[hlds_linux] Server with multiple user accounts start/stop/watchable?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello. I have some questions about the use of multiple user accounts on one server. For example, on my root server, there are 3 admins who have ssh/ftp access. Let's just say user1, user2 and user3. All of these users are in the same group server and therefor all should have the same rights. I'm user1, and i started the server with a screen command. like e.g. screen -A -m -d -S testservertf ./srcds_run -game tf +ip xx.xxx.xxx.xx -port x -maxplayers 24 +map ctf_2fort. Now i have the problem, that user2 and user3 can't watch and stop the server. (yes threw rcon console quit i know, but that's something else entirely!) If user2 started the server, i and user3 cannot stop/watch the server. Is it possible with any programs or scripts, that all users have the same rights to do it? I need that for some reasons, e.g. the server hangs, and it cannot be quit threw rcon console, and the admin who started the server isn't there? Is it possible to kill and watch (screen -x testservertf) another users pid? Or i thought about, maybe there is another way, to give all 3 admins one account called server, but i think this isn't a really good idea is it? Then i don't know what admin what doesand other problems occur... I hope someone can help me. regards Manni -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
Hello. First thank you that you have fixed some things in HL2DM finally! But now the complaints :( There are still some errors, as i reported before in a big post here. Probably you don't or you won't listen to me/us. There is still an error in the CONSOLE. For Example: sv_password The console dont keep/save the sv_password by typing it in console, so you can't join a server with password. (even with the correct password). (if you type the password in Steam Browser or HLSW it works good. Thank goodness!) So, when i am connected in a gameserver, with a set password, and want to check the password again, i am typing sv_password in console and it only appears an empty (sv_password = ) -- thats NOT correct. There are some more bugs with Plugins. e.g. when you type ma_skipmap (a command from MANI Plugin) in the console, it should normally skip to the nextmap, but it don't. And NO this is NOT an error of the Plugin. I stop now writing, because i wrote all that for nothing. It seems as if here you not to be heard. I'm bitterly disappointed. regards Manni Updates to the Source Engine and the Dedicated Servers for Half-Life 2: Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been released. Previously these updates were available under the beta password src1029. So if you haven't already, please run hldsupdatetool, The specific changes include: - Fixed hl2mp crowbar swing speed different between Windows and Linux servers - Fixed a potential hang bug in the server browser - Fixed certain filenames not protected by sv_pure - Fixed CSoundEnt spam on the server with high numbers of player slots on a server - Fixed hl2mp chat bug on Linux servers - Minor optimization to the askconnect panel - Fixed IP address column reporting IPs backwards - Security fix for file transfers as reported by James Gray - Fixed players able to make their name disappear in the scoreboard by setting it to ~~ ~ in the options panels Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Update available
If you are typing that from the game console, it won't show what the password is. sv_password is not replicated to the clients. sv_password sv_password = notify - Server password for entry into multiplayer games So, i tried this with an older Win version, there it works, as i said! You also don't listen to me, or don't understand me. I know that sv_password does not show in client the password from the server..(lol) (omg) But it did show the password, you were typed in console before, what it now don't ! Here an OLD example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = abc ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = 12345 ( def. ) notify - Server password for entry into multiplayer games here a NEW example: sv_password sv_password = notify - Server password for entry into multiplayer games sv_password abc sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games sv_password 12345 sv_password sv_password = ( def. ) notify - Server password for entry into multiplayer games And Tom Leighton; no comment ..i know that m8. maybe read my whole text and try to understand? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Beta available
Hello. The Chat is now working, but there are still some problems. The communications between the Plugins like MANI or Eventscripts (to the server) still dont work correctly. For example: PLUGIN MANI: Type ma_skipmap in ingame console (to change to next map) dont work and only this error appears: CModelLoader::Map_IsValid: No such map 'Unknown' Map [Unknown] is not a valid .bsp map file And yes, the maps are all correct! e.g. If i use this command threw rcon console instead of ingame console, then it works The same with the MANI Soundlist isn't showing up. Type ma_showsounds in console it only appears an empty soundlist. And yes, the soundlist is correct. e.g. If i use this command threw rcon console instead of ingame console, then it works There are a lot more commands in MANI that still dont work (probably all commands, these two above are only 2 examples) PLUGIN EVENTSCRIPTS: Some (or all, didn't test all) automatically scripts still dont work, too So, there is still a main communication error(s). I hope, i helped you with this informations. Thank you Valve, to take care about this now. regards Manni ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Beta available
Hi. I dont think they need to update it. That is still a fault/error in the server console. I haven't tested my plugin on the new betas either. It is possible that Mani and Mattie will have to update their plugins to work on this release. It's up to them to get it updated tho. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Beta available
One more detail, error message. If i try to start a Vote Question then only this error appears. type ma_votequestion test test test WARNING TRANSLATION ID [02578] DOES NOT EXIST !!! - Original Message - From: Mannis.House [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 31, 2007 2:04 PM Subject: Re: [hlds_linux] Source/Dedicated Server Beta available Hi. I dont think they need to update it. That is still a fault/error in the server console. I haven't tested my plugin on the new betas either. It is possible that Mani and Mattie will have to update their plugins to work on this release. It's up to them to get it updated tho. Keeper ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source/Dedicated Server Beta available
Hello. Ok, here some informations. The server_i486.so filesize is now 19.700.876 The server_i486.so md5 is now b4cc51573e0dfb989bf92f9ec7060c6c Command status in console version : 1.0.0.12/7 3224 secure udp/ip : 85.214.100.222:27025 map : js_build_puzzle_three_v5 at: 0 x, 0 y, 0 z players : 10 (16 max) Command version in console 0:02:47 Protocol version 7 Exe version 1.0.0.12 (hl2dm) Exe build: 20:17:37 Sep 5 2007 (3224) The HL2DM ingame chat still dont work. Same error messages. regards Manni ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Half-Life2 DM Chat/Console still broken (Linux). Nothing works/happend!
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello. The Half-Life2 DM Chat/Console is still broken on Linux servers. Is it possible to get some Information about, whether you work on a fix or not? And when it will probably be finished? I asked this question 1 MONTH !! ago, and the Support said, we know the problem and are working on it. Yesterday i asked support again, and the same answer. This problem exist now since September 12, 2007, 1:10 pm - Jason Ruymen That is not ok, i'm very sad/disappointed. :( I know you've a lot to do, with the new games e.g. TF2. But it is not ok, to neglect this problem in HL2DM. (and this problem happend the second time, after an source engine update) It's not only the chat problem, the whole console is broken, most of the commands dont work. Plugins like MANI Admin dont work anymore and automatic scripts like from eventsscripts dont work neither. So the servers only vegetate :( sincerely yours Manni -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get an answer from a responsible person!
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello. The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen) was good and i was happy about it, eg you fixed a crash on certain maps THX! But now some complains. CHAT: The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen) broke the Half-Life2 Deathmatch Chat on Linux Servers! And also many console commands from plugins like MANI dont work anymore. (eg ma_csay, ma_play etc.) Error Message in console: Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Fragment transmission aborted at 1/1 I know you have much to do, but this was happens now about 10 days ago, and that is not ok, more than ever this happend again, the chat was like 2 month ago with the same error broken. I have a big fun server, but this is not fun anymore. My server was full everyday, now only 20-30 % of players. And the most complain on me why i have muted them? They dont understand that it is an error, because on other servers, (WIN) is all ok. BUGGY: Since months ago, the great buggy isnt working anymore on our servers. Some update long ago broke this, too. In my mapcycle rotation i have (i had) maps, they can only be finished and have only sense with the BUGGY. But now a lot of good FUN maps are unplayable. I want be pleased about an answer, when this will be repaired again? If you think, you dont receive enough complains about that, i have to say, if the most see that this dont work. they dont play the game anymore instead of complaining at the support. :( ZOMBIE(WIN): The entity Zombie isnt working on Windows servers. (on linux ok) If you start maps with Zombies in it the server will totally crash. The same, if you try to spawn a zombie manually via console command npc_create npc_zombie. I would be please about some answers! sincerely yours Manni ps. i have some more things that i could post, but thats peanuts. This what i now wrote is important! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux