I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though.
On Sat, Nov 21, 2009 at 9:28 PM, David Parker <dpar...@utica.edu> wrote: > I'm confused about what you mean by "no versus games can be setup at the > lobby". I was able to set up a versus lobby last night and then play versus > on our steamgroup server just fine. The problem is that I shouldn't have > been able to play on that server, since I wasn't a member of the group (and > no one else in the lobby was, either). It looks like > sv_steamgroup_exclusive is not being honored if the user forces a lobby to a > specific server instead of using the matchmaking system. > > - Dave > > ----- Original Message ----- > From: Kerry Dorsey <kdor...@dorseyinc.com> > Date: Saturday, November 21, 2009 9:52 pm > Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive > To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.com> > > > Our 2 exclusive servers seem to be defining tags and search_keys > > fine, but no versus games can be setup at the lobby. In fact, > > ALL versus games are being directed locally. I did > > mm_dedicated_force_servers on my client and set search_keys, but > > all connections to our servers resulted in the existing campaign > > already idle. Can anyone force their servers into versus mode > > from console? If so, I'd love to know how. Limiting sv_gametypes > > is not getting the job done. > > > > Reports from others also state that all versus game lobbies are > > being hosted locally only. Any other confirmations? > > > > Like David mentioned, last night I could force versus lobby on > > our machines with mm_dedicated_force_servers and search_keys. > > > > --Kerry > > ________________________________________ > > From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- > > boun...@list.valvesoftware.com] On Behalf Of David Parker > > [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive > > > > Hello, > > > > I'm running a vanilla L4D2 server with four public forks and two > > private forks which have sv_steamgroup and > > sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems > > to work as intended, and matchmaking keeps my public servers > > full most of the time wile the group servers sit empty unless > > group members are using it. > > > > However, I noticed last night that if I use > > mm_dedicated_force_servers as a non-group user and specify the > > IP and port of a group server, it connects my lobby to that > > server. We had a 8-player lobby full of users which are > > not in the Steam group, but I was able to get us onto the > > group's server simply by specifying it. Is this a bug? Has > > anyone else seen this? > > > > Thanks, > > Dave > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux