Re: [hlds_linux] So.. p3 support for linux binary? yes/no please

2007-10-07 Thread cj_
Original message from Evaldas ??ilinskas:

 How do you run SRCDS stable on P3? I mean, what kind of hardware do you
 have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing
 ant
 66tick and ~200fps is maximum what can I get. I mean, isn't a time to
 R.I.P.
 some old hardware? 'cause soon we'll be blaming valve for getting low fps
 on
 durons 700mhz :)

I don't particularly want to argue with you about the performance of my
hardware. This is about the Linux binary not running at all on this
architecture, while the Windows one does.

I assure you the machine is fast enough -- I'm not talking about some
old desktop machine sitting in my garage. This isn't really up for
debate, sorry.


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cj_

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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-07 Thread cj_
Original message from Guy Watkins:

 It looks like you added the y.  It should be .code32.

My bad, vi misfire.

I get no errors running this code, so apparently my CPU does in fact
support FCMOV. I still get the bad bone weight errors and crash on spawn
with the following error repeated twice:

IVP Failed at /home/chrisg/staging/src/ivp/ivp_utility/ivu_vhash.cxx 157


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Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread cj_
Original message from Ond??ej Ho??ek:

 grep ext /proc/cpuinfo

 If the output includes fpu and cmov, chances are your machine can
 do it.

My P3 includes both those flags and still (a) gives bad bone weight
errors and (b) crashes when someone connects and attempts to spawn.

Someone is wrong about something, somewhere. :)

 If nothing happens, your processor can do FCMOV. If you get a SIGILL
 (illegal instruction exception), congratulations, your processor is
 FCMOV-less.

I get Error: unknown pseudo-op: `.code32y' when attempting to assemble
this.


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cj_

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