking good is it :O
> >
> >
> >
> >MerK
> >
> >
> >
> >--
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
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RE: [hlds_linux] Steambans VS VAC

2005-07-30 Thread Killer Creation Services
Yea, u guys all say the same thing which I already know, I was just showing
that since I installed steambans, (the count has gone to 6 to steambans and
0 to vac now) that 6 people have been "disconnected" from 1 server that was
using steambans for cheating and 0 "disconnected" from 10 vac secured
servers and YES I do know that they work differently but to be honest
Steambans seems to be doing a much better job that's what "I" think. No
point carrying this thread on I was just saying what I saw any replies will
be deleted without being read.

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve Dalberg
Sent: 29 July 2005 16:52
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steambans VS VAC

Vac doesn't do immediate bans, so you wouldn't see them...  The only way
you see a VAC ban is by the player logging into your server if they have
already cheated (as in a couple of weeks ago)...  Once they know the
account is banned, a hacker is unlikely to try many different secure
servers, as they are too buys posting on the SteamPowered forums about
how they are going to sue valve...


Killer Creation Services wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>LOL Steambans is so ahead of VAC,
>
>
>
>My bot I been working on at the moment is monitoring 10 servers some being
>HL2 based and some being HL1 based, out of those 10 servers, all 10 servers
>are running vac but only 1 is running steambans, yet I've seen 3 bans made
>by Steambans and 0 made by vac in 2 days.
>
>
>
>Not looking good is it :O
>
>
>
>MerK
>
>
>
>--
>
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
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>


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[hlds_linux] Steambans VS VAC

2005-07-29 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
LOL Steambans is so ahead of VAC,



My bot I been working on at the moment is monitoring 10 servers some being
HL2 based and some being HL1 based, out of those 10 servers, all 10 servers
are running vac but only 1 is running steambans, yet I've seen 3 bans made
by Steambans and 0 made by vac in 2 days.



Not looking good is it :O



MerK



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RE: [hlds_linux] logaddress_add @ Alfred

2005-07-27 Thread Killer Creation Services
Yes I already know that but would be nice to have a different command to
list the log addresses

And I also mentioned that HL1 based severs the log address can be added
twice before it says that IP is already in list which is causing problems
for my irc bot since it is recording bans twice, so I have to manually go
through the database and delete the extra entry.

Regards,

Frederick Abrams
Managing Director
Killer Creation Services
www.killercreation.co.uk
(+44) 079 4907 1020

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers
Sent: 27 July 2005 20:21
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] logaddress_add @ Alfred

If you do logaddress_add it will show usage and currently used, eg:

logaddress_add
logaddress_add:  usage
logaddress_add ip port
current:  123.123.123.123:12345

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)

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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Killer
Creation Services
Sent: 27 July 2005 20:01
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] logaddress_add @ Alfred

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hiya,



While I was working on a irc bot that auto scans log files for Steam bans
and vac bans and logs it to a database, I noticed that on HL1 Based servers
u can add the same ip and port 2 times before it tells u that it's already
in its list, and there is no logaddress_list like there is on HL2 Based
servers which comes in handy, any chance we can get that added and the
duplicate entries fixed?



Regards,



MerK



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[hlds_linux] logaddress_add @ Alfred

2005-07-27 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hiya,



While I was working on a irc bot that auto scans log files for Steam bans
and vac bans and logs it to a database, I noticed that on HL1 Based servers
u can add the same ip and port 2 times before it tells u that it's already
in its list, and there is no logaddress_list like there is on HL2 Based
servers which comes in handy, any chance we can get that added and the
duplicate entries fixed?



Regards,



MerK



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RE: [hlds_linux] VAC Ban Messages

2005-07-22 Thread Killer Creation Services
Thanks very much.

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Husayn ibn
al-Samarqandi
Sent: 22 July 2005 22:22
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] VAC Ban Messages

On Fri, 22 Jul 2005, Killer Creation Services wrote:

> The actual message in your log file when someone gets disconnected due to
> cheating.
>
> This is the HL2 log message.
>
> L 07/06/2005 - 01:57:09: "iLLmindeD//En!gma<38><>"
> disconnected (reason "VAC banned from secure server
>
> Basically I need to know what the HL1 log message is if its same as HL2 or
> if its different also Alfred how come it has a \n after secure server coz
> the other ") is on a new line

VAC1 shows as:

L 07/10/2005 - 17:50:58: Secure: "-BJ- Bazooka
Joe<568><>"
was detected cheating and dropped from the server.

(all one line).

Cheers,

"Insane" Husayn


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RE: [hlds_linux] VAC Ban Messages

2005-07-22 Thread Killer Creation Services
I already know that the bans isn't live, I've always known this... you
missing my point "all I want to know is" the message when someone gets
disconnected from a HL1 Based server if they are banned by vac which is
obviously for previous cheating violations, like I showed below the HL2
Based message is.

L 07/06/2005 - 01:57:09: "iLLmindeD//En!gma<38><>"
disconnected (reason "VAC banned from secure server

So what's the HL1 Based message, it seems a pretty simple question to me,
maybe I not wording it right.

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum
Sent: 22 July 2005 19:32
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Ban Messages

let me explain just this : this message you have in your logs cannot be the
message shown when the user is getting banned by vac, because vac bans are
delayed, never ban "live" on you server. this message "must be" a log
message when vac drops a user already known by vac as a cheater, like vac
saying : hey you, I know you, I know you cheat and already banned you for
this, get out of here ! ;o)

I don't remember of any log by vac with HL1, but if there are, it is the
same : you never know if a user on your server is getting banned for
cheating because ban are delayed, you can just know that already banned user
cannot connect your server.

hope it was clear ... since when I read again it is not clear to me anymore
O.o

Oum

- Original Message -
From: "Killer Creation Services" <[EMAIL PROTECTED]>
To: 
Sent: Friday, July 22, 2005 4:31 PM
Subject: RE: [hlds_linux] VAC Ban Messages


> The actual message in your log file when someone gets disconnected due to
> cheating.
>
> This is the HL2 log message.
>
> L 07/06/2005 - 01:57:09: "iLLmindeD//En!gma<38><>"
> disconnected (reason "VAC banned from secure server
>
> Basically I need to know what the HL1 log message is if its same as HL2 or
> if its different also Alfred how come it has a \n after secure server coz
> the other ") is on a new line
>
> Regards,
>
> MerK
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Oum
> Sent: 22 July 2005 15:13
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] VAC Ban Messages
>
>> You wouldn't happen to have that log do u?
>
> he ?... sorry I don't understand this, not native english speaker
>
> ___
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RE: [hlds_linux] VAC Ban Messages

2005-07-22 Thread Killer Creation Services
The actual message in your log file when someone gets disconnected due to
cheating.

This is the HL2 log message.

L 07/06/2005 - 01:57:09: "iLLmindeD//En!gma<38><>"
disconnected (reason "VAC banned from secure server

Basically I need to know what the HL1 log message is if its same as HL2 or
if its different also Alfred how come it has a \n after secure server coz
the other ") is on a new line

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum
Sent: 22 July 2005 15:13
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Ban Messages

> You wouldn't happen to have that log do u?

he ?... sorry I don't understand this, not native english speaker

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RE: [hlds_linux] VAC Ban Messages

2005-07-22 Thread Killer Creation Services
You wouldn't happen to have that log do u?

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Oum
Sent: 22 July 2005 12:09
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC Ban Messages

droped doesn't mean banned... VAC1 isn't up to date anymore since almost a
year... I guesse we could say vac1 does ban anymore, but at least it
prevents banned players to play on secure server.
there is no log when vac1 ban i am not sure there is when it drops
banned players


- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: 
Sent: Friday, July 22, 2005 5:46 AM
Subject: Re: [hlds_linux] VAC Ban Messages


> The last player dropped by VAC1 from my server was on 21June2005 so
> exactly
> 1 month ago.
>
>
> - Original Message -
> From: "Killer Creation Services"
> Sent: Thursday, July 21, 2005 7:41 PM
> Subject: [hlds_linux] VAC Ban Messages
>
>> Hi all,
>>
>> I've managed to get the hl2 messages from my logs but every server I
>> check
>> for hl1 based games there is no ban's at all not even for last 6 - 9
>> months
>> either vac is crap or its not logging can anyone please post the vac
>> message
>> for hl1 based games and hl2 based games exactly as they are in the log
>> files.
>>
>> Many Thanks in advance.
>> MerK
>
>
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[hlds_linux] VAC Ban Messages

2005-07-21 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,



I've managed to get the hl2 messages from my logs but every server I check
for hl1 based games there is no ban's at all not even for last 6 - 9 months
either vac is crap or its not logging can anyone please post the vac message
for hl1 based games and hl2 based games exactly as they are in the log
files.



Many Thanks in advance.



MerK



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RE: [hlds_linux] VAC2 actually detecting & banning?

2005-06-18 Thread Killer Creation Services
He only got banned from

> Counter-Strike: Source
> Half-Life 2: Deathmatch

He should have been banned from all games provided by steam in my view.

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dagok
Sent: 18 June 2005 10:30
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 actually detecting & banning?

What more important issues?  Looks like VAC2 worked well to me.

People don't care that you got caught for cheatingget it?

Dagok



- Original Message -
From: "Vapor" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, June 18, 2005 1:34 AM
Subject: Re: [hlds_linux] VAC2 actually detecting & banning?


>> Rightclick Steam in the tray>Settings
>>
>> Whats 'VAC Status' say?
>
> "Banned from some secure servers because of a cheating infraction".
>
> Now here's the interesting part, "Click for details" > up pops a window
> informing me my ban affects the following games:
>
> Counter-Strike: Source
> Half-Life 2: Deathmatch
>
> These are the only 2 listed, although all HL1 based games are installed,
> but
> not run in months (precludes a VAC1 ban, if that's your thoughts).
>
> Surely this can only be the work or VAC2 then?
>
> Oh, secondarily, the "click here for details" link on that window, even
> after
> logging in on the steam site, present a "permission denied" page.
>
> Guys, move past my motive and onto more important issues, if you have
> nothing
> topical to add then don't, save us all some time.
>
> Brett
>
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RE: [hlds_linux] Server specs

2005-06-17 Thread Killer Creation Services
Are you going to try optimise the server builds after u hear results Alfred
to allow us to use less.

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 17 June 2005 20:57
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Server specs

I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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RE: [hlds_linux] Cannot restore segment prot after reloc

2005-06-15 Thread Killer Creation Services
Thanks for the info Alfred and for the command Gavin Rodgers it worked
setenforce 0 that is.

Is there gonna be some sort of work around for this in future Alfred or you
Will probably see this question popup quiet frequently

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 15 June 2005 18:29
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Cannot restore segment prot after reloc

This is a "bug" in FC3 and FC4, more precisely people using SELinux. A
quick google of "cannot restore segment prot after reloc" produces lots
of hits with suggestions on what to do.

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Killer
Creation Services
Sent: Wednesday, June 15, 2005 10:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Cannot restore segment prot after reloc

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hi all hope u can help,
I'm a bit confused 1st time I've eva got this error before it worked
fine before I updated all programs and kernel on the dedicated server.

I've tried deleing libSteamValidateUserIDTickets_amd64.so and
libSteamValidateUserIDTickets_i386.so
Steam downloads a new version of it but still get same error.

OS: Running Fedora Core 3
Kernel: 2.6.11-1.27_FC3

Hope u can help,

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 15

Checking/Installing 'Linux Server Engine' version 17

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
Error:./libSteamValidateUserIDTickets_i386.so: cannot restore segment
prot after reloc: Permission denied Unable to load engine, image is
corrupt.
Add "-debug" to the ./hlds_run command line to generate a debug.log to
help with solving this problem Wed Jun 15 18:03:58 BST 2005: Server
restart in 10 seconds Wed Jun 15 18:04:04 BST 2005: Server Quit
--



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[hlds_linux] Cannot restore segment prot after reloc

2005-06-15 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all hope u can help, I'm a bit confused 1st time I've eva got this error
before it
worked fine before I updated all programs and kernel on the dedicated
server.

I've tried deleing libSteamValidateUserIDTickets_amd64.so and
libSteamValidateUserIDTickets_i386.so
Steam downloads a new version of it but still get same error.

OS: Running Fedora Core 3
Kernel: 2.6.11-1.27_FC3

Hope u can help,

Auto detecting CPU
Using Pentium II Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 15

Checking/Installing 'Linux Server Engine' version 17

Checking/Installing 'Half-Life Base Content' version 8

HLDS installation up to date
Error:./libSteamValidateUserIDTickets_i386.so: cannot restore segment prot
after reloc: Permission denied
Unable to load engine, image is corrupt.
Add "-debug" to the ./hlds_run command line to generate a debug.log to help
with solving this problem
Wed Jun 15 18:03:58 BST 2005: Server restart in 10 seconds
Wed Jun 15 18:04:04 BST 2005: Server Quit
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RE: [hlds_linux] HL1 Engine update @ Alfred

2005-06-07 Thread Killer Creation Services
If its so bad Alfred why isn't it removed yet or updated :S what's so bad
about it?

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 08 June 2005 02:58
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] HL1 Engine update

People use the gl_log command? Why, oh why?

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stan
Bubrouski Sent: Tuesday, June 07, 2005 6:52 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] HL1 Engine
update

> When I ran my testsuite for HL1 earlier to confirm some bugfixes I
> had amx and metamod running fine for TFC/HLDM, and metamod and amxx
> running fine for NS, so I can confirm those plugins still work fine
> after the update (on win2k sp4 and winxp SP2 w/o windows firewall
> enabled).
>
> Other than that, for those of you who might need to use the gl_log
> command for whatever reason you need to add -gl_log to command line
> to use it now; minor omission from the changelog.
>
> Best Regards,
> sb
>
>
>
> On 6/7/05, Ook <[EMAIL PROTECTED]> wrote:
> > Confirmed. HLSW is partially broken as of this update. console
> > works,
> > player lists broken, server stats broken. I have calculus finals
> > tomorrow so don't have time to look at it right now.
> >
> >
> > - Original Message -
> > From: "William Warren" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Tuesday, June 07, 2005 4:47 PM
> > Subject: Re: [hlds_linux] HL1 Engine update
> >
> >
> > > I have two hlds server i run.  admin mod and meta mod and hlguard
> > > work without incident.  Hlsw however does not.
> > >
> > > Daniel wrote:
> > > > Hi Alfred,
> > > >
> > > > With these reasonably major changes to VAC and the query
> > > > protocol are you aware of any compatibility issues with metamod
> > > > ?
> > > >
> > > > Does valve do metamod testing before a hlds release or should I
> > > > be prepared now for some serious re-jigging.
> > > >
> > > > Daniel
> > > >
> > > > On Tue, 7 Jun 2005, Alfred Reynolds wrote:
> > > >
> > > >
> > > > > We have released an update to the HL1 engine, this update is
> > > > > for
> > > > > any mod running under this engine. Run the hldsupdatetool to
> > > > > get the update.
> > > > >
> > > > > This update fixes several potential crash exploits, adds the
> > > > > Source
> > > > > style querying system to the engine and introduces some code
> > > > > to
> > > > > allow us to enable the upcoming VAC system on HL1. More
> > > > > details can
> > > > > be found
> > > > > here:
> > > > > http://www.steampowered.com/index.php?area=news&id=422
> > > > >
> > > > > - Alfred
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > > --
> > > Computer House Calls, Networks, Security, Web Design:
> > > http://www.emmanuelcomputerconsulting.com
> > > What businesses are in Brunswick, Maryland?  Check Brunswick
> > > First! http://www.checkbrunswickfirst.com
> > > My "Foundation" verse:
> > > Isa 54:17  No weapon that is formed against thee shall prosper;
> > > and every tongue that shall rise against thee in judgment thou
> > > shalt condemn. This is the heritage of the servants of the LORD,
> > > and their righteousness is of me, saith the LORD.
> > >
> > > -- carpe ductum -- "Grab the tape"
> > > CDTT (Certified Duct Tape Technician)
> > >
> > > Linux user #322099
> > > Machines:
> > > 206822
> > > 256638
> > > 276825
> > > http://counter.li.org/
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> > ___
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> > archives, please visit:
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> >
>
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RE: [hlds_linux] Counter-Strike: Source update soon

2005-05-12 Thread Killer Creation Services
Valve must be very popular then for "trillion people" to want to update.

I don't think they will release it this week anymore, how about some
official word from Alfred?? more detailed though rather than "gonna be a
while yet"

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian
Sent: 13 May 2005 07:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update soon

Valve is waiting for everyone to fall asleep.. otherwise it will cripple
the
network if a trillion people try to update at the same time ;)

- Original Message -
hondaman wrote:


> Is the update still on for tonight?
>
> Z Teknology G-Mail wrote:
>
> > Ugh...what's awhile?  Within the next hour, because in another hour
its
> > going to be 8PST, or not at all now?
> >
> > Zack
> >
> > Alfred Reynolds wrote:
> >
> >> Ya, me too, gonna be a while yet.
> >>
> >> - Alfred
> >>
> >> Original Message
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
Sabotage
> >> Sent: Thursday, May 12, 2005 6:10 PM To:
> >> hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux]
> >> Counter-Strike: Source update soon
> >>
> >>
> >>
> >>> The wait is killig me.
> >>>
> >>>
> >>>
>  There will be a Counter-Strike: Source update within the new few
>  hours (later tonight, PST timezone). This update will be large
(as
>  it contains two new maps).
> 
>  - Alfred


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RE: [hlds_linux] RE: [hlds] Source: Custom map configs...in which folder now? (Alfred ;)

2005-02-18 Thread Killer Creation Services
Can we make that a feature request then please for HL and HL2 based
games...

MerK


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 18 February 2005 18:52
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] RE: [hlds] Source: Custom map configs...in which
folder now? (Alfred ;)

Actually no, I didn't fully read the original question sorry (I assumed
it was a continuation of an earlier thread about where to put config
files). Sorry for the false alarm :)

- Alfred

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BlackYoda
Sent: Friday, February 18, 2005 10:48 AM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Source: Custom map configs...in which folder now?
(Alfred ;)

Wow! So you mean if i had a file called:

cstrike\cfg\de_dust2.cfg

It would load automatically when that map loads? That is KOOL>

Hey.. I know I am shouting in the dark here, but is any of this stuff
documented anywhere?

Alfred Reynolds wrote:

>The \cfg directory.
>
>- Alfred
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
>Sent: Thursday, February 17, 2005 8:28 PM
>To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
>Subject: [hlds] Source: Custom map configs...in which folder now?
>(Alfred ;)
>
>Which folder is correct to place config files with the same name as a
>map for them to be automatically executed?
>
>\
>\cfg\
>
>I am referring to the Source engine on this.
>
>Thanks in advance for any input.
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RE: [hlds_linux] FW: patch today - might be a problem

2005-02-18 Thread Killer Creation Services
How can he see daylight when he's already said it affected him all
"night"

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of McCormack,
Chris
Sent: 18 February 2005 14:49
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] FW: patch today - might be a problem

Do you ever see daylight ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Adam Pearse
Sent: 18 February 2005 14:30
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FW: patch today - might be a problem


I would like a shot at that router too plz, affected me all night, had
to go and play my lvl 60 WoW character ;P


On Thu, 17 Feb 2005 18:19:00 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> This should be fixed now, the offending router has been taken out the
> back and shot.
>
> - Alfred
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Thursday, February 17, 2005 5:44 PM
> To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
> Cc: Kingsley Foreman
> Subject: [hlds_linux] FW: patch today - might be a problem
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] We are working on the
> ticket problem with one of our network providers now (only a subset
have
> a problem). Should be back up to 100% soon.
>
> - Alfred
>
> 
>
> From: Kingsley Foreman [mailto:[EMAIL PROTECTED]
> Sent: Thursday, February 17, 2005 5:42 PM
> To: Alfred Reynolds
> Subject: Re: patch today - might be a problem
>
> we are getting a few people reporting
>
> Disconnect: Error verifying STEAM UserID Ticker (server was unable to
> contact the autentication serveer, 35)
>
> 1 person had 2 accounts, 1 worked the other didn't
>
> Kingsley
>
> --
>
> ___
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> please visit:
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 Click https://www.mailcontrol.com/sr/wQw0zmjPoHdJTZGyOCrrhg==  to
report this email as spam.

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RE: RE: [hlds_linux] OT: Blue Shift @ Alfred

2005-01-05 Thread Killer Creation Services

I would still personally like to see it on the steam list though.

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Geoff
Wilson
Sent: 05 January 2005 20:22
To: hlds_linux@list.valvesoftware.com
Subject: Re: RE: [hlds_linux] OT: Blue Shift

On Wed, 5 Jan 2005 15:09:58 -0500, Nathan Marcus
<[EMAIL PROTECTED]> wrote:
> I mean, now with Steam and everything, if you attempt an
> installation, you can't even install it.

Try it - I've installed and run it completely independently of steam,
worked fine.

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RE: RE: [hlds_linux] OT: Blue Shift

2005-01-05 Thread Killer Creation Services
I think someone needs to be removed from the list

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 05 January 2005 18:24
To: hlds_linux@list.valvesoftware.com
Subject: Re: RE: [hlds_linux] OT: Blue Shift

Dear hlds_linux@list.valvesoftware.com,
Thank you for your email we will respond to it ASAP.

Regards
The UltimateQuest Admin Team

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[hlds_linux] OT: Blue Shift

2005-01-05 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Today I was bored and was messing about with steam, and realised that
Half Life: Blue Shift wasn't on steam list? But wasn't it one of the
games that valve made and sold? Anyone else not got any Blue Shift?



Frederick Abrams

Killer Creation Services

www.killercreation.co.uk

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RE: [hlds_linux] Colocation Question

2004-12-12 Thread Killer Creation Services
What graphing software is that it's nice

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk

Matt Judge wrote:
 > This will give you all the information you need (Hopefully)...
 >
 > http://www.axia.org.uk/server-graphs.php


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RE: [hlds_linux] Another CPU Useage Thread.

2004-12-01 Thread Killer Creation Services
Dual Xeon 3.06 with 2 gig ram running fedora core 2 24/24 =  30% CPU

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk
Killer Creation Founder(s)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: 01 December 2004 10:25
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Another CPU Useage Thread.

Maybe I'm simply a victim of AMD marketing, but it would seem to me that
games such as HL2 (hl2dm) and its (coming) mods would really benefit
from 64 bit extensions while its doing all its server-side geometry
mojo.  Is this a correct assumption, or am I way off.


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RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Killer Creation Services
Thank god I bought via steam... fewer problems

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk
Killer Creation Founder(s)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
McClard
Sent: 18 November 2004 15:54
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR

We cannot make this switch. VU is requiring the cd / dvd authentication.

PatrickMc
Valve Technical Support

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque
Sent: Thursday, November 18, 2004 7:29 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR

Its definitely vivendi doing but with valves help, because ultimately
the cd key registers with steam, and steam determines whether it's a ati
voucher, high street dvd serial, or steam purchase, then enforces use of
cd to play, does anybody know which email address I can email valve to
get my account "switched" so that steam thinks I purchased VIA steam?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
McKoy
Sent: 18 November 2004 14:37
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR

Out of curiousity (I bought it on STEAM), is this protection really
VALVe's doing or Vivendi's? I know VALVe has some built in anti-piracy
stuff (Apparently, I've heard the AI code stops working after x amoutn
of time), but do they control what method is used to create the cd/dvd
media, or does Vivendi as the publisher decide how to pack it onto the
disk?

> Thanks for all the responses, I did download the game via steam, but
> when entering the key it asks me to insert dvd to authenticate, that
> worked fine, only when trying to play the game it says "unable to
> authenticate original disc within time limit"
>
> Ive tried making a backup and mounting the image to a virtual drive,
> but the copy protection software see's then and will not load the
> game, "Emulation software detected please place original disc in
drive"
>
> Im still stuck,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of wouter
> v/d Bergh
> Sent: 18 November 2004 12:10
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
> ERROR
>
> I had some weird error about not bein able to locate some file on the
> dvd. so what i did, i made an image of the dvd, and loaded it up in a
> virtual drive and installed it.
> maybe this will work for u 2.
>
>>From: "Zak Haque" <[EMAIL PROTECTED]>
>>Reply-To: [EMAIL PROTECTED]
>>To: <[EMAIL PROTECTED]>
>>Subject: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
>> Date: Thu, 18 Nov 2004 05:52:14 -
>>
>>I purchased the game from GAME uk, 1. Not knowing it would need the
>>dvd  to play whenever i wanted to play HL2 or CS:S, 2. It being those
>>new  hi-tech copyright protected dvd rom's.
>>
>>I meet the Minimum system spec, i have a DVD-RW drive, but because my
>>drive does not support SecuROM R5 (made by sony) i will have to pay
>>for  a new dvd-rw drive or a standard dvd-rom drive which does support
>>SecuROM, oh and theres no way of knowing which ones do until u buy
>>them!! GOOD ONE VU GAMES!!
>>
>>The error i get is "Unable to authenticate original disc within time
>>limit."
>>
>>If i had known all this i would have just ordered VIA steam, and then
>>not have to worry about using dvd to play everytime, also this will
>>make the dvd go thru some wear and tear, what am i supposed to do when
>>it gets  scratched buy a new DVD because this one is so well protected
>>i cannot  even make a backup?
>>
>>Other people are definately having this problem, i read it on the
>>steampowered forums before they conveniently went down, i would like
>>to  know of anybody on here whose having same problem maybe, or maybe
>>had the  same problem with others games and knows a way around it?
>>before i go  and spend yet another £20 on this game to buy a new
>>dvd-rom drive.
>>
>>I tried downloading Generic SecuROM crack v6.0 by pedro, but this
>>program wont run on my pc, it says "internal error"
>>
>>i have spent £32.99 on this game, have the original DVD but still cant
>>play it
>>
>>
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>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> __

Re: [hlds_linux] CS:S Maps

2004-09-27 Thread Killer Creation Services
it's boring only 1 map i got bored after 1 week. dont bother playing beta
version anymore...
Regards,
Frederick Abrams
Killer Creation Services
www.killercreation.co.uk
Killer Creation Founder(s)
(+44) 079 4907 1020
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 27, 2004 6:52 PM
Subject: RE: [hlds_linux] CS:S Maps

This is a technical test, we don't plan to release any more maps into
the beta.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Ellis
Sent: Monday, September 27, 2004 10:13 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] CS:S Maps
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Alfred please can we
have another official map to test.

I can't take de_dust much longer, It's really starting to get boring now
running around the same map hour after hour.

Is there any plans to release a new maps into the beta ?

Regards

Mark


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Re: [hlds_linux] server crash

2004-08-21 Thread Killer Creation Services
check your file permissions

- Original Message -
From: "Paul Wiegmans" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 22, 2004 1:26 AM
Subject: [hlds_linux] server crash


> Since the last server update my server crashes every time.
>
> [EMAIL PROTECTED] ds_source]$ ./cssrun
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Attempted to create unknown entity type event_queue_saveload_proxy!
> Game .dll loaded for "Source Engine Beta"
> WARNING: Cannot access bot phrase database 'BotChatter.db'
> WARNING: Cannot access bot profile database 'BotProfile.db'
> ./srcds_run: line 424: 11851 Segmentation fault  (core dumped) $HL_CMD
> cat: hlds.11847.pid: No such file or directory
> email debug.log to [EMAIL PROTECTED]
> Sat Aug 21 22:55:43 CEST 2004: Server restart in 10 seconds
> Sat Aug 21 22:55:48 CEST 2004: Server Quit
>
> [EMAIL PROTECTED] ds_source]$ tail debug.log
> --
> CRASH: Sat Aug 21 20:14:58 CEST 2004
> Start Line: ./srcds_i486 -debug -game cstrike -port 27025 +maxplayers 16
> +map de_dust
> End of Source crash report
> --
> --
> CRASH: Sat Aug 21 22:55:43 CEST 2004
> Start Line: ./srcds_i486 -debug -game cstrike -port 27025 +maxplayers 16
> +map de_dust
> End of Source crash report
> --
> [EMAIL PROTECTED] ds_source]$ cat ./cssrun
> #!/bin/bash
> #
> # Counter Strike : Source beta server run script
> # Paul Wiegmans 20-8-2004
> #
>
> cd /home/csadmin/ds_source
>
> ./srcds_run -debug -game cstrike -port 27025 +maxplayers 16 +map de_dust
>
>
> [EMAIL PROTECTED] ds_source]$
>
>
>
>
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[hlds_linux] New Error Never seen before?

2004-07-16 Thread Killer Creation Services
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all my one server gone down and i cant start it i getting this

No auth servers parsed
Disabling Valve Authentication.
Sat Jul 17 00:50:10 EDT 2004: Server Quit

can anyone help? is this another problem with steam's dns servers?

Regards,

MerK
Killer Creation Services
www.killercreation.co.uk
--



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Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Killer Creation Services
Speaking of steam updates and speed etc .. today is wednesday what u
guys got for us today? hehe :P
Regards,
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 4:37 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Nope, from their FAQ:
http://www.steampowered.com/index.php?area=faq&id=1050915513,94468500,1050915801,74686800
Killer Creation Services wrote:
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Of course less content provider requirements would help also.  If people
could
donate 25mbps and there was a Linux version available that would make it
much
more viable for more takeup.
ruwen wrote:
[ 14.07.2004  15:20  ] Killer Creation Services wrote:

Then they must add more content servers or a fatter pipe, or even add a
queue system.. so we got some sort of ETA how long it going to be
Regards,
MerK

We need Custom Content Server which will forward Login Stuff to Real
Content Servers.
GSPs and Clans with a "root server" would have their own content
server so
lots of
steam clients will never reach the Real Content Servers for downloading.
Such a Custom
Content Server could be used at Lanpartys, too. THAT would be great.
But I should stop dreaming.
greetings ruwen

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Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Killer Creation Services
Tbh there's lots ways they can do it
Alfred whats the plans for the bandwidth situation i mean u want to host
more and more games on steam network soon u gonna have huge bandwidth
bills/problems, why not create a system where it gives us fast downloads or
something and save yourself a few bucks too, lucky what richy suggested
below.
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "richy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 4:44 PM
Subject: RE: [hlds_linux] Steam Updated Tool Speed

Would it not just make sense to allow the files that are being
downloaded to be cached by proxies. This would allow any lan party
running a proxy (SQUID or IAS) to provide the updates at full network
speed once the first download had finished.
GSP's could also get there steam content from proxys either put in place
by there ISP or by manually editing the hosts file to point to a local
server not a steam one.
The amount that is downloaded is stupid. I do a fresh install of HLDS
server (Cstrike) on a linux box and im sure half the stuff installed is
not used. Why should be all have to download it if we are not going to
use it. This is a case of Valve not helping themselves. They bloat the
install then cant find the bandwidth to provide it.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Killer
Creation Services
Sent: 14 July 2004 16:07
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Updated Tool Speed
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Of course less content provider requirements would help also.  If people
could
donate 25mbps and there was a Linux version available that would make it
much
more viable for more takeup.
ruwen wrote:
[ 14.07.2004  15:20  ] Killer Creation Services wrote:

Then they must add more content servers or a fatter pipe, or even add
a
queue system.. so we got some sort of ETA how long it going to be
Regards,
MerK

We need Custom Content Server which will forward Login Stuff to Real
Content Servers.
GSPs and Clans with a "root server" would have their own content
server so
lots of
steam clients will never reach the Real Content Servers for
downloading.
Such a Custom
Content Server could be used at Lanpartys, too. THAT would be great.
But I should stop dreaming.
greetings ruwen

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Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Killer Creation Services
What they aint got any linux content servers?
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed
Of course less content provider requirements would help also.  If people
could
donate 25mbps and there was a Linux version available that would make it
much
more viable for more takeup.
ruwen wrote:
[ 14.07.2004  15:20  ] Killer Creation Services wrote:

Then they must add more content servers or a fatter pipe, or even add a
queue system.. so we got some sort of ETA how long it going to be
Regards,
MerK

We need Custom Content Server which will forward Login Stuff to Real
Content Servers.
GSPs and Clans with a "root server" would have their own content server so
lots of
steam clients will never reach the Real Content Servers for downloading.
Such a Custom
Content Server could be used at Lanpartys, too. THAT would be great.
But I should stop dreaming.
greetings ruwen

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Say_Ten

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Re: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread Killer Creation Services
Then they must add more content servers or a fatter pipe, or even add a
queue system.. so we got some sort of ETA how long it going to be
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
- Original Message -
From: "Micheal Patterson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 2:33 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed

Hmm.. 40 update servers..
Total of 2.0gb throughput..
On average, that's roughly 53mb available data pipe for each of the 40
servers.
That's still not much better than most standard hosting centers have.
Chances are pretty high that they're not dedicating dual DS3's to each of
those 40 update servers either.
Per Steams server count, and the SteamPowered published information, there
are currently 4100+ (at this moment) dedicated gaming servers online, and
near 100,000 end users during peak times, when updates roll out, everyone
will be hitting those 40 update servers pretty heavy.
Let's just say that each dedicated server and end user has only a 1.5mb
connection for ease of the math and if my math is correct (grin):
104100 connections x 1.5mb: 109,156,761,600 bits p/sec (109Gb)
Steam has 2.0Gb available for them to communicate with.
--
Micheal Patterson
- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 13, 2004 10:19 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed

On Wednesday, July 14, 2004 10:32 AM NZT,
Micheal Patterson <[EMAIL PROTECTED]> wrote:
> It's a mathematical problem. I don't know the bandwidth that they have
> for the update servers, but just for general purposes, let's say an
OC3
> (155mb p/sec). Most broadband users can pull between 768kb - 3.0 mb
per
> sec. Add to that, the dedicated servers on T3 (48mb p/sec) circuits,
you
> can see that it doesn't take long to eat the 155mb pipe. The more
people
> pull data, the slower it goes for everyone overall.
>
Fortunately, everybody isn't pulling updates from one server at some $10
a month shared "mega OC3!!" web hosting reseller.
http://www.steampowered.com/status/status.html
Valve has some 40 servers around the world with a total of about 2Gbps
of bandwidth. Unfortunately Steam doesn't always pick the closest server
to you (geographically or network-wise), and since there's no way to
tell it which server to use you might end up downloading from Romania at
2kb/s.
-Simon
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Re: [hlds_linux] received email

2004-07-12 Thread Killer Creation Services
AHHAHHAHAH, owned n1 Alfred
Alfred, it apears that servers with low ip's eg X.X.X.1 or X.X.X.5 seem to
fill faster or more popular than X.X.X.65 or X.X.X.85
is there a reason for this or 
MerK
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: "Server Nitro" <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Monday, July 12, 2004 7:53 AM
Subject: RE: [hlds_linux] received email

Your email address has been unsubscribed.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Server
Nitro Sent: Sunday, July 11, 2004 11:40 PM To:
[EMAIL PROTECTED] Subject: [hlds_linux] received email
Your Email Has been Received.
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RE: [hlds_linux] CPU Graph

2004-05-23 Thread Killer Creation Services
The Links below are the very thing I wanted Thanks man!

Regards,

Frederick Abrams
Killer Creation Services
www.killercreation.co.uk
Killer Creation Founder(s)
(+44) 079 4907 1020


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan -
Game Force
Sent: 22 May 2004 23:40
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CPU Graph

I've been using hlds_stats, you can see it in action here:

http://www.twilight-eclipse.com/hlds_stats2/

Its just a nifty wrapper for RDD tool. You can get it on this page:

http://spokaneteamfortress.com/phlgui/

-Ryan
- Original Message -
From: "Richard Onyon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 22, 2004 4:46 PM
Subject: RE: [hlds_linux] CPU Graph


> [EMAIL PROTECTED] had an MRTG like program that would show CPU
> vs.Players vs.FPS; it was a very cool utility. I lost the link he gave
me,
> but I recommend asking him for it.
>
> Rich
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
> Sent: Saturday, May 22, 2004 1:51 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] CPU Graph
>
> MRTG can do that.
>
> On Sun, 2004-05-23 at 07:17, Killer Creation Services wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi to all,
> >
> >
> >
> > Someone posted on this mail list about a program that creates a
graph of
> > the CPU usage of a game server, is that program finished yet or do u
> > have a beta version I can use, I really need to test something and
your
> > program will prove to be very useful
> >
> > Regards,
> >
> > MerK
> >
> >
> >
> > --
> >
> >
> > ___
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archives,
> please visit:
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> --
>
> Scott Pettit
> [EMAIL PROTECTED]
>
>
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RE: [hlds_linux] new binarys? ( Alfred Reynolds)

2004-02-06 Thread Killer Creation
LOL this is like waiting for HL2 every time a different excuse every
time another reason to wait longer just release it already.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 06 February 2004 20:01
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new binarys? ( Alfred Reynolds)

We are in the process of testing the release. Some outside events held
up the process for a day. We will ship them when they are ready, within
the next few days.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> danjal danjal
> Sent: Friday, February 06, 2004 10:22 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] new binarys? ( Alfred Reynolds)
>
> This message is in MIME format. Since your mail reader does
> not understand
> this format, some or all of this message may not be legible.
> --
> when do you plan to release the new binarys ? i think  they
> are stable enough... you can release them.. you get
> many answers and probably can fix some issues... or could you
> up them on a free space? so that everyone who want to
> test them can test them ?
> would be realy nice to get an update today or tomorrow. or to
> get a date.. we need them :/
>
> danjal
>
> _
> Handys - Aktuelle Angebote unter  EUR 90.-   - www.ebay.de
> Über 1 Mio. Angebote zu günstigen Preisen! eBay - Jetzt besser kaufen!
>
>
> --
>
>
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RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Killer Creation
My FPS is LoooW very low I gonna try this sys_ticrate but whats best
valve to start at

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: 03 February 2004 20:56
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
> Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
> the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then
setting it higher won't increase your frame rate. Leave sys_ticrate
alone and check your kernel settings.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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