Re: [hlds_linux] Lag Spikes [Euro]

2009-05-20 Thread Ryan Devonshire

 This is actually funny... I red through this thread and still haven't got a
 clue of which dedicated server you are talking all about... hl1? source?
 duck hunt server maybe? :) This looks more to me like general flame topic
 about lags and how miserable server admin life is :)
OK.. seeing as you haven't noticed the various references to server 
engines within this thread - I shall clarify it for you: HLDS and SRCDS 
are affected.


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Re: [hlds_linux] Lag Spikes [Euro]

2009-05-19 Thread Ryan Devonshire

 for the lulz, i ran a server with wine, and SHIZZAM, no more spikes.
 did crash one tho. hehe
OK..


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Re: [hlds_linux] Lag Spikes [Euro]

2009-05-18 Thread Ryan Devonshire
We're seeing this also.

Ryan

Kveri wrote:
 Yeah, every 5-10 minutes 2-3 secs lag. I didn't test if it's VAC based 
 or not, yet.

 Kveri

 RTL-Servers wrote:
   
 Hello,

 I think it was late last year we where seeing random spikes every few 
 minutes, turned out it was VAC based.

 I'm currently seeing the same issue, on very low loaded servers, lag 
 spikes every few minutes with no justification.

 I've been running all the network tools I'm aware of to try and diagnose 
 this, however after speaking with a few providers on different networks 
 they seem to be seeing similar issues.

 Anyone else in Europe seeing these spikes ?

 Regards,
 Lee Gardiner

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Re: [hlds_linux] How best Panel (free) for hlds control?

2009-05-17 Thread Ryan Devonshire
Take a look at www.servergears.net which is free at the moment due it 
being in development.

Ryan

MAGUS wrote:
 Hi ppl, im new here (hlds_linux).

 Ok, what a best panel (free) i can install in my dc for control my hlds
 servers?
 add admins, up/down servers, config .ini/.cfg, etc?

 Other question, webmin (addon) is outdate (since 2004).. exist one webmin
 (addon) more recent update?

 tks.
   

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Re: [hlds_linux] How best Panel (free) for hlds control?

2009-05-17 Thread Ryan Devonshire
A lot of work is being put into the actual web-application itself, but 
previous software by this particular development team has been very 
thoroughly documented with good support.

We use their older software suite which was discontinued. ServerGears is 
looking brilliant and I have to say - I'm impressed with how smoothly it 
operates in terms of automation and the flexibility it offers.

Ryan

f0rkz wrote:
 This looks great.  Do you know if they have any more documentation  
 other than what is on the site right now?


 On May 17, 2009, at 9:01 AM, Ryan Devonshire wrote:

   
 Take a look at www.servergears.net which is free at the moment due it
 being in development.

 Ryan

 MAGUS wrote:
 
 Hi ppl, im new here (hlds_linux).

 Ok, what a best panel (free) i can install in my dc for control my  
 hlds
 servers?
 add admins, up/down servers, config .ini/.cfg, etc?

 Other question, webmin (addon) is outdate (since 2004).. exist one  
 webmin
 (addon) more recent update?

 tks.

   
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 f0rkz
 f7lans.com - Not your moms marble madness


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Re: [hlds_linux] ping

2009-03-18 Thread Ryan Devonshire
pong

Valtteri Kiviniemi wrote:
 ping?

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Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Ryan Devonshire
Did Valve actually *listen* to the requests of the community?

I can't believe it.

A. Eijkhoudt wrote:
 Andrew Armstrong wrote:
   
 This update was just released.
 Thanks Valve!
 

 Yes, thank you Valve!

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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Ryan Devonshire
Oh shit.

Florian Zschocke wrote:
 Oh shit.

 On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote:
   
 We will be shutting down the HLDS mailing lists on Friday, February 20th.
 

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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Ryan Devonshire
Well noticed.

Gmail account?

Rodrigo Peña wrote:
 Valve staff using gmail accounts?


 AFAdmin escribió:
   
 Any specific reason why?

 Burton Johnsey wrote:
   
 
 We will be shutting down the HLDS mailing lists on Friday, February 20th.

 After February 20th, all server discussions should take place in one of the
 forums listed below.

 Windows server discussion should be conducted here:
 http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source)
 http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc)

 Linux server discussion should be conducted here:
 http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source)
 http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc)

 If you have not already done so, please register a forum
 accounthttp://forums.steampowered.com/forums/register.php
 .

 NOTE: The mailing list archives will still be available for viewing.

 -Burton Johnsey
 Valve Software
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Ryan Devonshire
I believe Valve should receive an award for making life difficult; for 
all of us - both players and businesses.

Imre Facchin wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 i havent been around for too long, but: this is the single usefull
 source for information about you servers.

 valve doesn`t write any documentation at all.

 so people help themselves and share what they gathered about your
 servers...

 and now you shut the list down??? this is a bit crazy.


   
 This is absolutely ridiculous.

 On Mon, Feb 9, 2009 at 3:08 PM, Crazy Canucks 
 crazy_canu...@rogers.comwrote:

 
 Is the forums search feature actually working now?  Until I finally gave
 up the search engine never worked properly on the forums because the
 search database had been corrupted at some point and never rebuilt.  So
 the forums were essentially useless in my opinion.

 Has this changed?

 Cc2iscooL wrote:
   
 The Steam forums timeout more than our servers do. ;)

 On Mon, Feb 9, 2009 at 3:42 PM, Ronny Schedel i...@ronny-schedel.de
 
 wrote:
   
 How can we discuss about serious server bugs like timeouts and server
   
 lags?
   
 In the Steam forums??? You can't be serious.

 I would like to see the new robust system, when can we have a look? Do
   
 you
   
 plan to check the age of server administrators, so all the kids from the
 current Steam forums cannot post in the serious server forums?


   
 This should no longer be an issue as we have a vastly more robust
 
 system
   
 in place.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 
 SakeFox
   
 Sent: Monday, February 09, 2009 1:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
 lists

 and i completely understand that, however there forums have been proven
 to be terrible since on any patch day or high traffic times they are
 nearly impossible to view

 James Gurney wrote:

 
 SakeFox wrote:


   
 Ok, make a new mailing list then. the software is out there and free.


 
 No-one is going to join an un-official mailing list. I'd be quite
   
 happy
   
 to host one.. as would, I'm sure, many of the admins on this list..
   
 but
   
 at the end of the day, the fact that this is an official list is the
 reason people are here in the first place.

 James

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Re: [hlds_linux] Getting a dedi box and need a little help plz

2009-01-20 Thread Ryan Devonshire
A more UK best services request forum is: http://www.webhostchat.co.uk/

11 I would not recommend; very commercialised company - for a similar 
price you can benefit from the same hardware, but more personalised 
professional support; which you would not gain from 11

Poundhost is a good choice also.

Cc2iscooL wrote:
 You don't want the AMD's for hosting SRCDS/HLDS as the new Intel processors
 will run them much better, though obviously it's your choice.

 I've heard both bad and good about 11.

 I've never heard anything about poundhost.

 You might try www.webhostingtalk.com if you want to find a good host, if
 you're looking for more options.

 On Tue, Jan 20, 2009 at 4:39 AM, Patrick Shelley sidest...@gmail.comwrote:

   
 Hi list,

 OK - im more of a web dev, and the server stuff goes a little over my head,
 but i have a close friend who can deal with it well.

 Me and my friend are 2 different clans and we want to get a deid box and
 share the cost.

 We want to stick my tf2 pub and his tf2 pub and one tf2 match server on the
 box.

 We're both in the UK and we've been discussing these:


 http://order.1and1.co.uk/xml/order/ServerRootValue;jsessionid=A4EDEBBF151FE15D4C6DB93E15A311C4.TC32a?__frame=_top__lf=Static


 http://order.1and1.co.uk/xml/order/ServerRoot;jsessionid=65F97DFE11A28562F428C09AE0E94746.TC33a?__frame=_top__lf=Static

 and this place:

 http://www.poundhost.com/

 Bearing in mind thats the total number of servers is 3, i wanted to ask
 some
 advice from you legends before we take the plunge.

 I hope you guys can chip in and help us make the right choice with some
 explanations for your choices.

 This is GREATLY appreciated - big time,

 Pat
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Re: [hlds_linux] STEAM UserID Ticket fix

2009-01-15 Thread Ryan Devonshire
Hi

We're also getting many reports of this on our 1.6 servers - as already 
said, a general server restart resolves the issue; but only temporarily.

Valve seem to really know how to make our lives difficult, with the 
quantity of problems we've had these past few months.

Ryan

kabukiUkie wrote:
 I agree, this is a problem that needs resolution. We need more people
 yelling for valve to pay attention. This began happening more than before
 since about 3-4 weeks ago. It appears that when some steam content servers
 go down, servers that are connected to them, are no longer able to verify
 userid tickets and thus constantly kick players after 2-3 mins, until the
 server is restarted and reestablishes connection with another content
 server. There is usually a dip in the steam and game stats graph available
 on http://store.steampowered.com/stats/ whenever the userid ticket problems
 arise. Seemed to me like steam was performing maintenece at first, but this
 has been continuing for several weeks already.

 On Wed, Jan 14, 2009 at 5:51 PM, Christopher Szabo sza...@hotmail.comwrote:

   

 Hi there
 people!



 I have a
 problem. No that's wrong, almost everybody has a problem while playing
 Counter-strike 1.6. A lot of players keep getting the stupid Error
 verifying STEAM UserID Ticket problem. Can
 someone please fix this problem? How long does it take? All I keep hearing
 is
 to delete some files. Well THAT DON'T WORK. Everywhere in different forums
 I keep
 hearing about this problem day after day and I have also have the problem
 on
 many different servers.



 Is
 there a solution for the HLDS servers, or do STEAM have to fix the problem?
 And
 when will they fix it?..


 _
 Beställ bläck före 19 för leverans nästa vardag
 http://www.inkclub.com/msn8
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Re: [hlds_linux] HOLY CRAP VALVE DO SOMETHING DAMNIT READ THIS!

2008-12-29 Thread Ryan Devonshire
We also, we've had a few reports of this - we need it resolved Valve! :(
 Now, we have this problem also on our CS 1.6 servers  :-( 

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Re: [hlds_linux] STEAM validation rejected - Poland - pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

2008-12-28 Thread Ryan Devonshire
We've also been having this issue on some of our equipment, I raised an 
issue on the mailing lists a couple of days ago with very little response.

As of yet, I've been unable to find a reason behind the error/server 
behaviour. This could be related to the CS:S lag spikes discussion at 
current; which we believe to be VAC related.

Ryan
 Hi,

 In the last three days i had problem with my steam dedicated servers hosted
 on linux, slackware 12.1.
 Exactly with Counter-Strike 1.6

 Players can't play because they have huge lags something like 800-900, while
 they are trying to connect steam is providing such info to them:

 Steam Validation Rejected

 HLDS is flooding the console with:

 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 MasterRequestRestart
 Your server needs to be restarted in order to receive the latest update.
 L 12/27/2008 - 16:44:05: Your server needs to be restarted in order to
 receive the latest update.
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 NET_SendPacket ERROR: Invalid argument
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

 What can i do with it?
 All servers are updated

 CS 1.6
 version :  48/1.1.2.6/Stdio 4383 secure  (10)

 There are no new updates for hlds as i can see.

 Maybe valve master servers are overloaded? What do you think?


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Re: [hlds_linux] Assertion Failed

2008-12-23 Thread Ryan Devonshire
IP is definitely present on the system, there is a further error after 
the server has been sat idle in its current error'd state:

pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (932) : Assertion Failed: bufRet.GetUint8() == 
k_EClientCommandInterface
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

If you believe it to be an error related to the IP assignment, is it 
possible that it could be a bug with servers which are not assigned to 
the primary IP? The servers that are online at the moment are bound to 
the primary eth0 IP address, the secondary IP which this one particular 
server is bound to is a virtual host.

Ryan

Ryan


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[hlds_linux] Assertion Failed

2008-12-22 Thread Ryan Devonshire
Howdy all,

We have a set of servers on Fedora Core 5 platforms which when started, 
spam the following error in console - they do not respond to queries. 
Quite stumped at the moment as to what would be causing the error, any 
thoughts would be appreciated

pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0

Cheers,
Ryan

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Re: [hlds_linux] Assertion Failed

2008-12-22 Thread Ryan Devonshire

 Isn't pipes.cpp sourcemod or something similar related? Then it is not a
 valve issue..
This is a 1.6 server, with no addons/mods - new installation. Sorry for 
not providing sufficient information, and thank you for your reply.

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[hlds_linux] Weird behaviour

2008-12-12 Thread Ryan Devonshire
Hello all,

We've got some very weird behaviour happening one of our older Fedora 
Core 6 dedicated servers. When started, the HL servers do not announce 
themselves correctly - their hostname is displayed as 'Half-Life', the 
latency is doubled and users get the Steam Validation Rejected error 
message when attempting to connect.

The services must be restarted multiple times in order for them to work 
correctly. I'm stumped as to what would be causing this - all HL users 
within the machine are experiencing this (old and new installations). 
They are unmodded installations.

If anyone could shed some light on this, that would be fantastic.

Cheers,
Ryan

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Re: [hlds_linux] The 1000fps problem

2008-11-12 Thread Ryan Devonshire
This is the output from one of our servers, it is consistent throughout 
- and this is running Fedora 6 with a 2.6.x kernel (recompiled). The CPU 
usage is reported falsely, server is running on a Q6600.

20:08:05 stats
20:08:06 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 81.89 119.89 12216 1000.00  10
20:08:06 stats
20:08:06 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 85.18 125.19 12216 1000.00  10
20:08:06 stats
20:08:06 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 84.30 123.78 12216 1000.00  10
20:08:06 stats
20:08:06 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 84.06 122.97 12216 1000.00  10
20:08:06 stats
20:08:06 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 84.22 121.49 12216  919.96  10
20:08:07 stats
20:08:07 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 83.16 118.83 12216 1000.00  10
20:08:07 stats
20:08:07 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 81.97 116.11 12216 1000.00  10
20:08:07 stats
20:08:07 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 82.55 116.54 12216 1000.00  10
20:08:07 stats
20:08:07 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 83.02 117.74 12216 1000.00  10
20:08:10 stats
20:08:10 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 85.15 121.78 12216 1000.00  10
20:08:11 stats
20:08:11 CPU   InOut   Uptime  Users   FPSPlayers
 99.90 80.50 114.55 12216 1000.00  10

John wrote:
 It is entirely possible to maintain a constant 1000fps for HL1-based servers 
 on Linux without faking it. In fact it would probably be harder to fake it 
 than to actually do it. The right hardware combined with appropriate kernel 
 optimization options and -pingboost 2 make it possible.

 -John

 - Original Message - 
 From: xLnT [EMAIL PROTECTED]
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Wednesday, November 12, 2008 5:41 AM
 Subject: Re: [hlds_linux] The 1000fps problem


 Then game-hosting.com is faking their stats output. They have stable
 1000fps and drops down to 500fps exactly.
 Not 501 or 499 but 500fps.. once in a while.. otherwise it's 1000fps stable.


   
 There is no chance of running 1000fps stable server on any hardware, YOU
 CAN'T GET 1000FPS STILL server. I'm running 998-1000fps server on
 celeron 1,8GHz.

 Kveri

 tuorpeZ  wrote / napísal(a):

 
 Hello,

 Has someone succeed to get a stable 1000fps hlds on a core2duo ?
 I tryed a lot of different kernel configurations but I never achieve to
 get FPS close to 1000 for a long time.

 Here what I've already tested (64bits) :
 Kernel 2.6.24.5 default
 Kernel 2.6.24.5 1000HZ
 Kernel 2.6.27.4 1000HZ No preempt
 Kernel 2.6.27.4 1000HZ preempt
 Kernel 2.6.27.4 1500HZ preempt (With USER_HZ=1500)
 Kernel 2.6.26.6 1000HZ preempt + RT patch

 Neither of those kernels achieve to get a stable +/- 900 fps except for
 the RT kernel :

 CPU   InOut   Uptime  Users   FPSPlayers
 71.00  0.00  0.00  15 2  930.23   0
 stats
 CPU   InOut   Uptime  Users   FPSPlayers
 70.00  0.00  0.00  15 2  855.43   0

 BUT 70% CPU without players !

 Other kernels cause some drops to 300FPS.

 I think that my box (c2duo 2x2Ghz) simply can't compute 1000fps for
 HLDS... I think that it is only possible on a Xeon/Opteron CPU.
 Am I wrong ? Did someone succeed to get 1000fps on other than a server
 class CPU (ie Xeon/Opteron) ?


 --- tuorpeZ


 en3my a écrit :


   
 None.

 Default 2.6.26.6 kernel with config i've included in prev. mail.

 One more thing i forgot to suggest - try to disable almost every feature 
 in
 MB's BIOS - COM, LPT, USB, Sound, etc. I don't have proof that they 
 really
 mess your FPS, but belive they do :)

 -.-.-.-.-.-.-.-.-.-.-.-
 en3my
  www.2Po.eu

 - Original Message - 
 From: Philipp Reddigau [EMAIL PROTECTED]
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Tuesday, November 11, 2008 11:13 AM
 Subject: Re: [hlds_linux] The 1000fps problem





 
 @Enemy
 Wich Kernel patches are you using?

 best regards,
 Philipp


 en3my schrieb:



   
 Speaking on the subject... I was trying to archive 1000FPS performance 
 on
 my
 dual quad box for few months under Debian Linux. Best result i've got 
 is
 by
 using latest kernel (im using 2.6.26.5) with kernel config you can get 
 at
 http://2po.eu/downloads/custom/www.2po.eu_linux_kernel_2.6.26.6.config

 But i suggest anyone to experiment with IO Schedulers, all the 
 settings
 in
 Processor type and features, try to disable all the Power 
 Managment,
 try
 kernel param acpi=off (append=acpi=off for lilo.conf).

 When dealing with lot of servers on one physical box (i have 8 
 physical
 cores and allow 

Re: [hlds_linux] Left 4 Dead -Matchmaking

2008-11-06 Thread Ryan Devonshire
I tried with a server we just setup.

No luck.

David A. Parker wrote:
 The description says that if this is set to 1 then players can *only* 
 connect from the lobby.  Setting it to 0 means players can connect from 
 the lobby *and* by direct connection, I think.

  - Dave

 Joseph Laws wrote:
   
 I changed this to 0 on the fly through HLSW and the first thing that 
 happened was the server reset itself.  Then it came back with 0 but 4 
 people still joined up right away from lobby.  I've checked and it is 
 set to 0 atm.

 4:38:30 sv_allow_lobby_connect_only
 14:38:30 sv_allow_lobby_connect_only = 0 ( def. 1 )
   - If set, players may only join this server from matchmaking 
 lobby, may not connect directly.

 David A. Parker wrote:
 
 If you run cvarlist from the console, one of the cvars listed is
 sv_allow_lobby_connect_only and the description indicates that players
 can only join from the lobby system if this is set.  Has anyone tried
 setting this to zero and seeing if direct connection is possible?

 I don't have my server up yet so I haven't tested it yet.

  - Dave


 Joseph Laws wrote:
   
   
 Erik, a cvar would work for something like that. 

 sv_public 1 = server added to region match-maker network
 sv_public 0 = server not added and clients must know the ip/port and/or 
 passwords to join the server

 Problem solved.

 Erik Johnson wrote:
 
 
 We're going to add support for what you describe, it just isn't something 
 that is done just yet.

 The case that will be difficult if not impossible to deal with will be a 
 mixed system, where you have a private clan server for you and a 
 friend, and you want two other public players to come in via matchmaking.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - 
 hlds list
 Sent: Thursday, November 06, 2008 10:25 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking

 Joseph Laws wrote:
   
   
   
 Then I hope VALVe likes hosting all servers themselves.  Without clients
 able to use their OWN server then they will not rent from professional
 hosts.  In that case, professional hosts wouldn't bother with the game
 and you'd be left with VALVe alone hosting this game.
 Nick Olsen wrote:

 
 
 
 nope, your forced into match making


 Pete wrote:


   
   
   
 I shoudl think you will be able to go on fried server or just enter 
 the IP etc
 There will be a way to play with your friends and the server you want


 
 
 
 Agreed, this really sucks... I was going to run a nice beefy server on a
 high-bandwidth connection, only passworded when my buddies and I wanted
 to play together, public the rest of the time.  Now, why bother?

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Re: [hlds_linux] Half-Life 1 Engine Update Released

2008-10-23 Thread Ryan Devonshire
Arguably we have the weirdest outcome of this:

We updated a 1.6 server to v48 - customer quickly reports back claiming 
that his server is now advertising itself as CSS/HL2. Investigated it, 
and he was right - the server is displaying itself as CSS - the files 
are 100% HLDS.. but HLSW  connecting is claiming it to be HL2/CSS.

Never seen that one before - well played Valve.

Ryan

Crazy Canucks wrote:
 I haven't noticed any stability problems, but my cpu load went up by 
 what appears to be around 20 - 30%

 Drek

 Kveri wrote:
   
 same here, vanilla server installed with ./steam -command update -game 
 cstrike -dir .
 chmod +x hlds_run
 ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033

 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 ./hlds_run: line 342: 10350 Segmentation fault  (core dumped) $HL_CMD

 Martin

 crow  wrote / napísal(a):
   
 
 Hi!

 All of our servers are constantly crashing after the last
 update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT).

 Please fix it asap.

 GDB output:

 Auto detecting CPU
 Using AMD Optimised binary.
 Enabling debug mode
 Auto-restarting the server on crash

 Console initialized.
 scandir failed:/usr/local/games/cs/./valve/SAVE
 scandir failed:/usr/local/games/cs/./platform/SAVE
 Protocol version 48
 Exe version 1.1.2.6/Stdio (cstrike)
 Exe build: 17:26:40 Aug 27 2008 (4352)
 STEAM Auth Server
 couldn't exec language.cfg
 scandir failed:/usr/local/games/cs/./valve/SAVE
 scandir failed:/usr/local/games/cs/./platform/SAVE
 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
 Continuing with current version anyway.
 ./hlds_run: line 342: 20989 Segmentation fault  (core dumped) $HL_CMD
 Cannot access memory at address 0xb7faf4e8
 Cannot access memory at address 0xbf9f5ce0
 /usr/local/games/cs/debug.cmds:3: Error in sourced command file:
 Cannot access memory at address 0xb7faf4e8
 email debug.log to [EMAIL PROTECTED]
 Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds
 Thu Oct 23 10:35:25 CEST 2008: Server Quit

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Re: [hlds_linux] Did I miss something in configuration?

2008-10-14 Thread Ryan Devonshire
Add the +ip switch to your command line.

Rick Payton wrote:
 Ack, my apologies ... CentOS 5.2


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Erik
 Southworth
 Sent: Sunday, October 12, 2008 11:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Did I miss something in configuration?

 On Fri, Oct 10, 2008 at 9:57 PM, Rick Payton [EMAIL PROTECTED]
 wrote:

   
 Ok, so I'm taking a leap (again) into trying to run my personal CS:S
 server under linux, and so far, it's up and running, box stock.
 Excellent. For some reason though, I can't seem to use HLSW to rcon
 
 into
   
 on the same lan, or from outside the network (the server shows up,
 
 just
   
 RCON doesn't work). Since it fails inside the lan, to me that takes
 
 the
   
 firewall out of the loop. I have selinux set to disabled (and rebooted
 afterwards). The server files were downloaded yesterday 2008-10-09. I
 also have the latest version of HLSW (re-verified that).



 Any thoughts?



 --mauirixxx

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 U should tell us the OS your using. Fellow OS users may chime in.
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Re: [hlds_linux] Quoting Habits

2008-02-15 Thread Ryan Devonshire

I never quote :(

Don Redhorse wrote:

Guys

could you do most of us a favor and STOP quoting ALL text for every
message you are writing?

If you need to quote please only quote the part which is necessary.

I don't even want to ask that you quote first and than reply.. which
makes also a lot more sense
--
Don Redhorse [EMAIL PROTECTED]



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RE: [hlds_linux] hlds updatetool 23, libz.so.1 not found anymore?

2007-09-21 Thread Ryan Devonshire
Install the package zlib and zlib-devel

That'll fix your issue.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of H.J.van
Leeuwen
Sent: 21 September 2007 19:57
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] hlds updatetool 23, libz.so.1 not found anymore?

Could somebody help me with the followin?
Since the update of the updatetool to version 23, on my gentoo amd64
system, steam can't open libz.so.1 anymore.
The lib is in the /lib dir.

rgrds



hw1 test # ./steam
Checking bootstrapper version ...
Getting version 23 of Steam HLDS Update Tool
Downloading. . . . . . . . . . . .
Steam Linux Client updated, please retry the command
hw1 test # ./steam
./steam: error while loading shared libraries: libz.so.1: cannot open shared
obj
ect file: No such file or directory

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RE: [hlds_linux] FPS break on hlds

2007-08-13 Thread Ryan Devonshire
Howdy,

Does anyone have the link to the Linux 'hires' patch? I'm curious to try
this out.

Cheers,
Ryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley
Sent: 13 August 2007 16:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS break on hlds

At 09:31 AM 8/13/2007, Hibler, Florian Johann wrote:

If I remove -pingboost 3 I'll get a maximum of 500 fps.

I wouldn't use pingboost 3 to run @ 1000fps, you will need a kernel
highres timer that uses HPET. I'm sure there is a google link for the
linux hires patch. Someone on this list probably has the link, as I don't.







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RE: [hlds_linux] Clients cannot connect

2007-06-15 Thread Ryan Devonshire
David,

We have this exact issue, it appears to be related to AMX Mod based
server-side modifications;

Read about it here;
http://forums.steampowered.com/forums/showthread.php?t=555748

Any updates on this, that anyone knows of?

Cheers,
Ryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Syers
Sent: 15 June 2007 11:37
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Clients cannot connect

--
[ Picked text/plain from multipart/alternative ]
Might it be becuase port and rcon_port are the same?

- Original Message 
From: Jonathan [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, 15 June, 2007 10:39:37 AM
Subject: [hlds_linux] Clients cannot connect

Hi,

I recently replaced my old server farm with brand new Xeon boxes to
be able to offer servers to more clients. However, i keep getting
very annoying errors some of the times, that prevent people from
connecting. They look like this:

pipes.cpp (484) : Assertion Failed: bRet
pipes.cpp (536) : Assertion Failed: bRet
steamclient.cpp (371) : Assertion Failed: pClientPipe-
 BWriteAndReadResult( buf, bufRet )
steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == ( sizeof
(HSteamUser) + sizeof(uint8) )

And

FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient:
Returned NULL!

Add -debug to the ./hlds_run command line to generate a debug.log
to help with solving this problem

The command line is:

./hlds_run +ip 194.17.31.226 -game cstrike +sys_ticrate 1
+maxplayers 12 +pingboost 2 +map de_dust2 +port 27908 +rcon_port
27908 +exec bokcfgs/bok34908.cfg

Googling told me a missing +map could be the cause of it, but since
that's present in the command line and rcon status tells me de_dust2
is the current map, i suppose it's something else. Is there anybody
here who can shed some light on this? The server complaints we get
are overwhelming .. :)

/Jonathan

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Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-28 Thread Ryan Devonshire

End of the day, without us - Valve wouldn't suceed, there would be no
servers - therefore no players, so keep us happy and we'll keep your
business in retrospect.

Evaldas Zilinskas wrote:

Does the source code (serverside) have SSE3 support? Maybe the code is
out
of the limits nowadays? I mean, that you can get yourself a super CPU,
but
CPU usage will be quite disappointing. And how about multicore /
multitreath
support from the source? Splitting one process on few treaths should
lower
the usage 2x?



Anyway, growing the CPU usage after every update (like strawberries in
the
garden) doesn't mean that server providers buy better CPUs.



I Wish luck for Valve fighting against server providers :)



Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812



- Original Message -
From: Cc2iscooL [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, December 29, 2006 12:16 AM
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server


--
[ Picked text/plain from multipart/alternative ]
I'm not sure if many of the people on this list exactly understand what
they're talking about. While we do not like the fact that the CPU
usage of
the servers continues to increase, taking down a few servers for 24
hours is
not going to ruin anyone's day...not Valve's, not the players, not really
anyone besides the people who commonly play on your server(s).

Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*:
51,953
/ 257,076 (20.21%). These are all public servers with sv_password set to
zero. (1)

(1) Source -
http://www.game-monitor.com/search.php?game=cstrike2country=qry_w=3qry=ip=player_w=1player=map_w=3map=rulename=sv_passwordruleval=0rulename2=ruleval2=user=showFull=showEmpty=


That is only for Counter Strike: Source. 20% of all slots in the world
are
being useddo you really think that shutting down a few servers is
going
to change it so that there are more players than slots? I think not.

Again, I'd like to clarify that I am also not very happy about the CPU
usage
going up, but shutting down a few servers for 24 hours isn't going to do
much impact unless you can take down Valve's master server. Maybe you can
create another huge storm off the coast of Washington?

Personally, my servers will be staying online.

On 12/28/06, Rónai György [EMAIL PROTECTED] wrote:


[ Converted text/html to text/plain ]
Then lets see, how big the project can be.
I dont think, that because of 24 hours outage we will loose that much
players.
And they will be informed too.
As of my part, i can inform most of the hungarian servers, and they will
join
us.
Who is with us, with the 24 Hours server shut down next week?
Locutus
ics írta:

Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.
This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.
-ics
Rónai György wrote:

How does this sound:
Lets speak together, and STOP all of our SRCDS processes for 24 hours.
For example, from  04. january 13:00 to 05. january 13:00.
(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48
hours...)
Just to get Valve a feeling, how it is, to loose people.
We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.
Locutus
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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date:
2006.12.28

Re: [hlds_linux] Steam down

2006-12-19 Thread Ryan Devonshire

Valve could easily use a datacenter which has some form of redundancy, it
was perfectly avoidable.

I think Valve should reconsider where they house their equipment, events
such as power cuts shouldn't affect datacenters at all, UPS equipment should
kick in immediately.

End of.
- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:43 AM
Subject: Re: [hlds_linux] Steam down



If you think that a power outage is something that cannot be predicted
or anything done pro actively about I think you need to reconsider.

On 17/12/06, Rikard Bremark [EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
lol this is what force majour is, something that valve could not predict
or do anything againts.


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Re: [hlds_linux] Missing Files

2006-11-12 Thread Ryan Devonshire

Its normal for Source to have those of errors.

Cheers
Ryan

Franziskus Meier wrote:

Hello,

my server misses several files at starting (list follows). Any hints?

Greetz
franz

CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_e3_c17.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_e3_town.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_e3_bugbait.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_eli_lab.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_trainyard.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_k_lab.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_k_lab2.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_coast.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_streetwar.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_streetwar2.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_breencast.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_citadel.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_canals.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_ravenholm.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_ravenholm2.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_canals2.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
level_sounds_music.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_eli.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_alyx.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_dog.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_citizen.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_barney.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_soldier.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_strider.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_zombie.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_vortigaunt.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_turret.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_scanner.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_rollermine.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_poisonzombie.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_metropolice.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_combinecamera.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_manhack.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_ichthyosaur.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_blackheadcrab.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_fastheadcrab.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_headcrab.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_fastzombie.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_birds.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_gunship.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_dropship.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_barnacle.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_attackheli.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_antlionguard.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_antlion.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_env_headcrabcanister.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_combine_mine.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_sniper.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_stalker.txt
CSoundEmitterSystem::AddSoundsFromFile:  No such file scripts/
npc_sounds_gman.txt
Didn't find rebuy command ptr
Didn't find autobuy command ptr
Error: Material nature/sewer_water001_bottom : proxy AnimatedTexture not
found!
Error: Material nature/sewer_water001_bottom : proxy TextureScroll not
found!
Error: Material nature/sewer_water001_bottom : proxy WaterLOD not found!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/
cattails.mdl)
SOLID_VPHYSICS static prop with no 

Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread Ryan Devonshire

We're getting the same problem this end as well with our clients,

Silly Valve.

Regards
Ryan

kyle wrote:

--
[ Picked text/plain from multipart/alternative ]
This is the lamest thing I have ever seen in the 6 years of playing valve
games.

Every 5 to 10 minutes half my 32 slot server gets kicked with that error.

Running linux fedora core 3 with amxmodx  metamod on a dedicated P4 with 1
gig of ram.
100 Mb uplink

Im just going to shut the server down for a few hours and hope they get
there act together.

---Original Message---

From: LDuke
Date: 10/01/06 13:40:03
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
Just got this while playing DOD:S on our server.


On 10/1/06, Merlin.huff [EMAIL PROTECTED] wrote:


Same on our servers, both 1.6 and source

My account doesn't own the game and I should log into the correct steam
account.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Robertson
Sent: 01 October 2006 08:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Serious problems at Valve?

--
[ Picked text/plain from multipart/alternative ]
and here.
--

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Re: [hlds_linux] New Counter-Strike Source Weapon Pricing

2006-09-23 Thread Ryan Devonshire

Oh dear Valve..

Truely is the worse update I've seen. ever. An update every Monday to
the price lists? Thats just going to be a pain in the arse.

William Warren wrote:

can this be disabled?


William Warren wrote:

Not a god move.  The thread on steampowered has exploded.

Patrick Haverkamp wrote:

--
[ Picked text/plain from multipart/alternative ]
Perhaps this should be an option to set the new feature on the server
side...

On 9/23/06, milchworld [EMAIL PROTECTED] wrote:

has nothing to do with real life.
if valve changes the prices - everyone will cry and: it would only
last
a few month/years and valve will have to change the prices again.

if WE - the community can change the price - noone can cry. why does
everyone use ak,m4 ? they are good and should cost MORE.
why does noone use the other weapons? they are to expensive.

MY Opinion:
1. the price will change in waves:
awp is cheap - everyone buys awp - awp becomes expensive - noone
buys
awp - awp becomes cheap - ...

2. we can delete all buyscripts and not use autobuy anymore.
kevlarhelmet, ak, m4 will INCREASE in price till 10.000s

Leo


Dan schrieb:

Haha, Valve tries too hard.

Its a Game, not real life, yes i know they want to base CS as much as
real
life gun combat as bpossible, there is a thin line to cross before
going too
far, and I think they crossed it with this.
If you wanna make it real life, then once a player dies in cs, he/she
should
no longer be able to play cs EVER because well, in realife you don't

just

respawn =]
- Original Message -
From: J. Laws - Hi-Definition Gaming [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, September 22, 2006 9:18 PM
Subject: [hlds_linux] New Counter-Strike Source Weapon Pricing



Might I be the first to state that this is perhaps the DUMBEST thing
VALVe
has ever done (that I know of).  For those of you who do not know
what

I

am
talking about, read up at
http://www.steampowered.com/stats/csmarket/.  It
appears to me that VALVe is continually trying to ruin CS:Source to
prevent
the game from being a viable alternative to CS: 1.6 in online
competitive
and LAN professional gaming venues.  Poor play.

J. Laws
Hi-Definition Gaming LLC


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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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--
My Foundation verse:
Isa 54:17  No weapon that is formed against thee shall prosper; and
every tongue that shall rise against thee in judgment thou shalt
condemn. This is the heritage of the servants of the LORD, and their
righteousness is of me, saith the LORD.

-- carpe ductum -- Grab the tape
CDTT (Certified Duct Tape Technician)

Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/

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Re: [hlds_linux] HLDS Vac 2 for 64 bit servers?

2006-08-14 Thread Ryan Devonshire

My clients are beginning to notice the VAC issue - so I suppose Steam is
having some issues.

Kindest Regards
Ryan Devonshire
GatewayGaming


Jeff Martin wrote:

Anyone else notice there servers dropping off VAC this morning as well?

Thanks,

Jeff Martin
PandemoniumServers.com
http://www.pandemoniumservers.com
(866)466-5082 Toll Fee
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joseph Laws
Sent: Monday, August 14, 2006 2:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] HLDS Vac 2 for 64 bit servers?

http://www.hd-gaming.com/images/64bit-vac2.jpg

That's when we get 64bit Vac2.

-Original Message-
From: GameWarrior Avenger [mailto:[EMAIL PROTECTED]
Sent: Monday, August 14, 2006 2:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] HLDS Vac 2 for 64 bit servers?

I have been waiting for almost a year now, will Vac 2 ever be released for
64 bit servers?



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RE: [hlds_linux] soundemittersystem_i486.so

2006-05-26 Thread Ryan Devonshire
At the moment its symlink'd - how ever, when I got to its true directory and
try and launch DODS it launches fine, just not when you try and do it via a
symlink - is this a permission problem?

Cheers
Ryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Devonshire
Sent: 25 May 2006 20:12
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] soundemittersystem_i486.so

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey All,



When trying to start a Day of Defeat: Source server I get the following
error;



Auto detecting CPU

Using AMD Optimised binary.

Auto-restarting the server on crash

AppFramework : Unable to load module bin/soundemittersystem_i486.so!

Unable to load interface VSoundEmitter002 from
bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server Quit



I have tried doing a completely fresh install, how ever I still get the same
error - possibly a permission error?



The whole directory has is chmod'd 755.



Any ideas?



Cheers

Ryan

--


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[hlds_linux] soundemittersystem_i486.so

2006-05-25 Thread Ryan Devonshire
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey All,



When trying to start a Day of Defeat: Source server I get the following
error;



Auto detecting CPU

Using AMD Optimised binary.

Auto-restarting the server on crash

AppFramework : Unable to load module bin/soundemittersystem_i486.so!

Unable to load interface VSoundEmitter002 from
bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server Quit



I have tried doing a completely fresh install, how ever I still get the same
error - possibly a permission error?



The whole directory has is chmod'd 755.



Any ideas?



Cheers

Ryan

--


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RE: [hlds_linux] soundemittersystem_i486.so

2006-05-25 Thread Ryan Devonshire
Hello Alfred,

Could you possibly guide on me executing this command, as I got 'unknown
command' results from bash.

Cheers
Ryan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 25 May 2006 20:53
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] soundemittersystem_i486.so

Run export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH;ldd -d
bin/soundemittersystem_i486.so and send us the output.

- Alfred

Ryan Devonshire wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hey All,



 When trying to start a Day of Defeat: Source server I get the
 following
 error;



 Auto detecting CPU

 Using AMD Optimised binary.

 Auto-restarting the server on crash

 AppFramework : Unable to load module bin/soundemittersystem_i486.so!

 Unable to load interface VSoundEmitter002 from
 bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server
 Quit



 I have tried doing a completely fresh install, how ever I still get
 the same
 error - possibly a permission error?



 The whole directory has is chmod'd 755.



 Any ideas?



 Cheers

 Ryan

 --


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 archives, please visit:
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