[hlds_linux] CPU Usage with higher tickrate

2005-02-26 Thread richy
Hi
I am seeing a huge CPU usage increase with higher tickrates.
I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1
CSS server running de_train.Tickrate of 66 and 14 players and the CPU
maxes out meaning that when players spawn there is a severe stuttering.
I would like to run tickrate at 60-100 but CPU overhead is insane.
(Although bullet reg is amazing).
Anyone else with similar problems?
Richy
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Re: [hlds_linux] Could not get VAC to working

2005-02-08 Thread richy
William Warren wrote:
1.5?  I hope you meant 1.6 and mistyped.  NOt that Vac is any
better on 1.6.  VAC right now has not been updated in minths.
Sergejs Afanajevs wrote:
Helo i have cs 1.5 server instaled on my server. I try to set up vac
but it not working?My server is localted on linux router,after router
is windows client and on this pc i can set up windows dedicated
server with working vac.On linux box i have all ports open,start
server from user root,and folder permision 777..but vac not
working..I copy file walvecom.lst from my working server to linux but
- again not working..plzz help
---
http://www.one.lv - Tavs mobilais e-pasts!
Tagad lasi savu e-pastu ar mobilo telefonu - wap.one.lv!
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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
Linux user #322099
Machines:
206822
256638
276825
http://counter.li.org/
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Minths i hope you meant Months.
Your spell checker hasnt been updated in yaers.  :p
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Re: [hlds_linux] Ping problems (need help of linux gurus)

2005-01-17 Thread richy
Andrew Forsberg wrote:
now, now no need to get derogitory :-) I was just unfamiliar with the command "Counter-Strike 
Source" as I have not seen it referenced in any of my "howtos"
But thanks!

NP :), You also might want to wait half an hour for the dust to settle
from the latest update. :)
Cheers
Andrew

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Dont you mind the Dust2 settle, Hee hee, late night humour, i love it.
Nn peeps
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Re: [hlds_linux] libstdc++.so.6

2005-01-15 Thread richy
Steven Hartland wrote:
just install the libstdc++ rpm from somewhere I think is the solution.
   Steve / K
- Original Message -
From: "richy" <[EMAIL PROTECTED]>

Hi everyone
I cant seem to start HLDS server on my latest fedora core 3 install. It
sais "libstdc++.so.5: cannot open shared object file: No such file or
directory"
I have checked and i have  libstdc++.so.6 which i thought was backwards
compatable. Do i need to get  libstdc++.so.5 (64bit) version on there or
is there something i can do to force it to use the latest one?



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Yeah ive done that now, im am wondering what (of any) the performance
difference is between the 2.
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[hlds_linux] libstdc++.so.6

2005-01-15 Thread richy
Hi everyone
I cant seem to start HLDS server on my latest fedora core 3 install. It
sais "libstdc++.so.5: cannot open shared object file: No such file or
directory"
I have checked and i have  libstdc++.so.6 which i thought was backwards
compatable. Do i need to get  libstdc++.so.5 (64bit) version on there or
is there something i can do to force it to use the latest one?
Thanks
Richy

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RE: [hlds_linux] Bullet Registry

2004-11-24 Thread richy
Cool thanks Alfred, Does it correspond to anything like the sys_ticrate
on the old HLDS version? Any idea what the min and max rates are?
I think 300 is default.

Also I have the same questions for the max_update and rate settings as I
don't know what to set these to for best performance. Minimal lag and
warping, max reg.

Any ideas?

Thanks

Richy


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 24 November 2004 21:45
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Bullet Registry

The "stat" command still needs to be added to SRC, it will provide that
number. You can also use the VGUI version of the dedicated server, it
plots this data on its performance graph.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Sent: Wednesday, November 24, 2004 1:32 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] Bullet
Registry

> Thats what I had thought, thanks for clarifying it.  How do you check
> the current FPS in a source server, though? I cannot seem to find a
> command for it. - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, November 24, 2004 1:58 PM
> Subject: RE: [hlds_linux] Bullet Registry
>
>
> > fps_max == sys_ticrate under SRC dedicated servers.
> >
> > - Alfred
>
>
>
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RE: [hlds_linux] Bullet Registry

2004-11-24 Thread richy
I assume that is a joke


>>Some people buy armor. :)


As is the bullet registry in CS:S.

Counterstrike is one of the best games around, Scrath that, IS THE BEST
GAME AROUND. It has been around for 5 years at least and people still
play it in hundreds of thousands. Big competitions are held for large
amounts of cash and prizes all over the world. The people at the top of
the game are actually very "Talented" at playing the game, earning a
living doing so.
All the above will not and cannot happen to source unless the "Hit and
Miss" bullet reg and gameplay issues are sorted out. I didn't feel I
payed for CS as I downloaded as a free mod to the original halflife, It
is easily the best game I have ever played. However I do feel I have
paid for Source and I feel like it is in beta and needs lots of work.

There is no doubt it is still in beta. Gameplay online is not anywhere
near what is expected of an online FPS. Sporadic bullet reg, Rubber
banding, Interp Issues and Strange Player model running are all ruining
a game that could have been amazing.

(Interp) I don't know how many times I have ran round a corner yet to
find myself shot half a second later and dieing on the floor before the
corner. Remember the old interp setting on CS 1.5?

(Rubber Banding) This usually happens when u do something fast while the
server is busy, ie jumping out into the middle of a gunfight. You find
yourself put back to where u where before u jumped or mid jump or
anything but where u expected to be. Running round a corner then you get
pulled back to in front of the corner. Also known as warping.

(Sporadic Bullet Reg) Well this is the weakest part of the whole game
(For me). As I said before, totally random and not what has come to be
expected of HL, CS and Valve. Watch some skilled players playing CS 1.6
with awp snapshotting and AK Headshotting. Watch a skilled player take
out 2 fully loaded enemies with a pistol. Non of this is possible on
source. You may say "It's a different game" but you can do all of this
on other quality Online FPS's.

(Player Models) Has no one else noticed that the player models look
bandy and good awful while running or side stepping. As sidestepping is
probably the most common movement other than running forwards I cannot
believe how bad they look in game. The graphics look amazing but are
totally ruined by the semi "moon-walk" sidestep that models currently
do. Bob doesn't seem as frequent or as pronounced, players haven't got
as much control over the model.

Wave files are missing as my console seems to love to inform me and the
whole game lags when certain sounds are played. They are not caching
either as this happens multiple times per game with the same sound. I
have tried this on 4 PC's (minimum spec 3.4ghz AMD 64bit with Radeon
9800xt 512MB DDR) all with low quality sound fx. This is happening to
all eleven people I have asked.

Server Side. No Sys_ticrate setting. This was used for server admins to
"tune" there server to the hardware and available CPU resources
available based on what they wanted from the game itself. I would
happily trade off more cpu usage for better reg / gameplay.

Sorry for the lengthy email but I would like to know if any of these
issues are being addressed or will be addressed at some time in the
future. Will there be continued development or is that it for the game?

Also can I ask if CS1.6 and CZ will be shutdown in the future?


Thanks

Richy




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[hlds_linux] Bullet Registry

2004-11-24 Thread richy
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Has anyone else noticed a complete lack of bullet reg on Source? Play a
game of CS or CZ online and then move to source. You cannot kill some
players and bullets seem to disappear. One minute a USP can kill next
minute it doesn't stand a chance.

An example. If you come round a corner and HS someone a few times with a
USP u now they will die. With Source you only seem to have a 20% chance.

Please valve can you sort out the bullet reg.

Thanks

Richy
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RE: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread richy
In my opinion it is most probably your network
I have an 18man server that runs an AVERAGE of 1.5mbps. All players use
hi rates and it is a very popular server. If this is hosted on a DSL
line or similar make sure you have at LEAST 1.5mbit connectivity
outbound and inbound. If you are running custom maps you may require
more.

If you are on a bigger pipe than that check that its not being limited
somewhere along the line. Also check your switch can receive large
amounts of UDP traffic. Cheap netgears and co. will not handle it. Best
go for a managed switch layer2 if possible.

HTH

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 23 November 2004 09:08
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Ping goes up with more than 15 Players

Any addons in use? AMX & co. are cpu-terminators ;) (in some versions)

[EMAIL PROTECTED] schrieb am 23.11.04 09:40:31:
>
> what is your upstream? 15 players need ~600k of upsteam. 1.7g should
be
> able to ran 32ppl.
>
> chris
>
> Martin Zwickel wrote:
>
> >--
> >Hi there!
> >
> >I have a problem with my public HLDS Linux server.
> >
> >Until the server reaches 15 players, the ping is fine (~20 ms).
> >But if there are 15 or more players on my server, the ping goes up to
> >~100 ms.
> >
> >The internet connection is a good one, linux kernel is 2.6.9,
> >Pentium 4 1,7ghz, 512Mb Ram.
> >
> >Are there any tweaks for the kernel or hlds server to have a constant
> >ping regardless of the players?
> >
> >Or is my server too slow?
> >
> >Regards,
> >Martin
> >
> >--
> >MyExcuse:
> >Backbone Scoliosis
> >
> >Martin Zwickel <[EMAIL PROTECTED]>
> >Research & Development
> >
> >TechnoTrend AG <http://www.technotrend.de>
> >--
> >[ Content of type application/pgp-signature deleted ]
> >--
> >
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> >
> >
> >
>
>
> --
> --
> Regards, Christopher Luk
>
>
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RE: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread richy
This is not true for counterstrike or Czero. It is totally dependant on
a lot of factors. Maybe true at standard rates but players change these
as soon as they find out how 2.

It is possible to pull 11kb/sec through per client at full rates on a
good server.

Server setup can effect this also, from kernel settings to maxrate and
maxupdate settings in server.cfg.

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Kirby
Sent: 23 November 2004 09:50
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Ping goes up with more than 15 Players

On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19
> players per 600kb/s.

I'd also like to point out that latency goes up quite rapidly when you
approach the maximum transfer for a circuit (e.g. even if only using
85% upstream you could have a rapid ramp in ping). So you should aim
to keep the circuit at 80% or less capacity.

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RE: [hlds_linux] Feature request: ingame admin menu

2004-11-19 Thread richy
Cant u use Commandmenu then?
Can do most things for you.

Regards

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 19 November 2004 07:17
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Feature request: ingame admin menu

It would be great to have an ingame admin menu in future CS:S
updates/servers.

Enemy Territory has the possibility that a player can log into the
server as a referee.
That is some status like "light rcon" ;) Logged in referees get a small
menu with
place for Player (kicking, team switching, muting, etc-) / Map
(changing, restarting, etc.)
/ Config (public, clanwarsettings, timelimit, etc.) details.

It would be a huge advantage to have a built-in admin tool :)


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RE: [hlds_linux] Running an HL Server on Openmosix Cluster

2004-11-06 Thread richy
As I understand it there are several problems with running HLDS on a
openmosx cluster. The app isn't multithreaded (AFAIK) so you are limited
to farming the process out to the best suited or most free slave in the
cluster. Now this can still be quite handy. Have 1 server with all the
administration on it that farms the processes out to its children.

HOWEVER

Make sure you have some sort off QOS on your network. As your processes
are farmed out to the children they consume huge amounts of bandwidth
(Don't forget you are sending the whole process and the ram it is loaded
into, possibly into a GIG of data), straining your network and causing
huge lagg spikes. The main server is still the main what all of the
clients are connected to and will need a very low latency connection to
the children.

That's if I understand it correctly

Some people have got it working well, I think it was Americas army that
runs on a big cluster.

Regards

Richy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 06 November 2004 02:52
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Running an HL Server on Openmosix Cluster

Hello, I am more than half way through with a personal project of
setting up an openmosix cluster of my older computers.  I do have a p4
in here that I previously used as a CS server that is the prime host,
and really would just like to know if anyone has ever run an hlds server
in a cluster, and what kind of performance does it give compared to a
standard server?



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[hlds_linux] AMD Opteron dual 250

2004-10-26 Thread richy
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Hi guys, I'm just installing a new Opteron dual 250, Is it easy to set
which cpu the hlds runs on or does it run on both?
I have 10 servers I would like to run on this, 5 on each proc. Don't
know how to make them start on different procs.

Can anyone help

Richy
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RE: [hlds_linux] another crasher :(

2004-10-21 Thread richy
How about Write your own and see how far you get.
So many peeps that think they can do it better but haven't.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
dual_bereta_r0x
Sent: 21 October 2004 18:38
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

Christian Ingholt wrote:

> stop bitching, start reporting correctly or code it better your self.

Give us the source code and watch the changes.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br


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RE: [hlds_linux] %n

2004-10-18 Thread richy
OR
Those in the know tend to fix them before the lesser in the know get
round to exploiting them.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micheal
Patterson
Sent: 18 October 2004 22:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] %n

Remember, open source in that aspect is a dual edged sword. Yes, those
that
are in the know have the ability to correct coding errors, however, this
also in turn allows those that are "more" in the know, to be able to
locate
other disasterous problems and exploit them as well.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.


- Original Message -
From: "kkith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 18, 2004 12:47 PM
Subject: Re: [hlds_linux] %n


> It seemed he was being sarcastic.  However, the implication of his
> message points towards an open source philosophy.  What if people
could
> look at the code?  I wonder if things would get fixed faster.
>
> But I think he was just pointing out the fact that someone is crashing
> his server due to a flaw in the code and presenting his frustration
with
> a bit of sarcasm.
>
> Bruce "Bahamut" Andrews wrote:
>
> > That has to be the single most flawed and stupid email I've seen hit
> > this list so far.
> >
> > You'd have to be mindnumbingly braindead to actually want to steal
the
> > HL2 source or aquire a copy of the stolen one, and even dumber to
alter
> > it and send it to VALVe thinking they haven't changed any of it in
the
> > last year.
> >
>
>
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RE: [hlds_linux] test of my filters.

2004-09-22 Thread richy
Yeah but then some more useless crap with regards to this useless crap
could be created to send even more useless crap. No doubt spawning even
more useless crap. Gew on I bet ya cant resist.  :p

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd
Sent: 22 September 2004 22:06
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] test of my filters.

lol.
stop clogging the internet with useless crap!

On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers
<[EMAIL PROTECTED]> wrote:
> > Instead of waiting, taking a proactive measure, Please do not reply.
>
> so a few thousand people must get a useless email because you can't
wait a
> few minutes for an email to arrive, so you can test your filters? just
so
> I understand things correctly 
>
>
>
>
> ___
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--
Cheers!

-- Elmer Fudd

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RE: [hlds_linux] test of my filters.

2004-09-22 Thread richy
Even more, legit reason may be that this person may have the list email
him a receipt whenever he posts a message. He would need to "Post" a
test message to check if his "Filters" where moving this into the
correct folder. This helps him notice if he is sending out viruses and
other stuff like this.

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd
Sent: 22 September 2004 22:06
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] test of my filters.

lol.
stop clogging the internet with useless crap!

On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers
<[EMAIL PROTECTED]> wrote:
> > Instead of waiting, taking a proactive measure, Please do not reply.
>
> so a few thousand people must get a useless email because you can't
wait a
> few minutes for an email to arrive, so you can test your filters? just
so
> I understand things correctly 
>
>
>
>
> ___
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--
Cheers!

-- Elmer Fudd

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[hlds_linux] Servers mass dropping again

2004-09-22 Thread richy
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Hi guys, anyone else getting mass player drops from servers?
I have noticed this happening on 3 public servers now (1 CZ and 2 CS)
Not all players drop, usually 12 out of 18 players or summit like that.

Richy
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RE: [hlds_linux] Another bandwidth question

2004-09-05 Thread richy
This is not an easy question to answer as there isn't really an answer.
"IT DEPENDS"

It depends on lots of factors,
1. Server speed (Sys_ticrate)
2. Server rates
3. Client rates
4. Server size
5. any other services on that line


throughput on 1.5mb = 180kb (Approx, more of a guess tbh)

some lower throughput servers only average 3-4kb/sec /180 = 45

but that's using default / low rates and on a small server.

On my high FPS server with hi ADSL rates (25k 101 101) the throughput in
netgraph is usually around 8kb/sec and peaks at 11kb/sec

180 / 9 = 20 (And that might be pushing it, so 1 x 20man server
basically)

To be honest there isn't really a point in hosting from T1 when
datacenter prices are so competitive. Also you have redundancy and air
conditioning etc.

Colocate (it's the only way to fly these days)

Hope that helps but probably not want you want to hear.

Bear in mind that even if you do host it from t1 line you still have a
higher latency than you do with collocating due to having to travel
through internet backbone and then back out to the t1 from the client.
(ad 4-15ms onto ping)

Richy



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 05 September 2004 20:42
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Another bandwidth question

Realistically I would say about 2 (maybe 3, maybe) 16 slot pubs on each
cpu
there. As the slots count up the cpu usage goes up more and more.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Toker
Sent: Sunday, September 05, 2004 2:20 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Another bandwidth question


Ok, so I have been researching and researching more   Everyone says
something different.  I would like to know from this list, since there
are
some pretty bright people, on a T1, how many slots can you have on your
server.  The server is a dual 1.8ghz Xeon, with 2 gig of ram.  Mod is CS
1.6.

I have seen people say that you can only have an 18 player server,
people
say a 128 player server.  I'm asking it here, because I watch this list
carefully, and people here seem to know what they are talking about vs.
people on the steam forums.

Thanks!


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RE: [hlds_linux] Memory Leak - Part III - *No Metamod*

2004-08-27 Thread richy
Cron restart your server every morning.
Doesn't fix it but it is a fix for it. (If you get my meaning)

Regards

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: 26 August 2004 22:18
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Memory Leak - Part III - *No Metamod*

It's been a couple months since I last posted and now I have ran my
server without even Metamod. While the memory usage appears to be a
little better it's still not right.  To recap:

CS 1.5 server Iceworld 24/7 - 12 player
Mods: MM 1.17, AMX 0.9.8a, WebMod .47, HLG 1.52
Mem usage: 310M after *90+ days* of uptime (from 65M at startup)
Player connections: 85k+

The new info:

CS 1.6 server Iceworld 24/7 - 12 player
Mods: NONE. No metamod, NOTHING
Mem usage: 164M after *24 hours* (from 65M at startup)
Player connections: 1075

My server:
AMD MP 2800+ (2)
FreeBSD 4.9

I would like to know why a default hlds/1.6 has gained half the memory
usage of a modded hlds/1.5 in roughly 1/90th of the time.  Also, no the
memory usage keeps rising it doesn't stop.  So, as I said before, it's
*not* AMX, and it's *not* Metamod.  My 1.5 server after a week would be
up to 75M *maybe*. This tells me there is a memory leak.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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RE: [hlds_linux] CS Source Server commands.

2004-08-22 Thread richy
Maybe make this optional. Leagues and Matches should be played under
more strict rules and this would be better for controlling it.

For example, most matches played online use external comms so that the
caller can still talk after dead and positive feedback can be given to
the alive players. This will be done no matter what so the only way to
stop the 2 second post death peak (2spdp) would be to either black
screen (for prize fund tourneys etc) or switch instantly as is.

Could we have it like

Mp_forcecamera 1 through to 5 with all the available options. I like it
how it is but some would prob prefer the 2spdp.

Thanks

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque
Sent: 22 August 2004 15:53
To: [EMAIL PROTECTED]
Subject: [hlds_linux] CS Source Server commands.

I just had a 2v2 on my cs:s server, a few things that I would like to
feedback.

Sv_password didn't seem to work at all, players were joining every 10
seconds kicking them each time got annoying.

Mp_forcecamera behaviour is radically different to cs1.6, using
mp_forcecamera 1 makes u switch to ure team m8 fpv milliseconds before
you
actually get shot/die, and the change is instantaneous, I would suggest
giving at least 1 second deathcam before it changes.

That's about it for now, I will get more 2v2's and give feedback.


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[hlds_linux] one word " R E G "

2004-08-19 Thread richy
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CPU usage is low and gfx are great, serious work needs to be done on
reg. The whole game is about bullet registration, shooting through walls
"Wall Banging" and different points of the body etc HS for example.
I have noticed that CSS is a lot worse than CS or CZ for this.
Especially while moving. Stationary reg is fine but moving players
really soak up bullets most the time but then others they explode at the
slightest touch.

Richy
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[hlds_linux] Can someone help me get my server running

2004-08-16 Thread richy
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I have a 64bit linux Fedora 2 install running. I would like to run the
CS:Source beta but I cant seem to start it, its telling me it cant work
out what speed my processor is running at.

Any ideas what this could be?

Thanks

Richy

[EMAIL PROTECTED]
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[hlds_linux] CZ 64bit errors

2004-07-20 Thread richy
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LoadLibrary failed on ./czero/dlls/cs_amd64.so:
./czero/dlls/cs_amd64.so: undefined symbol:
_ZN6CCSBot15EquipBestWeaponEv
Host_Error: Couldn't get DLL API from ./czero/dlls/cs_amd64.so!
FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
./czero/dlls/cs_amd64.so!


Ive had this error on all of my CZero servers. Anyone got the same
error? Or know what it could be?

Thanks

Richy

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[hlds_linux] problem with CZ and 64bit?

2004-07-17 Thread richy
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Hi, after last update I haven’t been able to run any of my CZ servers in
64bit mode. Is there a problem or is it just me?

Regards

Richy

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RE: [hlds_linux] New Error Never seen before?

2004-07-16 Thread richy
This is due to a problem with telecomplete. Some of your bandwidth is
probably going through them and they had a serious fail over this
evening. As of 2.30am everything should be back up and running.

The problem was that hlds connects to the master servers lots, both at
start up and when players join (To check they are not banned I guess).
Well im guessing you connect to speakeasy.net via telecomplete. Hence
your servers having issues. Im sure it will all be running fine when you
wake up in the morning.

Regards

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Killer
Creation Services
Sent: 17 July 2004 01:02
To: Linux hlds_l Mail List
Subject: [hlds_linux] New Error Never seen before?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all my one server gone down and i cant start it i getting this

No auth servers parsed
Disabling Valve Authentication.
Sat Jul 17 00:50:10 EDT 2004: Server Quit

can anyone help? is this another problem with steam's dns servers?

Regards,

MerK
Killer Creation Services
www.killercreation.co.uk
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RE: [hlds_linux] Steam Updated Tool Speed

2004-07-14 Thread richy
Would it not just make sense to allow the files that are being
downloaded to be cached by proxies. This would allow any lan party
running a proxy (SQUID or IAS) to provide the updates at full network
speed once the first download had finished.

GSP's could also get there steam content from proxys either put in place
by there ISP or by manually editing the hosts file to point to a local
server not a steam one.

The amount that is downloaded is stupid. I do a fresh install of HLDS
server (Cstrike) on a linux box and im sure half the stuff installed is
not used. Why should be all have to download it if we are not going to
use it. This is a case of Valve not helping themselves. They bloat the
install then cant find the bandwidth to provide it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Killer
Creation Services
Sent: 14 July 2004 16:07
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Updated Tool Speed

What they aint got any linux content servers?

Regards,

MerK
Killer Creation Services
www.killercreation.co.uk

- Original Message -
From: "Matthew Cheale" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 14, 2004 3:47 PM
Subject: Re: [hlds_linux] Steam Updated Tool Speed


Of course less content provider requirements would help also.  If people
could
donate 25mbps and there was a Linux version available that would make it
much
more viable for more takeup.

ruwen wrote:

> [ 14.07.2004  15:20  ] Killer Creation Services wrote:
>
>
>>Then they must add more content servers or a fatter pipe, or even add
a
>>queue system.. so we got some sort of ETA how long it going to be
>>
>>Regards,
>>
>>MerK
>
>
> We need Custom Content Server which will forward Login Stuff to Real
> Content Servers.
> GSPs and Clans with a "root server" would have their own content
server so
> lots of
> steam clients will never reach the Real Content Servers for
downloading.
> Such a Custom
> Content Server could be used at Lanpartys, too. THAT would be great.
>
> But I should stop dreaming.
>
> greetings ruwen
>
>
>
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RE: [hlds_linux] high Throughput problems

2004-07-03 Thread richy
It’s a standard config, absolutely nothing in there that is untowards.

Here is my current output of "stats" from withing HLSW

01:56:31 CPU   InOut   Uptime  Users   FPSPlayers
   0.00 132.45 200.761067   966  166.58  15


As you can see the server is not full and its only been running 15 odd
hours.

Richy

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[hlds_linux] high Throughput problems

2004-07-03 Thread richy
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I am admin to a few servers, one of which is quite a skilled 18man
public. We have been working to get the reg on this server as good as
possible and at the moment it is quite good. Hardware is a 64bit opteron
with 1gb ram (2.2Ghz) I believe.
We are running 64bit binarys and processor usage for this server full is
around 20% -22% peak. Which we are happy about. I have noticed that when
playing on this server I am getting around 11kb sec throughput in (In
netgraph).
A little choke at the start of the round but that’s it. Still 11kb a
second is a huge amount of data considering that most servers I play on
range from 3-6kb.

Should I be worried? Could this effect reg either positively or
negatively?

My ISP isn’t really bothered at the moment but it could become an issue
if this is the way HLDS is going throughput wise.

Also I have noticed that after a few weeks / months of running this
server the reg goes downhill and I have to re-install it (./steam)

Any ideas chaps?

Thanks

Richy

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RE: [hlds_linux] Re: Opteron / 64bit

2004-05-27 Thread Richy Fennell
Well I am under the impression I can force HLDS to a non 64bit version
if mods are required (although I believe they are being released soon /
have been).

Most of the servers on my box are rcon only clan servers anyway so this
wont be much of an issue, its also an excuse to keep the mods off as
they seem to adversely effect the reg and CPU usage.

Regards

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Sent: 27 May 2004 23:44
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Re: Opteron / 64bit

Richy,

I don't believe it is "difficult" to do on Linux/Fedora, just have to
set
the kernel option and recompile. This does consume time though. In
FreeBSD I
just set kern.hz="200" in /boot/loader.conf, and reboot :).

Also, Richy:

We were considering running Fedora 2, and 64bit, but turned away due to
the
fact AM/AMX/MetaMod/HLGuard/Statsme are not compiled for 64bit. Are you
running no mods, did you compile them for 64bit yourself, or did you
find a
64bit version that I could not? :)

-Mike
- Original Message -
From: "Richy Fennell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, May 27, 2004 3:02 PM
Subject: RE: [hlds_linux] Re: Opteron / 64bit


> Is it easy to change the HZ setting? Im running fedora 2 and on 64bit
> AMD and might try trimming it down a little if its easy.
>
> Regards
>
> Richy
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Sent: 27 May 2004 20:05
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Re: Opteron / 64bit
>
> My apologies, I was in quite a rush when I wrote that, and forgot to
> trim it
> down. Replying to digests is a pain, maybe its time I start receiving
> them
> on a per message format.
>
> To head back on-topic:
>
> Steven,
>
> We've just picked up a Dual Opteron 242 (2GB RAM - Dual 36.7 Raptors).
> It is
> running FreeBSD 5.2.1-RELEASE (32bit, of course). With a basic FreeBSD
> install, HZ 1000, and using the linux_base-8 emulator, I am
experiencing
> somewhat high cpu usage. Something along the lines of about 50% usage
on
> de_aztec with 15 players, and 40-45% on de_dust2. I noticed that in
your
> post you said:
>
> "AMD 2.2Ghz:
> dod_escape: 28%
> dod_kalt: 30%
> dod_avalanche:  34%"
>
> That is quite different usage from us. I realize yours is 600mhz
faster
> per
> cpu, and we are running an HZ 1000 kernel, but the difference still
> seems
> quite substantial, especially considering that we're running CS as
> compared
> to you running DOD, as well as 3 more players. If I can ask 2 simple
> questions: what emulators are you running, and had you slimmed the
> kernel
> down at all in the above post?
>
> This weekend we'll strip down the kernel, try the debian emulators (in
2
> out
> of 2 cases so far we've experienced quite a bit lower cpu usage on
> debian),
> and run HZ 200 as well as 1000 to see if we can get any different
> results
> (of course, the HZ 200 will lower the usage).
>
> Thanks,
> -Mike
>
> In yet ANOTHER bold display of sarcasm, Eric wrote:
> > Mike, please try to make even the least effort at a token nod to
> > netiquette in the future.  Trim the quoted text to something besides
> the
> > *entire* digest, quote the relevant passage(s) to which you are
> > responding, etc.  Thanks! :)"
>
> > From: "Steven Hartland" <[EMAIL PROTECTED]>
> >
> >FFS people cut the post when replying. You just send 873 lines
> >for your 16 words of content and even those had already been
> >covered in a previous post."
>
>
>
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RE: [hlds_linux] Re: Opteron / 64bit

2004-05-27 Thread Richy Fennell
Is it easy to change the HZ setting? Im running fedora 2 and on 64bit
AMD and might try trimming it down a little if its easy.

Regards

Richy

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Sent: 27 May 2004 20:05
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re: Opteron / 64bit

My apologies, I was in quite a rush when I wrote that, and forgot to
trim it
down. Replying to digests is a pain, maybe its time I start receiving
them
on a per message format.

To head back on-topic:

Steven,

We've just picked up a Dual Opteron 242 (2GB RAM - Dual 36.7 Raptors).
It is
running FreeBSD 5.2.1-RELEASE (32bit, of course). With a basic FreeBSD
install, HZ 1000, and using the linux_base-8 emulator, I am experiencing
somewhat high cpu usage. Something along the lines of about 50% usage on
de_aztec with 15 players, and 40-45% on de_dust2. I noticed that in your
post you said:

"AMD 2.2Ghz:
dod_escape: 28%
dod_kalt: 30%
dod_avalanche:  34%"

That is quite different usage from us. I realize yours is 600mhz faster
per
cpu, and we are running an HZ 1000 kernel, but the difference still
seems
quite substantial, especially considering that we're running CS as
compared
to you running DOD, as well as 3 more players. If I can ask 2 simple
questions: what emulators are you running, and had you slimmed the
kernel
down at all in the above post?

This weekend we'll strip down the kernel, try the debian emulators (in 2
out
of 2 cases so far we've experienced quite a bit lower cpu usage on
debian),
and run HZ 200 as well as 1000 to see if we can get any different
results
(of course, the HZ 200 will lower the usage).

Thanks,
-Mike

In yet ANOTHER bold display of sarcasm, Eric wrote:
> Mike, please try to make even the least effort at a token nod to
> netiquette in the future.  Trim the quoted text to something besides
the
> *entire* digest, quote the relevant passage(s) to which you are
> responding, etc.  Thanks! :)"

> From: "Steven Hartland" <[EMAIL PROTECTED]>
>
>FFS people cut the post when replying. You just send 873 lines
>for your 16 words of content and even those had already been
>covered in a previous post."



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[hlds_linux] Server FPS

2004-05-04 Thread Richy Fennell
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Hi, is it possible to request a cvar for setting the Server side FPS. As
at the moment I either run it boosted and its full on or at 60fps. The
ability to run somewhere in between would be cool.  (unless im missing
something)

Thanks

Richy

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[hlds_linux] direction change or crash?

2004-04-30 Thread Richy Fennell
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Some people have said steam is free and we should be thankful of the
updates etc etc.

Well, Steam is not free.

1. Changes are “FORCED” upon us by Valve.
2. The updates are an absolute nightmare to get hold of during peak
times.
3. You cannot refuse to accept the updates in 1.6 and have to play the
altered game rather than the version you where happy with.
4. The bandwidth used to download on server and client is all payed for
somewhere.
5. There is advertising on every client which would rival the most
widely seen popups and ad-aware sites in the world.

This is a regime. It is disgusting. Every single person I know / play
with online thinks it is disgusting and is upset at the rapid decline of
this game. It is (AFAIK) the most played online game currently around
(By a long way I imagine) but this is about to end.

A message to valve: If you are deliberately ruining the game to move
players onto CZ or HL2 then you are wasting your time. People will
either buy it or not buy it. The ruining of CS will only tarnish valves
reputation. If this is not true then please sack some people whom have
made hilariously bad decisions and get someone in whom understands the
culture of online gaming, the idea of what Counterstrike is about and
someone with a little taste / feel for the game. Have the people in
charge even played CS?

The most annoying feature (This time) is the huge cursor (reticule). I
don’t understand the reasons why it is there or if it is staying.
1.  If it is a bug the quality control procedures need
re-establishing.
2.  If it is not a bug and an attempt to make the game easier for
“noobs” then what’s next recoil? Losing players not gaining them.
3.  If it is just a great idea that someone there dreamed up then
please as other people have suggested, create a forum for this and get
yourselves a public beta group with which you can get feedback.

The AWP delay.
I can understand why a delay has been added to stop “snapshotting” or
“awp scripting” but it hasn’t worked. Use forums / beta groups to find
the best way of stopping this, don’t just release some half tested ideas
on the community. I still get awp scripters on the public servers but
normal users cant use the awp now. The awp is one of the important
things about CS, It takes a practice to become handy with an awp and is
an important part of the game. If publics don’t want them then they can
disallow them.

Updates.
There is a major issue with the updating system. It is a mod of
Half-life which seems to have been taken over by valve themselves (I
don’t know the history). Now all the changes are “FORCED” without any
option to every 1.6 client and server across the globe. Is this legal?

Pre 1.6 there was always a choice, stay with the old binaries or update
from the many FTP servers local to yourselves. The update would have to
be better than the last one to have been played.
If this system was still in place do you think people would be playing
this update? No I don’t think so.

I would like to be able to choose the version of Counterstrike I play, I
would like to be able to decide for myself if I need a cross hair the
size of my hand and I would like to be able to choose what version my
server runs.
Valve - “YOU WILL PLAY WHAT WE WANT YOU TO PLAY THE WAY WE WANT YOU TO
PLAY IT”.

Have I payed for Counterstrike? I own 3 copies of HL, I own 3 dedicated
co-located servers full with public CS servers, I play 3 hours a night
most evenings while my partner also plays CS occasionally.
I am a victim to whatever sponsor valve forces in front of me while my
game is loading and I was also intending on purchasing HL2 and CS:CZ..

If you have got this far then you will realise I am pretty upset. Well
yes I am. Counterstrike is something valve should be proud of. CS has
moved a long way beyond its HL parentage. Its amazing play ability has
hooked millions of players around the world, everyone trying to out
smart the other. Matches between very skilled players being broadcast
across the net live, Clanwars taking place every night between bedroom
warriors trying to think up amazing new tactics to beat there opponents.
This is the future and in my opinion no other game is anywhere near it
(YET). But… the tide is closing in.

There are loads of little improvements that need doing, HLDS server
needs optimising, VAC needs improving, HLTV can be improved, Demos can
be improved, Update system needs to be re-engineered with proxy or
alternative hosts allowed. Maybe give us a choice and not force
downloads on us. I would be happy with more advertising on the client if
more was done to improve CS, just makes sure its in the right direction.

Thanks for your time reading this, I realise this is just my opinion but
I’m sure I’m not the only one.

Richy




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[hlds_linux] Most powerful / best performing option

2004-04-14 Thread Richy Fennell
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Hi
I am spec’ing a new system to run some clan servers from and im
wondering what the best price per performance system will be.
I am choosing between an athlon 64 2.2ghz with 2 x 512MB Ram or a Intel
3.2ghz with 2 x 512MB ram both in 2U chassis.
Hard disc is a Diamond max 7200rpm drive.


OS is linux running console only.

It comes down to the CPU really. Which one will host the most games
servers comfortably and how many will it host (12 man CS servers)?

I must admit I am very happy with AMD CPU’s and have an athlon64 3.2+ at
home which perform’s excellent. Although I wont be running the chip in
64 bit mode for a while I am leaning towards either athlon64 or opteron
but I don’t want to dismiss intel if it is a better option.

Also is the Hard disc up to spec being a PATA single disc?

Thanks for your feedback

Richy

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[hlds_linux] AMD64 problems :(

2004-03-06 Thread Richy Fennell
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Hi, I've just installed the latest version of hlds on my brand new
machine (Redhat 9 Linux) AMD64 2.2ghz

When I run the server im getting the error message:-

-sh-2.05b$ ./hlds_run -game cstrike -debug
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
./hlds_run: line 359: ./hlds_amd64: cannot execute binary file
cat: hlds.11932.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]

Have I done something wrong?

Any ideas?

Thanks

Richy
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RE: [hlds_linux] Major HLDS CS problem

2004-02-28 Thread Richy Fennell
Is your kernel running at 1000hz?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jakob
Andréen
Sent: 28 February 2004 18:24
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Major HLDS CS problem

This is a multi-part message in MIME format.
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I got this major problem with my HLDS running CS. I'll explain it in
detail and I hope you can help me with this, it's very weird and I've
never seen/heard of it before.

It's a clean CS server with no mods running. The problem is as
following, when you're reloading a weapon it reloads way to fast. When
you throw a grenade, it detonates way to fast, something is running way
to fast. This isn't happening for everyone just a few people but it
still makes it unplayable - I'll explain later why this makes it totally
unplayable. Please note that it isn't the client though, the clients
ONLY experience this on my server, no where else.

Things I've made to fix it(with no luck): Reinstalled steam completely.

The server is a match server for top sweden clans, Matrix and
adrenaline, even though only the matrix players have experienced the
problem, many ppl around in sweden have experienced it though. The
server is as good configured as it can be so please don't tell me to
just lower ticrate or something similar, it needs to be top class for
the players to be happy. I use -pingboost 3 tho, I don't know if this
has boosted the server fps too much (?!) and caused the weird problem.

I'm using the CPL server.cfg, which includes ticrate 10K and similar.
-pingboost 3 is used as well as I mentioned before.

It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR
memory, 1800+ AMD CPU. The problem was discovered after I installed the
2.6.2 kernel.

Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike
+sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2
+maxplayers 13

Also, I've seen that when it's full (10 players), it sometimes uses
99.9% of the CPU. This kinda made me rise my eyebrown but it's ok, if
that's what it needs to be top configured then go ahead. It's mostly at
60-70% CPU usage  though. The server fps is allways between 900-1000
fps.

That would be all, all help is greatly appreciated. Thank you for
reading this.

Jakob Andréen aka aNdreeN
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