Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gulfy32
Neither did I, thanks.

On Fri, Nov 27, 2009 at 12:56 PM, ics i...@ics-base.net wrote:

 Just a FYI since i didn't get the official post..

* Updated stats collection and related steam pages
* Fixed issue where players could be stuck if caught in charger pound
* Updated CPU detection


 -ics


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Re: [hlds_linux] Entity Errors When Starting L4D2

2009-11-24 Thread gulfy32
Sorry, I can't look at the link right now, so I am unable to assist.

On Tue, Nov 24, 2009 at 9:08 AM, Aaron A. Maricic pennsta...@gmail.comwrote:

 No suggestions or ideas?

 Aaron A. Maricic wrote:
  Hi folks,
 
  Ever since I first installed SRCDS for L4D2, I've been getting these
  errors when starting the server. People still connect and the server
  seems to work, but something doesn't seem quite right here. It's a
  vanilla server. I've updated with -verify_all several times. Any
  suggestions would be appreciated.
 
  http://p.opsat.net/v/1rw
 
  Thanks.

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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread gulfy32
In response to Craig McLure,
I had -autoupdate in my startup script and it started downloading the demo
content, once I took it out, it stop downloading it.

On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote:

 Jason,

 What I'd really like to know is when achievements will be fixed. It
 appears most of the members in my Steam group have their achievements
 regularly wiped off Steam Community (though they remain in game) and we
 have to earn them all over again almost on a daily basis. It's a bit
 demoralising when you get some of the more challenging ones like
 Guardin' Gnome or Bridge Burner...

 Cheers,
 Chris

 Jason Ruymen wrote:
  A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
  - Fixed rcon response not working on Linux dedicated servers
  - Fixed matchmaking problem matching into Advanced and Expert games
  - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
  - Fixed versus mode results panel being cut off in transition stats
 screen in non-english
  - Found games: fixed non-player entries drawing the wrong type of icon in
 the selected item name label
  - Game mode selector on main menu now takes keyboard input
 
  Jason
 
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread gulfy32
I think something is up with the sv_steamgroup_exclusive cvar.  I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players.  Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
force as a non-group member though.

On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote:

 I'm confused about what you mean by no versus games can be setup at the
 lobby.  I was able to set up a versus lobby last night and then play versus
 on our steamgroup server just fine.  The problem is that I shouldn't have
 been able to play on that server, since I wasn't a member of the group (and
 no one else in the lobby was, either).  It looks like
 sv_steamgroup_exclusive is not being honored if the user forces a lobby to a
 specific server instead of using the matchmaking system.

 - Dave

 - Original Message -
 From: Kerry Dorsey kdor...@dorseyinc.com
 Date: Saturday, November 21, 2009 9:52 pm
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Our 2 exclusive servers seem to be defining tags and search_keys
  fine, but no versus games can be setup at the lobby. In fact,
  ALL versus games are being directed locally. I did
  mm_dedicated_force_servers on my client and set search_keys, but
  all connections to our servers resulted in the existing campaign
  already idle. Can anyone force their servers into versus mode
  from console? If so, I'd love to know how. Limiting sv_gametypes
  is not getting the job done.
 
  Reports from others also state that all versus game lobbies are
  being hosted locally only. Any other confirmations?
 
  Like David mentioned, last night I could force versus lobby on
  our machines with mm_dedicated_force_servers and search_keys.
 
  --Kerry
  
  From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of David Parker
  [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
  Hello,
 
  I'm running a vanilla L4D2 server with four public forks and two
  private forks which have sv_steamgroup and
  sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
  to work as intended, and matchmaking keeps my public servers
  full most of the time wile the group servers sit empty unless
  group members are using it.
 
  However, I noticed last night that if I use
  mm_dedicated_force_servers as a non-group user and specify the
  IP and port of a group server, it connects my lobby to that
  server.  We had a 8-player lobby full of users which are
  not in the Steam group, but I was able to get us onto the
  group's server simply by specifying it.  Is this a bug? Has
  anyone else seen this?
 
  Thanks,
  Dave
 
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Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread gulfy32
Confirmed, pressing ~ in a lobby does not open console for me.

On Tue, Nov 17, 2009 at 12:33 PM, Jonah Hirsch crazydog...@gmail.comwrote:

 My tilde key works fine. I can open the console with it *UNLESS I'M IN A
 LOBBY*. Can someone else please just make a lobby, press their console key,
 and tell me if anything happens?

 Like I said, there's only two places where the console works for me:
 1) Main menu (no sub menus!)
 2) In game.

 Jonah Hirsch
 ---
 Sent from Flagstaff, Arizona, United States

 On Tue, Nov 17, 2009 at 11:17 AM, Ronny Schedel i...@ronny-schedel.de
 wrote:

 
  bind F10 toggleconsole
 
  Hit F10 whenever you want.
 
   David, on that topic...
  
   Are YOU personally actually able to open the console while in the
 lobby?
   I've found that the ~ will only open the console on the main menu or in
 a
   game.
   Jonah Hirsch
   ---
  
  
   On Tue, Nov 17, 2009 at 11:04 AM, David A. Parker dpar...@utica.edu
   wrote:
  
   Start the game and create a lobby.  While you are in your lobby, open
   the console (usually the ~ key if you started the game with the
   -console option).  In the console, enter:
  
   mm_dedicated_force_servers IP:PORT
  
   Where IP is the IP address of your server and PORT is the listening
 port
   (usually 27015).  Start the game and it should connect to your server.
  
   - Dave
  
   Shlomi Turjeman wrote:
can you explain again? how I can make a lobby for my server?
   
   
On Tue, Nov 17, 2009 at 16:16, Eric Riemers riem...@binkey.nl
  wrote:
   
dont set a game mode in the config, just connect to it with the
 lobby
   and
it will change to what you want to play..
   
just like it was in l4d..
   
my simplistic config:
   
--- snip ---
hostname [EU] Lethal-Zone.eu L4D2
   
rcon_password xx
sv_steamgroup 
--- snip ---
   
and then they started to fill up rapidly, with coop and versus
 games.
   
On Tue, 17 Nov 2009 15:46:13 +0200, Shlomi Turjeman 
   shlomi@gmail.com
wrote:
Hi, how can I replace the game mode (via the config file) to
 Versus?
all my servers stuck on Coop.
   
Thank's.
   
On Tue, Nov 17, 2009 at 15:38, Richard GrosJean
richard.grosj...@gmail.comwrote:
   
Am I the only one still having issues with sv_search_key (as in,
 my
client
searches for 5-10 seconds for a server and then just starts a
listenserver)?
   
On Tue, Nov 17, 2009 at 12:33 PM, Brett Cooper
bre...@replayirc.com
wrote:
   
I'm actually having this issue myself. The game will absolutely
  not
run
in any other mode other than coop on startup. The commands from
past
mailings and websites do not appear to work - ideas on this? :(
   
gamead...@127001.org wrote:
It doesn't matter what map it's running while it's idle, the
minute
a
lobby
connects it will change to whatever map specified in the lobby
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Vaughan Reid
Sent: 17 November 2009 07:18
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Has anyone figured out how to start a server on anything other
than
coop
mode? If I enter map mapname versus in the server console it
changes
to
versus mode but that isn't really good enough for a mass
 hosting
environment. I tried sv_gametypes versus but it still starts
  as
coop.
In
addition I tried +map mapname versus on command line as well
 as
+map
mapname versus with no luck.
   
I am also having an issue with sv_password. Whenever it is set
  it
breaks
server queries and it doesn't seem to do anything anyway.
  Clients
can
connect without specifying a password yet I type sv_password
  into
the
server
console and a password is set. Anyone having similar issues?
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
 Of
Joshua
Smith
Sent: Tuesday, 17 November 2009 3:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
Available
   
Would someone with a working passworded linux server mind
pastebinning
their
server.cfg and launch command just in case we're all doing
something
retarded?
   
On Mon, Nov 16, 2009 at 10:39 PM, gamead...@127001.org
 wrote:
   
   
Working for me, the publics are full and the privates aren't
   
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of James Gurney
Sent: 17 November 2009 06:38
To: Half-Life dedicated 

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread gulfy32
I have steamgroup set on my sever, but after the client released it filled
up with non group members.

On Tue, Nov 17, 2009 at 12:37 AM, James Gurney ja...@globalmegacorp.orgwrote:

 Does sv_steamgroup_exclusive work for anyone else? I can't launch our
 server without it instantly filling with people who aren't in our
 steamgroup.

 On Mon, Nov 16, 2009 at 5:12 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
  The Left 4 Dead 2 Dedicated Server files are now available on Steam.  Use
 the game name left4dead2 from hldsupdatetool to download them.  These are
 not the final set of files, so there will be another small update before the
 game is released.
 
  Jason
 
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Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread gulfy32
Most residental broadband lines don't give you 1Mbps of upload.

On Sat, Nov 7, 2009 at 6:55 PM, Crazy Canucks crazy_canu...@rogers.comwrote:

 That's funny, I host a 16 person TF2 server on a 1mbps upload cable
 connection.  And it runs extremely well.  It can be done if you know
 what you are doing.  I have been hosting dedicated servers from Day of
 Defeat 3.1, to Age of Chivalry and just about everything in between and
 on both ends, for years now.

 Saying dedicated servers are for the rich or professionals, is pure
 elitist crap.

 Drek

 Saul Rennison wrote:
  You know people don't use dedicated servers to host games from their own
  home? Dedicated servers should be used by GSPs to host servers for their
  clients on 10/100Mbps links, for communities, private and public matches.
 
  Thanks,
  - Saul.
 
 
  2009/11/7 Arg! chillic...@gmail.com
 
 
  This is a disturbing trend that seems to be gaining hold with recent and
  upcomming games; the removal of the dedicated server component from
  multiplayer. I assume they are doing this purely to cut
  development/maintenance time and therefore cost but it goes a long way
 to
  prevent many players from even being able to play online.
 
  From the best internet connection i can get at home i can host no more
 then
  5 people on a team fortress 2 dedicated server, even with the best
 netcode
  optimization i cannot see how many people, at least in this country,
 could
  host large games on their home connection.
 
  /end rant.
 
  On Sun, Nov 8, 2009 at 8:13 AM, Marcel hlds_li...@vermasslt.de wrote:
 
 
  Frédéric Fortier wrote:
 
  No, from what I understood, they just took VAC instead of punkbuster,
  and you'll need steam to install it. But they're not writting them a
  dedicated server code.
 
  There WON'T be a public dedicated server. IWNet will replace the
  traditional server renting system.
 
  Because of this (for me) it doesn't matter what anti cheat system they
  use. I simply don't buy this game and try to convince everyone to do
  this as well.
 
  IW go to hell!
 
 
  - Marcel
 
 
 
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gulfy32
I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one joins
mine unless a lobby leader does the mm_ command to join it.

On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
logan.rogers-fol...@tntnetworx.net wrote:

 I'm using sv_search_key to protect mine because I don't mind if people
 join me once I'm playing.

 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
 Try New Technology Networx - www.tntnetworx.net
 Owner / IT Consultant



 Daniel Worley wrote:
  Was this broken in new game? It's still a cvar, but even though I have it
  set people are filling up my server before I can even join.
 
  -Daniel
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Re: [hlds_linux] L4D2 Steamgroup Exclusive Broken

2009-10-28 Thread gulfy32
This is my server.cfg with only people in the steamgroup joining.

hostname Server

sv_lan 0
sv_steamgroup 

rcon_password 

sv_allow_lobby_connect_only 0

sv_steamgroup_exclusive 1

exec banlist.txt



On Wed, Oct 28, 2009 at 9:10 PM, Daniel Worley worle...@gmail.com wrote:

 My server pops up instantly as a group server, it's just instantly full
 too.  Setting sv_search_key seems to keep people out for now.

 On Wed, Oct 28, 2009 at 10:08 PM, Nathan Wong nathan.ran...@gmail.com
 wrote:

  My server isn't appearing ingame as a Steam Group server at all.
 search_key
  still works as expected though.
 
  Nathan
 
  2009/10/29 gulfy32 gulf...@gmail.com
 
   I have sv_steamgroup_exclusive 1 and sv_steamgroup  set and no one
  joins
   mine unless a lobby leader does the mm_ command to join it.
  
   On Wed, Oct 28, 2009 at 8:06 PM, Logan Rogers-Follis 
   logan.rogers-fol...@tntnetworx.net wrote:
  
I'm using sv_search_key to protect mine because I don't mind if
 people
join me once I'm playing.
   
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant
   
   
   
Daniel Worley wrote:
 Was this broken in new game? It's still a cvar, but even though I
  have
   it
 set people are filling up my server before I can even join.

 -Daniel
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Re: [hlds_linux] [hlds] Left 4 Dead Update Released

2009-10-09 Thread gulfy32
Fantastic changelog, updating now.

On Fri, Oct 9, 2009 at 7:01 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A strongly recommened update for Left 4 Dead is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed campaign image not updating correctly when creating a lobby
 - Increased the reliabilty of the Steam Group server display
 - Made mm_dedicated_search_maxping available to allow users to set the
 maximum acceptable ping for a dedicated server. The default has also been
 lowered 150ms, down from 300ms
 - Fixed an issue where rescue closet doors could be opened in Crash Course
 in Versus mode

 Jason

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Re: [hlds_linux] Friends-only option in L4D

2009-10-06 Thread gulfy32
I always thought that the friends only option was for the lobby only. Every
time I have used it random people join throughout the match.

On Tue, Oct 6, 2009 at 4:25 PM, David A. Parker dpar...@utica.edu wrote:

 Hello,

 A few days ago, I created a friends-only versus game on one of our L4D
 servers (I used mm_dedicated_force_servers to force my lobby to search
 our servers).  I was playing with two of my friends.  We played for
 about 15 minutes, and then a bunch of public players suddenly starting
 joining.  The other 5 player slots were all filled in about 15 seconds.
  I thought perhaps I had messed up a setting, so when the game ended we
 left and I created a new lobby, made damn sure it was friends-only,
 started the game, and the exact same thing happened.  We were alone for
 a while, and then there was a sudden and fast influx of public players,
 right in the middle of the game.

 So, does friends-only not mean what I think it means (that only
 friends can join your game)?  Or could it be that our reservation ticket
 expired for some reason?  Has anyone else had this happen?

 Any ideas or suggestions would be appreciated.

 Thanks,
 Dave

 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds_linux] Left 4 Dead Update Available

2009-09-29 Thread gulfy32
Mine just started updating, 37% v28 to v29

On Tue, Sep 29, 2009 at 1:45 PM, TheGeekLord li...@thegeeklord.net wrote:

 Come on, tell us where you got the updater speed hack from. =P

 -TheGeekLord

 Saul Rennison wrote:
  L4D updated in 20 seconds for me, Steam client :O
 
  Thanks,
  - Saul.
 
 
  2009/9/29 Andrey Egorov ego...@cotec.ru
 
 
  Hi all
 
  Don't work =(
  Trying to update the Left 4 Dead server
 
  [and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
  /home/andrey/srcds/
  Checking bootstrapper version ...
  Updating Installation
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
  Retrying in 30 seconds. . .
 
  Client also don't work. Update does not downloading - all the Steam
  servers are busy. =(
 
 
  Andrey.
 
 
 
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Re: [hlds_linux] Search key broken again?

2009-09-29 Thread gulfy32
Confirmed, ms_force has to have sv_cheats, and if it can't find a server it
creates a local server without asking.  I can't connect to my server using
ms_force and matchmaking, but I can use console or server browser to get in
it.

On Tue, Sep 29, 2009 at 5:53 PM, Ryan Mannion floormas...@gmail.com wrote:

 I'm having the same issue with my Steam Community servers.

 Ryan

 On Tue, Sep 29, 2009 at 3:14 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:
  I did do that, as I stated. No luck.
  Jonah Hirsch
  ---
 
  On Tue, Sep 29, 2009 at 3:06 PM, Brent Veal naslund.fan...@gmail.com
 wrote:
 
  I havent tested it, but I'm told that ms_force_dedicated_server has had
 the
  cheat flag reapplied to it, so you just need to turn cheats to 1 again
  before entering it into console.
 
  On Tue, Sep 29, 2009 at 2:54 PM, Ommand omm...@gmail.com wrote:
 
   I'm having the very same issue.
  
   Jonah Hirsch wrote:
So it seems something's wrong with the search key again, at least
 for
  me.
   
server: sv_search_key = 1015,key:MYKEYHERE
   
client: sv_search_key = MYKEYHERE
   
   
I have no luck finding any of my 25 forked servers.
   
I tried ms_force (with sv_cheats on locally), to no effect.
   
   
What's REALLY annoying, is now instead of ASKING if you want to host
 a
   local
game, it just does it automatically.
   
Anyone having any issues with their search key? or just me?
   
Jonah Hirsch
---
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[hlds_linux] L4D Versus Difficulty

2009-09-14 Thread gulfy32
Has anyone else had issues with 2 or 3 tanks spawning per level in L4D.
Either for both teams or just one?  We had this issue a while back but it
hasn't happened in 3-4 months.  Running Debian 5 with L4D running
sourcemod.  I don't have any cvars that would change any of these settings
nor have I messed with any of the settings before.
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Re: [hlds_linux] L4D Versus Difficulty

2009-09-14 Thread gulfy32
I'm glad to know I'm not the only one it is happening to.  Probably once a
day this happens.  One side will get a witch and 2 tanks and the other side
gets 1 tank and no witch.

On Mon, Sep 14, 2009 at 9:26 AM, Aaron A. Maricic pennsta...@gmail.comwrote:

 This happens to us occasionally too on the vanilla server I run, so it's
 likely not related to any plugins.

 Brent Veal wrote:
  Very rarely. Doesn't happen enough for me to be able to figure out if
 it's a
  bug in the game or if there's a conflict with one of my plugins
 
  On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com wrote:
 
 
  Has anyone else had issues with 2 or 3 tanks spawning per level in L4D.
  Either for both teams or just one?  We had this issue a while back but
 it
  hasn't happened in 3-4 months.  Running Debian 5 with L4D running
  sourcemod.  I don't have any cvars that would change any of these
 settings
  nor have I messed with any of the settings before.
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Re: [hlds_linux] L4D Versus Difficulty

2009-09-14 Thread gulfy32
I wonder if there is a way to make this happen all the time.  I like having
multiple tanks per level.  It makes it alot more interesting.
I will try the plugin to stop it tonight though.

2009/9/14 Manuel García Montero magam...@gmail.com

 I had this issue solved by executing changelevel after the server fork goes
 back to hibernation. You can find a small SM plugin for this at
 http://pastebin.com/f1b6a394c (compile with spcomp etc).

 please let me know if this is of any help for your problem.

 regards,

 On Mon, Sep 14, 2009 at 6:09 PM, Jonah Hirsch crazydog...@gmail.com
 wrote:

  I've seen it happen on my servers, and people always yell MODDED SERVER
  and leave. Like gulfy, sometimes a tank will kill itself, so one team
 gets
  one more tank than the other.
 
  Jonah Hirsch
  ---
 
 
  On Mon, Sep 14, 2009 at 7:45 AM, gulfy32 gulf...@gmail.com wrote:
 
   I'm glad to know I'm not the only one it is happening to.  Probably
 once
  a
   day this happens.  One side will get a witch and 2 tanks and the other
  side
   gets 1 tank and no witch.
  
   On Mon, Sep 14, 2009 at 9:26 AM, Aaron A. Maricic 
 pennsta...@gmail.com
   wrote:
  
This happens to us occasionally too on the vanilla server I run, so
  it's
likely not related to any plugins.
   
Brent Veal wrote:
 Very rarely. Doesn't happen enough for me to be able to figure out
 if
it's a
 bug in the game or if there's a conflict with one of my plugins

 On Mon, Sep 14, 2009 at 6:41 AM, gulfy32 gulf...@gmail.com
 wrote:


 Has anyone else had issues with 2 or 3 tanks spawning per level in
   L4D.
 Either for both teams or just one?  We had this issue a while back
  but
it
 hasn't happened in 3-4 months.  Running Debian 5 with L4D running
 sourcemod.  I don't have any cvars that would change any of these
settings
 nor have I messed with any of the settings before.
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Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread gulfy32
What is the behaviour when all members of a steam group leave a reserved
server and public players are on it?

The matchmaking gets more public people in the server until its full, and
the match is played until the last level is over.

On Wed, Jul 8, 2009 at 10:40 AM, Mike Zimmermann rem...@gmail.com wrote:

 Welcome to the wonderful world that is known as Valve figure it out
 yourself documentation. I do agree though that L4D does need a much better
 server lobbying system. It's almost like they were halfway into it and
 decided to have the lobby idea instead of the classic direct-connect
 method.

 I really wish they would add another option to the server listing,
 Favorites. So you could choose from Official Dedicated, Best Dedicated or
 Favorites. This would have you attempt the servers listed in a favorites
 before searching for others.

 Of course, we are still waiting on 4v4 and a decent skill-based
 matchmaking.
 I suppose we will all have to pre-order L4D2 today and save! -_-

 -Mike


 On Wed, Jul 8, 2009 at 10:34 AM, Matt Ford m...@dancingfrog.co.uk wrote:

  Thanks for all the replies.  The search key as MIke Zimmermann describes
  initially seemed to do what I wanted, but after playing on the server, I
  continued to see public people initiate games that shouldn't have done
  (unless they guessed the key).  Perhaps I did something wrong.
 
  However, the design overall does seem borked.  The steamgroup provides a
  way
  of authorising people on to servers yet there isn't a mechanism for group
  members to easily use the servers they have access to from a lobby.
 
  The search_key mechanism allows users to search for (in effect) tagged
  servers - perhaps useful for looking for mods, but in no way controls
  access.
 
  It seems to me that there is a place for both mechanisms (and they
  shouldn't
  be mutually exclusive)
 
  I'm sticking with the ms_force_dedicated_server option for the mo as at
  least I can guarentee one member of the steam group is present.
 
  What is the behaviour when all members of a steam group leave a reserved
  server and public players are on it?
 
  Also, how does Valve support PC servers?  They must have seeded/helped a
  few
  people get things running or do they host all themselves?  I wanna RTFM!
 
  Cheers,
 
  Matt.
 
 
  2009/7/7 Mike Zimmermann rem...@gmail.com
 
   If you use only a search key and no steamgroup exclusive, it will act
   exactly as you wish. The server will only be used by lobby leaders who
  have
   the correct search key set, no pub lobbies will join it. Also, once
 you
   do
   start a game and say someone leaves, the server is now open to anyone.
 So
   that spot can be refilled by people who are searching for games in
   progress.
  
   You can always check the current tags on your server by doing
  sv_showtags.
   If you see something like key:yourkey1013 (1013 will probably be a
   different number because of the update) then that means your server is
   currently not being listed on the public available ones and can only be
   joined by people who have the search key set. If you only see
 key:1013,
   that means your server is being listed and can be joined by anyone.
  
   Your best off just doing it this way and telling the people in your
   steamgroup the search key to set.
  
   -Mike
  
  
   On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker dpar...@utica.edu
  wrote:
  
People have asked for an easier way to deal with Steam group servers
 in
the past, but so far Valve has not implemented anything.
   
   
  
 
 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49008.html
   
   
  
 
 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49130.html
   
A list of Steam group servers to choose from in the lobby would be an
excellent alternative to ms_force_dedicated_server.  Sure would be
 nice
if someone over at Valve could implement that.
   
- Dave
   
gulfy32 wrote:
 The way I have my server set is I have sv_steamgroup_excluse set to
 a
group,
 so anyone in the group can start a lobby from it.  The leader does
 ms_force_dedicated_server IPADDRESS. I have been using this with
 only
slight
 issues for 3-4 months.  The only problem I have found is that
  sometimes
it
 won't connect to the server and someone else has to be lobby
 leader.
You
 could try adding ms_force_dedicated_server to your autoexec so you
   don't
 have to set it.

 On Tue, Jul 7, 2009 at 2:37 PM, William Korb k...@qisc.com
 wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Matt,

 I do the same thing with my servers that you want to do by making
  use
   of
 the
 sv_search_key, and *not* sv_steamgroup_exclusive (using the two of
   them
 together
 resulted in not being able to use the lobby to connect to my
 servers
   at
 all).

 All you have to do is be the lobby leader and have your

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread gulfy32
The way I have my server set is I have sv_steamgroup_excluse set to a group,
so anyone in the group can start a lobby from it.  The leader does
ms_force_dedicated_server IPADDRESS. I have been using this with only slight
issues for 3-4 months.  The only problem I have found is that sometimes it
won't connect to the server and someone else has to be lobby leader.  You
could try adding ms_force_dedicated_server to your autoexec so you don't
have to set it.

On Tue, Jul 7, 2009 at 2:37 PM, William Korb k...@qisc.com wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Matt,

 I do the same thing with my servers that you want to do by making use of
 the
 sv_search_key, and *not* sv_steamgroup_exclusive (using the two of them
 together
 resulted in not being able to use the lobby to connect to my servers at
 all).

 All you have to do is be the lobby leader and have your sv_search_key set,
 and
 you should be able to create a public game that other users can join. I
 usually
 just play with friends (that do not have sv_search_key set) but it should
 work
 just as well for a public game.

 Good luck,
 Bill

 Matt Ford wrote:
  Hi All,
 
  There seems to be a lot of misleading/confusing information on forums and
  3rd party support sites regarding dedicated server setup for L4D
 
  Here's what I want my dedicated server to do:
 
   1) not be used unless the lobby leader is in a specific steam group
 
  AND
 
   2) be automatically found by a lobber leader when he starts a game
 
  Now I can fix 1 by using sv_steamgroup_exclusive .  Then the lobby
  leader has to use ms_force_dedicated_server xx.xx.xx.xx.  This is okay,
 but
  for non-techie gamers a bit of a pain.
 
  I can fix 2 by using sv_search_key on the server and lobby leaders
 client.
  However, no one from the public arena can find it - this makes for lonely
  games.
 
  Is it unreasonable for the default search from the lobby iterate over
 steam
  group servers before expanding to the public servers at large?
 
  Is this possible now, given I've likely mis-understood, some of the
 cvars?
 
  Thanks for any pointers,
 
  Matt.
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 QISC, Inc.
 19945 82nd Ave., Suite 201 E-mail: k...@qisc.com
 Chippewa Falls, WI 54729-5631  URL:http://www.qisc.com/
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