RE: [hlds_linux] CS 1.6 in game Ads

2007-03-09 Thread Thomas S. Crum - AAA Web Solution
This is a multi-part message in MIME format.
--
It would clearly be a breach of implied contract.  Any judge understands
paid for software is different than ad supported software and furthermore
the software was initially purchased and used without ads.  Now the deal
was changed without your agreement.

Have you contacted Valve for a refund of your money, since you no longer
agree with the updated terms of use?  I would start there.

A tweak here or there can be made w/in a TOS, but I would argue this is a
material change and a breach of contract if they don't refund your money.
Under deposition I would determine if this wasn't planned even years
before.  Now we get into that whole tort thing that gets you punitive
damages... Big$. lol

Furthermore, does it clearly state that the ads are part of Valve and not
the server itself that you are playing on? If not, then as a server owner
I want to share in the revenue.

If they won't give you a refund, find some attorney. This would definitely
fall into "class" action status.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Parker Lewis
> Sent: Friday, March 09, 2007 2:37 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CS 1.6 in game Ads
>
>
> First my personal statement on the new ads: I hate them.
> Mostly the annoying topleft banner (did ya recently played
> deathmatch/gungame? A 3 seconds delayed spawning makes this
> ad really disturbing..).
>
> The question I have is: Is it legal? You can apply it on
> everything: buying something ad-free, which is unstoppable
> selfupdating to another ad-version, is against my
> understanding of a contract of sell. But probably I'm right
> and we have the right to bring the game back receiving the
> money - but we wont do it ;).
>
> As a customer of HL:CS Im feeling a little bit twit by Valve.
> But again, I could exchange the game :).
>
> If someone starts some action against this (e.g. a day
> shutting down / password protecting all of our servers), I
> woul thankful participate. Just to let out my disaffection.
> And to let out some tears..
>
> Moreover I can't do more, as activating a bunch of plugins,
> anti-advertising the Valve ads. I know, this is really
> childish. But what to do else? Taking Valve to court? :)
>
>
> --- Frederick P <[EMAIL PROTECTED]> schrieb:
>
> > Well, they are finally here... a lot of negative feedbacks
> so far... I
> > personally don't see the reason to have in game Ads. People paid
> > for the
> > product, they deserve having a product without Ads. It makes more
> > sense for
> > a Free version of CS 1.6 to be released that has Ad support and
> > also giving
> > an "option" for people to buy the game which will remove the Ads.
> > This is
> > truly annoying. Valve only has vac and authentication servers,
> > Valve isn't
> > the company that hosts the actual game servers for people to play
> > on. I
> > don't see any reason for this idea to be added to Ad unless if it
> > is a
> > marketing scheme to kill off CS 1.6 and get people into CS Source.
> >
> > Feedback?
> >
> >
> >
> > ___
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> > please visit:
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> >
>
>
>
>
>
>
>
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RE: [hlds_linux] CS 1.6 in game Ads

2007-03-07 Thread Thomas S. Crum - AAA Web Solution
This is a multi-part message in MIME format.
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Why not turn the source code over to the community that supported it in
the first place.  That is if this is truly an intellectual debate speaking
to what is best for everyone and not just a "sponging revenue off a
deprecated product" discussion.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andrew Forsberg
> Sent: Wednesday, March 07, 2007 3:53 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] CS 1.6 in game Ads
>
>
> On 08/03/2007, at 10:25 AM, Saint K. wrote:
>
> > Dont you think supporting a game once its released has been pre-
> > calculated in the bugets?
>
> When the budget has expired do you want to see support for
> the game cease completely? or could you put up with a few
> small ads here and there?
>
>
>
>
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Re: [hlds_linux] Storm/Power outage Steam down

2006-12-17 Thread Thomas S. Crum
Maybe just stick a few in Dallas and call it a day.

On Mon, 2006-12-18 at 02:18 +1100, Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I think Valve are kicking themselves just as much as we are kicking them
>
> Yes, the complete lack of planing was total cock up of mammoth proportions,
> but I guess the money generated from in game ads can now be spent on a
> distributed STEAM server system, much like the STEAM Content system which
> has finally come to fulfil most of its promise.
>
> The real pity is nobody at Valve seems to have had the 20-20 hindsight to
> foresee this obvious eventuality, but I bet it gets fixed, sooner rather
> than later now that Valve are quickly becoming one of the worlds dominant
> Games Software publishers, and not merely a Game Software developer anymore.
>
> Put some distributed servers that replicates the entire STEAM system, with
> say, 1 in Seattle, 1 in Chicago, 1 in NewYork (Probably New Jersey
> actually), 1 in Germany and 1 in Australia or Japan (I'd pick Australia
> since it doesn't suffer from major Earthquakes and its in the Southern
> Hemisphere with a stable government :) )
>
> Join them all up with either some leased lines or encrypted internet
> tunnels, fully meshed of course, and you have yourself a redundant STEAM
> network.
>
> And we are done. :)
>
> On 12/18/06, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'd just like you to realize that some of us are game server providers. I
> > don't know if you are or if you just have a server box for yourself, but
> > when our servers go down, our clients get angry. I could have given them a
> > link to the Steam forums to show them that, but do they really care? No,
> > not
> > really. All they ask is "Why is my server down and I want a refund for the
> > time that it's down," which obviously we can't control if Valve's servers
> > are down.
> >
> > So saying "Take your ass outside and do something" when you have 30 people
> > emailing you trying to get a time refund out of you because the Valve
> > servers are down isn't really an option. Out of those 30 I still have 5 or
> > 6
> > trying to get money out of me for the downtime, and I really don't plan to
> > give it to them because I told them the circumstances and they really
> > didn't
> > care. The clients who understood and were patient had my thanks.
> >
> > Valve could have at least had a redundant setup somewhere else. A
> > secondary
> > set of servers in another location in case of a failure would have been
> > nice. You have to anticipate the unforseen. For instance, I have a
> > webserver. Recently, the main hard drive actually failed on me. Had I not
> > had a backup drive with daily backups I would never have recovered
> > anything,
> > and all of my clients would have been without their websites unless they
> > had
> > made a backup themselves. Paying the extra money for that hard drive was
> > worth more than losing all the clients on the web box. A hard drive is
> > obviously much cheaper than a server, but I'm only a small
> > operation...scale
> > to Valve.
> >
> > On 12/17/06, Kevin H <[EMAIL PROTECTED]> wrote:
> > >
> > > People need to read the steam forums. And not make judgements, with
> > > out the facts.
> > >
> > > Having a huge storm with very high winds which knocked out power to
> > > most of the area where valve is located is not there fault. Its a
> > > natural disaster.
> > >
> > > Backup systems last only so long. And if the network goes out also.
> > > Not much you can do about that either.
> > >
> > > Here's an idea, take your ass outside and do something with friends or
> > > family for a change and stop bitching over something that no one has
> > > any control over.
> > >
> > > On 12/15/06, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote:
> > >
> > > > How will Valve react on this ?
> > > >
> > > > Is Steam not responsible for theirs acts ?
> > > >
> > > > Peter Lindblom
> > > >
> > > >
> > > > ___
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> > > please visit:
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> > > >
> > >
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> > >
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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Thomas S. Crum - AAA Web Solution, Inc.
> Well I can tell u thats its just wrong as we have loads of servers running
under it

You must have manually installed newer libraries?

-Tom


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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-29 Thread Thomas S. Crum - AAA Web Solution, Inc.
Well, after some testing here is what I've come up with so far.

The latest Steam update will not run on FreeBSD's base linux emulator,
linux_base.

I did get it running on the host itself after installing linux_base-rh-9,
but I still cannot get it running within a jail. :(

You do not need to mount /proc.  [none /compat/linux/proc linprocfs rw 0 0]
in fstab works fine.

-Tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas S. Crum
- AAA Web Solution, Inc.
Sent: Sunday, May 28, 2006 6:08 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Unable to determine CPU frequency - FreeBSD


After the most recent Steam update (1 or 2 days ago), none of my cs-source
servers will start.

They now crash on "Unable to determine CPU frequency" and attempt to
restart, as I've logged below.

Any help/ideas fixing this is greatly appreciated.

-Tom

Each server is loaded inside its own FreeBSD jail running
linux_base-8-8.0_14 and the machine info is as follows:

FreeBSD cs-scrim.aaawebsolution.com 6.0-RELEASE-p6 FreeBSD 6.0-RELEASE-p6
#0: Sat Apr 15 16:29:20 CDT 2006
[EMAIL PROTECTED]:/usr/obj/usr/src/sys/MYKERNEL  amd64

cs-scrim# ./srcds_run -game cstrike -autoupdate -tickrate 100 +ip
207.210.232.12 +map de_dust2 +maxplayers 16 -debug Auto detecting CPU Using
AMD Optimised binary. Enabling debug mode Auto-restarting the server on
crash Updating server using Steam. Checking bootstrapper version ...
Updating Installation Checking/Installing 'Counter-Strike Source Shared
Content' version 49 Checking/Installing 'Base Source Shared Models' version
3 Checking/Installing 'Base Source Shared Sounds' version 3
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Source Dedicated Server Linux' version 59 HLDS
installation up to date Unable to determine CPU Frequency Sun May 28
17:58:47 CDT 2006: Server restart in 10 seconds ^CSun May 28 17:58:54 CDT
2006: Server Quit


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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-28 Thread Thomas S. Crum - AAA Web Solution, Inc.
kldstat will not report it since its compiled into the kernel.

kldload linux reports linux is running.

Btw.. Tried mounting a proc for giggles and no dice.

The latest update from steam fubar'd it. That's all I can make of it. Maybe
cause I'm running it inside jails it is effecting me different?

Pooey.

-Tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gary
Sent: Sunday, May 28, 2006 7:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD


kldstat and see if linux.ko is loaded..

At 08:27 PM 5/28/2006, Thomas S. Crum - AAA Web Solution, Inc. wrote:
>I did visit the archive before I posted and the only recent mention on
>CPU problems was high usage on linux. I figure they are somehow
>correlated since the last update from steam was all cpu binary related.
>
>To confirm though, I do have linprocfs mounted and have already tried
>defining the binary switch.
>
>vps1# mount
>/dev/ad4s1a on / (ufs, local)
>devfs on /dev (devfs, local)
>/dev/ad4s1d on /tmp (ufs, local, soft-updates)
>/dev/ad6s1d on /usr/home/disk1 (ufs, local, soft-updates) /dev/ad4s1e
>on /usr/home/disk2 (ufs, local, soft-updates) linprocfs on
>/usr/compat/linux/proc (linprocfs, local) devfs on
>/usr/home/disk1/jail1/dev (devfs, local) devfs on
>/usr/home/disk1/jail2/dev (devfs, local)
>
>cs-scrim# ./srcds_run -binary ./srcds_amd -game cstrike -debug Enabling
>debug mode Auto-restarting the server on crash
>Unable to determine CPU Frequency
>Sun May 28 19:22:53 CDT 2006: Server Quit
>
>Debug log shows nothing.
>
>-Tom
>
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Steven
>Hartland
>Sent: Sunday, May 28, 2006 6:27 PM
>To: hlds_linux@list.valvesoftware.com
>Subject: Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
>
>
>Thomas S. Crum - AAA Web Solution, Inc. wrote:
> > They now crash on "Unable to determine CPU frequency" and attempt to
> > restart, as I've logged below.
> >
> > Any help/ideas fixing this is greatly appreciated.
>
>Check the mail list archive or google is been covered many time before.
>
>
>
>This e.mail is private and confidential between Multiplay (UK) Ltd. and
>the person or entity to whom it is addressed. In the event of
>misdirection, the recipient is prohibited from using, copying, printing
>or otherwise disseminating it or any information contained in it.
>
>In the event of misdirection, illegible or incomplete transmission
>please telephone +44 845 868 1337 or return the E.mail to
>[EMAIL PROTECTED]
>
>
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RE: [hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-28 Thread Thomas S. Crum - AAA Web Solution, Inc.
I did visit the archive before I posted and the only recent mention on CPU
problems was high usage on linux. I figure they are somehow correlated since
the last update from steam was all cpu binary related.

To confirm though, I do have linprocfs mounted and have already tried
defining the binary switch.

vps1# mount
/dev/ad4s1a on / (ufs, local)
devfs on /dev (devfs, local)
/dev/ad4s1d on /tmp (ufs, local, soft-updates)
/dev/ad6s1d on /usr/home/disk1 (ufs, local, soft-updates)
/dev/ad4s1e on /usr/home/disk2 (ufs, local, soft-updates)
linprocfs on /usr/compat/linux/proc (linprocfs, local)
devfs on /usr/home/disk1/jail1/dev (devfs, local)
devfs on /usr/home/disk1/jail2/dev (devfs, local)

cs-scrim# ./srcds_run -binary ./srcds_amd -game cstrike -debug
Enabling debug mode
Auto-restarting the server on crash
Unable to determine CPU Frequency
Sun May 28 19:22:53 CDT 2006: Server Quit

Debug log shows nothing.

-Tom


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: Sunday, May 28, 2006 6:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD


Thomas S. Crum - AAA Web Solution, Inc. wrote:
> They now crash on "Unable to determine CPU frequency" and attempt to
> restart, as I've logged below.
>
> Any help/ideas fixing this is greatly appreciated.

Check the mail list archive or google is been covered many
time before.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337 or return the E.mail to
[EMAIL PROTECTED]


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[hlds_linux] Unable to determine CPU frequency - FreeBSD

2006-05-28 Thread Thomas S. Crum - AAA Web Solution, Inc.
After the most recent Steam update (1 or 2 days ago), none of my cs-source
servers will start.

They now crash on "Unable to determine CPU frequency" and attempt to
restart, as I've logged below.

Any help/ideas fixing this is greatly appreciated.

-Tom

Each server is loaded inside its own FreeBSD jail running
linux_base-8-8.0_14 and the machine info is as follows:

FreeBSD cs-scrim.aaawebsolution.com 6.0-RELEASE-p6 FreeBSD 6.0-RELEASE-p6
#0: Sat Apr 15 16:29:20 CDT 2006
[EMAIL PROTECTED]:/usr/obj/usr/src/sys/MYKERNEL  amd64

cs-scrim# ./srcds_run -game cstrike -autoupdate -tickrate 100 +ip
207.210.232.12 +map de_dust2 +maxplayers 16 -debug
Auto detecting CPU
Using AMD Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 49
Checking/Installing 'Base Source Shared Models' version 3
Checking/Installing 'Base Source Shared Sounds' version 3
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Source Dedicated Server Linux' version 59
HLDS installation up to date
Unable to determine CPU Frequency
Sun May 28 17:58:47 CDT 2006: Server restart in 10 seconds
^CSun May 28 17:58:54 CDT 2006: Server Quit


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