Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-15 Thread Michael Berkowitz
Wrong.  Read back in the mailing list a bit - I posted the valve press 
announcement from 2003 where they said 30% or more and it will get better.  We 
saw a lot more than that and it was great.  Then bam last june valve puts out 
vac2 with no 64bit so we are forced to run 32 bit.  What does that mean - it 
means you can run about half as many server per box which means buying a lot 
more boxes.

- Original Message 
From: Jonas Tärnström <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, March 15, 2006 3:21:23 PM
Subject: Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?


I agree, don't really see the need for 64-bits that badly. You would
gain a couple of percent performance 5% tops I would estimate.

My thoughts about HLDS on AMD64:
None of the integer arithmetics does really need 64 bits since they were
first written for a 386 (32-bits)
The only advantage with running AMD64 you would have 16 general purpose
registers (instead of ~4).
Most inner loops are probably gonna end up on the L1 cache anyways thus
the gain of 16 registers wouldn't be that great.

Please feel free to correct me if I am wrong.

The people complaining the most of this matter doesn't really seem to
know anything about the inner workings of a CPU neither do they conduct
them selves in a civil manner.

No wonder why most of the questions and replies on this mailinglist and
up my "HLDS" Thunderbird map never to be red.

Personally I don't think that the current Linux distributions are ready
for AMD64. I've several years experience with development of Linux and
drivers for it.

//Regards JT

DJ (e-Plutonia Inc.) wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Personally, I've heard of a few blackhats looking into jacking the source
> codes, I am pretty sure if they ever pull that off they will begin their own
> builds of HLDS / SRCDS.
>
> On 3/15/06, Bart van den Heuvel <[EMAIL PROTECTED]> wrote:
>
>> Hahah What's the deal today!  Must be a full moon out or something.
>>
>> Dude chill It's free, it's your choice. If you don't want to run
>> Valve, please don't. I did not follow the whole thread on the 64bit stuff
>> but, i must be missing something big. You make it sound like it's a must
>> have.
>>
>> You do know that you can run 32 bits apps on a 32 bit install of your
>> favorite Linux with a 64 bit kernel (you might have a 4gb+ memory
>> requirement, or some other hardware related issue that makes you want 64
>> bit so badly)?
>>
>> Gr,
>>
>> Bart
>>
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Another pompus asshole remark from Valve. Why we put up with not just
>>>
>> YOUR
>>
>>> smartass comments but the flagrant bullshit coming out of your company
>>>
>> is
>>
>>> fucking AMAZING. Personally, we're dropping all of Valve's products that
>>> we
>>> run for the community in the way of pubs. You, your company, and anybody
>>> that's willing to put up with this kind of shit can find a nice quiet
>>> corner
>>> and fuck yourself. We're tired of you fucking us release after release.
>>> Have
>>> a nice fucking day.
>>>
>>> On 3/14/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>>
 It will be ready when its ready, as I have said before.

 - Alfred

 Hans Vos wrote:

> Alfred,
>
> Are you willing to share some light on this subject, instead of
> leaving
> us in the dark?
>
> --
> Kind regards,
>
> Hans Vos
>
>
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>>> --
>>>
>>> ___
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>>> please visit:
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>>>
>>>
>>
>> ___
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>> please visit:
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>>
>>
>
>
>
> --
> DJ Fadyeyev
> Founder - e-Plutonia
> --
>
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Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Michael Berkowitz
That is funny because in the Valve press release over 3 years ago announcing 
64bit support  they were showing over 30% cpu savings in their tests. - and 
most of us see more than that now.

"In a straight port of code highly optimized for x86-32, Counter-Strike 
dedicated server tests with both 32- and 64-bit versions revealed a 30% 
clock-for-clock gain, and is expected to show further performance gains in 
future upgrades."

The whole press release is below.  However, for some unknown reason they 
stopped supporting 64bit servers in June 2005 when they released VAC2 without 
64bit support.

VALVE ANNOUNCES SUPPORT FOR UPCOMING AMD OPTERON(tm) PROCESSOR
 64-bit Counter-Strike Linux Server Provides Performance Gain for World's #1 
Online Action Game
 San Jose, Calif. - March 6, 2003 - Valve, L.L.C., creators of Counter-Strike 
and Half-Life, today announced immediate availability of a 64-bit version of 
the Counter-Strike dedicated server using the upcoming AMD OpteronTM processor. 
Counter-Strike has the largest service footprint of any game on the Internet, 
with 35,000 servers generating over 4.5 billion player minutes per month.
 "These server operators are extremely sophisticated, and were some of the 
earliest adopters of Linux," said Gabe Newell, Valve managing director. "We 
expect them to be leading-edge adopters of the AMD64 platform. AMD's approach 
to 64-bit computing looked great on paper, and it's nice to see that with real 
processors and development tools that it fulfills that promise. Every PC 
developer should be looking to get their server code and development tools 
running in 64-bits right away."
 In a straight port of code highly optimized for x86-32, Counter-Strike 
dedicated server tests with both 32- and 64-bit versions revealed a 30% 
clock-for-clock gain, and is expected to show further performance gains in 
future upgrades.
 "Valve Counter-Strike servers with 64-bit computing can offer customers a 
better overall gaming experience, and AMD processors will enable this 
performance boost," said Barry Crume, director of server segment product 
marketing, Computational Products Group, AMD. "With 64-bit dedicated servers 
using AMD Opteron processors, Valve will offer online gamers increased 
reliability, improved stability and greater throughput."
 About Valve Founded in 1996, Valve develops entertainment software titles such 
as Half-Life, Team Fortress and Counter-Strike. Half-Life, Valve's debut title, 
was first released in November 1998 and has won over 50 Game of the Year 
Awards, was named "Best Game of Ever" by PC Gamer. Valve's portfolio accounts 
for over 8 million retail units sold worldwide, and over 88% of the online 
action market. More information about Valve is available through the company's 
Web site at www.valvesoftware.com.




- Original Message 
From: Stuart Stegall <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Friday, March 10, 2006 9:12:09 PM
Subject: Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

Just ignore me.  I was answering 4 different questions at the same time.
(though honestly Valve has no reason to support 64bit binaries at this
time.)

Stuart Stegall wrote:
> 64bit binaries don't really provide any benefit unless you are dealing
> with some 64 bit floats or integers.  (It would help not using the lib32
> libraries, but this really isn't a Valve problem)
>
> Hans Vos wrote:
>> VALVE,
>>
>> Do you have any information regarding the implementation of VAC2 for the
>> AMD64 binaries for Half-Life Dedicated Server? It is my understanding
>> that the number of 64-bit servers used, both AMD Opteron and Athlon 64
>> based, is increasing exponentially. We only use AMD Opteron based
>> servers for hosting our game servers and it would be greatly appreciated
>> if we could use the processing power of the AMD Opteron platform to its
>> fullest extent. Is there a timetable for the release of the new 64-bit
>> binaries, or is this not a priority for VALVE?
>>
>> Thank you for your reply.
>>
>> --
>> Kind regards,
>>
>> Hans Vos
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
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Re: [hlds_linux] Question for Alfred

2006-01-17 Thread Michael Berkowitz
Alfred,

Your last replay on this on this was 4 months ago.  Am I correct in that is 
your last answer?

"It will be released when its ready."

You have no update? Can you at least tell us if its still being worked on?



Alfred Reynolds hlds_linux@list.valvesoftware.com
Thu Sep 15 12:32:05 2005
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It will be released when its ready.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff
Martin Sent: Thursday, September 15, 2005 12:27 PM To:
hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Any Ideas On
Release Of Upgraded 64-Bit Binary?
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> It's been quite a while now since we've had a new release of the
> 64-bit
> Binary.. I can't even run my servers in VAC2 mode unless I force it
> to run
> in 320bit mode. Any ideas on when its going to get updated? If at all?
>
>
>
> Thanks,
>
>
>
> Jeff


- Original Message 
From: Alfred Reynolds <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 17, 2006 1:45:15 PM
Subject: RE: [hlds_linux] Question for Alfred


Please refer to the archives, this has been answered already.

- Alfred

Michael Berkowitz wrote:
> Alfred,
>
> Are you ever going to answer any questions on the 64bit support for
> VAC2?
>
> 7 months is a long time to go without AC.
>
> I'm not sure if you guys are aware but the Call of Duty server admins
> had a strike recently  to complain about lack of support from the CoD
> dev.  They got over 25% of the admins to shut down their servers for
> a weekend to complain about no AC and lack of support.  After the
> strike BAM Activsion/IW announce a deal for AC has been reached.
>
>  Perhaps all the 64bit GSP's should chat about the possiblity of
> doing a similiar thing to get Valve to wake up and to let AMD know
> that Valve has been sticking it to them and forcing people to not go
> 64 bit because there is really no benefit if you have to run CS in 32
> bit.  The CoD strike made it to every gaming site, all over the place
> which did not make Activision very happy.
>
>
>
> - Original Message 
> From: Alfred Reynolds <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Sent: Tuesday, January 17, 2006 2:00:53 AM
> Subject: RE: [hlds_linux] Question for Alfred
>
>
> I am not getting much traction on the Steam ID swapping bug. It would
> be
> useful if you experienced the problem to send me log excerpts showing
> two users connecting and then how the ID's switch to the wrong person
> (please don't send full logs, process them first so they only have
> details from the people who experienced the bug).
>
> - Alfred
>
> Alfred Reynolds wrote:
>> We are working on the Steam ID issue and looking into what could be
>> causing the spikes. I have not heard of any leaks or a problem with
>> the banner under hlds (note that srcds does not support this).
>>
>> - Alfred
>>
>> Jordan Bagwell wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Alfred when are we going to have some fixes for these problems:
>>>
>>> Random lag spikes in servers.  These spikes are not due to
>>> connectivity issues but something in the hlds engine itself.
>>>
>>> The massive memory leaks
>>>
>>> The Steam ID misassignment
>>>
>>> Randomly dropping half the players in a full server.
>>>
>>> Banner.gif for custom content hosting.
>>>
>>> Not to mention all the problems with the source engine
>>>
>>> hlds didn't have all these problems 6 months ago.  Updates are
>>> supposed to fix things... not break stuff that's been working fine.
>>>
>>> I think I speak for all GSPs when I say that we'd like a server
>>> engine that's stable and not full of programming worthy of windows.
>>> Maybe you guys need to fire some programmers.
>>> --
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> 

Re: [hlds_linux] Question for Alfred

2006-01-17 Thread Michael Berkowitz
The issue is that the leagues all require Vac2 here in the US.  That means 
running hlds in 32bit emulation thus negating the performance gained by using 
64bit.



- Original Message 
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 17, 2006 9:44:36 AM
Subject: Re: [hlds_linux] Question for Alfred


> 7 months is a long time to go without AC.

--> without AC? hlds_amd64 starts up with VAC1 and please come'on, you really 
believe in VAC2 is catching (more) cheaters?
Running SteamBans and having some handsful of good admins will do best for your 
server :)

/me running currently 3 64bit CS 1.6 servers w/ VAC1


hlds_linux@list.valvesoftware.com schrieb am 17.01.06 15:32:56:
>
> Alfred,
>
> Are you ever going to answer any questions on the 64bit support for VAC2?
>
> 7 months is a long time to go without AC.
>
> I'm not sure if you guys are aware but the Call of Duty server admins had a 
> strike recently  to complain about lack of support from the CoD dev.  They 
> got over 25% of the admins to shut down their servers for a weekend to 
> complain about no AC and lack of support.  After the strike BAM Activsion/IW 
> announce a deal for AC has been reached.
>
>  Perhaps all the 64bit GSP's should chat about the possiblity of doing a 
> similiar thing to get Valve to wake up and to let AMD know that Valve has 
> been sticking it to them and forcing people to not go 64 bit because there is 
> really no benefit if you have to run CS in 32 bit.  The CoD strike made it to 
> every gaming site, all over the place which did not make Activision very 
> happy.
>
>
>
> - Original Message 
> From: Alfred Reynolds <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Sent: Tuesday, January 17, 2006 2:00:53 AM
> Subject: RE: [hlds_linux] Question for Alfred
>
>
> I am not getting much traction on the Steam ID swapping bug. It would be
> useful if you experienced the problem to send me log excerpts showing
> two users connecting and then how the ID's switch to the wrong person
> (please don't send full logs, process them first so they only have
> details from the people who experienced the bug).
>
> - Alfred
>
> Alfred Reynolds wrote:
> > We are working on the Steam ID issue and looking into what could be
> > causing the spikes. I have not heard of any leaks or a problem with
> > the
> > banner under hlds (note that srcds does not support this).
> >
> > - Alfred
> >
> > Jordan Bagwell wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Alfred when are we going to have some fixes for these problems:
> >>
> >> Random lag spikes in servers.  These spikes are not due to
> >> connectivity issues but something in the hlds engine itself.
> >>
> >> The massive memory leaks
> >>
> >> The Steam ID misassignment
> >>
> >> Randomly dropping half the players in a full server.
> >>
> >> Banner.gif for custom content hosting.
> >>
> >> Not to mention all the problems with the source engine
> >>
> >> hlds didn't have all these problems 6 months ago.  Updates are
> >> supposed to fix things... not break stuff that's been working fine.
> >>
> >> I think I speak for all GSPs when I say that we'd like a server
> >> engine that's stable and not full of programming worthy of windows.
> >> Maybe you guys need to fire some programmers.
> >> --
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Question for Alfred

2006-01-17 Thread Michael Berkowitz
Alfred,

Are you ever going to answer any questions on the 64bit support for VAC2?

7 months is a long time to go without AC.

I'm not sure if you guys are aware but the Call of Duty server admins had a 
strike recently  to complain about lack of support from the CoD dev.  They got 
over 25% of the admins to shut down their servers for a weekend to complain 
about no AC and lack of support.  After the strike BAM Activsion/IW announce a 
deal for AC has been reached.

 Perhaps all the 64bit GSP's should chat about the possiblity of doing a 
similiar thing to get Valve to wake up and to let AMD know that Valve has been 
sticking it to them and forcing people to not go 64 bit because there is really 
no benefit if you have to run CS in 32 bit.  The CoD strike made it to every 
gaming site, all over the place which did not make Activision very happy.



- Original Message 
From: Alfred Reynolds <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, January 17, 2006 2:00:53 AM
Subject: RE: [hlds_linux] Question for Alfred


I am not getting much traction on the Steam ID swapping bug. It would be
useful if you experienced the problem to send me log excerpts showing
two users connecting and then how the ID's switch to the wrong person
(please don't send full logs, process them first so they only have
details from the people who experienced the bug).

- Alfred

Alfred Reynolds wrote:
> We are working on the Steam ID issue and looking into what could be
> causing the spikes. I have not heard of any leaks or a problem with
> the
> banner under hlds (note that srcds does not support this).
>
> - Alfred
>
> Jordan Bagwell wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Alfred when are we going to have some fixes for these problems:
>>
>> Random lag spikes in servers.  These spikes are not due to
>> connectivity issues but something in the hlds engine itself.
>>
>> The massive memory leaks
>>
>> The Steam ID misassignment
>>
>> Randomly dropping half the players in a full server.
>>
>> Banner.gif for custom content hosting.
>>
>> Not to mention all the problems with the source engine
>>
>> hlds didn't have all these problems 6 months ago.  Updates are
>> supposed to fix things... not break stuff that's been working fine.
>>
>> I think I speak for all GSPs when I say that we'd like a server
>> engine that's stable and not full of programming worthy of windows.
>> Maybe you guys need to fire some programmers.
>> --
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Question for Alfred

2006-01-14 Thread Michael Berkowitz
Alfred,

Any update on getting 64bit VAC2?  Going on 7 months now that 64bit server 
owners have been unable to run CS servers in 64bit mode and have AC.  Can you 
at least tell us if you ever plan on releasing it or is 64 bit support being 
dropped?

Thanks.

- Original Message 
From: Alfred Reynolds <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, January 14, 2006 4:06:42 PM
Subject: RE: [hlds_linux] Question for Alfred


We are working on the Steam ID issue and looking into what could be
causing the spikes. I have not heard of any leaks or a problem with the
banner under hlds (note that srcds does not support this).

- Alfred

Jordan Bagwell wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Alfred when are we going to have some fixes for these problems:
>
> Random lag spikes in servers.  These spikes are not due to
> connectivity
> issues but something in the hlds engine itself.
>
> The massive memory leaks
>
> The Steam ID misassignment
>
> Randomly dropping half the players in a full server.
>
> Banner.gif for custom content hosting.
>
> Not to mention all the problems with the source engine
>
> hlds didn't have all these problems 6 months ago.  Updates are
> supposed to
> fix things... not break stuff that's been working fine.
>
> I think I speak for all GSPs when I say that we'd like a server engine
> that's stable and not full of programming worthy of windows.  Maybe
> you guys
> need to fire some programmers.
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] VAC 2 on 64 Bit

2005-11-20 Thread Michael Berkowitz
The straight answer is you cannot run 64bit HLDS and
VAC2 - Valve stopped supporting 64bit VAC2 five months
ago.  What that really means for the vast majority of
admins who can't expect to run a server without AC is
that they are stuck downgrading to running 32bit HLDS.
 No one has a clue whether or not we will ever be able
to run HLDS in 64bit again - Valve has said virtually
nothing on it over the last 5 .. er almost 6 months
now.  What I don't understand is all the major mods
were able to put out 64bit versions rather quickly but
Valve has been working on this 6 months and hasn't
finished it yet.

First we heard from Alfred:

Alfred Reynolds hlds_linux@list.valvesoftware.com
Tue Jun 7 17:08:06 2005

The 64-bit server doesn't have support for the new VAC
system at this
time. We plan on doing a port but I have no hard
timeline for it. I
would suggest using the 32-bit version for now, or
continuing on with
the current VAC1 system.

- Alfred

Then we heard:

Alfred Reynolds hlds_linux@list.valvesoftware.com
Sat Jun 25 17:20:03 2005

But not initially, the 64-bit version won't support
VAC2 for a little while=
 yet.

- Alfred

Now whenever it is asked the standard response is:

Alfred Reynolds hlds_linux@list.valvesoftware.com
Thu Sep 15 12:32:05 2005

It will be released when its ready.

- Alfred






--- Scott Pettit <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> No.
>
> You can install ia32-libs and run 32bit HLDS, even
> with a 64bit kernel.
>
> -Scott
> On 11/21/05, Jens Werner <[EMAIL PROTECTED]>
> wrote:
> >
> > Just a question if I got this right:
> >
> > If I use a 64 bit cpu and 64 bit kernel I won't
> have any vac 2 at all?
> > Not even a 32 bit vac 2?
> >
> > Using 64 bit cpu with 32 bit kernel everything
> would be as usual?
> >
> > Thanks in advance!
> >
> > Jens
> >
> > ___
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Michael Berkowitz
I am still very confused by how Valve could release a
VAC2 update without including all platforms.  What has
it been 4 months now and no 64bit version of va2.

Here is the press release from Valve on March 7, 2003
announcing 64bit support for Counter-Strike.
http://collective.valve-erc.com/index.php?news=1047073952-21295300

By not providing 64 bit VAC2 they have dropped 64bit
support for CS but there has been no announcement.

Did I miss a press release from Valve or AMD
announcing them dropping 64bit support?

Did Intel pay them to stop supporting AMD?

Does AMD know that all of us that bought opterons to
run CS servers to get the bonus of running 64bit CS
have been been denied that benefit by valve for almost
half a year now?

We are closing in on a half a year without 64bit
support.  Come on valve, what's the deal.  You were
able to have good 64bit support for 2 years, what has
changed to stop 64bit support dead in its tracks?  At
least give us the truth.  I want my 30% performance
boost back!!!

"In a straight port of code highly optimized for
x86-32, Counter-Strike dedicated server tests with
both 32- and 64-bit versions revealed a 30%
clock-for-clock gain, and is expected to show further
performance gains in future upgrades."

--- Joseph Laws <[EMAIL PROTECTED]> wrote:

> No, we don't.  I think that's why most GSP's will
> start pushing COD2,
> Quake4 and F.E.A.R. instead of relying on VALVe to
> get their act
> together.  The people playing the game are just as
> frustrated as those
> who host it, perhaps a drop of players is just the
> medicine.
>
> [EMAIL PROTECTED] wrote:
>
> >As you should have read about it in the digest,
> Alfred already gave a statement about this:
> >
> >"When it's done."
> >
> >We all don't want a binary that causes problems
> after release, or do we?
> >
> >;-)
> >
> >
> >hlds_linux@list.valvesoftware.com schrieb am
> 28.10.05 04:26:26:
> >
> >
> >>Will Vac 2 ever be released on AMD64 bit ? It is
> very harsh for a 64 bit
> >>machine to run 32 bit servers on it as it takes
> huge amounts of cpu usage
> >>and it is very inefficient.
> >>
> >>
> >>
> >>___
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>
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> >>
> >>
> >
> >
> >
> >___
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> the list archives, please visit:
>
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> >
> >
> >
> >
> >
>
>
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Re: [hlds_linux] Question Regarding VAC2 and HLDS

2005-10-20 Thread Michael Berkowitz
Yes it would be nice as its been months now. Just to
reiterate for Valve there are many GSP's that invested
in AMD servers and 64bit linux as valve offically
supported them with grand fanfare in March 2003.Has
Valve dropped 64bit support?  We have been forced to
run 32bit emulation for months, wasting the money we
invested to do 64bit.

Any news Alfred?



--- forb <[EMAIL PROTECTED]> wrote:

> VAC2 Doesn't work on 64bit yet.  We're yet to get a
> date or even
> approximation out of Alfred.  You'll have to emulate
> 32bit by adding
> -binary hlds_amd
> orhlds_i686 depending on the cpus in your
> machine.
>
> -forb
>
> Erik Hollensbe wrote:
>
> > We're having trouble getting original HLDS to work
> with VAC2 clients
> > on a CentOS x86-64 installation.
> >
> > Command line is simple:
> >
> > ./hlds_run -game cstrike +ip 216.86.145.37 +map
> de_dust
> >
> >
> > Here's the output that we get after the map is
> loaded.
> >
> > Completed downloading Security Module from
> Speakeasy.net
> > Server is in Secure Mode.
> > scandir
> failed:/home/gscontrol/games/CS/./valve/SAVE
> > scandir
> failed:/home/gscontrol/games/CS/./platform/SAVE
> >
> > couldn't exec listip.cfg
> > couldn't exec banned.cfg
> > No auth servers parsed
> > Disabling Valve Authentication.
> >
> > Note that it only leaves secure mode AFTER the map
> is loaded. We're
> > thinking this has something to do with the 64-bit
> installation of
> > CentOS, but would love to hear if we're doing
> something wrong. Thanks
> > for your help in advance.
> >
> > --
> > Erik Hollensbe
> > [EMAIL PROTECTED]
> >
> >
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> view the list archives,
> > please visit:
> >
>
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> >
> >
>
>
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