[hlds_linux] CPU Usage with higher tickrate
Hi I am seeing a huge CPU usage increase with higher tickrates. I have a 64bit Opteron 250 with 1GB Ram with nothing else running bar 1 CSS server running de_train.Tickrate of 66 and 14 players and the CPU maxes out meaning that when players spawn there is a severe stuttering. I would like to run tickrate at 60-100 but CPU overhead is insane. (Although bullet reg is amazing). Anyone else with similar problems? Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Could not get VAC to working
William Warren wrote: 1.5? I hope you meant 1.6 and mistyped. NOt that Vac is any better on 1.6. VAC right now has not been updated in minths. Sergejs Afanajevs wrote: Helo i have cs 1.5 server instaled on my server. I try to set up vac but it not working?My server is localted on linux router,after router is windows client and on this pc i can set up windows dedicated server with working vac.On linux box i have all ports open,start server from user root,and folder permision 777..but vac not working..I copy file walvecom.lst from my working server to linux but - again not working..plzz help --- http://www.one.lv - Tavs mobilais e-pasts! Tagad lasi savu e-pastu ar mobilo telefonu - wap.one.lv! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- My "Foundation" verse: Isa 54:17 No weapon that is formed against thee shall prosper; and every tongue that shall rise against thee in judgment thou shalt condemn. This is the heritage of the servants of the LORD, and their righteousness is of me, saith the LORD. -- carpe ductum -- "Grab the tape" CDTT (Certified Duct Tape Technician) Linux user #322099 Machines: 206822 256638 276825 http://counter.li.org/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Minths i hope you meant Months. Your spell checker hasnt been updated in yaers. :p ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Ping problems (need help of linux gurus)
Andrew Forsberg wrote: now, now no need to get derogitory :-) I was just unfamiliar with the command "Counter-Strike Source" as I have not seen it referenced in any of my "howtos" But thanks! NP :), You also might want to wait half an hour for the dust to settle from the latest update. :) Cheers Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Dont you mind the Dust2 settle, Hee hee, late night humour, i love it. Nn peeps ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] libstdc++.so.6
Steven Hartland wrote: just install the libstdc++ rpm from somewhere I think is the solution. Steve / K - Original Message - From: "richy" <[EMAIL PROTECTED]> Hi everyone I cant seem to start HLDS server on my latest fedora core 3 install. It sais "libstdc++.so.5: cannot open shared object file: No such file or directory" I have checked and i have libstdc++.so.6 which i thought was backwards compatable. Do i need to get libstdc++.so.5 (64bit) version on there or is there something i can do to force it to use the latest one? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Yeah ive done that now, im am wondering what (of any) the performance difference is between the 2. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] libstdc++.so.6
Hi everyone I cant seem to start HLDS server on my latest fedora core 3 install. It sais "libstdc++.so.5: cannot open shared object file: No such file or directory" I have checked and i have libstdc++.so.6 which i thought was backwards compatable. Do i need to get libstdc++.so.5 (64bit) version on there or is there something i can do to force it to use the latest one? Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bullet Registry
Cool thanks Alfred, Does it correspond to anything like the sys_ticrate on the old HLDS version? Any idea what the min and max rates are? I think 300 is default. Also I have the same questions for the max_update and rate settings as I don't know what to set these to for best performance. Minimal lag and warping, max reg. Any ideas? Thanks Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 24 November 2004 21:45 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Bullet Registry The "stat" command still needs to be added to SRC, it will provide that number. You can also use the VGUI version of the dedicated server, it plots this data on its performance graph. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Sent: Wednesday, November 24, 2004 1:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Bullet Registry > Thats what I had thought, thanks for clarifying it. How do you check > the current FPS in a source server, though? I cannot seem to find a > command for it. - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Wednesday, November 24, 2004 1:58 PM > Subject: RE: [hlds_linux] Bullet Registry > > > > fps_max == sys_ticrate under SRC dedicated servers. > > > > - Alfred > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Bullet Registry
I assume that is a joke >>Some people buy armor. :) As is the bullet registry in CS:S. Counterstrike is one of the best games around, Scrath that, IS THE BEST GAME AROUND. It has been around for 5 years at least and people still play it in hundreds of thousands. Big competitions are held for large amounts of cash and prizes all over the world. The people at the top of the game are actually very "Talented" at playing the game, earning a living doing so. All the above will not and cannot happen to source unless the "Hit and Miss" bullet reg and gameplay issues are sorted out. I didn't feel I payed for CS as I downloaded as a free mod to the original halflife, It is easily the best game I have ever played. However I do feel I have paid for Source and I feel like it is in beta and needs lots of work. There is no doubt it is still in beta. Gameplay online is not anywhere near what is expected of an online FPS. Sporadic bullet reg, Rubber banding, Interp Issues and Strange Player model running are all ruining a game that could have been amazing. (Interp) I don't know how many times I have ran round a corner yet to find myself shot half a second later and dieing on the floor before the corner. Remember the old interp setting on CS 1.5? (Rubber Banding) This usually happens when u do something fast while the server is busy, ie jumping out into the middle of a gunfight. You find yourself put back to where u where before u jumped or mid jump or anything but where u expected to be. Running round a corner then you get pulled back to in front of the corner. Also known as warping. (Sporadic Bullet Reg) Well this is the weakest part of the whole game (For me). As I said before, totally random and not what has come to be expected of HL, CS and Valve. Watch some skilled players playing CS 1.6 with awp snapshotting and AK Headshotting. Watch a skilled player take out 2 fully loaded enemies with a pistol. Non of this is possible on source. You may say "It's a different game" but you can do all of this on other quality Online FPS's. (Player Models) Has no one else noticed that the player models look bandy and good awful while running or side stepping. As sidestepping is probably the most common movement other than running forwards I cannot believe how bad they look in game. The graphics look amazing but are totally ruined by the semi "moon-walk" sidestep that models currently do. Bob doesn't seem as frequent or as pronounced, players haven't got as much control over the model. Wave files are missing as my console seems to love to inform me and the whole game lags when certain sounds are played. They are not caching either as this happens multiple times per game with the same sound. I have tried this on 4 PC's (minimum spec 3.4ghz AMD 64bit with Radeon 9800xt 512MB DDR) all with low quality sound fx. This is happening to all eleven people I have asked. Server Side. No Sys_ticrate setting. This was used for server admins to "tune" there server to the hardware and available CPU resources available based on what they wanted from the game itself. I would happily trade off more cpu usage for better reg / gameplay. Sorry for the lengthy email but I would like to know if any of these issues are being addressed or will be addressed at some time in the future. Will there be continued development or is that it for the game? Also can I ask if CS1.6 and CZ will be shutdown in the future? Thanks Richy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Bullet Registry
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone else noticed a complete lack of bullet reg on Source? Play a game of CS or CZ online and then move to source. You cannot kill some players and bullets seem to disappear. One minute a USP can kill next minute it doesn't stand a chance. An example. If you come round a corner and HS someone a few times with a USP u now they will die. With Source you only seem to have a 20% chance. Please valve can you sort out the bullet reg. Thanks Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Ping goes up with more than 15 Players
In my opinion it is most probably your network I have an 18man server that runs an AVERAGE of 1.5mbps. All players use hi rates and it is a very popular server. If this is hosted on a DSL line or similar make sure you have at LEAST 1.5mbit connectivity outbound and inbound. If you are running custom maps you may require more. If you are on a bigger pipe than that check that its not being limited somewhere along the line. Also check your switch can receive large amounts of UDP traffic. Cheap netgears and co. will not handle it. Best go for a managed switch layer2 if possible. HTH Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 23 November 2004 09:08 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Ping goes up with more than 15 Players Any addons in use? AMX & co. are cpu-terminators ;) (in some versions) [EMAIL PROTECTED] schrieb am 23.11.04 09:40:31: > > what is your upstream? 15 players need ~600k of upsteam. 1.7g should be > able to ran 32ppl. > > chris > > Martin Zwickel wrote: > > >-- > >Hi there! > > > >I have a problem with my public HLDS Linux server. > > > >Until the server reaches 15 players, the ping is fine (~20 ms). > >But if there are 15 or more players on my server, the ping goes up to > >~100 ms. > > > >The internet connection is a good one, linux kernel is 2.6.9, > >Pentium 4 1,7ghz, 512Mb Ram. > > > >Are there any tweaks for the kernel or hlds server to have a constant > >ping regardless of the players? > > > >Or is my server too slow? > > > >Regards, > >Martin > > > >-- > >MyExcuse: > >Backbone Scoliosis > > > >Martin Zwickel <[EMAIL PROTECTED]> > >Research & Development > > > >TechnoTrend AG <http://www.technotrend.de> > >-- > >[ Content of type application/pgp-signature deleted ] > >-- > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > -- > -- > Regards, Christopher Luk > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Ping goes up with more than 15 Players
This is not true for counterstrike or Czero. It is totally dependant on a lot of factors. Maybe true at standard rates but players change these as soon as they find out how 2. It is possible to pull 11kb/sec through per client at full rates on a good server. Server setup can effect this also, from kernel settings to maxrate and maxupdate settings in server.cfg. Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Kirby Sent: 23 November 2004 09:50 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Ping goes up with more than 15 Players On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19 > players per 600kb/s. I'd also like to point out that latency goes up quite rapidly when you approach the maximum transfer for a circuit (e.g. even if only using 85% upstream you could have a rapid ramp in ping). So you should aim to keep the circuit at 80% or less capacity. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Feature request: ingame admin menu
Cant u use Commandmenu then? Can do most things for you. Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 19 November 2004 07:17 To: [EMAIL PROTECTED] Subject: [hlds_linux] Feature request: ingame admin menu It would be great to have an ingame admin menu in future CS:S updates/servers. Enemy Territory has the possibility that a player can log into the server as a referee. That is some status like "light rcon" ;) Logged in referees get a small menu with place for Player (kicking, team switching, muting, etc-) / Map (changing, restarting, etc.) / Config (public, clanwarsettings, timelimit, etc.) details. It would be a huge advantage to have a built-in admin tool :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Running an HL Server on Openmosix Cluster
As I understand it there are several problems with running HLDS on a openmosx cluster. The app isn't multithreaded (AFAIK) so you are limited to farming the process out to the best suited or most free slave in the cluster. Now this can still be quite handy. Have 1 server with all the administration on it that farms the processes out to its children. HOWEVER Make sure you have some sort off QOS on your network. As your processes are farmed out to the children they consume huge amounts of bandwidth (Don't forget you are sending the whole process and the ram it is loaded into, possibly into a GIG of data), straining your network and causing huge lagg spikes. The main server is still the main what all of the clients are connected to and will need a very low latency connection to the children. That's if I understand it correctly Some people have got it working well, I think it was Americas army that runs on a big cluster. Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 06 November 2004 02:52 To: [EMAIL PROTECTED] Subject: [hlds_linux] Running an HL Server on Openmosix Cluster Hello, I am more than half way through with a personal project of setting up an openmosix cluster of my older computers. I do have a p4 in here that I previously used as a CS server that is the prime host, and really would just like to know if anyone has ever run an hlds server in a cluster, and what kind of performance does it give compared to a standard server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD Opteron dual 250
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi guys, I'm just installing a new Opteron dual 250, Is it easy to set which cpu the hlds runs on or does it run on both? I have 10 servers I would like to run on this, 5 on each proc. Don't know how to make them start on different procs. Can anyone help Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] another crasher :(
How about Write your own and see how far you get. So many peeps that think they can do it better but haven't. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of dual_bereta_r0x Sent: 21 October 2004 18:38 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] another crasher :( Christian Ingholt wrote: > stop bitching, start reporting correctly or code it better your self. Give us the source code and watch the changes. -- dual_bereta_r0x -- Alexandre Hautequest ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] %n
OR Those in the know tend to fix them before the lesser in the know get round to exploiting them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micheal Patterson Sent: 18 October 2004 22:03 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] %n Remember, open source in that aspect is a dual edged sword. Yes, those that are in the know have the ability to correct coding errors, however, this also in turn allows those that are "more" in the know, to be able to locate other disasterous problems and exploit them as well. -- Micheal Patterson Senior Communications Systems Engineer 405-917-0600 Confidentiality Notice: This e-mail message, including any attachments, is for the sole use of the intended recipient(s) and may contain confidential and privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply e-mail and destroy all copies of the original message. - Original Message - From: "kkith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 18, 2004 12:47 PM Subject: Re: [hlds_linux] %n > It seemed he was being sarcastic. However, the implication of his > message points towards an open source philosophy. What if people could > look at the code? I wonder if things would get fixed faster. > > But I think he was just pointing out the fact that someone is crashing > his server due to a flaw in the code and presenting his frustration with > a bit of sarcasm. > > Bruce "Bahamut" Andrews wrote: > > > That has to be the single most flawed and stupid email I've seen hit > > this list so far. > > > > You'd have to be mindnumbingly braindead to actually want to steal the > > HL2 source or aquire a copy of the stolen one, and even dumber to alter > > it and send it to VALVe thinking they haven't changed any of it in the > > last year. > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] test of my filters.
Yeah but then some more useless crap with regards to this useless crap could be created to send even more useless crap. No doubt spawning even more useless crap. Gew on I bet ya cant resist. :p Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd Sent: 22 September 2004 22:06 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] test of my filters. lol. stop clogging the internet with useless crap! On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers <[EMAIL PROTECTED]> wrote: > > Instead of waiting, taking a proactive measure, Please do not reply. > > so a few thousand people must get a useless email because you can't wait a > few minutes for an email to arrive, so you can test your filters? just so > I understand things correctly > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] test of my filters.
Even more, legit reason may be that this person may have the list email him a receipt whenever he posts a message. He would need to "Post" a test message to check if his "Filters" where moving this into the correct folder. This helps him notice if he is sending out viruses and other stuff like this. Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Elmer Fudd Sent: 22 September 2004 22:06 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] test of my filters. lol. stop clogging the internet with useless crap! On Wed, 22 Sep 2004 21:56:27 +0200 (SAST), fingers <[EMAIL PROTECTED]> wrote: > > Instead of waiting, taking a proactive measure, Please do not reply. > > so a few thousand people must get a useless email because you can't wait a > few minutes for an email to arrive, so you can test your filters? just so > I understand things correctly > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Servers mass dropping again
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi guys, anyone else getting mass player drops from servers? I have noticed this happening on 3 public servers now (1 CZ and 2 CS) Not all players drop, usually 12 out of 18 players or summit like that. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Another bandwidth question
This is not an easy question to answer as there isn't really an answer. "IT DEPENDS" It depends on lots of factors, 1. Server speed (Sys_ticrate) 2. Server rates 3. Client rates 4. Server size 5. any other services on that line throughput on 1.5mb = 180kb (Approx, more of a guess tbh) some lower throughput servers only average 3-4kb/sec /180 = 45 but that's using default / low rates and on a small server. On my high FPS server with hi ADSL rates (25k 101 101) the throughput in netgraph is usually around 8kb/sec and peaks at 11kb/sec 180 / 9 = 20 (And that might be pushing it, so 1 x 20man server basically) To be honest there isn't really a point in hosting from T1 when datacenter prices are so competitive. Also you have redundancy and air conditioning etc. Colocate (it's the only way to fly these days) Hope that helps but probably not want you want to hear. Bear in mind that even if you do host it from t1 line you still have a higher latency than you do with collocating due to having to travel through internet backbone and then back out to the t1 from the client. (ad 4-15ms onto ping) Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 05 September 2004 20:42 To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Another bandwidth question Realistically I would say about 2 (maybe 3, maybe) 16 slot pubs on each cpu there. As the slots count up the cpu usage goes up more and more. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Toker Sent: Sunday, September 05, 2004 2:20 PM To: [EMAIL PROTECTED] Subject: [hlds_linux] Another bandwidth question Ok, so I have been researching and researching more Everyone says something different. I would like to know from this list, since there are some pretty bright people, on a T1, how many slots can you have on your server. The server is a dual 1.8ghz Xeon, with 2 gig of ram. Mod is CS 1.6. I have seen people say that you can only have an 18 player server, people say a 128 player server. I'm asking it here, because I watch this list carefully, and people here seem to know what they are talking about vs. people on the steam forums. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Memory Leak - Part III - *No Metamod*
Cron restart your server every morning. Doesn't fix it but it is a fix for it. (If you get my meaning) Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: 26 August 2004 22:18 To: [EMAIL PROTECTED] Subject: [hlds_linux] Memory Leak - Part III - *No Metamod* It's been a couple months since I last posted and now I have ran my server without even Metamod. While the memory usage appears to be a little better it's still not right. To recap: CS 1.5 server Iceworld 24/7 - 12 player Mods: MM 1.17, AMX 0.9.8a, WebMod .47, HLG 1.52 Mem usage: 310M after *90+ days* of uptime (from 65M at startup) Player connections: 85k+ The new info: CS 1.6 server Iceworld 24/7 - 12 player Mods: NONE. No metamod, NOTHING Mem usage: 164M after *24 hours* (from 65M at startup) Player connections: 1075 My server: AMD MP 2800+ (2) FreeBSD 4.9 I would like to know why a default hlds/1.6 has gained half the memory usage of a modded hlds/1.5 in roughly 1/90th of the time. Also, no the memory usage keeps rising it doesn't stop. So, as I said before, it's *not* AMX, and it's *not* Metamod. My 1.5 server after a week would be up to 75M *maybe*. This tells me there is a memory leak. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS Source Server commands.
Maybe make this optional. Leagues and Matches should be played under more strict rules and this would be better for controlling it. For example, most matches played online use external comms so that the caller can still talk after dead and positive feedback can be given to the alive players. This will be done no matter what so the only way to stop the 2 second post death peak (2spdp) would be to either black screen (for prize fund tourneys etc) or switch instantly as is. Could we have it like Mp_forcecamera 1 through to 5 with all the available options. I like it how it is but some would prob prefer the 2spdp. Thanks Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque Sent: 22 August 2004 15:53 To: [EMAIL PROTECTED] Subject: [hlds_linux] CS Source Server commands. I just had a 2v2 on my cs:s server, a few things that I would like to feedback. Sv_password didn't seem to work at all, players were joining every 10 seconds kicking them each time got annoying. Mp_forcecamera behaviour is radically different to cs1.6, using mp_forcecamera 1 makes u switch to ure team m8 fpv milliseconds before you actually get shot/die, and the change is instantaneous, I would suggest giving at least 1 second deathcam before it changes. That's about it for now, I will get more 2v2's and give feedback. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] one word " R E G "
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] CPU usage is low and gfx are great, serious work needs to be done on reg. The whole game is about bullet registration, shooting through walls "Wall Banging" and different points of the body etc HS for example. I have noticed that CSS is a lot worse than CS or CZ for this. Especially while moving. Stationary reg is fine but moving players really soak up bullets most the time but then others they explode at the slightest touch. Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Can someone help me get my server running
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a 64bit linux Fedora 2 install running. I would like to run the CS:Source beta but I cant seem to start it, its telling me it cant work out what speed my processor is running at. Any ideas what this could be? Thanks Richy [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CZ 64bit errors
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] LoadLibrary failed on ./czero/dlls/cs_amd64.so: ./czero/dlls/cs_amd64.so: undefined symbol: _ZN6CCSBot15EquipBestWeaponEv Host_Error: Couldn't get DLL API from ./czero/dlls/cs_amd64.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./czero/dlls/cs_amd64.so! Ive had this error on all of my CZero servers. Anyone got the same error? Or know what it could be? Thanks Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 16/07/2004 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] problem with CZ and 64bit?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, after last update I haven’t been able to run any of my CZ servers in 64bit mode. Is there a problem or is it just me? Regards Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 16/07/2004 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] New Error Never seen before?
This is due to a problem with telecomplete. Some of your bandwidth is probably going through them and they had a serious fail over this evening. As of 2.30am everything should be back up and running. The problem was that hlds connects to the master servers lots, both at start up and when players join (To check they are not banned I guess). Well im guessing you connect to speakeasy.net via telecomplete. Hence your servers having issues. Im sure it will all be running fine when you wake up in the morning. Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Killer Creation Services Sent: 17 July 2004 01:02 To: Linux hlds_l Mail List Subject: [hlds_linux] New Error Never seen before? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all my one server gone down and i cant start it i getting this No auth servers parsed Disabling Valve Authentication. Sat Jul 17 00:50:10 EDT 2004: Server Quit can anyone help? is this another problem with steam's dns servers? Regards, MerK Killer Creation Services www.killercreation.co.uk -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 16/07/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.721 / Virus Database: 477 - Release Date: 16/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Steam Updated Tool Speed
Would it not just make sense to allow the files that are being downloaded to be cached by proxies. This would allow any lan party running a proxy (SQUID or IAS) to provide the updates at full network speed once the first download had finished. GSP's could also get there steam content from proxys either put in place by there ISP or by manually editing the hosts file to point to a local server not a steam one. The amount that is downloaded is stupid. I do a fresh install of HLDS server (Cstrike) on a linux box and im sure half the stuff installed is not used. Why should be all have to download it if we are not going to use it. This is a case of Valve not helping themselves. They bloat the install then cant find the bandwidth to provide it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Killer Creation Services Sent: 14 July 2004 16:07 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Steam Updated Tool Speed What they aint got any linux content servers? Regards, MerK Killer Creation Services www.killercreation.co.uk - Original Message - From: "Matthew Cheale" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 14, 2004 3:47 PM Subject: Re: [hlds_linux] Steam Updated Tool Speed Of course less content provider requirements would help also. If people could donate 25mbps and there was a Linux version available that would make it much more viable for more takeup. ruwen wrote: > [ 14.07.2004 15:20 ] Killer Creation Services wrote: > > >>Then they must add more content servers or a fatter pipe, or even add a >>queue system.. so we got some sort of ETA how long it going to be >> >>Regards, >> >>MerK > > > We need Custom Content Server which will forward Login Stuff to Real > Content Servers. > GSPs and Clans with a "root server" would have their own content server so > lots of > steam clients will never reach the Real Content Servers for downloading. > Such a Custom > Content Server could be used at Lanpartys, too. THAT would be great. > > But I should stop dreaming. > > greetings ruwen > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- With regards, Say_Ten This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.718 / Virus Database: 474 - Release Date: 09/07/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.718 / Virus Database: 474 - Release Date: 09/07/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] high Throughput problems
It’s a standard config, absolutely nothing in there that is untowards. Here is my current output of "stats" from withing HLSW 01:56:31 CPU InOut Uptime Users FPSPlayers 0.00 132.45 200.761067 966 166.58 15 As you can see the server is not full and its only been running 15 odd hours. Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.708 / Virus Database: 464 - Release Date: 18/06/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] high Throughput problems
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am admin to a few servers, one of which is quite a skilled 18man public. We have been working to get the reg on this server as good as possible and at the moment it is quite good. Hardware is a 64bit opteron with 1gb ram (2.2Ghz) I believe. We are running 64bit binarys and processor usage for this server full is around 20% -22% peak. Which we are happy about. I have noticed that when playing on this server I am getting around 11kb sec throughput in (In netgraph). A little choke at the start of the round but that’s it. Still 11kb a second is a huge amount of data considering that most servers I play on range from 3-6kb. Should I be worried? Could this effect reg either positively or negatively? My ISP isn’t really bothered at the moment but it could become an issue if this is the way HLDS is going throughput wise. Also I have noticed that after a few weeks / months of running this server the reg goes downhill and I have to re-install it (./steam) Any ideas chaps? Thanks Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.708 / Virus Database: 464 - Release Date: 18/06/2004 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Opteron / 64bit
Well I am under the impression I can force HLDS to a non 64bit version if mods are required (although I believe they are being released soon / have been). Most of the servers on my box are rcon only clan servers anyway so this wont be much of an issue, its also an excuse to keep the mods off as they seem to adversely effect the reg and CPU usage. Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Sent: 27 May 2004 23:44 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Re: Opteron / 64bit Richy, I don't believe it is "difficult" to do on Linux/Fedora, just have to set the kernel option and recompile. This does consume time though. In FreeBSD I just set kern.hz="200" in /boot/loader.conf, and reboot :). Also, Richy: We were considering running Fedora 2, and 64bit, but turned away due to the fact AM/AMX/MetaMod/HLGuard/Statsme are not compiled for 64bit. Are you running no mods, did you compile them for 64bit yourself, or did you find a 64bit version that I could not? :) -Mike - Original Message - From: "Richy Fennell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, May 27, 2004 3:02 PM Subject: RE: [hlds_linux] Re: Opteron / 64bit > Is it easy to change the HZ setting? Im running fedora 2 and on 64bit > AMD and might try trimming it down a little if its easy. > > Regards > > Richy > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike > Sent: 27 May 2004 20:05 > To: [EMAIL PROTECTED] > Subject: [hlds_linux] Re: Opteron / 64bit > > My apologies, I was in quite a rush when I wrote that, and forgot to > trim it > down. Replying to digests is a pain, maybe its time I start receiving > them > on a per message format. > > To head back on-topic: > > Steven, > > We've just picked up a Dual Opteron 242 (2GB RAM - Dual 36.7 Raptors). > It is > running FreeBSD 5.2.1-RELEASE (32bit, of course). With a basic FreeBSD > install, HZ 1000, and using the linux_base-8 emulator, I am experiencing > somewhat high cpu usage. Something along the lines of about 50% usage on > de_aztec with 15 players, and 40-45% on de_dust2. I noticed that in your > post you said: > > "AMD 2.2Ghz: > dod_escape: 28% > dod_kalt: 30% > dod_avalanche: 34%" > > That is quite different usage from us. I realize yours is 600mhz faster > per > cpu, and we are running an HZ 1000 kernel, but the difference still > seems > quite substantial, especially considering that we're running CS as > compared > to you running DOD, as well as 3 more players. If I can ask 2 simple > questions: what emulators are you running, and had you slimmed the > kernel > down at all in the above post? > > This weekend we'll strip down the kernel, try the debian emulators (in 2 > out > of 2 cases so far we've experienced quite a bit lower cpu usage on > debian), > and run HZ 200 as well as 1000 to see if we can get any different > results > (of course, the HZ 200 will lower the usage). > > Thanks, > -Mike > > In yet ANOTHER bold display of sarcasm, Eric wrote: > > Mike, please try to make even the least effort at a token nod to > > netiquette in the future. Trim the quoted text to something besides > the > > *entire* digest, quote the relevant passage(s) to which you are > > responding, etc. Thanks! :)" > > > From: "Steven Hartland" <[EMAIL PROTECTED]> > > > >FFS people cut the post when replying. You just send 873 lines > >for your 16 words of content and even those had already been > >covered in a previous post." > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > --- > Incoming mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.690 / Virus Database: 451 - Release Date: 22/05/2004 > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.690 / Virus Database: 451 - Release Date: 22/05/2004 > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG an
RE: [hlds_linux] Re: Opteron / 64bit
Is it easy to change the HZ setting? Im running fedora 2 and on 64bit AMD and might try trimming it down a little if its easy. Regards Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Sent: 27 May 2004 20:05 To: [EMAIL PROTECTED] Subject: [hlds_linux] Re: Opteron / 64bit My apologies, I was in quite a rush when I wrote that, and forgot to trim it down. Replying to digests is a pain, maybe its time I start receiving them on a per message format. To head back on-topic: Steven, We've just picked up a Dual Opteron 242 (2GB RAM - Dual 36.7 Raptors). It is running FreeBSD 5.2.1-RELEASE (32bit, of course). With a basic FreeBSD install, HZ 1000, and using the linux_base-8 emulator, I am experiencing somewhat high cpu usage. Something along the lines of about 50% usage on de_aztec with 15 players, and 40-45% on de_dust2. I noticed that in your post you said: "AMD 2.2Ghz: dod_escape: 28% dod_kalt: 30% dod_avalanche: 34%" That is quite different usage from us. I realize yours is 600mhz faster per cpu, and we are running an HZ 1000 kernel, but the difference still seems quite substantial, especially considering that we're running CS as compared to you running DOD, as well as 3 more players. If I can ask 2 simple questions: what emulators are you running, and had you slimmed the kernel down at all in the above post? This weekend we'll strip down the kernel, try the debian emulators (in 2 out of 2 cases so far we've experienced quite a bit lower cpu usage on debian), and run HZ 200 as well as 1000 to see if we can get any different results (of course, the HZ 200 will lower the usage). Thanks, -Mike In yet ANOTHER bold display of sarcasm, Eric wrote: > Mike, please try to make even the least effort at a token nod to > netiquette in the future. Trim the quoted text to something besides the > *entire* digest, quote the relevant passage(s) to which you are > responding, etc. Thanks! :)" > From: "Steven Hartland" <[EMAIL PROTECTED]> > >FFS people cut the post when replying. You just send 873 lines >for your 16 words of content and even those had already been >covered in a previous post." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.690 / Virus Database: 451 - Release Date: 22/05/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.690 / Virus Database: 451 - Release Date: 22/05/2004 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server FPS
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, is it possible to request a cvar for setting the Server side FPS. As at the moment I either run it boosted and its full on or at 60fps. The ability to run somewhere in between would be cool. (unless im missing something) Thanks Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.669 / Virus Database: 431 - Release Date: 26/04/2004 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] direction change or crash?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some people have said steam is free and we should be thankful of the updates etc etc. Well, Steam is not free. 1. Changes are “FORCED” upon us by Valve. 2. The updates are an absolute nightmare to get hold of during peak times. 3. You cannot refuse to accept the updates in 1.6 and have to play the altered game rather than the version you where happy with. 4. The bandwidth used to download on server and client is all payed for somewhere. 5. There is advertising on every client which would rival the most widely seen popups and ad-aware sites in the world. This is a regime. It is disgusting. Every single person I know / play with online thinks it is disgusting and is upset at the rapid decline of this game. It is (AFAIK) the most played online game currently around (By a long way I imagine) but this is about to end. A message to valve: If you are deliberately ruining the game to move players onto CZ or HL2 then you are wasting your time. People will either buy it or not buy it. The ruining of CS will only tarnish valves reputation. If this is not true then please sack some people whom have made hilariously bad decisions and get someone in whom understands the culture of online gaming, the idea of what Counterstrike is about and someone with a little taste / feel for the game. Have the people in charge even played CS? The most annoying feature (This time) is the huge cursor (reticule). I don’t understand the reasons why it is there or if it is staying. 1. If it is a bug the quality control procedures need re-establishing. 2. If it is not a bug and an attempt to make the game easier for “noobs” then what’s next recoil? Losing players not gaining them. 3. If it is just a great idea that someone there dreamed up then please as other people have suggested, create a forum for this and get yourselves a public beta group with which you can get feedback. The AWP delay. I can understand why a delay has been added to stop “snapshotting” or “awp scripting” but it hasn’t worked. Use forums / beta groups to find the best way of stopping this, don’t just release some half tested ideas on the community. I still get awp scripters on the public servers but normal users cant use the awp now. The awp is one of the important things about CS, It takes a practice to become handy with an awp and is an important part of the game. If publics don’t want them then they can disallow them. Updates. There is a major issue with the updating system. It is a mod of Half-life which seems to have been taken over by valve themselves (I don’t know the history). Now all the changes are “FORCED” without any option to every 1.6 client and server across the globe. Is this legal? Pre 1.6 there was always a choice, stay with the old binaries or update from the many FTP servers local to yourselves. The update would have to be better than the last one to have been played. If this system was still in place do you think people would be playing this update? No I don’t think so. I would like to be able to choose the version of Counterstrike I play, I would like to be able to decide for myself if I need a cross hair the size of my hand and I would like to be able to choose what version my server runs. Valve - “YOU WILL PLAY WHAT WE WANT YOU TO PLAY THE WAY WE WANT YOU TO PLAY IT”. Have I payed for Counterstrike? I own 3 copies of HL, I own 3 dedicated co-located servers full with public CS servers, I play 3 hours a night most evenings while my partner also plays CS occasionally. I am a victim to whatever sponsor valve forces in front of me while my game is loading and I was also intending on purchasing HL2 and CS:CZ.. If you have got this far then you will realise I am pretty upset. Well yes I am. Counterstrike is something valve should be proud of. CS has moved a long way beyond its HL parentage. Its amazing play ability has hooked millions of players around the world, everyone trying to out smart the other. Matches between very skilled players being broadcast across the net live, Clanwars taking place every night between bedroom warriors trying to think up amazing new tactics to beat there opponents. This is the future and in my opinion no other game is anywhere near it (YET). But… the tide is closing in. There are loads of little improvements that need doing, HLDS server needs optimising, VAC needs improving, HLTV can be improved, Demos can be improved, Update system needs to be re-engineered with proxy or alternative hosts allowed. Maybe give us a choice and not force downloads on us. I would be happy with more advertising on the client if more was done to improve CS, just makes sure its in the right direction. Thanks for your time reading this, I realise this is just my opinion but I’m sure I’m not the only one. Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version
[hlds_linux] Most powerful / best performing option
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi I am spec’ing a new system to run some clan servers from and im wondering what the best price per performance system will be. I am choosing between an athlon 64 2.2ghz with 2 x 512MB Ram or a Intel 3.2ghz with 2 x 512MB ram both in 2U chassis. Hard disc is a Diamond max 7200rpm drive. OS is linux running console only. It comes down to the CPU really. Which one will host the most games servers comfortably and how many will it host (12 man CS servers)? I must admit I am very happy with AMD CPU’s and have an athlon64 3.2+ at home which perform’s excellent. Although I wont be running the chip in 64 bit mode for a while I am leaning towards either athlon64 or opteron but I don’t want to dismiss intel if it is a better option. Also is the Hard disc up to spec being a PATA single disc? Thanks for your feedback Richy --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.656 / Virus Database: 421 - Release Date: 09/04/2004 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMD64 problems :(
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I've just installed the latest version of hlds on my brand new machine (Redhat 9 Linux) AMD64 2.2ghz When I run the server im getting the error message:- -sh-2.05b$ ./hlds_run -game cstrike -debug Auto detecting CPU Using AMD-Opteron (64 bit) Optimised binary. Enabling debug mode Auto-restarting the server on crash ./hlds_run: line 359: ./hlds_amd64: cannot execute binary file cat: hlds.11932.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Have I done something wrong? Any ideas? Thanks Richy -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Major HLDS CS problem
Is your kernel running at 1000hz? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jakob Andréen Sent: 28 February 2004 18:24 To: [EMAIL PROTECTED] Subject: [hlds_linux] Major HLDS CS problem This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I got this major problem with my HLDS running CS. I'll explain it in detail and I hope you can help me with this, it's very weird and I've never seen/heard of it before. It's a clean CS server with no mods running. The problem is as following, when you're reloading a weapon it reloads way to fast. When you throw a grenade, it detonates way to fast, something is running way to fast. This isn't happening for everyone just a few people but it still makes it unplayable - I'll explain later why this makes it totally unplayable. Please note that it isn't the client though, the clients ONLY experience this on my server, no where else. Things I've made to fix it(with no luck): Reinstalled steam completely. The server is a match server for top sweden clans, Matrix and adrenaline, even though only the matrix players have experienced the problem, many ppl around in sweden have experienced it though. The server is as good configured as it can be so please don't tell me to just lower ticrate or something similar, it needs to be top class for the players to be happy. I use -pingboost 3 tho, I don't know if this has boosted the server fps too much (?!) and caused the weird problem. I'm using the CPL server.cfg, which includes ticrate 10K and similar. -pingboost 3 is used as well as I mentioned before. It's a linux box with a default 2.6.2 kernel, default hz etc. 786MB DDR memory, 1800+ AMD CPU. The problem was discovered after I installed the 2.6.2 kernel. Start: screen -A -d -m -S matrix1 ./hlds_run -insecure -game cstrike +sv_region 3 -pingboost 3 +servercfgfile matrix1.cfg +map de_dust2 +maxplayers 13 Also, I've seen that when it's full (10 players), it sometimes uses 99.9% of the CPU. This kinda made me rise my eyebrown but it's ok, if that's what it needs to be top configured then go ahead. It's mostly at 60-70% CPU usage though. The server fps is allways between 900-1000 fps. That would be all, all help is greatly appreciated. Thank you for reading this. Jakob Andréen aka aNdreeN -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux