RE: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Snakez
I'm going to go out on a limb here and guess that the server plugins that
are breaking are those that use hacks to hook into the engine, rather than
using the server plugin interface. Memory locations, etc change with every
update, so it would be impossible for Valve to stop plugins that do this
from breaking.

In order to prevent this, I recall Valve telling plugin writers to contact
them so they can help them further expand the plugin interface, so they
don't need to use unsupported methods to hook into the engine, although I'm
not sure if anyone actually took them up on that offer.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source update released

That's all true. One thing does confuse me a bit -- when you guys at Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of those
mods from working, perhaps a heads up to the mods you also use would be a
nice thing to do? Something along the lines of: sorry guys, hope you're not
busy this weekend... would probably do.

Apart from that, meh... change happens. The update itself is really very
good.

On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote:
 Oh well, deal with it. I did. And my servers are all running fine.
 Software updates almost always break something on third party mods.

 This has been happening since valve started. Alfred dealt with this
 with Adminmod.

 You whining is not going to change a thing. And if your running a
 business, explain to your clients that addons will be disabled to
 there is a fix.

 And if you run a gaming community and rent a server. You just have to
 wait for the mods to be updated. Not the end of the world.. Its just a
 game.

 Oh, and the servers still run without mods.. :-)


 On 8/26/06, Thiesson Johann wrote:

  The fact that every update broke the work of the HL community is a
  bad thing, and is not normal. I think there isn't anything to add to
  this.


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RE: [hlds_linux] HLDS Login ID

2006-02-14 Thread Snakez
HLDS hasn't actually needed to log into an account for as long as I can
remember.

The actual syntax required to run a server has changed significantly since
then, which would be why it's just bringing up the help screen.

Updating a game just requires you to run something like

./steam -command update -game [gamename] -dir .

From there, starting the server shouldn't be any different.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, February 14, 2006 5:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] HLDS Login ID

Hi,

My apologies if this is a repost of a previous
topic but I did not find a topic in the archive.

I was referred to this list by Steam Support (see
below). I was told that I needed to have my Linux HLDS
log into Steam with a seperate ID to solve a problem I
am having with my Steam ID getting an in use error.

As far as I know, HLDS does not log into Steam but
support seems to think that this is the issue. Is
there a way to have HLDS log into Steam with a certain
Steam ID?

---

Response (JeffH)02/14/2006 01:58 PM
Hello,

You will want to join the HLDS mailing list and post
your questions regarding this issue. We cannot provide
in depth support for HLDS, and this would be the place
to post such questions or bug reports:

http://list.valvesoftware.com/
http://srcds.com/

 Customer (Jimmy Pierce)02/14/2006 01:55 PM
How do I log HLDS into the dmyact account?
The only information I was given was to update the
server using the steam executable.

 Response (JeffH)   02/14/2006 11:53 AM
Hello,

It sounds like your HLDS is logging into the incorrect
account, the account: dmyact has not been logged into
for multiple weeks.

 Customer (Jimmy Pierce)02/14/2006 11:46 AM
The account name that I used to download and install
hlds is dmyact

 Response (JeffH)   02/11/2006 07:46 AM
Hello,

What account are you logging your HLDS into?

 Customer (Jimmy Pierce)02/01/2006 09:57 PM
I've reinstalled hlds with a new account as mentioned
in the previous response. I had to create the account
in Windows as the steam commandline tool reported that
--email --question and --answer were invalid options
and running it without these options just brought up
the usage screen.

After starting the server back up, I attempted to
connect to it but got the same account in use error I
was getting before.

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RE: [hlds_linux] This server is using newer protocol (7) that your client have (5)

2006-02-05 Thread Snakez
Your friend will have to buy the game in order to connect to your server.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dmitriy
Gorbenko
Sent: Sunday, February 05, 2006 10:13 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] This server is using newer protocol (7) that your
client have (5)

This is a multi-part message in MIME format.
--
Hi.

When client tries to connect to my server, he gets This server is using
newer protocol (7) that your client have (5).
Yes, I understand the problem, but I have question: Could I run server
with someone option, which will enable support for old client version ?
--
[ bazil.vcf of type text/x-vcard deleted ]
--

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