Re: [hlds_linux] Team Fortress 2 Update Released
Now if we could only get multi-threaded server software. Those CPU cores aren't getting any faster, in fact they are getting slower! -f0rkz On Thu, Sep 2, 2010 at 6:45 PM, Ross Bemrose rbemr...@vgmusic.com wrote: er... I'm only showing OB Linux Dedicated Server as being version 62 (from version 61 earlier this week). How'd you manage to get version 63? On 9/2/2010 6:27 PM, Lane Eckley wrote: Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 168 to version 169 12.65% downloading /orangebox\tf\bin\server.dll 32.47% downloading /orangebox\tf\bin\server.dylib 66.59% downloading /orangebox\tf\bin\server.so 80.30% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain 80.30% downloading /orangebox\tf\steam.inf Checking/Installing 'Team Fortress 2 Materials' version 71 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Updating 'OB Dedicated Server' from version 62 to version 63 81.81% downloading /orangebox\bin\adminserver.dll 82.27% downloading /orangebox\bin\datacache.dll 84.02% downloading /orangebox\bin\dedicated.dll 91.53% downloading /orangebox\bin\engine.dll 91.75% downloading /orangebox\bin\inputsystem.dll 93.67% downloading /orangebox\bin\materialsystem.dll 93.85% downloading /orangebox\bin\shaderapiempty.dll 94.17% downloading /orangebox\bin\stdshader_dbg.dll 94.63% downloading /orangebox\bin\stdshader_dx6.dll 94.98% downloading /orangebox\bin\stdshader_dx7.dll 95.67% downloading /orangebox\bin\stdshader_dx8.dll 96.71% downloading /orangebox\bin\stdshader_dx9.dll 97.58% downloading /orangebox\bin\studiorender.dll 98.24% downloading /orangebox\bin\vgui2.dll 100.00% downloading /orangebox\bin\vphysics.dll HLDS installation up to date -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marc.B Sent: Thursday, September 02, 2010 6:24 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Hej, Engine (CS:S, DoD:S, TF2): - Fixed a server crash caused by spamming the server with invalid rcon passwords. Finally ! Thanks Valve :) Amazing how stuff are moving forward latetly. Much appreciated. Marc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 server multi-threaded support
I am bumping this thread. This needs to happen. The game is getting bigger and bigger and the engine hasn't shown for the growth. 32 man servers are running like shit even if you have a great server. -f0rkz On Tue, Jan 5, 2010 at 2:13 AM, 1nsane 1nsane...@gmail.com wrote: I thought they are working on LFD3? Or perhaps concept art for EP3. On Mon, Jan 4, 2010 at 11:15 PM, DontWannaName! ad...@topnotchclan.com wrote: Perhaps in CS2 they will add all of this support or to whatever they are working on... On Mon, Jan 4, 2010 at 5:03 PM, Tony Paloma drunkenf...@hotmail.com wrote: Yes, exactly. Multithreading or not, I'm not going to have spare CPU cycles. I'd rather any multithreading effort be instead directed to improving performance (Why does a 32 players server suck so much more than 24? Can it be improved?). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, January 04, 2010 4:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 server multi-threaded support That might work if some other process wasn't using the other cores. If all cores are maxed out, multithreading the code gains nothing. But if one server is maxed and the others are not such that there are extra cycles on the other cores to spread around, you could get some improved performance for the maxed out server. It really depends on how many cores and how many servers and what the expected load is for them. Or in other words, multithreading the code will help unless all cores are maxed out. And if you are running with all cores maxed out, you probably have some serious lag going on somewhere. PS - If it's a 2GHz dual core, then it has 2GHz of clock to play with. Multithreading it would give it another 2GHz to play with assuming no one else was eating up cpu cycles - in theory. In practice, a lot of the code probably couldn't be multithreaded, and just adding a second thread doesn't always give you that much benefit. Wait a bit, the 8 core consumer cpus are just around the corner. Then we can get some serious parallelism. It would be nice to write code knowing you have a half dozen cores to play with :-) - Original Message - From: Shane Arnold clontar...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, January 04, 2010 4:07 PM Subject: Re: [hlds_linux] TF2 server multi-threaded support But it's at capacity on one core. The process chews clocks, so if you had a Dual Core 2Ghz it's currently only got 1000Mhz of clock to play with, whereas if it were multithreaded it could spread the load over both cores, meaning it now has 2000Mhz to play with and can manage it's load much better than just thrashing the one core. On 5/01/2010 7:55 AM, Tony Paloma wrote: It's not like saying I don't want a 2000MHz CPU because I'm not gaining any CPU power out of threading. It's just spreading the workload around. My point was, right now my CPU is at capacity and adding threading into the mix will not help. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, January 04, 2010 3:31 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 server multi-threaded support If multi-threaded code takes 100% of two cores, then it probably lags bad with just one core. It's like saying I don't want a 2000 MHz cpu because it already takes 100% of my 1000MHz cpu... If you have a multi-core system, then you should set affinity to a single core so the app doesn't get swapped from core to core. If we actually had multi-threaded code, we could do the same thing - decide for ourselves how many cores it uses. I vote for 64 bit multi-threaded code. And I'm going to wait for the easter bunny to bring it because that is likely to be the only way we will get it... - Original Message - From: Tony Palomadrunkenf...@hotmail.com To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Sent: Monday, January 04, 2010 2:56 PM Subject: Re: [hlds_linux] TF2 server multi-threaded support I'm not a fan of adding multi-threading to TF2 servers only because with 32 players it's already taking 100% CPU of one core -- I don't need it taking 100% of two. Oh! Just set processor affinity! you might say. Ya, now the threading support would still only be hurting things, not helping (added overhead, starved
Re: [hlds_linux] TF2 server multi-threaded support
Kyle, Couldn't agree with you more. Its 2010 and CPU speeds aren't going to be any faster. The CPU manufacturers are creating low cpu speeds with high threaded cores. Its about time we get a better server suite if TF is going to be continually bloated like it is. -f0rkz On Thu, Sep 2, 2010 at 8:01 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Try 64 man servers f0rkz, it is an absolute Nightmare. The situation has gotten exponentially worse since the OB swap for CS:S. That, and over the years I've watched the TF2 servers on the box draw more and more CPU. This would be a welcomed change provided a beta was rolled out. I've thrown a test server up for every CS:S beta to see where I've stood. This has saved me from days/hours of downtime figuring out why plugins no longer work, and I haven't seen a bad CS:S server update since this was implemented. There's always room for optimization, if we're forced to use ld_preload or even MM:S plugins in an effort to combat excessive CPU usage... There is obviously lot that can be done that has not been already. What happened to the 64bit server binaries? They were rolled out for a while, then discontinued. Even if it would be *Valve Time*. I'm almost certain that everyone would love a heads up that at least something is in the works. Some might say that I'm a dreamer, but I'm not the only one. Kyle. On Thu, Sep 2, 2010 at 4:05 PM, f7 f0rkz h...@f0rkznet.net wrote: I am bumping this thread. This needs to happen. The game is getting bigger and bigger and the engine hasn't shown for the growth. 32 man servers are running like shit even if you have a great server. -f0rkz On Tue, Jan 5, 2010 at 2:13 AM, 1nsane 1nsane...@gmail.com wrote: I thought they are working on LFD3? Or perhaps concept art for EP3. On Mon, Jan 4, 2010 at 11:15 PM, DontWannaName! ad...@topnotchclan.com wrote: Perhaps in CS2 they will add all of this support or to whatever they are working on... On Mon, Jan 4, 2010 at 5:03 PM, Tony Paloma drunkenf...