[hlds_linux] Re: VAC2 Beta information

2005-06-16 Thread snewo
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I just had a server lockup.   Here are some entries from my log:

L 06/16/2005 - 23:10:44: "[Ferco]LJ Long<40>"
disconnected (reason "No Steam logon")
L 06/16/2005 - 23:10:44: "[CSN] Zips<35>"
disconnected (reason "No Steam logon")
L 06/16/2005 - 23:10:50: "Fool Martyr<43><>"
disconnected (reason "Server shutting down")
L 06/16/2005 - 23:10:50: "eS | _jعff(dgl)<37><>"
disconnected (reason "Server shutting down")

Note I didn't shut the server down here.

Fedora Core 3
1 Gig mem
P4 3.0Ghz

Running Statsme plugin & Mani-mod, but this has never happened before I
just fired up the beta.This was a one-shot event so far.   Also it
seemed when a user timed out on the server I received the "No Steam
Logon" message instead of "user timed out".   He was able to log back in
when he returned though.

Snewo

> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ;
> ; <[EMAIL PROTECTED]>
> Sent: Friday, June 17, 2005 12:04 AM
> Subject: [hlds_linux] VAC2 Beta information
>
>
> > As most of you know, VAC2 has been in beta for a few weeks. We're
> > nearing release, but we need lots of servers to run the beta right
> > now in order to complete our testing.
> >
> > VAC2 is a significant overhaul of the Valve Anti-Cheat system. Its
> > release is going to be a major event in the community, so your help
> > during the beta will be much appreciated.
> >
> > From experience, we know that the members of this mailing list will
> > provide us with better feedback than we'll be able to get elsewhere.

> > We need as many of you as possible to start running your servers
> > with the
> > VAC2 beta code turned on. Once you've started doing so, please send
> > us any and all trouble reports by reporting them to  this list.
> >
> > Instructions:
> > The VAC2 beta functionality is already included in  both the Source
> > and
> > HL1 dedicated server, just ensure you have the most recent update by

> > running the hldsupdatetool.
> >
> > In order to turn it on, simply restart your server and add "
-vacbeta"
> > to your the command line.
> >
> > We're primarily dealing with connection issues at this point. This
> > means that if you choose to run your server using the VAC2 beta, a
> > small number of users could have trouble connecting to your server.
> > We are particularly interested in hearing about any issues regarding

> > connection problems.
> >
> > Things to watch for:
> > - "No Steam Logon" errors reported by clients. If a user gets this
> > consistently across a couple day period then get them to go to our
> > support site for help.
> > - "steamclient.dll not found, server communication disabled."
> > printed out on startup. For linux users make sure you have at least
> > GLIBC 2.3.2 or above. You also need to allow outbound UDP traffic on

> > port 27014 from your server. If you do have the correct GLIBC
> > version or run under win32 then contact me to debug the problem.
> >
> > Thanks for your help.
> >
> > - Alfred
> >
> >

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RE: [hlds_linux] Server not listed in Steam master server list

2005-06-07 Thread snewo

Don't forget that you also need 27015 TCP for rcon.  
(I assume this would change to follow the server
port as well).

So for those keeping score:

Outgoing
Make all available

Incoming
27009 - 27014 UDP
Server Port UDP
All established TCP/IP
Server Port TCP for rcon



Hows' this look Alfred?  Is there any additional
needed for HLTV or VAC?



Snewo

P.S.  This is definitely different than what I'm
currently allowing in.  I could have sworn we were
also told to open up 27000 thru 27008 and 27030
thru 27039.   That must have been for HL1 I guess.



>Message: 4
>Subject: RE: [hlds_linux] Server not listed in Steam master server list
>Date: Mon, 6 Jun 2005 22:50:53 -0700
>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>To: 
>Reply-To: hlds_linux@list.valvesoftware.com
>
>Don't block anything outbound (UDP or TCP). For incoming you need 27009
>-> 27014 UDP and your server port on UDP, with only your server port set
>to port forwarding. You also need to allow any established TCP/IP
>connection packets back in.
>
>You only need this list if you have setup special firewall rules, the
>default rules for SOHO routers/firewalls will let a server work once you
>enable port forwarding (or you could just make use of the DMZ feature).
>
>- Alfred

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[hlds_linux] SRCDS Memory Leak

2005-05-27 Thread snewo

I'm running CS:S.   I haven't tested if a server left empty for the
entire time generates this issue, but I have seen the additional
memory consumption (the quick step up doubling and tripling) happen
when no one was on the server.

To be fair, I haven't watched the memory consumption without srcds
running.  I think before I tell you that you definitely have a
problem I'm going to try that.   I just rebooted my box and I
shutdown the auto launch of the game server.

The main reason I posted was to see if other people are seeing the
same thing.  Is there anyone else on the list running Fedora Core 3
and using a tool to monitor their memory?  The trend in mrtg tends
to indicate a memory leak...help me out if you've seen it too.

I see this:

 exit
 L 05/28/2005 - 00:53:59: server_message: "quit"
 L 05/28/2005 - 00:53:59: server_message: "restart"
 Memory leak: mempool blocks left in memory: 48
 Memory leak: mempool blocks left in memory: 642
 Sat May 28 00:53:59 EDT 2005: Server restart in 10 seconds

When I exit the game server, but I always figured everyone saw
it, so this isn't what I'm using to determine I actually
have a problem.



Snewo


>What mod? And does an empty server exhibit the same problem (or put
>differently, how do I reproduce the problem here at work).
>
>- Alfred
>

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Friday, May 27, 2005 8:08 AM To:
hlds_linux@list.valvesoftware.com Subject: [hlds_linux] SRCDS Memory
Leak

> I think I've seen some conversation on this in the list already, but
> I'm wondering if others are still seeing
> the memory leak in srcds.   I just configured mrtg to
> monitor my memory utilization and I can see the leak now.
>
> Srcds is the only application I use on the box and I'm seeing the
> following:
>
> - After 12 hours, memory utilization starts to creep up.
> - By 16.5 hours it has doubled.
> - By 22 hours it has tripled.
>
> I'm obviously adding a server reboot into cron as a short term fix.
>
> Fedora Core 3 - Fully patched
> 1 Gig Mem
> 3.0GHz Processor
>
> Am I nuts, or is this legit?    If it's legit Alfred, any
> leads on the cause of this?
>
>
> Snewo

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[hlds_linux] SRCDS Memory Leak

2005-05-27 Thread snewo

I think I've seen some conversation on this in the list
already, but I'm wondering if others are still seeing
the memory leak in srcds.   I just configured mrtg to
monitor my memory utilization and I can see the leak now.

Srcds is the only application I use on the box and I'm
seeing the following:

- After 12 hours, memory utilization starts to creep up.
- By 16.5 hours it has doubled.
- By 22 hours it has tripled.

I'm obviously adding a server reboot into cron as a short
term fix.

Fedora Core 3 - Fully patched
1 Gig Mem
3.0GHz Processor

Am I nuts, or is this legit?If it's legit Alfred, any
leads on the cause of this?


Snewo

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[hlds_linux] CS:S Strange Server Lockups during map change

2005-05-08 Thread snewo

Ever since about 2 patches ago, I've been getting an occassional complete 
server freeze during map change.   It requires a kill -9 to terminate the 
process because resuming the screen gives me no control back (it reconnects but 
exit doesn't work)  and a straight kill doesn't do the trick.   My log files 
just end in the middle of the change.  Here is the tail of it:

L 05/08/2005 - 10:04:34: "mp_timelimit" = "20"
L 05/08/2005 - 10:04:34: "sv_gravity" = "800"
L 05/08/2005 - 10:04:34: "sv_stopspeed" = "75"
L 05/08/2005 - 10:04:34: "sv_noclipaccelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_noclipspeed" = "5"
L 05/08/2005 - 10:04:34: "sv_specaccelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_specspeed" = "3"
L 05/08/2005 - 10:04:34: "sv_specnoclip" = "1"
L 05/08/2005 - 10:04:34: "sv_maxspeed" = "320"
L 05/08/2005 - 10:04:34: "sv_accelerate" = "5"
L 05/08/2005 - 10:04:34: "sv_airaccelerate" = "10"
L 05/08/2005 - 10:04:34: "sv_wateraccelerate" =

These ARE happening after the game instance has been up for about 2 days, so I 
suppose a memory leak or such is possible.   I don't have any memory stats from 
before the lockup, so I can't report them.   I'm just curious if other people 
are seeing the same thing.   This installation hasn't shown this problem for 
the 4-5 months I've had it up and the game server is the only function on this 
box.  This instance used to be able to stay up for weeks.


Any ideas or fellow sufferers?


Snewo
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[hlds_linux] CS:S Player Name mixups since 4/5 patch

2005-04-05 Thread snewo
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Ever since the 4/5 patch I've been seeing some player name mixups.   I have
BOT names on the player list when I don't have any BOTS in the map at that
time.   It seems to always involve the BOT names in my experience.   Is anyone
else seeing this, or is it possible something was corrupted during my update?
Any ideas on what to do to fix it?



Snewo
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[hlds_linux] Spectator Bug - HL2MP

2004-12-19 Thread snewo
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FYI,  I was in my HL2MP server (map was overwatch) and someone was able to
join as what must have been a spectator but they were still playing in the
game as if they were a third team.  They did not show up in the list of users
when you hit Tab, I had to use the console.  This did not appear to be an
"oops" item since the guys name made it obvious he was screwing around with
the server.



Snewo
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[hlds_linux] Is this an RCON hole that needs to be patched?

2004-12-04 Thread snewo
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Just a quick question.

I've confirmed that you are able to bring down the console and use the
rcon_address and rcon_password commands to communicate to a server via rcon
WITHOUT being logged into the server.  Doesn't that present a hole which
allows multiple password attacks?   In the past some admins have used
sv_rcon_minfailures to protect against this, but if you don't need to be
logged in, then this can't protect you anymore right?   You don't get to see
the responses of your rcon commands when in the window, but all they would
need is a logged in player to look for a sample " rcon say hello " command to
know they've cracked the password.



Snewo
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RE: [hlds_linux] RCON Problems with CS:S

2004-12-01 Thread snewo
[ Converted text/html to text/plain ]

My rcon commands were entered client side.   Also, I do use iptables.   I
think I have all of the right ports open.   Here is my iptables file which
defines the chains.   Does it look right?  Do I have the right ports open?
BTW, I apologize for the ugly line wrapping my e-mail client seems to do.

# Firewall configuration written by lokkit
# Manual customization of this file is not recommended.
# Note: ifup-post will punch the current nameservers through the
#   firewall; such entries will *not* be listed here.
*filter
:INPUT ACCEPT [0:0]
:FORWARD ACCEPT [0:0]
:OUTPUT ACCEPT [0:0]
:RH-Lokkit-0-50-INPUT - [0:0]
-A INPUT -j RH-Lokkit-0-50-INPUT
-A FORWARD -j RH-Lokkit-0-50-INPUT

# SSH
-A RH-Lokkit-0-50-INPUT -p tcp -m tcp --dport 22 --syn -j ACCEPT

# Valve stuff - Since I've never seen it specified as input or output I opened
it both ways
-A RH-Lokkit-0-50-INPUT -p udp -m udp --dport 1200 -d 0/0 -j ACCEPT
-A RH-Lokkit-0-50-INPUT -p udp -m udp --sport 1200 -d 0/0 -j ACCEPT

# Valve Stuff - Same here, opening incoming and outgoing on all of these; both
tcp and udp
-A RH-Lokkit-0-50-INPUT -p udp -m udp --dport 27000:27015 -d 0/0 -j ACCEPT
-A RH-Lokkit-0-50-INPUT -p udp -m udp --sport 27000:27015 -d 0/0 -j ACCEPT
-A RH-Lokkit-0-50-INPUT -p tcp -m tcp --dport 27030:27039 --syn -j ACCEPT
-A RH-Lokkit-0-50-INPUT -p tcp -m tcp --sport 27030:27039 --syn -j ACCEPT

# unknown
-A RH-Lokkit-0-50-INPUT -i lo -j ACCEPT

# DNS PORT
-A RH-Lokkit-0-50-INPUT -p udp -m udp --sport 53 -d 0/0 -j ACCEPT

# I think this catches the rest and tosses it
-A RH-Lokkit-0-50-INPUT -p tcp -m tcp --syn -j REJECT
-A RH-Lokkit-0-50-INPUT -p udp -m udp -j REJECT
COMMIT

> Subject: RE: [hlds_linux] RCON Problems with CS:S
> Date: Wed, 1 Dec 2004 13:10:30 -0800
> From: "Alfred Reynolds"
> To:
> Reply-To: [EMAIL PROTECTED]
>
> Do you run iptables or similar on the machine? Looks like a firewall
> could be causing the problem (note that RCON is now sent via TCP). Also
> you can't run RCON commands from the server console directly (only from
> remote clients).
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED] Sent: Wednesday, December 01, 2004 10:35 AM To:
> [EMAIL PROTECTED] Subject: [hlds_linux] RCON Problems
> with CS:S
>
> > [ Converted text/html to text/plain ]
> >
> > I posted this in a different thread right before HL2DM was
> > announced/released,
> > so I have a feeling no one saw the other post. Alfred also said he
> > tends to
> > ignore messages beyond one or two responseshere goes nothing:
> >
> > ---
> >
> > Rcon isn't working on my CS:S server. Here is my background info:
> >
> > - Restarting the server does not bring rcon back. It just plain
> > doesn't
> > worknever did.
> > - OS = Red Hat 9
> > - I get a "Unable to connect to remote server (my.ip.here:27015)"
> > error message
> > - /home/myuser/srcds_l/cstrike/cfg/server.cfg contains the following
> > line:
> > rcon_password "mypassword"
> >
> > - Here is my netstat -nlp: tcp 0 0 my.ip.here::27015
> > 0.0.0.0:* LISTEN 22305/srcds_i686
> >
> > - Here is my server launch line: screen -R srcds -A
> > /home/myuser/srcds_l/srcds_run -game cstrike +map de_dust +max
> > players 24 +ip my.ip.here
> >
> > - Here is what I'm typing in the console to try to get it to work:
> > rcon_address my.ip.here:27015 ; rcon_password "mypassword" ; rcon
> > say "Hello world"
> >
> > Thanks in advance on this one, it's driving me nuts.
> >
> > Sorry if the double post annoyed anyone
> >
> > Snewo
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[hlds_linux] RCON Problems with CS:S

2004-12-01 Thread snewo
[ Converted text/html to text/plain ]

I posted this in a different thread right before HL2DM was announced/released,
so I have a feeling no one saw the other post.   Alfred also said he tends to
ignore messages beyond one or two responseshere goes nothing:

---

Rcon isn't working on my CS:S server.   Here is my background info:

- Restarting the server does not bring rcon back.   It just plain doesn't
worknever did.
- OS = Red Hat 9
- I get a "Unable to connect to remote server (my.ip.here:27015)" error
message
- /home/myuser/srcds_l/cstrike/cfg/server.cfg contains the following line:
rcon_password "mypassword"

- Here is my netstat -nlp:  tcp0  0 my.ip.here::27015
0.0.0.0:*   LISTEN  22305/srcds_i686

- Here is my server launch line: screen -R srcds -A
/home/myuser/srcds_l/srcds_run -game cstrike +map de_dust +max players 24 +ip
my.ip.here

- Here is what I'm typing in the console to try to get it to work:
rcon_address my.ip.here:27015  ;  rcon_password "mypassword"  ;  rcon say
"Hello world"

Thanks in advance on this one, it's driving me nuts.

Sorry if the double post annoyed anyone

Snewo
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[hlds_linux] Re: rcon doesnt work nemore

2004-11-30 Thread snewo
[ Converted text/html to text/plain ]



I could use some help on this one too, I'm having the same problem.  Here is
my info:

- Restarting the server does not bring it back.   It just plain doesn't work.
- OS = Red Hat 9
- I get the same "Unable to connect to remote server (my.ip.here:27015)" error
message
- /home/myuser/srcds_l/cstrike/cfg/server.cfg contains the following line:

rcon_password "mypassword"

- Here is my netstat -nlp:

tcp0  0 my.ip.here::27015  0.0.0.0:*   LISTEN
22305/srcds_i686

- Here is my launch line

screen -R srcds -A /home/myuser/srcds_l/srcds_run -game cstrike +map de_dust
+max players 24 +ip my.ip.here

- Here is what I'm typing in the console to try to get it to work

rcon_address my.ip.here:27015
rcon_password "mypassword"
rcon say "Hello world"

Thanks in advance on this one, it's driving me nuts.

> Known bug, restart the server :(
>
> if you do
>
> netstat -nlp
>
> You'll notice that the server is no loger listening on TCP port for rcon
> commands
>
>
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