Re: [hlds_linux] How much hdd space does TF2 take?

2007-09-21 Thread MelonBrew Support
On a box hosting 10 servers (Usually only 3-4 up at any time), we just
use symlinks to a single shared hl2 install- the game folder gets to be
a real copy, but bulk files are symlinked to avoid having to duplicate
them. Works like a charm.
Having just one startup script to edit is nice, too.

Crazy Canucks wrote:
> Yikes, if what you are saying is true, then based on my own install of
> DODS, TF2 takes at least a full GB all on it's own.  :(
>
> Drek
>
> Ryan Gurney wrote:
>> Drek,
>>
>> Can utilise an existing install.. however this is mine with just a plain
>> update of tf (with base hl2 files).
>>
>> [20:03:16 [EMAIL PROTECTED]:[~]# du -h --max-depth=1
>> 304K./.steam
>> 1.8G./srcds
>>
>> Hope this helps,
>> - Ryan
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Crazy
>> Canucks
>> Sent: Friday, 21 September 2007 7:24 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] How much hdd space does TF2 take?
>>
>> I'm working with limited drive space.  Wondering how much space TF2
>> requires?  Does it require a full HL2 base install on it's own, or can
>> you install it into a base HL2 directory with other mods the way you can
>> with HL1 mods?
>>
>> Thanks, Drek
>>
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>
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Re: [hlds_linux] Linux Dedicated Server Delayed

2007-09-17 Thread MelonBrew Support
Mike Durand wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hello All-
>
>
>
> I have to share some bad news - we will not have a Linux dedicated
> server available for download tonight. We've been crunching really hard
> but there are still issues that prevent us from shipping it tonight. We
> will continue to work on until it is available, but for now the only
> dedicated servers available will be running Windows.
>
>
>
> I'll post updates to the lists as soon as I have more info. Thank you
> very much for your patience. And again, we are sorry for missing this
> deadline.
>
>
>
> -Best Regards,
>
>  Mike Durand
>
>  Valve
>
> --
>
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Better get WINE fired up, then...

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Re: [hlds_linux] New server

2007-08-13 Thread MelonBrew Support

Consider CentOS 5 (It's downstream RHEL5) instead of SuSE.

I'd highly recommend a Core 2 or equivalent Intel processor over the AMD
offering- you'll get much better performance.

ECC RAM isn't crucial for gameservers- you'd probably be best off just
getting some faster sticks and losing ECC. ECC's really only useful for
database servers and large-scale enterprise apps where you can't afford
to have corrupt data.


Henrik Dige Semark wrote:
> The reason I have the big hdd is that I will use the server for remote backup 
> for my personal data :D
> But thnx for the quick answer
>
> If I wont to start an CS:16 to there will still not be any problems whit my 
> proformas ?
>
> When the new server is up running, my plans was to have 2 CS:S, one CS:1,6,  
> one Wold of Panman and one TrueCombat:elite
> 
> Med Venlig Hilsen / Best regards
> Henrik Dige Semark
> [EMAIL PROTECTED]
> henrik.semark.dk
>
>
> 
>
>> From: [EMAIL PROTECTED]
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] New server
>> Date: Mon, 13 Aug 2007 10:48:13 -0400
>>
>> I would get a MUCH smaller HD, your just going to see issues from such
>> a big drive and it wont really do you any good.
>>
>> I assume the AMD requirement is because of power, you shouldnt have a
>> problem with the procs you suggest.
>>
>> Im not the biggest fan of SuSE as an OS, why not look at CentOS.
>>
>> Thanks,
>> Jordan Jacobs
>>
>>
>> On 8/13/07, Henrik Dige Semark  wrote:
>>
>>> I'm going to buy a new server for my 2 CS:S 32/(4) game...
>>> But I'm not sure what I'm going to buy.
>>>
>>> My new  spec. will by something like:
>>> OS: OpenSuSE 10.2 x86_64
>>> AMD 64bit x2 4800+ ~ 2,5GHz or 5000+ ~ 2,6GHz (it have to be AMD)
>>> 2GB Kingston ECC ram
>>> 1TB HDD
>>>
>>> is this okay ? or shod i look for something more power full ?
>>>
>>> sorry for my bad English
>>>
>>> 
>>> Med Venlig Hilsen / Best regards
>>> Henrik Dige Semark
>>> [EMAIL PROTECTED]
>>> henrik.semark.dk
>>> _
>>> Prøv nogle af de nye onlinetjenester på Windows Live Ideas - de er så nye, 
>>> at de endnu ikke er udgivet officielt.
>>> http://ideas.live.com
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>>>
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>
> _
> Hent den nye Windows Live Messenger!
> http://get.live.com/messenger/overview
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Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
I've talked to him quite a bit and claims that it's VALVe he's waiting
on now, having released some binaries to the initial SVN testing team in
the community which didn't work (srcds didn't load).

If this is true or not.. who knows. Anyhow, yeah, he basically said on
his blog 'Do you want more guns, gamemodes, maps and models or linux
binaries' to a readership averaging the age of 12. Guess which way that
went.

Oh well. Wonder if anyone in VALVe can confirm or not he's actually
asked them anything? It's been 3 weeks since he 'asked'...

Ondřej Hošek wrote:
> Fourth'd! (W0kk3L was first, Guy second, MelonBrew third.) Wine on Linux
> is like Rosetta on Mac OS X: an awesome piece of programming, but it
> just can't beat native. Ever.
>
> As for Garry's Mod: I think one of the reasons why Garry isn't speeding
> on the Linux side is a testament to the downsides of democracy. A while
> back, he posted a poll asking his "customers" (gives me a weird feeling,
> referring to Garry's Mod players like that) what they'd like to see in
> the future, and the Linux binary ranked rather low. I guess we've found
> out the hard way that people just can't tell what's good for them. (They
> wanted some new features, AFAIK... I guess "more servers to play on to
> make avoiding mingebags easier" is too poor, huh?)
>
> (The poll was here: http://www.garry.tv/?p=196. Sadly, Garry didn't
> re-add his poll hack while updating WordPress, so I guess we'll never
> know.)
>
> To further defend him... the 23rd of April brought me this info:
>
> "Heya, I've already made a start on the Linux binaries. The initial
> couple of compiles don't work, this sis something I'm going to talk with
> Valve about. There's no timeframe for any of this though.
>
> garry"
>
> Sounds a bit like shifting blame... but at least we have another entity
> to scream at. For starters, I'll append the obligatory lolcat and coder
> jokes.
>
> garrry & teh valvez: im in ur mailling listz, requesting tehz lunix
> biaenereriez!
>
> pthread_create(&threadspace->hyperbol, 0, create_linux_binary, (void*)
> tframe_asap);
>
>
> € 0.02, for what it's worth.
>
> ~~ Ondra
>
> On 10.07.07 15:40 Uhr, MelonBrew Support wrote:
>> And once more!
>>
>> Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
>> particularly lazy) and believe me, performance under WINE for that is
>> horrendous.
>>
>>
>>
>> Guy Watkins wrote:
>>
>>> I second that!
>>>
>>> } -Original Message-
>>> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
>>> } [EMAIL PROTECTED] On Behalf Of M. Kraaij
>>> } Sent: Saturday, July 07, 2007 2:44 AM
>>> } To: hlds_linux@list.valvesoftware.com
>>> } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server
>>> Available
>>> }
>>> } Jason, jason...
>>> }
>>> } Native linux GOOD... wine BAD ;)
>>> }
>>> } -W0kk3L-
>>> }
>>> } - Original Message -
>>> } From: "Jason Ruymen" <[EMAIL PROTECTED]>
>>> } To: <[EMAIL PROTECTED]>;
>>> 
>>> } Sent: Friday, July 06, 2007 8:14 PM
>>> } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server
>>> Available
>>> }
>>> }
>>> } > The demo for ThreadSpace: Hyperbol, a new multiplayer game from
>>> IOCain
>>> } > Studios is now available on Steam.  The full version will be
>>> released
>>> } > July 12.  Their dedicated server is available via the
>>> hldsupdatetool.
>>> } > If you'd like to run a server, you can download it using the
>>> following
>>> } > command:
>>> } >
>>> } > hldsupdatetool -command update -game tshb -dir c:\tshb_server
>>> } >
>>> } > Although there is no native Linux version, it has been tested to
>>> run
>>> } > under Wine.  For more information about running a server, click
>>> here:
>>> } >
>>> } > http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide
>>> } >
>>> } > http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide
>>> } >
>>> } > Jason
>>> } >
>>>
>
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Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
And once more!

Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
particularly lazy) and believe me, performance under WINE for that is
horrendous.



Guy Watkins wrote:
> I second that!
>
> } -Original Message-
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of M. Kraaij
> } Sent: Saturday, July 07, 2007 2:44 AM
> } To: hlds_linux@list.valvesoftware.com
> } Subject: Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
> }
> } Jason, jason...
> }
> } Native linux GOOD... wine BAD ;)
> }
> } -W0kk3L-
> }
> } - Original Message -
> } From: "Jason Ruymen" <[EMAIL PROTECTED]>
> } To: <[EMAIL PROTECTED]>; 
> } Sent: Friday, July 06, 2007 8:14 PM
> } Subject: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available
> }
> }
> } > The demo for ThreadSpace: Hyperbol, a new multiplayer game from IOCain
> } > Studios is now available on Steam.  The full version will be released
> } > July 12.  Their dedicated server is available via the hldsupdatetool.
> } > If you'd like to run a server, you can download it using the following
> } > command:
> } >
> } > hldsupdatetool -command update -game tshb -dir c:\tshb_server
> } >
> } > Although there is no native Linux version, it has been tested to run
> } > under Wine.  For more information about running a server, click here:
> } >
> } > http://wiki.hyperbol.com/moin.cgi/DedicatedServerGuide
> } >
> } > http://wiki.hyperbol.com/moin.cgi/DedicatedWINEGuide
> } >
> } > Jason
> } >
> } > ___
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> } > please visit:
> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> }
> }
> } ___
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> } please visit:
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>
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Re: [hlds_linux] Pure bug?

2007-07-03 Thread MelonBrew Support
Rónai György wrote:
> [ Converted text/html to text/plain ]
> Hi!
> Why does the server kick for this:
> disconnected (reason "Pure server: client has loaded extra file
> [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must
> be removed to play on this server.")
> if i have this line in my whitelist:
> materials\models\weapons\...allow_from_disk
> ???
> It seems, that it depends on the order of these lines in the whitelist, and
> randomly ignores some of them...
> Locutus
>
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Looks like you have an inconsistency here:

[GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf

Note the extra / after materials.
materials\models\weapons\... does not have this extra /. Just a thought.


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Re: [hlds_linux] Server uses different class tables

2007-07-02 Thread MelonBrew Support
Arne Sikstrom wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> When I try to connect to my mod server I get a "Server uses different class
> tables" printout. What is the procedure for troubleshooting this kind of
> problem?
>
> I have a reference HL2MP Linux server running fine so I have ruled out
> simple problems with network etc. I'm using exactly the same code for
> building the windows client/server and the dedicated windows server has no
> problems.
>
> Any ideas?
> Thanks,
> Arne
> --
>
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The error typically means there's a version mismatch. Shut down the
server, update, and start it up again. Do the same for your client. See
if the error still crops up.

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Re: [hlds_linux] Linux CPU Scheduling

2007-03-01 Thread MelonBrew Support

I'm not sure how the kernel manages this kind of thing, but I'm sure
there's 3rd party scripts that'll do this and it's not exactly hard to
write at the end of the day.

I suspect grabbing the latest 2.6 kernel source and having a good look
around in the likely places for variables regarding scheduling might be
the answer.

Tristan Morris wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
While we're all on the topic of manually setting processors affinity and
maintaining stable FPS; there must be a way to let the kernel and the CPU
scheduler to manage these decisions!



My aim is to be able to sit back, run x amount of game servers and let the
scheduler manage affinity and switching as it requires. It already does
this, but it may move the process multiple times a second between CPU's,
thus decreasing performance.



How would you go about increasing the 'number of times' a process may switch
between processors in a given time period? So it'll check the load on each
cpu, say every 30 seconds, if the load is high on one, it may move it to the
other.







Cheers,



Tristan

--


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Re: [hlds_linux] XEON or Opteron?

2007-01-17 Thread MelonBrew Support

Faster, yes. More economical, no. :)

Otherwise the 30 or so P4s I spend a good chunk of my day looking after
would be 30 Opterons, believe me.

William Warren wrote:

i have to say bzzzt!.  The opties wiped the floor with the p-4's.  Only
when the core 2's came out did Intel get the crown back.

MelonBrew Support wrote:

Jonathan wrote:

Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron

i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better performance per server than xeon

id like to know if anyone here have hlds-benchmarked the two
(dualcore xeon vs dualcore opteron in this case) and come up with any
special results?

/Jonathan

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You might try the Core 2 Duos. I've heard very good things about them.
Opterons... AMDs were never better than Intel for pure processing
applications. C2Duos are very fast (I've seen a few servers running 300
players with 2 C2Ds) but it's pretty pricey comparative to Xeons which
are now dropping in price and offer similar performance.

Benchmarks I don't know about. It'd be interesting if there are any,
though.

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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] XEON or Opteron?

2007-01-16 Thread MelonBrew Support

Jonathan wrote:

Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron

i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better performance per server than xeon

id like to know if anyone here have hlds-benchmarked the two
(dualcore xeon vs dualcore opteron in this case) and come up with any
special results?

/Jonathan

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You might try the Core 2 Duos. I've heard very good things about them.
Opterons... AMDs were never better than Intel for pure processing
applications. C2Duos are very fast (I've seen a few servers running 300
players with 2 C2Ds) but it's pretty pricey comparative to Xeons which
are now dropping in price and offer similar performance.

Benchmarks I don't know about. It'd be interesting if there are any, though.

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