Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)
Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote: Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Entity Errors When Starting L4D2
Sorry, I can't look at the link right now, so I am unable to assist. On Tue, Nov 24, 2009 at 9:08 AM, Aaron A. Maricic pennsta...@gmail.comwrote: No suggestions or ideas? Aaron A. Maricic wrote: Hi folks, Ever since I first installed SRCDS for L4D2, I've been getting these errors when starting the server. People still connect and the server seems to work, but something doesn't seem quite right here. It's a vanilla server. I've updated with -verify_all several times. Any suggestions would be appreciated. http://p.opsat.net/v/1rw Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
In response to Craig McLure, I had -autoupdate in my startup script and it started downloading the demo content, once I took it out, it stop downloading it. On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit demoralising when you get some of the more challenging ones like Guardin' Gnome or Bridge Burner... Cheers, Chris Jason Ruymen wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
Confirmed, pressing ~ in a lobby does not open console for me. On Tue, Nov 17, 2009 at 12:33 PM, Jonah Hirsch crazydog...@gmail.comwrote: My tilde key works fine. I can open the console with it *UNLESS I'M IN A LOBBY*. Can someone else please just make a lobby, press their console key, and tell me if anything happens? Like I said, there's only two places where the console works for me: 1) Main menu (no sub menus!) 2) In game. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.de wrote: bind F10 toggleconsole Hit F10 whenever you want. David, on that topic... Are YOU personally actually able to open the console while in the lobby? I've found that the ~ will only open the console on the main menu or in a game. Jonah Hirsch --- On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu wrote: Start the game and create a lobby. While you are in your lobby, open the console (usually the ~ key if you started the game with the -console option). In the console, enter: mm_dedicated_force_servers IP:PORT Where IP is the IP address of your server and PORT is the listening port (usually 27015). Start the game and it should connect to your server. - Dave Shlomi Turjeman wrote: can you explain again? how I can make a lobby for my server? On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman shlomi@gmail.com wrote: Hi, how can I replace the game mode (via the config file) to Versus? all my servers stuck on Coop. Thank's. On Tue, Nov 17, 2009 at 15:38, Richard GrosJean richard.grosj...@gmail.comwrote: Am I the only one still having issues with sv_search_key (as in, my client searches for 5-10 seconds for a server and then just starts a listenserver)? On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper bre...@replayirc.com wrote: I'm actually having this issue myself. The game will absolutely not run in any other mode other than coop on startup. The commands from past mailings and websites do not appear to work - ideas on this? :( gamead...@127001.org wrote: It doesn't matter what map it's running while it's idle, the minute a lobby connects it will change to whatever map specified in the lobby -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid Sent: 17 November 2009 07:18 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Has anyone figured out how to start a server on anything other than coop mode? If I enter map mapname versus in the server console it changes to versus mode but that isn't really good enough for a mass hosting environment. I tried sv_gametypes versus but it still starts as coop. In addition I tried +map mapname versus on command line as well as +map mapname versus with no luck. I am also having an issue with sv_password. Whenever it is set it breaks server queries and it doesn't seem to do anything anyway. Clients can connect without specifying a password yet I type sv_password into the server console and a password is set. Anyone having similar issues? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Joshua Smith Sent: Tuesday, 17 November 2009 3:49 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Would someone with a working passworded linux server mind pastebinning their server.cfg and launch command just in case we're all doing something retarded? On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org wrote: Working for me, the publics are full and the privates aren't -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of James Gurney Sent: 17 November 2009 06:38 To: Half-Life dedicated
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
I have steamgroup set on my sever, but after the client released it filled up with non group members. On Tue, Nov 17, 2009 at 12:37 AM, James Gurney ja...@globalmegacorp.orgwrote: Does sv_steamgroup_exclusive work for anyone else? I can't launch our server without it instantly filling with people who aren't in our steamgroup. On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com wrote: The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Modern Warfare 2
Most residental broadband lines don't give you 1Mbps of upload. On Sat, Nov 7, 2009 at 6:55 PM, Crazy Canucks crazy_canu...@rogers.comwrote: That's funny, I host a 16 person TF2 server on a 1mbps upload cable connection. And it runs extremely well. It can be done if you know what you are doing. I have been hosting dedicated servers from Day of Defeat 3.1, to Age of Chivalry and just about everything in between and on both ends, for years now. Saying dedicated servers are for the rich or professionals, is pure elitist crap. Drek Saul Rennison wrote: You know people don't use dedicated servers to host games from their own home? Dedicated servers should be used by GSPs to host servers for their clients on 10/100Mbps links, for communities, private and public matches. Thanks, - Saul. 2009/11/7 Arg! chillic...@gmail.com This is a disturbing trend that seems to be gaining hold with recent and upcomming games; the removal of the dedicated server component from multiplayer. I assume they are doing this purely to cut development/maintenance time and therefore cost but it goes a long way to prevent many players from even being able to play online. From the best internet connection i can get at home i can host no more then 5 people on a team fortress 2 dedicated server, even with the best netcode optimization i cannot see how many people, at least in this country, could host large games on their home connection. /end rant. On Sun, Nov 8, 2009 at 8:13 AM, Marcel hlds_li...@vermasslt.de wrote: Frédéric Fortier wrote: No, from what I understood, they just took VAC instead of punkbuster, and you'll need steam to install it. But they're not writting them a dedicated server code. There WON'T be a public dedicated server. IWNet will replace the traditional server renting system. Because of this (for me) it doesn't matter what anti cheat system they use. I simply don't buy this game and try to convince everyone to do this as well. IW go to hell! - Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken
This is my server.cfg with only people in the steamgroup joining. hostname Server sv_lan 0 sv_steamgroup rcon_password sv_allow_lobby_connect_only 0 sv_steamgroup_exclusive 1 exec banlist.txt On Wed, Oct 28, 2009 at 9:10 PM, Daniel Worley worle...@gmail.com wrote: My server pops up instantly as a group server, it's just instantly full too. Setting sv_search_key seems to keep people out for now. On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.com wrote: My server isn't appearing ingame as a Steam Group server at all. search_key still works as expected though. Nathan 2009/10/29 gulfy32 gulf...@gmail.com I have sv_steamgroup_exclusive 1 and sv_steamgroup set and no one joins mine unless a lobby leader does the mm_ command to join it. On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis logan.rogers-fol...@tntnetworx.net wrote: I'm using sv_search_key to protect mine because I don't mind if people join me once I'm playing. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Daniel Worley wrote: Was this broken in new game? It's still a cvar, but even though I have it set people are filling up my server before I can even join. -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Nathan Wong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Left 4 Dead Update Released
Fantastic changelog, updating now. On Fri, Oct 9, 2009 at 7:01 PM, Jason Ruymen jas...@valvesoftware.comwrote: A strongly recommened update for Left 4 Dead is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed campaign image not updating correctly when creating a lobby - Increased the reliabilty of the Steam Group server display - Made mm_dedicated_search_maxping available to allow users to set the maximum acceptable ping for a dedicated server. The default has also been lowered 150ms, down from 300ms - Fixed an issue where rescue closet doors could be opened in Crash Course in Versus mode Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Friends-only option in L4D
I always thought that the friends only option was for the lobby only. Every time I have used it random people join throughout the match. On Tue, Oct 6, 2009 at 4:25 PM, David A. Parker dpar...@utica.edu wrote: Hello, A few days ago, I created a friends-only versus game on one of our L4D servers (I used mm_dedicated_force_servers to force my lobby to search our servers). I was playing with two of my friends. We played for about 15 minutes, and then a bunch of public players suddenly starting joining. The other 5 player slots were all filled in about 15 seconds. I thought perhaps I had messed up a setting, so when the game ended we left and I created a new lobby, made damn sure it was friends-only, started the game, and the exact same thing happened. We were alone for a while, and then there was a sudden and fast influx of public players, right in the middle of the game. So, does friends-only not mean what I think it means (that only friends can join your game)? Or could it be that our reservation ticket expired for some reason? Has anyone else had this happen? Any ideas or suggestions would be appreciated. Thanks, Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead Update Available
Mine just started updating, 37% v28 to v29 On Tue, Sep 29, 2009 at 1:45 PM, TheGeekLord li...@thegeeklord.net wrote: Come on, tell us where you got the updater speed hack from. =P -TheGeekLord Saul Rennison wrote: L4D updated in 20 seconds for me, Steam client :O Thanks, - Saul. 2009/9/29 Andrey Egorov ego...@cotec.ru Hi all Don't work =( Trying to update the Left 4 Dead server [and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir /home/andrey/srcds/ Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Client also don't work. Update does not downloading - all the Steam servers are busy. =( Andrey. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Search key broken again?
Confirmed, ms_force has to have sv_cheats, and if it can't find a server it creates a local server without asking. I can't connect to my server using ms_force and matchmaking, but I can use console or server browser to get in it. On Tue, Sep 29, 2009 at 5:53 PM, Ryan Mannion floormas...@gmail.com wrote: I'm having the same issue with my Steam Community servers. Ryan On Tue, Sep 29, 2009 at 3:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: I did do that, as I stated. No luck. Jonah Hirsch --- On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.com wrote: I havent tested it, but I'm told that ms_force_dedicated_server has had the cheat flag reapplied to it, so you just need to turn cheats to 1 again before entering it into console. On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote: I'm having the very same issue. Jonah Hirsch wrote: So it seems something's wrong with the search key again, at least for me. server: sv_search_key = 1015,key:MYKEYHERE client: sv_search_key = MYKEYHERE I have no luck finding any of my 25 forked servers. I tried ms_force (with sv_cheats on locally), to no effect. What's REALLY annoying, is now instead of ASKING if you want to host a local game, it just does it automatically. Anyone having any issues with their search key? or just me? Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D Versus Difficulty
Has anyone else had issues with 2 or 3 tanks spawning per level in L4D. Either for both teams or just one? We had this issue a while back but it hasn't happened in 3-4 months. Running Debian 5 with L4D running sourcemod. I don't have any cvars that would change any of these settings nor have I messed with any of the settings before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Versus Difficulty
I'm glad to know I'm not the only one it is happening to. Probably once a day this happens. One side will get a witch and 2 tanks and the other side gets 1 tank and no witch. On Mon, Sep 14, 2009 at 9:26 AM, Aaron A. Maricic pennsta...@gmail.comwrote: This happens to us occasionally too on the vanilla server I run, so it's likely not related to any plugins. Brent Veal wrote: Very rarely. Doesn't happen enough for me to be able to figure out if it's a bug in the game or if there's a conflict with one of my plugins On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote: Has anyone else had issues with 2 or 3 tanks spawning per level in L4D. Either for both teams or just one? We had this issue a while back but it hasn't happened in 3-4 months. Running Debian 5 with L4D running sourcemod. I don't have any cvars that would change any of these settings nor have I messed with any of the settings before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D Versus Difficulty
I wonder if there is a way to make this happen all the time. I like having multiple tanks per level. It makes it alot more interesting. I will try the plugin to stop it tonight though. 2009/9/14 Manuel García Montero magam...@gmail.com I had this issue solved by executing changelevel after the server fork goes back to hibernation. You can find a small SM plugin for this at http://pastebin.com/f1b6a394c (compile with spcomp etc). please let me know if this is of any help for your problem. regards, On Mon, Sep 14, 2009 at 6:09 PM, Jonah Hirsch crazydog...@gmail.com wrote: I've seen it happen on my servers, and people always yell MODDED SERVER and leave. Like gulfy, sometimes a tank will kill itself, so one team gets one more tank than the other. Jonah Hirsch --- On Mon, Sep 14, 2009 at 7:45 AM, gulfy32 gulf...@gmail.com wrote: I'm glad to know I'm not the only one it is happening to. Probably once a day this happens. One side will get a witch and 2 tanks and the other side gets 1 tank and no witch. On Mon, Sep 14, 2009 at 9:26 AM, Aaron A. Maricic pennsta...@gmail.com wrote: This happens to us occasionally too on the vanilla server I run, so it's likely not related to any plugins. Brent Veal wrote: Very rarely. Doesn't happen enough for me to be able to figure out if it's a bug in the game or if there's a conflict with one of my plugins On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote: Has anyone else had issues with 2 or 3 tanks spawning per level in L4D. Either for both teams or just one? We had this issue a while back but it hasn't happened in 3-4 months. Running Debian 5 with L4D running sourcemod. I don't have any cvars that would change any of these settings nor have I messed with any of the settings before. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D dedicated server: reserved for group and public
What is the behaviour when all members of a steam group leave a reserved server and public players are on it? The matchmaking gets more public people in the server until its full, and the match is played until the last level is over. On Wed, Jul 8, 2009 at 10:40 AM, Mike Zimmermann rem...@gmail.com wrote: Welcome to the wonderful world that is known as Valve figure it out yourself documentation. I do agree though that L4D does need a much better server lobbying system. It's almost like they were halfway into it and decided to have the lobby idea instead of the classic direct-connect method. I really wish they would add another option to the server listing, Favorites. So you could choose from Official Dedicated, Best Dedicated or Favorites. This would have you attempt the servers listed in a favorites before searching for others. Of course, we are still waiting on 4v4 and a decent skill-based matchmaking. I suppose we will all have to pre-order L4D2 today and save! -_- -Mike On Wed, Jul 8, 2009 at 10:34 AM, Matt Ford m...@dancingfrog.co.uk wrote: Thanks for all the replies. The search key as MIke Zimmermann describes initially seemed to do what I wanted, but after playing on the server, I continued to see public people initiate games that shouldn't have done (unless they guessed the key). Perhaps I did something wrong. However, the design overall does seem borked. The steamgroup provides a way of authorising people on to servers yet there isn't a mechanism for group members to easily use the servers they have access to from a lobby. The search_key mechanism allows users to search for (in effect) tagged servers - perhaps useful for looking for mods, but in no way controls access. It seems to me that there is a place for both mechanisms (and they shouldn't be mutually exclusive) I'm sticking with the ms_force_dedicated_server option for the mo as at least I can guarentee one member of the steam group is present. What is the behaviour when all members of a steam group leave a reserved server and public players are on it? Also, how does Valve support PC servers? They must have seeded/helped a few people get things running or do they host all themselves? I wanna RTFM! Cheers, Matt. 2009/7/7 Mike Zimmermann rem...@gmail.com If you use only a search key and no steamgroup exclusive, it will act exactly as you wish. The server will only be used by lobby leaders who have the correct search key set, no pub lobbies will join it. Also, once you do start a game and say someone leaves, the server is now open to anyone. So that spot can be refilled by people who are searching for games in progress. You can always check the current tags on your server by doing sv_showtags. If you see something like key:yourkey1013 (1013 will probably be a different number because of the update) then that means your server is currently not being listed on the public available ones and can only be joined by people who have the search key set. If you only see key:1013, that means your server is being listed and can be joined by anyone. Your best off just doing it this way and telling the people in your steamgroup the search key to set. -Mike On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker dpar...@utica.edu wrote: People have asked for an easier way to deal with Steam group servers in the past, but so far Valve has not implemented anything. http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html A list of Steam group servers to choose from in the lobby would be an excellent alternative to ms_force_dedicated_server. Sure would be nice if someone over at Valve could implement that. - Dave gulfy32 wrote: The way I have my server set is I have sv_steamgroup_excluse set to a group, so anyone in the group can start a lobby from it. The leader does ms_force_dedicated_server IPADDRESS. I have been using this with only slight issues for 3-4 months. The only problem I have found is that sometimes it won't connect to the server and someone else has to be lobby leader. You could try adding ms_force_dedicated_server to your autoexec so you don't have to set it. On Tue, Jul 7, 2009 at 2:37 PM, William Korb k...@qisc.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matt, I do the same thing with my servers that you want to do by making use of the sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them together resulted in not being able to use the lobby to connect to my servers at all). All you have to do is be the lobby leader and have your
Re: [hlds_linux] L4D dedicated server: reserved for group and public
The way I have my server set is I have sv_steamgroup_excluse set to a group, so anyone in the group can start a lobby from it. The leader does ms_force_dedicated_server IPADDRESS. I have been using this with only slight issues for 3-4 months. The only problem I have found is that sometimes it won't connect to the server and someone else has to be lobby leader. You could try adding ms_force_dedicated_server to your autoexec so you don't have to set it. On Tue, Jul 7, 2009 at 2:37 PM, William Korb k...@qisc.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matt, I do the same thing with my servers that you want to do by making use of the sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them together resulted in not being able to use the lobby to connect to my servers at all). All you have to do is be the lobby leader and have your sv_search_key set, and you should be able to create a public game that other users can join. I usually just play with friends (that do not have sv_search_key set) but it should work just as well for a public game. Good luck, Bill Matt Ford wrote: Hi All, There seems to be a lot of misleading/confusing information on forums and 3rd party support sites regarding dedicated server setup for L4D Here's what I want my dedicated server to do: 1) not be used unless the lobby leader is in a specific steam group AND 2) be automatically found by a lobber leader when he starts a game Now I can fix 1 by using sv_steamgroup_exclusive . Then the lobby leader has to use ms_force_dedicated_server xx.xx.xx.xx. This is okay, but for non-techie gamers a bit of a pain. I can fix 2 by using sv_search_key on the server and lobby leaders client. However, no one from the public arena can find it - this makes for lonely games. Is it unreasonable for the default search from the lobby iterate over steam group servers before expanding to the public servers at large? Is this possible now, given I've likely mis-understood, some of the cvars? Thanks for any pointers, Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - -- William Korb, President CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com Chippewa Falls, WI 54729-5631 URL:http://www.qisc.com/ Tilting at Digital Windmills since 1995. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkpTpA8ACgkQaJBT6t/iy5Z66gCdE/bjRx+IRWGzpFsfz3Q2Cfru JiMAn2R9GjcGUqfGd2eAOaY4VwbphN8H =yAsP -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux