Re: [hlds_linux] What distro will Valve target for dedicated servers, now that Ubuntu is stripping-out 32-bit support?
Just to have some dates for the two mostly used flavors for community servers: CentOS 7 is officially supported till June 30, 2024 Ubuntu 16.04 LTS goes EOL in April 2024 then you have Ubuntu 18.04 LTS fully supported till April 2023 and goes EOL in 2028 On Sat, Jul 20, 2019 at 1:05 AM Mecha Weasel wrote: > A while back it was announced that Ubuntu will be dropping 32-bit/i386 > packages from their next LTS distro (20.04). > A question primarily to Valve ... > > They have since walked that back SLIGHTLY, but still it raises the > question about Valve support for SRCDS and HLDS on Ubuntu. > > The last I recall from Valve, was that everything ran as 32-bit under > Ubuntu (non-change-root), and on non-Ubuntu it was still 32-bit but run in > a change-root? > > Or maybe do something crazy like make a Valve-distro like SteamOS - but > for the dedicated-server side (SteamServerOS?)? > > Is there any information available as to what Valve's stategry will be for > the future? > > Will they be moving from Ubuntu to another distro as their primary target? > Will they be distributing SRCDS and HLDS compiled for 64-bit/amd64 instead? > If so, will they commit to continuing to keep HLDS-based game running, or > stop supporting-them (HL1, CS 1.x, TFC, etc.)? > > What about for games where the client-side is also available for Linux > (generally in addition to SteamOS)? > > Just wondering what (if any) future there is for gaming communities > hosting servers for these games, as I can not think of any of them that are > 64-bit. > > - Weasel > > Updated Ubuntu statement regarding 32-bit/i386 Packages (24 June 2019): > > https://ubuntu.com/blog/statement-on-32-bit-i386-packages-for-ubuntu-19-10-and-20-04-lts > > > -- > -- > > +--+ > | [F+M] Freaks & Misfits: | > | ______ | > | | _| _ __ __ |_ | | > | | | | ___|_ | \/ | | | | > | | | | |_ _| |_| . . | | | | > | | | | _|_ _| |\/| | | | | > | | | | | |_| | | | | | | | > | | |_ \_| \_| |_/ _| | | > | |___| |___| | > +--+ > | Steam-Community: | > | FreaksMisfits | > | Web-Site:| > | FreaksMisfits.club | > | E-Mail: | > | wea...@freaksmisfits.club | > +--+ > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] TF2 toolchain on centos 7
Hi, I've to correct myself, seems like tf2 doesn't work on centos6 due to glibc versioning On Mon, Mar 20, 2017 at 7:51 PM, Marco Padovan <e...@evcz.tk> wrote: > so, to recap, let's just hope valve will ship it linked to libcurl instead > of the gnutls one > > On Mon, Mar 20, 2017 at 7:46 PM, Marco Padovan <e...@evcz.tk> wrote: > >> yum install libcurl.i686 installs the 32bit one.. >> >> Those two commands are enough. >> >> confirmed to work on: >> centos 6 >> centos 7 >> fedora 25 >> >> On Mon, Mar 20, 2017 at 7:44 PM, ics <i...@ics-base.net> wrote: >> >>> You need the 32bit versions too in order to run srcds. In debian these >>> would be: >>> >>> dpkg --add-architecture i386 >>> apt-get install libcurl3-gnutls:i386 >>> apt-get install libcurl4-gnutls-dev:i386 >>> >>> You might find the similiar from centos. >>> >>> -ics >>> >>> Jonathan Price kirjoitti: >>> >>> I've just spun up a blank CentOS 7 VM to test, and will hopefully help >>>> clarify the problem and solution for some people. >>>> >>>> 1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM >>>> 2) I ran "./srcds_run", and had the following message in the output >>>> "Could not load: replay_srv.so" >>>> 3) I checked the libraries required by this file with this command: >>>> "env LD_LIBRARY_PATH="$LD_LIBRARY_PATH:bin" ldd -d >>>> bin/replay_srv.so" >>>> 4) All libraries were found except for "libcurl-gnutls.so.4 => not >>>> found" >>>> 5) ran "yum install libcurl.i686" >>>> 6) ran "ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4" >>>> 7) ran "./srcds_run", and sure enough, the server launched >>>> >>>> I am not intimately familiar with how library symbols are read, but I >>>> suspect that it may not actually be able to use the libcurl provided by >>>> CentOS that is compiled with OpenSSL, and it may literally just be >>>> causing it to believe the library is there. However, I would be glad to >>>> be proven wrong on this. >>>> >>>> It is worth noting that this issue could be alleviated altogether by >>>> Valve if they were to compile against libcurl3 rather than >>>> libcurl3-gnutls on Ubuntu (which I believe is where they compile). >>>> >>>> >>>> On 20/03/2017 11:28, Marco Padovan wrote: >>>> >>>>> To have it working on centos run these two commands: >>>>> >>>>> yum install libcurl.i686 >>>>> ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4 >>>>> >>>>> seems to be the only change needed compared to previous beta >>>>> >>>>> On Sun, Mar 19, 2017 at 9:19 PM, Svensk Ljud & Ljus Produktion < >>>>> i...@teaterljud.se> wrote: >>>>> >>>>> We do - but right now downgraded with "app_update 232250 -beta >>>>>> previous " >>>>>> >>>>>> I do hope they are using or will supply sources that all unix users >>>>>> can >>>>>> use when it go real live. >>>>>> >>>>>> Peter >>>>>> >>>>>> Svensk Ljud & Ljus Produktion >>>>>> >>>>>> >>>>>> On 2017-03-19 19:56, Marco Padovan wrote: >>>>>> >>>>>> Exact same crash >>>>>>> >>>>>>> ldd tf2/orangebox/bin/dedicated_srv.so >>>>>>> linux-gate.so.1 => (0xf77d9000) >>>>>>> libtier0_srv.so => /home//tf2/orangebox/bin/l >>>>>>> ibtier0_srv.so >>>>>>> (0xf753c000) >>>>>>> libvstdlib_srv.so => /home//tf2/orangebox/bin/l >>>>>>> ibvstdlib_srv.so >>>>>>> (0xf742f000) >>>>>>> libm.so.6 => /lib/libm.so.6 (0xf73e3000) >>>>>>> libdl.so.2 => /lib/libdl.so.2 (0xf73de000) >>>>>>> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf72f1000) >>>>>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf72d6000) >>>>>>> /lib/ld-linux.so.2 (0xf77da000) &
Re: [hlds_linux] TF2 toolchain on centos 7
so, to recap, let's just hope valve will ship it linked to libcurl instead of the gnutls one On Mon, Mar 20, 2017 at 7:46 PM, Marco Padovan <e...@evcz.tk> wrote: > yum install libcurl.i686 installs the 32bit one.. > > Those two commands are enough. > > confirmed to work on: > centos 6 > centos 7 > fedora 25 > > On Mon, Mar 20, 2017 at 7:44 PM, ics <i...@ics-base.net> wrote: > >> You need the 32bit versions too in order to run srcds. In debian these >> would be: >> >> dpkg --add-architecture i386 >> apt-get install libcurl3-gnutls:i386 >> apt-get install libcurl4-gnutls-dev:i386 >> >> You might find the similiar from centos. >> >> -ics >> >> Jonathan Price kirjoitti: >> >> I've just spun up a blank CentOS 7 VM to test, and will hopefully help >>> clarify the problem and solution for some people. >>> >>> 1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM >>> 2) I ran "./srcds_run", and had the following message in the output >>> "Could not load: replay_srv.so" >>> 3) I checked the libraries required by this file with this command: >>> "env LD_LIBRARY_PATH="$LD_LIBRARY_PATH:bin" ldd -d >>> bin/replay_srv.so" >>> 4) All libraries were found except for "libcurl-gnutls.so.4 => not found" >>> 5) ran "yum install libcurl.i686" >>> 6) ran "ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4" >>> 7) ran "./srcds_run", and sure enough, the server launched >>> >>> I am not intimately familiar with how library symbols are read, but I >>> suspect that it may not actually be able to use the libcurl provided by >>> CentOS that is compiled with OpenSSL, and it may literally just be >>> causing it to believe the library is there. However, I would be glad to >>> be proven wrong on this. >>> >>> It is worth noting that this issue could be alleviated altogether by >>> Valve if they were to compile against libcurl3 rather than >>> libcurl3-gnutls on Ubuntu (which I believe is where they compile). >>> >>> >>> On 20/03/2017 11:28, Marco Padovan wrote: >>> >>>> To have it working on centos run these two commands: >>>> >>>> yum install libcurl.i686 >>>> ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4 >>>> >>>> seems to be the only change needed compared to previous beta >>>> >>>> On Sun, Mar 19, 2017 at 9:19 PM, Svensk Ljud & Ljus Produktion < >>>> i...@teaterljud.se> wrote: >>>> >>>> We do - but right now downgraded with "app_update 232250 -beta previous >>>>> " >>>>> >>>>> I do hope they are using or will supply sources that all unix users can >>>>> use when it go real live. >>>>> >>>>> Peter >>>>> >>>>> Svensk Ljud & Ljus Produktion >>>>> >>>>> >>>>> On 2017-03-19 19:56, Marco Padovan wrote: >>>>> >>>>> Exact same crash >>>>>> >>>>>> ldd tf2/orangebox/bin/dedicated_srv.so >>>>>> linux-gate.so.1 => (0xf77d9000) >>>>>> libtier0_srv.so => /home//tf2/orangebox/bin/l >>>>>> ibtier0_srv.so >>>>>> (0xf753c000) >>>>>> libvstdlib_srv.so => /home//tf2/orangebox/bin/l >>>>>> ibvstdlib_srv.so >>>>>> (0xf742f000) >>>>>> libm.so.6 => /lib/libm.so.6 (0xf73e3000) >>>>>> libdl.so.2 => /lib/libdl.so.2 (0xf73de000) >>>>>> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf72f1000) >>>>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf72d6000) >>>>>> /lib/ld-linux.so.2 (0xf77da000) >>>>>> libc.so.6 => /lib/libc.so.6 (0xf7118000) >>>>>> librt.so.1 => /lib/librt.so.1 (0xf710f000) >>>>>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf70f4000) >>>>>> >>>>>> Nobody is running tf2 on centos 6/7 or fedora XX or redhat enterprise >>>>>> linux >>>>>> ? >>>>>> >>>>>> >>>>>> >>>>>> On Sat, Mar 18, 2017 at 3:42 PM, James Botting < >>>&
Re: [hlds_linux] TF2 toolchain on centos 7
yum install libcurl.i686 installs the 32bit one.. Those two commands are enough. confirmed to work on: centos 6 centos 7 fedora 25 On Mon, Mar 20, 2017 at 7:44 PM, ics <i...@ics-base.net> wrote: > You need the 32bit versions too in order to run srcds. In debian these > would be: > > dpkg --add-architecture i386 > apt-get install libcurl3-gnutls:i386 > apt-get install libcurl4-gnutls-dev:i386 > > You might find the similiar from centos. > > -ics > > Jonathan Price kirjoitti: > > I've just spun up a blank CentOS 7 VM to test, and will hopefully help >> clarify the problem and solution for some people. >> >> 1) I installed tf2 with "-beta toolchainbeta" on the CentOS 7 VM >> 2) I ran "./srcds_run", and had the following message in the output >> "Could not load: replay_srv.so" >> 3) I checked the libraries required by this file with this command: >> "env LD_LIBRARY_PATH="$LD_LIBRARY_PATH:bin" ldd -d >> bin/replay_srv.so" >> 4) All libraries were found except for "libcurl-gnutls.so.4 => not found" >> 5) ran "yum install libcurl.i686" >> 6) ran "ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4" >> 7) ran "./srcds_run", and sure enough, the server launched >> >> I am not intimately familiar with how library symbols are read, but I >> suspect that it may not actually be able to use the libcurl provided by >> CentOS that is compiled with OpenSSL, and it may literally just be >> causing it to believe the library is there. However, I would be glad to >> be proven wrong on this. >> >> It is worth noting that this issue could be alleviated altogether by >> Valve if they were to compile against libcurl3 rather than >> libcurl3-gnutls on Ubuntu (which I believe is where they compile). >> >> >> On 20/03/2017 11:28, Marco Padovan wrote: >> >>> To have it working on centos run these two commands: >>> >>> yum install libcurl.i686 >>> ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4 >>> >>> seems to be the only change needed compared to previous beta >>> >>> On Sun, Mar 19, 2017 at 9:19 PM, Svensk Ljud & Ljus Produktion < >>> i...@teaterljud.se> wrote: >>> >>> We do - but right now downgraded with "app_update 232250 -beta previous " >>>> >>>> I do hope they are using or will supply sources that all unix users can >>>> use when it go real live. >>>> >>>> Peter >>>> >>>> Svensk Ljud & Ljus Produktion >>>> >>>> >>>> On 2017-03-19 19:56, Marco Padovan wrote: >>>> >>>> Exact same crash >>>>> >>>>> ldd tf2/orangebox/bin/dedicated_srv.so >>>>> linux-gate.so.1 => (0xf77d9000) >>>>> libtier0_srv.so => /home//tf2/orangebox/bin/l >>>>> ibtier0_srv.so >>>>> (0xf753c000) >>>>> libvstdlib_srv.so => /home//tf2/orangebox/bin/l >>>>> ibvstdlib_srv.so >>>>> (0xf742f000) >>>>> libm.so.6 => /lib/libm.so.6 (0xf73e3000) >>>>> libdl.so.2 => /lib/libdl.so.2 (0xf73de000) >>>>> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf72f1000) >>>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf72d6000) >>>>> /lib/ld-linux.so.2 (0xf77da000) >>>>> libc.so.6 => /lib/libc.so.6 (0xf7118000) >>>>> librt.so.1 => /lib/librt.so.1 (0xf710f000) >>>>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf70f4000) >>>>> >>>>> Nobody is running tf2 on centos 6/7 or fedora XX or redhat enterprise >>>>> linux >>>>> ? >>>>> >>>>> >>>>> >>>>> On Sat, Mar 18, 2017 at 3:42 PM, James Botting < >>>>> bottswan...@googlemail.com> >>>>> wrote: >>>>> >>>>> try setting the export environment variable so it can resolve the >>>>> missing >>>>> >>>>>> server library files? >>>>>> >>>>>> Adjusting paths as required, something like this: >>>>>> export >>>>>> LD_LIBRARY_PATH=/path/to/my/server:/path/to/my/server/bin:{$ >>>>>> LD_LIBRARY_PATH} >>>>>> >>>>>> >>>>
Re: [hlds_linux] TF2 toolchain on centos 7
To have it working on centos run these two commands: yum install libcurl.i686 ln -s /usr/lib/libcurl.so.4 /usr/lib/libcurl-gnutls.so.4 seems to be the only change needed compared to previous beta On Sun, Mar 19, 2017 at 9:19 PM, Svensk Ljud & Ljus Produktion < i...@teaterljud.se> wrote: > We do - but right now downgraded with "app_update 232250 -beta previous " > > I do hope they are using or will supply sources that all unix users can > use when it go real live. > > Peter > > Svensk Ljud & Ljus Produktion > > > On 2017-03-19 19:56, Marco Padovan wrote: > >> Exact same crash >> >> ldd tf2/orangebox/bin/dedicated_srv.so >> linux-gate.so.1 => (0xf77d9000) >> libtier0_srv.so => /home//tf2/orangebox/bin/libtier0_srv.so >> (0xf753c000) >> libvstdlib_srv.so => /home//tf2/orangebox/bin/l >> ibvstdlib_srv.so >> (0xf742f000) >> libm.so.6 => /lib/libm.so.6 (0xf73e3000) >> libdl.so.2 => /lib/libdl.so.2 (0xf73de000) >> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf72f1000) >> libpthread.so.0 => /lib/libpthread.so.0 (0xf72d6000) >> /lib/ld-linux.so.2 (0xf77da000) >> libc.so.6 => /lib/libc.so.6 (0xf7118000) >> librt.so.1 => /lib/librt.so.1 (0xf710f000) >> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf70f4000) >> >> Nobody is running tf2 on centos 6/7 or fedora XX or redhat enterprise >> linux >> ? >> >> >> >> On Sat, Mar 18, 2017 at 3:42 PM, James Botting < >> bottswan...@googlemail.com> >> wrote: >> >> try setting the export environment variable so it can resolve the missing >>> server library files? >>> >>> Adjusting paths as required, something like this: >>> export >>> LD_LIBRARY_PATH=/path/to/my/server:/path/to/my/server/bin:{$ >>> LD_LIBRARY_PATH} >>> >>> >>> On Sat, Mar 18, 2017 at 2:34 PM, Marco Padovan <e...@evcz.tk> wrote: >>> >>> and >>>> >>>> dd tf2/orangebox/tf/bin/server_srv.so >>>> linux-gate.so.1 => (0xf778e000) >>>> libtier0_srv.so => not found >>>> libvstdlib_srv.so => not found >>>> libsteam_api.so => not found >>>> libm.so.6 => /lib/libm.so.6 (0xf5f23000) >>>> libdl.so.2 => /lib/libdl.so.2 (0xf5f1d000) >>>> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf5e31000) >>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf5e16000) >>>> /lib/ld-linux.so.2 (0xf778f000) >>>> libc.so.6 => /lib/libc.so.6 (0xf5c58000) >>>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf5c3d000) >>>> >>>> ldd tf2/orangebox/bin/engine_srv.so >>>> linux-gate.so.1 => (0xf7703000) >>>> libtier0_srv.so => not found >>>> libvstdlib_srv.so => not found >>>> libsteam_api.so => not found >>>> libm.so.6 => /lib/libm.so.6 (0xf7307000) >>>> libdl.so.2 => /lib/libdl.so.2 (0xf7301000) >>>> libstdc++.so.6 => /lib/libstdc++.so.6 (0xf7215000) >>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf71fa000) >>>> /lib/ld-linux.so.2 (0xf7704000) >>>> libc.so.6 => /lib/libc.so.6 (0xf703c000) >>>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7021000) >>>> >>>> On Sat, Mar 18, 2017 at 3:31 PM, Marco Padovan <e...@evcz.tk> wrote: >>>> >>>> ldd srcds_linux >>>>> linux-gate.so.1 => (0xf7754000) >>>>> libdl.so.2 => /lib/libdl.so.2 (0xf7745000) >>>>> libpthread.so.0 => /lib/libpthread.so.0 (0xf772a000) >>>>> libc.so.6 => /lib/libc.so.6 (0xf756c000) >>>>> /lib/ld-linux.so.2 (0xf7755000) >>>>> >>>>> >>>>> >>>>> On Sat, Mar 18, 2017 at 12:05 PM, Rudy Bleeker <rblee...@gmail.com> >>>>> >>>> wrote: >>>> >>>>> What is the output of "ldd srcds_linux"? >>>>>> >>>>>> On 17 March 2017 at 17:34, Marco Padovan <e...@evcz.tk> wrote: >>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> what's the status in relation to TF2 toolchain, did someone got it >>>>>>> >>>>>> running >>>>>> >>>>>>> on centos7 without resorting to chroots on all of that? >>
Re: [hlds_linux] TF2 toolchain on centos 7
Exact same crash ldd tf2/orangebox/bin/dedicated_srv.so linux-gate.so.1 => (0xf77d9000) libtier0_srv.so => /home//tf2/orangebox/bin/libtier0_srv.so (0xf753c000) libvstdlib_srv.so => /home//tf2/orangebox/bin/libvstdlib_srv.so (0xf742f000) libm.so.6 => /lib/libm.so.6 (0xf73e3000) libdl.so.2 => /lib/libdl.so.2 (0xf73de000) libstdc++.so.6 => /lib/libstdc++.so.6 (0xf72f1000) libpthread.so.0 => /lib/libpthread.so.0 (0xf72d6000) /lib/ld-linux.so.2 (0xf77da000) libc.so.6 => /lib/libc.so.6 (0xf7118000) librt.so.1 => /lib/librt.so.1 (0xf710f000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf70f4000) Nobody is running tf2 on centos 6/7 or fedora XX or redhat enterprise linux ? On Sat, Mar 18, 2017 at 3:42 PM, James Botting <bottswan...@googlemail.com> wrote: > try setting the export environment variable so it can resolve the missing > server library files? > > Adjusting paths as required, something like this: > export > LD_LIBRARY_PATH=/path/to/my/server:/path/to/my/server/bin:{$ > LD_LIBRARY_PATH} > > > On Sat, Mar 18, 2017 at 2:34 PM, Marco Padovan <e...@evcz.tk> wrote: > > > and > > > > dd tf2/orangebox/tf/bin/server_srv.so > > linux-gate.so.1 => (0xf778e000) > > libtier0_srv.so => not found > > libvstdlib_srv.so => not found > > libsteam_api.so => not found > > libm.so.6 => /lib/libm.so.6 (0xf5f23000) > > libdl.so.2 => /lib/libdl.so.2 (0xf5f1d000) > > libstdc++.so.6 => /lib/libstdc++.so.6 (0xf5e31000) > > libpthread.so.0 => /lib/libpthread.so.0 (0xf5e16000) > > /lib/ld-linux.so.2 (0xf778f000) > > libc.so.6 => /lib/libc.so.6 (0xf5c58000) > > libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf5c3d000) > > > > ldd tf2/orangebox/bin/engine_srv.so > > linux-gate.so.1 => (0xf7703000) > > libtier0_srv.so => not found > > libvstdlib_srv.so => not found > > libsteam_api.so => not found > > libm.so.6 => /lib/libm.so.6 (0xf7307000) > > libdl.so.2 => /lib/libdl.so.2 (0xf7301000) > > libstdc++.so.6 => /lib/libstdc++.so.6 (0xf7215000) > > libpthread.so.0 => /lib/libpthread.so.0 (0xf71fa000) > > /lib/ld-linux.so.2 (0xf7704000) > > libc.so.6 => /lib/libc.so.6 (0xf703c000) > > libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7021000) > > > > On Sat, Mar 18, 2017 at 3:31 PM, Marco Padovan <e...@evcz.tk> wrote: > > > > > ldd srcds_linux > > > linux-gate.so.1 => (0xf7754000) > > > libdl.so.2 => /lib/libdl.so.2 (0xf7745000) > > > libpthread.so.0 => /lib/libpthread.so.0 (0xf772a000) > > > libc.so.6 => /lib/libc.so.6 (0xf756c000) > > > /lib/ld-linux.so.2 (0xf7755000) > > > > > > > > > > > > On Sat, Mar 18, 2017 at 12:05 PM, Rudy Bleeker <rblee...@gmail.com> > > wrote: > > > > > >> What is the output of "ldd srcds_linux"? > > >> > > >> On 17 March 2017 at 17:34, Marco Padovan <e...@evcz.tk> wrote: > > >> > Hi, > > >> > > > >> > what's the status in relation to TF2 toolchain, did someone got it > > >> running > > >> > on centos7 without resorting to chroots on all of that? > > >> > > > >> > It segfault on start with no proper infos on what it's missing or > what > > >> it's > > >> > finding wrong... > > >> > ___ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > >> > > >> > > >> -- > > >> Idleness is not doing nothing. Idleness is being free to do anything. > > >> - Floyd Dell > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >> > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 toolchain on centos 7
and dd tf2/orangebox/tf/bin/server_srv.so linux-gate.so.1 => (0xf778e000) libtier0_srv.so => not found libvstdlib_srv.so => not found libsteam_api.so => not found libm.so.6 => /lib/libm.so.6 (0xf5f23000) libdl.so.2 => /lib/libdl.so.2 (0xf5f1d000) libstdc++.so.6 => /lib/libstdc++.so.6 (0xf5e31000) libpthread.so.0 => /lib/libpthread.so.0 (0xf5e16000) /lib/ld-linux.so.2 (0xf778f000) libc.so.6 => /lib/libc.so.6 (0xf5c58000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf5c3d000) ldd tf2/orangebox/bin/engine_srv.so linux-gate.so.1 => (0xf7703000) libtier0_srv.so => not found libvstdlib_srv.so => not found libsteam_api.so => not found libm.so.6 => /lib/libm.so.6 (0xf7307000) libdl.so.2 => /lib/libdl.so.2 (0xf7301000) libstdc++.so.6 => /lib/libstdc++.so.6 (0xf7215000) libpthread.so.0 => /lib/libpthread.so.0 (0xf71fa000) /lib/ld-linux.so.2 (0xf7704000) libc.so.6 => /lib/libc.so.6 (0xf703c000) libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xf7021000) On Sat, Mar 18, 2017 at 3:31 PM, Marco Padovan <e...@evcz.tk> wrote: > ldd srcds_linux > linux-gate.so.1 => (0xf7754000) > libdl.so.2 => /lib/libdl.so.2 (0xf7745000) > libpthread.so.0 => /lib/libpthread.so.0 (0xf772a000) > libc.so.6 => /lib/libc.so.6 (0xf756c000) > /lib/ld-linux.so.2 (0xf7755000) > > > > On Sat, Mar 18, 2017 at 12:05 PM, Rudy Bleeker <rblee...@gmail.com> wrote: > >> What is the output of "ldd srcds_linux"? >> >> On 17 March 2017 at 17:34, Marco Padovan <e...@evcz.tk> wrote: >> > Hi, >> > >> > what's the status in relation to TF2 toolchain, did someone got it >> running >> > on centos7 without resorting to chroots on all of that? >> > >> > It segfault on start with no proper infos on what it's missing or what >> it's >> > finding wrong... >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> >> >> -- >> Idleness is not doing nothing. Idleness is being free to do anything. >> - Floyd Dell >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 toolchain on centos 7
ldd srcds_linux linux-gate.so.1 => (0xf7754000) libdl.so.2 => /lib/libdl.so.2 (0xf7745000) libpthread.so.0 => /lib/libpthread.so.0 (0xf772a000) libc.so.6 => /lib/libc.so.6 (0xf756c000) /lib/ld-linux.so.2 (0xf7755000) On Sat, Mar 18, 2017 at 12:05 PM, Rudy Bleeker <rblee...@gmail.com> wrote: > What is the output of "ldd srcds_linux"? > > On 17 March 2017 at 17:34, Marco Padovan <e...@evcz.tk> wrote: > > Hi, > > > > what's the status in relation to TF2 toolchain, did someone got it > running > > on centos7 without resorting to chroots on all of that? > > > > It segfault on start with no proper infos on what it's missing or what > it's > > finding wrong... > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 toolchain on centos 7
Hi, what's the status in relation to TF2 toolchain, did someone got it running on centos7 without resorting to chroots on all of that? It segfault on start with no proper infos on what it's missing or what it's finding wrong... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available
Actually, should everything work on centos 7? If not, is there a zip file with all the steamruntime files to try to run some dynamic linking? On Thu, Mar 16, 2017 at 12:46 AM, Marco Padovan <e...@evcz.tk> wrote: > I've yet to inspect that properly Could be > > On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair <wea...@weaselslair.com> > wrote: > >> If I understood correctly, non-Debian/Ubuntu family servers might have to >> use the Steam Runtime/chroot thing? >> >> On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan <e...@evcz.tk> wrote: >> >> > We are having segfaults on centos 7 with intel xeon v5 cpus >> > >> > shouldn't centos 7 be fully supported an on par with the versions? >> > >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available
I've yet to inspect that properly Could be On Thu, Mar 16, 2017 at 12:28 AM, Weasels Lair <wea...@weaselslair.com> wrote: > If I understood correctly, non-Debian/Ubuntu family servers might have to > use the Steam Runtime/chroot thing? > > On Wed, Mar 15, 2017 at 5:22 AM, Marco Padovan <e...@evcz.tk> wrote: > > > We are having segfaults on centos 7 with intel xeon v5 cpus > > > > shouldn't centos 7 be fully supported an on par with the versions? > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available
We are having segfaults on centos 7 with intel xeon v5 cpus shouldn't centos 7 be fully supported an on par with the versions? On Wed, Mar 15, 2017 at 1:04 PM, Ariewrote: > The new update causes invalid opcode segfaults on my Xeon X5675 systems. > > [31388553.168216] traps: srcds_linux[14160] trap invalid opcode ip:f6dcff59 > sp:ffc82a20 error:0 in dedicated_srv.so[f6c51000+23f000] > in CryptoPP::Rijndael::Base::UncheckedSetKey > > This stackoverflow issue descibes a similar problem: > http://stackoverflow.com/questions/22100851/failing-on- > call-to-mm-loadu-si128-with-aesni-intrinsics-enabled > This is a gist of the debug.log: > https://gist.github.com/Arie/971d996028ba9a18df75cf9c617b801f > > I'm no C++ programmer but I think the new steam binaries got compiled with > cryptopp on a CPU supporting AVX, and these can now not be run on a CPU > without AVX. > > On 13 March 2017 at 22:47, John Schoenick wrote: > > > Reminder, we plan on releasing a normal update with this change this > > week. Server operators are encouraged to double-check that their setup > > works against the toolchainbeta branch to avoid ugly surprises! > > > > - John > > > > > > On 02/20/2017 02:46 PM, John Schoenick wrote: > > > > > > Hey everyone, > > > > > > Following up on the warning email we sent a long while back, we're > > > making good on our promise and changing our build toolchains for the > > > TF2+SDK2013 games' dedicated server. TF2 is being updated first, with > > > the other SDK2013 games to follow. > > > > > > There are two things that may affect server administrators that you > > > should be aware of: > > > > > > > > > *The Linux dedicated server now targets the Steam Runtime* > > > > > > The Steam Runtime is a common runtime target based on Ubuntu. For > > > srcds, this largely means linking against a more recent glibc than may > > > be available in some server distributions. Administrators should > > > check that the provided beta still runs in their environment of > > > choice. Those who are on older or incompatible distributions have > > > several options: > > > > > > - Switch to a distribution more compatible with the Steam Runtime, > > > such as Ubuntu LTS > > > > > > - Make use of a chroot/container/VM environment to run srcds. The > > > tools linked below include a script for creating a chroot that can be > > > used for bootstrapping Steam Runtime environments. > > > > > > - Use the Steam Runtime tools linked below combined with some dynamic > > > linker magic to use the runtime libraries on an incompatible > > > distribution, e.g.: > > > > > > steamrt=/path/to/runtime > > > export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32" > > > LD="$steamrt/usr/lib32/ld-linux.so.2" > > > "$LD" ./srcds_linux "$@" > > > > > > More information about the Steam Runtime and utilities for obtaining > > > it can be found here: https://github.com/ValveSoftware/steam-runtime > > > > > > * > > > * > > > > > > *The compiler toolchain used for all editions of srcds has changed* > > > > > > Along with the client builds, all server builds have been updated to a > > > newer compiler. Windows builds now use the MSVC2015 tools, while > > > Linux builds now use a newer edition of GCC with differing > > > command-line parameters that affect codegen. > > > > > > This is expected to break mods that expect certain ABI behaviors or > > > look for certain signatures in order to hook functions (such as > > > SourceMod). We have separately spoken with the SourceMod team and > > > they are working on supporting the new setup. Maintainers of other > > > mods should test them against the beta release below. > > > > > > Our previous warning also indicated that this would change the _srv > > > naming of the linux binaries. We have decided *not* to adjust this, > > > and the separate _srv build and naming remains unchanged. > > > > > > > > > *Beta* > > > > > > We've made a beta branch available for TF2 with these new changes. > > > The remaining SDK2013 games will be updated in the near future, and we > > > will provide a beta for them at that time. > > > > > > The beta is compatible with the current TF2 public release - servers > > > may safely convert to it and continue serving both beta and non-beta > > > clients. > > > > > > The beta branch is titled "toolchainbeta" with no required password. > > > It can be accessed with SteamCMD via: > > > > > > app_update 232250 -beta toolchainbeta > > > > > > These changes may be promoted to an official release of TF2 as soon as > > > next week, so we encourage all server administrators to test their > > > setup against the beta before then. > > > > > > > > > Let me know if you have any questions or concerns > > > > > > - John > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >
Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server
Dropping centos 6 / redhat enterprise 6 support? :/ Ouch What's the ETA currently? On Tue, Mar 15, 2016 at 10:16 PM, John Schoenickwrote: > Yes, the server will be using the same libtier0/engine/etc as the client > builds, like the current windows builds, rather than being separate. We > can evaluate shipping a stub/symlink depending on how many tools work > with that v. those that may need a recompile either way. > > On 03/15/2016 02:07 PM, Bottiger wrote: > > Does this mean every extension and vsp needs to be recompiled back > > to libtier0.so? > > > > Can we just create a symlink named libtier0_srv.so? > > > > Is server_srv.so also going to be renamed server.so? > > > > On Tue, Mar 15, 2016 at 1:30 PM, John Schoenick > > > wrote: > > > > Hi everyone, > > > > The current Linux TF2/SDK2013 dedicated server is a bit odd, > > shipping a dedicated-only build of the source engine that targets > > a very old toolchain for maximal compatibility. This setup > > predates the Steam Runtime and the widespread availability of > > container setups like Docker that make it trivial to run apps in > > alternate environments. > > > > We're planning on obsoleting this setup, and shipping a unified > > build[1] between clients and servers that targets the current > > Steam Runtime[2] > > > > What this means for you: > > *1) If your distro is not binary compatible[3] with the Steam > > Runtime (based on Ubuntu 12 LTS) you may need to update your setup > > to continue running TF2 servers. > > > > *There are several options for this. * > > *- Switch to a Ubuntu 12 LTS based distro > > - Create a Steam Runtime chroot or container (e.g. Docker) to run > > your servers. > > - Package a copy of the Steam Runtime for your servers and invoke > > the server with a modified environment ( env > > LD_LIBRARY_PATH="$RUNTIME"/usr/lib/ > > "$RUNTIME"/usr/lib/ld-linux.so.2 ./srcds_linux ... ) > > - Etc > > > > See the Steam Runtime page[2] for more information on setup and > usage. > > * > > **2) If you have mods or scripts that are hard-coded to expect > > "_srv" binaries, they will need to be fixed* > > > > We plan on working with the SourceMod team to ensure their tools > > continue to function, but server operators will likely need to > > update when this occurs. Other tools or scripts that are hard > > coded to "_srv" may need fixing. > > > > _When__?_ > > The plan is to begin shipping builds based requiring the Steam > > Runtime in the next few months, so we encourage server operators > > to begin looking into their setups ASAP. > > > > Non-TF2 SDK2013 games will likely be switched to this setup some > > time after TF2, as it becomes necessary to maintain compatibility > > with the Steam SDK. > > > > Let me know if you have any questions or concerns > > - John > > > > [1] Meaning, one client.so and server.so and associated engine, > > rather than a separate "_srv.so" build of the entire system for > > dedicated servers. > > [2] https://github.com/ValveSoftware/steam-runtime > > [3] Binary compatibility largely meaning new-enough > > gcc-libs/libc/libstdc++, but also some supporting libraries like > > ncurses. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
What is the fix for this issue? seeing the same kind of segfaults :( On Wed, Sep 10, 2014 at 11:48 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Powerlord, you could stop wasting your time and actually join the sm irc where stuff has been figured out already. On 10.09.2014 23:42, Ross Bemrose wrote: Although I said it's not a MM:S issue on Linux, looking at the backtrace I'm getting, it probably actually is... since the fault seems to be in ProcessVDF and sourcemod.vdf is the only VDF file I have. On Wed, Sep 10, 2014 at 5:38 PM, epi ow...@tf.heybey.org wrote: Yeah, looks like it's a metamod issue. Removed all references to sourcemod in the metamod configuration, and the server still segfaults. On 9/10/2014 5:35 PM, epi wrote: I haven't tested with just metamod, only with both metamod and sourcemod. Will try with just metamod to see what happens. Guessing from what I'm seeing on the lists, looking like the same issue on both platforms. On 9/10/2014 5:31 PM, Lambda wrote: Looks like the issue is with Metamod, atleast on Windows 2014-09-10 23:30 GMT+02:00 epi ow...@tf.heybey.org: My server running on CentOS 6 segfaults before the map is loaded if sourcemod is loaded after this update. It also complains about not finding libcurl. This message disappeared after installing libcurl.i686, but the server still segfaults. On 9/10/2014 5:09 PM, Eric Smith wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700. -Eric - - Added taunts to the items that can be uploaded to the Steam Workshop - Added new Taunt and Halloween tags to the Steam Workshop - Previous entries marked with the Halloween 2013 tag will automatically be updated to use the new tag in the coming days - Added tournament medals for the ETF2L and RETF2 EE22 - Client/server performance improvements - Improved client memory usage by updating weapons to only be loaded on demand - Improved edict usage on servers to help eliminate out of edicts errors during round restarts - Fixed a server crash caused by using the map command in the console while the server is running - Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients - Re-enabled HTML MOTD support for Mac OS X and Linux clients - Extended the server's status command to display edict usage and player/bot counts - status output also includes basic class stats...not fully implemented yet - Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure - Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator - Fixed bad LODs for The Angel of Death coat for the Medic - Fixed push triggers applying push values twice when lag compensation is being done - Fixed a Hammer crash related to changing entity types for an existing entity - Fixed Strange flamethrowers not getting kill credit for deflected projectiles - Fixed mini-crit and taunt-invite icons being orphaned in the world - Fixed the Festive Force-a-Nature using the wrong taunt animation - Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard - Fixed Mann vs. Machine bots floating in the air when they die from an explosion - Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt - Fixed the Short Circuit creating its firing effects when being deployed - Fixed Mini-Sentry collision hull being scaled smaller than it should be - The Frying Pan can now accept Kills While Explosive Jumping strange parts - Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe - Updated the materials for the Apparition's Aspect and made it paintable - Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween - Updated the localization files - Updated pl_cactuscanyon - Completed permanent removal of previous stage 2 from the map - Removed the rollback hill in stage 2, and adjusted neighboring u-turn - Adjusted the right-hand spawn exit for Blu in stage 2 - Reworked Sniper window above underpass in stage 2 - Adjusted spawn times in stage 2 - Added flatcars to the train in stage 2 - Blu side path from cart spawn to underpass is now a drop-down in stage 2 - Widened a doorway along the cart-path in stage 2 - Updated rd_asteroid - Removed spawn advantage for attackers that die in the enemy base - Moved health and ammo above the front door stairs further into the base - Increased bot count. Summed total health and points in each section remains the same. - Power core pickups now give health
Re: [hlds_linux] Need help crashing my own server on purpose
tv_snapshotrate 128 (or even higher) after a few matches results in the server crawling and even stopping replying to queries On Mon, Jun 9, 2014 at 12:11 PM, Jesse Molina je...@opendreams.net wrote: Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing cast_ray on the console causes a nice segfault, 7068 Segmentation fault, exit code 139. The killserver command is close. It is like a quit, but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers
I would try a clean install just to be sure if it's a configuration/files issue On Fri, May 2, 2014 at 5:14 PM, David Parker dpar...@utica.edu wrote: Just a quick update to this, I have ruled out any networking problems as far as I can tell. There are no firewall rules blocking anything to or from this server right now. A tcpdump capture during the CS:S server startup shows a lot of UDP packets being exchanged with what I assume are master servers, etc. Network traffic seems to be flowing in both directions and nothing is being blocked. On Fri, May 2, 2014 at 10:49 AM, David Parker dpar...@utica.edu wrote: Hello, I just moved my TF2 and CS:S servers from old desktops to a new server. I did not do a clean install on the new server, but rather did a full copy of the existing directories. However, when I attempt to start up either the TF2 or CS:S dedicated servers, I get this: Could not establish connection to Steam servers. (Result = 3) Could not establish connection to Steam servers. (Result = 3) The update/startup process seems to go along normally until the very end, when these messages appear. Does anyone know what the problem might be? Thanks, Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max Players on this build
sounds like a virtual machine. My guess is 0 players with just 1gb of ram On Fri, Mar 14, 2014 at 4:01 PM, pilger pilger...@gmail.com wrote: Hey guys, I need some guidance to see what can I get from a server like this one: vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Xeon(R) CPU E5645 @ 2.40GHz stepping: 1 cpu MHz : 2400.085 cache size : 12288 KB That's just one of the two cores it has, of course. It also has 1GB Ram and 4Mbits/s Bandwidth. Running CentOS 6.4. Can anyone give a hand!? _pilger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max Players on this build
My 0 reference was exactly targeted to the RAM... Look at the second TF2 instance in this screenshot... I just took it by logging into one of our randome machines... no way you can fit a tf2 server (that too has just sourcemod) into a 1gb VPS... http://i.imgur.com/i2rOl5e.png On Fri, Mar 14, 2014 at 5:20 PM, pilger pilger...@gmail.com wrote: Yes virtualized. I'm aware it isn't the best choice but it's all I have avaliable right now. So if you have a problem with running virtualized servers, you could simply ignore the thread and spare the 0 players answers. RAM doesn't appear to be a problem at all, since I ran some tests and it was never too high. I'm believing the CPU would be the chokepoint, since I was actually aiming to get a single server with the most slots I could get rather than a couple of small ones. The game would be TF2, by the way. The server itself doesn't have many custom content apart from sourcemod plugins and the fastdownload server is set elsewhere. Is there a, somewhat, direct relation between player slots and CPU processing in terms of Mhz? _pilger On 14 March 2014 12:39, voice voic...@gmail.com wrote: Looking at my TF2 server, with sourcemod running, I've got 581MB of RAM used when busy and an average of 22% CPU usage and a max spike of 61%. On Fri, Mar 14, 2014 at 10:34 AM, Kevin s...@serveredirect.com wrote: Depending on the game, he could easily get 2-3 servers out of just 1GB on linux. CS:S peaks at ~300MB for me, where TF2 can go up to 500+. 4Mb/s of bandwidth will be the limiting factor here, I re-read and 4Mb/s will only get you 1 ~20 slot server if it isn't deathmatch. On 3/14/2014 11:28 AM, Marco Padovan wrote: sounds like a virtual machine. My guess is 0 players with just 1gb of ram On Fri, Mar 14, 2014 at 4:01 PM, pilger pilger...@gmail.com wrote: Hey guys, I need some guidance to see what can I get from a server like this one: vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Xeon(R) CPU E5645 @ 2.40GHz stepping: 1 cpu MHz : 2400.085 cache size : 12288 KB That's just one of the two cores it has, of course. It also has 1GB Ram and 4Mbits/s Bandwidth. Running CentOS 6.4. Can anyone give a hand!? _pilger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter Strike 1.6 server 6132 version
Try a real time / low latency kernel, you should have no issues at all on a 100mbit line... It can handle a lot of slots... No reasons for it to saturate with just 32 slots unless you are under ddos Il 28/feb/2014 23:28 Слава Сазонов sazonis...@gmail.com ha scritto: Hello Prompt in what there can be a business at 32 ping hammered slots at players the channel of 100 megabits a second rises twice server counter strike 1.6 and it is possible to achieve stable 1000 fps debian kernel 2.6.39 Opteron 6200 4x Pristite for my English ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
I'll be shutting down ~20 servers around europe due to this change, as there will be no interest for me to spend resources if I can't even put a nice motd for quickplay users. I think we will just see the valve paid servers in quickplay ;) On Thu, Nov 7, 2013 at 11:19 AM, Erik-jan Riemers riem...@binkey.nl wrote: In the last half year to a year, all my quickplay servers died to almost 0 players on it. I assume its also because of the fast majority of servers being put in to make money. All my NON quickplay servers are pretty full and even more then it used to be. Now there might be a shift. I dont think i will loose players if they add more non quickplay servers since thats a pool of people that dont use quickplay in the first place. 2013/11/7 Todd Pettit pettit.t...@gmail.com Agreed. but if the vast majority of players connect through quickplay and it cuts deeply in to server Ad revenue, which seems likely, then admins will be looking elsewhere and those are the logical places to go. - Original Message - From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Cc: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, November 6, 2013 8:02:21 PM Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support A server can be listed in the browser and still be in quickplay... Sent from my iPhone 5 On Nov 6, 2013, at 3:55 PM, Todd Pettit pettit.t...@gmail.com wrote: I am just saying there will be more because servers who were relying only on ads to fund their servers or generate revenue will surely move into those types of servers. - Original Message - From: Aaron Thompson rmesc...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, November 6, 2013 7:51:21 PM Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support There would be regardless if what valve does. Sincerely, Aaron On Nov 6, 2013 6:50 PM, Todd Pettit pettit.t...@gmail.com wrote: Yes and now there will be hundreds more jailbreak, freak fortress and trade servers for you to compete with. Good show indeed. - Original Message - From: Aaron Thompson rmesc...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, November 6, 2013 7:40:53 PM Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support I wasn't so sure about this, and honestly doesn't affect me because I run trade servers and jailbreak, but it seems fine. If you join the server, you don't have to download any HTML junk and don't have to watch any ads...but if you like the server, save to favorites and reconnect you see whatever the HTML page is, depending on whether or not the client has HTML enabled. Guys, this is a victory for matchmaking clients who just want to play and not get spammed by the servers they join. I like it. Valve, please roll it out in a way that doesn't break the game and people like me are cool with the change #1. Good show! Sincerely, Aaron On Nov 6, 2013 6:30 PM, Robert Paulson thepauls...@gmail.com wrote: From what I heard ads needed to be watched for X seconds before being paid. Any communities that were reliant on ads being served to quickplay users would have already shut down by now. This new limitation just seems to serve as an annoyance to perfectly legitimate server owners rather than to kill off all ad supported servers. I hope there will be more people who share my views rather than thinking: oh good Valve is going to shut down more of our competition. On Wed, Nov 6, 2013 at 4:19 PM, N-Gon ngongamedes...@gmail.com wrote: Oddly enough, a handful of communities have been shut down because of the recent changes. This one will affect a few more. Can't say I'm saddened by this since those communities were cancer to TF2. On Wed, Nov 6, 2013 at 7:15 PM, Robert Paulson thepauls...@gmail.com wrote: Can you tell us the reason for this change? Is there no other solution rather than removing functionality from the game? The complaint before was forced ads. Servers cannot resend the MOTD to quickplay players anymore so I don't understand why additional restrictions need to be introduced. HTML motds are superior to text motds even only shown at connection. They look better and they allow you to update the page without rebooting the server. Especially when it comes to TF2 players, no one is going to pay attention to an unformatted wall of text that could contain important rules or links to your website. With these new restrictions both the
Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support
This means no more pinion advertising for the users connecting with matchmaking? :) On Thu, Nov 7, 2013 at 12:03 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: We're making two changes to TF HTML MOTD support that server operators should be aware of: 1.)HTML MOTD's will no longer be shown by clients that connect via quickplay. Those clients will show the plaintext message instead. (The file identified by the convar motdfile_text, which defaults to motd_text.txt.) 2.)When sending a URL to the info panel by name, the URL must begin with 'http://' or 'https://'. Note that this change does not affect putting a URL in motd.txt directly, which has always required a protocol prefix in order for the file contents to be interpreted as a URL. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is sv_tags event247 broken after the update?
Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy padraig.f...@gmail.comwrote: Server was full last night before update..but no one has been on since the update. Thankfully I am not the only one with this issue! On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander thesupremec...@gmail.com wrote: Seeing problems on my end as well. A server holding at 24/24 constant before the update has seen all of its traffic vanish even with a few players to seed QuickPlay traffic. On Thu, Oct 31, 2013 at 11:36 AM, Calvin Judy evo...@gmail.com wrote: VAC secure mode is activated. Connection to game coordinator established. Current item schema is up-to-date with version 553324E3. Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Loading map plr_hightower_event Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast L 10/31/2013 - 06:01:08: Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast I'm not seeing any bad ratings on mine, but quickplay traffic just vanished. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:29 AM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here, i checked the quickplay status and it went from Good to Bad out of a sudden, funny thing is that the client command to list the identities and the status says that they're all good but upon server launch it says that its Bad 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue? Normal servers seem unaffected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- thesupremecommander (Steam http://steamcommunity.com/id/thesupremecommander ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Padraig Fahy. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Is sv_tags event247 broken after the update?
This explains everything :D On Thu, Oct 31, 2013 at 6:30 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There were no Valve event servers running until last night. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Thursday, October 31, 2013 10:13 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Never run any bots, all of my servers were full yesterday and are completely dead last night until now. Only change was the update. One of the servers wasn't registered until this event (converted it from a custom server temporarily just to get a 24/7 helltower server for the week), so it was a brand new ID. On Thu, Oct 31, 2013 at 1:08 PM, Calvin Judy evo...@gmail.com wrote: None of my servers are running any sort of bots, and they all dropped quickplay traffic completely last night. Can you double check to verify this update didn't create an additional issue, as it sure does look like something is wrong. ~6000 players in 24h to 0 in 12h, doesn't really make any sense. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Cc: h...@list.valvesoftware.com Sent: Thursday, October 31, 2013 12:32 PM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@list.v alvesoftware.com] On Behalf Of Marco Padovan Sent: Thursday, October 31, 2013 8:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy padraig.f...@gmail.com wrote: Server was full last night before update..but no one has been on since the update. Thankfully I am not the only one with this issue! On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander thesupremec...@gmail.com wrote: Seeing problems on my end as well. A server holding at 24/24 constant before the update has seen all of its traffic vanish even with a few players to seed QuickPlay traffic. On Thu, Oct 31, 2013 at 11:36 AM, Calvin Judy evo...@gmail.com wrote: VAC secure mode is activated. Connection to game coordinator established. Current item schema is up-to-date with version 553324E3. Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Loading map plr_hightower_event Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast L 10/31/2013 - 06:01:08: Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast I'm not seeing any bad ratings on mine, but quickplay traffic just vanished. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftware.comhlds_linux@list.valvesoftwa re.com Sent: Thursday, October 31, 2013 11:29 AM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here, i checked the quickplay status and it went from Good to Bad out of a sudden, funny thing is that the client command to list the identities and the status says that they're all good but upon server launch it says that its Bad 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftwa**re.comhttp://valvesoftware.co m hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware. com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue
Re: [hlds_linux] Is sv_tags event247 broken after the update?
an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-bounces@list.**valv**esoftware.com http://valvesoftware.com hlds_linux-**boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com **[mailto: hlds_linux-bounces@**list.**valvesoftware.com http://list.valvesoftware.com hlds_linux-**bounces@list.v alvesoftware.com] On Behalf Of Marco Padovan Sent: Thursday, October 31, 2013 8:52 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here... seeing the same issue on 12servers all where full yesterday :) On Thu, Oct 31, 2013 at 4:43 PM, Padraig Fahy padraig.f...@gmail.com wrote: Server was full last night before update..but no one has been on since the update. Thankfully I am not the only one with this issue! On Thu, Oct 31, 2013 at 3:41 PM, thesupremecommander thesupremec...@gmail.com wrote: Seeing problems on my end as well. A server holding at 24/24 constant before the update has seen all of its traffic vanish even with a few players to seed QuickPlay traffic. On Thu, Oct 31, 2013 at 11:36 AM, Calvin Judy evo...@gmail.com wrote: VAC secure mode is activated. Connection to game coordinator established. Current item schema is up-to-date with version 553324E3. Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Received auth challenge; signing into gameserver account... L 10/31/2013 - 06:01:08: Loading map plr_hightower_event Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast L 10/31/2013 - 06:01:08: Game server authentication: SUCCESS! Standing: Good. Trend: Upward Fast I'm not seeing any bad ratings on mine, but quickplay traffic just vanished. - Original Message - From: Lambda lambdace...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.**valvesoftwa**re.com http://valvesoftware.com hlds_linux@list.**valvesoftwa re.com Sent: Thursday, October 31, 2013 11:29 AM Subject: Re: [hlds_linux] Is sv_tags event247 broken after the update? Same here, i checked the quickplay status and it went from Good to Bad out of a sudden, funny thing is that the client command to list the identities and the status says that they're all good but upon server launch it says that its Bad 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list. ** valvesoftware.com hlds_linux@list.valvesoftwa**re.comhttp://** valvesoftware.co http://valvesoftware.co m hlds_linux@list.valvesoftware.comhlds_linux@list.** valvesoftware. com Sent: Thursday, October 31, 2013 11:13 AM Subject: [hlds_linux] Is sv_tags event247 broken after the update? I noticed Halloween servers running plr_hightower_event are no longer receiving quickplay traffic after the last update. Is anyone else having the same issue? Normal servers seem unaffected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/** listinfo /** *** *hlds_linuxhttps://list.val**vesoftware.com/cgi-bin/ htt p://valvesoftware.com/cgi-bin/ http://valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_l inuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_ https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_ linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/** listinfo/ ** *** *hlds_linuxhttps://list.val**vesoftware.com/cgi-bin/ http ://valvesoftware.com/cgi-bin/ http://valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_l inuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_ https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_ linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_l
Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?
you run those in the OVH network firewall (vac?) The issue we are experiencing is exactly there, I did not had rules for 26900 - 26999, the rest was similar to yours (I also opened listening client port) so maybe the curlprint is those 26900 random ports that the server uses to listen on... will give a try then. Thank you On Mon, Sep 30, 2013 at 6:41 AM, Zaretti Steve kosso...@gmail.com wrote: gnaaa early morning, don't loop my ip :p 2013/9/30 Zaretti Steve kosso...@gmail.com: Well, these I my srcds firewall rules: permit udp any 87.98.179.101/32 range 26900 26999 permit udp any range 1000 1099 IP.IP.IP.IP/32 range 2 20010 permit udp any range 1330 1340 IP.IP.IP.IP/32 range 2 20010 permit udp any range 27000 27999 IP.IP.IP.IP/32 range 2 20010 = standars client permit udp any range 33600 33699 IP.IP.IP.IP/32 range 2 20010 permit udp any gt 5 IP.IP.IP.IP/32 range 2 20010 = ping, you should do packet length/string check My servers are on port 20004, 20005, etc. This rules was set ages ago. I'm not sure about which one allow steam connexion. Don't forgot that some client will be impacted. GL. 2013/9/30 Bruno Garcia garcia.bru...@gmail.com: Unrelated to this topic: Don't be frighten to address your ddos attack situation with the authorities. You have every right to do so, and it will most likely permanently solve your problem. On Sun, Sep 29, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote: well... i see no traffic on dst port 27015 will probably have to leave the tcpdump (with -nnvvXS ) running for very long time? btw I hope there's a clear answer from valve. btw the only port I'm filtering (and always have been) is: UDP 269xx ... I see plenty of those attached as listening to srcds... but it's is not related to the item server error apparently... probably the item server connections is done in udp and outgoing, not listening On Sun, Sep 29, 2013 at 9:43 PM, Zaretti Steve kosso...@gmail.com wrote: tcpdump dst port 27015 | egrep -i valve|steam 2013/9/29 Marco Padovan e...@evcz.tk: Hi, due to serious ddos attacks we had to put up a very strict firewall rulesets. Basically we permit just the incoming listening ports (client, server and tv) and deny everything else. With that setup everything runs smoothly except if you press M to access the inventory and you see that error. My question is: what is the item server port so we can create a specific rule for that kind of traffic? Does the steam item server port send traffic with source 27015? Additionally does the connection to the item server make use of a random local port instead of the one defined with the +clientport command line switch right? Thank you, best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?
Hi, due to serious ddos attacks we had to put up a very strict firewall rulesets. Basically we permit just the incoming listening ports (client, server and tv) and deny everything else. With that setup everything runs smoothly except if you press M to access the inventory and you see that error. My question is: what is the item server port so we can create a specific rule for that kind of traffic? Does the steam item server port send traffic with source 27015? Additionally does the connection to the item server make use of a random local port instead of the one defined with the +clientport command line switch right? Thank you, best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?
well... i see no traffic on dst port 27015 will probably have to leave the tcpdump (with -nnvvXS ) running for very long time? btw I hope there's a clear answer from valve. btw the only port I'm filtering (and always have been) is: UDP 269xx ... I see plenty of those attached as listening to srcds... but it's is not related to the item server error apparently... probably the item server connections is done in udp and outgoing, not listening On Sun, Sep 29, 2013 at 9:43 PM, Zaretti Steve kosso...@gmail.com wrote: tcpdump dst port 27015 | egrep -i valve|steam 2013/9/29 Marco Padovan e...@evcz.tk: Hi, due to serious ddos attacks we had to put up a very strict firewall rulesets. Basically we permit just the incoming listening ports (client, server and tv) and deny everything else. With that setup everything runs smoothly except if you press M to access the inventory and you see that error. My question is: what is the item server port so we can create a specific rule for that kind of traffic? Does the steam item server port send traffic with source 27015? Additionally does the connection to the item server make use of a random local port instead of the one defined with the +clientport command line switch right? Thank you, best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] NET_GetLong attacks
I'm late and couldn't download the file. Could you please publish it again? You can even reach me privately On Mon, Sep 2, 2013 at 12:57 PM, Michael Johansen michs...@live.no wrote: http://replays.blackoutgaming.org/attack1.cap This is from an attack. You should be able to open it using WireShark. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:44:46 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Post the tcpdump so we can look at it. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks I tried that too, and the servers stopped showing in both server browser and SourceBans. It looks like the only way to stop this is with a plugin or extension on the servers. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:35:04 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Modify the packet size in the rule I gave you to match what tcpdump is showing then, see if that works. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 6:32 AM Subject: Re: [hlds_linux] NET_GetLong attacks I don't know how SRCDS find that range, but tcpdump claims the packet is 53 bytes. And I'll have to take back what I said that the server lag was gone - it still lags badly whenever the attack hits. The cache takes quite a bit of it, but it still lags. From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 06:07:49 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Rating limiting the a2s queries will still make the server appear offline, if you read your log that you posted, it gives you the size, and the acceptable size, you should be able to tailor a rule to fit your needs. Log: NET_GetLong: Split packet from 157.208.132.148:54712 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] NET_GetLong: Split packet from 61.52.31.78:45086 with invalid split size (number 99/ count 114) where size 8293 is out of valid range [564 - 1248 ] Size: 8293 Valid Size: 564-1248 Rule: iptables -A INPUT -i eth0 -p udp --dport 27015 -m length --length 8293 -j DROP Make sure you also update the destination port if it's different. (I just tried this rule on my machine and it's working.) - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 5:12 AM Subject: Re: [hlds_linux] NET_GetLong attacks I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds_linux] NET_GetLong attacks
If you run a tcpdump and upload it somewhere we can see the exact content... you can ratelimit A2S queries using hashlimit but that can affect new players connections. Seeing your log it looks like a spoofed attack... double check the TTL... generally spoofed packets are easily detected due to the TTL staying constant (and way to high to be real..) On Mon, Sep 2, 2013 at 11:12 AM, Michael Johansen michs...@live.no wrote: I've tried that, and it doesn't work. For now the solution is to run Query Cache to make the server playable, it will still disappear from the serverbrowser though. Is there a solution to that? Somehow rate-limiting A2S queries? From: evo...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Mon, 2 Sep 2013 04:10:15 -0400 Subject: Re: [hlds_linux] NET_GetLong attacks Yes, it was mentioned on the other thread titled steam server ports. http://forums.alliedmods.net/showthread.php?t=151551 The 4th section from the top is dealing with attacks like this. - Original Message - From: Michael Johansen michs...@live.no To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, September 02, 2013 2:38 AM Subject: Re: [hlds_linux] NET_GetLong attacks Is it possible to stop this attack using iptables? Usually using the Valve-way of stopping the attacks won't work very well. Date: Sun, 1 Sep 2013 23:45:23 -0400 From: violentcri...@convictgaming.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] NET_GetLong attacks That might have worked with the other filtering we are doing. If it does I will send you the money. Send me a private email with your steam user. On 9/1/2013 11:11 PM, Bottiger wrote: If you used the version I posted it should not have set your sv_max_queries_sec_global so high. You are supposed to lower that number until it becomes playable and raise the window. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2 update released
A few weeks ago both centos and debian had a major distro issue as they released an update that wiped the libraries and only recent ubuntus where able to start it... On Thu, Aug 29, 2013 at 9:00 AM, Jonathan Price pric...@hotmail.com wrote: If it's of any interest, although I don't actively run a TF2 server any more, I've successfully run a HL2:DM server on FreeBSD now for about a year, and it's never failed to run after an update. Odd in a sense, because it's Linux compatibility layer is based on Fedora 10, but I suppose the libraries themselves are from the base system which is far more up-to-date. In fact, with the exception of this latest update and old Debian versions, I struggle to remember the last time any Distro had a major issue with an update. -Pricetx __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming soon
I'm getting Cannot verify load for invalid steam ID [A:1:0:1] then it dies... 00:29:09: Started map cp_badlands (CRC 30220c9f6f50b39c20dc913ab8dc09c8) L 07/11/2013 - 00:29:09: Mapchange to cp_badlands L 07/11/2013 - 00:29:09: Error log file session closed. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Parsing item whitelist (default: disallowed) Finished. Set motd from file 'motd.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 0 L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: sv_tags nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: sv_tags cp,nocrits,nodmgspread L 07/11/2013 - 00:29:11: server_cvar: tf_gamemode_cp 1 L 07/11/2013 - 00:29:11: SourceTV2BOT connected, address none Cannot verify load for invalid steam ID [A:1:0:1] ./srcds_run: line 324: 34755 Segmentation fault $HL_CMD On Thu, Jul 11, 2013 at 12:29 AM, Dany Elfallal danyelfal...@yahoo.comwrote: My TF2 Servers Crash The Moment That Someone Joins The Server. I think The Update May Have Broke Something. From: Eric Smith er...@valvesoftware.com To: 'Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com)' hlds_linux@list.valvesoftware.com; 'Half-Life dedicated Win32 server mailing list ( h...@list.valvesoftware.com)' h...@list.valvesoftware.com; '' hlds_annou...@list.valvesoftware.com' ( hlds_annou...@list.valvesoftware.com)' hlds_annou...@list.valvesoftware.com Sent: Wednesday, July 10, 2013 2:53 PM Subject: Re: [hlds_linux] Mandatory TF2 update coming soon Here are the notes for the update. -Eric -- General: - Added over 60 Gold Star community-submitted Workshop items - Summer Claim Checks can now be redeemed for Summer Coolers - Summer Cooler Keys are now available in the Mann Co. Store - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store - Reduced intensity of Bleed and Jarate screen effects under DX8 - Added text search functionality to the backpack and the store - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD - In MvM, if all team members unready, the pre-round countdown will stop - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect - Double-clicking a crate will now take you to the appropriate key in the store - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection. - Unusuals and Stranges no longer stack in loadout equip pages - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies - Fixed a bug that would cause the popular items page in the store to not always update correctly - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck - Fixed a bug where crouch animations would not properly play while in humiliation state - Fixed a bug where full ÃœberCharge effects would always show on the client if a player was killed with full ÃœberCharge - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community - Fixed level 3 dispensers missing geometry - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones - Fixed characters in the loadout page sometimes appearing as if they were cloaked - Weapon attributes will now show in the same order in-game and in Steam Community - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed Maps: - Added cp_standin and cp_process - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town - cp_badlands - Fixed jumps being ruined by small rock ledge near spiral - Fixed prop collisions - Fixed clip smoothing - cp_dustbowl - Fixed players building in Blu's first spawn - Fixed players shooting through rocks in stage 2 - Fixed
[hlds_linux] reverse proxy UDP stream / socat
Hi did anyone tried out to reverse proxy a gaming srcds stream? Basically I've a server that I would like to connect and use like some sort of proxy. With socat UDP query packets are going in and out fine, but gaming streams does not go so well... I did not invest much time investigating why but probably srcds does some checks on the connecting IP... anyone willing to share hist experience? This is the socat line I'm playing with and that works correctly to proxy query packets: socat udp-listen:2,fork udp:xx.xx.xx.xx:20002 xx.xx.xx.xx:20002 is where srcds is running thank you, best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] reverse proxy UDP stream / socat
Yeah, I thought of that too... that's why I didn't spend much time on that. Currently we need that facility in order to fix some latency issues without making use of GRE tunnels / VPN / NATs... On Sun, Jun 23, 2013 at 5:27 PM, Drogen Viech drogenvi...@googlemail.comwrote: I'm kinda sure that valve implemented something against this inside srcds to combat these annoying redirect and fake servers 2013/6/23 Marco Padovan e...@evcz.tk: Hi did anyone tried out to reverse proxy a gaming srcds stream? Basically I've a server that I would like to connect and use like some sort of proxy. With socat UDP query packets are going in and out fine, but gaming streams does not go so well... I did not invest much time investigating why but probably srcds does some checks on the connecting IP... anyone willing to share hist experience? This is the socat line I'm playing with and that works correctly to proxy query packets: socat udp-listen:2,fork udp:xx.xx.xx.xx:20002 xx.xx.xx.xx:20002 is where srcds is running thank you, best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] tf2 sv_pure
Hi, if I understood correctly we should be still able to change sv_pure at runtime, provided we set it at command line. Is that assumption still valid or currently the only way to change it is from command line and no more from rcon/console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 sv_pure
yeah, I've -sv_pure in command line without parameters... I can change it using rcon to any value I want, but when connecting to the server the client always report that the server is running sv_pure 2 ... even if we set it to 0 in console (and running sv_pure in console confirms it is set to 0) Am I the only on experiencing this strange behaviour? On Mon, May 27, 2013 at 9:47 PM, AnAkIn anakin...@gmail.com wrote: https://github.com/ValveSoftware/Source-1-Games/issues/198 and https://github.com/ValveSoftware/Source-1-Games/issues/216 2013/5/27 Rudy Bleeker rblee...@gmail.com You have to start with at least sv_pure 1 at start, then you can change it to whatever you want at runtime. I still think sv_pure 1 should be the default at startup, it seems it's sv_pure 0 now. If that's changed to 1 everyone can set their pure setting at runtime in their config, instead of having to add another command line option. On Mon, May 27, 2013 at 9:10 PM, Dondon Tudtud don...@applei.ph wrote: I don't think it has changed. You CAN change sv_pure after boot, provided that you start with it on. On Tue, May 28, 2013 at 2:55 AM, Marco Padovan e...@evcz.tk wrote: Hi, if I understood correctly we should be still able to change sv_pure at runtime, provided we set it at command line. Is that assumption still valid or currently the only way to change it is from command line and no more from rcon/console? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Newly installed srcds installations fail on first startup
It's because it is missing the app id infos, create the appid file and make sure to have that one with the correct I'd in place before starting ;-) (tf2 = 440) Il giorno 01/mag/2013 08:47, David Fountain savsi...@gmail.com ha scritto: This happens on go for me as well as the hlds czero servers I run first start fails. The rest work fine. SavSin On Apr 30, 2013 11:43 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 30.04.2013 22:37, Jesse Molina wrote: I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. *** *** * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* *** *** This has happened on all my servers as well, restarting fixes the issue (and, it has not been seen since) /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Newly installed srcds installations fail on first startup
it has been in that way also on hlds installs if i remember correctly the appid file was (and IS) being created only on the first run, and is read only from the second run :) On Wed, May 1, 2013 at 9:15 AM, David Fountain savsi...@gmail.com wrote: Wouldn't you think it should be created on install. I simply run it then kill it's screen and go again. I don't install new servers much. I download a template and get the base stuff in. Then copy it and update what's needed if needed (I keep it updated along with the others) SavSin On Apr 30, 2013 11:59 PM, Marco Padovan e...@evcz.tk wrote: It's because it is missing the app id infos, create the appid file and make sure to have that one with the correct I'd in place before starting ;-) (tf2 = 440) Il giorno 01/mag/2013 08:47, David Fountain savsi...@gmail.com ha scritto: This happens on go for me as well as the hlds czero servers I run first start fails. The rest work fine. SavSin On Apr 30, 2013 11:43 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 30.04.2013 22:37, Jesse Molina wrote: I am seeing my newly installed SteamPipe TF2 servers fail on first startup. Subsequent startups operate normally. *** *** * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* *** *** This has happened on all my servers as well, restarting fixes the issue (and, it has not been seen since) /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tentative TF2 SteamPipe schedule
So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tentative TF2 SteamPipe schedule
We are running hundreds of tf2 servers so we cannot just flip a switch and risk in getting like servers not running with sv_pure ... we everything ready to switch and autoconvert but we want to be 100% sure there's no need for updates/changes... I'm ware it's not yet tuesday... but midnight is not that long away ;) Il 29/04/2013 14.12, Rudy Bleeker ha scritto: Today is monday, not tuesday. But as has been said in serveral messages in the last few days, you can already run a steampipe TF2 server and have non-steampipe clients connect to it without problems. On Mon, Apr 29, 2013 at 2:07 PM, Marco Padovan e...@evcz.tk wrote: So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tentative TF2 SteamPipe schedule
sv_pure working perfectly too? Il 29/04/2013 14.10, Erik-jan Riemers ha scritto: How about now? If you get a server working fully on steampipe just flip the switch. Since the current tf2 clients can connect to it. Tested it myself, works just fine. 2013/4/29 Marco Padovan e...@evcz.tk So: are we ready? When can we safely start the conversion for all the servers to be ready to accept the clients without worring to have to go back? :) Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Steampipe version release?
ok thanks. Il 23/04/2013 01.14, Fletcher Dunn ha scritto: I'd hold off. We're working on releasing a new beta soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Monday, April 22, 2013 2:17 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? Can we safely migrate to steampipe right now or are the two versions out of sync currently and there's no guarantee that they will be kept in syn untill the switch over? On Thu, Apr 18, 2013 at 12:11 AM, Ross Bemrose rbemr...@gmail.com wrote: Server side mods can still use those folders, or they can move their content into the custom folder under a mod name. On 4/17/2013 5:53 PM, DontWannaName! wrote: What is the purpose of the Media and materials folders on the server side now that they are mostly empty? Where do sprays go on the server when clients upload them? On Wed, Apr 17, 2013 at 2:39 PM, Fletcher Dunn fletch...@valvesoftware.com**wrote: There was a configuration problem that just got fixed. Please note: we still have not yet released a client that can talk to this server. Please hold off on reporting problems for now. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list. valvesoftware.com] On Behalf Of CG Sent: Wednesday, April 17, 2013 2:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? Anyone else missing the srcds.exe file or any .exe for the matter? On Wed, Apr 17, 2013 at 12:56 PM, Chris Oryschak ch...@oryschak.com wrote: Under Ubuntu 10.10 when trying to launch TF2 it crashes with: warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). Anyone else have this problem? On Wed, Apr 17, 2013 at 3:55 PM, scipi...@aol.com scipi...@aol.com wrote: So is this migration gonna be difficult? Or automated? Sent from my Verizon Wireless 4G LTE DROID Fletcher Dunn fletch...@valvesoftware.com wrote: Make sure you are using anonymous logon. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis t.valvesoftware.com] On Behalf Of Nevermore Imperium Sent: Wednesday, April 17, 2013 12:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? Hi, when i try to download the files via steampipe it says: app_update 232250 validate ERROR! Failed to install app '232250' (No subscription) exit Am i doing something wrong? Thanks 2013/4/17 Dimitrios Zarras feuga...@ceidwarfare.net I just found out! I have downloaded the server beta and tried to connect and an error message popped up saying that the server is running a newer version of the game. LOL! On Wed, Apr 17, 2013 at 9:52 PM, Fletcher Dunn fletch...@valvesoftware.com**wrote: The server is indeed available for download if anybody wants to start the download now. However, we're still working on getting the client beta configured, so there isn't a client yet that is compatible with it. We'll let the list know when it's available and you can actually test things. It seems likely that the TF2 switchover planned for next Tuesday will be delayed. We want to make sure people have plenty of time to get setup and test against the official client. And the cstrike release found some bugs we are working on. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@ list.valvesoftware.com] On Behalf Of LouLouBizou Sent: Wednesday, April 17, 2013 10:38 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? released ... 2013/4/17 Fletcher Dunn fletch...@valvesoftware.com Hopefully today. From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto: hlds-bounces@list.**valvesoftware.comhlds-bounces@list.valves oftware.com] On Behalf Of big john Sent: Wednesday, April 17, 2013 8:37 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Steampipe version release? When will the TF2 Dedicated Server for steam pipe be released? App ID 232250 I suppose. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo
Re: [hlds_linux] Tentative TF2 SteamPipe schedule
thanks for the update there will be a certain time when we will get alerted and allowed to switch to the steampipe server version while the clients will still be able to connect from the non steam pipe version? currently steampipe seems to be out of sync from the non steampipe :| Il 22/04/2013 21.57, Fletcher Dunn ha scritto: Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 Steampipe version release?
Can we safely migrate to steampipe right now or are the two versions out of sync currently and there's no guarantee that they will be kept in syn untill the switch over? On Thu, Apr 18, 2013 at 12:11 AM, Ross Bemrose rbemr...@gmail.com wrote: Server side mods can still use those folders, or they can move their content into the custom folder under a mod name. On 4/17/2013 5:53 PM, DontWannaName! wrote: What is the purpose of the Media and materials folders on the server side now that they are mostly empty? Where do sprays go on the server when clients upload them? On Wed, Apr 17, 2013 at 2:39 PM, Fletcher Dunn fletch...@valvesoftware.com**wrote: There was a configuration problem that just got fixed. Please note: we still have not yet released a client that can talk to this server. Please hold off on reporting problems for now. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of CG Sent: Wednesday, April 17, 2013 2:10 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? Anyone else missing the srcds.exe file or any .exe for the matter? On Wed, Apr 17, 2013 at 12:56 PM, Chris Oryschak ch...@oryschak.com wrote: Under Ubuntu 10.10 when trying to launch TF2 it crashes with: warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). Anyone else have this problem? On Wed, Apr 17, 2013 at 3:55 PM, scipi...@aol.com scipi...@aol.com wrote: So is this migration gonna be difficult? Or automated? Sent from my Verizon Wireless 4G LTE DROID Fletcher Dunn fletch...@valvesoftware.com wrote: Make sure you are using anonymous logon. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore Imperium Sent: Wednesday, April 17, 2013 12:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? Hi, when i try to download the files via steampipe it says: app_update 232250 validate ERROR! Failed to install app '232250' (No subscription) exit Am i doing something wrong? Thanks 2013/4/17 Dimitrios Zarras feuga...@ceidwarfare.net I just found out! I have downloaded the server beta and tried to connect and an error message popped up saying that the server is running a newer version of the game. LOL! On Wed, Apr 17, 2013 at 9:52 PM, Fletcher Dunn fletch...@valvesoftware.com**wrote: The server is indeed available for download if anybody wants to start the download now. However, we're still working on getting the client beta configured, so there isn't a client yet that is compatible with it. We'll let the list know when it's available and you can actually test things. It seems likely that the TF2 switchover planned for next Tuesday will be delayed. We want to make sure people have plenty of time to get setup and test against the official client. And the cstrike release found some bugs we are working on. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of LouLouBizou Sent: Wednesday, April 17, 2013 10:38 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] TF2 Steampipe version release? released ... 2013/4/17 Fletcher Dunn fletch...@valvesoftware.com Hopefully today. From: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto: hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com] On Behalf Of big john Sent: Wednesday, April 17, 2013 8:37 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Steampipe version release? When will the TF2 Dedicated Server for steam pipe be released? App ID 232250 I suppose. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_lihttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_li nux __**_ To unsubscribe, edit your list preferences, or
Re: [hlds_linux] Mandatory Team Fortress 2 update coming
1.2.6.1 live now :) Il 27/03/2013 22.50, Eric Smith ha scritto: We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Tf2 beta: please make steamcmd able to convert old servers
Hi, Is there any possibility to see something similar to the clients conversion taking place for servers too? Or at least ok for a full redownload but please have steamcmd remove old unused files and move mods/maps/whatever was not vanilla to the right new places? Thank you, Best regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?
agree with this. basically old update tool wasn't affecting much the performance as it was so slow to connect and disconnect that actualcpu and disk usage were very low.. justproperly use nice and ionice and you will be fine with steamcmd ;) Il 27/02/2013 10.45, Jesse Molina ha scritto: Run it like this; nice -n 11 ionice -c 2 -n 6 steamcmd.sh At the same time, your game servers themselves should have their niceness reduced by about 10. Only root can do this, or a regular user with an /etc/security/limits.conf entry. renice -10 $PID If it's a network saturation issue, then you need to implement a tc queue. Weasel wrote: Is there any way to throttle the utilization for SteamCMD? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
uhm... so... what shall we doto have autoupdate working properly? for now we are just relying on manual updates :D Il 24/02/2013 14.18, David Fountain ha scritto: That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is steamcmd SavSin On Feb 24, 2013 5:08 AM, Austin aus...@fakaheda.eu wrote: Thats because there is no -steam_dir and -steamcmd_script parameters in 1.6. It works different from CSGO, great Valve :) Just look into the hlds_run script: -autoupdate) AUTO_UPDATE=yes STEAM=steamcmd/steam.sh RESTART=yes ;; CMD=$STEAM +logon anonymous +force_install_dir .. +app_update 90 +quit;. steamcmd directory must be inside the CS16 directory. Regards / S pozdravem Tomás( Cigán - FakaHeda.eu Dne 24.2.2013 1:18, David Fountain napsal(a): Give me a sec ill dl a copy of the game and see what happens SavSin On Feb 23, 2013 4:17 PM, Marco Padovane...@evcz.tk wrote: ./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-**installer/ -steamcmd_script cstrike-autoupdate-anonymous.**txt still giving: Could not locate steam binary:steamcmd/steam.sh, ignoring. How are you doing it? Il 23/02/2013 20.52, David Fountain ha scritto: ./hlds_run -autoupdate -steam_dir /home/username/steam-**installer/ -steamcmd_script cstrike-autoupdate-anonymous.**txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovane...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovane...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovane...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-**autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
ok... going to wait for valve to fix it then... as I do not want to start fixing their errors and getting them reverted each time I run a validate :D Il 24/02/2013 19.38, Ross Bemrose ha scritto: At a guess, update hlds_run to point to the correct location of steamcmd.sh On 2/24/2013 1:36 PM, Marco Padovan wrote: uhm... so... what shall we doto have autoupdate working properly? for now we are just relying on manual updates :D Il 24/02/2013 14.18, David Fountain ha scritto: That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is steamcmd SavSin On Feb 24, 2013 5:08 AM, Austin aus...@fakaheda.eu wrote: Thats because there is no -steam_dir and -steamcmd_script parameters in 1.6. It works different from CSGO, great Valve :) Just look into the hlds_run script: -autoupdate) AUTO_UPDATE=yes STEAM=steamcmd/steam.sh RESTART=yes ;; CMD=$STEAM +logon anonymous +force_install_dir .. +app_update 90 +quit;. steamcmd directory must be inside the CS16 directory. Regards / S pozdravem Tomás( Cigán - FakaHeda.eu Dne 24.2.2013 1:18, David Fountain napsal(a): Give me a sec ill dl a copy of the game and see what happens SavSin On Feb 23, 2013 4:17 PM, Marco Padovane...@evcz.tk wrote: ./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-**installer/ -steamcmd_script cstrike-autoupdate-anonymous.**txt still giving: Could not locate steam binary:steamcmd/steam.sh, ignoring. How are you doing it? Il 23/02/2013 20.52, David Fountain ha scritto: ./hlds_run -autoupdate -steam_dir /home/username/steam-**installer/ -steamcmd_script cstrike-autoupdate-anonymous.**txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovane...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovane...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovane...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-**autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
[hlds_linux] depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites
while doing some tests with the steamcmd thing (updating an existing server) I saw this in the steamcmd output: App state (0x300502) downloading, progress: 43.59 (5215170404 / 11963737484) depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites depotreconstruct.cpp (517) : Assertion Failed: info.nNumWritesFinished = info.nNumWrites App state (0x300502) downloading, progress: 44.34 (5304684349 / 11963737484) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)
I'm here running around scared as I'm confident we will see the update dropping like a bomb as usual :| current documentation is clear: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 There is no automated conversion process for the dedicated server. It will be a full re-download. but looks like currently steamcmd is not clever enoughto remove old directories andadditionally this update is breaking everything again by moving from ./orangebox/ to just ./ ... Il 23/02/2013 16.11, Frank ha scritto: I'm sure they will release plenty of documentation as I think Fletch has noted earlier on the changes so I wouldn't get too concerned right now, I'm just sitting and waiting with a case of beer ready to go. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: Saturday, February 23, 2013 9:57 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd) As we are running multiple servers I'm trying to understand how to make the update as smooth as possible.. currently doing the update with target directory orangebox/ can preserve the files mods/mapsbut results indirectory growning from the old 7gb to the actuall11gb... what can we delete? (media?sounds? maps? (which ones?)) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] CS1.6 - steamcmd autoupdate not working?
When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
ah great :| let me try something else then :| Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
this one didn't worked either... still same error: ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script /home/somepath/scripts/cstrike-autoupdate-anonymous.txt Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS1.6 - steamcmd autoupdate not working?
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt still giving: Could not locate steam binary:steamcmd/steam.sh, ignoring. How are you doing it? Il 23/02/2013 20.52, David Fountain ha scritto: ./hlds_run -autoupdate -steam_dir /home/username/steam-installer/ -steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the steamcmd folder On Sat, Feb 23, 2013 at 10:42 AM, Marco Padovan e...@evcz.tk wrote: this one didn't worked either... still same error: Il 23/02/2013 18.02, David Fountain ha scritto: Is the 1.6. Steam can't use the '.' In path SavSin On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote: I'm not sure if I understood you reply. should I create a folder named steamcmd/ somewhere? why is it looking for it? is this and expected behaviour? Il 23/02/2013 16.40, Andre Müller ha scritto: Make a symlink from steamcmd.sh to steam.sh or copy the file to steam.sh. 2013/2/23 Marco Padovan e...@evcz.tk: When starting a server with: -autoupdate -steam_dir ~/cs1.6/steam-installer/ -steamcmd_script /home/somepath/scripts/cs1.6-autoupdate-anonymous.txt I get: Could not locate steam binary:steamcmd/steam.sh, ignoring. I cannot see anywhere steamcmd/steam.sh being created/downloaded... where is it looking for it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] tf2 tv autorecord - broken .dem files
We are getting broken .dem files from the tv autorecord, all the files have a 489KB size. This is what we get when trying to play from demoui2on the client Playing demo from auto-20130114-1333-cp_badlands.dem. Could not find table downloadables Could not find table modelprecache Could not find table genericprecache Could not find table soundprecache Could not find table decalprecache Could not find table instancebaseline Could not find table lightstyles Could not find table userinfo Could not find table DynamicModels Could not find table server_query_info Could not find table ParticleEffectNames Could not find table EffectDispatch Could not find table VguiScreen Could not find table Materials Could not find table InfoPanel Could not find table Scenes Could not find table ServerMapCycle Could not find table ServerPopFiles Could not find table ServerMapCycleMvM Could not find table GameRulesCreation ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers get attacked via DDoS
No it's not. we are talking about udp reflections from multiple thousands hosts... Nothing would ever match your rules (TCP) Il 11/01/2013 22.54, Jake Forrester ha scritto: I know this is a little late, but here's an iptables rule I use to help against DDoS attacks. You'll probably need to have two--one for UDP and one for TCP if it's a DNS type of attack. # allow only 8 req/sec per IP -A INPUT -p tcp -m state --state NEW -m tcp --tcp-flags FIN,SYN,RST,ACK SYN -m recent --set --name SYNFLOOD --rsource -A INPUT -p tcp -m state --state NEW -m tcp --tcp-flags FIN,SYN,RST,ACK SYN -m recent --update --seconds 1 --hitcount 8 --name SYNFLOOD --rsource -j DROP Not sure if this is the type of solution you're looking for, but it couldn't hurt. - rann On 1/11/2013 12:40 PM, John wrote: The solution that gamead...@127001.org gave was correct. For DNS DRDoS reflection attacks, the best plan is to have your upstream apply an ACL that whitelists the couple of DNS servers that you use and blocks all other traffic from port 53 to your network. Your ISP should be able to do this for little or no cost. Null-routing is not usually required for this type of attack unless your upstream's overall network capacity is less than 10G. DNS DRDoS attacks are one of the most common and easiest (thankfully) types to filter. Other DRDoS attacks can be a little harder to filter, and there are non-reflected attacks that are yet more difficult to block, requiring advanced string-matching rules upstream or other specialized techniques. -John On 1/11/2013 4:09 AM, ics wrote: Most of us have experienced ddos attacks like that and yes nullrouting is the only protection so the whole network isn't affected. There is no protection against that without paying huge sums of money. Those are not an option to small communities. -ics - Alkuperäinen viesti - We've had incoming DNS query reply attacks over several Gbit/sec. Any non-pro gaming community like ours can't defend against such floods of data. All you can do is have your IP's null-routed and wait till the attack dies out. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sachin Sud [sudsac...@gmail.com] Sent: 11 January 2013 11:42 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Servers get attacked via DDoS @127001 ( Some Pin code) .Orrgy Do i really care? Its better you start protecting your servers before its too late! Don't waste your time !:) On Fri, Jan 11, 2013 at 4:06 PM, gamead...@127001.org wrote: Just because they're well known doesn't make them immune to configuration cockups... one solution might be to get your host to firewall all incoming from port 53 except for stuff coming from your hosts' DNS servers (or google's, or whoever) - that won't help if the bandwidth is going to overwhelm your host's core router, but it WILL help in cases where it's flooding out your uplink @Sachin Sud: Perhaps you could actually be constructive? Despite saying you didn't want to spam the list, your two contributions have been lol and a post that essentially says I think your approach is wrong but I'm not going to give any details whatsoever -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: 11 January 2013 10:32 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers get attacked via DDoS yes, the attacks is exactly that... but those are not just broken dns,i even saw some *well known* IT names into the attackers. Il 11/01/2013 11.16, Arnim Eijkhoudt ha scritto: Haha, I hope you're joking. Almost none of your questions are remotely relevant to this type of attack. DNS reflection attacks can only be effectively mitigated upstream. The structural solution, unfortunately, is educating/informing the admins of the broken DNS servers (short of just bluntly increasing the bandwidth capacity of the affected server(s) and 'sitting it out'). See also: http://blog.cloudflare.com/65gbps-ddos-no-problem €0,02 On 11-1-2013 10:52, Sachin Sud wrote: My intensions are not to spam this mail list. But if you guys are comfortable , you need to answer few questions by which i can help you better to get saved from ddos attacks. Which country are you from? How many game servers you host? How often the attack happens? Is it specific to any particular game? Which OS you have on server? What kind of firewall you use , in case if you use any And last question How much money you spend monthly on servers ( Based on your location, i can recommend some ddos protection if required ) Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Servers get attacked via DDoS
You need bandwidth, a lot(saw 3gbit+ attacks these days...) Il 11/01/2013 00.47, Martin Pajenkamp ha scritto: It seems, like competitive matches are getting hit by DDoS attacks again, like in 2010. This time, it seems the attacker is using a DNS reflection attack. Does anyone have a tip how to protect your server or possibly experience with this plugin: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 ? Regards, CanFo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers get attacked via DDoS
Are you giving free 10gbit uplinks to everybody? Il 11/01/2013 10.43, Sachin Sud ha scritto: Hi, I can help you in some ways with ddos attack.! Email me ! I will tell you some things which will help you. Ignoring board because its not required here On Fri, Jan 11, 2013 at 2:22 PM, Marco Padovan e...@evcz.tk wrote: You need bandwidth, a lot(saw 3gbit+ attacks these days...) Il 11/01/2013 00.47, Martin Pajenkamp ha scritto: It seems, like competitive matches are getting hit by DDoS attacks again, like in 2010. This time, it seems the attacker is using a DNS reflection attack. Does anyone have a tip how to protect your server or possibly experience with this plugin: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 ? Regards, CanFo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers get attacked via DDoS
yes, the attacks is exactly that... but those are not just broken dns,i even saw some *well known* IT names into the attackers. Il 11/01/2013 11.16, Arnim Eijkhoudt ha scritto: Haha, I hope you're joking. Almost none of your questions are remotely relevant to this type of attack. DNS reflection attacks can only be effectively mitigated upstream. The structural solution, unfortunately, is educating/informing the admins of the broken DNS servers (short of just bluntly increasing the bandwidth capacity of the affected server(s) and 'sitting it out'). See also: http://blog.cloudflare.com/65gbps-ddos-no-problem €0,02 On 11-1-2013 10:52, Sachin Sud wrote: My intensions are not to spam this mail list. But if you guys are comfortable , you need to answer few questions by which i can help you better to get saved from ddos attacks. Which country are you from? How many game servers you host? How often the attack happens? Is it specific to any particular game? Which OS you have on server? What kind of firewall you use , in case if you use any And last question How much money you spend monthly on servers ( Based on your location, i can recommend some ddos protection if required ) Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Servers get attacked via DDoS
In my opinion the issue is not caused by poorly configured dns server. But due to poorly configured networks that allows spoofed traffic to leave their routers... I'm sure who is used to get ddos already knows who these ISPs allowing spoofing are... If those networks were shutdown there would be no need to protect any kind of UDP service (there are people doing syn reflections in the same way using srcds tcp ports... do you ratelimit properly those?) Il 11/01/2013 11.36, gamead...@127001.org ha scritto: Just because they're well known doesn't make them immune to configuration cockups... one solution might be to get your host to firewall all incoming from port 53 except for stuff coming from your hosts' DNS servers (or google's, or whoever) - that won't help if the bandwidth is going to overwhelm your host's core router, but it WILL help in cases where it's flooding out your uplink @Sachin Sud: Perhaps you could actually be constructive? Despite saying you didn't want to spam the list, your two contributions have been lol and a post that essentially says I think your approach is wrong but I'm not going to give any details whatsoever -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: 11 January 2013 10:32 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Servers get attacked via DDoS yes, the attacks is exactly that... but those are not just broken dns,i even saw some *well known* IT names into the attackers. Il 11/01/2013 11.16, Arnim Eijkhoudt ha scritto: Haha, I hope you're joking. Almost none of your questions are remotely relevant to this type of attack. DNS reflection attacks can only be effectively mitigated upstream. The structural solution, unfortunately, is educating/informing the admins of the broken DNS servers (short of just bluntly increasing the bandwidth capacity of the affected server(s) and 'sitting it out'). See also: http://blog.cloudflare.com/65gbps-ddos-no-problem €0,02 On 11-1-2013 10:52, Sachin Sud wrote: My intensions are not to spam this mail list. But if you guys are comfortable , you need to answer few questions by which i can help you better to get saved from ddos attacks. Which country are you from? How many game servers you host? How often the attack happens? Is it specific to any particular game? Which OS you have on server? What kind of firewall you use , in case if you use any And last question How much money you spend monthly on servers ( Based on your location, i can recommend some ddos protection if required ) Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
can confirm :( Il 21/12/2012 00.21, Russell Smith ha scritto: SourceMod broken for anyone else with this update? MetaMod is loading but SM isn't even being recognized. On 20.12.2012 15:12, Eric Smith wrote: Sorry, we forgot part of the notes: - Added three new community weapons - The Vaccinator - The Loose Cannon - The Rescue Ranger -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, December 20, 2012 2:59 PM To: Half-Life dedicated Win32 server mailing list; 'hlds_linux@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Updated some Big Picture features - Additional improvements for client stability Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added Naughty and Nice winter keys to the Mann Co. Store - Mann Vs. Machine - Added a new tour of duty with unique loot: - Operation Mecha Engine, with 3 new advanced skill missions - New map mvm_bigrock - New Engineer Botkiller items - Added new Engineer robot - Added new Strange Filter items to the Mann Co. Store to support community map makers - Added new checkout dialogs and taunt-activated effect to raise awareness for Community Map Stamps - Added +context_action command (defaults to X for controllers). This will use the action slot if your Canteen contains a charge and will taunt otherwise3 - Added +attack3 command (defaults to middle-mouse button) - Added Adult Swim items to the Mann Co. Store - Fixed an exploit that allowed players to be permanently invulnerable - Fixed the Pyro's airblast not working correctly when facing downhill - Made Force-A-Nature pushback more consistent - Updated pl_barnblitz - Fixed various map exploits - Updated sd_doomsday - Fixed various map exploits - Updated the localization files ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Guide Us
on tf2 in the past we could add to the config file: hideserver 1 that will also disable the a2s info replies... is that working on other games too? Il 05/12/2012 11.36, LouLouBizou ha scritto: simply add -nomaster to command line 2012/12/5 Drogen Viech drogenvi...@googlemail.com You could block the master servers ips so the server can not list itself in the first place - that would help a bit i presume? 2012/12/5 Bruno Garcia garcia.bru...@gmail.com: I don't think you could HIDE the server ip address and still show up in the browser. Perhaps there's a way of not being published to the browsers. I understand the DDoS attacks, but in the end, you could block them calling the ISP, they have the necessary tools for doing so. On Wed, Dec 5, 2012 at 4:01 AM, Sachin Sud sudsac...@gmail.com wrote: Hi, We want to setup our left4dead2 servers in such a way , so that if a player joins our server and another player wants to see view player info it shows the server info as blank. It means user can only come to server using ip and port and using the connect command from console. We basically want 1) Server should not appear in server list or favourites (If that is poss isble) 2) If a user right click on another user , the server info should appear as blank. The reason why we want to do because in India there is only 1 left4dead2 server and its so prone to ddos attacks that we cannot even play. So we would like to server completely private and hidden as much as possible. Some forums has suggested using a2s info but i could not find anything for left4dead2 Any help on the same would be great We can block any port or do anything in server side to achieve this or get this implemented. Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
they use netflow. that specific email is sent for imformative purpose only. if the attack keeps going they nullroute you and disconnect your server from the network Il 28/11/2012 13.36, Michael Johansen ha scritto: IIRC Hetzner are all automated right? Would be good for them to have a automatic blocking system, so they dont have to spend money on people manning their NOC (if they even have one). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Incoming DoS attack
when you have fat pipes (1gbit or 10gbit uplinks) people need fatpipes too to spooffrom and take you down... but, IIRC, that well knonw .EU isp that allows spoofing let people do that only on the 100mbit network no on the gbit network. Therefore here comes the amplification (mostly DNS (udp 53) and chargen (UDP 19) ) reporting those amplifiers (open resolvers) is very important;) Il 27/11/2012 14.29, Saint K. ha scritto: That's kind of pointless in case of UDP attacks, chances are very high that the IP's simply are spoofed. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan [e...@evcz.tk] Sent: 27 November 2012 14:27 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack ihih, nice :) the most important thing while being ddosed is to report to the relevant abuse desks so they can clean up their networks ;) Il 27/11/2012 14.26, Michael Johansen ha scritto: I am indeed. Thank you for all your help :) Date: Tue, 27 Nov 2012 14:25:24 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Hi, are you the Mike on WHT? I was the one replying in there :D Il 27/11/2012 13.54, Michael Johansen ha scritto: My face when, I just analyzed my own tcpdump and I had over ~150 Mbit/s traffic on UDP, where as my SYN stood for about 50k pps. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:29:01 +0100 Subject: Re: [hlds_linux] Incoming DoS attack We have no control over the upstream network. All I can do is filter the packets at the machine, but that wouldn't prevent the link from still being overloaded. Currently a null-route is in place to stop the attack at the network boarder. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:26 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack Just took a look at the tcpdump, doesn't look like the attacks I'm having. I may be stupid now, but wouldn't it work just by blocking packets with the size of 50? From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 11:19:08 +0100 Subject: Re: [hlds_linux] Incoming DoS attack The IP's in the dump originate from China, but as it's UDP it could very well be spoofed. Looking at the payload in the packets, each new packet only has 1 character change from the previous packet. Bruteforce, or perhaps signature scanning evasion? Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Johansen [michs...@live.no] Sent: 27 November 2012 11:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Incoming DoS attack I haven't looked at the tcpdump, but I have been getting attacks too, they're SYN floods, 300 - 400 mbps in size and always coming from local/reserved (0.x) ip's. All started soem time after we set up our mvm serves. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Tue, 27 Nov 2012 10:56:28 +0100 Subject: [hlds_linux] Incoming DoS attack Hi, We've been having DoS attacks aimed at one of our MvM servers. Anyone have any idea what they're attempting to do here? It is just to make the server unreachable, or are the actually trying to exploit srcds somehow? Here's a tcpdump made for about 30 seconds during the attack (which is still ongoing); http://www.specialattack.net/downloads/dump.rar Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view
Re: [hlds_linux] TF2 empty servers
seeing the same here :( Il 19/11/2012 19.41, Saint K. ha scritto: Up until a week ago our TF2 servers where filled every night. Now every night they sit empty. What changed? Did the reputation system reset or something? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 linux server not work
reinstall from scratch then Il 17/11/2012 23.17, babaj ha scritto: five did. how much do you want? ./steam -command update -game tf -dir ../tf2 -verify_all -retry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Broken linux update
Thanks reveriting to the older srcds_linux indeed fix the problem. What happened is just incredible -_-' Il 06/11/2012 03.30, Michael Tharp ha scritto: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. Looks like a regression: $ strings tf-20121103.0/orangebox/srcds_linux |grep dedicated dedicated_srv.so $ strings tf-20121106.0/orangebox/srcds_linux |grep dedicated dedicated.so Of course dedicated.so no longer exists since the Halloween update. Strongly recommend Linux operators do not apply tonight's optional update. If you've already applied the update and need a bailout, drop this into your orangebox dir (TF2 only) -- it's from the previous version: http://partiallystapled.com/~gxti/srcds_linux You may need to chmod a+rx it after downloading. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Broken linux update
seems the issue has been fixed with an update released around 22 CEST Il 06/11/2012 03.30, Michael Tharp ha scritto: (crossposting because this probably only affects linux operators) On 11/05/2012 09:21 PM, Jim Fasoline wrote: Matteo- yes, I'm experiencing the error that gtxi of reddit pointed out in wickedplayer494's response. Seems to be looping on that Failed to open dedicated.so message, but I need to look into it more. Looks like a regression: $ strings tf-20121103.0/orangebox/srcds_linux |grep dedicated dedicated_srv.so $ strings tf-20121106.0/orangebox/srcds_linux |grep dedicated dedicated.so Of course dedicated.so no longer exists since the Halloween update. Strongly recommend Linux operators do not apply tonight's optional update. If you've already applied the update and need a bailout, drop this into your orangebox dir (TF2 only) -- it's from the previous version: http://partiallystapled.com/~gxti/srcds_linux You may need to chmod a+rx it after downloading. -- m. tharp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?
I do not think this is the best place to discuss about that as people in here tends to flame when you start talking about realtime(search for my email on this list where I was asking why when you run the gameserver as root it automatically promotes itself into the scheduler generally used by realtime processes) Personally I run the servers without binding them to specific coresand I'm running them on highly tuned 3.2kernels + RT patcheson specific intel cpu families(with hyper threading enabled) As for now we are not having people reporting lags. Il 02/11/2012 15.25, Chris Oryschak ha scritto: A recent thread made me wonder if i'm running my servers the most efficient way. For the longest time I've been running multiple servers on a single box that has multiple cores. Each SRCDS instance would be assigned it's own core to prevent it from hopping between cores as I assumed they might overlap and max out that core. Plus I remember discussion of lag spikes occurring when it moves between cores. That being said, ICS in another thread said he's been running his servers not assigned to any specific cores. Here are my questions: -Those of you who run multiple SRCDS instances per server, do you assign them each to a core? -Do you renice any processes? -Do you change the realtime scheduling? ( http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide#Setting_your_servers_to_run_with_realtime_scheduling) -Any other process tweaks to give SRCDS more priority? I'm curious how everyone else is doing this to achieve maximum performance. Thanks. Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
This update is being harder then usual to get :| 0:21 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 365 0:21 Patching from version 364; connecting to content server 0:22 [77.67.60.130:27030] Connecting... 0:25 [77.67.60.130:27030] Failed. Failed to connect to 77.67.60.130:27030, errno 115 Operation now in progress 0:25 [80.239.194.162:27030] Connecting... 0:28 [80.239.194.162:27030] Failed. Failed to connect to 80.239.194.162:27030, errno 115 Operation now in progress 0:28 [81.171.68.194:27030] Connecting... 0:31 [81.171.68.194:27030] Failed. Failed to connect to 81.171.68.194:27030, errno 115 Operation now in progress 0:31 [81.171.68.195:27030] Connecting... 0:34 [81.171.68.195:27030] Failed. Failed to connect to 81.171.68.195:27030, errno 115 Operation now in progress 0:34 [80.239.194.150:27030] Connecting... 0:37 [80.239.194.150:27030] Failed. Failed to connect to 80.239.194.150:27030, errno 115 Operation now in progress 0:37 [77.67.60.42:27030] Connecting... 0:40 [77.67.60.42:27030] Failed. Failed to connect to 77.67.60.42:27030, errno 115 Operation now in progress 0:40 [209.197.10.86:27030] Connecting... 0:43 [209.197.10.86:27030] Failed. Failed to connect to 209.197.10.86:27030, errno 115 Operation now in progress 0:43 [74.209.135.131:27030] Connecting... 0:46 [74.209.135.131:27030] Failed. Failed to connect to 74.209.135.131:27030, errno 115 Operation now in progress 0:46 [212.187.192.162:27030] Connecting... 0:49 [212.187.192.162:27030] Failed. Failed to connect to 212.187.192.162:27030, errno 115 Operation now in progress 0:49 [77.67.56.178:27030] Connecting... Il 02/11/2012 19.26, Eric Smith ha scritto: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on Mac in fullscreen - Fixed not running on Mac OSX 10.5.8 Team Fortress 2 - MERASMUS! has leveled up at WizardCon! - The Skull Island Topper now tracks the highest level of Merasmus the owner has helped defeat - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus - Increased Soldier and Demoman damage against Merasmus while he is in hiding - Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader - Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items - Fixed the Grand Duchess items not being groupped as an item set - Fixed a bug that allowed spells to be applied to base items - Added zombie character images and a new Halloween background for the main menu - Beta version of new item import tool, available in game in the Steam Workshop submission process - Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb - Updated the health bar for Merasmus and Monoculus - Added more credits to Caliginous Caper, Wave 666 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
seeing the same on all our .eu servers ... just give it some time (up to 10minutes) and it will finally connect to some server and will start downloading :) Il 02/11/2012 19.51, Svensk Ljud Ljus Produktion ha scritto: Im getting this on our MvM server. 4:27 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 Operation now in progress 4:27 [213.242.110.94:27030] Connecting... 4:27 [213.242.110.94:27030] Connection established; handshaking... 4:27 [213.242.110.94:27030] Sending login message... 4:27 [213.242.110.94:27030] Failed. Server rejected session login 4:28 [80.239.130.254:27030] Connecting... 4:31 [80.239.130.254:27030] Failed. Failed to connect to 80.239.130.254:27030, errno 115 Operation now in progress 4:31 [77.67.56.170:27030] Connecting... 4:34 [77.67.56.170:27030] Failed. Failed to connect to 77.67.56.170:27030, errno 115 Operation now in progress 4:34 [146.66.156.13:27030] Connecting... 4:37 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 Operation now in progress 4:37 [146.66.156.12:27030] Connecting... 4:40 [146.66.156.12:27030] Failed. Failed to connect to 146.66.156.12:27030, errno 115 Operation now in progress 4:40 [81.171.70.221:27030] Connecting... 4:43 [81.171.70.221:27030] Failed. Failed to connect to 81.171.70.221:27030, errno 115 Operation now in progress 4:43 [213.242.110.94:27030] Connecting... 4:43 [213.242.110.94:27030] Connection established; handshaking... 4:43 [213.242.110.94:27030] Sending login message... 4:43 [213.242.110.94:27030] Failed. Server rejected session login 4:43 [213.242.110.98:27030] Connecting... 4:43 [213.242.110.98:27030] Connection established; handshaking... 4:43 [213.242.110.98:27030] Sending login message... 4:43 [213.242.110.98:27030] Failed. Server rejected session login 4:43 [77.67.60.58:27030] Connecting... 4:46 [77.67.60.58:27030] Failed. Failed to connect to 77.67.60.58:27030, errno 115 Operation now in progress 4:46 [79.141.165.3:27030] Connecting... 4:49 [79.141.165.3:27030] Failed. Failed to connect to 79.141.165.3:27030, errno 115 Operation now in progress 4:49 [80.239.194.142:27030] Connecting... 4:52 [80.239.194.142:27030] Failed. Failed to connect to 80.239.194.142:27030, errno 115 Operation now in progress 4:52 [81.171.70.222:27030] Connecting... 4:55 [81.171.70.222:27030] Failed. Failed to connect to 81.171.70.222:270 i'll never seen that before .. We are located in North Europe Peter Sweden Eric Smith skrev 2012-11-02 19:26: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on Mac in fullscreen - Fixed not running on Mac OSX 10.5.8 Team Fortress 2 - MERASMUS! has leveled up at WizardCon! - The Skull Island Topper now tracks the highest level of Merasmus the owner has helped defeat - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus - Increased Soldier and Demoman damage against Merasmus while he is in hiding - Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader - Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items - Fixed the Grand Duchess items not being groupped as an item set - Fixed a bug that allowed spells to be applied to base items - Added zombie character images and a new Halloween background for the main menu - Beta version of new item import tool, available in game in the Steam Workshop submission process - Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb - Updated the health bar for Merasmus and Monoculus - Added more credits to Caliginous Caper, Wave 666 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update released
Ah ok, didn't noticed this during the last update:) Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto: I think its just everyone trying to access the update servers all at the same time, when the last update came out same thing happened From: Marco Padovan e...@evcz.tk To: hlds_linux hlds_linux@list.valvesoftware.com Sent: Friday, November 02, 2012 at 2:53 pm Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released seeing the same on all our .eu servers ... just give it some time (up to 10minutes) and it will finally connect to some server and will start downloading :) Il 02/11/2012 19.51, Svensk Ljud Ljus Produktion ha scritto: Im getting this on our MvM server. 4:27 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 Operation now in progress 4:27 [213.242.110.94:27030] Connecting... 4:27 [213.242.110.94:27030] Connection established; handshaking... 4:27 [213.242.110.94:27030] Sending login message... 4:27 [213.242.110.94:27030] Failed. Server rejected session login 4:28 [80.239.130.254:27030] Connecting... 4:31 [80.239.130.254:27030] Failed. Failed to connect to 80.239.130.254:27030, errno 115 Operation now in progress 4:31 [77.67.56.170:27030] Connecting... 4:34 [77.67.56.170:27030] Failed. Failed to connect to 77.67.56.170:27030, errno 115 Operation now in progress 4:34 [146.66.156.13:27030] Connecting... 4:37 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 Operation now in progress 4:37 [146.66.156.12:27030] Connecting... 4:40 [146.66.156.12:27030] Failed. Failed to connect to 146.66.156.12:27030, errno 115 Operation now in progress 4:40 [81.171.70.221:27030] Connecting... 4:43 [81.171.70.221:27030] Failed. Failed to connect to 81.171.70.221:27030, errno 115 Operation now in progress 4:43 [213.242.110.94:27030] Connecting... 4:43 [213.242.110.94:27030] Connection established; handshaking... 4:43 [213.242.110.94:27030] Sending login message... 4:43 [213.242.110.94:27030] Failed. Server rejected session login 4:43 [213.242.110.98:27030] Connecting... 4:43 [213.242.110.98:27030] Connection established; handshaking... 4:43 [213.242.110.98:27030] Sending login message... 4:43 [213.242.110.98:27030] Failed. Server rejected session login 4:43 [77.67.60.58:27030] Connecting... 4:46 [77.67.60.58:27030] Failed. Failed to connect to 77.67.60.58:27030, errno 115 Operation now in progress 4:46 [79.141.165.3:27030] Connecting... 4:49 [79.141.165.3:27030] Failed. Failed to connect to 79.141.165.3:27030, errno 115 Operation now in progress 4:49 [80.239.194.142:27030] Connecting... 4:52 [80.239.194.142:27030] Failed. Failed to connect to 80.239.194.142:27030, errno 115 Operation now in progress 4:52 [81.171.70.222:27030] Connecting... 4:55 [81.171.70.222:27030] Failed. Failed to connect to 81.171.70.222:270 i'll never seen that before .. We are located in North Europe Peter Sweden Eric Smith skrev 2012-11-02 19:26: We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on Mac in fullscreen - Fixed not running on Mac OSX 10.5.8 Team Fortress 2 - MERASMUS! has leveled up at WizardCon! - The Skull Island Topper now tracks the highest level of Merasmus the owner has helped defeat - Increased Engineer, Scout, Pyro and Heavy damage against Merasmus - Increased Soldier and Demoman damage against Merasmus while he is in hiding - Saxxy Awards submissions are now being accepted for the Replay category via the in-game YouTube(tm) uploader - Fixed the Heavy not playing the correct audio when equipping all of the Grand Duchess items - Fixed the Grand Duchess items not being groupped as an item set - Fixed a bug that allowed spells to be applied to base items - Added zombie character images and a new Halloween background for the main menu - Beta version of new item import tool, available in game in the Steam Workshop submission process - Fixed Mann vs. Machine robots not taunting when they level up while carrying the bomb - Updated the health bar for Merasmus and Monoculus - Added more credits to Caliginous Caper, Wave 666 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo
Re: [hlds_linux] Hanging on mapchange (changelevel)
Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto: Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
but I'm having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto: Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
linux centos6 I'm seeing two behaviours. The rare one: complete freeze and no autorestart... that happens rigth after it prints some error about an unknow cvar but not the full cvars list. Other, more frequent behaviour: It crashes (no freezing) before listing the cvars... exactly right before [META] Loaded 0 plugins (1 already loaded) I'm running 15 public servers currently spanning 5 different machines all running centos6 and the same config + metamod + sourcemod. All of them during the day freeze (or crash with autorestart) at least a couple times using -debug condebug in the console.log basically it stops logging and then a few seconds later the server gets restarted without any reason or error: L 10/30/2012 - 15:52:21: Blue disconnected (reason Disconnect by user.) from server (Disconnect by user.) L 10/30/2012 - 15:52:23: World triggered Game_Over reason Reached Time Limit L 10/30/2012 - 15:52:23: Team Red final score 1 with 11 players L 10/30/2012 - 15:52:23: Team Blue final score 0 with 10 players L 10/30/2012 - 15:52:27: Blue committed suicide with world (attacker_position 87 703 16) L 10/30/2012 - 15:52:28: Red disconnected (reason Disconnect by user.) from server (Disconnect by user.) L 10/30/2012 - 15:52:32: connected, address :27005 Client connected (:27005). L 10/30/2012 - 15:52:32: STEAM USERID validated CHANGE LEVEL: koth_lakeside_event L 10/30/2012 - 15:52:33: [SM] Changed map to koth_lakeside_event Game_srv.so loaded for Team Fortress Particles: Missing 'particles/error.pcf' maxplayers set to 24 No '-replayserverdir' parameter found - using default replay folder. Replay: Creating thread pool...succeeded. Replay: Starting thread pool with 4 threads...succeeded. Cleaning files from temp dir, /xxx/tf2/orangebox/tf/replay/server/tmp/ ...no files removed. Unknown command r_decal_cullsize Unknown command port Unknown command replay_port maxplayers set to 24 Unknown command startupmenu Network: IP xx.xx.xx.xx, mode MP, dedicated Yes, ports x SV / x CL L 10/30/2012 - 15:52:59: Mapchange to koth_lakeside_event ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Initializing Steam libraries for secure Internet server Logging into anonymous gameserver account. Entering lobby-based matchmaking mode Open mode active. Gameserver will show in server browser and accept ad-hoc joins. Server logging enabled. Server logging data to file logs/L1030003.log L 10/30/2012 - 15:53:17: Log file started (file logs/L1030003.log) (game /xxx/tf2/orangebox/tf) (version 5101) Il 31/10/2012 10.05, Michael Johansen ha scritto: Are you having the issue with the hanging on mapchange issue? Right after it lists all the convars? If you are, what OS? Date: Wed, 31 Oct 2012 09:55:48 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) but I'm having issues onother servers that are not making use of hlstatsx:ce (but have pinion, console warning supressor and a few others more) so I would rule out hlstatsx:ce in any case Il 31/10/2012 09.53, Marco Padovan ha scritto: Basically metamod+sourcemod snapshot then just added: pinion_adverts, hlstatsx:ce sourcemod pluginand console warning supressor ( http://forums.alliedmods.net/showthread.php?p=1825502 ) here's the full list: http://pastebin.com/raw.php?i=iFqF3xTH Il 30/10/2012 23.48, Kyle Sanderson ha scritto: Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
I've no idea... does is there anybody else (with vanilla servers) having crash/freeze issues? If it was a widespread thing (even with just sourcemod) I suppose we would be seeing a lotmore complaints :/ Il 31/10/2012 10.32, Michael Johansen ha scritto: I have not tried disabling it, no, but I believe it shouldn't have any effect. Date: Wed, 31 Oct 2012 10:30:57 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
I'm not using UMC, or at least I don't think I do... Il 31/10/2012 14.33, Erik-jan Riemers ha scritto: I only have a issue that sometimes on a _restart it freezes/crashes/hangs 100%cpu. I've managed to get a list of plugins of servers that have this problem and servers that don't have this problem. I can see that I run UMC (for mapvoting) and servers that don't have umc on it, don't have this issue. But I cannot pinpoint it 100% In my case I think it's a combination of something + umc which causes the issue. But its hard to troubleshoot too. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan Sent: woensdag 31 oktober 2012 14:12 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) I've no idea... does is there anybody else (with vanilla servers) having crash/freeze issues? If it was a widespread thing (even with just sourcemod) I suppose we would be seeing a lotmore complaints :/ Il 31/10/2012 10.32, Michael Johansen ha scritto: I have not tried disabling it, no, but I believe it shouldn't have any effect. Date: Wed, 31 Oct 2012 10:30:57 +0100 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) I see you are running pinion too... all my troubled servers have that :S do you see the issue also on servers without pinion? Il 31/10/2012 08.45, Michael Johansen ha scritto: Indeed. http://pastebin.com/pNgBVB8L Date: Tue, 30 Oct 2012 15:48:19 -0700 From: kyle.l...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
shemale? Il 31/10/2012 21.32, Frank ha scritto: WTF!!! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Staci Page Sent: Wednesday, October 31, 2012 7:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Hanging on mapchange (changelevel) Well you responded, didn't realize I'd get your response that fast! I was just looking at some news sites, kinda bored. Would you liven things up with me, do you happen to have a web cam? I do! ;) Check my pictures here on my page if you'd want. Sext me a naughty photo or would u wanna do a little bit of phone sex? My phone # is on there. TTYS? xxoo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hanging on mapchange (changelevel)
I'mhaving a similar issue on a server... haning on here: CHANGE LEVEL: mapname L 10/30/2012 - 13:53:13: [SM] Changed map to mapname Host_Changelevel L 10/30/2012 - 13:53:14: Mapchange to mapname ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file server.cfg Unknown command tf_flag_caps_per_round=0 'mapname.cfg' not present; not executing. freezing completly...did not got a strace :( Il 29/10/2012 19.04, Michael Johansen ha scritto: Hi I'm running these versions of SM and MMS: http://pastebin.com/0sM4p22q My problem is that the server hangs upon mapchange, this is random and I do not know why it happens. I have a stacktrace of it which can be found here: http://pastebin.com/raw.php?i=fLebMQLS Any ideas/suggestions on what to do? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Crashing / Freezing - DataTable warning console floods
In certain cases it reaches very high levels and make your server hang/freeze. This extension cures it: http://forums.alliedmods.net/showthread.php?p=1817962 but hope one day even vanilla servers without sourcemod can be cured with an official fix ;) Il 29/10/2012 09.35, Rudy Bleeker ha scritto: I can confirm this on a vanilla 'eventmix' halloweenserver running on Ubuntu server 10.04 LTS, and also some variations on the error: DataTable warning: (class prop_dynamic): Out-of-range value (-.x) in SendPropFloat 'm_vNormal', clamping. DataTable warning: prop_dynamic: Out-of-range value (.x) in SendPropFloat 'm_vNormal', clamping. I've noticed that the first with (class prop_dynamic) always has a negative value, the second slightly different error always has a positive value. Hopefully this means anything to anyone at Valve. It doesn't seem to affect my server in any noticable way though, so for now I'm just treating it as console spam that I can ignore. It's logged in my console.log though if anyone at Valve wants to see it. On Mon, Oct 29, 2012 at 12:41 AM, Marco Padovan e...@evcz.tk wrote: This: DataTable warning: player: Out-of-range value (.x) in SendPropFloat 'm_flLastDamageTime', clamping. is still happening :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] TF2: map not changing once mp_timelimit is reached
We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last round... but the map never changes anyway. Is there something Imissed? Basically I want the map to change once 60minutes are passed... even if nobody is connected or playing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2: map not changing once mp_timelimit is reached
Looks like it was just a matter of: mp_match_end_at_timelimit :) Il 29/10/2012 17.18, Marco Padovan ha scritto: We are running some public servers with just 1 single map specified. mp_timelimit is set to 60 mp_winlimit is set to 0 when issuing timeleft in console we getthis is the last round... but the map never changes anyway. Is there something Imissed? Basically I want the map to change once 60minutes are passed... even if nobody is connected or playing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Trends
I keep getting crashesthat results in server losing all players and restarting I suspect that leads to downward fast? LOL Il 28/10/2012 20.22, Benedict Glover ha scritto: What do the different trends mean? Steady, Downward Fast, Upward Fast - which is better, which will get more people? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server Crashing / Freezing - DataTable warning console floods
This: DataTable warning: player: Out-of-range value (.x) in SendPropFloat 'm_flLastDamageTime', clamping. is still happening :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
same thing here (rhel6 / centos6): 100% cpu... stopping all of them for now Il 27/10/2012 04.16, gamead...@127001.org ha scritto: Can't confirm the error since TF2 servers buffer redirected console output, so I never get to see the error. I _CAN_ confirm my MVM servers freeze on 100% CPU after people join, whether on the _event map or not. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Bjorn Wielens Sent: 27 October 2012 02:57 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released Anyone else experiencing the below? I can confirm it on a Linux box. From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Friday, October 26, 2012 9:15:43 PM Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released I updated my servers (with verify all) twice, as soon ass the queueing system kicks in, my server blurts out: Invalid wave number Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. Invalid Where argument 'spawnbot_scattered' Unknown attribute 'Where' in WaveSpawn definition. And now my servers are not responsive. Wtf? - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Friday, October 26, 2012 5:16:39 PM Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. (mat_viewportupscale 1 and mat_viewportscale 0.5 will downscale world rendering by 50%.) - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty - Fixed a bug that prevented consecutive clicks on scrollbar buttons - Performance and stability improvements - Added positional audio support for Mumble clients Team Fortress 2 - Scream Fortress Event 2012 - Fixed a bug where buildings would be invisible during their setup time - Mann vs. Machine - Added the map Mvm_coaltown_event with a special Halloween mission - Fixed a bug where players money would not be set properly when restoring a checkpoint - Fixed server crash on vote to restart mission ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] are there enough tf2 matchmaking servers online?
I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
;-) Il giorno 27/ott/2012 18:21, Sazpaimon sazpai...@x-cult.org ha scritto: Wow, the difference is like night and say, I started with event247 and it instantly filled up! On 10/27/2012 12:10 PM, Marco Padovan wrote: that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] are there enough tf2 matchmaking servers online?
I currently have 7 x 24slots servers up... only one in pool #2 ... and that's the only one with just 5players in it... the other 6 ones are in pool #1 and all with 24players in them :) Il 27/10/2012 18.20, Sazpaimon ha scritto: Wow, the difference is like night and say, I started with event247 and it instantly filled up! On 10/27/2012 12:10 PM, Marco Padovan wrote: that's unfortunate :( just got another one up in netherlands and it got instantly filled. please try the pool #1... that seems to get filled faster then pool #2 Il 27/10/2012 17.54, Sazpaimon ha scritto: I'm not getting ANY quickplay traffic, which doesn't make any sense. I added eventmix to my sv_tags, set my mapcyclefile to mapcycle_halloween.txt, set tf_mm_servermode 1, and am registering just fine, but I get zero traffic On 10/27/2012 11:34 AM, Marco Padovan wrote: Yeah, I also moved the 4 not-working MvM to halloween ;) Il 27/10/2012 17.32, Giovanni Harting ha scritto: I think europe will get another peak around the evening, i will turn my not working mvm server into halloween servers soon. 2012/10/27 Marco Padovan e...@evcz.tk So: do we need to put online moreservers or are there enough servers to handlethe players influx? :) Il 27/10/2012 17.26, Giovanni Harting ha scritto: Stable. Filled after ~ 1 minute 2012/10/27 Marco Padovan e...@evcz.tk I just put online 2 additional 24slots servers in europe and they were *instantly* filled... looks like I can keep putting them online and they keep getting filled seconds after I get them started... what's the situation in Europe? :O ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Https for fastdl
an extreme explanation might be: it could help against tampering ... if you have an ISP that do not wants you to play they could just corrupt each and every fast download tries... with https istead that could be very hard (in both detecting the typo of file being downloaded and breaking into an ssl stream corrupting it) Nowadays, expecially in countries where privacy is just a word on a dictionary, everything should be run within encrypted tunnels ;) Il 05/10/2012 11:06, Asher Baker ha scritto: It wont be, just put more load on both the client and server. On Fri, Oct 5, 2012 at 3:52 AM, Nomaan Ahmad n0man@gmail.com wrote: I didn't try that but how will this be beneficial for a fastdl? On 5 October 2012 02:58, Cameron Munroe cmun...@cameronmunroe.com wrote: Has anyone tried https on a fastdl and does it work? Tf2? Sent from my android device. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)
Hi, thanks for the feedback. I'm not sure either about the effects of such scheduler change on orangebox. I'm just asking if *please* it's possible to have a switch into the command line that disables those scheduler changes that orangebox tries by itself anytime map is loaded. Those tries fails if running as unprivileged user and succeed only when running as root. Il 04/10/2012 21:16, Joe Love ha scritto: You might want to look into the schedulers a bit more. Just because they're different, doesn't necessarily mean that a typical server process (like srcds) will run any more effectively under SCHED_RR versus SCHED_OTHER. To prove this, someone would actually have to benchmark it. While I haven't tested it, you may also wish to look into the run command. http://linux.die.net/man/1/run You should be able to set your scheduler as well as other details using that command, without having to run your server as root. I've never noticed any performance issues which I could even predict might be solved by choosing a different scheduling algorithm in my OS. Then again, I've been less active in trying to squeeze every last drop of performance out of a machine, and instead just overspec. -Joe On Oct 3, 2012, at 2:21 PM, Marco Padovan wrote: On a clean centos or debian install the server will make use of a better scheduling algorithm if run as root. At this point if nothing changes I'm sure we will see many people running it as root in order to achieve better performance without having to modify a clean centos /debian install Il 03/10/2012 20:56, dan ha scritto: On 01/10/2012 20:35, Marco Padovan wrote: Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... Well no, that's not strictly the case. You can allow the changes without being root as others have pointed out. Privileges and priorities are more granular than root non-root as I'm sure you're aware. So if you do not run srcds_linux as root nothing changes... it's like those lines where not there :S Right... Leaving all the benchmarks and hyphotesis out of the equation I'm just asking for a way to disable such kind of self priority changing Well, we're back where we started, you just said how to make the lines do nothing - don't run as root as a bonus to my request I added that in mainly all the servers it does nothing (as nearly nobody, untill now, run the servers as root), and when it's able to do something it messes up with the system setup :/ You can't leave the benchmarks out of the equation and then claim it messes up with the system setup This is where you'd need to show it makes the game run worse. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)
On a clean centos or debian install the server will make use of a better scheduling algorithm if run as root. At this point if nothing changes I'm sure we will see many people running it as root in order to achieve better performance without having to modify a clean centos /debian install Il 03/10/2012 20:56, dan ha scritto: On 01/10/2012 20:35, Marco Padovan wrote: Those changes happens only when running the server as root, if you do not run it as root those changes fails and the scheduler/priority is not changed... Well no, that's not strictly the case. You can allow the changes without being root as others have pointed out. Privileges and priorities are more granular than root non-root as I'm sure you're aware. So if you do not run srcds_linux as root nothing changes... it's like those lines where not there :S Right... Leaving all the benchmarks and hyphotesis out of the equation I'm just asking for a way to disable such kind of self priority changing Well, we're back where we started, you just said how to make the lines do nothing - don't run as root as a bonus to my request I added that in mainly all the servers it does nothing (as nearly nobody, untill now, run the servers as root), and when it's able to do something it messes up with the system setup :/ You can't leave the benchmarks out of the equation and then claim it messes up with the system setup This is where you'd need to show it makes the game run worse. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)
Sorry, I'm not much interested to discuss with you further about this whole thing. I'm just asking to the dev to please take out these lines of codes making the processes self changing the scheduler and the priorities. Il 03/10/2012 21:38, dan ha scritto: On 03/10/2012 20:21, Marco Padovan wrote: On a clean centos or debian install the server will make use of a better scheduling algorithm if run as root. At this point if nothing changes I'm sure we will see many people running it as root in order to achieve better performance without having to modify a clean centos /debian install Are you stuck in the Tardis or something? Every other post you say if you run as root it messes with the system, then in the next post you say running as root creates better performance Both cannot be true. But either way, if you want the calls to succeed or not succeed, you don't have to run at root and Valve don't have to change the code. pam_limits and rtprio may be your friend. I take it you have no actual data or experience to show one way or the other whether it's better with or without? Try this experiment with your server. 1. Boot into centos or debian 2. Start TF2. 3. Stand in front of a mirror with your hands by your side 4. lift your left arm 4a. start talking about the server performance 4b. drop your left arm back to your side and, at the same time, lift your right 4c.talk more about server performance. 5. Repeat steps in 4-4c, gradually increase the volume of your talking and the speed of the hand movement Now you should have a better idea what hand-waving about server performance looks like. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux