[hlds_linux] Server with multiple user accounts start/stop/watchable?

2008-01-08 Thread Mannis.House
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Hello.

I have some questions about the use of multiple user accounts on one server.
For example, on my root server, there are 3 admins who have ssh/ftp access.
Let's just say user1, user2 and user3. All of these users are in the
same group server and therefor all should have the same rights.

I'm user1, and i started the server with a screen command. like e.g.
screen -A -m -d -S testservertf ./srcds_run -game tf +ip xx.xxx.xxx.xx -port 
x -maxplayers 24 +map ctf_2fort.
Now i have the problem, that user2 and user3  can't watch and stop the server. 
(yes threw rcon console quit i know, but that's something else entirely!)
If user2 started the server, i and user3 cannot stop/watch the server.
Is it possible with any programs or scripts, that all users have the same 
rights to do it?
I need that for some reasons, e.g. the server hangs, and it cannot be quit 
threw rcon console, and the admin who started
the server isn't there? Is it possible to kill and watch (screen -x 
testservertf) another users pid?

Or i thought about, maybe there is another way, to give all 3 admins one 
account called server,
but i think this isn't a really good idea is it? Then i don't know what admin 
what doesand other problems occur...

I hope someone can help me.

regards Manni
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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

Hello.

First thank you that you have fixed some things in HL2DM finally!

But now the complaints :(
There are still some errors, as i reported before in a big post here.
Probably you don't or you won't listen to me/us.

There is still an error in the CONSOLE.
For Example:
sv_password
The console dont keep/save the sv_password by typing it in console, so you
can't join a server with password. (even with the correct password).
(if you type the password in Steam Browser or HLSW it works good. Thank
goodness!)
So, when i am connected in a gameserver, with a set password, and want to
check the password again,
i am typing sv_password in console and it only appears an empty
(sv_password = )  -- thats NOT correct.

There are some more bugs with Plugins. e.g. when you type ma_skipmap (a
command from MANI Plugin) in the console, it should normally skip to the
nextmap,
but it don't.  And NO this is NOT an error of the Plugin.

I stop now writing, because i wrote all that for nothing.
It seems as if here you not to be heard. I'm bitterly disappointed.

regards
Manni


Updates to the Source Engine and the Dedicated Servers for Half-Life 2:
Deathmatch, Day of Defeat: Source and Counter-Strike: Source have been
released.  Previously these updates were available under the beta
password src1029.  So if you haven't already, please run
hldsupdatetool,  The specific changes include:

- Fixed hl2mp crowbar swing speed different between Windows and Linux
servers
- Fixed a potential hang bug in the server browser
- Fixed certain filenames not protected by sv_pure
- Fixed CSoundEnt spam on the server with high numbers of player slots
on a server
- Fixed hl2mp chat bug on Linux servers
- Minor optimization to the askconnect panel
- Fixed IP address column reporting IPs backwards
- Security fix for file transfers as reported by James Gray
- Fixed players able to make their name disappear in the scoreboard by
setting it to ~~ ~ in the options panels

Jason

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Re: [hlds_linux] Source/Dedicated Server Update available

2007-11-13 Thread Mannis.House

If you are typing that from the game console, it won't show what the
password is.  sv_password is not replicated to the clients.

sv_password
sv_password = 
notify
- Server password for entry into multiplayer games



So, i tried this with an older Win version, there it works, as i said!
You also don't listen to me, or don't understand me.

I know that sv_password does not show in client the password from the
server..(lol) (omg)
But it did show the password, you were typed in console before, what it now
don't !

Here an OLD example:
sv_password
sv_password = 
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password = abc ( def.  )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password = 12345 ( def.  )
notify
- Server password for entry into multiplayer games

here a NEW example:
sv_password
sv_password = 
notify
- Server password for entry into multiplayer games
sv_password abc
sv_password
sv_password =  ( def.  )
notify
- Server password for entry into multiplayer games
sv_password 12345
sv_password
sv_password =  ( def.  )
notify
- Server password for entry into multiplayer games


And Tom Leighton; no comment ..i know that m8.  maybe read my
whole text and try to understand?


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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-31 Thread Mannis.House

Hello.

The Chat is now working, but there are still some problems.
The communications between the Plugins like MANI or Eventscripts (to the
server) still dont work correctly.
For example:

PLUGIN MANI:
Type ma_skipmap in ingame console  (to change to next map) dont work and
only this error appears:

CModelLoader::Map_IsValid:  No such map 'Unknown'
Map [Unknown] is not a valid .bsp map file

And yes, the maps are all correct! e.g. If i use this command threw rcon
console instead of ingame console, then it works
The same with the MANI Soundlist isn't showing up.
Type ma_showsounds in console it only appears an empty soundlist.
And yes, the soundlist is correct. e.g. If i use this command threw rcon
console instead of ingame console, then it works
There are a lot more commands in MANI that still dont work (probably all
commands, these two above are only 2 examples)

PLUGIN EVENTSCRIPTS:
Some (or all, didn't test all) automatically scripts still dont work, too

So, there is still a main communication error(s).
I hope, i helped you with this informations.

Thank you Valve, to take care about this now.

regards
Manni


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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-31 Thread Mannis.House

Hi.

I dont think they need to update it. That is still a fault/error in the
server console.


I haven't tested my plugin on the new betas either.  It is possible that
Mani and Mattie will have to update their plugins to work on this release.

It's up to them to get it updated tho.

Keeper




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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-31 Thread Mannis.House

One more detail, error message.

If i try to start a Vote Question then only this error appears.
type ma_votequestion test test test
WARNING TRANSLATION ID [02578] DOES NOT EXIST !!!

- Original Message -
From: Mannis.House [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 31, 2007 2:04 PM
Subject: Re: [hlds_linux] Source/Dedicated Server Beta available



Hi.

I dont think they need to update it. That is still a fault/error in the
server console.


I haven't tested my plugin on the new betas either.  It is possible that
Mani and Mattie will have to update their plugins to work on this
release.

It's up to them to get it updated tho.

Keeper






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Re: [hlds_linux] Source/Dedicated Server Beta available

2007-10-30 Thread Mannis.House

Hello.

Ok, here some informations.
The server_i486.so filesize is now 19.700.876
The server_i486.so md5 is now b4cc51573e0dfb989bf92f9ec7060c6c

Command status in console
   version : 1.0.0.12/7 3224 secure
udp/ip  :  85.214.100.222:27025
map :  js_build_puzzle_three_v5 at: 0 x, 0 y, 0 z
players :  10 (16 max)
Command version in console
0:02:47 Protocol version 7
Exe version 1.0.0.12 (hl2dm)
Exe build: 20:17:37 Sep  5 2007 (3224)

The HL2DM ingame chat still dont work.
Same error messages.

regards
Manni

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[hlds_linux] Half-Life2 DM Chat/Console still broken (Linux). Nothing works/happend!

2007-10-19 Thread Mannis.House
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Hello.

The Half-Life2 DM  Chat/Console is still broken on Linux servers.
Is it possible to get some Information about, whether you work on a fix or not? 
And when it will probably be finished?

I asked this question 1 MONTH !! ago, and the Support said, we know the problem 
and are working on it.
Yesterday i asked support again, and the same answer.
This problem exist now since September 12, 2007, 1:10 pm - Jason Ruymen
That is not ok, i'm very sad/disappointed.
:(

I know you've a lot to do, with the new games e.g. TF2.
But it is not ok, to neglect this problem in HL2DM. (and this problem happend 
the second time, after an source engine update)
It's not only the chat problem, the whole console is broken,
most of the commands dont work. Plugins like MANI Admin dont work anymore
and automatic scripts like from eventsscripts dont work neither.
So the servers only vegetate :(

sincerely yours
Manni
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[hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get an answer from a responsible person!

2007-09-21 Thread Mannis.House
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Hello.

The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen)
was good and i was happy about it, eg you fixed a crash on certain maps THX!
But now some complains.

CHAT:
The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen)
broke the Half-Life2 Deathmatch Chat on Linux Servers!
And also many console commands from plugins like MANI dont work anymore. (eg 
ma_csay, ma_play etc.)

Error Message in console:
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Fragment transmission aborted at 1/1

I know you have much to do, but this was happens now about 10 days ago,
and that is not ok, more than ever this happend again, the chat was like 2 
month ago
with the same error broken. I have a big fun server, but this is not fun 
anymore. My server was
full everyday, now only 20-30 % of players. And the most complain on me why i 
have muted them?
They dont understand that it is an error, because on other servers, (WIN) is 
all ok.

BUGGY:
Since months ago, the great buggy isnt working anymore on our servers. Some 
update long ago broke this, too.
In my mapcycle rotation i have (i had) maps, they can only be finished and have 
only sense with the BUGGY.
But now a lot of good FUN maps are unplayable. I want be pleased about an 
answer,
when this will be repaired again? If you think, you dont receive enough 
complains about that,
i have to say, if the most see that this dont work. they dont play the game 
anymore instead of complaining
at the support. :(

ZOMBIE(WIN):
The entity Zombie isnt working on Windows servers. (on linux ok) If you start 
maps with Zombies in it the server will totally crash.
The same, if you try to spawn a zombie manually via console command npc_create 
npc_zombie.

I would be please about some answers!
sincerely yours
Manni


ps. i have some more things that i could post, but thats peanuts. This what i 
now wrote is important!
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