Re: [hlds_linux] [hlds] The End
Maybe it's time to get back to the roots of where we all came from, back to cs/s and dod/s :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: 02 November 2016 05:32 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End As i see it, community servers are becoming/have become obsolete for many games, because the companies are finding out that running servers for themselves for their games is a service and they can provide same quality of game all the time in terms of same configs, sufficient hardware and such. At the end, they can also just kill off the servers once they see fit. But as long as there are enough players and it's profitable, it will continue. They used to have either dedicated server bundled in or just use the Player 2 Player model where there is no server, but the games happen on someones machine where others connect. But that was really bad way of doing it because you cannot predict that everyone has sufficient bandwidth or powerfull enough machine. There is no space left for dedicated community servers or server browser, because the system assings to any server available in the pool of official servers. This is where TF2 also went - there is still option for community servers but after 2 years of favoring quickplay over valve servers instead of community, pretty much nearly every community server has died off from players (and nobody wants to join empty server if there are servers available with players). Now with the halloween and all, not even the tags event_247 and eventmix had no affect for getting players in anymore since quickplay is defunct. It's still nearly impossible to compete with Valve servers with a community server. Before you just ran a server, had players in it and others joined because they used the server browser, as it was the only way to connect. Now, you just press button, get set into queue and thats it. Even if you would provide same gameplay and same quality of service, with the addition of running some custom maps some players like me have cooked up and admins around to watch over cheaters, there is just no viable option to do that. Automatic search too stronk! I've been watching this change happening over 11 years now and sadly the wheels are currenly turning forward, not backward. Times change and i guess some of us have decided, are deciding or are still sticking with running servers but eventually it looks like we are fading out one way or another. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] The End
Hi Tim, Well said, if you have time and ideas join exvolvo :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tim Anderson Sent: 01 November 2016 20:51 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End For those of you not hosting TF2 servers, you may not understand what the issue is. Over the past couple of years, the TF2 team at Valve has been killing community servers by making them more and more difficult to find and reach, and content that did not work on community servers. Community servers went from being more populated than official servers to being less populated through these unnatural changes. A few months ago, Valve put every community server into a separate category at the bottom of the list (basically custom tabs 2.0) which I could not believe was being described as a positive for community servers https://twitter.com/4G_b4nny/status/729839464684490752 You even had server owners here thinking it was actually a good thing. And now this is the first Halloween update where community servers are completely excluded and even the most popular community servers are starting to empty out. Even if you are not hosting TF2, you should be more considerate and think about the possibility that something like this will happen to your server and game. John Schoenick or Eric Smith, if by any chance you are reading this, these changes will probably kill community servers for good. I've seen many of the most popular ones empty out for the first time this Halloween. If you want to just kill community servers, at least have the decency to tell us so we do not waste anymore time and money. On Tue, Nov 1, 2016 at 6:13 AM, Martin V wrote: > What the fuck > > 1 lis 2016 13:12 "Erik-jan Riemers" napisał(a): > >> Ah martin, you will be missed too if the mailing list ever dies. >> Nobody can nuke a thread like you do. >> >> 2016-11-01 12:22 GMT+01:00 Martin V : >> >> > Who gives a fuck? >> > >> > 1 lis 2016 07:41 "Erik-jan Riemers" napisał(a): >> > >> > > Feel free to add me to the party. Still have a couple of tf2's >> > > but most have died indeed too. Now its mostly 7d2d/ark related >> > > stuff. Although >> > less >> > > fun since it doesn't have sourcemod (admin wise) >> > > >> > > 2016-10-31 23:34 GMT+01:00 ics : >> > > >> > > > Maybe we can, add me up on steam if you like (/id/ics/). >> > > > However, >> > despite >> > > > the community servers of mine quieting down, ill still stick >> > > > with TF2 servers, atleast for a while. >> > > > >> > > > Though making maps is more interesting to me these days. It's >> > > > been a >> > very >> > > > good year and hopefully more to come! >> > > > >> > > > Cya around! >> > > > >> > > > -ics >> > > > >> > > > Simiancage kirjoitti: >> > > > >> > > >> Saint if you have any ideas on new community based gaming I'd >> > > >> be >> most >> > > >> interested to hear them, currently playing around with an ARK >> > > >> server >> > > but it >> > > >> is with some personal indulgence as I just bought the htc vive >> > > >> :) Thanks to ICS and all others that have felt our pain, maybe >> > > >> we can >> all >> > > >> get together and start something new??? >> > > >> >> > > >> Cheers D3v >> > > >> >> > > >> -Original Message- >> > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. >> > > >> Sent: 27 October 2016 13:57 >> > > >> To: Half-Life dedicated Win32 server mailing list < >> > > >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server >> > mailing >> > > >> list >> > > >> Subject: Re: [hlds_linux] [hlds] The End >> > > >> >> > > >> Not to become over dramatic, but us from SpecialAttack have >> > > >> decided >> to >> > > go >> > > >> down the same route. >> > > >> >> > > >> >> > > >> It's a shame, but that's how life w
Re: [hlds_linux] [hlds] The End
Thank you all for the replies (Martin excluded, mate go troll Facebook) I've started a group 'Admins exVOLVO' http://steamcommunity.com/groups/exVOLVO (if anyone has a better name please suggest and will update info once I get my business paperwork done) those looking for a new path of community based servers or making the move from the already drowning games we used to play and run, feel free to request an invite from me D3vilfish http://steamcommunity.com/id/D3vilfish/ so we can get some ideas rolling, I've made it private to stop the Martins in the world joining. I'm hoping to get some ideas or were we go from here and happy to join forces to start a more global community that isn't dictated by Valve. We are already running a default ARK server but not 100% on its viability as a community based game coming from a fps community although there are a few buying the game. I'm not a man of big words and grand ideas of gaming, I've been running Simiancage for 14years and learnt UNIX to run the servers in their best environment however it's my hobby (have been known to take time off work though ;) I'm a builder/construction for 25years so don't sue me if you think this is a bad idea. Regards D3v -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: 01 November 2016 06:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End Feel free to add me to the party. Still have a couple of tf2's but most have died indeed too. Now its mostly 7d2d/ark related stuff. Although less fun since it doesn't have sourcemod (admin wise) 2016-10-31 23:34 GMT+01:00 ics : > Maybe we can, add me up on steam if you like (/id/ics/). However, > despite the community servers of mine quieting down, ill still stick > with TF2 servers, atleast for a while. > > Though making maps is more interesting to me these days. It's been a > very good year and hopefully more to come! > > Cya around! > > -ics > > Simiancage kirjoitti: > >> Saint if you have any ideas on new community based gaming I'd be most >> interested to hear them, currently playing around with an ARK server >> but it is with some personal indulgence as I just bought the htc vive >> :) Thanks to ICS and all others that have felt our pain, maybe we can >> all get together and start something new??? >> >> Cheers D3v >> >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. >> Sent: 27 October 2016 13:57 >> To: Half-Life dedicated Win32 server mailing list < >> h...@list.valvesoftware.com>; Half-Life dedicated Linux server >> mailing list >> Subject: Re: [hlds_linux] [hlds] The End >> >> Not to become over dramatic, but us from SpecialAttack have decided >> to go down the same route. >> >> >> It's a shame, but that's how life works. Saying goodbye to VALVe >> hosted games after some 17(!) years. >> >> >> It's been a rocky ride with a very sour tasting end, but it is what it is. >> >> >> Cheers all, >> >> >> Saint K. >> >> >> >> From: Richard Green >> To: >> Sent: 10/27/2016 8:02 AM >> Subject: [hlds] The End >> >> >> >> >> After years of watching our community dwindle to no more than a >> group of friends it’s time to put the last nail in the coffin, >> Simiancage.org has been around since pre 2004 and most of the >> founders like myself were cs >> 1.3/4/5/6 clan members who started Simiancage. >> This has always been cs/css/csgo based community and tf2 was a great >> community builder as was L4D2 however as we all know those days are >> gone and it is time to say adjure, valve have succeeded in killing 1 >> more cs/tf based community as we now look towards running new servers of a >> new style. >> Good luck valve in killing your own reputation further. >> This is not a moan just a statement of Simiancage’s refusal to prop >> valve in these games any further. >> Regards to all >> D3vilfish >> PS Ive enjoyed some of the helpful emails over the years to sort >> server/sourcemod problems out, I remember when updates to tf2 would >> come out on new years eve….. >> ICS you have been most helpful over the years too, good luck m8 >> >> ___ >> To unsubscribe, edit your list preferences, or view the lis
Re: [hlds_linux] [hlds] The End
Saint if you have any ideas on new community based gaming I'd be most interested to hear them, currently playing around with an ARK server but it is with some personal indulgence as I just bought the htc vive :) Thanks to ICS and all others that have felt our pain, maybe we can all get together and start something new??? Cheers D3v -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 27 October 2016 13:57 To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End Not to become over dramatic, but us from SpecialAttack have decided to go down the same route. It's a shame, but that's how life works. Saying goodbye to VALVe hosted games after some 17(!) years. It's been a rocky ride with a very sour tasting end, but it is what it is. Cheers all, Saint K. From: Richard Green To: Sent: 10/27/2016 8:02 AM Subject: [hlds] The End After years of watching our community dwindle to no more than a group of friends it’s time to put the last nail in the coffin, Simiancage.org has been around since pre 2004 and most of the founders like myself were cs 1.3/4/5/6 clan members who started Simiancage. This has always been cs/css/csgo based community and tf2 was a great community builder as was L4D2 however as we all know those days are gone and it is time to say adjure, valve have succeeded in killing 1 more cs/tf based community as we now look towards running new servers of a new style. Good luck valve in killing your own reputation further. This is not a moan just a statement of Simiancage’s refusal to prop valve in these games any further. Regards to all D3vilfish PS Ive enjoyed some of the helpful emails over the years to sort server/sourcemod problems out, I remember when updates to tf2 would come out on new years eve….. ICS you have been most helpful over the years too, good luck m8 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux