Re: [hlds_linux] Amx and map issue
Relevant XKCD: http://xkcd.com/979/ -- Nicolas NykO18 Grevet I Hate Mountains team leader 2012/3/27 Collin Howard my_azz...@yahoo.com Ignore that, it just wanted to embarrass me and make me send out this email. Fixed it, was issue on my end xD From: Collin Howard my_azz...@yahoo.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, March 27, 2012 5:29:34 AM Subject: [hlds_linux] Amx and map issue Something very weird going on, maybe any of you can help with this, its mind boggling for me. Particular maps are not showing up when I add them to maps.ini in the amxmodx config folder. Just noticed it for the first time today. Is there something that can cause this? They are custom maps, zm maps to be specific. I was running a map vote manager plugin but I stopped it and test but still not working. Hopefully someone can give me an idea on what I might be overlooking. If you need more info, let me know, I will try and provide it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Full Steam Ahead
2012/2/18 dan needa...@ntlworld.com If my upload speed is 3mbps, then you need 10 people, with connections similar to mine, to support one download. The point is that not *everyone* is downloading the same thing at the same time, supposedly. So better see it the other way around, as long as there's three people having that content somewhere, you don't need to download it from Valve. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Valve Security Breach
Sounds serious without being serious. Frightening nonetheless. -- Nicolas NykO18 Grevet 2011/11/11 gamead...@127001.org Confirmation that the attack breached more than their forums: http://www.rockpapershotgun.com/2011/11/10/steam-hacked/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Jesse Porter Sent: 09 November 2011 20:28 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Valve Security Breach Without rancor or anger, I tell you this is very unhelpful, regardless of what your position is on the SPUF closure. On Wed, Nov 9, 2011 at 12:23 PM, Dan needa...@ntlworld.com wrote: On 09/11/2011 19:18, Mart-Jan Reeuwijk wrote: Well, some of his community gamers may well be also users on SPUF Some of his users may have bought batches of tinned spam from Crayed mentos starting #219-245. If they eat it, there's a chance it was contaminated with e-coli virus and they might die an agonising and painful death. Yet he's not mentioned it to them. So why so particular with this? Let's be honest with each other and Valve. We want to know what happened for the same reason that a cage full of chimps will open a box you put in their cage. It's nothing more than curiosity. And this list is a place where people @ Valve post things that's still open. -- Dan. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list .valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] messages failing
This is perfectly normal. Everyone can use any e-mail address to send anything. So if someone used your e-mail address to send spam (and you don't have to hack anything for that, the protocol is just not secured) and the recipient does not exist, you still receive the real error message since you are (in theory) the sender. -- Nicolas NykO18 Grevet 2011/4/5 Christoffer Pedersen v...@vrod.dk By the way, here's the output from my mail, as it's a bit different from yours: Your message: To: simon...@o2email.co.uk Subject: =?utf-8?B?UmU6IFtobGRzX2xpbnV4XSBTZXJ2ZXIgU3BlY3MgZm9yIDMyIFBsYXllciBTZXJ2ZXI=?= Sent Date: 43:04 + has not been delivered to the recipient's BlackBerry Handheld. Final-Recipient: RFC822;simon...@o2email.co.uk Action: Failed Status: 5.0.0 /Chris Sendt fra min iPhone 4 Den 05/04/2011 kl. 01.39 skrev clad iron cladi...@gmail.com: Anyone else seeing this in there spam box ? i'm seeing about 5 of these in 2 or 3 days. postmas...@o2email.co.uk to me show details 9:01 PM (22 hours ago) Your message: To: simon...@o2email.co.uk Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released Sent Date: Sat Mar 26 03:28:57 2011 + has not been delivered to the recipient's BlackBerry Handheld. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
How did you solve it? I tried to reinstall L4D2 on the server but it didn't help at all. Also, when I try to launch the server using the following command line, I can't join it (time out): ./srcds_run -console +ip ip -port 27015 +map c1m1_hotel -autoupdate +exec server.cfg But when I just use ./srcds_run, I can join it fine, but the speed is still like 5 times the normal speed except for the human players. This is killing me, I don't understand what's going on and I can't find help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 19:55, clad iron a écrit : i seen this happen also on 4 new servers i was setting up. locked servers, no players. i thought it was a DOS. On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet nico...@ihatemountains.com wrote: OK, now I think I understand what's going on, this problem seems to be related to the Timeout issue I had and that just came back. I bet the server is making players time out because he sees them idling 10 time longer than they really are. Damn, I wish I could understand why the game thinks time flows 10 times faster. Both console commands didn't seem to help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 18:36, Tony Paloma a écrit : Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
Here is the server.cfg hostname Usajii's Land of Despair and Left 4 Dead People rcon_password *** // Server Cvars mp_disable_autokick 1 sv_alltalk 0 sv_cheats 0 sv_pausable 0 sv_clearhinthistory 0 sv_consistency 1 // Région sv_lan 0 sv_region 3 // Server Logging sv_log_onefile 0 sv_logbans 1 sv_logecho 0 sv_logfile 1 sv_logflush 0 sv_logsdir logs // allow players to use a microphone. 0 is off 1 is on sv_voiceenable 1 - As you can see, there's nothing in there (almost). I don't think the server.cfg is the issue since the problem arise even when launching the server through a simple ./srcds_run. Regards, -- Nicolas NykO18 Grevet Le 09/09/2010 01:34, Richard Eid a écrit : Post your server.cfg. Also, use -ip, not +. And +map should be the last argument in your launch line. -Richard Eid On Wed, Sep 8, 2010 at 9:35 AM, Nicolas 'NykO18' Grevet nico...@ihatemountains.com wrote: How did you solve it? I tried to reinstall L4D2 on the server but it didn't help at all. Also, when I try to launch the server using the following command line, I can't join it (time out): ./srcds_run -console +ipip -port 27015 +map c1m1_hotel -autoupdate +exec server.cfg But when I just use ./srcds_run, I can join it fine, but the speed is still like 5 times the normal speed except for the human players. This is killing me, I don't understand what's going on and I can't find help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 19:55, clad iron a écrit : i seen this happen also on 4 new servers i was setting up. locked servers, no players. i thought it was a DOS. On Tue, Sep 7, 2010 at 12:59 PM, Nicolas 'NykO18' Grevet nico...@ihatemountains.com wrote: OK, now I think I understand what's going on, this problem seems to be related to the Timeout issue I had and that just came back. I bet the server is making players time out because he sees them idling 10 time longer than they really are. Damn, I wish I could understand why the game thinks time flows 10 times faster. Both console commands didn't seem to help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 18:36, Tony Paloma a écrit : Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nicknameTimed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
OK, now I think I understand what's going on, this problem seems to be related to the Timeout issue I had and that just came back. I bet the server is making players time out because he sees them idling 10 time longer than they really are. Damn, I wish I could understand why the game thinks time flows 10 times faster. Both console commands didn't seem to help. Regards, -- Nicolas NykO18 Grevet Le 07/09/2010 18:36, Tony Paloma a écrit : Check host_timescale make sure it's 1. Also, check fps_max. If it's 0, try a non-zero value like 300. I've seen something similar before when fps_max was 0 and sleep calls removed, but I don't know how you would've done that unintentionally and don't know of another way to reproduce it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Tuesday, September 07, 2010 8:00 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Connection timing out on a L4D2 dedicated server Hey guys, Somehow I managed to work around the timeout issue with my Left 4 Dead 2 dedicated linux server but... another issue popped up and I must confess I have no idea what's going on. Everything in-game is simulated way too fast, bots, infected, animations, everything is running like 5 times the normal speed. Everything excepted the player who still acts at normal speed. Is there some config I may have missed? Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 15:15, Nicolas 'NykO18' Grevet a écrit : Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Connection timing out on a L4D2 dedicated server
Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Connection timing out on a L4D2 dedicated server
Can you still type to the server console after that or does it just jam? I can type in the console and change level and everything. It's just that I can't connect to the server through the game. Strange thing is, the loading bar continues to fill up during the connection, even after the server dropped the player, and when it reaches 100%, nothing happens, just an error message 'nickname timed out.' How do you connect to the server? Tried various methods. I used a classic lobby first, and it didn't work even if I am the only one to have this campaign in the world. Then I tried to mm_dedicated_force_servers it to my server, and it didn't work either. I also tried to force connect using the 'connect' command, but it gives the same result. Try setting these ports including the regular port to the command line: +hostport x +clientport x Didn't seem to have any effect at all. if that does not work and timeouts, then it might be something wrong with the campaign Well, I'm testing with a default stock campaign, Dead Center to be exact. It doesn't matter which campaign or level I'm trying, it does that for all of them. Might want to also run -verify_all option while running an update for the L4D2 server Yep, first thing I tried, it seems clean, it doesn't need anything. Regards, -- Nicolas NykO18 Grevet Le 02/09/2010 18:43, ics a écrit : Hey, Can you still type to the server console after that or does it just jam? How do you connect to the server? Try setting these ports including the regular port to the command line: +hostport x +clientport x Check also with sv_showtags that the server recognizes the campaign (it should show on the output of that command). Mm_dedicated_force_servers address:ip is the best way to test out and if that does not work and timeouts, then it might be something wrong with the campaign. Might want to also run -verify_all option while running an update for the L4D2 server, so all the files are there and nothing isn't missing. Did you already tested playing another campaign on it? See if that works. If none of these things helps, you could also send me offlist a copy of the campaign and i can test if it runs on my own servers. -ics 2.9.2010 16:15, Nicolas 'NykO18' Grevet kirjoitti: Hi everyone, Just installed a L4D2 instance on my linux server to try and test our own custom campaign in a real environment, but for some reason, the connection just times out after what seems like 5 seconds. I create a lobby, I force it to connect to our server, I see the reservation beeing made in the server console and the map being loaded, but in the middle of the process, players are being dropped with the 'nickname Timed Out' message. It happens regarless of the state of the firewall and the campaign being loaded. Any idea why? It works like a charm on the same server with L4D1 or other games. Regards, -- Nicolas 'NykO18' Grevet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] dproto
Not in every country. Regards, -- Nicolas NykO18 Grevet Le 14/03/2010 19:24, Steven Crothers a écrit : Actually, your responsible for 100% of the material on your server at any given time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pet Sent: Sunday, March 14, 2010 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] dproto You probably didn't read what I have written before, customers which rents server from us is his owner for this time, and we are not responsible for what is on this servers, which files he stores and what modifications are there. This all in our terms, before the customer registrate on our web site, he have to approve it. W dniu 2010-03-14 19:04, Saul Rennison pisze: But they're your servers... so you are responsible for what's on them. Thanks, - Saul. On 14 March 2010 17:49, petga...@maxrate.pl wrote: We do not offer the non steam servers, check our offer in web site please, my answer was only because the customers are wery difficult this time, and ask us about some modifications which we not allowed to to. In our regulations which are also on our web site is clearly written, that we are not responsible for what the customers doing with their rented servers. W dniu 2010-03-14 18:43, Steven Crothers pisze: What's worse is that maxrate.pl (the OP's domain) is actually a GSP, profiting off of these sales of illegal servers. Perhaps it's good that Valve's mail list was posted to, now they can blacklist his ip ranges. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Sunday, March 14, 2010 1:25 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] dproto Counter-Strike + Counter-Strike: Condition Zero is $9.99 USD on Steam. It also has two other bundles: Counter-Strike 1 Anthology for $14.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero. Counter-Strike Complete for $29.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero, Counter-Strike: Source. And of course, the Valve Complete Pack for $99.99. I won't list that here. On 3/14/2010 1:11 PM, Cc2iscooL wrote: Doesn't 1.6 only cost like 5-10 $ nowadays? On Mar 14, 2010 12:10 PM, Steven Crotherssteven.croth...@gmail.com wrote: Good, perhaps that'll encourage your cheap-self to buy the game. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounc... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] dproto
Yeah, or Sweden. Doesn't look like a country with an undeveloped internet law to me. Regards, -- Nicolas NykO18 Grevet Le 14/03/2010 20:59, Steven Crothers a écrit : Sure, countries with an undeveloped internet law... or China. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicolas 'NykO18' Grevet Sent: Sunday, March 14, 2010 3:43 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] dproto Not in every country. Regards, -- Nicolas NykO18 Grevet Le 14/03/2010 19:24, Steven Crothers a écrit : Actually, your responsible for 100% of the material on your server at any given time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of pet Sent: Sunday, March 14, 2010 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] dproto You probably didn't read what I have written before, customers which rents server from us is his owner for this time, and we are not responsible for what is on this servers, which files he stores and what modifications are there. This all in our terms, before the customer registrate on our web site, he have to approve it. W dniu 2010-03-14 19:04, Saul Rennison pisze: But they're your servers... so you are responsible for what's on them. Thanks, - Saul. On 14 March 2010 17:49, petga...@maxrate.plwrote: We do not offer the non steam servers, check our offer in web site please, my answer was only because the customers are wery difficult this time, and ask us about some modifications which we not allowed to to. In our regulations which are also on our web site is clearly written, that we are not responsible for what the customers doing with their rented servers. W dniu 2010-03-14 18:43, Steven Crothers pisze: What's worse is that maxrate.pl (the OP's domain) is actually a GSP, profiting off of these sales of illegal servers. Perhaps it's good that Valve's mail list was posted to, now they can blacklist his ip ranges. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Sunday, March 14, 2010 1:25 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] dproto Counter-Strike + Counter-Strike: Condition Zero is $9.99 USD on Steam. It also has two other bundles: Counter-Strike 1 Anthology for $14.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero. Counter-Strike Complete for $29.99. Includes: Counter-Strike, Day of Defeat, Deathmatch Classic, Ricochet, Counter-Strike: Condition Zero, Counter-Strike: Source. And of course, the Valve Complete Pack for $99.99. I won't list that here. On 3/14/2010 1:11 PM, Cc2iscooL wrote: Doesn't 1.6 only cost like 5-10 $ nowadays? On Mar 14, 2010 12:10 PM, Steven Crotherssteven.croth...@gmail.com wrote: Good, perhaps that'll encourage your cheap-self to buy the game. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-bounc... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds_linux] Left 4 Dead 2 Update Released
Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
It's about the srcds_run file. if test $GAME = left4dead2; then DEPOT_NAME=left4dead2_demo; fi Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:35, Alexander Bienzeisler a écrit : confirmed. removed -autoupdate my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux