Re: [hlds_linux] DODS Server dont start
D The orangebox engine was updated from what I can tell, and this causes crashes. D On Thu, Jan 28, 2010 at 1:05 AM, h...@gmx.de wrote: Hello, was here an update for DODS ? I have since this day this failure : srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio == -1 || (new_prio = __sched_fifo_min_prio new_prio = __sched_fifo_max_prio)' failed. ./srcds_run: line 335: 3631 Abgebrochen $HL_CMD -- We are seeing crashes with sourcemod - anyone knows anything ? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Query servers with QSTAT since last CS update
MS Oops.. some update MS Rules are not working too. rules are working randomly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
JR The Left 4 Dead 2 Dedicated Server files are now available on JR Steam. Use the game name left4dead2 from hldsupdatetool to JR download them. These are not the final set of files, so there JR will be another small update before the game is released. Queries wont work with sv_password set - as in l4d1 ... also, there seems to be a problem with setting maxplayers - its always set to 18, and queries report randomly 4 or 8 on same configs, different servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems
TF We've got problems querying some of our L4D servers with A2S_PLAYER and TF A2S_RULES. It looks like they don't accept the challenge... TF info works right, but server time outs on player and rules query: TF i've also tried other servers from gamemonitor, and they randomly work TF on either: TF - default \u00FF\u00FF\u00FF\u00FF\u0057 TF - A2S_PLAYER-1 TF \u00FF\u00FF\u00FF\u00FF\u0055\u00FF\u00FF\u00FF\u00FF TF One of our servers is:87.230.59.117:27020 - can't get it to show TF players even in hlsw ... TF any advice guys ? small update - servers with password don't respond, servers without password do ... bug ? MGM do you mean sv_password, netconpass or rcon_password ? sv_password of course. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems
TF We've got problems querying some of our L4D servers with A2S_PLAYER and TF A2S_RULES. It looks like they don't accept the challenge... TF info works right, but server time outs on player and rules query: TF i've also tried other servers from gamemonitor, and they randomly work TF on either: TF - default \u00FF\u00FF\u00FF\u00FF\u0057 TF - A2S_PLAYER-1 TF \u00FF\u00FF\u00FF\u00FF\u0055\u00FF\u00FF\u00FF\u00FF TF One of our servers is:87.230.59.117:27020 - can't get it to show TF players even in hlsw ... TF any advice guys ? small update - servers with password don't respond, servers without password do ... bug ?? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems
TF hi DAP That's odd. Did you try restarting the server? TF yes, i've even created new one from scratch (steam), with default TF config. DAP Also, your server responds with a challenge number if you use the DAP A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using DAP the A2S_PLAYER-1 query also, but it just times out like you said. TF well, i've tried it in many ways, in c++, java and php (bytes TF conversion stuff) - still no go on all my servers (all linux TF kernels = 2.6.22.16, glibc-2.8-6) TF i'm pretty sure that i'm doing everything right, because hlsw can't TF get player info too. and btw: all servers stopped responding to player query on 29-30th of sept this year ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [l4d] left 4 dead A2S_PLAYER query problems
hi DAP That's odd. Did you try restarting the server? yes, i've even created new one from scratch (steam), with default config. DAP Also, your server responds with a challenge number if you use the DAP A2S_SERVERQUERY_GETCHALLENGE query. You should be able to get one using DAP the A2S_PLAYER-1 query also, but it just times out like you said. well, i've tried it in many ways, in c++, java and php (bytes conversion stuff) - still no go on all my servers (all linux kernels = 2.6.22.16, glibc-2.8-6) i'm pretty sure that i'm doing everything right, because hlsw can't get player info too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as player avatars in the JR scoreboard when playing Counter-Strike and Condition Zero. The JR update also contains several bug fixes, listed below. This update JR will require all game servers to restart. UDP Query does not work ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Hello StRaT0, S Only if the servers have removed the -nomaster parameter. Then it S might work. S Thursday, October 23, 2008, 12:41:02 PM, you wrote: Hello Jason, JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as player avatars in the JR scoreboard when playing Counter-Strike and Condition Zero. The JR update also contains several bug fixes, listed below. This update JR will require all game servers to restart. UDP Query does not work ... None of our servers has -nomaster set. it seems the api for querying servers changed. Looks like the getchallenge part of the query is now obsolete ... can anyone from valve confirm if this is going to stay this way ? best wishes tomek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
JR A new set of Steamworks features have been released for all JR Half-Life 1 engine multiplayer games: Counter-Strike 1.6, JR Condition Zero, Team Fortress Classic, Deathmatch Classic, JR Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update JR includes Steamworks features such as player avatars in the JR scoreboard when playing Counter-Strike and Condition Zero. The JR update also contains several bug fixes, listed below. This update JR will require all game servers to restart. one other problem: server crashes on freebsd. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2/Dedicated Server Update
Hi, JR Required updates for Team Fortress 2 and it's dedicated servers are now JR available. Please run hldsupdatetool to update. The specific changes JR include: We've got problems with serveral tf2 servers. Linux steam updater says that server is up to date (even with -verify_all), but server says it has to be restarted in order to recieve latest update. please help :) regards TF ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] Team Fortress 2/Dedicated Server Update
hi SS I had to stop my server, run ./steam update (./steam -command SS update -game tf -dir ./tf2) to actually get the update -- once I SS did that and started the server, that message went away. No luck. I've deleted all files under bin/ and srcds binaries, run update again and it downloaded new files... Bug ...??? Systems are FreeBSD 5 and 6 with glibc 2.3.6. tf ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] CS 1.6 in game Ads
Hi Fd i aggree with you on what you have said. i dont understand how they can Fd still make money from a game the apperently dont support anymore ? if you Fd dont support it why sell it ?? Well, it's The Law of the Jungle... They just don't care about gsp's, performance, bugs etc. The majority will still play the game, won't they ? Fd maybe with the money your going to make from Fd these adverts you might finnish the game and fix half the bugs that allready Fd exist aswell as sort the netcode out. Yeah right ;) regards ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] VALVe wants advertisements in CS 1.6
Hi, my 2 cents... hands are itching ... If we put up some ads in our server to help fund it you go all wah wah treadning with lawsuites 'n shit, and now your pulling the very same shit, by putting the ads in, and taking money out of our own hands. Meaning we have to pay even more cause we wont attrackt our own advertisers anymore due to this shit? What a bunch of crap shit this is. rgd Yeah sirtom. Thats a good point and i'm with you! ...not to mention cpu load after last updates, high tickrates forced by clients, not tested updates and lots and lots of bugs. How could 10 ppl server which uses 50-60% of 3GHz P4 cpu at peak and more than 50kbit/s per player be hosted by any company? 1000$ worth hardware + 100$-150$ worth bandwidth / month (not to mention admins hard work helping players with new updates and buggy engine) for 20 slots worth less than 100$ revenue a month ? Hosting game servers really isn't profitable. It maybe was 3-5 years ago. Some people pointed out that : a) ads should not be compulsory, b) hosting individuals and companies should get a cut (we pay for hardware and bandwidth after all hlds and source servers are resources hogs) Saint made another good point: GSP's can't sell ads on their own servers (which in most cases have local coverage), so they can buy better hardware etc., even though players would then have a freedom of choice whether to play on server with ads or not. Or maybe Valve's going to host all of the world's servers by themselfs (s-thing like wow model), charge monthly fees and selling advertisements ? I really hope that Valve will start serious dialogue with us-GSPs and start threating us like a partners. After all we are natural allies and our goals are quite parallel. best regards Tomek ps. And one more thought: I can't imagine esport tournament sponsored by lets say Coke with Pepsi on players screens... ;) Or maybe it's the way to fully comercialize all of this... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re[2]: [hlds_linux] Problem with losses
Witaj Andrius, AP I have problem- My counter-strike 1.6 server is having problems with AP losses. I watch my server status (in cs 1.6 console) and every AP 10-20 AP seconds it shows losses for almost all players (about 1-3). I have AP never had problem like this before. Could it be because of bad AP hard-drive or something like that? I tried disabling metamod and AP amxmodx, changing sv_maxrate, sv_maxupdaterate, many different AP engines (3144,2738,3421 etc.) but it didn't solve this problem. My AP ISP is very good and doesn't have any problems with internet AP connection. CPU and memory usage is normal, the same for ping of AP players. Only these losses and sometimes lags.. Server is AMD Athlon AP 2500+, 1 GB RAM, 80 GB HDD (maybe because of HDD?)I tried also AP changing maxplayers, disabling vac etc.. I was watching also cpu AP usage (with top). What could cause this? p.s. sorry for bad AP English. AP Izvrashenj I would double check network connection, disable auto duplex negotiation on both switch and nic and check any qos or traffic shaping software if installed. For quick test run mtr -i 0.01 hostname (1000 packets/s) as root for icmp test. You can also check it with udp datagrams (google for udp testing software). I would also check nic drivers as they can also cause problems. regards Tomek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] insecure - secure mode enabled, disconnected from Steam3
Hello Alfred, We get constant errors regarding VAC servers connections on our steam servers. Some of the servers make connection to VAC, some don't. The problem was less severe in the morning CET, now it's hard to start any server. In secure mode players of cs 1.6 get kicked and servers crash, css servers seem to work. Insecure mode doesn't work either. CSS: = hostname: Kultowy serwer PIFPAF.pl version : 1.0.0.31/7 2894 insecure (secure mode enabled, disconnected from Steam3) udp/ip : 195.117.202.28:27015 map : de_dust at: 0 x, 0 y, 0 z players : 0 (18 max) = cs: = steamclient.cpp (371) : Assertion Failed: pClientPipe-BWriteAndReadResult( buf, bufRet ) steamclient.cpp (373) : Assertion Failed: bufRet.TellPut() == ( sizeof(HSteamUser) + sizeof(uint8) ) Executing AMX Mod X Configuration File Adding master server 207.173.177.11:27010 Adding master server 69.28.151.162:27010 status hostname: Rasiu Gural @ PIFPAF.pl version : 47/1.1.2.5/Stdio 3651 insecure (secure mode enabled, disconnected from Steam3) tcp/ip : 193.42.218.26:27029 map : de_dust at: 0 x, 0 y, 0 z players : 0 active (11 max) = Please help :) regards Tomek Mathom Formanowski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cs nonsteam
Hi, I was wondering if it's legal to host non-steam servers. We don't do it, but there are some gsp's that do. What is Valve's opinion on this matter ? regards Tomek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Unable to determine CPU frequency - FreeBSD
Hi Inc TSCAWSI After the most recent Steam update (1 or 2 days TSCAWSI ago), none of my cs-source TSCAWSI servers will start. TSCAWSI They now crash on Unable to determine CPU frequency and attempt to TSCAWSI restart, as I've logged below. Check if you have SSE ENABLED in kernel. pozdrawiam Tomek Mathom Formanowski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux