Re: [hlds_linux] Getting players to use Cheating-Death

2003-02-23 Thread Prodigy
Eric,

You are aware of the concept of residing in more than one Channel?

When you want to fix a modified car, perhaps a ford, do you take it to ford,
or do you take it to the people who modified the car.  I would think the
latter, given that ford might be able to help you a little, but would most
likely tell you to contact the individuals responsible for the
modifications.

So in this case, we're trying to provide a place for people who have NS
specific serving problems or are creating MetaMod or AM plugins specific to
NS...

James.


- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, February 23, 2003 12:54 AM
Subject: RE: [hlds_linux] Getting players to use Cheating-Death


> > Eric,
> >
> > #hlds is designed for hlds specific administration.  Our
> > channel is designed to help those new to serving NS.  NS has a
> > surprising number of potential problems with it, and our
> > channel is stock full of people who have been through it since
> > NS was released.  So no, using #hlds you probably will get "I
> > dunno I don't run NS"
>
> As you probably guessed, I was referring to using #hlds from the
> beginning, not switching over now.
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] Getting players to use Cheating-Death

2003-02-23 Thread Prodigy
Eric,

#hlds is designed for hlds specific administration.  Our channel is designed
to help those new to serving NS.  NS has a surprising number of potential
problems with it, and our channel is stock full of people who have been
through it since NS was released.  So no, using #hlds you probably will get
"I dunno I don't run NS"

James


- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 22, 2003 10:37 PM
Subject: RE: [hlds_linux] Getting players to use Cheating-Death


> > I would also like to take this opporrunity to plug our IRC
> > Channel on irc.GamesNET.net.  Its called #nsserver, and if you
> > run NS Servers, you should come and idle/chat there as its
> > where a lot of the plugin coders are as well as Flayra when he
> > comes on.  As well as us friendly helpful admins to help you
> > with your NS Server :)
>
> You couldn't just use #hlds and/or any other established channel? :(
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] Getting players to use Cheating-Death

2003-02-22 Thread Prodigy
Yes, because the icon display is something unique to NS, although I think it
would be really neat if the other mods would adopt this.  The icon display
is a wonderful idea to illustrate who is who.  There are icons for "server
admins" and for "NS Guides" as well as I think play testers.  This icon we
found doesn't seem to be used, but i've put in a request to Flayra for an
official C-D icon for the 1.1 release which is due soon.

Cheers,

James

- Original Message -
From: "Justin Mitchell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 22, 2003 9:40 PM
Subject: Re: [hlds_linux] Getting players to use Cheating-Death


> Neato... I assume that plugin would only work for NS?
>
> - Original Message -
> From: "Prodigy" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, February 22, 2003 8:18 PM
> Subject: [hlds_linux] Getting players to use Cheating-Death
>
>
> > I was thinking of ways to motivate players to grab C-D on our NS servers
@
> > redphive.org, and then hullu showed me this funny plugin he had which
was
> > experimenting with playing with icons.  We got onto the topic of
> motivating
> > users to download C-D when the idea came to me to give users who
> > authenticate and use C-D a pretty little icon.
> >
> > You can see what it does here:
> >
> > http://prodigy.redphive.org/images/cd_icon.jpg
> >
> > And you can download the nice plugin here:
> >
> > http://hullu.xtragaming.com/files/cdicon_mm.zip
> >
> > Once I installed it, and popped onto the server, told the users what was
> > going on, 5 of them instantly left to go grab the client!
> >
> > I would also like to take this opporrunity to plug our IRC Channel on
> > irc.GamesNET.net.  Its called #nsserver, and if you run NS Servers, you
> > should come and idle/chat there as its where a lot of the plugin coders
> are
> > as well as Flayra when he comes on.  As well as us friendly helpful
admins
> > to help you with your NS Server :)
> >
> > Cheers,
> >
> > James
> >
> >
> > ___
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> please visit:
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[hlds_linux] Getting players to use Cheating-Death

2003-02-22 Thread Prodigy
I was thinking of ways to motivate players to grab C-D on our NS servers @
redphive.org, and then hullu showed me this funny plugin he had which was
experimenting with playing with icons.  We got onto the topic of motivating
users to download C-D when the idea came to me to give users who
authenticate and use C-D a pretty little icon.

You can see what it does here:

http://prodigy.redphive.org/images/cd_icon.jpg

And you can download the nice plugin here:

http://hullu.xtragaming.com/files/cdicon_mm.zip

Once I installed it, and popped onto the server, told the users what was
going on, 5 of them instantly left to go grab the client!

I would also like to take this opporrunity to plug our IRC Channel on
irc.GamesNET.net.  Its called #nsserver, and if you run NS Servers, you
should come and idle/chat there as its where a lot of the plugin coders are
as well as Flayra when he comes on.  As well as us friendly helpful admins
to help you with your NS Server :)

Cheers,

James


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Re: [hlds_linux] Valve: THANK YOU; Valve Haters: WOW, Quit Your Bitching!

2003-02-22 Thread Prodigy
Uhm, Valve was responsible for the C-D projects death.  Since VAC has let us
down, I think we have every right to complain.  Valve isn't some charity
giving away free software you realize, they are a company making money off
us.  So I think we have every right to complain, although complaints
regardless of their legitimacy should be constructed and directed in as
professional manner as possible...  Honestly, because of VAC we all suffer.
Thank GOD UA picked up C-D and we now again have an alternative.

I'll pat Valve on the back when they let an outside entity handle their
anti-cheat as clearly they are not capable of doing an effective job for
probably a variety of reasons (other projects?!).  If the community was
doing a fine job, why not just let it continue, or give them the code they
need to make it better.

james


- Original Message -
From: "Brad Schulteis" <[EMAIL PROTECTED]>
To: "HLDS" <[EMAIL PROTECTED]>
Sent: Saturday, February 22, 2003 12:49 AM
Subject: [hlds_linux] Valve: THANK YOU; Valve Haters: WOW, Quit Your
Bitching!


> Like the subject says, QUIT YOUR BITCHING! You all remind me of that
> Flash cartoon about the kid creating 'L337zor-Strike'. If you think you
> can do better than Valve, by all means, GO AHEAD. But the fact is, you
> can't (or at least, won't). I'm pretty damn sure that Valve is trying as
> hard as they can! It's much easier to write code [Hacks] to defeat a
> KNOWN set of tests [VAC], than to write code [VAC] to find an UNKNOWN
> set of exploits [Hacks]. If you guys would sit down and actually try to
> find HOW these cheats work, and submit THAT to the list instead of
> random bitching, maybe something would actually get accomplished! The
> fact is, nobody other than the CD developers are doing anything other
> than random, idiotic, unhelpful complaining. And you know what... the CD
> developers informed Valve that they had methods to HELP, and Valve
> allowed them to get CD to work with their software. So unless you
> f**king bitchers actually find something helpful, shut the F&*$ UP! We
> all know there are cheaters out there. Duh! Try and help the situation,
> don't add to it. And honestly, there have actually been very few on my
> servers lately, which are very obvious to pick out and ban manually, as
> always. Meanwhile, VAC is continuing to detect cheaters on my servers
> every couple of days (including the 21st). So, in summary, constructive
> criticism is the only type of post that is going to get anything done;
> stop bitching at people for not doing things which you do not know how
> to do either! Eric, let me appologize on behalf of the entire community,
> and also say thank you, which they do not seem to know how to do.
>
> 
> --
> Brad Schulteis <[EMAIL PROTECTED]>
> Lots of campers on your server? Get some Camp Counselors:
> admin_monster @ http://www.therealaod.com/
>
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Re: [hlds_linux] Server Validation Error

2003-01-29 Thread Prodigy
Hey guys,

Well, for NON-VAC mods, United Admins (www.unitedadmins.com) has provided
Cheating-Death which is currently being used by Natural Selection ("NS")
(www.natural-selection.org) admins everywhere, which currently doesn't
support VAC.  Currently, mods that support VAC do it in such a way that it
prevents C-D from being used.  I personally share your convictions about
VAC, but its all we have for now.

Cheers,

Prodigy

- Original Message -
From: "James Clark" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 28, 2003 8:19 PM
Subject: Re: [hlds_linux] Server Validation Error


> On Tue, Jan 28, 2003 at 10:58:53PM -0500, Kerry Dorsey wrote:
> > Even WITH VAC, the cheating is unbearable. Against the modern hack, VAC
is
> > completely ineffective. Any noob w/ a late version of *(insert fav
hack
> > here) can run around in virtually any server w/ aibots, wallhacks, ESP,
etc.
> > Only diligent admins w/ careful instruction can properly handle
cheaters.
> > Stop waiting for ValvE to provide the answer. Arm yourself with
knowledge.
> >
> > Kerry
>
> I remember being amazed at how many cheats VAC caught in it's first few
> releases,  I hope it happens again soon.  With VAC the way it is now we
> can't do anything but keep "waiting for ValvE to provide the answer".
>
> Unfortunately it is so bad that chances are if you are too good you
> probably get banned, which is a sad situation to be in.
>
> --
> James.
>
>
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Re: [hlds_linux] NS vs CS

2002-11-24 Thread Prodigy
Natural Selection uses extreme amounts of CPU due to the extremely high
entity counts used.  These are MUCH higher than any of the other mods, and
this is also in addition to the entities created by gameplay, something
other mods don't do.

To help lower lag, stick to maps: nancy/eclipse/nothing as they have
significantly lower entity counts than that of hera/tanith/bast.

There is a 40% decrease in CPU use when using the win32 server, yes, this is
quite true.

Flayra is working on lowering this as much as possible, and since 1.0 (we're
now testing 1.03b) cpu use has dropped considerably.  Just stick around and
with time flayra will find more ways to continue to lower cpu use.

Cheers,

James

- Original Message -
From: "DLinkOZ" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 24, 2002 5:25 PM
Subject: Re: [hlds_linux] NS vs CS


> On a 2ghz P4 a 16 player CS pulls under 5% cpu.  Same machine, NS with 17
I
> was hitting 75%.  It's nuts.
>
>
> - Original Message -
> From: "James Clark" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, November 24, 2002 6:44 PM
> Subject: [hlds_linux] NS vs CS
>
>
> >
> > No this isn't about which is a better game =)
> >
> > On the same system (1.4 Athlon) at the same time:
> >
> > ns 79M  47.2 %cpu (4 players)
> > cs 81M  17.9 %cpu (18 players)
> >
> > ns has no plugins.
> > cs has metamod, adminmod and statsme.
> >
> > What type of monster system makes a good NS server?
> >
> > NS = Natural Selection.
> >
> > --
> > James.
> >
> > ___
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> please visit:
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> >
>
>
>
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Re: [hlds_linux] gaming cluster.

2002-11-14 Thread Prodigy
My message says "rack mount case" I meant, "rack mount kit"

=D

- Original Message -
From: "Prodigy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 14, 2002 12:31 AM
Subject: Re: [hlds_linux] gaming cluster.


I was able to pick up a Quad Xeon PII 450 2MB cache 1GB 6x 18GB Ultra 160
with Adaptec controller for $3000 cdn.  This was in an case 6u case which I
prompty aquired a rackmount case for. Its a pretty sexy machine, and runs
excellent as a win2gay citrix server.  I've tried hosting CS on it, it does
a decent job, but its only 450Mhz processors :)

Cheers,

James

- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 14, 2002 12:19 AM
Subject: RE: [hlds_linux] gaming cluster.



> Bah, you got me.  I totally skimmed the article as I was burnt
> out on the subject reading here.  I was thinking ms, not µs.
>
> They don't mention myrinet, just the generic term "bus host
> adapter".  Sorry if I introduced any confusion.


Yeah, I'm kinda getting burned out on it as well.  I just got home from
work, and I have 150+ emails to go through

PLUS!!  My *new* server arrived via UPS today (right before I left for
work), and I haven't had a chance to open the box yet.  Picked up a Quad
PPro 200 Proliant 5000R for $280 on Ebay (including shipping).

For all you hardwarefreaks:

Compaq Proliant 5000R (rackmount)
Quad PPro 200, 256KB cache  :( on the cache, would like to have had the
1MB'ers
512MB RAM
5 4.3GB pluggable drives
2 PCI 10/100 NICs
dual hot swap PSUs (480 watt total)

It's not a barn burner by today's standards, but I've always wanted a 4-way
machine, and the price was *right*.  It'll be my first experience trying to
get Woody onto a Compaq server.  Should be *fun* ;)  I don't have source
media, and do all my installs from the mirrors via boot disk.  I just hope
the boot disk has support for the Compaq NICs in the machine

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers<http://bfb.bogleg.org/>
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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Re: [hlds_linux] gaming cluster.

2002-11-14 Thread Prodigy
I was able to pick up a Quad Xeon PII 450 2MB cache 1GB 6x 18GB Ultra 160
with Adaptec controller for $3000 cdn.  This was in an case 6u case which I
prompty aquired a rackmount case for. Its a pretty sexy machine, and runs
excellent as a win2gay citrix server.  I've tried hosting CS on it, it does
a decent job, but its only 450Mhz processors :)

Cheers,

James

- Original Message -
From: "Stan Hoeppner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 14, 2002 12:19 AM
Subject: RE: [hlds_linux] gaming cluster.



> Bah, you got me.  I totally skimmed the article as I was burnt
> out on the subject reading here.  I was thinking ms, not µs.
>
> They don't mention myrinet, just the generic term "bus host
> adapter".  Sorry if I introduced any confusion.


Yeah, I'm kinda getting burned out on it as well.  I just got home from
work, and I have 150+ emails to go through

PLUS!!  My *new* server arrived via UPS today (right before I left for
work), and I haven't had a chance to open the box yet.  Picked up a Quad
PPro 200 Proliant 5000R for $280 on Ebay (including shipping).

For all you hardwarefreaks:

Compaq Proliant 5000R (rackmount)
Quad PPro 200, 256KB cache  :( on the cache, would like to have had the
1MB'ers
512MB RAM
5 4.3GB pluggable drives
2 PCI 10/100 NICs
dual hot swap PSUs (480 watt total)

It's not a barn burner by today's standards, but I've always wanted a 4-way
machine, and the price was *right*.  It'll be my first experience trying to
get Woody onto a Compaq server.  Should be *fun* ;)  I don't have source
media, and do all my installs from the mirrors via boot disk.  I just hope
the boot disk has support for the Compaq NICs in the machine

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servers
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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Re: [hlds_linux] gaming cluster.

2002-11-10 Thread Prodigy
Eric do you know if the Q3 server is threaded or SMP aware?

James

- Original Message -
From: "Eric (Deacon)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 09, 2002 7:38 PM
Subject: RE: [hlds_linux] gaming cluster.


> > This is interesting, considering we have discussed this in the
> > past, and figured it wouldnt be worth it.
>
> As a single-thread process, how in the world COULD it be worth it?
>
> --
> Eric (the Deacon remix)
>
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Re: [hlds_linux] gaming cluster.

2002-11-10 Thread Prodigy
If SMP does not help HLDS, then how does a cluster?  I'm definately curious
to know this.  I currently run several XP 1800-2100 AMD macines in 2u's in a
rack.  If it would be possible to cluster them to share the load of HLDS
then I would MUCH rather do that.  I'm just curious how this works of
course, if HLDS is not SMP aware ot threaded.

If anyone could post more information on gaming and clustering in english
would be much appreciated, or even a commentary in here, i'd love to know
more.

Cheers,

James

- Original Message -
From: "SQLBoy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 09, 2002 4:53 PM
Subject: Re: [hlds_linux] gaming cluster.


>
> I saw that, the pics were sweet.  I've already started working on a 3
> node cluster.  Its crap like this that drains my bank account.
>
>
> On Sat, 2002-11-09 at 17:06, Kevin J. Anderson wrote:
> > This is interesting, considering we have discussed this in the past, and
> > figured it wouldnt be worth it.
> >
> > http://slashdot.org/article.pl?sid=02/11/09/1355204&mode=flat&tid=137
> >
> > kev
> >
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Re: [hlds_linux] new VAC bans for skins?

2002-11-06 Thread Prodigy
I don't mean to insult you of course.  Its just that I've had admins swear
until they were probably blue in the face they were not cheaters.. and be
proven otherwise.

Cheers,

James

- Original Message -
From: "Matthew Watson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 11:19 PM
Subject: RE: [hlds_linux] new VAC bans for skins?


> these guys are long standing admins, i'm 99% sure they are not cheats.
>
> >
> > They are probably cheaters.
>
> ---
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[hlds_linux] Natural Selection v1.01 Patch Released

2002-11-06 Thread Prodigy
I'd like to announce on behalf of Flayra from Natural Selection
(www.natural-selection.org) that there is a new patch available which solves
many issues.  Here are the links:

http://mirror2.lanvancouver.com/ns-101.zip
http://mirror3.lanvancouver.com/ns-101.zip
http://natural-selection.org/downloads/ns-101.zip

MD5sum: d1e2203d818c405d32919de5e66c9f0c ns-101.zip

Here is the changelog:

- Improved server performance by 20-30% (should result in slightly less
lag, more changes still to come in this area)
- Moved all gameplay constants into server code, so economy and balance
will be identical on all servers
- Added auto team-balance: you are not allowed to join a team if joining
it would give that team more then 2 players more then the other team.
- Dropped health and ammo packs now expire after 30 seconds
- Sentry cost increased from 16 to 19
- Sentries and siege turrets now need a functioning factory to stay
operational. They will power down and become inactive there are no factories
nearby. If a new factory is built nearby, they will power back up.
- Offensive chamber health increased from 1100 to 1200
- Lessened siege damage from 350 to 330
- Acid rocket rate of fire increased from .66 to 1.0 (shots per second)
- Increased fade armor from to 90/125 to 125/150
- Increased acid rocket damage from 50 to 60
- Increased base speed of fade from 210 to 240
- Changed regeneration upgrade from fixed number to percentage of alien
max health. Alien also emits regen sound when healing.
- Grenade damage reduced from 200 to 180 (still does blast damage), clip
size reduced to 4, rate of fire decreased slightly
- Increased research time for heavy armor from 80 to 100
- Increased HMG cost from 23 to 25
- Increased grenade launcher cost from 27 to 33
- Increased cost of heavy armor from 20 to 25
- Lower cost for offensive chambers from 16 to 14, and build time from
40 to 30
- Friendly fire now does 33% damage instead of full damage (tournament
mode only)
- Lessened HMG damage from 20 to 18
- Numeric indicator at resource towers now shows how many actual
resources were contributed to your team (minimum 1)

Cheers,

James


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Re: [hlds_linux] new VAC bans for skins?

2002-11-05 Thread Prodigy
They are probably cheaters.

- Original Message -
From: "Matthew Watson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 05, 2002 10:13 PM
Subject: [hlds_linux] new VAC bans for skins?


> Heya.
>
>  I've had two of my admins banned by VAC from a DOD server I run. both
claim
> the only thing they
> have installed into halflife is various skins.
>  So is VAC banning people using skins now? Could we seriously get a list
of
> what VAC detects and also make it so it logs what someone was using? At
the
> moment users are
> very much gambling when they using anything but vanilla hl/cstrike/dod
>
>  Its great that Valve is taking an active role in anti-cheat, but we
admins
> need to be
> able to tell our players something when they get banned.
>
> --
> Matthew Watson
> Development, Netspace Online Systems
> [EMAIL PROTECTED]
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.410 / Virus Database: 231 - Release Date: 31/10/2002
>
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[hlds_linux] Half-Life Server Graphing

2002-11-04 Thread Prodigy
Those of you from this list who know me, i'm a stat whore.  I just love
stats.  Just love the know the numbers :).

Well this weekend has probably been the most active for me, with the release
of Natual Selection.  I've been working with Flayra (Charlie) to test
release patches to fix the problems associated with his game.  Flayra's big
interest is getting a) NS's CPU useage and b) NS's network use down to
CS/DOD/TFC levels... so I came up with something to help make it easy to
see.

As many of you know MRTG is pretty cool, but I think this blows its socks
off :)

http://traffic.lanvancouver.com

And yes, a single HLDS server IS running on two separate CPU's.  This is
because of the linux kernel.  I'm wondering if  w2k/xp kernel will also
allow for this?

Cheers,

James


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Re: [hlds_linux] weird variables from rcon user

2002-10-24 Thread Prodigy
I have noticed this also, its setting s, s2, and s3, which is causing me to
be unable to connect each time now, I have to clear at least one of those
vars so I can set my admin password.

I'm running the latest dod version.

Prodigy

- Original Message -
From: "[EFR]The HEAD" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 24, 2002 3:36 PM
Subject: Re: [hlds_linux] weird variables from rcon user


> got something too - wondered some days ago where this comes from. statsme?
> chickenplugin?
> some others in my clan also have these lines
>
> setinfo "s" "67108863"
> setinfo "s2" "67108863"
>
> HEAD
>
> At 15:09 24.10.02 -0700, you wrote:
> >Cheebaman wrote:
> >
> >>I had a couple of people on server I thought were 'dodgy'
> >>recently and
> >>after doing an rcon user on them I noticed these variables :-
> >>
> >>S   67108863
> >>S2  67108863
> >>S3  67108863
> >>
> >>I have asked around but now one seems to have come across them
> >>before,
> >>so am asking you guys is this a cheat? Are they flags and if so for
> >>what?
> >>
> >>Thanks in advance
> >>
> >>Cheebaman
> >I saw the same thing in my buddy's config.cfg file the other day.
> >  he was making me mad so I started screwing with his name using
> >admin_execclient.  So eventually I put his name back but when the
> >map rotated he got kicked and banned by the console for "name
> >cheat" or something like that.  He  sent me his config and those
> >were the only things I noticed out of the ordinary (he doesn't
> >cheat.. he wouldn't know how :).  Here is what he had:
> >
> >setinfo "s" "3063799"
> >setinfo "s2" "2097543"
> >setinfo "s3" "7"
> >
> >I took those lines out and told him to try and get back in but he
> >couldn't.  After deleting his config.cfg, he was fine again.
> >
> >--
> >- m0gely
> >http://quake2.telestream.com/
> >Q2 | Q3A | Counter-strike
> >
> >___
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[hlds_linux] Serious PING jumps to 300ms after 10 players

2002-10-24 Thread Prodigy
This is a problem that reared its ugly head a few months ago, and its now
affecting every server on my box.

I have concluded that its not the internet, and its not the cpu.  So i'm
wondering if something is going on with hlds its self.  Once 10-12 players
get on a server, the ping will jump wildly to 200-400ms.  Everyone on the
server has a lovely 20-50ms ping right up until that.

The server is a dual AMD MP 2000 with 2GB/ram running 2.4.19 and using a
dual IntelPro100 Server adaptor.  CPU is literally at 0.00% load average on
current, 5, and 15 minutes.

Has ANYONE seen this before?  If so, whats the solution?

Cheers

Prodigy


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Re: [hlds_linux] won down again?

2002-10-06 Thread Prodigy

198.74.33.62:7002

Add that ip:port to woncomm.lst and your server/clients will work again.

- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 06, 2002 12:29 PM
Subject: RE: [hlds_linux] won down again?


> I work for a small isp, and when we have a customer transferring a
> domain to us I tell them to ask their isp to make the ttl on the domain
> like 30min's a few days before the planned move.  Then stuff like this
> doesn't take so long to propagate.  At least if the other isp is even
> willing to do it.
>
> - m0gely
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED]] On Behalf Of Eric (Deacon)
> > Sent: Sunday, October 06, 2002 12:10 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlds_linux] won down again?
> >
> > Heh, even though we're supposedly never supposed to edit our
> woncomm.lst
> > file, I added the new IP in the Auth section, and as such I've had no
> > problems:
> >
> > 198.74.33.62:7002
> >
> > --
> > Eric (the Deacon remix)
> >
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > [EMAIL PROTECTED]] On Behalf Of [EMAIL PROTECTED]
> > > Sent: Sunday, October 06, 2002 2:04 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds_linux] won down again?
> > >
> > > Hi,
> > >
> > > jo right .. here the same thing ...
> > > I hope Valve fix it fast .. I need some CS :))
> > > Gr33tz
> > > - Original Message -
> > > From: "Daniel T. Kuwahara" <[EMAIL PROTECTED]>
> > > To: "hlds_linux" <[EMAIL PROTECTED]>
> > > Sent: Sunday, October 06, 2002 8:50 PM
> > > Subject: Re: [hlds_linux] won down again?
> > >
> > >
> > > >
> > > > I would say yes.. I have had at least 10 people come and tell me
> > > > that they can't get in and the error message they get is something
> > like
> > > > "Cannot connect to WON for authentication". So you're not the only
> > one.
> > > >
> > > > Daniel.
> > > >
> > > >
> > > > On Sun, 6 Oct 2002, Andrew A. Chen wrote:
> > > >
> > > > > Hello-
> > > > > Much complaining from the users about won auth failures.  Is the
> > cutover
> > > > > happening now, or is it something else?  Thanks.
> > > > >
> > > > > ---
> > > > > Andrew A. Chen
> > > > > Divo Networks
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please
> > > visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
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> > please visit:
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>
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Re: [hlds_linux] won down again?

2002-10-06 Thread Prodigy

WON is down for me as well, my 28 player DOD server is completely empty and
I nor anyone else can connect apparently.

James

- Original Message -
From: "Daniel T. Kuwahara" <[EMAIL PROTECTED]>
To: "hlds_linux" <[EMAIL PROTECTED]>
Sent: Sunday, October 06, 2002 11:50 AM
Subject: Re: [hlds_linux] won down again?


>
> I would say yes.. I have had at least 10 people come and tell me
> that they can't get in and the error message they get is something like
> "Cannot connect to WON for authentication". So you're not the only one.
>
> Daniel.
>
>
> On Sun, 6 Oct 2002, Andrew A. Chen wrote:
>
> > Hello-
> > Much complaining from the users about won auth failures.  Is the cutover
> > happening now, or is it something else?  Thanks.
> >
> > ---
> > Andrew A. Chen
> > Divo Networks
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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Re: [hlds_linux] Increase priority of hlds??

2002-09-24 Thread Prodigy

Oscar,

A positive value is a LOWER priority.  Right from the man page:

man nice:

Run COMMAND with an adjusted scheduling priority.  With no
   COMMAND, print the current scheduling priority.  ADJUST is
   10  by default.  Range goes from -20 (highest priority) to
   19 (lowest).

man renice:

Users other than the super-user may only alter the priority of processes
 they own, and can only monotonically increase their ``nice value''
within
 the range 0 to PRIO_MAX (20).  (This prevents overriding administrative
 fiats.)  The super-user may alter the priority of any process and set
the
 priority to any value in the range PRIO_MIN (-20) to PRIO_MAX.  Useful
 priorities are: 20 (the affected processes will run only when nothing
 else in the system wants to), 0 (the ``base'' scheduling priority),
any-
 thing negative (to make things go very fast).

So using a NEGATIVE value increase the priority.  Using a POSITIVE value
will decrease the priority.

Cheers,

James

- Original Message -
From: "Oscar" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 24, 2002 4:57 AM
Subject: Re: [hlds_linux] Increase priority of hlds??


> Most people recommend that you don't change the priority for hl, but what
> might help is to put a positive nice value on your grep/zip command.
>
> Type "man renice", pretty good documentation...
>
> /Oscar, www.bhood.nu
>
>
> Quoting Mike Hodgkinson <[EMAIL PROTECTED]>:
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Just wondering if its worth nice'ing hlds higher because each time I do
a
> > grep on my large log files or zip them all up it causes lag on the
> servers?
> > Any ideas?
> > --
> >
> > ___
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> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> /Mvh Oscar
>
> 
> This mail was sent from www.bhood.nu
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Re: [hlds_linux] problems with dual athlons?

2002-07-24 Thread Prodigy

--
[ Picked text/plain from multipart/alternative ]
Your CPU useage is not consistent with mine.  However, it REALLY depends
on what map.  Let me put it this way, with 18/20 people on de_dust my
machine was averaging a 0.4 load (which is literally 4% of 1 CPU or 2%
of overall system utilization).  Yes it was higher when the map first
starts and when a map is first loaded, but averages are all that really
matter.  This was a test with a single 20 player being the only process
running on the dual box.

Cheers,

Prodigy

Andrew A. Chen wrote:

>Hello-
>I'm a little hesitant to run ac code, after a bad experience a few months
>ago.  Hopefully 2.4.19 will make an appearance soon.
>
>I'm using 4 pieces of 256MB DDR PC2100 ECC Registered memory from Crucial.
>It's been stable with HLDS thus far, but I'm still wondering if my CPU
>usage is consistant with everyone else.  (It seems a little high, that's
>all).  Thanks
>
>-a
>
>---
>Andrew A. Chen
>Divo Networks
>
>On Wed, 24 Jul 2002, Prodigy wrote:
>
>>--
>>[ Picked text/plain from multipart/alternative ]
>>I'm running Alan Cox's 3rd patch to kernel 2.4.18 which includes updates
>>to ide drivers, filesystems, amongst other fixes and patches that will
>>show up in 2.4.19.
>>
>>I'm running with 4 pieces of 512MB DDR PC2100 ECC Registered memory.
>> I'm unsure as to why my system locks up, but i'm going to try a few
>>variants in kernel configuration to try and figure out why.  I've
>>noticeds that hlds_l isn't the most stable piece of software in the
>>world... its a shame they don't release the source so I could compile it
>>natively on my system, it would probably run a hell of a lot better/stable.
>>
>>
>>ftp.kernel.org
>>pub/linux/kernel/people/alan/linux-2.4/2.4.18/patch-2.4.18-ac3.bz2
>>
>>Cheers,
>>
>>Prodigy
>>
>>
>>Andrew A. Chen wrote:
>>
>>>Hello-
>>>Could you give me a quick rundown of what modifications you did to the
>>>kernel?
>>>
>>>Also, is your CPU usage consistant with what I reported below?  Thanks.
>>>
>>>-a
>>>
>>>---
>>>Andrew A. Chen
>>>Divo Networks
>>>
>>>On Wed, 24 Jul 2002, Prodigy wrote:
>>>
>>>>I'm running that identical setup (same chips, board, os), only with a
>>>>gig more ram, and a modified kernel and I don't have that problem.  I do
>>>>however have the box lock up on me randomly, so I'm still playing with it...
>>>>
>>>>Cheers,
>>>>
>>>>Prodigy
>>>>
>>>>Andrew A. Chen wrote:
>>>>
>>>>>Hello-
>>>>>Has anyone seen problems with extraordinarily high CPU usage with HLDS on
>>>>>dual athlon systems?  I'm seeing some rather high numbers.. along the
>>>>>lines of 40% (according to vmstat, top, and ps) for a 10 player server
>>>>>running nuke.  Please find system stats below:
>>>>>
>>>>>Dual Athlon 2000+ MP
>>>>>Asus A7M266-D motherboard
>>>>>1GB RAM
>>>>>Slackware 8.1, kernel 2.4.18 recompiled for SMP support.  Both cpu's
>>>>>recognized by /proc/cpuinfo
>>>>>
>>>>>Thanks.
>>>>>
>>>>>---
>>>>>Andrew A. Chen
>>>>>Divo Networks
>>>>>
>>>>>___
>>>>>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>>>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>___
>>>>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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>>>>
>>>___
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>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>--
>>
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>
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Re: [hlds_linux] problems with dual athlons?

2002-07-24 Thread Prodigy

--
[ Picked text/plain from multipart/alternative ]
Its not the ram, as I've taken it all the way down to 1 stick, and tried
all individual sticks, hlds still randomly locks up the entire machine.
 Without hlds running the box has been rock solid doing dns, email, and
web for weeks now with zero problems.  Ususally, with bad ram, a nice
compile will cause a segfault.  All my compiles run flawlessly.

It would be nice if we could get a hold of the hlds_l source code so we
could compile it ourselves with our own optimizations, or if Valve would
release a nice AMD and AMD MP version of the hlds_l code.  ERIC?!

Cheers,

Prodigy

Matt wrote:

>I have a similiar setup but its not running hlds_l.  I was also having
>ramdom lockups and it was a flaky DDR stick.  Funny thing is the stick
>tests 100% clean in a RAM tester but any machine I put it in with any OS
>locks up very quickly after boot.
>
>
>On Wed, 2002-07-24 at 12:15, Prodigy wrote:
>
>>I'm running that identical setup (same chips, board, os), only with a
>>gig more ram, and a modified kernel and I don't have that problem.  I do
>>however have the box lock up on me randomly, so I'm still playing with it...
>>
>>Cheers,
>>
>>Prodigy
>>
>>Andrew A. Chen wrote:
>>
>>>Hello-
>>>Has anyone seen problems with extraordinarily high CPU usage with HLDS on
>>>dual athlon systems?  I'm seeing some rather high numbers.. along the
>>>lines of 40% (according to vmstat, top, and ps) for a 10 player server
>>>running nuke.  Please find system stats below:
>>>
>>>Dual Athlon 2000+ MP
>>>Asus A7M266-D motherboard
>>>1GB RAM
>>>Slackware 8.1, kernel 2.4.18 recompiled for SMP support.  Both cpu's
>>>recognized by /proc/cpuinfo
>>>
>>>Thanks.
>>>
>>>---
>>>Andrew A. Chen
>>>Divo Networks
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>--
>
>Cheers,
>
>Matt
>
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Re: [hlds_linux] problems with dual athlons?

2002-07-24 Thread Prodigy

--
[ Picked text/plain from multipart/alternative ]
I'm running Alan Cox's 3rd patch to kernel 2.4.18 which includes updates
to ide drivers, filesystems, amongst other fixes and patches that will
show up in 2.4.19.

I'm running with 4 pieces of 512MB DDR PC2100 ECC Registered memory.
 I'm unsure as to why my system locks up, but i'm going to try a few
variants in kernel configuration to try and figure out why.  I've
noticeds that hlds_l isn't the most stable piece of software in the
world... its a shame they don't release the source so I could compile it
natively on my system, it would probably run a hell of a lot better/stable.


ftp.kernel.org
pub/linux/kernel/people/alan/linux-2.4/2.4.18/patch-2.4.18-ac3.bz2

Cheers,

Prodigy


Andrew A. Chen wrote:

>Hello-
>Could you give me a quick rundown of what modifications you did to the
>kernel?
>
>Also, is your CPU usage consistant with what I reported below?  Thanks.
>
>-a
>
>---
>Andrew A. Chen
>Divo Networks
>
>On Wed, 24 Jul 2002, Prodigy wrote:
>
>>I'm running that identical setup (same chips, board, os), only with a
>>gig more ram, and a modified kernel and I don't have that problem.  I do
>>however have the box lock up on me randomly, so I'm still playing with it...
>>
>>Cheers,
>>
>>Prodigy
>>
>>Andrew A. Chen wrote:
>>
>>>Hello-
>>>Has anyone seen problems with extraordinarily high CPU usage with HLDS on
>>>dual athlon systems?  I'm seeing some rather high numbers.. along the
>>>lines of 40% (according to vmstat, top, and ps) for a 10 player server
>>>running nuke.  Please find system stats below:
>>>
>>>Dual Athlon 2000+ MP
>>>Asus A7M266-D motherboard
>>>1GB RAM
>>>Slackware 8.1, kernel 2.4.18 recompiled for SMP support.  Both cpu's
>>>recognized by /proc/cpuinfo
>>>
>>>Thanks.
>>>
>>>---
>>>Andrew A. Chen
>>>Divo Networks
>>>
>>>___
>>>To unsubscribe, edit your list preferences, or view the list archives, please visit:
>>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>
>>___
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>
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Re: [hlds_linux] problems with dual athlons?

2002-07-24 Thread Prodigy

I'm running that identical setup (same chips, board, os), only with a
gig more ram, and a modified kernel and I don't have that problem.  I do
however have the box lock up on me randomly, so I'm still playing with it...

Cheers,

Prodigy

Andrew A. Chen wrote:

>Hello-
>Has anyone seen problems with extraordinarily high CPU usage with HLDS on
>dual athlon systems?  I'm seeing some rather high numbers.. along the
>lines of 40% (according to vmstat, top, and ps) for a 10 player server
>running nuke.  Please find system stats below:
>
>Dual Athlon 2000+ MP
>Asus A7M266-D motherboard
>1GB RAM
>Slackware 8.1, kernel 2.4.18 recompiled for SMP support.  Both cpu's
>recognized by /proc/cpuinfo
>
>Thanks.
>
>---
>Andrew A. Chen
>Divo Networks
>
>___
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Re: [hlds_linux] Good Colocation Sites

2002-07-15 Thread Prodigy

www.todaysclan.com sells 20 player public servers for $100.00

you should talk to them... #todaysclan on gamesnet

Cheers

Prodigy

On Mon, 15 Jul 2002 09:28:12 -0700
"jeev" <[EMAIL PROTECTED]> wrote:

> Yea man, I wish I could get some speakeasy shit here that things quick
> as hell heh.
>
> j
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Edge100x
> Sent: Monday, July 15, 2002 8:08 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Good Colocation Sites
>
> I've had experience with using Speakeasy to host servers, with the 768
> SDSL
> and 1.5 SDSL packages. It worked flawlessly and was very fast.
>
> Speakeasy uses InterNAP too ;)
>
> Edge100x
>
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, July 15, 2002 4:36 AM
> Subject: RE: [hlds_linux] Good Colocation Sites
>
>
> > Hey guys, while we're on the performance provider issue, I'd like to
> ask
> you
> > all about Speakeasy's DSL packages.  I'm currently on SW Bell DSL here
> at
> > home, and would like to have a few more slots in my private CS server.
> I
> > currently give $59/month for 1.5Mb/s down and 128Kb/s up with 5 static
> IPs.
> > SW Bell wants $179/month for 384Kb/s outbound (their max upload rate
> for
> > ADSL in St. Louis, period), with the same 1.5Mb/s down.  That's
> outrageous!
> >
> > Speakeasy offers "classic" ADSL at 1.5Mb/s down, and 768Kb/s up for
> $99
> with
> > 2 static IPs.  Have any of you had any experiece with Speakeasy
> (besides
> the
> > HLDS auth stuff), and specifically with this package, or a similar
> one?
> >
> > If any of you have had experience with Speakeasy ADSL, and hosting
> game
> > servers on it, or know someone who has, please tell me all you can,
> good
> and
> > bad.
> >
> > Thx a bunch.
> >
> > StanTheMan
> > TheHardwareFreak
> > http://www.hardwarefreak.com
> > rcon admin at:
> > Beer for Breakfast servers<http://bfb.bogleg.org/>
> >209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
> >209.41.98.2:27017 (CS militia/dust2)Dallas, TX
> >
> >
> >
> > > -Original Message-
> > > From: jeev [mailto:[EMAIL PROTECTED]]
> > > Sent: Sunday, July 14, 2002 8:47 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: RE: [hlds_linux] Good Colocation Sites
> > >
> > >
> > > Hahah me too, I get like maybe 40ms ping on cogent and on savvis I
> get
> > > 15 ms ping and im only like 12 miles from the lines :< over
> > > here sbc is
> > > great.
> > >
> > > j
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED]] On Behalf Of
> Edge100x
> > > Sent: Sunday, July 14, 2002 6:37 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlds_linux] Good Colocation Sites
> > >
> > > As jeev said, it relates to bad peering. Few places want to peer for
> > > free
> > > with Cogent because it tends to mainly dump things onto their
> network
> > > and
> > > not use much traffic the other way. Cogent needs to keep costs down
> to
> > > support its low prices, so it chooses very few peers and keeps
> traffic
> > > on
> > > its network for as long as it can before offloading it. This
> > > means that
> > > packets on the Cogent network frequently get routed around the
> country
> > > before reaching their destination.
> > >
> > > I've run many, many traceroutes while I've had my Cogent
> > > bandwidth, and
> > > it
> > > pings badly to just about anyone from Seattle. The few exceptions
> > > generally
> > > relate to those people who get routed quickly onto mfnx.net here
> (such
> > > as
> > > some people on pacbell and using AT&T cable).
> > >
> > > It's pretty amusing to get 100 ping to my Cogent server 10
> > > minutes away,
> > > when my provider peers with Sprint, AT&T, WorldCom, Verio, and
> Level3.
> > >
> > > Edge100x
> > >
> > > - Original Message -
> > > From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Sunday, July 14, 2002 6:17 PM
> > > Subject: RE: [hlds_linux]

[hlds_linux] mod_throttle / linux/freebsd throttling

2002-07-10 Thread Prodigy

There was a post in this list a few days back about mod_throttle.

If you use FreeBSD and you are looking to throttle a bit, then use IPFW's ability set 
firewall rules and throttle traffic.  This works EXTREMELY well, as you can throttle 
by port, range of ports, or just by single IP.  You can also be protocol independant 
as well, throttling only UDP or only TCP or all.

If you linux, then I recommend you take a look at the QoS features in the linux 
kernel.  I use the htb queue for mine.  This is extremely cool software, and allows 
you to really get a cooking setup running.  The queing I'm referring to is class 
based, so you esentially set one root path, and then specify children off of it.  The 
children can all borrow from each other when the other child is not using its 
bandwidth.  There is also the option of bursting to help out under network stress.  
Its a little complex to understand if you are new to networking in general, but this 
software works EXTREMELY well.

Cheers,

Prodigy

--
Prodigy
http://lanvancouver.com
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[hlds_linux] Server Verification Error

2002-07-10 Thread Prodigy

The last couple days many of my members have been getting these errors when trying to 
connect to my server.  Killing halflife (client) and then restarting seems to solve 
this problem.

I've since restarted all our servers figuring it was some VAC thing.  Any one else 
having this problem, or have any ideas about it?

Cheers,

Prodigy
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Re: [hlds_linux] 6 servers

2002-07-03 Thread Prodigy

32 Players on de_piranesi will use 65+% of a AMD MP 1600+ system (one of the two 
CPU's) (at map start)
20 Players de_piranesi will use 92% cpu on a P4 1.5Ghz (at map start)

Aztec is also a piggy, as well as vertigo.  It really depends on the map.  There is no 
way you are going to fit six 20 player servers on one box, not unless its got some 
serious balls.  But you would get away with 12 player servers.  The key is number of 
players and the maps that they use.  DE_PIRANESI appears to be the largest pig that 
there is.

I run 3 20 player servers on an AMD XP1700+ w/1 GB of PC2100 DDR 
(AdminMod+StatsMe+ATAC Bot+other plugins) and it sits at around 95% cpu when all three 
servers are full.  The only thing that saves me is the excessive amount of ram I've 
got.  And I only have piranesi on ONE of the three, I imagine if all three were to 
have piranesi playing at the same time people would experience a great deal of 
hardware related lag.

A word to the wise, avoid the Pentium 4, its the worlds biggest joke.  Stay with P3 or 
P3 Tulatin if you must use intel.  But you will get more bang for your buck with AMD.  
Just seems to work harder.

Cheers,

Prodigy

On Wed, 03 Jul 2002 15:08:41 +0200
Oscar N <[EMAIL PROTECTED]> wrote:

> Depends on how many players they will have. And if you run adminmod,
> clanmod, statsme, pingbooster and so on...
>
> To take an example, our CS servers with 18 player, adminmod, statsme,
> built in pingbooster, hlguard can use as much as 800-900mhz of our PIII
> cpus... So we've overclocked our dual pIII 866 to around 930 or so...
> And you will need about 128mb as most to each CS servers + some ram for
> the OS.
>
> If you lower the maxplayers with a few, don't use pingbooster and so on.
> I'll guess you can get away with half the cpu power...
>
> Maybe someone else has some more examples :)
>
> /Oscar, www.bhood.nu
>
> craig kaiser wrote:
>
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >What would it take to run 6 servers on one box?
> >
> >Single or Dual CPU's?
> >
> >What would the minimum requirements be?
> >
> >Connection is not the issue, horsepower is?
> >
> >Any ideas?
> >--
> >
> >___
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> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>
>
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James Couzens
Network Manager,
Market News Publishing

(604) 689-1101 TEL
(604) 689-1106 FAX
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Re: [hlds_linux] Restartround problem still not solved

2002-06-24 Thread Prodigy

Because I have to wait 60 minutes each time I make a change to see if it does it or 
not.  And while I am busy with that, I'm throwing a shout out in here again to see if 
anyone know specifically which mod is doing this.  Olo claims that StatsMe is not 
doing the announcing.

Prodigy

On Tue, 25 Jun 2002 17:46:18 +1200
"Simon Garner" <[EMAIL PROTECTED]> wrote:

> From: "Prodigy" <[EMAIL PROTECTED]>
>
> > This "bug" or "feature" has been driving me nuts for weeks now
> >
> > So I'd like to know, which plugin for AdminMod if even AdminMod its self
> > says the vox commands that say "20 minutes remaining" and "60 seconds
> > remaining" ?  Because no matter WHAT time I set via sv_timelimit its
> > ignored once the map has already started.  After 60 minutes and the "60
> > seconds remaining", at 0 seconds remaining, even tho there may be 120
> > minutes left, a "sv_restartround 1" is issued.
> >
> > I'm using:
> >
> > hlds+MM(112)/AM(250)+statsme(262)+Advanced Team Attack Control for
> > StatsMe (ATAC v2.3.1)
> >
>
>
> I think the vox is probably Statsme, but why don't you just troubleshoot the
> problem by removing plugins and seeing what happens? You are running an
> awful lot of different gadgets there.
>
> -Simon
>
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--
James Couzens
Network Manager,
Market News Publishing

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(604) 689-1106 FAX
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