Re: [hlds_linux] Using Coredumps

2010-03-18 Thread Sykes
Do note, the mod needs to compiled with debug information for gdb to work,
else you won't see much!

add -gdb to the makefile :o) most mods ship (non debug) dlls - so best
to talk with the mod dev team about the crash!
S.

On 11 March 2010 01:47, Kyle Sanderson  wrote:
> Add -debug -gdb /path/to/gdb/ to your servers start up line. (My path is
> /usr/bin/gdb/)
>
> Than look at your debug.log file when your server crashes and it's all
> there. Which Distro are you running?
>
> Kyle.
>
> On Wed, Mar 10, 2010 at 10:51 AM, David A. Parker  wrote:
>
>> I think that should be:
>>
>> gdb -c core.23787
>>
>> Carl wrote:
>> > Some player has been causing my server to crash which causes srcds to
>> > dump core.  I am trying to use gdb to inspect the core dump, but I don't
>> > seem to be able to.
>> >
>> > $ gdb srcds_i686 core.23787
>> >
>> > GNU gdb 6.8-debian
>> > Copyright (C) 2008 Free Software Foundation, Inc.
>> > License GPLv3+: GNU GPL version 3 or later
>> > 
>> > This is free software: you are free to change and redistribute it.
>> > There is NO WARRANTY, to the extent permitted by law.  Type "show
>> copying"
>> > and "show warranty" for details.
>> > This GDB was configured as "i486-linux-gnu"...
>> > Cannot access memory at address 0xb7f53658
>> >
>> >
>> > Is there a way to see what is causing this problem?
>> >
>> >
>> >
>> > ___
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>> please visit:
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>> >
>>
>> --
>>
>> Dave Parker
>> Systems Administrator
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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RE: [hlds_linux] VAC secured

2006-09-29 Thread sykes
On Wed, 27 Sep 2006 08:12:46 +1200, Scott Pettit wrote
Yea,

  we run several HL1 mod servers, and frequently find them un-vac'd its really
hard to maintain it..

  The usual cause is timeouts on map change, while the server - reconnects to
register to VAC.. from our end it looks like capacity problems with VAC
servers.. :o(

S.


> Hi,
>
> I've also been having problems lately with our CS 1.6 servers - they
> load up and secure themselves, but after a few hours VAC is either
> switching itself off, or there's a new cheat that takes it off.
>
> Either way it makes it hard to maintain cheat free servers if
> cheaters can just disable the anti cheat...
>
> Has anyone else had this problem?
>
> -Scott
>
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RE: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread James Sykes
What you are experiencing would tie in with the fact that the steam master
seems to favor ips with a lower first octet.

I've refreshed the list many times looking for European servers, almost all
of them listed begin with .81 or .82. To see ips in the list beginning with
.195, .213 or higher is quite rare.

James



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nathan Marcus
Sent: 10 January 2005 20:07
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

Not as far as I can see.  I have 66.93.60.213:27015, and it comes up very
fast.  I think when you set the region that actually matters VS the ping of
the server relative for that region.  Its only my theory, but  the low 4th
octet it seems to be bogus.
- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 10, 2005 1:34 PM
Subject: [hlds_linux] Steam Server Lists : Favor lower first octet?


> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Just bringing up an old topic here. Can everyone confirm the steam server
> list still favors ips with a lower first octet?
> Refreshing the steam list here for Europe most ips are very low, its quite
> difficult to find any beginning 200+
>
>
>
> Is this something valve has ever acknowledged or is it working as
intended?
>
> Regards,
>
> James
>
> --
>
>
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[hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread James Sykes
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Just bringing up an old topic here. Can everyone confirm the steam server
list still favors ips with a lower first octet?
Refreshing the steam list here for Europe most ips are very low, its quite
difficult to find any beginning 200+



Is this something valve has ever acknowledged or is it working as intended?

Regards,

James

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RE: [hlds_linux] another crasher :(

2004-10-20 Thread James Sykes
I've seen this quite a lot, seems to take quite a lot of spamming before the
server crashes though.

-Original Message-
From: Jurgen van den Handel [mailto:[EMAIL PROTECTED]
Sent: 20 October 2004 18:03
To: [EMAIL PROTECTED]
Subject: [hlds_linux] another crasher :(

[ Converted text/html to text/plain ]

found an empty server with a lggg listing of this :



L1020030.log:L 10/20/2009 - 18:17:34: "a<133>"
changed
name to "b"
L1020030.log:L 10/20/2009 - 18:17:34: "b<133>"
changed
name to "c"
L1020030.log:L 10/20/2009 - 18:17:34: "c<133>"
changed
name to "d"
L1020030.log:L 10/20/2009 - 18:17:34: "d<133>"
changed
name to "e"
L1020030.log:L 10/20/2009 - 18:17:34: "e<133>"
changed
name to "f"
L1020030.log:L 10/20/2009 - 18:17:34: "f<133>"
changed
name to "g"
L1020030.log:L 10/20/2009 - 18:17:34: "g<133>"
changed
name to "h"
L1020030.log:L 10/20/2009 - 18:17:34: "h<133>"
changed
name to "i"
L1020030.log:L 10/20/2009 - 18:17:34: "i<133>"
changed
name to "j"
L1020030.log:L 10/20/2009 - 18:17:34: "j<133>"
changed
name to "k"
L1020030.log:L 10/20/2009 - 18:17:34: "k<133>"
changed
name to "a"
*continued until server crashed*

guess some overflow triggers a server crash :( 32 peep server by the way.

CL

p.s. it's just f'ing unbelievable.


--
Play online games with your friends with MSN Messenger[1]

===References:===
  1. http://g.msn.com/8HMBENNL/2743??PS=47575

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RE: [hlds_linux] [SRCDS] Serious Memory Leak . . .

2004-08-19 Thread James Sykes
I came home to see srcds using 530mb of ram.

2.6.5 - glibc 2.3.2 - gcc 3.2.3

Its been running for a couple of hours now and it hasn't gone past 60mb.
(20 players)

-Original Message-
From: Andy Shinn [mailto:[EMAIL PROTECTED]
Sent: 19 August 2004 19:11
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [SRCDS] Serious Memory Leak . . .

Been running for about 12 hours now (since released for CZ owners) and
memory is STILL around 50 megs. Definitely no leak here.

Redhat 9 / 1GB RAM ECC / 1.2ghz p3

hondaman wrote:

> No memory problems here.  AMD MP's and Opteron servers.  5-32 player
> servers.  Redhat 9.0 and FC2.  Been running 12 hours now, and memory
> useage is the same as when it started.
>
>
> hondaman
> www.hardgaming.com
>
> ranger wrote:
>
>> hi,
>>
>> i habe been running since 5 hours a 12 Slots Server on Debian 3.1/Sarge.
>> Memory the whole time only 6,1 % ~ 60 MB . no problems with
>> memory leak!
>>
>> - Original Message -
>> From: "Marco" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Thursday, August 19, 2004 6:28 PM
>> Subject: RE: [hlds_linux] [SRCDS] Serious Memory Leak . . .
>>
>>
>>
>>
>>> Here the same.
>>>
>>> But 4 installed servers on the same machine. Now it is the second
>>> time, a
>>> server needs more than 500MB memory. It was the same server. The three
>>> others do not have this problem until now.
>>> Maybe there is a corrupt file? Will check md5sums later.
>>>
>>>
>>> Regards,
>>>
>>> Marco
>>>
>>>
>>>
>>>
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of -=SKA=- Swordzkof
 Sent: Thursday, August 19, 2004 6:06 PM
 To: hlds_linux
 Subject: [hlds_linux] [SRCDS] Serious Memory Leak . . .

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Alfred,

 Hate to be the bearer of bad news, but the SRCDS has a serious memory


>> leak
>>
>>
 . . .

 I started up the server three (3) individual times, and each result
 was
 the same.


 1. After one hour, the server has used up 184 MB of RAM:

 PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU
 COMMAND

 14546 ks3   19   4  184M 175M  7932 S N   7.4 17.4  25:02   0
 srcds_i486


 2. After two hours, the server has used up 311 MB of RAM:

  PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU


>> COMMAND
>>
>>
 31047 ks3   20   4  311M 286M  5708 S N  10.1 28.5  44:37   2
 srcds_i486


 3. After three plus hours, it has used 1074 MB memory:

 PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU
 COMMAND

 14546 ks3   19   4 1074M 695M   500 D N   0.3 69.2  49:30   3
 srcds_i486



 -=[ Swordzkof ]=-
 --

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RE: [hlds_linux] Steam Future in Marketing

2004-08-19 Thread James Sykes
I wish more software was electronically delivered.
It's a PITA to go to the shop and look for it, or order it online and hope
you are in when the postman delivers.

Bandwidth is cheap, so hopefully we will see reduced costs as well.

-Original Message-
From: bbrcs [mailto:[EMAIL PROTECTED]
Sent: 18 August 2004 20:37
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Steam Future in Marketing

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I know you can buy CZ through Steam and have it downloaded "right now". Do
you think this is going to be the future in software delivery? You go to the
store and purchase a CD-Key or you obtain one through some secure site. Then
you can pop in your Key at any time and download the media.

I guess I found one enterprising young lad that thinks he can do that.
Taking advantage of the CZ / CS:S beta through steam also I see.
http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=aaapcgame
&include=0&since=-1&sort=3&rows=50

He claims he is buying the games in bulk and sends you the key and then
destroys it. No shipping of the media / key is actually snail mailed to you.
--


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RE: [hlds_linux] CS Source dedicated server released

2004-08-11 Thread James Sykes
Well, this is pretty crap. Just says :

[EMAIL PROTECTED]:~$ ./srcds_run -game cstrike +maxplayers 40 +map de_dust
Auto-restarting the server on crash
Thu Aug 12 02:58:39 BST 2004: Server Quit

And sometimes when its feeling really energetic:

[EMAIL PROTECTED]:~$ ./srcds_run -game cstrike +maxplayers 40 +map de_dust
Auto-restarting the server on crash
Unable to determine CPU Frequency
Thu Aug 12 03:01:14 BST 2004: Server Quit

(Machine is currently doing FA)

Im all CS:Source'ed out for now, ill let everyone else have fun testing.


-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: 12 August 2004 02:34
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] CS Source dedicated server released


Because it needs to be accurate to with 0.5% or so, and its onerous (and
asking for trouble) forcing a server op to set it.

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Wednesday, August 11, 2004 6:23 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds_linux] CS Source
dedicated server released

> [ Converted text/html to text/plain ]
>
> Why not just rely on a variable set by the server admin?
>
>
>
> sv_cpuspeed 2000
>
>
>
>
> Alfred Reynolds escribió (Wed, 11 Aug 2004 17:28:27 -0700):
> > The server does a tight loop to determine a very accurate CPU speed
> > (use as the baseline time for the physics and networking engines).
> > If the binary can't get two scheduler timeslots consecutively after
> > trying for 10 seconds or so then you get this error.
> > I am investigating other ways to accurately determine the CPU speed,
> > in the meantime you need to run the server on a machine that isn't
> > under heavy load (i.e isn't competing with other apps for CPU time
> > slices).
> >
> > - Alfred
> >
> >
> > Original Message
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > James Bowling Sent: Wednesday, August 11, 2004 5:00 PM To:
> > [EMAIL PROTECTED] Subject: RE: [hlds_linux] CS
> > Source dedicated server released
> >
> > > This is what I get when trying to start the srcds on FreeBSD:
> > >
> > > Auto-restarting the server on crash
> > >
> > > Unable to determine CPU Frequency
> > > Wed Aug 11 16:58:30 PDT 2004: Server Quit
> > >
> > > What be the dealio?  Heh
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Brian Meredith Sent: Wednesday, August 11, 2004 4:22 PM To:
> > > [EMAIL PROTECTED] Subject: RE: [hlds_linux] CS
> > > Source dedicated server released
> > >
> > > I haven't figured it out for linux; I got a win32 one up first
> > > using the GUI console.
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > LuZiFeR Sent: Wednesday, August 11, 2004 4:17 PM To:
> > > [EMAIL PROTECTED] Subject: AW: [hlds_linux] CS
> > > Source dedicated server released
> > >
> > > Hi,
> > >
> > > How do you start this ? :)
> > >
> > > Regards LuZi
> > >
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. mailto:[EMAIL PROTECTED]
>   3. mailto:[EMAIL PROTECTED]
>
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RE: [hlds_linux] HLDS Feature request

2004-04-05 Thread James Sykes
Hmm yeahand how many people use vehicles?
Sitting in a big cardboard box with a invisible steering wheel is more
forfulling than driving vehicles in HL.

-Original Message-
From: Frash [mailto:[EMAIL PROTECTED]
Sent: 05 April 2004 02:54 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HLDS Feature request

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Would it be possible to mark vehichle kills different than normal kills?
Alot people on our server TK eachother using vehichles and our Anti TK
plugin
doesnt punish them. If VALVe adds the different vehicle kill mark
(deathmessage)
it can be added to the Anti TK plugin we got.
(Eg. x has been killed with vehichle by y)

Thanks in advance.
--


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RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-19 Thread James Sykes
No, I was referring to end user support for the games.
They will need to train their current staff / or employ new ones to
handle Linux support queries. Its just another incurred cost of many.

-Original Message-
From: McCormack, Chris [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 10:48 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?

>you have to remember things like ongoing support etc...
You are talking about windblows ? See the recent news that
win98 is no longer being supported by MS. This was their most stable
OS and the best for gaming (imo). It will rapidly become obsolete as
will
eventually all MS OSs to force you to upgrade to their latest and
greatest(?),
aka another crap product that they have hacked together to get more
money in Bills pockets.

I am sure there are still a lot of people (through choice) that are
running
RH 7 and lower because they still can, among other linux OSs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Sykes
Sent: 19 March 2004 10:25
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?


I'm sure all of the big game companies do in-depth research into what
the gaming population is using. When they think it's economically
feasible for them to start making games Linux compatible I'm sure we
will see more and more games ported. Its not just how many Linux gamers
are out there - you have to remember things like ongoing support etc...


-Original Message-
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 05:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?

According to the great words of James Sykes:
> As a business decision it is very simple. How much money will it take
> to develop an application on Linux and how much money will it make.

Develop? No, port. 95% of the code is already portable. All the game
logic and all the OpenGL code. The only "Windows" code that would need
to change would be the start-up UI... which, by the way, was mostly
re-written for steam... hmmm... on second thought, forget about it. The
only things that are still working are the parts Valve hasn't touched.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

- Prime Minister Jean Chrétien



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RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-19 Thread James Sykes
I'm sure all of the big game companies do in-depth research into what
the gaming population is using. When they think it's economically
feasible for them to start making games Linux compatible I'm sure we
will see more and more games ported. Its not just how many Linux gamers
are out there - you have to remember things like ongoing support etc...


-Original Message-
From: Mad Scientist [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 05:17 AM
To: [EMAIL PROTECTED]
Subject: RE: [OT] Re: [hlds_linux] No memoryleak alfred?

According to the great words of James Sykes:
> As a business decision it is very simple. How much money will it take
> to develop an application on Linux and how much money will it make.

Develop? No, port. 95% of the code is already portable. All the game
logic and all the OpenGL code. The only "Windows" code that would need
to change would be the start-up UI... which, by the way, was mostly
re-written for steam... hmmm... on second thought, forget about it. The
only things that are still working are the parts Valve hasn't touched.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread James Sykes
I think it will be a good few years at LEAST before you start seeing
widespread adoption of Linux clients.

As a business decision it is very simple. How much money will it take to
develop an application on Linux and how much money will it make.

Market share Guff? Not basic business sense then?


-Original Message-
From: James Clark [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 03:04 AM
To: [EMAIL PROTECTED]
Subject: Re: [OT] Re: [hlds_linux] No memoryleak alfred?

On Fri, Mar 19, 2004 at 02:45:18AM -, James Sykes wrote:
> > No.  Fuck that.  Why should I _have_ to?
>
> It's a waste of developer time.

Not when it's done from the outset.  It also helps find bugs, that may
not have been found otherwise.

> For the time being I don't think the Linux gamer represents a large
> enough percentage of players to spend time and money on, especially on
> such an aging game. Use Winex or something.

Like I said, marketshare guff.

You must have an MSCE  =D


>
>
> -Original Message-
> From: James Clark [mailto:[EMAIL PROTECTED]
> Sent: 19 March 2004 02:16 AM
> To: [EMAIL PROTECTED]
> Subject: [OT] Re: [hlds_linux] No memoryleak alfred?
>
> > If you want to play games then stick to Windows.
>
> No.  Fuck that.  Why should I _have_ to?
>
> I can play these games under linux:
>   enemy-territory
>   ut2004
>   never winter nights
>   doom3 (not yet, but JC has said it will happen)
>   quake3
>
> There is no argument against linux being a viable platform for games,
> it's just marketshare guff.  I'd even buy CS again for a client port,
> I imagine others would too.  We all also know the steam client works
> well under linux aswell.
>
> I'll be realistic - I don't beleive it'll happen.
>
> > I shouldn't complain too much, it's a two year old server but where
> have
> > all those extra CPU cycles gone? I can't really think of any great
> > improvements.
>
> It ramped up horribly with voice chat, "security" modules and in game
> hltv-like-stuff-when-dead-guff.
>
> >
> > 
> >
> >
> >
> >
> > -Original Message-
> > From: James Clark [mailto:[EMAIL PROTECTED]
> > Sent: 19 March 2004 12:25 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] No memoryleak alfred?
> >
> >
> > I don't doubt that the guys that do the work want to fix all manner
of
> > stuff... it'll be the people that control the purse strings that
hold
> > things up, and coordinate what takes priority over what.
> >
> > a native linux client would breath some more life into the game,
hint
> > hint =D  the ONLY reason I still use Windows is to play CS =/
> >
> >
> >
> > On Thu, Mar 18, 2004 at 10:34:55PM +, Matt Judge wrote:
> > > I forgot to add the numerous remote exploits they have been
> > > lackadaisical about fixing, the numerous viruses they catch and
> > > contaminate the list with, trojans they release their source code
> > with...
> > >
> > >
> > >
> > > Matt Judge wrote:
> > >
> > > >They have added nothing to this game since they bought it.
> > > >
> > > >The fact that they decided to control cheating shows how little
> they
> > > >have contributed.
> > > >
> > > >They haven't got a fscking clue.
> > > >
> > > >Matt.
> > > >
> > > >dual_bereta_r0x wrote:
> > > >
> > > >>James Clark wrote:
> > > >>
> > > >>>an empty server
> > > >>>cpu% mem%
> > > >>>24.7 48.4
> > > >>>
> > > >>>metamod + amxmod,  cs is unplayable without _real_ player
> > management
> > > >>>utilities
> > > >>
> > > >>
> > > >>
> > > >>don't forget a _real_ anti-cheater ;D
> > > >>
> > > >>--
> > > >>dual_bereta_r0x -- Alexandre Hautequest
> > > >>ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
> > > >
> > > >
> > > >
> > > >
> > > >___
> > > >To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >please visit:
> > > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > >
> > > ___
> > > To unsubscr

RE: [OT] Re: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread James Sykes
> No.  Fuck that.  Why should I _have_ to?

It's a waste of developer time.

For the time being I don't think the Linux gamer represents a large
enough percentage of players to spend time and money on, especially on
such an aging game. Use Winex or something.


-Original Message-
From: James Clark [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 02:16 AM
To: [EMAIL PROTECTED]
Subject: [OT] Re: [hlds_linux] No memoryleak alfred?

> If you want to play games then stick to Windows.

No.  Fuck that.  Why should I _have_ to?

I can play these games under linux:
  enemy-territory
  ut2004
  never winter nights
  doom3 (not yet, but JC has said it will happen)
  quake3

There is no argument against linux being a viable platform for games,
it's just marketshare guff.  I'd even buy CS again for a client port,
I imagine others would too.  We all also know the steam client works
well under linux aswell.

I'll be realistic - I don't beleive it'll happen.

> I shouldn't complain too much, it's a two year old server but where
have
> all those extra CPU cycles gone? I can't really think of any great
> improvements.

It ramped up horribly with voice chat, "security" modules and in game
hltv-like-stuff-when-dead-guff.

>
> 
>
>
>
>
> -Original Message-
> From: James Clark [mailto:[EMAIL PROTECTED]
> Sent: 19 March 2004 12:25 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] No memoryleak alfred?
>
>
> I don't doubt that the guys that do the work want to fix all manner of
> stuff... it'll be the people that control the purse strings that hold
> things up, and coordinate what takes priority over what.
>
> a native linux client would breath some more life into the game, hint
> hint =D  the ONLY reason I still use Windows is to play CS =/
>
>
>
> On Thu, Mar 18, 2004 at 10:34:55PM +, Matt Judge wrote:
> > I forgot to add the numerous remote exploits they have been
> > lackadaisical about fixing, the numerous viruses they catch and
> > contaminate the list with, trojans they release their source code
> with...
> >
> >
> >
> > Matt Judge wrote:
> >
> > >They have added nothing to this game since they bought it.
> > >
> > >The fact that they decided to control cheating shows how little
they
> > >have contributed.
> > >
> > >They haven't got a fscking clue.
> > >
> > >Matt.
> > >
> > >dual_bereta_r0x wrote:
> > >
> > >>James Clark wrote:
> > >>
> > >>>an empty server
> > >>>cpu% mem%
> > >>>24.7 48.4
> > >>>
> > >>>metamod + amxmod,  cs is unplayable without _real_ player
> management
> > >>>utilities
> > >>
> > >>
> > >>
> > >>don't forget a _real_ anti-cheater ;D
> > >>
> > >>--
> > >>dual_bereta_r0x -- Alexandre Hautequest
> > >>ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
> > >
> > >
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list
> archives,
> > >please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
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>
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>
>
>
>
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RE: [hlds_linux] No memoryleak alfred?

2004-03-18 Thread James Sykes
I would rather they didn't _WASTE_ time on a Linux client.
If you want to play games then stick to Windows.

My main concern is CPU usage. Two years ago I was running 8 servers on a
machine that is now having problems running 4.

I shouldn't complain too much, it's a two year old server but where have
all those extra CPU cycles gone? I can't really think of any great
improvements.






-Original Message-
From: James Clark [mailto:[EMAIL PROTECTED]
Sent: 19 March 2004 12:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] No memoryleak alfred?


I don't doubt that the guys that do the work want to fix all manner of
stuff... it'll be the people that control the purse strings that hold
things up, and coordinate what takes priority over what.

a native linux client would breath some more life into the game, hint
hint =D  the ONLY reason I still use Windows is to play CS =/



On Thu, Mar 18, 2004 at 10:34:55PM +, Matt Judge wrote:
> I forgot to add the numerous remote exploits they have been
> lackadaisical about fixing, the numerous viruses they catch and
> contaminate the list with, trojans they release their source code
with...
>
>
>
> Matt Judge wrote:
>
> >They have added nothing to this game since they bought it.
> >
> >The fact that they decided to control cheating shows how little they
> >have contributed.
> >
> >They haven't got a fscking clue.
> >
> >Matt.
> >
> >dual_bereta_r0x wrote:
> >
> >>James Clark wrote:
> >>
> >>>an empty server
> >>>cpu% mem%
> >>>24.7 48.4
> >>>
> >>>metamod + amxmod,  cs is unplayable without _real_ player
management
> >>>utilities
> >>
> >>
> >>
> >>don't forget a _real_ anti-cheater ;D
> >>
> >>--
> >>dual_bereta_r0x -- Alexandre Hautequest
> >>ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
> >
> >
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
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> please visit:
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RE: [hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread James Sykes
FUCK OFF.

Sincerely,
James Sykes

-Original Message-
From: Gizzmos Networks Support Department [mailto:[EMAIL PROTECTED]
Sent: 11 March 2004 05:58 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Thank you for contacting Gizzmos.NET :: Support
Department

Thank you for your e-mail to Gizzmos Networks Support Department.

We will research your inquiry and will send a reply within 24 hours. We
appreciate your interest in Gizzmos.NET




Sincerely,
Joseph Pham

Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED]



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RE: [hlds_linux] Problens in my internal NET

2004-02-26 Thread James Sykes
Your firewall could just be allowing common ports like port 80 then?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias
Sent: 26 February 2004 14:45
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Problens in my internal NET

Yah if I user lynx for example I open any URL that I want.

This error is very strange ...

[]'s

Marcos Dias
www.netrangers.com.br

- Original Message - 
From: "dual_bereta_r0x" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 26, 2004 8:04 AM
Subject: Re: [hlds_linux] Problens in my internal NET


> Are you sure your game server can reach internet and auth servers?
I'll
> double-check firewall and/or nat rules.
>
> Marcos Teodoro Dias Junior wrote:
> > Hello,
> >
> > I have a LAN 10.0.0.0 and this lan has internet but when my players
connect to the my server IP they have seen this message:
> >
> > Invalid STEAM UserID Ticket
> >
> > And the server show this:
> >
> > Adding auth server 65.73.232.251:27040
> > Adding auth server 65.73.232.253:27040
> > Adding master server 207.173.177.12:27010
> > Adding master server 207.173.177.11:27010
> > L 02/25/2004 - 23:31:28: Server cvar "public_slots_free" = "12"
> > L 02/25/2004 - 23:31:35: World triggered "Round_Start"
> > L 02/25/2004 - 23:31:54: "^^Mystery^^<1><>"
connected,
address "10.0.0.10:27005"
> > L 02/25/2004 - 23:31:55: [ADMIN] Loading users from file
'addons/adminmod/config/users.ini'
> > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 18 users
> > L 02/25/2004 - 23:31:55: [ADMIN] Loading vault records from file
'addons/adminmod/config/vault.ini'
> > L 02/25/2004 - 23:31:55: [ADMIN] WARNING: File
'addons/adminmod/config/vault.ini' seems to be empty (length 0).
> > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 0 vault records
> > L 02/25/2004 - 23:31:55: [ADMIN] Loading plugins from file
'addons/adminmod/config/plugin.ini'
> > L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "1"
> > L 02/25/2004 - 23:31:55: Server cvar "sv_region" = "2"
> > L 02/25/2004 - 23:31:55: Counter-Strike Plugin: No saved weapon
restrictions found.
> > L 02/25/2004 - 23:31:55: [ADMIN] Loaded 9 plugins
> > L 02/25/2004 - 23:31:55: [ADMIN] Plugins loaded successfully.
> > Dropped ^^Mystery^^ from server
> > Reason:  Invalid STEAM UserID Ticket
> >
> > Someone have any idea ?
>
> -- 
> dual_bereta_r0x -- Alexandre Hautequest
> ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
>
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RE: [hlds_linux] console question

2004-02-26 Thread James Sykes
I don't know if there is a version for 1.6 but a lot of lans use the CPL
gui.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vudumen
Sent: 26 February 2004 22:21
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] console question

Wouldn't be bad solution in the most cases but currently we want to do
this
on a lanparty with 240 players and we decided that our servers will not
have
metamod or anything just a vanilla hlds+cstrike.
Voodooman

- Original Message - 
From: "dual_bereta_r0x" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 26, 2004 10:56 PM
Subject: Re: [hlds_linux] console question


admin_execall unbind ~
(ugly, bad, almost a troll one, but works)

Just hope your client didn't change his console key...

Citando Vudumen <[EMAIL PROTECTED]>:

> I know it's a clientside question, but is it possible in 1.6 to
disable
the
> console? We tried it but it didn't work for us :( Do you have any
ideas?
> Voodooman
>
>
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-- 
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524


Mensagem Enviada utilizando o Onda Mail.
http://www.onda.com.br
Onda Provedor de Servicos S/A


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RE: [hlds_linux] memory leak

2004-02-18 Thread James Sykes
It will be all the plugins you are probably running.
I have not seen default servers use more than 100mb.

James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew A.
Chen
Sent: 19 February 2004 01:09
To: [EMAIL PROTECTED]
Subject: [hlds_linux] memory leak

Hello-
Is there still a bad memory leak in the Linux HLDS server?

xxx 11862 24.7 17.2 185096 178276 ? R08:27 113:51 ./hlds_amd

This is after 7.5 hours.  It'll happily grow to 300MB+ if it continues
running.  This is relatively busy 32 player server.

---
Andrew A. Chen
Divo Networks

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RE: [hlds_linux] CPU usage

2004-01-22 Thread James Sykes
Good luck with a p333, however I think you will have a hard time getting
more than 4 players on at a time :) Time for valve to invest in some new
hardware I think :) Ideally an IntelP4, as it seems the most
problematic.

Hey - ill even GIVE you my old 1.6Ghz if you promise to fix the problem!

James


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: 23 January 2004 05:14
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] CPU usage

playtest:/usr/src/oprofile-0.7.1# cat /proc/cpuinfo
processor   : 0
vendor_id   : GenuineIntel
cpu family  : 6
model   : 5
model name  : Pentium II (Deschutes)
stepping: 1
cpu MHz : 334.099
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 mmx fxsr
bogomips: 666.82

processor   : 1
vendor_id   : GenuineIntel
cpu family  : 6
model   : 5
model name  : Pentium II (Deschutes)
stepping: 1
cpu MHz : 334.099
cache size  : 512 KB
fdiv_bug: no
hlt_bug : no
f00f_bug: no
coma_bug: no
fpu : yes
fpu_exception   : yes
cpuid level : 2
wp  : yes
flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
mca cmov pat pse36 mmx fxsr
bogomips: 666.82

So they are actually PII 330MHz... I could have sworn the CPU case said
1.4GHz.

- Alfred

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Eric (Deacon)
> Sent: Thursday, January 22, 2004 8:48 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] CPU usage
>
> Alfred Reynolds wrote:
> > The machine is a dual 1.4GHz PII
>
> Is that really true?  1.4GHz P2...in dual config?
>
> --
> Eric (the Deacon remix)
>
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RE: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-23 Thread James Sykes
Brett - nobody cares about your opinion.

To everyone else:

Everyone has their own experiences and opinions regarding Intel/AMD.

Intel tends to be the first choice for larger organizations for several
reasons:

1 - To my knowledge - none of the top 5 servers manufacturers make AMD
MP based systems. (surely that’s saying something already)

2 - Compatibility - nothing beats an Intel chipset and processor when it
comes to compatibility.

3 - Dependability - People have used Intel for years and they are not
about to stop - they buy into what they know - its worked well for them
in the past so there's no reason to think it wont in the future.

AMD users generally buy AMD because :

1 - cheaper
2 - more bang for your buck

I concede that AMD systems are generally faster than the Intel
equivalent.
However Intel is winning when it comes to shear speed. The XP3200 is
2.2ghz and it simply cant compete with a P4 3.2ghz. Memory speed on the
Intel platform is also much faster than AMD.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane
Robinett aka Weaver
Sent: 23 November 2003 13:39
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

You guys sounds like a team of female cheer leaders. rah rah AMD rah rah
AMD. I don't know if it's just NETFIRE blowing smoke up your butts or if
you've actually gone out and tried to prove it.  50 slots? please.  The
box
you specified can handle 3 times that.

I've bench marked and can prove that our dual process XEON 2.4 Ghz
machines
out perform our AMD 2400XP boxes with equivelent specs when it comes to
HLDS.  Primary comparison is based on thread counts, over all reported
CPU
usage based on # of slots.

Intels run cooler - with more stability - and faster. A little more
money? I
am happy to pay it.  We bought /only/ AMD for the first year of our
existance and when we switched to Intel a year and a 1/2 a go - our
support
problems dropped dramatically.

-Shane


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 11:27 PM
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6


Actually - he's right regarding Valves software...  they develop on AMD
-
and compile under AMD - so it makes sense it runs / performs better
under
AMD.


- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 6:37 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


> real company like AMD

I'm not quite sure where you got that from

Considering Intel have more than 80% market share and AMD only have 15%
it seems not many people agree with you there.

Stop talking shit - it only starts big long threads pointlessly trying
to argue the merits of each company.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brett
Fernicola
Sent: 23 November 2003 00:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not
with valve although they do suck.  The problem is you and your server.

Next time spend your money on a real company like AMD.  Intel is for fan
boys who like to ride the bandwagon.  AMD crushes Intel in all
benchmarks
with much lower clock speeds bottom __

Sell your Dual Intel and get a dual AMD.  Next Install slackware 9.1 and
recompile with 2.6 kernel.  After that you should be able to handle up
72
slots


- Original Message -
From: "Marco Balle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 21, 2003 4:59 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Well, we stop renting halflife servers this weekend.
New games are ready to rent for us (most Q3 engine, which runs really
great). I don't believe Valve (Alfred) is able to fix the cpu issue this
year. I think he does everything he can to make the best for it, but we
can
not run only 50Slots on a Dual Xeon 2,66GHz anymore.
So we first drop the CPU hungry HL servers. That's the only way to keep
our
Server rental alive.
The problem is known about many month and nothing is happened to solve
this.
Maybe the work to solve this problem is too expensive for valve, so we
change our Gameserver offer.

I think Alfred did a great job, but he was not able to fix the cpu
issue.
Don't know why, but I think there is a good reason.

So long..

-
Marco


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Mad Scientist
> Sent: Friday, November 21, 2003 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6
>
> According to the great words of Jay Anstiss:
> > Hey folks - could use a bit of help here...I'm about to get back to
> > the thrills of running a CS server agai

RE: [hlds_linux] getting hltv to run over internet

2003-10-12 Thread James Sykes
HLTV will run - but only connect to the same class C as the
games-servers.

Eg hltv -1.1.1.10 > hlds - 1.1.1.20 and not 2.2.2.2



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin
Mitchell
Sent: 13 October 2003 01:50
To: [EMAIL PROTECTED]
Subject: [hlds_linux] getting hltv to run over internet

Yo. Has anybody found a way to get hltv to run over the internet? From
what I can tell (and from looking at old posts), hltv will only run on a
LAN. That's ridiculous, especially for us hosting companies.

Justin


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RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's Lament

2003-10-09 Thread James Sykes
"Windows just cant do that"
Get a clue.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan M
Sent: 09 October 2003 05:07
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] On the Eve of Half-life 2: A Linux User's
Lament

Arr



Not another one



http://www.fileplanet.com/files/5/59236.shtml



Both the linux and windows servers are stand alone free download
packages



This has always been the case right from the start.



Linux is therefore not used over windows because of its free HLDS
packages.



Its used over windows due to the fact that running servers located some
300+
km away is possible.



Its also possible to have those servers running for months and years
without
a problem.



Windows just cant do that,  its getting better and coming closer, but it
just cant do it.



Regards

Jonathan Molyneux

Head Unix Administrator &
National Network Director
Australian Pro Gaming
http://www.progaming.com.au/

Head Network Administrator
Leecom Technologies Pty. Ltd. t/a Web Lounge

http://www.weblounge.net.au

[EMAIL PROTECTED]

- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 08, 2003 2:55 AM
Subject: RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's
Lament


> People run hlds on linux mainly I'd say because its free, and they
cant
> afford to risk having an illegal copy of windows where they are
hosting it
> at...
>
> This is of course not the only reason, and dont get me wrong, I love
linux,
> and I have many many machines with it, and I use it whenever it is
feasible.
>
> But in all honesty, I bet there would be a lot less linux hl servers
if
you
> could get windows server for free...  esp lately w/ the performance
issues
> heh.
>
> kev
>
> ->-Original Message-
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of Darren
> ->Mansell
> ->Sent: Tuesday, October 07, 2003 11:53 AM
> ->To: '[EMAIL PROTECTED]'
> ->Subject: RE: [hlds_linux] On the Eve of Half-life 2: A Linux User's
> ->Lament
> ->
> ->
> ->Well I for one certainly agree with all of that
> ->
> ->-Original Message-
> ->From: Fredrik Guldbrandzen [mailto:[EMAIL PROTECTED]
> ->Sent: 07 October 2003 16:03
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: [hlds_linux] On the Eve of Half-life 2: A Linux User's
Lament
> ->
> ->Serously, the only reason I own a copy of Windows is because I play
> ->Half-Life.
> ->And I don't think I'm the only one.
> ->I don't hate Windows/Microsoft, not even sure I dislike it, I
> ->simply prefer
> ->Linux.
> ->And so do many many others with me.
> ->Not being able to play my favourite game on my favourite OS is
simply
very
> ->annoing, and I bet I whould be equally
> ->annoyed if I preferred Windows and the game only was available on
> ->Linux/Mac/Xbox/Whatever.
> ->
> ->I don't know the ratio between win vs. Linux HLDS, but there's a lot
of
> ->Linux-servers, this can only mean that people
> ->runs servers on their OS of choice because it's available, the
> ->client isn't.
> ->I'm not saying that EVERYONE running a HLDS under Linux whould
> ->therefore run
> ->the Client, but I would and again:
> ->I don't think I'm the only one.
> ->
> ->//Rentz
> ->
> ->
>
->__
__
> ->This e-mail has been scanned for all viruses by Star Internet. The
> ->service is powered by MessageLabs. For more information on a
proactive
> ->anti-virus service working around the clock, around the globe,
visit:
> ->http://www.star.net.uk
>
->__
__
> ->
> ->___
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>
>
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RE: [hlds_linux] Vivendi Universal confirms delay due to code theft

2003-10-07 Thread James Sykes
There's also a PLAYABLE beta version of HL2.
I tracked down a link and i've played it - ill probably get some flames
for this but I just had to see if it was true. It seems like everything
is there except mission data, maps, physics etc...

I won't be posting _ANYTHING_ regarding HL2; I've already deleted it as
I don't want to spoil the final game for me.
(Don't bother mailing me for links either)

This is pretty MAJOR - 1/3 of source code? I think not, it looks 90%
complete to me. (1400mb worth)

I'm waiting to see what valve have to say about this whole lot!



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RE: [hlds_linux] Vivendi Universal confirms delay due to code theft

2003-10-07 Thread James Sykes
I hope those dual-core xeons will be out by then - I just cant bring
myself to buy another AMD server :) (1 is already more than enough)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vapor
Sent: 07 October 2003 23:41
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Vivendi Universal confirms delay due to code
theft

> Oh yes I'm so happy that yet another game release is delayed.
> I don't know why game developers bother even giving out release
> dates, 90% of them are delayed.

Gives us an additional 4 months to upgrade all our servers to 8-way
opterons,
which we'll prolly need to run a couple of 20 player CS2 ports on :)

Vapor

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RE: [hlds_linux] Vivendi Universal confirms delay due to code theft

2003-10-07 Thread James Sykes
Oh yes I'm so happy that yet another game release is delayed.
I don't know why game developers bother even giving out release dates,
90% of them are delayed.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
Anderson
Sent: 07 October 2003 21:20
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Vivendi Universal confirms delay due to code
theft

Bullshit?  you are joking right?  Just the time its going to take to do
a
full audit of all the code, to make sure that the hackers didnt put in
some
trojan or whatever would delay the hell out of it

Its just a plain fact, and you should be happy they are taking the time,
to
audit, and even re write portions so as to minimize the risk of exploits
and
cheats.  Otherwise, everyone would be screaming bloody murder the day
that
yahoo gets DDOSed by 30,000 half life servers and clients...

kev

->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] Behalf Of James
Sykes
->Sent: Tuesday, October 07, 2003 1:19 PM
->To: [EMAIL PROTECTED]
->Subject: RE: [hlds_linux] Vivendi Universal confirms delay due to code
->theft
->
->
->Such bullshit.
->They probably leaked some shit bullshit code cos they knew they
couldn't
->stay ontime.
->
->
->
->-Original Message-
->From: [EMAIL PROTECTED]
->[mailto:[EMAIL PROTECTED] On Behalf Of Tony Di
->Schino
->Sent: 07 October 2003 17:16
->To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
->Subject: [hlds_linux] Vivendi Universal confirms delay due to code
theft
->
->http://money.cnn.com/2003/10/07/technology/vivendi_code.reut/index.htm
->
->"It's serious because it forces us to delay the launch of the game by
->at least four months, that is to April 2004. Just the time to rewrite
->parts of the game."
->
->
->
->___
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->
->
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RE: [hlds_linux] HL2 Source Leak

2003-10-03 Thread James Sykes
Its just an image. Its not like its showing anything even remotely
usable.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Couzens
Sent: 03 October 2003 15:02
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HL2 Source Leak

Dual Bereta,

Nothing "rox" about posting screen shots like that.  There has already
been
official word, or at least, as official as it seems we are going to get,
that the HL2 source that was leaked is indeed real.  Posting stuff like
this
is ignorant, and is like pouring salt into the wound.

---
James Couzens
My Half-Life Admin
http://myHLAdmin.com

- Original Message -
From: "dual_bereta_r0x" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 03, 2003 6:14 AM
Subject: Re: [hlds_linux] HL2 Source Leak


> http://www.gamesbrasil.com.br/news/6022/new_6022_2.jpg
>
> --
> dual_bereta_r0x -- Alexandre Hautequest
> ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
>
>
> ___
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RE: [hlds_linux] HL2 Source Leak

2003-10-02 Thread James Sykes
>Important: Just to be clear, it's ok to talk about the leak and the
>possible implications, however we'll nuke you and your family if you
even >make the most slight clever hint of where to download it or even
>screenshots of it.

I dare someone to go for it heh :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler
"[TASF]Overkill" Schwend
Sent: 03 October 2003 00:35
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HL2 Source Leak

Yes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Clark
Sent: Thursday, October 02, 2003 7:25 PM
To: HLDS Linux List
Subject: [hlds_linux] HL2 Source Leak


http://www.shacknews.com/onearticle.x/28619

Is this true?


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RE: [hlds_linux] HL2 Source Leak

2003-10-02 Thread James Sykes
Hmm I just thought of the strangest thing...

Could this possible be a COVER STORY for why they wont meet there
release date? HAHAHA The conspiracy theorist inside of me is working
overdrive!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler
"[TASF]Overkill" Schwend
Sent: 03 October 2003 00:35
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] HL2 Source Leak

Yes.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of James Clark
Sent: Thursday, October 02, 2003 7:25 PM
To: HLDS Linux List
Subject: [hlds_linux] HL2 Source Leak


http://www.shacknews.com/onearticle.x/28619

Is this true?


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RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-29 Thread James Sykes
What speed is that p4? I get 35-40% cpu with 12 players playing Dust2.
2.4 Intel with Slack 8.1.

> Oh, and to the original question in this thread...I wouldn't hang a
> winblows box out on the Internet unless I was a masochist

Enough of the windows bashing - it’s a great operating system if you
know what your doing.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bad ping
Sent: 29 September 2003 14:31
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] The CPU usage issue.. what should I go with:
Linux or Win32?

> Lets not deny that this release is using A LOT more cpu than the last.
> Its pretty much FACT - unless you happen to be one of the lucky few
with
> a SUPER KERNEL that runs 5% cpu with a 32 player serverand we all
> know that's bs.

Sorry James, but I have to deny it, because it's true.  I've spent more
time
looking at top on full gameservers in my life than I care to admit, and
1.6
runs as well or better than 1.5.  18 players never even spikes past 35%,
even
on office or aztec, running a single P4 and Slack 8.

Terribly sorry for the issues you and a few others seem to be
having...but
don't say it can't be done.  Best of luck to you.

Oh, and to the original question in this thread...I wouldn't hang a
winblows
box out on the Internet unless I was a masochist


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RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-29 Thread James Sykes
Who said this release is laggy? Sure it uses more CPU but as long as
your machine can handle it there is no problem. In fact I'm pretty sure
this release performs better for the client , not so much on linux, but
in windows it seems quite a lot better.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: 29 September 2003 05:50
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
Linux or Win32?

Not saying that - we run no more than 2 hlds procs per machine - never a
20/20 player server on the same box - maybe a 14 player with a 20 player
-
and league matches have a occured these past few days and the only
complaint
is the Spec bug in TFC - (server locking up / freezing) - thats it - no
complaints of lag/choke, etc, etc...  So no matter what numbers are
saying -
as long as it performs as it has - no problems on our endso
far...*cough*

Britt

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 10:48 PM
Subject: RE: [hlds_linux] The CPU usage issue.. what should I go with:
Linux
or Win32?


> Lets not deny that this release is using A LOT more cpu than the last.
> Its pretty much FACT - unless you happen to be one of the lucky few
with
> a SUPER KERNEL that runs 5% cpu with a 32 player serverand we all
> know that's bs.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Britt
> Priddy (PZGN)
> Sent: 29 September 2003 03:33
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
> Linux or Win32?
>
> exactly what m0gely said.
>
> less CPU for me on AMD 2800+
>
>
> - Original Message -
> From: "m0gely" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 28, 2003 9:11 PM
> Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
> Linux
> or Win32?
>
>
> > James Sykes wrote:
> > >>If the new linux HLDS is really doubling CPU usage over 3.1.1.0c
> then
> > >
> > > how > in the world can I host enough games to cover the cost of my
> > > server?
> > >
> > > You don't :)
> >
> > At 14 players in de_aztec, I don't see anywhere near double the CPU.
> It's
> a
> > little more, Double though?  C'mon. Right now I have 14 players in
> de_inferno
> > and it's 38% on my dual AMP MP 2400+.  This is with MM 1.16, VAC,
HLG
> 1.5,
> AMX
> > 0.9.3 (stats disabled) and Statsme 2.7.1.  This is hardly any
> different
> then
> > before w/ 3.1.1.0c.  It's not good, but not really any different.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
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> >
>
>
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>
>
>
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RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-28 Thread James Sykes
Lets not deny that this release is using A LOT more cpu than the last.
Its pretty much FACT - unless you happen to be one of the lucky few with
a SUPER KERNEL that runs 5% cpu with a 32 player serverand we all
know that's bs.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: 29 September 2003 03:33
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
Linux or Win32?

exactly what m0gely said.

less CPU for me on AMD 2800+


- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 9:11 PM
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
Linux
or Win32?


> James Sykes wrote:
> >>If the new linux HLDS is really doubling CPU usage over 3.1.1.0c
then
> >
> > how > in the world can I host enough games to cover the cost of my
> > server?
> >
> > You don't :)
>
> At 14 players in de_aztec, I don't see anywhere near double the CPU.
It's
a
> little more, Double though?  C'mon. Right now I have 14 players in
de_inferno
> and it's 38% on my dual AMP MP 2400+.  This is with MM 1.16, VAC, HLG
1.5,
AMX
> 0.9.3 (stats disabled) and Statsme 2.7.1.  This is hardly any
different
then
> before w/ 3.1.1.0c.  It's not good, but not really any different.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
> ___
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RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-28 Thread James Sykes
Wait a few weeks, lets see if valve can make any cpu optimizations for
Linux!

> If the new linux HLDS is really doubling CPU usage over 3.1.1.0c then
how > in the world can I host enough games to cover the cost of my
server?

You don't :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zel
Zelaert
Sent: 29 September 2003 01:26
To: [EMAIL PROTECTED]
Subject: [hlds_linux] The CPU usage issue.. what should I go with: Linux
or Win32?

In a month or so I'm planning on starting a small
counter-strike server hosting company (I know bad time
for this) to cover the cost of my public CS servers.

I was all set to rent a dedicated server (dual xeon
2.4 1gig ram) with RH 9 linux however this whole steam
CPU usage issue has me thinking twice. If the new
linux HLDS is really doubling CPU usage over 3.1.1.0c
then how in the world can I host enough games to cover
the cost of my server?

However I have heard a rumor that the win32 version of
the new HLDS doesn't have nearly as much CPU load as
the linux version. Is this true? If it is true maybe I
should use windows instead?

My host does have an option to use windows 2000 or 2k3
for $40 more a month whereas redhat is free. I really
like linux but I don't mind windows either its just
that I mind the price...

The real question is would the $40 a month difference
be offset by the potentially more instances of HLDS
that can be run on the server without overloading?

Ideas? Comments? Thanks guys!!!


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RE: [hlds_linux] Steam Account per HLDS process?

2003-09-26 Thread James Sykes
How do you propose I updated tens of servers?
Every time an update comes out - update a single server - then wipe
every server and reinstall - I think not - I have a LIFE, and I don't
intend spending it updated counterstrike servers ever bloody day.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: 26 September 2003 17:18
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Steam Account per HLDS process?

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
> Create a steam account for every HLDS process.
> That way the autoupdate works sanely.

That's just mad and one of the reasons why steam is failing under
the load atm.

Steve / K


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RE: [hlds_linux] Steam Account per HLDS process?

2003-09-26 Thread James Sykes
Create a steam account for every HLDS process.
That way the autoupdate works sanely.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
McLaren
Sent: 26 September 2003 16:06
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Steam Account per HLDS process?


I understand that we've been told that we should have one Steam account
per
physical box, but is it possible to use a different steam account for
each
HLDS process on each box, so that all may auto-update on their own?

Additionally, if this is NOT possible, I'm interested in hearing how all
of
you who have multiple HLDS servers per box handle automating udpates.
I'm
pretty sure some or all of this has been covered in the past, but I
can't
seem to find the thread in the archives. (There's A LOT of threads!
LOL!)

Any information will be most appreciated! Thanks! =)

-Nick



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RE: [hlds_linux] -tos and it's benefits

2003-09-26 Thread James Sykes
There is no discernable benefit to using the -tos parameter.
I believe most routers on the internet will NOT treat these packets any
differently.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Britt
Priddy (PZGN)
Sent: 26 September 2003 14:45
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] -tos and it's benefits

and this qos header in the packet is discarded after it leaves the
router /
internal network?
Any idea on what kinda load this would put on router equipment vs. no
qos
headers in the packet?


- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 25, 2003 11:46 PM
Subject: Re: [hlds_linux] -tos and it's benefits


> It sets the qos header in the packets so routers if configured with
qos
will
> treat them has high priority packets. Packets having a higher prio
will be
> routed first hence lower pings. In practice doesnt have much effect
for
> one reason and another.
>
> Steve / K
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: "hlds_linux" <[EMAIL PROTECTED]>
> Sent: Friday, September 26, 2003 5:13 AM
> Subject: [hlds_linux] -tos and it's benefits
>
>
> > OK I have searched and searched and can't find a definite answer.
What
> > exactly does -tos in the startup line do? How does it work? And what
are
> > it's benefits?
> >
> > Thanks
> > Jeremy
> >
> >
> >
> > ___
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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes
Dust2



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 24 September 2003 01:33
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

What map is this on?


Jeremy


-Original Message-
Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :

Sys_ticrate 100:
CPU   InOut   Uptime  Users   FPSPlayers
34.54 88.42 113.58 250   300   92.71  19
33.72 91.46 119.78 250   300   92.25  19
25.00 89.28 117.30 250   300   93.17  19
25.00 85.09 111.37 250   300   93.21  19
28.91 82.59 105.89 250   300  100.39  19
29.53 80.77 103.04 250   300   87.23  19
27.69 80.03 100.04 250   300   85.20  19

Sys_ticrate 1000:
CPU   InOut   Uptime  Users   FPSPlayers
39.06 86.77 125.99 252   301  254.00  18
40.23 88.21 132.32 252   301  203.00  18
34.38 86.23 131.11 252   301  230.70  18
38.91 87.44 138.51 252   301  346.05  18
50.00 93.13 143.64 252   301  256.06  18
40.10 87.81 129.61 252   301  260.15  18
39.06 81.82 118.45 252   301  206.69  18

Note : there are 3 other 20 player servers running on the box.
Two are almost full (18/19 players), the other one just has 8 players.

Currently there are 44 players total.
Total CPU usage according to taskmgr is 45/50%

Regards,
James



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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes
Ignore the last mail - clicked send by accident!

>I would appreciate feedback as to the benefits of increasing ticrate
arefor
>the client, and is it that significant?

Generally the higher the FPS of the server the better performance you
get ingame. Lower more stable pings, and the infamous "bullet reg" tends
to improve.

>So how does a windows 1.6 server compare to a linux/bsdone?

Here are some stats from a single 2.4 - with nothing else running, and
with sys_ticrate 100. Slackware 8.2 with 2.5.75 kernel.

CPU   InOut   Uptime  Users   FPSPlayers
44.67 52.85 67.47 91283   90.92  14
45.00 51.42 65.07 91283  100.47  14
44.60 51.60 64.11 91283   90.92  14
41.00 52.24 65.36 91283  100.02  14
42.00 51.67 63.74 91283   90.74  14
42.67 50.97 63.41 91283   83.49  14
42.67 51.73 63.90 91283   90.92  14
43.25 51.10 63.03 91283   91.12  14
43.80 50.12 61.70 91283   83.35  14

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just one)

damn thats clever, didnt occur thats what it's showing

>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>
>Sys_ticrate 100:
>CPU   InOut   Uptime  Users   FPSPlayers
>34.54 88.42 113.58 250   300   92.71  19
>33.72 91.46 119.78 250   300   92.25  19
>25.00 89.28 117.30 250   300   93.17  19
>25.00 85.09 111.37 250   300   93.21  19
>28.91 82.59 105.89 250   300  100.39  19
>29.53 80.77 103.04 250   300   87.23  19
>27.69 80.03 100.04 250   300   85.20  19
>
>Sys_ticrate 1000:
>CPU   InOut   Uptime  Users   FPSPlayers
>39.06 86.77 125.99 252   301  254.00  18
>40.23 88.21 132.32 252   301  203.00  18
>34.38 86.23 131.11 252   301  230.70  18
>38.91 87.44 138.51 252   301  346.05  18
>50.00 93.13 143.64 252   301  256.06  18
>40.10 87.81 129.61 252   301  260.15  18
>39.06 81.82 118.45 252   301  206.69  18
>
>Note : there are 3 other 20 player servers running on the box.
>Two are almost full (18/19 players), the other one just has 8 players.
>
>Currently there are 44 players total.
>Total CPU usage according to taskmgr is 45/50%
>
>Regards,
>James

so what we are seeing here is that the standard sys_ticrate (100) is
chewing
between 25-35% per chip (xeon i assume) for a 19 player server.
Once ticrate is pushed to 1000 this rises to 35-50% which is
understandable.

I would appreciate feedback as to the benefits of increasing ticrate are
for
the client, and is it that significant?

I'm also assuming that the 8 player server is using very little cpu ;-)

Now I'm sure the numbers are around here somewhere, but being on my
webmail
client I cant get to them, so how does a windows 1.6 server compare to a
linux/bsd one?

Matt

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RE: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread James Sykes


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 24 September 2003 00:27
To: [EMAIL PROTECTED]
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage

>HLDS shows the CPU usage for the processor it currently resides on. (ie
>just one)

damn thats clever, didnt occur thats what it's showing

>Ive just tested 1.6 on a dual 2.4ghz windows 2000 server :
>
>Sys_ticrate 100:
>CPU   InOut   Uptime  Users   FPSPlayers
>34.54 88.42 113.58 250   300   92.71  19
>33.72 91.46 119.78 250   300   92.25  19
>25.00 89.28 117.30 250   300   93.17  19
>25.00 85.09 111.37 250   300   93.21  19
>28.91 82.59 105.89 250   300  100.39  19
>29.53 80.77 103.04 250   300   87.23  19
>27.69 80.03 100.04 250   300   85.20  19
>
>Sys_ticrate 1000:
>CPU   InOut   Uptime  Users   FPSPlayers
>39.06 86.77 125.99 252   301  254.00  18
>40.23 88.21 132.32 252   301  203.00  18
>34.38 86.23 131.11 252   301  230.70  18
>38.91 87.44 138.51 252   301  346.05  18
>50.00 93.13 143.64 252   301  256.06  18
>40.10 87.81 129.61 252   301  260.15  18
>39.06 81.82 118.45 252   301  206.69  18
>
>Note : there are 3 other 20 player servers running on the box.
>Two are almost full (18/19 players), the other one just has 8 players.
>
>Currently there are 44 players total.
>Total CPU usage according to taskmgr is 45/50%
>
>Regards,
>James

so what we are seeing here is that the standard sys_ticrate (100) is
chewing
between 25-35% per chip (xeon i assume) for a 19 player server.
Once ticrate is pushed to 1000 this rises to 35-50% which is
understandable.

I would appreciate feedback as to the benefits of increasing ticrate are
for
the client, and is it that significant?

I'm also assuming that the 8 player server is using very little cpu ;-)

Now I'm sure the numbers are around here somewhere, but being on my
webmail
client I cant get to them, so how does a windows 1.6 server compare to a
linux/bsd
one?

Matt

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RE: [hlds_linux] Crazy Usage

2003-09-22 Thread James Sykes
How do you work that out ?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthew
Donnon
Sent: 22 September 2003 10:54
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

halving the CPU mhz is not an accurate way of representing a HT system
the virtual CPU simply indicates the unused pipelines and math calc
units.
which would make it 1176 mhz

Matt

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 22, 2003 2:09 AM
Subject: RE: [hlds_linux] Crazy Usage


> Just lookin at a full 1.5 16 player server running de_dust2.
> Note : this is on a dual xeon 2.4 with HT, no other servers running)
> The CPU figures are of 1 of the 4 virtual processors. (eg. 1.2ghz)
> TOTAL server usage is about 10-12%
>
> 49.3
> 63.4
> 62.2
> 57.2
> 54.2
> 59.6
> 57.9
>
> 588mhz CPU.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of raoul
> bhatia
> Sent: 21 September 2003 17:05
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Crazy Usage
>
> would you care posting your 1.5 results with these two test machines
> too?
>
> would be nice to see the actual differences there too.
>
> James Sykes wrote:
>
> > That's not the point.
> > This difference is MUCH bigger in 1.6 that it was in 1.5
> > In 1.5 I saw 100-150mhz difference - no more.
>
>
> ___
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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread James Sykes
Clearly blinded by some kind of AMD fanaticism.
I like AMD, but at the end of the day Intel still make the better chips.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Couzens
Sent: 22 September 2003 01:23
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

James,

Are you being ignorant again?  The P4 _IS_ a marketing chip, and every
word
Eric said is more or less accurate to a T.  The Pentium 4 is a HORRIBLE
design which gets higher megahertz with a massive performance.  In
benchmarking half-life dedicated server under linux on pentium III's and
P4's I found a 1.6 Ghz P4 to be equivalent to a P3 866.  How do you
explain
that.  Its pretty obvious.  Read any of the reviews even from sites like
Anandtech or Tom's Hardware (who won't be as brutally honest as they
should
be).  I paid almost $700 for a P4 3.06 chip, which is fortunately a
mistake
I will never make again.  Its processing power is equivalent to that of
an
AMD Barton XP2600 for which I paid a fraction of the cost ($260 to be
precise).

http://www.anandtech.com/showdoc.html?i=1360&p=17

"In spite of the 12% lead the 1.5GHz Pentium 4 took in the Quake III
Arena
benchmarks, the 1.2GHz Athlon on the AMD 760 platform manages to take a
5%
lead over the 1.5GHz P4. This is the perfect example of how the Pentium
4
needs a higher clock speed in order to distance itself from the
competition.
At clock speeds close to that of the Athlon, without any SSE2 specific
optimizations, the Pentium 4 will almost always come out under the
Athlon."

http://www.anandtech.com/showdoc.html?i=1360&p=18

http://www.anandtech.com/showdoc.html?i=1360&p=19

"And for the home/office user, the Pentium 4 would actually be a
downgrade
in many cases. "

Whats also interesting is how their PIII (I love the p3, it was a great
chip) Tulatin outperformed their P4 chips even into the 2Ghz range...
Intel
as Eric indicated, was selling the retarded public with the p4.  The box
should say "One Testicle, Inside".

And this one is just for you:

http://prodigy.redphive.org/images/asr-drinks.jpg


Cheers,

James

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 9:46 AM
Subject: RE: [hlds_linux] Crazy Usage


> Eric,
>
> Talking shit? However much I prefer P3's for a server platform -
there's
> no denying P4s performance. P4 a crappy design? I don't think so.
> You're not a CPU architect are you?
> I await your lovely thought out reply - where you attempt to prove
your
> point with information you read on GREATWEBSITE.COM.(powered by AMD of
> course)
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric
> (Deacon)
> Sent: 21 September 2003 17:29
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Crazy Usage
>
> James Sykes wrote:
> > To sum up the total average CPU usage.
> > The P4 was using : 1008Mhz
> > The p3 was using : 576Mhz
> >
> > I also joined the servers to see the performance ingame - both were
> > about equal.So we've got quite a large usage difference of 432Mhz!
> >
> > Anyone care to shed some light?
>
> The P4 is a marketing chip.  It's not actually meant to give good
> performance.  Instead, it's meant to sound good to ignorant end-users.
> Intel takes advantage of them by giving them a crappy design, but with
> really high clock speeds, and then forces major manufacturers like
Dell
> to use nothing else.  And if you want "good performance", you pay out
> the nose for the highest-end CPU, the latest in inefficient design.
>
> --
> Eric (the Deacon remix)
>
>
> ___
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> please visit:
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>
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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread James Sykes
Eric,

Talking shit? However much I prefer P3's for a server platform - there's
no denying P4s performance. P4 a crappy design? I don't think so.
You're not a CPU architect are you?
I await your lovely thought out reply - where you attempt to prove your
point with information you read on GREATWEBSITE.COM.(powered by AMD of
course)




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 21 September 2003 17:29
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

James Sykes wrote:
> To sum up the total average CPU usage.
> The P4 was using : 1008Mhz
> The p3 was using : 576Mhz
>
> I also joined the servers to see the performance ingame - both were
> about equal.So we've got quite a large usage difference of 432Mhz!
>
> Anyone care to shed some light?

The P4 is a marketing chip.  It's not actually meant to give good
performance.  Instead, it's meant to sound good to ignorant end-users.
Intel takes advantage of them by giving them a crappy design, but with
really high clock speeds, and then forces major manufacturers like Dell
to use nothing else.  And if you want "good performance", you pay out
the nose for the highest-end CPU, the latest in inefficient design.

--
Eric (the Deacon remix)


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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread James Sykes
Just lookin at a full 1.5 16 player server running de_dust2.
Note : this is on a dual xeon 2.4 with HT, no other servers running)
The CPU figures are of 1 of the 4 virtual processors. (eg. 1.2ghz)
TOTAL server usage is about 10-12%

49.3
63.4
62.2
57.2
54.2
59.6
57.9

588mhz CPU.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of raoul
bhatia
Sent: 21 September 2003 17:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

would you care posting your 1.5 results with these two test machines
too?

would be nice to see the actual differences there too.

James Sykes wrote:

> That's not the point.
> This difference is MUCH bigger in 1.6 that it was in 1.5
> In 1.5 I saw 100-150mhz difference - no more.


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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread James Sykes
That's not the point.
This difference is MUCH bigger in 1.6 that it was in 1.5
In 1.5 I saw 100-150mhz difference - no more.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sindre
Sent: 21 September 2003 16:14
To: James Sykes; [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Crazy Usage

P4 have sucky raw fpu performance compared to amd or p3.

- Sindre

>= Original Message From "James Sykes" <[EMAIL PROTECTED]> =
>Just did some testing on a few machines here!
>Both machines are running Linux 2.5.75, with HZ set to 100.
>Both of the servers are with sys_ticrate 100.
>
>Each sample was taken every few seconds.
>I originally did this for several minutes - I have just posted the
>average readings.
>No other HLDS were running when these were taken.
>
>model name  : Intel(R) Pentium(R) 4 CPU 2.40GHz
>bogomips: 4767.74
>
>CPU   InOut   Uptime  Users   FPSPlayers
>44.67 52.85 67.47 91283   90.92  14
>45.00 51.42 65.07 91283  100.47  14
>44.60 51.60 64.11 91283   90.92  14
>41.00 52.24 65.36 91283  100.02  14
>42.00 51.67 63.74 91283   90.74  14
>42.67 50.97 63.41 91283   83.49  14
>42.67 51.73 63.90 91283   90.92  14
>43.25 51.10 63.03 91283   91.12  14
>43.80 50.12 61.70 91283   83.35  14
>
>model name  : Intel(R) Pentium(R) III CPU family  1133MHz
>bogomips: 2252.80
>
>CPU   InOut   Uptime  Users   FPSPlayers
>58.00 47.56 53.65  7175   71.42  14
>57.80 48.10 54.54  7175   99.91  14
>55.00 47.51 53.44  7175   77.22  14
>56.00 48.49 55.59  7175   69.40  14
>57.33 50.00 58.25  7175   78.48  14
>58.75 50.90 59.95  7175   62.32  14
>59.20 51.56 60.50  7175   75.45  14
>59.00 49.38 56.36  7175   68.58  14
>58.00 47.68 52.31  7175   90.97  14
>55.25 46.62 51.19  7175   81.67  14
>
>To sum up the total average CPU usage.
>The P4 was using : 1008Mhz
>The p3 was using : 576Mhz
>
>I also joined the servers to see the performance ingame - both were
>about equal.So we've got quite a large usage difference of 432Mhz!
>
>Anyone care to shed some light? I have always found our P3s to use less
>cpu clock for clock against our P4 servers - however not such a great
>deal - perhaps only 100mhz or so.
>
>James
>
>
>
>
>
>
>
>
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RE: [hlds_linux] Crazy Usage

2003-09-21 Thread James Sykes
Just did some testing on a few machines here!
Both machines are running Linux 2.5.75, with HZ set to 100.
Both of the servers are with sys_ticrate 100.

Each sample was taken every few seconds.
I originally did this for several minutes - I have just posted the
average readings.
No other HLDS were running when these were taken.

model name  : Intel(R) Pentium(R) 4 CPU 2.40GHz
bogomips: 4767.74

CPU   InOut   Uptime  Users   FPSPlayers
44.67 52.85 67.47 91283   90.92  14
45.00 51.42 65.07 91283  100.47  14
44.60 51.60 64.11 91283   90.92  14
41.00 52.24 65.36 91283  100.02  14
42.00 51.67 63.74 91283   90.74  14
42.67 50.97 63.41 91283   83.49  14
42.67 51.73 63.90 91283   90.92  14
43.25 51.10 63.03 91283   91.12  14
43.80 50.12 61.70 91283   83.35  14

model name  : Intel(R) Pentium(R) III CPU family  1133MHz
bogomips: 2252.80

CPU   InOut   Uptime  Users   FPSPlayers
58.00 47.56 53.65  7175   71.42  14
57.80 48.10 54.54  7175   99.91  14
55.00 47.51 53.44  7175   77.22  14
56.00 48.49 55.59  7175   69.40  14
57.33 50.00 58.25  7175   78.48  14
58.75 50.90 59.95  7175   62.32  14
59.20 51.56 60.50  7175   75.45  14
59.00 49.38 56.36  7175   68.58  14
58.00 47.68 52.31  7175   90.97  14
55.25 46.62 51.19  7175   81.67  14

To sum up the total average CPU usage.
The P4 was using : 1008Mhz
The p3 was using : 576Mhz

I also joined the servers to see the performance ingame - both were
about equal.So we've got quite a large usage difference of 432Mhz!

Anyone care to shed some light? I have always found our P3s to use less
cpu clock for clock against our P4 servers - however not such a great
deal - perhaps only 100mhz or so.

James








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RE: [hlds_linux] centralised sql banlist/admin list

2003-09-20 Thread James Sykes
Don't spose anyone fancys hacking it for SteamIDS? :)
IS there a home page for that? Maby the developer is already doing it ?

James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Pettit
Sent: 20 September 2003 06:18
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] centralised sql banlist/admin list

You could use SBS but you need to change it to support SteamID's.

ftp://ftp.cstrike.co.nz/pub/sbs/sbs1.0.tar.gz

Cheers,

Scott
___
Scott Pettit
[EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Hobbs
Sent: Saturday, 20 September 2003 5:03 p.m.
To: [EMAIL PROTECTED]
Subject: [hlds_linux] centralised sql banlist/admin list

Can anyone recommend a package that can manage a centralised banlist
and/or
a centralised admin access datalist running via sql?

Im completely reinstalling my farm of ~ 10 servers and would like to
centralize things as much as possible.



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RE: [hlds_linux] Crazy Usage

2003-09-19 Thread James Sykes
>NO ITS NOT.  GO RUN WINDOWS AND SEE FOR YOUR SELF IDENTICAL CPU USE.

It's an established fact that windows can be very inaccurate when
reporting CPU usage. I myself have also seen this happen.

>I state again, that I can run THREE 16 player servers ALL with > 40fps
most >near 50, on the same server running 2.4.9, that with a 2.4.2x
kernel, I can >only run 1 SINGLE 16 player server (adding a second takes
pings to 300 at >about 8 players, so to be fair 1 1/2 servers).  This is
not imaginary data. >This if FACT.  And I've STILL got oodles of cpu to
spare with 2.4.9.  I'm >shocked you can so easily toss this very valid
information out the window.

You may well have lower CPU usage with 2.4.9 - however 2% cpu usage for
a 16 player server is simply INCORRECT. There is no point debating this
fact!
2% is laughable.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Couzens
Sent: 19 September 2003 18:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Crazy Usage

James,

> YOUR CPU USAGE IS INCORRECT.
> It is NOT POSSIBLE to have a FULL 16 PLAYER SERVER RUNNING AT 2% CPU
> USAGE.
> (Assuming you don't have a new Intel prototype server running at
40ghz)

NO ITS NOT.  GO RUN WINDOWS AND SEE FOR YOUR SELF IDENTICAL CPU USE.

>
> I don't disagree that you may see lower usage in 2.4.9 - however I
> believe the figure of 2% is incorrect.
>
> In what way does each server "completely change the load 'dynamic'"?
> If you are seeing exponential load increases - it just shows how dodgy
> those usage figures really are.
>
> When I run a server - and see 30% usage- it will still be 30% usage
> regardless if there is another server running at 30% or not.
> I would only expect to see a change in CPU usage if I was operating at
> the upper limits of the CPUs power. (eg 90%+ or so)
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James
> Couzens
> Sent: 19 September 2003 13:52
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Crazy Usage
>
> - Original Message -
> From: "James Sykes" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, September 19, 2003 5:29 AM
> Subject: RE: [hlds_linux] Crazy Usage
>
>
> > If your server has 16 players - and is showing 1-2% cpu - there is
> > something very wrong there.
> >
> > I remember having a similar problems with HLDS running on windows.
> > All the servers would show less than 3% cpu usage - which of course
> was
> > complete rubbish. Just by looking at CPU temperature we could see it
> was
> > running very fast. (probably 80-90%)
> >
> > Anyone out there that thinks 1-2% cpu usage is CORRECT - then you
> should
> > be able to run about 20 full 16 player cs servers - and not even hit
> 50%
> > cpu!
>
> No, thats not the case at all.  Each server you add will completely
> change
> the load "dynamic" if you will, exponentially adding to the load.
Lets
> look
> at it this way.  With kernels greater then 2.4.9, I can run a SINGLE
16
> player server (if I run two, the players can enjoy 300ms pings \o/).
If
> I
> use 2.4.9, judging by what I saw last night, 3 of the 4 servers were
> full,
> and everyone who was local had sub 60 ping, in many cases sub 40.
>
> Everyone looks at my results and thinks I'm trying to tell them you
can
> run
> an exceptional number of servers per box.  Thats not only not the
case,
> but
> not my point.  My point is to show more reasonable cpu use by hlds.
YES
> fps
> is lower, but at the expensive of lower cpu use?  I think thats a damn
> fine
> trade off if I can run a more respectable number of game servers per
> machine.
>
> > Try it - I bet you start lagging before the 5th fills up.
> >
>
> ---
> James Couzens
> My Half-Life Admin
> http://myHLAdmin.com
>
>
>
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RE: [hlds_linux] MD5 Sums...

2003-09-12 Thread James Sykes
I don't have the checksums but its exact this size :
589 KB (603,633 bytes)



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Simon Street
> Sent: Friday, September 12, 2003 5:19 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] MD5 Sums...
>
>
> Has anyone got a copy they know is valid? could they post a
> md5 sum please?
>
> --
> Cheers,
> GingaNutz
>
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RE: [hlds_linux] New Steam Logo?!

2003-09-11 Thread James Sykes
Annnddd the lesson for today? Bend over and take it like a man!



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, September 12, 2003 2:26 AM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: [hlds_linux] New Steam Logo?!
>
>
> http://www.clourd2.com/slash/steam2.gif
>
> Hope this isn't a repost. Good for a laugh at any rate.
>
> cheers
> -sib
>
>
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RE: [hlds_linux] 1.1.2.0 release (aka Steam)

2003-09-11 Thread James Sykes
Doesn't look like they have enough bandwidth, as usual.
Everything will grind to a hault as hundreds of thousands of people try
to download the updates.

Steam sucks.

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Cyberchriss
> Sent: Wednesday, September 10, 2003 4:44 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] 1.1.2.0 release (aka Steam)
>
>
> Yes- we are waiting for the releases or a statement!
> :)
> - Original Message -
> From: "dual_bereta_r0x" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, September 10, 2003 5:06 PM
> Subject: Re: [hlds_linux] 1.1.2.0 release (aka Steam)
>
>
> > Alfred Reynolds wrote:
> >
> > > Timeline:
> > > We will be releasing the dedicated server binaries later today.
> > BRST = -0300
> > PST = -0800
> >
> > BRST Hour: 12:04
> > LST Hour: 09:04
> >
> > Good morning, Valve. Would you mind to spread your gaming files to
> > us?!
> >
> > > Tomorrow we will be releasing the client.
> > Hope your "tomorrow" is our "today".
> >
> >
> > --
> > dual_bereta_r0x -- Alexandre Hautequest
> > ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
> >
> >
> > ___
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RE: [hlds_linux] How will steam effect Hosting Companies (question for valve)

2003-08-28 Thread James Sykes
Personally I don't like the idea of our servers automatically updating,
I just think too many things will break!
If it turns out to be stable and reliable - well im all for it - no need
to worry about new updates :)



> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Thursday, August 28, 2003 3:23 AM
> To: hlds_linux
> Subject: [hlds_linux] How will steam effect Hosting Companies
> (question for valve)
>
>
> >The dedicated server will NOT require a cd-key to use. As
> always, the
> >dedicated server will be a free download (but it will still be using
> Steam).
> >
> >- Alfred
>
> OK so it appears it is set in stone dedicated servers will be
> forced to use steam. My question is how will this effect
> Hosting companies? I personally "chattr +i" or "chflags schg"
> on hlds_run files and hlds executables. People may be able to
> upload maps and such but this prevents then from uploading
> and breaking the system in most cases because they don't
> understand ftp or might be trying to execute malicious code
> on startup. With steam it souls like auto updates are coming
> and the system might break if it is unable to update some of
> the files and not others. Just a thought.
>
> Jeremy
>
>
>
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RE: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...

2003-07-31 Thread James Sykes
>And last of all I want to quote on thing that nailed it from Michael
>Ressens post:
>  "Anything that can be done to aid in the load issue we're
>   facing is going to be the most welcome relief to us."
Yes PLEASE!

Problem is - people want valve to fix cheating - but they also want them to
fix performance. IMO anti-cheat have caused the biggest CPU increases. Ever
since VAC was released and more and more levels of anti-wallhack were
introduced - the CPU has shotup HUGELY.
(Essentially i think the server calculates what the client should see -
which must be causing alot of cpu - correct me if im wrong.)

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RE: [hlds_linux] Choke and Loss

2003-07-31 Thread James Sykes
Heh - i think i can see the problem here.

You are running 14 HLDS WITH 14-20 SLOTS ?!?! You must have some magic XEONS
that are really running at 4GHZ each to pull that off - oh - and the ram
issue ? On similiar kit we fit 6-8 cs servers - usually with 1.5gb/2gb of
ram each.

James

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Marcos Dias
Sent: 31 July 2003 18:43
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Choke and Loss


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have a Dual Xeon P4 2.4Ghz with 1GB RAM

And Running 14 HLDS Servers with 14 and 20 slots but my clients told to me
that they are having a lot of choke and loss, this problem could be hapened
because I need to put more memory.

  2:38pm  up 2 days, 13:01,  1 user,  load average: 0,01, 0,09, 0,05
98 processes: 96 sleeping, 2 running, 0 zombie, 0 stopped
CPU0 states:  3,3% user,  2,0% system,  0,0% nice, 94,0% idle
CPU1 states: 50,2% user,  2,0% system,  0,0% nice, 47,1% idle
CPU2 states: 43,1% user,  0,2% system,  0,0% nice, 56,1% idle
CPU3 states: 35,3% user,  1,2% system,  0,0% nice, 62,3% idle
Mem:  1031876K av, 1024204K used,7672K free,   0K shrd,   0K
buff
620616K actv,  388336K in_d,   0K in_c,   0K
target
Swap:   0K av,   0K used,   0K free  305152K
cached

  PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 1511 clan010   18   0 59840  58M  2456 R40,4  5,7 152:11 hlds
 1873 clan018   13   0 58072  56M  2392 S35,9  5,6 132:29 hlds
 1837 clan017   15   0 56028  54M  2456 S23,9  5,4 106:03 hlds
 1798 clan016   13   0 62408  60M  2572 S19,3  6,0 199:09 hlds
 1548 clan0119   0 56292  54M  2156 S 6,3  5,4 187:28 hlds
 2871 clan020   16   0 53684  52M  2512 S 5,1  5,1  72:06 hlds
 1976 clan0129   0 59224  57M  1856 S 2,7  5,7  74:21 hlds
 1636 clan0139   0 47920  46M  1892 S 0,5  4,6  37:51 hlds
 6194 marcos12   0  1212 1212   940 R 0,5  0,1   0:00 top
 2067 clan019   10   0 58816  57M  1948 S 0,3  5,6 174:13 hlds
 1715 clan0149   0 46868  45M  1884 S 0,1  4,5  33:58 hlds
1 root   9   0   484  484   420 S 0,0  0,0   0:06 init
2 root   8   0 00 0 SW0,0  0,0   0:00 keventd
3 root  19  19 00 0 SWN   0,0  0,0   0:00 ksoftirqd_CPU0
4 root  19  19 00 0 SWN   0,0  0,0   0:00 ksoftirqd_CPU1
5 root  19  19 00 0 SWN   0,0  0,0   0:02 ksoftirqd_CPU2
6 root  19  19 00 0 SWN   0,0  0,0   0:00 ksoftirqd_CPU3
7 root   9   0 00 0 SW0,0  0,0   4:21 kswapd
8 root   9   0 00 0 SW0,0  0,0   0:00 bdflush
9 root   9   0 00 0 SW0,0  0,0   0:00 kupdated
   10 root   9   0 00 0 SW0,0  0,0   0:03 kinoded
   16 root   9   0 00 0 SW0,0  0,0   0:13 rpciod
  576 bin9   0   448  448   360 S 0,0  0,0   0:00 portmap
  596 root   9   0   548  548   456 S 0,0  0,0   0:00 syslogd
  608 root   9   0   540  540   388 S 0,0  0,0   0:00 klogd
  642 root   9   0   504  504   456 S 0,0  0,0   0:00 ypbind

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RE: [hlds_linux] 3.1.1.1d verdict

2003-07-31 Thread James Sykes
>Does without any add-ons mean you are not running metamod. I ask as
>some people keep the hook in the liblist and forget that its loading. If it
>is ensure you have metamod 1.6+

Heh - that _would_ be a stupid mistake - thankfully my IQ is over the 5
required to figure that out - lol :)

But seriosly  - its rather bad :(

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 31 July 2003 17:31
Subject: [hlds_linux] 3.1.1.1d verdict


> Bad.
>
> I have been running two public servers on a dual xeon 3ghz running
slackware
> and 2.4.20 kernel.
> Cpu usage for a full 16 player server without any addons is 20% of the 1
cpu
> it is running on - so about 600mhz. Bullet registry is _very_ bad. I know
> its not a very scientific term - and is dependant on alot of things -
> however compared to a 3.1.1.0 server running on the same box its
appalling.
> Example :  standing in front of someon - empty an entire clip - its 1/5
> chance that they will die.
>
> Is anyone else having problems ? I am running the hlds_i686. So i either
> install the patch accross the board and pretend theres GOD mode enabled on
> the servers - or stick with 3.1.1.0 with the unofficial patch. Any
thoughts?
>
> James
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[hlds_linux] 3.1.1.1d verdict

2003-07-31 Thread James Sykes
Bad.

I have been running two public servers on a dual xeon 3ghz running slackware
and 2.4.20 kernel.
Cpu usage for a full 16 player server without any addons is 20% of the 1 cpu
it is running on - so about 600mhz. Bullet registry is _very_ bad. I know
its not a very scientific term - and is dependant on alot of things -
however compared to a 3.1.1.0 server running on the same box its appalling.
Example :  standing in front of someon - empty an entire clip - its 1/5
chance that they will die.

Is anyone else having problems ? I am running the hlds_i686. So i either
install the patch accross the board and pretend theres GOD mode enabled on
the servers - or stick with 3.1.1.0 with the unofficial patch. Any thoughts?

James


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Frank
Stollar
Sent: 31 July 2003 17:16
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] problem with 3.1.1.1d???


JC | KrUCiaL | Gamerezo.com wrote:
>>as you can see in this image the server runns for 40 seconds and seems
>>to be down every 40 seconds for 20 seconds - but the server is NOT
>>crashed - players are still connected and the have no lags or
>>timeouts...
>
>
> Dowload lastest HLSW (v1.0.0-beta 3).

Latest beta is v1.0.0-beta6 and I recommend to use it, as beta3 has many
bugs already fixed in beta6.

cheers
Frank


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RE: [hlds_linux] Work-around for linux HLDS's (note "workaround", not "fix")

2003-07-30 Thread James Sykes
Lets hope so - 3111 has some serios problems when it comes to cpu usage
etc...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Peter van
Valderen
Sent: 30 July 2003 17:55
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Work-around for linux HLDS's (note "workaround",
not "fix")


--
[ Picked text/plain from multipart/alternative ]
The guy who put out the advisory seems to have put up a work around for the
linux 3.1.1.1c1 HLDS version now as well on his page, although it can't
auth with WON if you use it. Still thought it might be of interest to some
of you guys --> http://www.pivx.com/luigi/#patches, look near the bottom
where it says "Half-Life server's buffer-overflow and freeze unofficial
work-arounds:"

Good luck, and the sooner Valve releases their fix, the better!

P.S. Eric, will the fix be made for 3.1.1.0 as well as 3.1.1.1c1? Because
I'd just love to be able to keep using 3.1.1.0 for the moment as 3.1.1.1c1
(at least the linux one) has CPU usage and bullet registry problems as I'm
sure everyone's aware.

Yours,
Peter van Valderen
4u-Servers Head Admin
--

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[hlds_linux] hlds dos vulnerbility

2003-07-30 Thread James Sykes
Hiya peeps,

Just wondering if anyone here is experiancing this.

Recently it has happened quite a few times - the tcpdump looks something
like this :

14:06:57.443567 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:06:57.443625 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)
14:06:57.443682 x.4k-gaming.netg.27024 > xxx.netbios-ssn: udp 1030 (DF)

This looks like the person who is sending the packets to the games-servers :

14:06:57.494289 x.7130 > x.4k-gaming.netg.27017: udp 12
14:06:57.497716 x.7130 > x.4k-gaming.netg.27017: udp 11
14:06:57.501764 x.7130 > x.4k-gaming.netg.27017: udp 14
14:06:57.507196 x.7130 > x.4k-gaming.netg.27018: udp 5
14:06:57.510018 x.7130 > x.4k-gaming.netg.27017: udp 5

Other than say blocking the specfic UDP ports -which could cause other
problems - is there any fix?

It seems to cause about 400kbyte traffic from 6 games-servers!

Thanks
James
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