What is the fix for this issue?

seeing the same kind of segfaults :(

On Wed, Sep 10, 2014 at 11:48 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:

> Powerlord, you could stop wasting your time and actually join the sm irc
> where stuff has been figured out already.
>
>
> On 10.09.2014 23:42, Ross Bemrose wrote:
>
>> Although I said it's not a MM:S issue on Linux, looking at the backtrace
>> I'm getting, it probably actually is... since the fault seems to be in
>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
>>
>> On Wed, Sep 10, 2014 at 5:38 PM, epi <ow...@tf.heybey.org> wrote:
>>
>>  Yeah, looks like it's a metamod issue. Removed all references to
>>> sourcemod in the metamod configuration, and the server still segfaults.
>>>
>>> On 9/10/2014 5:35 PM, epi wrote:
>>>
>>>> I haven't tested with just metamod, only with both metamod and
>>>> sourcemod. Will try with just metamod to see what happens. Guessing from
>>>> what I'm seeing on the lists, looking like the same issue on both
>>>>
>>> platforms.
>>>
>>>> On 9/10/2014 5:31 PM, Lambda wrote:
>>>>
>>>>> Looks like the issue is with Metamod, atleast on Windows
>>>>>
>>>>> 2014-09-10 23:30 GMT+02:00 epi <ow...@tf.heybey.org>:
>>>>>
>>>>>  My server running on CentOS 6 segfaults before the map is loaded if
>>>>>> sourcemod is loaded after this update. It also complains about not
>>>>>> finding libcurl. This message disappeared after installing
>>>>>>
>>>>> libcurl.i686,
>>>
>>>> but the server still segfaults.
>>>>>>
>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
>>>>>>
>>>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>>>>
>>>>>> are
>>>
>>>> below. The new version number is 2395700.
>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> -----------------------------------------
>>>>>>>
>>>>>>> - Added taunts to the items that can be uploaded to the Steam
>>>>>>> Workshop
>>>>>>> - Added new "Taunt" and "Halloween" tags to the Steam Workshop
>>>>>>>        - Previous entries marked with the "Halloween 2013" tag will
>>>>>>>
>>>>>> automatically be updated to use the new tag in the coming days
>>>>>>
>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
>>>>>>> - Client/server performance improvements
>>>>>>> - Improved client memory usage by updating weapons to only be loaded
>>>>>>>
>>>>>> on
>>>
>>>> demand
>>>>>>
>>>>>>> - Improved edict usage on servers to help eliminate "out of edicts"
>>>>>>>
>>>>>> errors during round restarts
>>>>>>
>>>>>>> - Fixed a server crash caused by using the "map" command in the
>>>>>>>
>>>>>> console
>>>
>>>> while the server is running
>>>>>>
>>>>>>> - Fixed a client crash when switching between windowed-mode and
>>>>>>>
>>>>>> fullscreen for Mac OS X and Linux clients
>>>>>>
>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
>>>>>>> - Extended the server's "status" command to display edict usage and
>>>>>>>
>>>>>> player/bot counts
>>>>>>
>>>>>>>        - status output also includes basic class stats...not fully
>>>>>>>
>>>>>> implemented yet
>>>>>>
>>>>>>> - Fixed custom content not being shown while watching .dem files that
>>>>>>>
>>>>>> were recorded on servers running with sv_pure
>>>>>>
>>>>>>> - Fixed a teleporter exploit that involved players killing teammates
>>>>>>>
>>>>>> via
>>>
>>>> telefrag by switching to Spectator
>>>>>>
>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
>>>>>>> - Fixed push triggers applying push values twice when lag
>>>>>>> compensation
>>>>>>>
>>>>>> is being done
>>>>>>
>>>>>>> - Fixed a Hammer crash related to changing entity types for an
>>>>>>>
>>>>>> existing
>>>
>>>> entity
>>>>>>
>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
>>>>>>>
>>>>>> projectiles
>>>>>>
>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
>>>>>>>
>>>>>> Machine scoreboard
>>>>>>
>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
>>>>>>>
>>>>>> an
>>>
>>>> explosion
>>>>>>
>>>>>>> - Fixed the Pyro's clap sounds clipping the voice lines during the
>>>>>>>
>>>>>> Party
>>>
>>>> Trick taunt
>>>>>>
>>>>>>> - Fixed the Short Circuit creating its firing effects when being
>>>>>>>
>>>>>> deployed
>>>
>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
>>>>>>>
>>>>>> should be
>>>
>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
>>>>>>>
>>>>>> parts
>>>>>>
>>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswain's
>>>>>>>
>>>>>> Novelty Mutton Chops and Pipe
>>>>>>
>>>>>>> - Updated the materials for the Apparition's Aspect and made it
>>>>>>>
>>>>>> paintable
>>>
>>>> - Updated the Eternaween vote so it cannot be initiated by clients
>>>>>>>
>>>>>> without using the Eternaween
>>>>>>
>>>>>>> - Updated the localization files
>>>>>>> - Updated pl_cactuscanyon
>>>>>>>        - Completed permanent removal of previous stage 2 from the map
>>>>>>>        - Removed the rollback hill in stage 2, and adjusted
>>>>>>> neighboring
>>>>>>>
>>>>>> u-turn
>>>>>>
>>>>>>>        - Adjusted the right-hand spawn exit for Blu in stage 2
>>>>>>>        - Reworked Sniper window above underpass in stage 2
>>>>>>>        - Adjusted spawn times in stage 2
>>>>>>>        - Added flatcars to the train in stage 2
>>>>>>>        - Blu side path from cart spawn to underpass is now a
>>>>>>> drop-down
>>>>>>>
>>>>>> in
>>>
>>>> stage 2
>>>>>>
>>>>>>>        - Widened a doorway along the cart-path in stage 2
>>>>>>> - Updated rd_asteroid
>>>>>>>        - Removed spawn advantage for attackers that die in the enemy
>>>>>>>
>>>>>> base
>>>
>>>>        - Moved health and ammo above the front door stairs further into
>>>>>>>
>>>>>> the base
>>>>>>
>>>>>>>        - Increased bot count. Summed total health and points in each
>>>>>>>
>>>>>> section remains the same.
>>>>>>
>>>>>>>        - Power core pickups now give health and ammo to the collector
>>>>>>>        - Removed small health kit above cave exit
>>>>>>>        - Added medium ammo kit in the caves near the medium health
>>>>>>> kit
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
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>>>>>>
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>>>>>>>
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>>>>>>
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>>>>>
>>>> please visit:
>>>
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>>>>>
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>>>
>>
>>
>
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