@hotmail.com wrote: Yes, exactly. Multithreading or not, I'm not going to have spare CPU cycles. I'd rather any multithreading effort be instead directed to improving performance (Why does a 32 players server suck so much more than 24? Can it be improved?). -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, January 04, 2010 4:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 server multi-threaded support That might work if some other process wasn't using the other cores. If all cores are maxed out, multithreading the code gains nothing. But if one server is maxed and the others are not such that there are extra cycles on the other cores to spread around, you could get some improved performance for the maxed out server. It really depends on how many cores and how many servers and what the expected load is for them. Or in other words, multithreading the code will help unless all cores are maxed out. And if you are running with all cores maxed out, you probably have some serious lag going on somewhere. PS - If it's a 2GHz dual core, then it has 2GHz of clock to play with. Multithreading it would give it another 2GHz to play with assuming no one else was eating up cpu cycles - in theory. In practice, a lot of the code probably couldn't be multithreaded, and just adding a second thread doesn't always give you that much benefit. Wait a bit, the 8 core consumer cpus are just around the corner. Then we can get some serious parallelism. It would be nice to write code knowing you have a half dozen cores to play with :-) - Original Message - From: Shane Arnold clontar...@iinet.net.au To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, January 04, 2010 4:07 PM Subject: Re: [hlds_linux] TF2 server multi-threaded support But it's at capacity on one core. The process chews clocks, so if you had a Dual Core 2Ghz it's currently only got 1000Mhz of clock to play with, whereas if it were multithreaded it could spread the load over both cores, meaning it now has 2000Mhz to play with and can manage it's load much better than just thrashing the one core. On 5/01/2010 7:55 AM, Tony Paloma wrote: It's not like saying I don't want a 2000MHz CPU because I'm not gaining any CPU power out of threading. It's just spreading the workload around. My point was, right now my CPU is at capacity and adding threading
Re: [hlds_linux] Team Fortress 2 | Random server crashes
Yeah this is still going on. Anyone else have it happen frequently? -f0rkz On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz h...@f0rkznet.net wrote: Moved it to another box. Hasn't crashed yet. Maybe the hardware on the server was going bad. I'll open it up when I'm at the datacenter tomorrow. -f0rkz On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty geneharde...@gmail.comwrote: I haven't had any issues though I guess you can make it only apply to new connections with -m state --state NEW as well as adding -m connlimit (google it or use man pages for more info) to limit it to per IP as well. On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins hlds_li...@watkins-home.com wrote: Can you limit it per sending IP? Or is it system wide. 200 seems low if clients are sending 30 updates per second. If per client IP, example please. Thanks. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty } Sent: Sunday, February 14, 2010 6:57 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes } } I wonder if this is related to the DDoS attacks on SRCDS that was } discussed } earlier on this mailinglist. } If so, one can limit the number of UDP packets per second to a few hundred } with iptables (I use 200 myself...another guy on this mailinglist said he } has it set to 100) } } G. } } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins hlds_li...@watkins- } home.comwrote: } } I have this with CSS. Server stops responding. The console does not } respond. The Linux server is fine. Top shows te server at or near 100% } CPU. After about 30-90 seconds it just resumes as if nothing was wrong. } Most of the time the players timeout from the client side. } } I only see this once every few weeks. So I never really cared. } } } -Original Message- } } From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- } } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz } } Sent: Sunday, February 14, 2010 3:45 PM } } To: Half-Life dedicated Linux server mailing list } } Subject: [hlds_linux] Team Fortress 2 | Random server crashes } } } } For the past week or so one of our 32 player servers has randomly } dropped } } all connections. During the outage, the server console locks up. We } run } } the server in screen, but I do not believe this to be the issue. } } } } Is anyone else having trouble with their server randomly locking up? } } } } What is even weirder is the server restarts itself. Its like it just } } magically resumes operation. } } } } One thing I thought it could be is DNS resolvers because this has } happened } } in the past where the host was reloading bind to add zones and the } server } } locks up. I checked my resolv.conf and I am using google's opendns } } resolvers as well as bind on the local box. In case bind is the issue } on } } the local box I removed it from resolv.conf. } } } } Just want to know if anyone else is having this issue. } } } } -f0rkz } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 | Random server crashes
For the past week or so one of our 32 player servers has randomly dropped all connections. During the outage, the server console locks up. We run the server in screen, but I do not believe this to be the issue. Is anyone else having trouble with their server randomly locking up? What is even weirder is the server restarts itself. Its like it just magically resumes operation. One thing I thought it could be is DNS resolvers because this has happened in the past where the host was reloading bind to add zones and the server locks up. I checked my resolv.conf and I am using google's opendns resolvers as well as bind on the local box. In case bind is the issue on the local box I removed it from resolv.conf. Just want to know if anyone else is having this issue. -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 | Random server crashes
I think it -may- be someone trying to brute force ssh. I changed the port, lets see if that keeps it at bay. I'm going to continue to monitor it tho. -f0rkz On Sun, Feb 14, 2010 at 4:06 PM, Schlup sch...@bulletproofnerds.com wrote: Yes, I'm having the issue as well. I run 6 bots on the server full time though and I kinda figured that was the issue but it may not be. The server restart is very random though and only happens when users on the on the server playing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Sunday, February 14, 2010 2:45 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Team Fortress 2 | Random server crashes For the past week or so one of our 32 player servers has randomly dropped all connections. During the outage, the server console locks up. We run the server in screen, but I do not believe this to be the issue. Is anyone else having trouble with their server randomly locking up? What is even weirder is the server restarts itself. Its like it just magically resumes operation. One thing I thought it could be is DNS resolvers because this has happened in the past where the host was reloading bind to add zones and the server locks up. I checked my resolv.conf and I am using google's opendns resolvers as well as bind on the local box. In case bind is the issue on the local box I removed it from resolv.conf. Just want to know if anyone else is having this issue. -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 | Random server crashes
Yeah, still crashing. Don't know wtf. Only when people are playing too. This is irritating. Wish we had a little more information than what it gives us. On Sun, Feb 14, 2010 at 4:14 PM, f7 f0rkz h...@f0rkznet.net wrote: I think it -may- be someone trying to brute force ssh. I changed the port, lets see if that keeps it at bay. I'm going to continue to monitor it tho. -f0rkz On Sun, Feb 14, 2010 at 4:06 PM, Schlup sch...@bulletproofnerds.comwrote: Yes, I'm having the issue as well. I run 6 bots on the server full time though and I kinda figured that was the issue but it may not be. The server restart is very random though and only happens when users on the on the server playing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Sunday, February 14, 2010 2:45 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Team Fortress 2 | Random server crashes For the past week or so one of our 32 player servers has randomly dropped all connections. During the outage, the server console locks up. We run the server in screen, but I do not believe this to be the issue. Is anyone else having trouble with their server randomly locking up? What is even weirder is the server restarts itself. Its like it just magically resumes operation. One thing I thought it could be is DNS resolvers because this has happened in the past where the host was reloading bind to add zones and the server locks up. I checked my resolv.conf and I am using google's opendns resolvers as well as bind on the local box. In case bind is the issue on the local box I removed it from resolv.conf. Just want to know if anyone else is having this issue. -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 | Random server crashes
Thanks for the tip. Server is still crashing. Going to see if disabling HPET will help. On Sun, Feb 14, 2010 at 5:06 PM, Gene geneharde...@gmail.com wrote: For ssh brute force attacks, google sshdfilter Works wonders but remember to add yourself to the whitelist. I use to see 1000s of attempts from Chinese IPs, now after 3 (immediate for root), they get iptables banished (DROPped) to the abyss. On Feb 14, 2010, at 1:14 PM, f7 f0rkz h...@f0rkznet.net wrote: I think it -may- be someone trying to brute force ssh. I changed the port, lets see if that keeps it at bay. I'm going to continue to monitor it tho. -f0rkz On Sun, Feb 14, 2010 at 4:06 PM, Schlup sch...@bulletproofnerds.com wrote: Yes, I'm having the issue as well. I run 6 bots on the server full time though and I kinda figured that was the issue but it may not be. The server restart is very random though and only happens when users on the on the server playing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz Sent: Sunday, February 14, 2010 2:45 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Team Fortress 2 | Random server crashes For the past week or so one of our 32 player servers has randomly dropped all connections. During the outage, the server console locks up. We run the server in screen, but I do not believe this to be the issue. Is anyone else having trouble with their server randomly locking up? What is even weirder is the server restarts itself. Its like it just magically resumes operation. One thing I thought it could be is DNS resolvers because this has happened in the past where the host was reloading bind to add zones and the server locks up. I checked my resolv.conf and I am using google's opendns resolvers as well as bind on the local box. In case bind is the issue on the local box I removed it from resolv.conf. Just want to know if anyone else is having this issue. -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 | Random server crashes
Moved it to another box. Hasn't crashed yet. Maybe the hardware on the server was going bad. I'll open it up when I'm at the datacenter tomorrow. -f0rkz On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty geneharde...@gmail.comwrote: I haven't had any issues though I guess you can make it only apply to new connections with -m state --state NEW as well as adding -m connlimit (google it or use man pages for more info) to limit it to per IP as well. On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins hlds_li...@watkins-home.com wrote: Can you limit it per sending IP? Or is it system wide. 200 seems low if clients are sending 30 updates per second. If per client IP, example please. Thanks. } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Gene Hardesty } Sent: Sunday, February 14, 2010 6:57 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes } } I wonder if this is related to the DDoS attacks on SRCDS that was } discussed } earlier on this mailinglist. } If so, one can limit the number of UDP packets per second to a few hundred } with iptables (I use 200 myself...another guy on this mailinglist said he } has it set to 100) } } G. } } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins hlds_li...@watkins- } home.comwrote: } } I have this with CSS. Server stops responding. The console does not } respond. The Linux server is fine. Top shows te server at or near 100% } CPU. After about 30-90 seconds it just resumes as if nothing was wrong. } Most of the time the players timeout from the client side. } } I only see this once every few weeks. So I never really cared. } } } -Original Message- } } From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux- } } boun...@list.valvesoftware.com] On Behalf Of f7 f0rkz } } Sent: Sunday, February 14, 2010 3:45 PM } } To: Half-Life dedicated Linux server mailing list } } Subject: [hlds_linux] Team Fortress 2 | Random server crashes } } } } For the past week or so one of our 32 player servers has randomly } dropped } } all connections. During the outage, the server console locks up. We } run } } the server in screen, but I do not believe this to be the issue. } } } } Is anyone else having trouble with their server randomly locking up? } } } } What is even weirder is the server restarts itself. Its like it just } } magically resumes operation. } } } } One thing I thought it could be is DNS resolvers because this has } happened } } in the past where the host was reloading bind to add zones and the } server } } locks up. I checked my resolv.conf and I am using google's opendns } } resolvers as well as bind on the local box. In case bind is the issue } on } } the local box I removed it from resolv.conf. } } } } Just want to know if anyone else is having this issue. } } } } -f0rkz } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 1 fork crashes the server
Yeah, i figured as much. Just a pain with our gamepanel software. -f0rkz On Tue, Nov 17, 2009 at 4:39 PM, Ronny Schedel i...@ronny-schedel.dewrote: Yes you can, just remove the -fork parameter. Hey everyone. Playing around with running L4D2 and found this gem. HLDS installation up to date ERROR: Invalid number of forks specified: 1 Tue Nov 17 15:53:12 EST 2009: Server Failed Can we not run servers as -fork 1? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Linux is not able to start
The error says exactly what is wrong. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory You need to install a newer version of libstdc++ What distro is this? If its debian try this: apt-get update apt-get install libstdc++6 libstdc++6-dev If its centos... welp, im sure there is something to do with yum... That should get you rolling. On Wed, Oct 28, 2009 at 12:22 PM, Tony Paloma drunkenf...@hotmail.comwrote: Why would you try that. It's incorrect. There is no game folder named left4dead2_demo so this won't work. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom Sent: Wednesday, October 28, 2009 8:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Linux is not able to start try with left4dead2_demo in the startline instead :D Peter - Original Message - From: Christoffer Pedersen christof...@scanservers.eu To: hlds_linux@list.valvesoftware.com Sent: Wednesday, October 28, 2009 3:42 PM Subject: [hlds_linux] Linux is not able to start Im running it on both linux and windows. Windows seems to work, but i cant get linux starting by using this command: ./srcds_run -console -game left4dead2 +map c1m5_waterfront +ip 172.18.188.5 -port 41000 Im getting this error message: ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Full output: Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. ./srcds_linux: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Wed Oct 28 14:28:38 CET 2009: Server restart in 10 seconds I have already tried to do the debug output, but I does not show any information. I have also checked that the libstdc++.so.6 file are existing. It is located in my /usr/lib/ folder. The linux distro is ubuntu server 8.04LTS Im open for all help Best regards Christoffer Pedersen Serveroperator ScanServers.eu mailto:christof...@scanservers.eu christof...@scanservers.eu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left4Dead sv_region setting
Does anyone know if we can set our sv_region back to our local area? Since the last update we had to set sv_region to -1 so the lobby system/steam community lists would show up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left4Dead sv_region setting
Yeah, but I believe it makes the steam community listing very buggy and slow. I'll have to test it today. On Fri, Oct 23, 2009 at 1:53 PM, Russell Jones rjo...@eggycrew.com wrote: I uncommented sv_region as well. You just plain get more people than having it set as 255 Logan Rogers-Follis wrote: After I got one rebuilding my server I just commented the sv_region out completely in my config file and I have found my public server to me busy almost 22 hours a day or more. I haven't tried changing it back because that is why I made the server public - so everyone everywhere can enjoy it. I figure the ping times to the server will help keep people too far away from going on it. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant f7 f0rkz wrote: Does anyone know if we can set our sv_region back to our local area? Since the last update we had to set sv_region to -1 so the lobby system/steam community lists would show up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Game Server Manager Needed - Hiring
Pretty unique. On Sat, Oct 10, 2009 at 1:33 AM, Mike Zimmermann rem...@gmail.com wrote: I've sent like 5 emails total, how do you even remember my name? -Mike On Fri, Oct 9, 2009 at 8:37 PM, Gary Stanley g...@velocity-servers.net wrote: At 06:42 PM 10/9/2009, Mike Zimmermann wrote: You must be the life of all the parties. -Mike Why don't you grow up? Every email you send it full of nonsense / flaming people. Can one of the VALVe guys remove this user from the mailing list? G. Monk Stanley gary at summit-servers dot com | gary at DragonflyBSD dot org | gary at cpanel dot net http://leaf.dragonflybsd.org/~garyhttp://leaf.dragonflybsd.org/%7Egary There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_region fixed in L4D?
This is not fixed. Re-set our sv_region yesterday. Lobbies could connect to the servers, but our steam community servers would not show up for people. On Wed, Oct 7, 2009 at 4:05 PM, Oliver Salzburg oliversalzb...@web.dewrote: Yeah I know of the general use of the variable. I just had it disabled after the Crash Course release. I'll turn it back on asap and see if the issue is resolved. Richard Eid wrote: You should. Without defining this, you do a huge disservice to the player base if your server is public. It wasn't so much a problem in past games, but with the way lobbies are sent to servers by Matchmaking, it has recently resulted in a lot of Return to Lobby votes. Setting up a proper region should ensure that players from one region don't end up on servers in another. There seemed to have been an issue with this during the Crash Course release, but by all accounts I've run across, the issue is resolved. -Richard Eid On Wed, Oct 7, 2009 at 6:14 AM, Oliver Salzburg oliversalzb...@web.de wrote: Jonah Hirsch wrote: Can anyone confirm that you can again used sv_region, and be able to see your server in the community list, connect to it with a search key, and get public lobbies in it? I've been told it's been fixed, but I can't test it myself ATM. search key is working fine for me. And so are public lobbies. I haven't tried re-enabling sv_region. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Game Server Manager Needed - Hiring
How is any of the off topic shit here not spam? I do recall some SNAFU of a bunch of people crying over a particular plugin for a good month. On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws jl...@hd-gaming.com wrote: Sorry but the last I checked this listing was for news and discussion about VALVe updates and software...and not for help seeking qualified employees. How is this any different than spam? Mike Zimmermann wrote: cry, one email to a perfectly targeted audience isn't going to break your inbox -Mike On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws jl...@hd-gaming.com wrote: More like your account should be disabled. This isn't Monster.com brosef. Shane Robinett wrote: Looking for someone who can work remotely and Manage LINUX and WINDOWS based game servers (STEAM based and others). Includes; * Installing of operating systems * Installing of games * Providing community management and responsiveness In additional plus IT skills that allow for remote management of IT infrastructures ranging from windows to linux based. Exchange server, FTP servers, Web services (apache/iis) Please email me direct at sh...@phxx.com - please do not respond on the list! Sorry for the interruption - I am sure I am going to get spammed by you guys for this! Shane Robinett Director of Business Development Phone: 407-687-7752 Fax: 888-558-2921 PHXX http://www.phxx.com/ Technology Solutions for Today's Business www.phxx.com http://www.phxx.com/ __ PHXX Proprietary Portal Framework NEO2 NEO2 has helped Etisalat bringing gaming to the Middle East and Africa. www.phxxgaming.com/marketing_opportunities.php http://www.phxxgaming.com/marketing_opportunities.php Simple-Share Share files simply, easily, and securely with friends - no matter how big the file! www.simple-share.com http://www.phxxgaming.com/marketing_opportunities.php ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date: 10/09/09 08:10:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date: 10/09/09 08:10:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Game Server Manager Needed - Hiring
But its clearly ok when people gang up and just pick on someone? Makes perfect sense... On Fri, Oct 9, 2009 at 1:09 PM, Joseph Laws jl...@hd-gaming.com wrote: Plugin chat should have its own mailing list, IMO. At least the plugin talk is in some way directly affiliated with VALVe software and updates One person looks for an employee here, another will...and so on and so on. I don't think it should be permitted, VALVe already tried shutting down the mailing list before...turning this into a source for hosting companies to recruit isn't cool. f7 f0rkz wrote: How is any of the off topic shit here not spam? I do recall some SNAFU of a bunch of people crying over a particular plugin for a good month. On Fri, Oct 9, 2009 at 12:38 PM, Joseph Laws jl...@hd-gaming.com wrote: Sorry but the last I checked this listing was for news and discussion about VALVe updates and software...and not for help seeking qualified employees. How is this any different than spam? Mike Zimmermann wrote: cry, one email to a perfectly targeted audience isn't going to break your inbox -Mike On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws jl...@hd-gaming.com wrote: More like your account should be disabled. This isn't Monster.com brosef. Shane Robinett wrote: Looking for someone who can work remotely and Manage LINUX and WINDOWS based game servers (STEAM based and others). Includes; * Installing of operating systems * Installing of games * Providing community management and responsiveness In additional plus IT skills that allow for remote management of IT infrastructures ranging from windows to linux based. Exchange server, FTP servers, Web services (apache/iis) Please email me direct at sh...@phxx.com - please do not respond on the list! Sorry for the interruption - I am sure I am going to get spammed by you guys for this! Shane Robinett Director of Business Development Phone: 407-687-7752 Fax: 888-558-2921 PHXX http://www.phxx.com/ Technology Solutions for Today's Business www.phxx.com http://www.phxx.com/ __ PHXX Proprietary Portal Framework NEO2 NEO2 has helped Etisalat bringing gaming to the Middle East and Africa. www.phxxgaming.com/marketing_opportunities.php http://www.phxxgaming.com/marketing_opportunities.php Simple-Share Share files simply, easily, and securely with friends - no matter how big the file! www.simple-share.com http://www.phxxgaming.com/marketing_opportunities.php ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date: 10/09/09 08:10:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date: 10/09/09 08:10:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.421 / Virus Database: 270.14.8/2425 - Release Date: 10/09/09 08:10:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Community list servers slow
Banners came back, but the community list is still slow. On Sun, Oct 4, 2009 at 2:00 PM, Nikolay Shopik sho...@inblock.ru wrote: On 04.10.2009 2:56, f7 f0rkz wrote: I also noticed our banners are not showing up in game. Anyone having problems with it? MOTD is broken if its HTML and all HTML code is in motd.txt file but working if it on external http server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D Community list servers slow
I think after setting sv_region to default, the community lists have slowed down substantially. I also noticed our banners are not showing up in game. Anyone having problems with it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recent update broke all TEN of my l4d servers
Disable your plugins and see if the servers stay up. If they do, there is where you start. PS: not valve's fault for hearing a ton of people bitch and moan about the lack of updates. They rushed this one out because of the dumbass boycotters I think. Thus is why things were a little strange at the beginning. Everything should be fixed now. On Fri, Oct 2, 2009 at 2:02 PM, Russell Jones rjo...@eggycrew.com wrote: Thanks Valve Sourcemod and Metamod are the latest versions. All ten of my l4d servers won't stay up past the first few minutes. The logs don't show anything worth posting, they just stop with no errors. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 1000hz with pingboost 3
Try removing pingboost. Could be the root of your problems. What is the fps with pingboost outright removed? On Fri, Oct 2, 2009 at 2:51 PM, Markus Viitamäki mar...@viitamaki.netwrote: Hello list! I got this little problem with my HLDS. I have compiled an custom kernel which works really nice, and done the changes so its 1000hz etc. And installed HLDS like its supposed to be installed on linux systems. When I start the HLDS and cstrike with -pingboost 2, it gives me only an fps on 500.. But if i change it to pingboost 3 its really stable 1000fps. But then again the server is alot faster than it should be, what is the reason for this? Faster as in the nade's flies faster etc, weaponswitch is faster and so on. Im sure im not the only one who have had this problem before. But then again I havent found a solution for this. So now asking here. Kindly, Markus suom1 Viitamäki ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Yeah, just changed ours as well. Servers filled right up... Anyone know why this is even related? On Thu, Oct 1, 2009 at 4:33 AM, Saint K. sai...@specialattack.net wrote: Confirmed. Removed region settings, all servers instantly full. Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Thursday, October 01, 2009 9:10 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead Update Available WOWOWOWOWOWW I just commented out sv_region 6 of my servers filled up RIGHT after they came back up. Jonah Hirsch --- On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.de wrote: engine.dll was updated, but not engine.so A highly recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Item density calculation corrected for Versus games - Fixed weapon density in Crash Course - mp_gamemode now a valid command - New localized audio for Crash Course now available - Fixed achievement issues in Crash Course - Fixed dedicated servers not updating correctly to master server - Increased the timeout to fallback to listen server when searching for a dedicated server to 45 seconds Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2405 - Release Date: 09/30/09 10:35:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] empty servers?
Yup. Things are megaborked. On Wed, Sep 30, 2009 at 2:10 PM, Saint K. sai...@specialattack.net wrote: I notice something odd. We have 24 L4D servers running, mostly their almost all full during the day. Today, after the update I've only observed like 2 or 3 games in total. Anyone els seeing this? cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks crashing
Well, at least there is a fix. Our servers are usually full all the time and I am tired of kicking players out because a server crashed in their fork. On Thu, Sep 24, 2009 at 5:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: So i assume thats valve time? Christmas or so? ;-) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Ronny Schedel Verzonden: donderdag 24 september 2009 9:17 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D forks crashing I have got a response from a Valve employee, they have found the cause and they have a fix. We just have to wait for the release. Is there any progress yet in fixing the crashing forks issue in L4D? We have 2 forked servers, 1 with 4 forks and 1 with 20 forks (different machines). Both forks show crashed instances. More and more forks crash the more time passes without a reboot. From the 24 servers which should be online after a reboot 2 days ago, just 9(!!) remain atm. Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D forks keep crashing
This is still an issue. We are definitely randomly crashing. Anyone see dmesg on their servers? I found some interesting segfaults: [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 error 4 in server_i486.so[b4afd000+eb3000] [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 error 4 in libc-2.7.so[b7e3d000+155000] [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] It goes on On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker dpar...@utica.edu wrote: One more interesting thing is that even when you kill a fork with quit or _restart it still shows up in the netcon master console: $ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS x status #status child 0 pid : 0 map : l4d_farm01_hilltop numplayers : 0 child 1 pid : 1 map : l4d_farm01_hilltop numplayers : 0 child 2 pid : 2 map : l4d_farm01_hilltop numplayers : 0 child 3 pid : 3 map : l4d_farm01_hilltop numplayers : 0 child 4 pid : 4 map : l4d_farm01_hilltop numplayers : 0 child 5 pid : 5 map : l4d_vs_hospital01_apartment numplayers : 0 #end Child 0 (fork #1) is the one I took down with _restart. David A. Parker wrote: Same things happens with _restart: _restart L 08/20/2009 - 10:31:42: Preventing spawning L 08/20/2009 - 10:31:42: server_message: quit L 08/20/2009 - 10:31:42: Log file closed L 08/20/2009 - 10:31:42: server_message: restart And then the fork never comes back. This is the same behavior as quit. When this happens the shutdown of the fork gets logged, though, and that doesn't happen when they die on their own. w4rezz wrote: quit to force auto-restart? what happened with _restart command ? 2009/8/20 David A. Parker dpar...@utica.edu: I remember the same symptoms happening when quit was used as well, and I think that is something Valve needs to fix (forks should auto-restart like any other instance of srcds, but they don't). However, server forks are apparently dying on their own since the July 31 update. And, as Ronny pointed out, it seems this only happens to non-idle forks. gamead...@127001.org wrote: I haven't checked recently, as we're reorganising our servers at the moment, but I certainly used to be able to trigger this simply by issuing an rcon quit command to a child server. Confused the hell out of me the first time I say it, as this certainly _used_ to work -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: 19 August 2009 15:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks keep crashing This is what I noticed as well. Most of the time, when the forks crash on my server, they show up as having players on them in the netcon master console. The most recent time this happened was the only time so far that a crashed fork has shown 0 players in the master console. I also have two forks which are Steam group servers and have not had any players on them recently, and they have not crashed. It certainly looks like this only happens to forks which have had players on them. - Dave Ronny Schedel wrote: As far as I have seen, it occurs after the game is over and the server goes back to hibernating state. Idle servers are never affected by this. It does not occur all the time, I suspect it occurs when there is a problem with the connection to the master server to set the free state for the server or something similar. Jay Deiman wrote: Ronny Schedel wrote: The crashes occur on a vanilla server. Yeah, I will second that (again). It seems to be fairly random as well. Jay Happens to me as well, but only on server that are in use. I also have some forks that are private and have not been used lately. So it's definitly not something that just happens at random but is triggered during useage. Although I am unable to determine the cause. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] L4d crashes
Still having forks go defunct. Anyone figure out whats causing this? Valve, is this a bug? Thought maybe glibc 2.7-18 that is currently latest on lenny is causing issues. Is everyone here running debian lenny? On Sun, Sep 13, 2009 at 9:47 AM, f7 f0rkz h...@f0rkznet.net wrote: Bump. Anyone still getting this issue? On Sat, Sep 12, 2009 at 1:41 PM, f7 f0rkz h...@f0rkznet.net wrote: Did this issue go away? Our dmesg is showing the same segfaults: [732872.116131] srcds_i486[15747]: segfault at 857a5876 ip b6eed976 sp bfc07800 error 4 in vphysics_i486.so[b6e3e000+257000] [732872.601944] srcds_i486[15750]: segfault at 84721cda ip b6eed976 sp bfc07970 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.574259] srcds_i486[15783]: segfault at 154bda25 ip b6dc8c15 sp bfc07828 error 4 in datacache_i486.so[b6d9c000+93000] [732877.611451] srcds_i486[15749]: segfault at 4ad74cab ip b6eed976 sp bfc07530 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.631451] srcds_i486[15746]: segfault at 81f5079b ip b6eed976 sp bfc07a30 error 4 in vphysics_i486.so[b6e3e000+257000] [732878.934580] srcds_i486[15748]: segfault at df9f40b ip b6eed976 sp bfc07910 error 4 in vphysics_i486.so[b6e3e000+257000] [732879.414563] srcds_i486[15781]: segfault at d3c44ec ip b6fab602 sp bfc075f0 error 4 in vphysics_i486.so[b6e3e000+257000] [734211.231124] srcds_i486[15895]: segfault at 6085ef71 ip b6fd1976 sp bfceb8b0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15892]: segfault at 60054aa4 ip b6fd1976 sp bfceb3c0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15893]: segfault at cc38d4a1 ip b6fd1976 sp bfceb8b0 error 5 in vphysics_i486.so[b6f22000+257000] [734211.419427] srcds_i486[15928]: segfault at a994658d ip b6fd1976 sp bfcecaa0 error 4 in vphysics_i486.so[b6f22000+257000] [734213.077088] srcds_i486[15934]: segfault at d1a53c1 ip b6fd1976 sp bfceb3a0 error 4 in vphysics_i486.so[b6f22000+257000] [735036.300393] srcds_i486[16006]: segfault at e72a16c ip b6f21976 sp bf83c4b0 error 4 in vphysics_i486.so[b6e72000+257000] On Thu, Aug 27, 2009 at 12:02 PM, David A. Parker dpar...@utica.eduwrote: Not sure if a non-forked server has this problem, but I had a fork crash again on my 6-fork server last night. This is getting tedious. Eric Riemers wrote: Do you also have forked servers? I wonder if people running a single instance have the same issue. On Thu, 27 Aug 2009 17:10:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: As I said before, I don't run any plugins, these are vanilla forked servers and they crash and hang in defunct state after the match is over. I think it's a problem with MetaMod Source and/or Sourcemod... Our DODS Server's are crashing to after the .13 Update with MMS and SM (Yes, they patched already to .15 and the problem sin't that worse now...) @Ronny: Please post versions and full plugin list of MMS and SM, maybe that could help... Am 27 Aug 2009 um 14:14 hat Eric Riemers geschrieben: As far as i can recall i saw messages from people having these issues after the latest update.. i didn't have those in the beginning, i do however also host custom maps. Could be that those maps generate errors..? Unless your vanilla servers are also vanilla maps.. On Thu, 27 Aug 2009 13:59:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: The defunct crashes also occur on vanilla servers. Hi, Seems my l4d crashes have increased now too.. i have 6 forked servers. And at some point of time the used server are defunct. When restarted all is fine again, maybe its sourcemod or something else i am not 100% sure, i only have sourcebans and sourcemod. I do see however in dmesg the following messages: [16660835.696940] srcds_i486[9398]: segfault at 20915991 ip b7e80a96 sp bf8c7844 error 4 in libc-2.7.so[b7e09000+155000] [16696855.038652] srcds_i486[20128]: segfault at 4ef34ae8 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696855.249362] srcds_i486[20127]: segfault at d08e880 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696856.710823] srcds_i486[20130]: segfault at 6c ip b6b6d169 sp bf9b1620 error 4 in engine_i486.so[b69f6000+3a6000] [16834694.663726] srcds_i486[22692]: segfault at 0 ip b4ee52b9 sp bf9b39d0 error 4 in server_i486.so[b4acb000+eb3000] [17053681.116656] srcds_i486[14079]: segfault at 0 ip b4ee52b9 sp bf9b38a0 error 4 in server_i486.so[b4acb000+eb3000] [17116078.866479] srcds_i486[29841]: segfault at 0 ip b4ee52b9 sp bf9b3890 error 4 in server_i486.so[b4acb000+eb3000] [17123410.162464] srcds_i486[31810]: segfault at 0 ip b4ee52b9 sp bf9b38c0 error 4 in server_i486.so[b4acb000+eb3000] [17763186.784131] srcds_i486[2189]: segfault at bff3a000 ip b7ded7b7 sp bff34058 error 6 in libc-2.7.so[b7d76000+155000] [17763192.531220
Re: [hlds_linux] L4D forks keep crashing
You are getting the same segfaults? What version of glibc are you running? 2.7-18 on debian lenny here. On Wed, Sep 16, 2009 at 8:23 AM, Eric Riemers riem...@binkey.nl wrote: I reported this too some time back on the mailing list. Still have these messages, i have to randomly restart the forks. Cant do a shutdown either, because the ones that are fubar wont give the go ahead it seems. On Wed, 16 Sep 2009 08:03:59 -0400, f7 f0rkz h...@f0rkznet.net wrote: This is still an issue. We are definitely randomly crashing. Anyone see dmesg on their servers? I found some interesting segfaults: [41080.700654] srcds_i486[6347]: segfault at 0 ip b4f172b9 sp bfee3290 error 4 in server_i486.so[b4afd000+eb3000] [98319.377413] srcds_i486[9007]: segfault at 0 ip b7e71643 sp bfcf77c4 error 4 in libc-2.7.so[b7e3d000+155000] [174839.987867] srcds_i486[11880]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] [287447.935181] srcds_i486[15793]: segfault at 0 ip b4f172b9 sp bfee3310 error 4 in server_i486.so[b4afd000+eb3000] It goes on On Thu, Aug 20, 2009 at 10:44 AM, David A. Parker dpar...@utica.edu wrote: One more interesting thing is that even when you kill a fork with quit or _restart it still shows up in the netcon master console: $ telnet 0 9000 Trying 0.0.0.0... Connected to 0. Escape character is '^]'. PASS x status #status child 0 pid : 0 map : l4d_farm01_hilltop numplayers : 0 child 1 pid : 1 map : l4d_farm01_hilltop numplayers : 0 child 2 pid : 2 map : l4d_farm01_hilltop numplayers : 0 child 3 pid : 3 map : l4d_farm01_hilltop numplayers : 0 child 4 pid : 4 map : l4d_farm01_hilltop numplayers : 0 child 5 pid : 5 map : l4d_vs_hospital01_apartment numplayers : 0 #end Child 0 (fork #1) is the one I took down with _restart. David A. Parker wrote: Same things happens with _restart: _restart L 08/20/2009 - 10:31:42: Preventing spawning L 08/20/2009 - 10:31:42: server_message: quit L 08/20/2009 - 10:31:42: Log file closed L 08/20/2009 - 10:31:42: server_message: restart And then the fork never comes back. This is the same behavior as quit. When this happens the shutdown of the fork gets logged, though, and that doesn't happen when they die on their own. w4rezz wrote: quit to force auto-restart? what happened with _restart command ? 2009/8/20 David A. Parker dpar...@utica.edu: I remember the same symptoms happening when quit was used as well, and I think that is something Valve needs to fix (forks should auto-restart like any other instance of srcds, but they don't). However, server forks are apparently dying on their own since the July 31 update. And, as Ronny pointed out, it seems this only happens to non-idle forks. gamead...@127001.org wrote: I haven't checked recently, as we're reorganising our servers at the moment, but I certainly used to be able to trigger this simply by issuing an rcon quit command to a child server. Confused the hell out of me the first time I say it, as this certainly _used_ to work -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: 19 August 2009 15:54 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D forks keep crashing This is what I noticed as well. Most of the time, when the forks crash on my server, they show up as having players on them in the netcon master console. The most recent time this happened was the only time so far that a crashed fork has shown 0 players in the master console. I also have two forks which are Steam group servers and have not had any players on them recently, and they have not crashed. It certainly looks like this only happens to forks which have had players on them. - Dave Ronny Schedel wrote: As far as I have seen, it occurs after the game is over and the server goes back to hibernating state. Idle servers are never affected by this. It does not occur all the time, I suspect it occurs when there is a problem with the connection to the master server to set the free state for the server or something similar. Jay Deiman wrote: Ronny Schedel wrote: The crashes occur on a vanilla server. Yeah, I will second that (again). It seems to be fairly random as well. Jay Happens to me as well, but only on server that are in use. I also have some forks that are private and have not been used lately. So it's definitly not something that just happens at random but is triggered during useage. Although I am unable to determine the cause
Re: [hlds_linux] L4d crashes
Yeah we have the same issue. Servers are randomly crashing and going defunct. 6 servers crashed yesterday for no reason. gs1:/usr/src/linux-source-2.6.26# ps aux | grep defunct srv400 15939 2.7 0.0 0 0 pts/3Zl+ Sep15 25:19 [srcds_i486] defunct srv403 16024 3.2 0.0 0 0 pts/6Zl+ Sep15 29:03 [srcds_i486] defunct srv403 16231 1.3 0.0 0 0 pts/6Zl+ Sep15 11:22 [srcds_i486] defunct srv400 16313 1.6 0.0 0 0 pts/3Zl+ Sep15 13:52 [srcds_i486] defunct srv400 16338 1.1 0.0 0 0 pts/3Zl+ Sep15 10:00 [srcds_i486] defunct srv400 16480 1.6 0.0 0 0 pts/3Zl+ Sep15 13:35 [srcds_i486] defunct root 22930 0.0 0.0 3120 744 pts/0S+ 08:30 0:00 grep defunct On Wed, Sep 16, 2009 at 8:30 AM, Jonah Hirsch crazydog...@gmail.com wrote: I actually had 7 of them crash today for some reason. No new changes to the server either.. Jonah Hirsch On Wed, Sep 16, 2009 at 5:16 AM, f7 f0rkz h...@f0rkznet.net wrote: Still having forks go defunct. Anyone figure out whats causing this? Valve, is this a bug? Thought maybe glibc 2.7-18 that is currently latest on lenny is causing issues. Is everyone here running debian lenny? On Sun, Sep 13, 2009 at 9:47 AM, f7 f0rkz h...@f0rkznet.net wrote: Bump. Anyone still getting this issue? On Sat, Sep 12, 2009 at 1:41 PM, f7 f0rkz h...@f0rkznet.net wrote: Did this issue go away? Our dmesg is showing the same segfaults: [732872.116131] srcds_i486[15747]: segfault at 857a5876 ip b6eed976 sp bfc07800 error 4 in vphysics_i486.so[b6e3e000+257000] [732872.601944] srcds_i486[15750]: segfault at 84721cda ip b6eed976 sp bfc07970 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.574259] srcds_i486[15783]: segfault at 154bda25 ip b6dc8c15 sp bfc07828 error 4 in datacache_i486.so[b6d9c000+93000] [732877.611451] srcds_i486[15749]: segfault at 4ad74cab ip b6eed976 sp bfc07530 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.631451] srcds_i486[15746]: segfault at 81f5079b ip b6eed976 sp bfc07a30 error 4 in vphysics_i486.so[b6e3e000+257000] [732878.934580] srcds_i486[15748]: segfault at df9f40b ip b6eed976 sp bfc07910 error 4 in vphysics_i486.so[b6e3e000+257000] [732879.414563] srcds_i486[15781]: segfault at d3c44ec ip b6fab602 sp bfc075f0 error 4 in vphysics_i486.so[b6e3e000+257000] [734211.231124] srcds_i486[15895]: segfault at 6085ef71 ip b6fd1976 sp bfceb8b0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15892]: segfault at 60054aa4 ip b6fd1976 sp bfceb3c0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15893]: segfault at cc38d4a1 ip b6fd1976 sp bfceb8b0 error 5 in vphysics_i486.so[b6f22000+257000] [734211.419427] srcds_i486[15928]: segfault at a994658d ip b6fd1976 sp bfcecaa0 error 4 in vphysics_i486.so[b6f22000+257000] [734213.077088] srcds_i486[15934]: segfault at d1a53c1 ip b6fd1976 sp bfceb3a0 error 4 in vphysics_i486.so[b6f22000+257000] [735036.300393] srcds_i486[16006]: segfault at e72a16c ip b6f21976 sp bf83c4b0 error 4 in vphysics_i486.so[b6e72000+257000] On Thu, Aug 27, 2009 at 12:02 PM, David A. Parker dpar...@utica.edu wrote: Not sure if a non-forked server has this problem, but I had a fork crash again on my 6-fork server last night. This is getting tedious. Eric Riemers wrote: Do you also have forked servers? I wonder if people running a single instance have the same issue. On Thu, 27 Aug 2009 17:10:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: As I said before, I don't run any plugins, these are vanilla forked servers and they crash and hang in defunct state after the match is over. I think it's a problem with MetaMod Source and/or Sourcemod... Our DODS Server's are crashing to after the .13 Update with MMS and SM (Yes, they patched already to .15 and the problem sin't that worse now...) @Ronny: Please post versions and full plugin list of MMS and SM, maybe that could help... Am 27 Aug 2009 um 14:14 hat Eric Riemers geschrieben: As far as i can recall i saw messages from people having these issues after the latest update.. i didn't have those in the beginning, i do however also host custom maps. Could be that those maps generate errors..? Unless your vanilla servers are also vanilla maps.. On Thu, 27 Aug 2009 13:59:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: The defunct crashes also occur on vanilla servers. Hi, Seems my l4d crashes have increased now too.. i have 6 forked servers. And at some point of time the used server are defunct. When restarted all is fine again, maybe its sourcemod or something else i am not 100% sure, i only have sourcebans
Re: [hlds_linux] CP for Servers
Swift panel is freaking awesome. Not to mention free right now! On Wed, Sep 16, 2009 at 8:40 AM, EGL Sales sa...@egl.net.au wrote: I'll put my vote in for Swift Panel! It's great Brendon Gough, General Manager Elysium Gamers League Gold Coast, QLD -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Al Sent: Wednesday, 16 September 2009 5:49 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CP for Servers The panel i use is gamecp - gamecp.com it has lots of features and good support and has an active development project. Alex wrote: There is multiple different control panels out there, cPGS (cPanel Game Server Addon (still in beta, but really nice - great support as well (Run's off cPanel/WHM)). gPanel (Game Panel (Fairly decent, but support isn't that great, it's freeware though)). Swift Panel (Decent control panel (from what I've seen) looks to be good support as well). -- From: Gregg Hanpeter ghanpe...@gmail.com Sent: Wednesday, September 16, 2009 5:14 AM To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] CP for Servers Take a look at this: http://www.swiftpanel.com/ -Never tried it but I heard good things at WHT. -G On Tue, Sep 15, 2009 at 3:02 PM, -=Acid=Rain=- acidr...@acidrain.com.brwrote: Hi there guys, Is there any CP for dedicated servers running on linux, good like TCADMIN for Windows? Thanks! Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4d crashes
Bump. Anyone still getting this issue? On Sat, Sep 12, 2009 at 1:41 PM, f7 f0rkz h...@f0rkznet.net wrote: Did this issue go away? Our dmesg is showing the same segfaults: [732872.116131] srcds_i486[15747]: segfault at 857a5876 ip b6eed976 sp bfc07800 error 4 in vphysics_i486.so[b6e3e000+257000] [732872.601944] srcds_i486[15750]: segfault at 84721cda ip b6eed976 sp bfc07970 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.574259] srcds_i486[15783]: segfault at 154bda25 ip b6dc8c15 sp bfc07828 error 4 in datacache_i486.so[b6d9c000+93000] [732877.611451] srcds_i486[15749]: segfault at 4ad74cab ip b6eed976 sp bfc07530 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.631451] srcds_i486[15746]: segfault at 81f5079b ip b6eed976 sp bfc07a30 error 4 in vphysics_i486.so[b6e3e000+257000] [732878.934580] srcds_i486[15748]: segfault at df9f40b ip b6eed976 sp bfc07910 error 4 in vphysics_i486.so[b6e3e000+257000] [732879.414563] srcds_i486[15781]: segfault at d3c44ec ip b6fab602 sp bfc075f0 error 4 in vphysics_i486.so[b6e3e000+257000] [734211.231124] srcds_i486[15895]: segfault at 6085ef71 ip b6fd1976 sp bfceb8b0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15892]: segfault at 60054aa4 ip b6fd1976 sp bfceb3c0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15893]: segfault at cc38d4a1 ip b6fd1976 sp bfceb8b0 error 5 in vphysics_i486.so[b6f22000+257000] [734211.419427] srcds_i486[15928]: segfault at a994658d ip b6fd1976 sp bfcecaa0 error 4 in vphysics_i486.so[b6f22000+257000] [734213.077088] srcds_i486[15934]: segfault at d1a53c1 ip b6fd1976 sp bfceb3a0 error 4 in vphysics_i486.so[b6f22000+257000] [735036.300393] srcds_i486[16006]: segfault at e72a16c ip b6f21976 sp bf83c4b0 error 4 in vphysics_i486.so[b6e72000+257000] On Thu, Aug 27, 2009 at 12:02 PM, David A. Parker dpar...@utica.eduwrote: Not sure if a non-forked server has this problem, but I had a fork crash again on my 6-fork server last night. This is getting tedious. Eric Riemers wrote: Do you also have forked servers? I wonder if people running a single instance have the same issue. On Thu, 27 Aug 2009 17:10:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: As I said before, I don't run any plugins, these are vanilla forked servers and they crash and hang in defunct state after the match is over. I think it's a problem with MetaMod Source and/or Sourcemod... Our DODS Server's are crashing to after the .13 Update with MMS and SM (Yes, they patched already to .15 and the problem sin't that worse now...) @Ronny: Please post versions and full plugin list of MMS and SM, maybe that could help... Am 27 Aug 2009 um 14:14 hat Eric Riemers geschrieben: As far as i can recall i saw messages from people having these issues after the latest update.. i didn't have those in the beginning, i do however also host custom maps. Could be that those maps generate errors..? Unless your vanilla servers are also vanilla maps.. On Thu, 27 Aug 2009 13:59:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: The defunct crashes also occur on vanilla servers. Hi, Seems my l4d crashes have increased now too.. i have 6 forked servers. And at some point of time the used server are defunct. When restarted all is fine again, maybe its sourcemod or something else i am not 100% sure, i only have sourcebans and sourcemod. I do see however in dmesg the following messages: [16660835.696940] srcds_i486[9398]: segfault at 20915991 ip b7e80a96 sp bf8c7844 error 4 in libc-2.7.so[b7e09000+155000] [16696855.038652] srcds_i486[20128]: segfault at 4ef34ae8 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696855.249362] srcds_i486[20127]: segfault at d08e880 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696856.710823] srcds_i486[20130]: segfault at 6c ip b6b6d169 sp bf9b1620 error 4 in engine_i486.so[b69f6000+3a6000] [16834694.663726] srcds_i486[22692]: segfault at 0 ip b4ee52b9 sp bf9b39d0 error 4 in server_i486.so[b4acb000+eb3000] [17053681.116656] srcds_i486[14079]: segfault at 0 ip b4ee52b9 sp bf9b38a0 error 4 in server_i486.so[b4acb000+eb3000] [17116078.866479] srcds_i486[29841]: segfault at 0 ip b4ee52b9 sp bf9b3890 error 4 in server_i486.so[b4acb000+eb3000] [17123410.162464] srcds_i486[31810]: segfault at 0 ip b4ee52b9 sp bf9b38c0 error 4 in server_i486.so[b4acb000+eb3000] [17763186.784131] srcds_i486[2189]: segfault at bff3a000 ip b7ded7b7 sp bff34058 error 6 in libc-2.7.so[b7d76000+155000] [17763192.531220] srcds_i486[2200]: segfault at a77aaf45 ip b6f17976 sp bff32940 error 4 in vphysics_i486.so[b6e68000+257000] [17767825.494526] srcds_i486[3586]: segfault at a79860df ip b6f73976 sp bfc8e450 error 4 in vphysics_i486.so[b6ec4000+257000] [17767829.280019] srcds_i486[3585
Re: [hlds_linux] L4d crashes
Did this issue go away? Our dmesg is showing the same segfaults: [732872.116131] srcds_i486[15747]: segfault at 857a5876 ip b6eed976 sp bfc07800 error 4 in vphysics_i486.so[b6e3e000+257000] [732872.601944] srcds_i486[15750]: segfault at 84721cda ip b6eed976 sp bfc07970 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.574259] srcds_i486[15783]: segfault at 154bda25 ip b6dc8c15 sp bfc07828 error 4 in datacache_i486.so[b6d9c000+93000] [732877.611451] srcds_i486[15749]: segfault at 4ad74cab ip b6eed976 sp bfc07530 error 4 in vphysics_i486.so[b6e3e000+257000] [732877.631451] srcds_i486[15746]: segfault at 81f5079b ip b6eed976 sp bfc07a30 error 4 in vphysics_i486.so[b6e3e000+257000] [732878.934580] srcds_i486[15748]: segfault at df9f40b ip b6eed976 sp bfc07910 error 4 in vphysics_i486.so[b6e3e000+257000] [732879.414563] srcds_i486[15781]: segfault at d3c44ec ip b6fab602 sp bfc075f0 error 4 in vphysics_i486.so[b6e3e000+257000] [734211.231124] srcds_i486[15895]: segfault at 6085ef71 ip b6fd1976 sp bfceb8b0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15892]: segfault at 60054aa4 ip b6fd1976 sp bfceb3c0 error 4 in vphysics_i486.so[b6f22000+257000] [734211.272144] srcds_i486[15893]: segfault at cc38d4a1 ip b6fd1976 sp bfceb8b0 error 5 in vphysics_i486.so[b6f22000+257000] [734211.419427] srcds_i486[15928]: segfault at a994658d ip b6fd1976 sp bfcecaa0 error 4 in vphysics_i486.so[b6f22000+257000] [734213.077088] srcds_i486[15934]: segfault at d1a53c1 ip b6fd1976 sp bfceb3a0 error 4 in vphysics_i486.so[b6f22000+257000] [735036.300393] srcds_i486[16006]: segfault at e72a16c ip b6f21976 sp bf83c4b0 error 4 in vphysics_i486.so[b6e72000+257000] On Thu, Aug 27, 2009 at 12:02 PM, David A. Parker dpar...@utica.edu wrote: Not sure if a non-forked server has this problem, but I had a fork crash again on my 6-fork server last night. This is getting tedious. Eric Riemers wrote: Do you also have forked servers? I wonder if people running a single instance have the same issue. On Thu, 27 Aug 2009 17:10:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: As I said before, I don't run any plugins, these are vanilla forked servers and they crash and hang in defunct state after the match is over. I think it's a problem with MetaMod Source and/or Sourcemod... Our DODS Server's are crashing to after the .13 Update with MMS and SM (Yes, they patched already to .15 and the problem sin't that worse now...) @Ronny: Please post versions and full plugin list of MMS and SM, maybe that could help... Am 27 Aug 2009 um 14:14 hat Eric Riemers geschrieben: As far as i can recall i saw messages from people having these issues after the latest update.. i didn't have those in the beginning, i do however also host custom maps. Could be that those maps generate errors..? Unless your vanilla servers are also vanilla maps.. On Thu, 27 Aug 2009 13:59:16 +0200, Ronny Schedel i...@ronny-schedel.de wrote: The defunct crashes also occur on vanilla servers. Hi, Seems my l4d crashes have increased now too.. i have 6 forked servers. And at some point of time the used server are defunct. When restarted all is fine again, maybe its sourcemod or something else i am not 100% sure, i only have sourcebans and sourcemod. I do see however in dmesg the following messages: [16660835.696940] srcds_i486[9398]: segfault at 20915991 ip b7e80a96 sp bf8c7844 error 4 in libc-2.7.so[b7e09000+155000] [16696855.038652] srcds_i486[20128]: segfault at 4ef34ae8 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696855.249362] srcds_i486[20127]: segfault at d08e880 ip b6f94976 sp bf9b1bb0 error 4 in vphysics_i486.so[b6ee5000+257000] [16696856.710823] srcds_i486[20130]: segfault at 6c ip b6b6d169 sp bf9b1620 error 4 in engine_i486.so[b69f6000+3a6000] [16834694.663726] srcds_i486[22692]: segfault at 0 ip b4ee52b9 sp bf9b39d0 error 4 in server_i486.so[b4acb000+eb3000] [17053681.116656] srcds_i486[14079]: segfault at 0 ip b4ee52b9 sp bf9b38a0 error 4 in server_i486.so[b4acb000+eb3000] [17116078.866479] srcds_i486[29841]: segfault at 0 ip b4ee52b9 sp bf9b3890 error 4 in server_i486.so[b4acb000+eb3000] [17123410.162464] srcds_i486[31810]: segfault at 0 ip b4ee52b9 sp bf9b38c0 error 4 in server_i486.so[b4acb000+eb3000] [17763186.784131] srcds_i486[2189]: segfault at bff3a000 ip b7ded7b7 sp bff34058 error 6 in libc-2.7.so[b7d76000+155000] [17763192.531220] srcds_i486[2200]: segfault at a77aaf45 ip b6f17976 sp bff32940 error 4 in vphysics_i486.so[b6e68000+257000] [17767825.494526] srcds_i486[3586]: segfault at a79860df ip b6f73976 sp bfc8e450 error 4 in vphysics_i486.so[b6ec4000+257000] [17767829.280019] srcds_i486[3585]: segfault at 452f65d4 ip b6f73976 sp bfc8eb90 error 4 in vphysics_i486.so[b6ec4000+257000] [1799.862160] srcds_i486[15189]:
Re: [hlds_linux] Achievement Servers
You guys are still going on about that? On Thu, May 21, 2009 at 2:57 PM, Rodrigo Peña yo@korrupzion.com wrote: +1 Cc2iscooL escribió: Stole the words from my mouth. On 5/21/09, DontWannaName! ad...@topnotchclan.com wrote: I would ask msleeper, hes the expert in that department. On Thu, May 21, 2009 at 10:43 AM, Miano, Steven M. steven.mi...@mybrighthouse.com wrote: Has anyone seen or know of a good article/howto/tutorial/etc on creating an achievement server? I'd like to possibly set up a small private bot achievement server, and can't find much information on setting them up. Even a map + server.cfg would be a great start... Thanks guys, ~MianoSM CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux