Re: [hlds_linux] Killing Floor Twisted Christmas Event Starting - Required release pending
Getting a few errors from a fresh install, am I missing something? s...@radon:~/kf/system$ ./ucc-bin server KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6 -nohomedir Missing Class Class Editor.TransBuffer Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6 Failed to load 'KF_Weapons3_Trip_T': Can't find file for package 'KF_Weapons3_Trip_T' Failed to load 'KFMod': Can't find file for package 'KF_Weapons3_Trip_T' Failed to load 'KF-BioticsLab.rom': Can't find file for package 'KF_Weapons3_Trip_T' Failed to load 'Level None.MyLevel': Can't find file for package 'KF_Weapons3_Trip_T' Failed to enter KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6: Can't find file for package 'KF_Weapons3_Trip_T' On 14 December 2010 20:25, Dayle Flowers da...@tripwireinteractive.com wrote: The update is out now, so you can just update your server normally. Dayle Flowers Senior Programmer Tripwire Interactive, LLC. On 12/14/2010 3:13 PM, Violent Crimes wrote: Where do we put the beta passwords? On 12/14/2010 2:59 PM, John Gibson wrote: The Killing Floor Twisted Christmas event will officially start in a few minutes and a required update will be released shortly. To update your servers in advance of the update please update your servers through HLDS with the beta password: kf121310tconay Here is an overview of what this brings: The Twisted Christmas Event runs from 14th December 2010 through 4th January 2011 and brings you: * All new level - Santa's Evil Lair * All the creatures in game replaced with Twisted Christmas versions, including the Gingerfast and the Nutpound, for the duration of the Event. * 13 new Christmas achievements - get enough before the end of the Event and unlock the Baddest Santa playable character to own permanently. * Mr. Foster's trademark gas mask and business tie as an item for the Pyro in Team Fortress 2 for anyone that owns or purchases Killing Floor before the end of the event * Red or blue Pyro from Team Fortress 2 as a playable character in KF, available to anyone that owns both Team Fortress 2 and Killing Floor, regardless of when you buy the games. * All new difficulty level beyond Suicidal - Hell on Earth. * More than double the achievement count with over 130 total achievements. * And a big set of balance improvements. We apologize for the false start earlier with a non-final version of the update slipping out and are sorry if this caused anyone any inconvenience. Thanks, John Gibson President Tripwire Interactive LLC John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com office (770)993-5155 x223 cell (831)262-5226 fax (770)993-5137 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3315 - Release Date: 12/14/10 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] KF Christmas - Linux Server Issue and more
3 On 14 December 2010 20:48, John Gibson j...@tripwireinteractive.com wrote: We've found an issue with the Linux server files for the recent Killing Floor update and will be rolling out a fix immediately. Additionally, there is a small file missing from both Windows and Linux dedicated server files that is causing the Christmas music not to play on the Evil Santa's Lair map. Both of these issues will be fixed shortly and we'll let you know when they are up. Thanks, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Alien Swarm is now available
I'm fairly sure you can get away with just copying the DLL files out of the Steam install folder to your server directory, works for me on wine. 2010/7/21 Левинчук Федор fedot-da-ne-...@yandex.ru: Or it still win only because win server needs steam app started at background to enable vac and correct connect to steam servers 21.07.10, 00:20, ics i...@ics-base.net: Perhaps there is a logical reason why the Linux version isn't out yet. With previous games, Valve has always provided dedicated server for linux. Perhaps it's like i said earlier, someone being too busy and has no time or other projects at hand. Perhaps even the dedicated server is buggy and they want to tune it up further to minimize conflicts before putting it out on other platforms. Everyone knows that one thing can lead to another on different environments so perhaps at this point it's easier to keep it Windows only. Someone on the Windows list mentioned about a quite serious memory leak (10% increase in 3 hours). So perhaps there are still things to harness out. As i recall, it took a week for L4D Linux server to come out. I'm pretty sure it's coming within a week. That + Valve time, perhaps within a month. -ics 20.7.2010 21:54, Ben Mendis kirjoitti: I guess I should make myself clear. My intentions (at least in the short term) are to prepare the necessary scripts and patches to generate the Linux binaries so that we can run dedicated servers from IA-32 Linux, as we can already do with many other VALVe games. I am sure I'm not the only admin here who prefers to use Linux for hosting dedicated servers. If I am successful (and there's no guarantee I will be), I would want to share my work with those admins. Whether I share it in the form of a source tree, a binary, or set of patches isn't really important; but I do want to be able to share it. Additionally, in the process of working toward that end I want to be able to use industry standard tools and processes for collaborating with other developers and admins. Specifically, a version control system with a repository hosted on the internet where I can share changes with my collaborators. I am NOT asking for GPL or Apache or BSD. I'm not advocating for any particular license. I'm asking for clarification on the terms of whichever license is applicable to the code; and for sufficient permissions to use a version control system and distribute my changes. Unless the license stipulates otherwise, I would license my work under a permissive license such as BSD or MIT. When I mentioned a repository, I was referring specifically to a source code repository. I'm not at all interested in topic of package repositories or repackaging the software for the purpose of alternate distribution methods. I don't have any problem with the current distribution model. On Tue, Jul 20, 2010 at 12:58 PM, Katrina Payne fullmetalhar...@nimhlabs.com wrote: Yeah--I kind of was not expecting the software to be Free [Speech] as how many of these groups would want. Hence why I suggested mostly noncommercial and nonfree repository groups be looked at. As well, this line/tangent of thought mostly came from somebody's desire for a binary version of Alien Swarm able to be downloaded. The idea was then to go to repositories that are pretty anal about sending patches upstream (hence why Canonical (Ubuntu) is never really mentioned here)--so that any changes they need to make, would be sent back to the developers. Again the idea is that any of the stuff in these repos would be freely (as in beer) available as a download on Steam's website/market, so Valve would not have too many issues if the repository people opened a line of communication-- under the idea of making their software work easier on the various distros (essentially giving them an easier way to target these markets). These groups tend to be very anal about making sure that all the legalities are met and followed. Ah--screw it, this will just turn out like last time, where I will type all this, and all anybody will read is, Katrina is suggesting we fork Valve's software--or some other completely ludicrous misinterpretation from left field of what I am actually saying. ~Katrina On Tuesday, July 20, 2010 08:18:05 am ics wrote: Now i remember. The developers of mani-admin (i think it was them) had part of the Sourcecode hosted elsewhere. Valve kindly asked them to remove it. Most likely you cannot do that. Then again, this game is free of charge so it might be a tad different. E-mail Steam support and ask them. -ics 20.7.2010 16:40, Ben Mendis kirjoitti: On Tue, Jul 20, 2010 at 9:31 AM, ics wrote: It's propably the same as for other Source games.
Re: [hlds_linux] Alien Swarm is now available
Anyone else getting ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory from a fresh install? On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote: Alien Swarm is now freely available on Steam. The dedicated server is available via the hldsupdatetool as well, using the game name of 'alienswarm'. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Alien Swarm is now available
Thanks guys, managed to fix it. Got an error in the script around where it tried to write the core file but just commented that out for now, was throwing up messages about missing srcds_i486, bin/dedicated_i486 etc, are these files included? Am I doing something wrong? On 19 July 2010 22:33, Marc Aldorasi m1010...@gmail.com wrote: On 19/07/2010, jimbomcb jimbo...@gmail.com wrote: Anyone else getting ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory from a fresh install? Run 'dos2unix srcds_run'. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Alien Swarm is now available
That doesn't sound good, by accident? Will we be getting Linux files tonight? On 19 July 2010 22:57, Milton Ngan mil...@valvesoftware.com wrote: Upon further investigation, the Alien Swarm dedicated server has not been released for Linux. We shipped some of the Linux files by accident. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Monday, July 19, 2010 2:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Alien Swarm is now available Run dos2unix on the file and that should fix it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of jimbomcb Sent: Monday, July 19, 2010 2:27 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Alien Swarm is now available Anyone else getting ./srcds_run: /bin/sh^M: bad interpreter: No such file or directory from a fresh install? On 19 July 2010 22:13, Jason Ruymen jas...@valvesoftware.com wrote: Alien Swarm is now freely available on Steam. The dedicated server is available via the hldsupdatetool as well, using the game name of 'alienswarm'. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Serious Day of Defeat Source master server problem
There was an email a few months ago from Zoid discussing masterserver changes, there was some discussion about sv_region being depreciated because it's being returned by location but I never recall seeing if it was confirmed. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. http://www.mail-archive.com/h...@list.valvesoftware.com/msg42045.html On 9 July 2010 17:48, Ronny Schedel i...@ronny-schedel.de wrote: Hello, we have a strange problem with our Day of Defeat Source server. We have set sv_region to 3 for Europe. But the server is not listed for Europe on the master server, instead it is listed in world (all) and in US east. We have the same settings for our TF2 and CSS server, which are on the same machine, but these are listed fine in Europe. We have this problem only with DOD:S. Are there other region numbers for DODS for Europe? Best regards Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] -autoupdate Doesn't Recognize Installation - Tries to Re-Download
I've had this for CSS (and only CSS), it's a messy workaround but I just created symlinks to the hl2/cstrike etc folders within the extra orangebox folder it's trying to make. On 24 June 2010 06:38, Nathan D. nathan...@cox.net wrote: Since the update, when using -autoupdate, it doesn't find an installation record so it tries to download orangebox again. So, if I have an installation at /myinstall/ and I go into /orangebox/ and run my server with -autoupdate, it will try to download another orangebox folder within orangebox (/myinstall/orangebox/orangebox). Please advise. Nathan D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux