Re: [hlds_linux] Help Iptables

2004-11-08 Thread kkith
Henke Runesson wrote:
Im trying to set up a hlds server running cstrike with iptables..

Hmm, I am going to assume that you are running iptables for the purpose
of a firewall.  if that is the case then...
Is there anyone how can send me the rules that I need to get this thing working?
Wich ports to use and so on..

iptables -A INPUT -p tcp --dport 27015 -j ACCEPT
iptables -A INPUT -p udp --dport 27015 -j ACCEPT
that SHOULD poke a hole in your firewall for port 27015 for tcp and udp
connections.
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Re: [hlds_linux] gkrellm plugin

2004-11-04 Thread kkith
Joe Giles wrote:
I was wondering. I got it to work on the new verion of gkrellm2,
however, it is only showing the server name, map, number of players and
ping. Is it supposed to show the names, frags, and such. I looked at the
code and saw that listed in there, but dont know how to turn it all on.
Thanks!!!
Joe
On a previous version I had removed the feature that showed names,
frags, etc. because it kept crashing gkrellm.
I THINK i have found the problem.  I believe the problem was that the
plugin was incompatible with  certain skins/themes for gkrellm...don't
know why.
I have posted a version of gkrellm where it WILL list
players/frags/time.  Once you install it, just hover your mouse cursor
over the panel (give it a second to update) and it will show the
information.
You can find the sources (either .bz2 or .gz as well as some screenies)
here:
http://sweb.uky.edu/~khkwan0/uploads/gkrellm/
lemme know if you get it to work for you.
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Re: [hlds_linux] gkrellm plugin

2004-11-03 Thread kkith
Daniel Yakiwchuk wrote:
Same error here.
Yes.  I believe it is because your version of gkrellm is less than 2.2.0.
I would suggest an upgrade, but I change the code so that it will work
(hopefully) with your version.  Please try it out...
http://sweb.uky.edu/~khkwan0/uploads/gkrellm/v0.5a
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Re: [hlds_linux] gkrellm plugin

2004-11-03 Thread kkith
Joe Giles wrote:
The package compiles fine, but when I try to run it, I get this error.
Any ideas.
Error: /home//.gkrellm2/plugins/gkrellhlds.so: undefined symbol:
gkrellm_decal_get_size
I have gcc version 3.3.4 running on Gentoo.
Yes, I have found the problem.  According to the gkrellm.net website,
the call gkrellm_decal_get_size requires gkrellm version 2.2.0 or
greater.  I am guessing that you have a version less than that.
I would suggest upgrading.  HOWEVER, I did look further into the
function call and I did alter and recompile the plugin so that it
DOESN'T use gkrellm_decal_get_size.  You can find the tarballs for the
gkrellm plugin for older versions...
http://sweb.uky.edu/~khkwan0/uploads/gkrellm/v0.5a
Hopefully this should work for you.
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Re: [hlds_linux] gkrellm plugin

2004-11-01 Thread kkith
Apparently there is a nasty bug that I haven't been able to squash just
yet with the player list feature.
I've removed it.
kkith wrote:
I placed a new version at:
http://sweb.uky.edu/~khkwan0/uploads/gkrellm
Version 0.4 now allows you to place your mouse cursor over the gkrellm
panel to
get a listing of the current players on your server.

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Re: [hlds_linux] gkrellm plugin

2004-10-31 Thread kkith
Stephen Micheals wrote:
This looks useful once i get the time i will tell you how it works for me.
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I placed a new version at:
http://sweb.uky.edu/~khkwan0/uploads/gkrellm
Version 0.4 now allows you to place your mouse cursor over the gkrellm
panel to
get a listing of the current players on your server.
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[hlds_linux] gkrellm plugin

2004-10-30 Thread kkith
Hello fellow admins and gkrellm2 users.
I have written a plugin gkrellm2 that displays basic server information
in a small form factor panel.  This plugin is dubbed "gkrellm2hldsquery".
Unlike Matt Judge's plugin, this plugin does not rely on qstat
(www.qstat.org).  This plugin natively implements non blocking datagram
sockets that directly queries the server.  As a result, the current
version ONLY works for game server running hlds (tested with Steam 1.6
servers).
Current features: displays server name, current map, number of
players/max players, VAC status.
I've only tested on my local machine (stock Slackware 10.0).
Please let me know what you all think.
Source and binary included.  Easy to compile (at least it was for me).
See included README (don't worry it is very short).
http://sweb.uky.edu/~khkwan0/uploads/gkrellmhldsquery.tar.bz2
-or-
http://sweb.uky.edu/~khkwan0/uploads/gkrellmhldsquery.tar.gz
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[hlds_linux] High pings?

2004-10-20 Thread kkith
So I JUST updated my source server.
I have 2 server processes running on the same machine, ./hlds_run (CS
1.6) and ./srcds_run (CS:S).
It's a 3Ghz machine with 512Mb.
I have noticed my pings under 1.6 (running with -pingboost 1) are normal
(<100 ms average).
BUT, When I had some players test out the updated Source server, their
pings were consistently >350 ms never dropping below 300.  Anyone else
notice this?
Also something to note, both servers are 22 player servers.  The 1.6
server at the time only had 14/22 connected and the source server had
2/22 connected.
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Re: [hlds_linux] %n

2004-10-18 Thread kkith
It seemed he was being sarcastic.  However, the implication of his
message points towards an open source philosophy.  What if people could
look at the code?  I wonder if things would get fixed faster.
But I think he was just pointing out the fact that someone is crashing
his server due to a flaw in the code and presenting his frustration with
a bit of sarcasm.
Bruce "Bahamut" Andrews wrote:
That has to be the single most flawed and stupid email I've seen hit
this list so far.
You'd have to be mindnumbingly braindead to actually want to steal the
HL2 source or aquire a copy of the stolen one, and even dumber to alter
it and send it to VALVe thinking they haven't changed any of it in the
last year.

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Re: [hlds_linux] Steam and NetBSD

2004-10-07 Thread kkith
m0gely wrote:
Maybe you should re-read what he is asking.
does it really matter?  the original question was that he asked was a
good question.  It seems the author of this thread did not intend to
start a flame war, but a replier wants to.  You seem to want to fan the
flames.
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Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-30 Thread kkith
Jeremy Brooking wrote:
CS1.6 _NO_ metamod, nothing other than a standard install, 1 32player
server, 1gig of ram, and within 3 days HLDS gets to the point it crashes
due to being out of memory.
Ahh yes...finally...someone who has completely used up memory.  Knowing
this, the coders for hlds has a better clue of finding the "needle in
the haystack".  Have you debugged code before?  Knowing the behavior of
memory over periods of time will help track down where these bugs are.
Especially in a code base as large as hlds.
Look, to help track down this problem, the rate of memory usage has to
be tracked.  A lot finer than a day's resolution.  Bytes per minute used
would probably be good enough to help pinpoint where in the allocation
this is happening. As this will be telling the coders WHAT (probably
some sort of struct) is being allocated that is causing the memory
leak?  Follow so far?
Regardless, a post earlier in this thread indicated that it MIGHT not be
in the server binary itself, but in the glibc library.  If that is the
case, we should be barking up GNU's alley.
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Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-30 Thread kkith
Here is a suggestion for you Jeremy Brooking:
read this - http://www.oreilly.com/catalog/linuxkernel/
i have, it helps.  and it might help you too.
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Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-30 Thread kkith
So tell me then, do you know for sure if it is an allocation problem or
is it definitely a memory leak?  if so, wher e is the leak coming from?
how can you garnish all this from just seeing memory usage?  do you know
a memory leak is ?  do you know how linux allocates memory from the
kernel?  what exactly do you understand?
Jeremy Brooking wrote:

add them to whats hes put in his other posts, and the problem is very
apparent.
So take his advice, and go and read his posts again, because everyone
else seemed to understand and see his problem.

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Re: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-27 Thread kkith
I have the same problems with my 1.6 servers.  However, I have not ran
the server without metamod.
Are we sure it is a memory leak?  Is it possible that hlds does allocate
memory and uses it as some sort of cache?
I would suggest, running hlds without metamod until you run out of main
memory and see what happens.
IF the case is that the allocated memory is being used for caching
purposes (like map information), it shouldn't be a problem IF the coders
of hlds ensure that the game engine code stays in main memory.  A way to
confirm this would be to allow hlds to use up all your memory and let it
start hitting swap.  Once you know it is hitting swap, check to see what
the latency becomes for all players in the server, if the server keeps
the same latency, then it isn't a problem (until you run out of swap)
for game play.  But, if everyone's ping skyrockets once your hitting the
swap partition, then that means the the net code/engine code and/or the
engine/net code data is being swapped, which is definitely a memory leak
and should be fixed.
Currently the machine running my servers have:
   total   used   free shared
buffers cached
Mem:  514784 51164031440   8256  95732
-/+ buffers/cache: 407652107132
Swap: 987988 170836817152
with an uptime of...
[EMAIL PROTECTED]:~$ uptime
12:33:34 up 4 days,  3:55,  1 user,  load average: 0.68, 0.70, 0.64
I have a 26 and 21 player server.  And the only users processes on the
machine are hlds.
I played last night on a full server with memory at that usage level and
experienced no problems.
I am using metamod, amx 0.9.9, hlguard, and headshot mod
m0gely wrote:
CS 1.6 server Iceworld 24/7 - 12 player
Mods: NONE. No metamod, NOTHING
Mem usage: 164M after *24 hours* (from 65M at startup)
Player connections: 1075

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[hlds_linux] Mute problems

2004-07-29 Thread kkith
Anyone else notice problems with Mute?
When I attempt to mute certain people (through the "Players List" menu),
it seems to mute MULTIPLE players instead of the ONE player I intend to
mute.
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Re: [hlds_linux] Dumping Half-Life clients with lastinv quickswitch.

2004-07-24 Thread kkith
Alastair Grant wrote:
Just a little more detail on people dropping.
The bug only applies to sniper rifles (aug and sig are fine).
It's produced when you fire with a sniper rifle and switch to any other
weapon and back again.  This has to be very quickly, so it's most likely
it's while the fire (+attack) is still being triggered.
Not completely true, this bug has happened to me a few times with the
same error message.  I was not using a sniper rifle.  Not had I switched
from one.  I was using an AK.
Also, I believe the seg fault is only client side.  I only play on my
server and I have NOT updated my server.  But, since steam forces my
client to be updated, I can only surmise that it is client side only.
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Re: [hlds_linux] Log Files long post

2004-07-20 Thread kkith
Twister wrote:
Ok cvarlist as requested amx.cfg is listed below cvar list
CVar List
Hmm, nothing strange about your variables.
We need to further investigate this.
So how are you noticing this problem?  By 0 length log files?
If possible, between these times you mentioned, connected to your server
through the client (play it in a window), and have a shell window open,
connected to your server, and the be in the console.  See if you get logs.
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Re: [hlds_linux] Log Files

2004-07-20 Thread kkith
Twister wrote:
Dont know if this is the right place to ask, but lets try.
We are currently running a DoD server, with metamod amd amx latest copies of
both. For some reason the server does not create any log files after 2 am
until approx 11 am, can any one suggest why this may be happening. If you
need any more info just ask.
Thanks

Maybe because your server has no players connected at these times :)
Seriously tho...
A good idea would be to execute 'cvarlist' and let us know what some (or
all) of the cvars (e.g. logdetail) are set to.
Also, posting amx.cfg would be helpful.
Do you have any cron jobs?  If so, post the scripts (if relevant).
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Re: [hlds_linux] Server traffic reporting.

2004-07-20 Thread kkith
McCormack, Chris wrote:
If you can identify
a. The exact syntax for a player joining a server
b. A case of a player being dropped/removed/banned/kicked/timed out/overflowing etc 
etc and the exact syntax (an example of each instance).
It shouldn't be too hard to knock out a quick parser to trawl over the directory and 
count each player and their method of exiting the server indexed on the date on the 
log file.
Chris
I have actually scripted this in perl.  It's trivial if you just count
connections, but here is some time saving advice: if you want to match
each connection with a corresponing disconnection, then I hope you have
complete logs.  If your server crashed, I believe the disconnects aren't
logged...thus incomplete/fragmented logs.  It should be fairly simple to
code around.
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Re: [hlds_linux] Message to Alfred Reynolds

2004-02-05 Thread kkith
I knew what you meant the first time, I was just being an ass.

Mike Kercher wrote:

Sure...I see.  I said it would be nice if it were open source.

The point I'm trying to make is that people complain WAY too much on this
list.  I'm sure Alfred and the other developers at Valve get tired of *most*
of the threads here bashing them day in and day out.
People ought to take a moment and put themselves in Vavle's shoes.  Would
you go to work every single day and put forth your best effort if all of
your customers beat you down for 9 hours a day.  I'd develop a real sour
taste in a hurry!  Despite the troubles Valve has had with Steam, at least
they're still putting in the effort to make it better.





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Re: [hlds_linux] Message to Alfred Reynolds

2004-02-04 Thread kkith
Sendmail is open source.  Do you see where I could get that implication?

Mike Kercher wrote:

I didn't say anything about it being open source.  I said free.
It would be nice if it was, but I don't see that happening.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kkith
Sent: Wednesday, February 04, 2004 11:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Message to Alfred Reynolds
Mike Kercher wrote:



Bah...with all the bitching that goes on here, one might be led to
believe people actually PAID for the HLDS software.  Valve

ought to go


the way of sendmail.  Have a free engine with no support and a paid
engine with better support, options and features.




Does that imply hlds software be open source?

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Re: [hlds_linux] Message to Alfred Reynolds

2004-02-04 Thread kkith
Mike Kercher wrote:

Bah...with all the bitching that goes on here, one might be led to believe
people actually PAID for the HLDS software.  Valve ought to go the way of
sendmail.  Have a free engine with no support and a paid engine with better
support, options and features.


Does that imply hlds software be open source?

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