RE: [hlds_linux] Does a hard drive effect HLDS Linux performance ?
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin J. Anderson Sent: Saturday, December 20, 2003 7:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance ? m0gely wrote: Well, that depends on how pegged out your single cpu is from the hlds processes. If you are taking up most if not all of your cpu with 2 or more hlds processes, when one changes maps, it *will* lag the servers. I have seen it happen recently on damn respectable hardware with an IDE drive in it. Its just too bad hlds uses so much cpu now, compared to when it used to. kev ___ What's even sadder is that people have to take such minor things into consideration because hlds_l is such an incredibly huge resource hog. It's been months and Valve is still unable to come up with a solution, doesn't look good. -- Outgoing mail is certified Virus Free. Checked by AVG Anti-Virus (http://www.grisoft.com). Version: 7.0.209 / Virus Database: 261.5.1 - Release Date: 12/18/2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Multiple HLDS Instances
Ok, I've searched on the steampowered.com forums and the list archives, don't see any information regarding this. I have three instances of HLDS running on my rh box, all was normal, aside from the typical Steam issues etc... I decided to check TOP and I see that I have five instances of HLDS running for some odd reason. Three of them are supposed to be there, but one of my servers was running three times, in three separate processes. I killed the lowest PID of the three instances and the other two duplicates went down with it. I took a gander in the configs, as well in the launch script I tossed together (which is identical to the other two copies I use aside from the necessary variances) and everything looked peachy. Relaunched the script and checked TOP. I see ./steam -update tfc . followed by an instance of HLDS shortly thereafter, and finally, the other two bastard processes pop up. Here's a TOP clipped/formatted top c/p : 27060 hlds 7 0 69336 61M 3656 S0.0 6.1 43:04 ./hlds_i686 -game tfc +maxplayers 20 +map openfire_l 27523 hlds 7 0 46184 45M 4888 S0.0 4.4 0:01 ./hlds_i686 -game tfc +maxplayers 20 +map epicenter 27526 hlds 7 0 46184 45M 4888 S0.0 4.4 0:00 ./hlds_i686 -game tfc +maxplayers 20 +map epicenter 27527 hlds 7 0 46184 45M 4888 S0.0 4.4 0:00 ./hlds_i686 -game tfc +maxplayers 20 +map epicenter 8926 hlds 7 0 52940 34M 3964 S0.0 3.4 2:13 ./hlds_i686 -game tfc +maxplayers 16 +map schtop 27523 is the original, 27526 is duplicate #1, and 27527 is duplicate #2. Any ideas? Thanks in advance, -sib ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CPU load
I REALLY hate to be a pest, but seeing as how RH 7.3 didn't come with that kernel (to my knowledge) is there anything I need to be concerned with as far as tossing the 2.4.9-34 kernel into the mix? I'm currently running 2.4.20-20.7 and would like to see what if any performance gains the 2.4.9-34 kernel has to offer. Here is why... PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 7883 hlds 16 0 77016 75M 4372 R 89.6 7.4 416:50 hlds_i686 It's a spike, but it's sitting around 80, dipping down to 70 occasionally. Regardless, this is WAY too much. This is with 18/20 people on Warpath (TFC) Box is a 2.0Ghz P4 with 1GB DDR running RH 7.3. This is getting WAY out of control. Any information would be greatly appreciated. cheers -sib -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ Sent: Sunday, September 14, 2003 9:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CPU load rpm -qa|grep glibc glibc-common-2.2.5-43 glibc-kernheaders-2.4-7.16 glibc-2.2.5-43 compat-glibc-6.2-2.1.3.2 glibc-devel-2.2.5-43 It's actually a RH 7.3 box. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] New Steam Logo?!
http://www.clourd2.com/slash/steam2.gif Hope this isn't a repost. Good for a laugh at any rate. cheers -sib ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] An ask to Valve
rant I've been saying this (mostly to myself) for the past four years or so. Valve is trying to prepare a 500 course meal all at once and everything is starting to taste like shit. Rather than focus on one thing at a time, they're working on eleven bajillion things at once. It's getting annoying but unfortunately most people, including me, find their selves hooked on a mod (tfc, cs, etc...) and can't do anything besides sit through all this garbage. I know Valve would be hard pressed to give a fuck, but they need to go back to the drawing board with their development process. I can't think of one good thing that has come to TFC in the past four years. I can however come up with several that have made the game a pile of feces (net code, removing exec and killing file scans [hlguard], the fact that it takes a quad xeon with 4GB of ram to run a 4 player server in Linux, VAC, etc...). With all the incredibly talented people they employ, Valve ceases to amaze me when it comes to fucking things up. I dread updates to hlds or tfc because they always seem to redefine horrible. I'm not looking forward to HL2 primarily because if it's been created by the same people who have literally destroyed a game I USED to love, I can only expect to be disappointed. Now, don't get me wrong, I don't hate Valve. Considering this game is what, 5 years old now and they STILL support it and update it, that's quite remarkable and I believe everyone appreciates their dedication. However, I wish they would get a LOT more feedback from the community that puts dollars in their pockets before they decide to update anything. Whatever, I'm just angry. /rant -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lastshooter Sent: Monday, August 18, 2003 12:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] An ask to Valve Now, you might have other reasons to complain, but if your server is overrun by cheaters you only have your own lazy ass to blame, the tools for cheatprevention has been there for you all the time. Excuse me? I ran CD long before VAC, it has one big problem, its a required dl and install. In fact, I know of no leagues that require it, NONE. VAC does seem to work imho, the CS cheats show up as soon as an update is out. The TFC community has dropped badly, and I also suspect that the amount of CS servers that run CD is low percentage wise. So, keep your head stuck in the sand and pretend all is well. Until an effective wide spread anti-cheat is used, as in VAC, your community will continue to decline. TFC has had no updates, VAC or otherwise in a long,long time, all valve ever does is spout meaningless promise's. Frankly, I've had it, and so have a lot of other people. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] HLGUARD VAC Are Both Really Necessary
[EMAIL PROTECTED] :) I can try to help pull out the modifications and what not. I speak to Oxygen at hlstats-community.net on occasion, so I can get him to help out and get them hosted there if you'd like, just let me know. Cheers -sib -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oscar N Sent: Tuesday, July 23, 2002 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLGUARD VAC Are Both Really Necessary Yes It's me and a couple of others that take care of it. But I'm the one who actually codes stuff and I'm also the owner of the webserver ;) I've promised someone, my memory isn't that good, to release the stuff to www.hlstats-community.net, but I have not got the time to look up all the changes I've done. I can send you the files as there are right now, but the code is ugly and there are some other extra stuff in it to... Only let me know where to send them... /Oscar, www.bhood.nu Brian Vagnoni XO wrote: Dear Oscar; Is that your site/page. If so would you be interested in sharing your modified hlstats stuff with others. I'm looking for exactly the form that you have it in, if that's you site. Sincerely Brian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oscar N Sent: Monday, July 22, 2002 12:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] HLGUARD VAC Are Both Really Necessary Have to agree on the later that it disable some cheats. And if you have the extra cpu it takes to run it, then I think it's worth it... Have a look at http://stats.bhood.nu and click on cheaters, also running dns-tommys addon, but heavily modified to look more like hlstats. There have not been that much captured by hlguard lately, but some recoil script and awp script have been reported... /Oscar, www.bhood.nu Mad Scientist wrote: On Monday 22 July 2002 06:17 am, you wrote: I never see hlguard catch anyone, just vac cheats. So I ask you is running both really necessary and I run hlguard using #15 level. It just seems to me that you are adding extra reasons for lag and server load by running both of them. Since Valve disabled file scanning, HLGuard rarely actually detects and bans a cheater. It's most important function is to render the cheats ineffective by altering what happens on the server. One example is wallhacks. The client may be running a wallhack, and it likely won't be detected, however, HLGuard will prevent any data about players out of view from being sent to the cheater thus rendering the wallhack useless. -Mad -- Madness is soil in which creativity grows - Chris Bielek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Secure variable?
second, how can i execute a batch file just after the boot time of linux? i understand that cron performs tasks repeatedly as scheduled. but of course, what i desire is just after the linux started. i.e. the hlds_run right after the boot time. In 7.1 I *believe* you would add the lines to you're /etc/rc.local file, something along these lines : #hlds echo Starting hlds_l /path/to/your/hlds/hlds_run -blah blah blah blah in addition, how come also that i dont have ping, telnet command? I have already performed $ ls -lR / | grep ping and found nothing. I'm pretty sure both of those come standard in a default RH install. You must have chose not to install them. Try slocate ping it should be installed in your /bin/ dir. If not, you can always download the rpm containing these (the name of which has slipped my mind) and install it that way. Cheers sib ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux