Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I've not been able to check on the full game - on the demo you were
just connected directly to the server with no lobby so you got the
default map the server was running.

2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
> That is true, but what if you connect with the by ip / steam group, do
> you get a lobby when the server is empty?
>
>
> On Tue, Nov 18, 2008 at 12:01 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
>> Servers will change a map to whatever was set in the lobby.
>>
>> Rich Adam wrote:
>>> I'm using the default settings for maplist and mapcycle (chapters and
>>> full map list respectively)
>>>
>>> My server resets to the hospital map when it's empty or a round ends,
>>> I thought the farm maps we're the first maps in the campaign?
>>>
>>> "L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment"
>>>
>>> 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
>>>> Hey,
>>>>
>>>> I got 2 questions:
>>>>
>>>> 1)
>>>> Is it best to put all maps in the mapcycle.txt like this:
>>>>
>>>> l4d_farm01_hilltop
>>>> l4d_farm02_traintunnel
>>>> l4d_farm03_bridge
>>>> l4d_farm04_barn
>>>> l4d_farm05_cornfield
>>>>
>>>> Or do you only need the l4d_farm01_hilltop to start that campaign?
>>>> If all people leave from the servers, does it start the campaign all
>>>> over, when you only have the 1st map of the campaign in the mapcycle?
>>>>
>>>> 2)
>>>> Is it possible to have different mapcycles with forked servers?
>>>>
>>>> thanks
>>>>
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>>>>
>>>
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>>>
>>
>>
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>
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
Ahh cool.. I guess people kinda like the hospital part ;)

I'll test to see what happens when you join a community server
directly without using the lobby (unless you can now?) later today.

Thank you.

2008/11/18 Adam Nowacki <[EMAIL PROTECTED]>:
> Servers will change a map to whatever was set in the lobby.
>
> Rich Adam wrote:
>> I'm using the default settings for maplist and mapcycle (chapters and
>> full map list respectively)
>>
>> My server resets to the hospital map when it's empty or a round ends,
>> I thought the farm maps we're the first maps in the campaign?
>>
>> "L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment"
>>
>> 2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
>>> Hey,
>>>
>>> I got 2 questions:
>>>
>>> 1)
>>> Is it best to put all maps in the mapcycle.txt like this:
>>>
>>> l4d_farm01_hilltop
>>> l4d_farm02_traintunnel
>>> l4d_farm03_bridge
>>> l4d_farm04_barn
>>> l4d_farm05_cornfield
>>>
>>> Or do you only need the l4d_farm01_hilltop to start that campaign?
>>> If all people leave from the servers, does it start the campaign all
>>> over, when you only have the 1st map of the campaign in the mapcycle?
>>>
>>> 2)
>>> Is it possible to have different mapcycles with forked servers?
>>>
>>> thanks
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> ___
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>> please visit:
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>>
>
>
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Re: [hlds_linux] L4D mapcycle

2008-11-18 Thread Rich Adam
I'm using the default settings for maplist and mapcycle (chapters and
full map list respectively)

My server resets to the hospital map when it's empty or a round ends,
I thought the farm maps we're the first maps in the campaign?

"L 11/18/2008 - 09:56:53:  Reloading original map l4d_hospital01_apartment"

2008/11/18 Jordy van Wolferen <[EMAIL PROTECTED]>:
> Hey,
>
> I got 2 questions:
>
> 1)
> Is it best to put all maps in the mapcycle.txt like this:
>
> l4d_farm01_hilltop
> l4d_farm02_traintunnel
> l4d_farm03_bridge
> l4d_farm04_barn
> l4d_farm05_cornfield
>
> Or do you only need the l4d_farm01_hilltop to start that campaign?
> If all people leave from the servers, does it start the campaign all
> over, when you only have the 1st map of the campaign in the mapcycle?
>
> 2)
> Is it possible to have different mapcycles with forked servers?
>
> thanks
>
> ___
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> visit:
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>

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Re: [hlds_linux] Firewall ports

2008-11-17 Thread Rich Adam
There seems to be a lot of 2690x ports open as well - are these used
for anything in particular?

>From netstat -lpa...

udp 2400  0 x.x.x.x:26901 *:* 4218/srcds_i486
udp 2400  0 x.x.x.x:26902 *:* 4218/srcds_i486
udp 2400  0 x.x.x.x:26903 *:* 4218/srcds_i486
udp 2400  0 x.x.x.x:26904 *:* 4218/srcds_i486
udp 2400  0 x.x.x.x:26905 *:* 4218/srcds_i486
udp 2700  0 x.x.x.x:26906 *:* 4218/srcds_i486
udp00 x.x.x.x:26907 *:* 4218/srcds_i486

2008/11/17 Jay Deiman <[EMAIL PROTECTED]>:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> [EMAIL PROTECTED] wrote:
>> Yup, that's all that needs opened.  Tcp is for rcon only so depending on how
>> many admins you have you can lock access down to specific IPs if you want
>
> Excellent.  Thank you.
>
> Jay
>
>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED] [mailto:hlds_linux-
>>> [EMAIL PROTECTED] On Behalf Of Jay Deiman
>>> Sent: 17 November 2008 17:44
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: [hlds_linux] Firewall ports
>>>
>> I just fired up an l4d demo dedicated server and I've noticed that the
>> srcds server opens quite a few ports.  Exactly which ports do I need to
>> open on my firewall to allow normal usage since I'm using the default
>> starting point for ports (27015) and forking 2 servers.  Is it just tcp
>> and udp on 27015 and 27016?
>>
>> Jay Deiman
>>>
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