Re: [hlds_linux] Left 4 Dead Demo Updated Released
That is excellent. Thanks Valve! -- Thijs On Fri, Nov 7, 2008 at 5:08 AM, Jason Ruymen <[EMAIL PROTECTED]>wrote: > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to > receive it. The specific changes include: > > - Fixed several issues with matchmaking and password protected servers > - Tuned matchmaking to provide better search results > - Fixed bug where servers could stay reserved by matchmaking forever > - Performance optimizations and fixes to networking layer > - Fixed issue where game could cause Steam executable to use too much CPU > - Fixed music resetting when changing video settings > - Fixed some issues with not being able to chat and/or connect to other > users > > In addition to those, we've also added some early features to help enable > "private" servers. There are two ways to enable this: > > Set a sv_search_key to a unique string on the server > Do the same on each client that will want to connect > Start a map on the server > Searches for games should be restricted to only finding servers with that > search key > > Or > > Set sv_allow_lobby_connect_only 0 > Set sv_password to a non-empty string > Start a map on the server > Tell the client the IP address of the server > Client uses console to "connect " just like the good old days > Should result in password prompt during connect to server > > These features are still a work in progress. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam down?
Oh, that happens all the time :) On Wed, May 21, 2008 at 3:07 PM, Saint K. <[EMAIL PROTECTED]> wrote: > It appears that steam just went down. > > Friends is down for logged in people. > People who are not logged in yet can't login. > VAC is not working on the servers. > > Cheers, > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Actually, I do. I just removed the software you mentioned, and finally I can play TF2 again! Thanks a lot! (very happy now) :-) On Wed, Apr 30, 2008 at 4:44 PM, Keeper <[EMAIL PROTECTED]> wrote: > Do you have an nVidia chipset? I had the same issue until I uninstalled > the > firewall that's part of their chipset drivers. > > Once I did that, all orange box games worked flawlessly for me. > > Keeper > > -----Original Message- > From: Thijs [mailto:[EMAIL PROTECTED] > Sent: Wednesday, April 30, 2008 10:17 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > Please dont update CSS to the new engine! I can no longer play any Source > game that uses the latest engine because the game keeps stuttering > (graphics > and sound). I didnt buy about any Source game just so i can no longer play > them. At least let me keep CSS >_< > > Thijs > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Please dont update CSS to the new engine! I can no longer play any Source game that uses the latest engine because the game keeps stuttering (graphics and sound). I didnt buy about any Source game just so i can no longer play them. At least let me keep CSS >_< Thijs 2008/4/30 Tom Leighton <[EMAIL PROTECTED]>: > Not likely, unless they have updated CSS to the new engine already (We > can hope :P) > > Locutus wrote: > > Source Engine: > > Improved particle performance on multi-core machines. > > Added FOV slider to Options | Video | Advanced for all games (moved > > there from TF2's multiplayer options) > > Fixed surround sound initialization problems with new speaker modes > > defined in Vista. > > > > Is this for cstrike too? (source engine) I dont see this in the client > > updates. > > > > Jason Ruymen írta: > > > >> The required Team Fortress 2 update is now live. Please run > >> hldsupdatetool to receive it. The specific changes include: > >> > >> Source Engine: > >> Improved particle performance on multi-core machines. > >> Added FOV slider to Options | Video | Advanced for all games (moved > >> there from TF2's multiplayer options) > >> Fixed surround sound initialization problems with new speaker modes > >> defined in Vista. > >> > >> Team Fortress 2: > >> Added Goldrush. > >> Added Character Info and Loadout to the main menu. > >> Added 39 Medic achievements. > >> Added unique Medic items: > >> - The Blutsaugher, The Kritzkrieg, and The Ubersaw. > >> Added new attack animations to most melee weapons. > >> Added new speech for the Heavy and Demoman. > >> Added Stopwatch mode to Tournament mode. > >> - Automatically used on Attack/Defense maps. > >> > >> Teleporter effect no longer shows up on invisible or disguised Spies. > >> Spies disguised as their own team can now capture control points. > >> Increased force taken by pipebombs by bullets and explosions > >> Target ID hud is now colored red or blue to match the spectator target. > >> Tournament mode no longer ends matches early if the time limit is > nearly > >> up when a new round starts. > >> Fixed exploit where clients could start benchmark mode on servers. > >> Fixed drowning exploit that allowed players to regenerate health. > >> Fixed reload exploit that allowed plays to fire instantly after > >> switching weapons. > >> Fixed flamethrower bug where a player flush against a wall couldn't be > >> lit on fire from the front. > >> Fixed invulnerability overlay not drawing if the invuln player was > >> previously on fire. > >> Fixed "times used" entry in teleporters maxing out at 32. > >> Fixed rare client crash on level change during control point capturing. > >> Minor fix to stat gathering to prevent players using sv_cheats to > easily > >> garner achievements. > >> > >> For mapmakers: > >> - Mapmakers can now directly place the tf_gamerules entity into their > >> map. Fixes Hammer thinking the inputs to it are broken. > >> - Mapmakers can now place Engineer buildings directly into a map, with > >> an option for them to be invulnerable. > >> - Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to > >> tf_gamerules. > >> - Added "SetRequiredObserverTarget" input to tf_gamerules. Force > >> spectators to use the specified viewpoint. > >> > >> Granary: > >> - Added setup time logic, and gates to the middle. > >> - Fixed an overlay alignment bug on one of blue's gate signs. > >> - Minor lighting fixes in red/blue spawns. > >> > >> 2Fort: > >> - Added medium ammo and health to basement hallways. > >> - Added small ammo and health to top of spiral. > >> - Fixed a clip brush exploit outside blue sniper deck. > >> - Fixed number "2" overlay on front of red base not being assigned to > >> the brush face. > >> > >> Jason > >> > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> _ NOD32 3054 (20080425) Információ _ > >> > >> Az üzenetet a NOD32 antivirus system megvizsgálta. > >> http://www.nod32.hu > >> > >> > >> > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 update coming later today
-- [ Picked text/plain from multipart/alternative ] Cool, I hope it fixes the client issues I've been having since the last patch. The framedrop I get during the first 15 minutes of running the game is insane, I haven't played a decent game in quite a while now. Would be nice to be able to play again :) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] lags at round end/start *and* during a round
-- [ Picked text/plain from multipart/alternative ] Hi, I am also experiencing this end-round lag on my server. Sometimes during a round, but usually when the round ends, it takes around 10-15 seconds for the round to reset (with the "CONNECTON PROBLEM" message at the top-right corner). The strange thing is that when this happens, about 90% of the players are affected, and some are not! Those few lucky players are then already half-way around the map before the others can start buying. This problem seems to appear when there are more than approx. 16-18 players online on the server. I am running a CSS server with 22 slots and the latest build on a linux box. Hopefully Valve will notice us struggling with this problem and do something about it. Regards, Thijs On 6/29/07, karumba <[EMAIL PROTECTED]> wrote: > > > you're not alone with this problem. this is probably the most discussed > > topic for the last 2 weeks. > > but valve seems to ignore this problem, we didn't even get an > > acknowledgement. > > a lot of larger game servers i've checked in the last days, have the > same problems. the lag increases with number of users on the server. on > a 16 slot server, this effect might be ok for most of the public players. > > > maybe they're working on this problem, maybe not. or maybe they don't > > know how to solve this problem > > we don't know really :( > > hopefully we will know in the next days :) > > > maybe i'm already ignored by alfred for bugging him? > > but it can't be too hard to say "we're working on it" to calm down the > > situation, is it? > > yes, indeed. a small note would be nice & doesn't take more that 10 > seconds. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux