Re: [hlds_linux] Steam down
-- [ Picked text/plain from multipart/alternative ] As someone thats actually helped build a large data center (For a carrier), I will tell you that 1) you would need more room for batteries than you could have for a Data Center if you want more than a few minutes of backup. Batteries are there until the Diesel Generators can kick in... Also, few municipalities will let you have enough Diesel generators to actually handle a Data Center because they are so loud... All you can really do is get power diversity if possible, and try to protect against transient power outages. All of this is moot if your internet and network connectivity is also cut On 19/12/06, W0kk3L [EMAIL PROTECTED] wrote: UPS equipment has a limited uptime. Depending on the amount of servers connected on the UPS. Yes, it would keep the servers online a bit longer, but can you tell the storm to lie down within that period? Is your server on an UPS? (ofcourse you will say yes, cause we can't verify it. But i'll bet that most of the serveradmins here don't have an UPS running. Neither do we). These are things that could happen to everybody. Power outages happen. -W0kk3L- http://ww.crew-nexus.net - Original Message - From: Ryan Devonshire [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 17, 2006 12:55 PM Subject: Re: [hlds_linux] Steam down Valve could easily use a datacenter which has some form of redundancy, it was perfectly avoidable. I think Valve should reconsider where they house their equipment, events such as power cuts shouldn't affect datacenters at all, UPS equipment should kick in immediately. End of. - Original Message - From: Graham Robinson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, December 17, 2006 11:43 AM Subject: Re: [hlds_linux] Steam down If you think that a power outage is something that cannot be predicted or anything done pro actively about I think you need to reconsider. On 17/12/06, Rikard Bremark [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] lol this is what force majour is, something that valve could not predict or do anything againts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: srcds with multiple ip address
K1ll3rD wrote: Replying packets will use the same NIC as the packet came in from for it's gateway. This is referenced in RFC 1122 as Strong End Station Model, check you OS on how to implement Strong ES model, as it varies from platform to platform... Still, this will not work on the same subnet (ie, 2 connections to same carrier) And yes, my day job is a Network Engineer, which is the only reason I know that off the top of my head... One of 5 RFC's I know by number... Later, Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds with multiple ip address
what direction are you trying to load balance? I assume downstream, since its a server, and most of your volume is to the client. The problems you will have are varied depending on exactly what your configuration is... Common problems include packet out of sequence problems, and/or replying with the wrong source address. If you are using ADSL to connect to the same ISP twice, and both connections are on the same subnet, then you will have a ton of ARP problems for your defaut gateway. The best solution, and it may not be an option, is have a router that can load balance by session, and that doesn't use a hash to figure out which session goes on which link... (Cisco would work well, many of thier customers don't, I know, I work for one of thier competitors... There might be firewalls that can do this, but I've never used one that could, other than a 3rd party plugin for Checkpoint that did an OK job of balancing, but that was a while ago... If you want to describe the topology in greater detail, I might come up with something for you... Steve K1LL3rD wrote: I would be able to do load balancing on multiple internet connection doing it this way, probably just easier to slap a firewall in front and have multiple Internet address translate to one. K - Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, November 07, 2005 11:23 AM Subject: Re: [hlds_linux] srcds with multiple ip address Hi K, K1LL3rD wrote: Got a server with multiple net connection which I would like to start using different IPs. Just curious but why do you want to do this? i.e. What is the purpose of running the same server on multiple IP addresses? If you don't specify an ip argument, I believe it listens on all available addresses but it might be that it listens on the first available one; I can't remember. -- Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] GSP only list
What would be the purpose of this list at that point? It sounds to me like you want to make this list invite only, but just doing it by giving it a new name... I agree that the usefulness of this list varies wildly from post to post, but this list is much more useful than the BF1942 list, since all the GSP's are on the RANKED list... If you are really sick of the repetative questions, then I think the ServerWiki is a great idea, and possibly on the signup page for this list, instead of just having the archives, also link to the HLDS/SRCDS ServerWiki pages... That assumes that we all contribute to it and get those questions answered in there... Steve (Mudboy) http://www.the-space.net aXeR (AmmoBOX) wrote: Simple answer, get registered then ;) There are plenty of other communities that only allow registered companies, I don't see it as any form of discrimination myself ;) - Original Message - From: Scott Pettit [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, October 14, 2005 9:00 AM Subject: Re: [hlds_linux] GSP only list I'd rather just see users who repeatedly ask questions (after a reminder that the list is hlds_Linux, not linuxhelp) removed from this list. It does get irritating seeing constant posts about fedora's plethora of flaws but isn't that much of a problem. Being on yet another mailing list is a bit pointless, though I'd sign up to it if such a thing exists and try it, though I think it's unlikely that many people will jump ship because I personally would worry about missing a thread on this list that might be of interest. What about people running GSP's like myself that aren't companies? I still run 15 public servers but I wouldn't be able to join the said list. Or people could just ignore the posts asking non hlds related questions and avoid feeding the problem :-) Just my thoughts. -Scott [EMAIL PROTECTED] wrote: No, it's ok! You should remember the times, where pre-steam-versions were the ones... IMO the list is too quiete. hlds_linux@list.valvesoftware.com schrieb am 14.10.05 09:38:04: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm sure it has been discussed on numerous occasions before, I've even heard from some sources that it may be happening, but I would like to raise the topic again. Please valve, can you create a GSP only mailing list, its becoming more and more a case where the Linux list is becoming a technical support mailing list for people who cant be bothered to RTFM and do their own research on how to (for example) install FC4 onto their server as they are 'new to Linux Don't get me wrong, this isn't a flame, I'm almost 100% sure that the more technical issues would get solved a lot faster in a GSP only list, I also think a lot more people would contribute to the list if it wasn't full of useless flame threads such as 'I'm getting lag since the update, what has valve done now' or 'Mani-mod isn't working, ffs valve' and the alike that the average Joe Bloggs posts on here at times. Obviously the most important thing would be to vet people signing up to the GSP mailing list to make sure they are who they say they are (maybe a companies house check up on the company registration number they would possibly need to supply?) it would unfortunately mean a little verification work at first but I think the benefits from a new list would be great! What opinions do other regular, proper, list users have? - Jon Roberts Technical Director AmmoBOX Networks (Ltd) Web: www.ammobox.net Mail: [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HL2 Browser Request
Not sure if this has been covered before, but it would be nice if the favorites tab in the browser would store either the DNS name, or the IP address, whichever was manually entered... I run numerous servers, and due to proc dying, other problems often have to move servers around, and since we publish everything in DNS it would be much easier if it could store that... Yes, I know this isn't a Linux server request, but hey, I'm here, and people who run linux servers are more likely going to be able to spell DNS, and know what I'm talking about... :) Thanks, Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Steambans VS VAC
Vac doesn't do immediate bans, so you wouldn't see them... The only way you see a VAC ban is by the player logging into your server if they have already cheated (as in a couple of weeks ago)... Once they know the account is banned, a hacker is unlikely to try many different secure servers, as they are too buys posting on the SteamPowered forums about how they are going to sue valve... Killer Creation Services wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] LOL Steambans is so ahead of VAC, My bot I been working on at the moment is monitoring 10 servers some being HL2 based and some being HL1 based, out of those 10 servers, all 10 servers are running vac but only 1 is running steambans, yet I've seen 3 bans made by Steambans and 0 made by vac in 2 days. Not looking good is it :O MerK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source update released
Simon Lange wrote: whatever u did it did reduce the load of the system from average 1.8 to 0.3 with 70 slots filled... congratz I concur... Update rocks... Makes server run so much better. Bullet reg is 10 times better IMHO. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] erm question
Ok, it appears that you have heard about multicast, but haven't actually tried to use it... First thing, the application (server and client) would have to support it... Second, this would only work on a LAN or enterprise environment, as internet carriers do not share multicast routing info. And if it were a LAN, why bother, since bandwidth is not an issue... Lastly, and I'm not sure on this, but I don't believe that all updates from a server to client are identical, but I'm not sure... Could be, in which case if everything above was obviated, then it would work. IPv6 does address this, as Multicast addresses will be a subset of IPv6 larger networks, but it is still unclear of carriers will support actual multicasting. Still about a decade off anyways (except for those in Asia maybe) krio the d34d1 wrote: why not to use multicast, probably as an option, for server - clients packet flow? lets see. let a be the ammount of bytes to be send to specify a full one player state at a frame(coords or whatever) let n be the number of players. current way, if i get it right: clients - server: a*n server - clients: a*n*n (should be a*n*(n-1) but world isnt perfect) sum: a*(n+n*n) example 32 players: a*1056 multicast way: clients - server: a*n server - clients: a*n sum: 2*a*n example 32 players: a*64 that would erm cut like 93.9% of bandwidth used on a 32 slot server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] erm question
krio the d34d1 wrote: i've said as an option oh and yeah, its ok to multicast to those only who support it and unicast to the rest, isn't it? No. Not really. If you are LAN'ing, then there is no point as I've said previously, so lets take the example of connecting via the internet... You have an ISP... While they *may* run some multicast routing protocol (PIM for example), they will not extend that to the end user. They will not extend that to peers, except for contractual obligations (ie someone pays them to). Its really nasty, and taxing on routers. Keep in mind that a multicast address is always a destination address. So a node joins a multicast group and the router will (once Multicast routing does its thing) forward the traffic to the host. Imagine hosts one the internet constantly joining and leaving multicast groups... Routers will have a hard time keeping up, and that much constant change isn't something that a network operator likes... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
Eric (Deacon) wrote: While I am thoroughly enthralled by your advice, I'd remind you that I don't know what net_rate does either, but I'll still change it as per Alfred's request when he asks us to do so for troubleshooting purposes. Understand it or not, I can evaluate the results and report back, which is what is needed, here. If Alfred has said, Please set 'sv_variable x' Then I would have said sure, no problem, would have done it, then asked what it was... But I'm unclear what it was... But instead of getting input, I get you being Flava-Flav to Alfred's Chuck D... Your just going, Yeah Right!!, and Bam without putting any real insight into it... While there is nothing wrong with Flav, he's not who I would go to for insight... You can keep trolling if you wish, but I'm still looking for anyones input about resolving the lag and bullet registration issues my users have been complaining about... I've tried the following sv_minrate 0 sv_maxrate 0 sv_maxupdaterate 100 sv_minupdaterate 20 and that with sv_maxrate 25000. No real difference between them performance wise... Overall the game is slightly more playable, but in heavy firefights there is still plenty of warping. Server has full 20 person SRCDS... Users that still have thier client settings set higher are experiencing MUCH worse gameplay. Avg Ping is about 30-50ms... For competitive play, this is really as setback for Source... To Alfred I would ask, should I keep trying to tweak settings, or has an issue been identified and a resolution being worked on, or did some improvements in the game change the server requirements? FYI, my system is Dual AMD Athlon MP 2800+, 1 Gig Ram. Thanks, Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] low fps - high cpu
Wow Eric, you are helpful.. Tickrate I get, but I was unclear by what was meant by netrate... So I posted what I thought might be relevant to netrate. As to just do what he said I would, but first I would like to understand it... I admit to being ignorant on this topic, which is why I asked the question. If you can't handle people asking questions, even ones you consider dumb, I recommend you discontinue using mailing lists, and possibly the Internet as a whole. I however don't mind wading through the redundant questions, and the unnecessary trolling *cough* on a mailing list to get some feedback from the community... I inhereted the administration of my servers, so I don't always understand the reasoning behind my predecessors actions. I just know that what they had worked for us, but now, not so much, so I'm trying to find a way to restore gameplay to my servers so my community can better enjoy themselves... Steve Eric (Deacon) wrote: In a bold display of creativity, [EMAIL PROTECTED] wrote: They are from a source server, but it looks like they got copied over when source came out, and just kinda hung out... That being said, they shouldn't be doing anything that damages game play, correct? How about you just do what he said? Follow instructions: If you have this problem then remove any custom tickrate or netrate settings and verify if you still have it. He even went ahead and explained why for you, just so you'd understand and not ask silly questions instead of doing what you're told: This release did fix some rounding bugs in the cmd update rate so the update value should now match the setting (before it was off by 1 or 2 packets), perhaps your server config have now pushed you over your bandwidth limits because of this. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: [hlds linux] Srcds best mod
If you are going to run MetaMod, then I would go with BeetlesMod, as Mani has said he's not porting to MetaMod, whereas I believe Beetle is... Alex Hillebrandt wrote: Greetings, ManiMod is really is the best, i ihink. MetaMod and HLstatsX is also very important. And you can customize WebMod. What is a better WebConfig-Tool? Alex --- Ursprüngliche Nachricht --- Von: [Old*Boys]Drone [EMAIL PROTECTED] An: hlds_linux@list.valvesoftware.com Betreff: [hlds_linux] Srcds best mod Datum: Fri, 8 Jul 2005 12:15:36 +0200 Hi list! I finally got my Source:CS server running and performing ok. So now it's almost time to make it publicly available. Before that I would like to AMXmod like functionality. What is currently the best mod? Performance is more important than functionality. I've heard about beetlemod an manimod are there any others? Download link appreciated. Regards Drone www.oldboys.dk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Weitersagen: GMX DSL-Flatrates mit Tempo-Garantie! Ab 4,99 Euro/Monat: http://www.gmx.net/de/go/dsl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] VAC ban messages in Source
Anyone else seeing VAC ban messages in the logs for Source? VAC2 now active? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SRCDS Memory Leak
MRTG doesn't account for cache memory used, so if you are, say grep'ing logs, or looking at other stuff, things will get shoved into cache... Use free mem to see how much you have in cache, and subtract that out of used... I also think some of the stats plugins tend to bloat memory... [EMAIL PROTECTED] wrote: I think I've seen some conversation on this in the list already, but I'm wondering if others are still seeing the memory leak in srcds. I just configured mrtg to monitor my memory utilization and I can see the leak now. Srcds is the only application I use on the box and I'm seeing the following: - After 12 hours, memory utilization starts to creep up. - By 16.5 hours it has doubled. - By 22 hours it has tripled. I'm obviously adding a server reboot into cron as a short term fix. Fedora Core 3 - Fully patched 1 Gig Mem 3.0GHz Processor Am I nuts, or is this legit?If it's legit Alfred, any leads on the cause of this? Snewo -- ___ The coolest e-mail address on the web and its FREE! Sign-up today for Beer Mail @ beer.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux