Re: [hlds_linux] Lag Spikes [Euro]
This is actually funny... I red through this thread and still haven't got a clue of which dedicated server you are talking all about... hl1? source? duck hunt server maybe? :) This looks more to me like general flame topic about lags and how miserable server admin life is :) OK.. seeing as you haven't noticed the various references to server engines within this thread - I shall clarify it for you: HLDS and SRCDS are affected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
for the lulz, i ran a server with wine, and SHIZZAM, no more spikes. did crash one tho. hehe OK.. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag Spikes [Euro]
We're seeing this also. Ryan Kveri wrote: Yeah, every 5-10 minutes 2-3 secs lag. I didn't test if it's VAC based or not, yet. Kveri RTL-Servers wrote: Hello, I think it was late last year we where seeing random spikes every few minutes, turned out it was VAC based. I'm currently seeing the same issue, on very low loaded servers, lag spikes every few minutes with no justification. I've been running all the network tools I'm aware of to try and diagnose this, however after speaking with a few providers on different networks they seem to be seeing similar issues. Anyone else in Europe seeing these spikes ? Regards, Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How best Panel (free) for hlds control?
Take a look at www.servergears.net which is free at the moment due it being in development. Ryan MAGUS wrote: Hi ppl, im new here (hlds_linux). Ok, what a best panel (free) i can install in my dc for control my hlds servers? add admins, up/down servers, config .ini/.cfg, etc? Other question, webmin (addon) is outdate (since 2004).. exist one webmin (addon) more recent update? tks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How best Panel (free) for hlds control?
A lot of work is being put into the actual web-application itself, but previous software by this particular development team has been very thoroughly documented with good support. We use their older software suite which was discontinued. ServerGears is looking brilliant and I have to say - I'm impressed with how smoothly it operates in terms of automation and the flexibility it offers. Ryan f0rkz wrote: This looks great. Do you know if they have any more documentation other than what is on the site right now? On May 17, 2009, at 9:01 AM, Ryan Devonshire wrote: Take a look at www.servergears.net which is free at the moment due it being in development. Ryan MAGUS wrote: Hi ppl, im new here (hlds_linux). Ok, what a best panel (free) i can install in my dc for control my hlds servers? add admins, up/down servers, config .ini/.cfg, etc? Other question, webmin (addon) is outdate (since 2004).. exist one webmin (addon) more recent update? tks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ping
pong Valtteri Kiviniemi wrote: ping? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Update coming for SteamID change
Did Valve actually *listen* to the requests of the community? I can't believe it. A. Eijkhoudt wrote: Andrew Armstrong wrote: This update was just released. Thanks Valve! Yes, thank you Valve! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Oh shit. Florian Zschocke wrote: Oh shit. On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Well noticed. Gmail account? Rodrigo Peña wrote: Valve staff using gmail accounts? AFAdmin escribió: Any specific reason why? Burton Johnsey wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum accounthttp://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -Burton Johnsey Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
I believe Valve should receive an award for making life difficult; for all of us - both players and businesses. Imre Facchin wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 i havent been around for too long, but: this is the single usefull source for information about you servers. valve doesn`t write any documentation at all. so people help themselves and share what they gathered about your servers... and now you shut the list down??? this is a bit crazy. This is absolutely ridiculous. On Mon, Feb 9, 2009 at 3:08 PM, Crazy Canucks crazy_canu...@rogers.comwrote: Is the forums search feature actually working now? Until I finally gave up the search engine never worked properly on the forums because the search database had been corrupted at some point and never rebuilt. So the forums were essentially useless in my opinion. Has this changed? Cc2iscooL wrote: The Steam forums timeout more than our servers do. ;) On Mon, Feb 9, 2009 at 3:42 PM, Ronny Schedel i...@ronny-schedel.de wrote: How can we discuss about serious server bugs like timeouts and server lags? In the Steam forums??? You can't be serious. I would like to see the new robust system, when can we have a look? Do you plan to check the age of server administrators, so all the kids from the current Steam forums cannot post in the serious server forums? This should no longer be an issue as we have a vastly more robust system in place. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Monday, February 09, 2009 1:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one is going to join an un-official mailing list. I'd be quite happy to host one.. as would, I'm sure, many of the admins on this list.. but at the end of the day, the fact that this is an official list is the reason people are here in the first place. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJkL39n1WtwVQU0R0RAobnAJ9Pl4DFRUGAg08herltrVZdIzvWVACeNjnp FcwHRGrjqqvKpyUcB/VRq+A= =Xqn5 -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Getting a dedi box and need a little help plz
A more UK best services request forum is: http://www.webhostchat.co.uk/ 11 I would not recommend; very commercialised company - for a similar price you can benefit from the same hardware, but more personalised professional support; which you would not gain from 11 Poundhost is a good choice also. Cc2iscooL wrote: You don't want the AMD's for hosting SRCDS/HLDS as the new Intel processors will run them much better, though obviously it's your choice. I've heard both bad and good about 11. I've never heard anything about poundhost. You might try www.webhostingtalk.com if you want to find a good host, if you're looking for more options. On Tue, Jan 20, 2009 at 4:39 AM, Patrick Shelley sidest...@gmail.comwrote: Hi list, OK - im more of a web dev, and the server stuff goes a little over my head, but i have a close friend who can deal with it well. Me and my friend are 2 different clans and we want to get a deid box and share the cost. We want to stick my tf2 pub and his tf2 pub and one tf2 match server on the box. We're both in the UK and we've been discussing these: http://order.1and1.co.uk/xml/order/ServerRootValue;jsessionid=A4EDEBBF151FE15D4C6DB93E15A311C4.TC32a?__frame=_top__lf=Static http://order.1and1.co.uk/xml/order/ServerRoot;jsessionid=65F97DFE11A28562F428C09AE0E94746.TC33a?__frame=_top__lf=Static and this place: http://www.poundhost.com/ Bearing in mind thats the total number of servers is 3, i wanted to ask some advice from you legends before we take the plunge. I hope you guys can chip in and help us make the right choice with some explanations for your choices. This is GREATLY appreciated - big time, Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM UserID Ticket fix
Hi We're also getting many reports of this on our 1.6 servers - as already said, a general server restart resolves the issue; but only temporarily. Valve seem to really know how to make our lives difficult, with the quantity of problems we've had these past few months. Ryan kabukiUkie wrote: I agree, this is a problem that needs resolution. We need more people yelling for valve to pay attention. This began happening more than before since about 3-4 weeks ago. It appears that when some steam content servers go down, servers that are connected to them, are no longer able to verify userid tickets and thus constantly kick players after 2-3 mins, until the server is restarted and reestablishes connection with another content server. There is usually a dip in the steam and game stats graph available on http://store.steampowered.com/stats/ whenever the userid ticket problems arise. Seemed to me like steam was performing maintenece at first, but this has been continuing for several weeks already. On Wed, Jan 14, 2009 at 5:51 PM, Christopher Szabo sza...@hotmail.comwrote: Hi there people! I have a problem. No that's wrong, almost everybody has a problem while playing Counter-strike 1.6. A lot of players keep getting the stupid Error verifying STEAM UserID Ticket problem. Can someone please fix this problem? How long does it take? All I keep hearing is to delete some files. Well THAT DON'T WORK. Everywhere in different forums I keep hearing about this problem day after day and I have also have the problem on many different servers. Is there a solution for the HLDS servers, or do STEAM have to fix the problem? And when will they fix it?.. _ Beställ bläck före 19 för leverans nästa vardag http://www.inkclub.com/msn8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HOLY CRAP VALVE DO SOMETHING DAMNIT READ THIS!
We also, we've had a few reports of this - we need it resolved Valve! :( Now, we have this problem also on our CS 1.6 servers :-( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] STEAM validation rejected - Poland - pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0
We've also been having this issue on some of our equipment, I raised an issue on the mailing lists a couple of days ago with very little response. As of yet, I've been unable to find a reason behind the error/server behaviour. This could be related to the CS:S lag spikes discussion at current; which we believe to be VAC related. Ryan Hi, In the last three days i had problem with my steam dedicated servers hosted on linux, slackware 12.1. Exactly with Counter-Strike 1.6 Players can't play because they have huge lags something like 800-900, while they are trying to connect steam is providing such info to them: Steam Validation Rejected HLDS is flooding the console with: pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 MasterRequestRestart Your server needs to be restarted in order to receive the latest update. L 12/27/2008 - 16:44:05: Your server needs to be restarted in order to receive the latest update. pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 NET_SendPacket ERROR: Invalid argument pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 What can i do with it? All servers are updated CS 1.6 version : 48/1.1.2.6/Stdio 4383 secure (10) There are no new updates for hlds as i can see. Maybe valve master servers are overloaded? What do you think? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Assertion Failed
IP is definitely present on the system, there is a further error after the server has been sat idle in its current error'd state: pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe interfacemap_client.h (932) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 If you believe it to be an error related to the IP assignment, is it possible that it could be a bug with servers which are not assigned to the primary IP? The servers that are online at the moment are bound to the primary eth0 IP address, the secondary IP which this one particular server is bound to is a virtual host. Ryan Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Assertion Failed
Howdy all, We have a set of servers on Fedora Core 5 platforms which when started, spam the following error in console - they do not respond to queries. Quite stumped at the moment as to what would be causing the error, any thoughts would be appreciated pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 pipes.cpp (562) : Assertion Failed: m_cAPIPipePending == 0 Cheers, Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Assertion Failed
Isn't pipes.cpp sourcemod or something similar related? Then it is not a valve issue.. This is a 1.6 server, with no addons/mods - new installation. Sorry for not providing sufficient information, and thank you for your reply. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Weird behaviour
Hello all, We've got some very weird behaviour happening one of our older Fedora Core 6 dedicated servers. When started, the HL servers do not announce themselves correctly - their hostname is displayed as 'Half-Life', the latency is doubled and users get the Steam Validation Rejected error message when attempting to connect. The services must be restarted multiple times in order for them to work correctly. I'm stumped as to what would be causing this - all HL users within the machine are experiencing this (old and new installations). They are unmodded installations. If anyone could shed some light on this, that would be fantastic. Cheers, Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000fps problem
This is the output from one of our servers, it is consistent throughout - and this is running Fedora 6 with a 2.6.x kernel (recompiled). The CPU usage is reported falsely, server is running on a Q6600. 20:08:05 stats 20:08:06 CPU InOut Uptime Users FPSPlayers 99.90 81.89 119.89 12216 1000.00 10 20:08:06 stats 20:08:06 CPU InOut Uptime Users FPSPlayers 99.90 85.18 125.19 12216 1000.00 10 20:08:06 stats 20:08:06 CPU InOut Uptime Users FPSPlayers 99.90 84.30 123.78 12216 1000.00 10 20:08:06 stats 20:08:06 CPU InOut Uptime Users FPSPlayers 99.90 84.06 122.97 12216 1000.00 10 20:08:06 stats 20:08:06 CPU InOut Uptime Users FPSPlayers 99.90 84.22 121.49 12216 919.96 10 20:08:07 stats 20:08:07 CPU InOut Uptime Users FPSPlayers 99.90 83.16 118.83 12216 1000.00 10 20:08:07 stats 20:08:07 CPU InOut Uptime Users FPSPlayers 99.90 81.97 116.11 12216 1000.00 10 20:08:07 stats 20:08:07 CPU InOut Uptime Users FPSPlayers 99.90 82.55 116.54 12216 1000.00 10 20:08:07 stats 20:08:07 CPU InOut Uptime Users FPSPlayers 99.90 83.02 117.74 12216 1000.00 10 20:08:10 stats 20:08:10 CPU InOut Uptime Users FPSPlayers 99.90 85.15 121.78 12216 1000.00 10 20:08:11 stats 20:08:11 CPU InOut Uptime Users FPSPlayers 99.90 80.50 114.55 12216 1000.00 10 John wrote: It is entirely possible to maintain a constant 1000fps for HL1-based servers on Linux without faking it. In fact it would probably be harder to fake it than to actually do it. The right hardware combined with appropriate kernel optimization options and -pingboost 2 make it possible. -John - Original Message - From: xLnT [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wednesday, November 12, 2008 5:41 AM Subject: Re: [hlds_linux] The 1000fps problem Then game-hosting.com is faking their stats output. They have stable 1000fps and drops down to 500fps exactly. Not 501 or 499 but 500fps.. once in a while.. otherwise it's 1000fps stable. There is no chance of running 1000fps stable server on any hardware, YOU CAN'T GET 1000FPS STILL server. I'm running 998-1000fps server on celeron 1,8GHz. Kveri tuorpeZ wrote / napísal(a): Hello, Has someone succeed to get a stable 1000fps hlds on a core2duo ? I tryed a lot of different kernel configurations but I never achieve to get FPS close to 1000 for a long time. Here what I've already tested (64bits) : Kernel 2.6.24.5 default Kernel 2.6.24.5 1000HZ Kernel 2.6.27.4 1000HZ No preempt Kernel 2.6.27.4 1000HZ preempt Kernel 2.6.27.4 1500HZ preempt (With USER_HZ=1500) Kernel 2.6.26.6 1000HZ preempt + RT patch Neither of those kernels achieve to get a stable +/- 900 fps except for the RT kernel : CPU InOut Uptime Users FPSPlayers 71.00 0.00 0.00 15 2 930.23 0 stats CPU InOut Uptime Users FPSPlayers 70.00 0.00 0.00 15 2 855.43 0 BUT 70% CPU without players ! Other kernels cause some drops to 300FPS. I think that my box (c2duo 2x2Ghz) simply can't compute 1000fps for HLDS... I think that it is only possible on a Xeon/Opteron CPU. Am I wrong ? Did someone succeed to get 1000fps on other than a server class CPU (ie Xeon/Opteron) ? --- tuorpeZ en3my a écrit : None. Default 2.6.26.6 kernel with config i've included in prev. mail. One more thing i forgot to suggest - try to disable almost every feature in MB's BIOS - COM, LPT, USB, Sound, etc. I don't have proof that they really mess your FPS, but belive they do :) -.-.-.-.-.-.-.-.-.-.-.- en3my www.2Po.eu - Original Message - From: Philipp Reddigau [EMAIL PROTECTED] To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, November 11, 2008 11:13 AM Subject: Re: [hlds_linux] The 1000fps problem @Enemy Wich Kernel patches are you using? best regards, Philipp en3my schrieb: Speaking on the subject... I was trying to archive 1000FPS performance on my dual quad box for few months under Debian Linux. Best result i've got is by using latest kernel (im using 2.6.26.5) with kernel config you can get at http://2po.eu/downloads/custom/www.2po.eu_linux_kernel_2.6.26.6.config But i suggest anyone to experiment with IO Schedulers, all the settings in Processor type and features, try to disable all the Power Managment, try kernel param acpi=off (append=acpi=off for lilo.conf). When dealing with lot of servers on one physical box (i have 8 physical cores and allow
Re: [hlds_linux] Left 4 Dead -Matchmaking
I tried with a server we just setup. No luck. David A. Parker wrote: The description says that if this is set to 1 then players can *only* connect from the lobby. Setting it to 0 means players can connect from the lobby *and* by direct connection, I think. - Dave Joseph Laws wrote: I changed this to 0 on the fly through HLSW and the first thing that happened was the server reset itself. Then it came back with 0 but 4 people still joined up right away from lobby. I've checked and it is set to 0 atm. 4:38:30 sv_allow_lobby_connect_only 14:38:30 sv_allow_lobby_connect_only = 0 ( def. 1 ) - If set, players may only join this server from matchmaking lobby, may not connect directly. David A. Parker wrote: If you run cvarlist from the console, one of the cvars listed is sv_allow_lobby_connect_only and the description indicates that players can only join from the lobby system if this is set. Has anyone tried setting this to zero and seeing if direct connection is possible? I don't have my server up yet so I haven't tested it yet. - Dave Joseph Laws wrote: Erik, a cvar would work for something like that. sv_public 1 = server added to region match-maker network sv_public 0 = server not added and clients must know the ip/port and/or passwords to join the server Problem solved. Erik Johnson wrote: We're going to add support for what you describe, it just isn't something that is done just yet. The case that will be difficult if not impossible to deal with will be a mixed system, where you have a private clan server for you and a friend, and you want two other public players to come in via matchmaking. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds list Sent: Thursday, November 06, 2008 10:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking Joseph Laws wrote: Then I hope VALVe likes hosting all servers themselves. Without clients able to use their OWN server then they will not rent from professional hosts. In that case, professional hosts wouldn't bother with the game and you'd be left with VALVe alone hosting this game. Nick Olsen wrote: nope, your forced into match making Pete wrote: I shoudl think you will be able to go on fried server or just enter the IP etc There will be a way to play with your friends and the server you want Agreed, this really sucks... I was going to run a nice beefy server on a high-bandwidth connection, only passworded when my buddies and I wanted to play together, public the rest of the time. Now, why bother? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Arguably we have the weirdest outcome of this: We updated a 1.6 server to v48 - customer quickly reports back claiming that his server is now advertising itself as CSS/HL2. Investigated it, and he was right - the server is displaying itself as CSS - the files are 100% HLDS.. but HLSW connecting is claiming it to be HL2/CSS. Never seen that one before - well played Valve. Ryan Crazy Canucks wrote: I haven't noticed any stability problems, but my cpu load went up by what appears to be around 20 - 30% Drek Kveri wrote: same here, vanilla server installed with ./steam -command update -game cstrike -dir . chmod +x hlds_run ./hlds_run -game cstrike +map de_dust2 -maxplayers 12 -port 27033 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 10350 Segmentation fault (core dumped) $HL_CMD Martin crow wrote / napísal(a): Hi! All of our servers are constantly crashing after the last update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). Please fix it asap. GDB output: Auto detecting CPU Using AMD Optimised binary. Enabling debug mode Auto-restarting the server on crash Console initialized. scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 17:26:40 Aug 27 2008 (4352) STEAM Auth Server couldn't exec language.cfg scandir failed:/usr/local/games/cs/./valve/SAVE scandir failed:/usr/local/games/cs/./platform/SAVE [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. ./hlds_run: line 342: 20989 Segmentation fault (core dumped) $HL_CMD Cannot access memory at address 0xb7faf4e8 Cannot access memory at address 0xbf9f5ce0 /usr/local/games/cs/debug.cmds:3: Error in sourced command file: Cannot access memory at address 0xb7faf4e8 email debug.log to [EMAIL PROTECTED] Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds Thu Oct 23 10:35:25 CEST 2008: Server Quit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Did I miss something in configuration?
Add the +ip switch to your command line. Rick Payton wrote: Ack, my apologies ... CentOS 5.2 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Southworth Sent: Sunday, October 12, 2008 11:30 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Did I miss something in configuration? On Fri, Oct 10, 2008 at 9:57 PM, Rick Payton [EMAIL PROTECTED] wrote: Ok, so I'm taking a leap (again) into trying to run my personal CS:S server under linux, and so far, it's up and running, box stock. Excellent. For some reason though, I can't seem to use HLSW to rcon into on the same lan, or from outside the network (the server shows up, just RCON doesn't work). Since it fails inside the lan, to me that takes the firewall out of the loop. I have selinux set to disabled (and rebooted afterwards). The server files were downloaded yesterday 2008-10-09. I also have the latest version of HLSW (re-verified that). Any thoughts? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux U should tell us the OS your using. Fellow OS users may chime in. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Quoting Habits
I never quote :( Don Redhorse wrote: Guys could you do most of us a favor and STOP quoting ALL text for every message you are writing? If you need to quote please only quote the part which is necessary. I don't even want to ask that you quote first and than reply.. which makes also a lot more sense -- Don Redhorse [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] hlds updatetool 23, libz.so.1 not found anymore?
Install the package zlib and zlib-devel That'll fix your issue. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of H.J.van Leeuwen Sent: 21 September 2007 19:57 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] hlds updatetool 23, libz.so.1 not found anymore? Could somebody help me with the followin? Since the update of the updatetool to version 23, on my gentoo amd64 system, steam can't open libz.so.1 anymore. The lib is in the /lib dir. rgrds hw1 test # ./steam Checking bootstrapper version ... Getting version 23 of Steam HLDS Update Tool Downloading. . . . . . . . . . . . Steam Linux Client updated, please retry the command hw1 test # ./steam ./steam: error while loading shared libraries: libz.so.1: cannot open shared obj ect file: No such file or directory ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] FPS break on hlds
Howdy, Does anyone have the link to the Linux 'hires' patch? I'm curious to try this out. Cheers, Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gary Stanley Sent: 13 August 2007 16:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] FPS break on hlds At 09:31 AM 8/13/2007, Hibler, Florian Johann wrote: If I remove -pingboost 3 I'll get a maximum of 500 fps. I wouldn't use pingboost 3 to run @ 1000fps, you will need a kernel highres timer that uses HPET. I'm sure there is a google link for the linux hires patch. Someone on this list probably has the link, as I don't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Clients cannot connect
David, We have this exact issue, it appears to be related to AMX Mod based server-side modifications; Read about it here; http://forums.steampowered.com/forums/showthread.php?t=555748 Any updates on this, that anyone knows of? Cheers, Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Syers Sent: 15 June 2007 11:37 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Clients cannot connect -- [ Picked text/plain from multipart/alternative ] Might it be becuase port and rcon_port are the same? - Original Message From: Jonathan [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, 15 June, 2007 10:39:37 AM Subject: [hlds_linux] Clients cannot connect Hi, I recently replaced my old server farm with brand new Xeon boxes to be able to offer servers to more clients. However, i keep getting very annoying errors some of the times, that prevent people from connecting. They look like this: pipes.cpp (484) : Assertion Failed: bRet pipes.cpp (536) : Assertion Failed: bRet steamclient.cpp (371) : Assertion Failed: pClientPipe- BWriteAndReadResult( buf, bufRet ) steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == ( sizeof (HSteamUser) + sizeof(uint8) ) And FATAL ERROR (shutting down): SteamGetEncryptionKeyToSendToNewClient: Returned NULL! Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem The command line is: ./hlds_run +ip 194.17.31.226 -game cstrike +sys_ticrate 1 +maxplayers 12 +pingboost 2 +map de_dust2 +port 27908 +rcon_port 27908 +exec bokcfgs/bok34908.cfg Googling told me a missing +map could be the cause of it, but since that's present in the command line and rcon status tells me de_dust2 is the current map, i suppose it's something else. Is there anybody here who can shed some light on this? The server complaints we get are overwhelming .. :) /Jonathan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Question to Valve] High system load with CS Source server
End of the day, without us - Valve wouldn't suceed, there would be no servers - therefore no players, so keep us happy and we'll keep your business in retrospect. Evaldas Zilinskas wrote: Does the source code (serverside) have SSE3 support? Maybe the code is out of the limits nowadays? I mean, that you can get yourself a super CPU, but CPU usage will be quite disappointing. And how about multicore / multitreath support from the source? Splitting one process on few treaths should lower the usage 2x? Anyway, growing the CPU usage after every update (like strawberries in the garden) doesn't mean that server providers buy better CPUs. I Wish luck for Valve fighting against server providers :) Pagarbiai, Evaldas Zilinskas, Lemita UAB Tel.: 8~37 312 999, 8~679 26 812 - Original Message - From: Cc2iscooL [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, December 29, 2006 12:16 AM Subject: Re: [hlds_linux] [Question to Valve] High system load with CS Source server -- [ Picked text/plain from multipart/alternative ] I'm not sure if many of the people on this list exactly understand what they're talking about. While we do not like the fact that the CPU usage of the servers continues to increase, taking down a few servers for 24 hours is not going to ruin anyone's day...not Valve's, not the players, not really anyone besides the people who commonly play on your server(s). Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953 / 257,076 (20.21%). These are all public servers with sv_password set to zero. (1) (1) Source - http://www.game-monitor.com/search.php?game=cstrike2country=qry_w=3qry=ip=player_w=1player=map_w=3map=rulename=sv_passwordruleval=0rulename2=ruleval2=user=showFull=showEmpty= That is only for Counter Strike: Source. 20% of all slots in the world are being useddo you really think that shutting down a few servers is going to change it so that there are more players than slots? I think not. Again, I'd like to clarify that I am also not very happy about the CPU usage going up, but shutting down a few servers for 24 hours isn't going to do much impact unless you can take down Valve's master server. Maybe you can create another huge storm off the coast of Washington? Personally, my servers will be staying online. On 12/28/06, Rónai György [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ] Then lets see, how big the project can be. I dont think, that because of 24 hours outage we will loose that much players. And they will be informed too. As of my part, i can inform most of the hungarian servers, and they will join us. Who is with us, with the 24 Hours server shut down next week? Locutus ics írta: Nah dont do that mate, you just lose your own players because they dont care that much and just swap to another server. Minority may care but players are sheeps. They want to play and so on. However, i wrote a previous post to this mailing list after that steam outage and i didnt include the lag spikes into that post. Seems that i should have. This issue will propably be left alone once again with no comment from Valve. We have a problem, we try to report it and all we get is ignored. Many people have this problem so clearly it isnt made up. Lets see how long the community will maintain its current people as im sure that at this rate, it wont grow. -ics Rónai György wrote: How does this sound: Lets speak together, and STOP all of our SRCDS processes for 24 hours. For example, from 04. january 13:00 to 05. january 13:00. (and if they are not doing anything - at least an answer to our performance questions, we will do another shutdown later for 48 hours...) Just to get Valve a feeling, how it is, to loose people. We will inform people about the outage before this date, and let everyone know, why we are doing this. I am sure, that every player will understand it. Locutus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.15.28/606 - Release Date: 2006.12.28
Re: [hlds_linux] Steam down
Valve could easily use a datacenter which has some form of redundancy, it was perfectly avoidable. I think Valve should reconsider where they house their equipment, events such as power cuts shouldn't affect datacenters at all, UPS equipment should kick in immediately. End of. - Original Message - From: Graham Robinson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 17, 2006 11:43 AM Subject: Re: [hlds_linux] Steam down If you think that a power outage is something that cannot be predicted or anything done pro actively about I think you need to reconsider. On 17/12/06, Rikard Bremark [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] lol this is what force majour is, something that valve could not predict or do anything againts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Missing Files
Its normal for Source to have those of errors. Cheers Ryan Franziskus Meier wrote: Hello, my server misses several files at starting (list follows). Any hints? Greetz franz CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_e3_c17.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_e3_town.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_e3_bugbait.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_eli_lab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_trainyard.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_k_lab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_k_lab2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_coast.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_streetwar.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_streetwar2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_breencast.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_citadel.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_canals.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_ravenholm.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_ravenholm2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_canals2.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ level_sounds_music.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_eli.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_alyx.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_dog.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_citizen.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_barney.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_soldier.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_strider.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_zombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_vortigaunt.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_turret.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_scanner.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_rollermine.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_poisonzombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_metropolice.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_combinecamera.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_manhack.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_ichthyosaur.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_blackheadcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_fastheadcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_headcrab.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_fastzombie.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_birds.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_gunship.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_dropship.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_barnacle.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_attackheli.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_antlionguard.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_antlion.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_env_headcrabcanister.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_combine_mine.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_sniper.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_stalker.txt CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/ npc_sounds_gman.txt Didn't find rebuy command ptr Didn't find autobuy command ptr Error: Material nature/sewer_water001_bottom : proxy AnimatedTexture not found! Error: Material nature/sewer_water001_bottom : proxy TextureScroll not found! Error: Material nature/sewer_water001_bottom : proxy WaterLOD not found! SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ cattails.mdl) SOLID_VPHYSICS static prop with no
Re: [hlds_linux] Serious problems at Valve?
We're getting the same problem this end as well with our clients, Silly Valve. Regards Ryan kyle wrote: -- [ Picked text/plain from multipart/alternative ] This is the lamest thing I have ever seen in the 6 years of playing valve games. Every 5 to 10 minutes half my 32 slot server gets kicked with that error. Running linux fedora core 3 with amxmodx metamod on a dedicated P4 with 1 gig of ram. 100 Mb uplink Im just going to shut the server down for a few hours and hope they get there act together. ---Original Message--- From: LDuke Date: 10/01/06 13:40:03 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] Just got this while playing DOD:S on our server. On 10/1/06, Merlin.huff [EMAIL PROTECTED] wrote: Same on our servers, both 1.6 and source My account doesn't own the game and I should log into the correct steam account. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Robertson Sent: 01 October 2006 08:02 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Serious problems at Valve? -- [ Picked text/plain from multipart/alternative ] and here. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] New Counter-Strike Source Weapon Pricing
Oh dear Valve.. Truely is the worse update I've seen. ever. An update every Monday to the price lists? Thats just going to be a pain in the arse. William Warren wrote: can this be disabled? William Warren wrote: Not a god move. The thread on steampowered has exploded. Patrick Haverkamp wrote: -- [ Picked text/plain from multipart/alternative ] Perhaps this should be an option to set the new feature on the server side... On 9/23/06, milchworld [EMAIL PROTECTED] wrote: has nothing to do with real life. if valve changes the prices - everyone will cry and: it would only last a few month/years and valve will have to change the prices again. if WE - the community can change the price - noone can cry. why does everyone use ak,m4 ? they are good and should cost MORE. why does noone use the other weapons? they are to expensive. MY Opinion: 1. the price will change in waves: awp is cheap - everyone buys awp - awp becomes expensive - noone buys awp - awp becomes cheap - ... 2. we can delete all buyscripts and not use autobuy anymore. kevlarhelmet, ak, m4 will INCREASE in price till 10.000s Leo Dan schrieb: Haha, Valve tries too hard. Its a Game, not real life, yes i know they want to base CS as much as real life gun combat as bpossible, there is a thin line to cross before going too far, and I think they crossed it with this. If you wanna make it real life, then once a player dies in cs, he/she should no longer be able to play cs EVER because well, in realife you don't just respawn =] - Original Message - From: J. Laws - Hi-Definition Gaming [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, September 22, 2006 9:18 PM Subject: [hlds_linux] New Counter-Strike Source Weapon Pricing Might I be the first to state that this is perhaps the DUMBEST thing VALVe has ever done (that I know of). For those of you who do not know what I am talking about, read up at http://www.steampowered.com/stats/csmarket/. It appears to me that VALVe is continually trying to ruin CS:Source to prevent the game from being a viable alternative to CS: 1.6 in online competitive and LAN professional gaming venues. Poor play. J. Laws Hi-Definition Gaming LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My Foundation verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- Grab the tape CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Vac 2 for 64 bit servers?
My clients are beginning to notice the VAC issue - so I suppose Steam is having some issues. Kindest Regards Ryan Devonshire GatewayGaming Jeff Martin wrote: Anyone else notice there servers dropping off VAC this morning as well? Thanks, Jeff Martin PandemoniumServers.com http://www.pandemoniumservers.com (866)466-5082 Toll Fee [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joseph Laws Sent: Monday, August 14, 2006 2:23 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] HLDS Vac 2 for 64 bit servers? http://www.hd-gaming.com/images/64bit-vac2.jpg That's when we get 64bit Vac2. -Original Message- From: GameWarrior Avenger [mailto:[EMAIL PROTECTED] Sent: Monday, August 14, 2006 2:07 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] HLDS Vac 2 for 64 bit servers? I have been waiting for almost a year now, will Vac 2 ever be released for 64 bit servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] soundemittersystem_i486.so
At the moment its symlink'd - how ever, when I got to its true directory and try and launch DODS it launches fine, just not when you try and do it via a symlink - is this a permission problem? Cheers Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Devonshire Sent: 25 May 2006 20:12 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] soundemittersystem_i486.so This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey All, When trying to start a Day of Defeat: Source server I get the following error; Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash AppFramework : Unable to load module bin/soundemittersystem_i486.so! Unable to load interface VSoundEmitter002 from bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server Quit I have tried doing a completely fresh install, how ever I still get the same error - possibly a permission error? The whole directory has is chmod'd 755. Any ideas? Cheers Ryan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] soundemittersystem_i486.so
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey All, When trying to start a Day of Defeat: Source server I get the following error; Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash AppFramework : Unable to load module bin/soundemittersystem_i486.so! Unable to load interface VSoundEmitter002 from bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server Quit I have tried doing a completely fresh install, how ever I still get the same error - possibly a permission error? The whole directory has is chmod'd 755. Any ideas? Cheers Ryan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] soundemittersystem_i486.so
Hello Alfred, Could you possibly guide on me executing this command, as I got 'unknown command' results from bash. Cheers Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 25 May 2006 20:53 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] soundemittersystem_i486.so Run export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH;ldd -d bin/soundemittersystem_i486.so and send us the output. - Alfred Ryan Devonshire wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey All, When trying to start a Day of Defeat: Source server I get the following error; Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash AppFramework : Unable to load module bin/soundemittersystem_i486.so! Unable to load interface VSoundEmitter002 from bin/soundemittersystem_i486.soFri May 26 03:03:58 BST 2006: Server Quit I have tried doing a completely fresh install, how ever I still get the same error - possibly a permission error? The whole directory has is chmod'd 755. Any ideas? Cheers Ryan -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux