Re: [hlds_linux] Players reporting our TF2 servers are running too fast.

2012-04-20 Thread timur 'grammaton' celikkesen
I had multiple forumthreads today on my community site related to this 
problem

together with a changed mouse sensivity/feeling

we just found out that sv_turbophysics is related to this

sv_turbophysics 1 is the community standard in germany and by that, many 
users started to complain about this problems (gameplay faster and different 
mouse-sense-feeling)


setting it to 0 seems to bring back the known gameplay "feeling"

is it set to 1 on your servers?

cheers gramma


-Ursprüngliche Nachricht- 
From: frog

Sent: Thursday, April 19, 2012 5:21 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Players reporting our TF2 servers are running too 
fast.


Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, 
running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's 
a new box from OVH, it's only been running for a few days.


The benchmark at start up reports a RDTSC_FREQUENCY value of 2666..

Following settings in server.cfg

sv_minrate 3
sv_maxrate 6
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio 2
sv_client_max_interp_ratio 1

Players are reporting that the game seems to be running too fast.

Any ideas?


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Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread timur 'grammaton' celikkesen

i can confirm that many users had the update pop-up for cs:s

regardless if they have also installed tf2, dod:s and hl2:dm or just cs:s as 
the only source-engine game




cheers gramma




-Ursprüngliche Nachricht- 
From: Eric Smith

Sent: Friday, January 27, 2012 2:16 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

Counter-Strike: Source was not affected by today's release.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia

Sent: Thursday, January 26, 2012 5:13 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

Are the changes on Counter-Strike: Source documented?

On Thu, Jan 26, 2012 at 10:07 PM, Frank  wrote:


Thanks Fletch for the quick answer!

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Thursday, January 26, 2012 8:03 PM
To: 'Half-Life dedicated Linux server mailing list'
Cc: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

The restart request message is broken.  Sorry, you'll need to manually
restart.

Hoping to get the fix released soon.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, January 26, 2012 5:01 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

I've not yet seen a Master Server Restart request sent out to any of my
servers...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, January 26, 2012 7:51 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released

We've released a mandatory update to Team Fortress 2. The notes for the
update are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a demo/replay playback crash
- Changed the way bot counts are displayed in the server browser: the bot
column is now next to the player column and always visible.  Bot count is
no
longer subtracted from maxplayers.

Team Fortress 2
- Added the Alladin's Private Reserve for the Demo
- Fixed a bug where the Medic would lose his healing target's speed when
deploying his ÜberCharge while using the Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as
black-painted in the Steam Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing level_data strings to kill_eater_score_type elements in 
the

GetSchema WebAPI response
- Updated pl_frontier with author-submitted fixes:
   - small prop adjustments
   - several unsewn/gappy displacements fixed up
   - func_push altered below final capture point
- Undocumented changes: Updated all localization files


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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread timur 'grammaton' celikkesen

thank you very much for the info



// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die 
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern 
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass 
jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. 
Diese Nachricht dient dem Austausch von Informationen und entfaltet keine 
rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von 
E-Mails kann ich keine Haftung für den Inhalt übernehmen.


-Ursprüngliche Nachricht- 
From: Ido Magal

Sent: Wednesday, November 30, 2011 8:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Not initially.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen

Sent: Wednesday, November 30, 2011 9:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could
simply answer to this question:


Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes
or No?



Cheers

grammaton







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Re: [hlds_linux] Global Offensive Dedicated

2011-11-30 Thread timur 'grammaton' celikkesen

Hi there...

trying it for a last time ... :-/

It would be really really really nice from the Valve Guys if they could 
simply answer to this question:



Dedicated (Community not Matchmaking) Servers during the  CS:GO Beta - Yes 
or No?




Cheers

grammaton







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Re: [hlds_linux] Global Offensive Dedicated

2011-11-21 Thread timur 'grammaton' celikkesen

They call it "Social Gaming"..



grammaton

// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die 
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern 
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass 
jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. 
Diese Nachricht dient dem Austausch von Informationen und entfaltet keine 
rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von 
E-Mails kann ich keine Haftung für den Inhalt übernehmen.


-Ursprüngliche Nachricht- 
From: ics

Sent: Monday, November 21, 2011 6:57 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Global Offensive Dedicated

If you think about it a bit, only difference is that you connect to
particular server after search alone and not with 3 friends together.
The servers location, what map it runs or should run is measured and
thus used. Matchmaking as a word is not the best selection but it comes
from matching players with servers (l5d's, tf2) or players with same
level of skill players (cs:go)

-ics

21.11.2011 19:33, Emil Larsson kirjoitti:

I thought TF2 had no matchmaking (not really counting quickplay or the
unoffical TF2lobby :P).

On Mon, Nov 21, 2011 at 5:11 PM, ics  wrote:


L4d introduced it, l4d2 improved it, tf2 refined (harhar if you get the
joke) it and cs go will have ir complete with new features.

-ics

- Alkuperäinen viesti -

Please don't call that matchmaking.

On Mon, Nov 21, 2011 at 1:41 PM, Marcel  wrote:


On 21.11.2011 11:58, Roberto Omezzolli wrote:


Is there a Matchmaking System from Valve yet? As far as I Know, not
yet …


Left 4 Dead?


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Re: [hlds_linux] Global Offensive Dedicated

2011-11-18 Thread timur &#x27;grammaton' celikkesen

like i said   few hours or DAYS  (<<I read it as they would have a date for the beta today, not that they were 
releasing it.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen

Sent: 18 November 2011 09:37
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Global Offensive Dedicated

Hi there..

as csgo_dev tweeted - i assume that we are just a few hours or days away 
from the release of the beta.


Will it be possible to setup dedicated servers during the beta?

If so - any advise or information from valve regarding the setup with some 
time in advance...not just 30 mins before the release? :D



cheers

grammaton


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[hlds_linux] Global Offensive Dedicated

2011-11-18 Thread timur &#x27;grammaton' celikkesen

Hi there..

as csgo_dev tweeted - i assume that we are just a few hours or days away 
from the release of the beta.


Will it be possible to setup dedicated servers during the beta?

If so - any advise or information from valve regarding the setup with some 
time in advance...not just 30 mins before the release? :D



cheers

grammaton


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Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source update released

2011-11-07 Thread timur &#x27;grammaton' celikkesen
If a CT is pushing his bind for "use" with the zblock-plugin loaded - the
position check for zb_illegaldefusefix crashes the gameserver.

Just change zb_illegaldefusefix to "0" in the server configuntil jedi
updates zblock :D

Cheers

grammaton
Am 08.11.2011 05:38 schrieb "Matthew Mjelde" :

> Our linux server is crashing after the recent updates today.  I hear some
> others are having the same issues.  All we have is zblock on the server.
>  Is it zblock having an issue with the update? Or is it the updates?  If
> it’s the updates, any fix coming soon?
>
>
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Monday, November 07, 2011 6:12 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> Win32 server mailing list
> Subject: Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source update
> released
>
>
>
> Thank you Eric!
>
> Kyle.
>
> On Mon, Nov 7, 2011 at 2:19 PM, Eric Smith 
> wrote:
>
> We've released a mandatory update for Counter-Strike: Source. The notes
> for the update are below.
>
> Thanks.
>
> -Eric
>
> 
>
> Counter-Strike: Source
> - Updated the player_say game event to only fire on the server
> - Updated with other Orange Box client/engine crash fixes
>
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Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-14 Thread timur &#x27;grammaton' celikkesen


Try to delete the config.vdf



...Steam/config/config.vdf



From: Christoffer Pedersen
Sent: Friday, October 14, 2011 1:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] After CS:S update - Unable to load steam library

Hi,

After this night's CS:S update, i am not able to get my servers online. It 
returns in a "unable to load steam library, server operation in lan only" 
etc.


Any other with this issue..?

Thanks,

Chris

Sent from my iPhone 4
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread timur &#x27;grammaton' celikkesen

Shit happens ;-)

btw

we have a few hundred users on our community-site complaining about a bug 
crashing the client


"Connect on replay.dll failed"

any idea?

cheers

grammaton






// Diese Nachricht ist vertraulich und richtet sich ausschließlich an die 
vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern 
gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass 
jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. 
Diese Nachricht dient dem Austausch von Informationen und entfaltet keine 
rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von 
E-Mails kann ich keine Haftung für den Inhalt übernehmen.


-Ursprüngliche Nachricht- 
From: Henry Goffin

Sent: Thursday, October 13, 2011 11:51 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released


Oops. The net_graph fix was made in an earlier version of the server before 
the FPS changes were made. You can ignore that patch note.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 
'grammaton' celikkesen

Sent: Thursday, October 13, 2011 2:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released


Thanks for the update shortly before the cs:go presentation... to this
late european hour where almost all hosters are on "nightwatch" mode :D



- Server frame rate is now based on the tickrate of the active Source mod,
not the fps_max convar

- Fixed net_graph not updating server framerate when FPS is greater than
1000


I am just wondering about the framerate-cap based on the tickrate and fixing
the netgraph if greater than 1000.isnt it just a "contradiction"?



cheers

grammaton - sourcejunkies.de


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread timur &#x27;grammaton' celikkesen
Thanks for the update shortly before the cs:go presentation... to this 
late european hour where almost all hosters are on "nightwatch" mode :D




- Server frame rate is now based on the tickrate of the active Source mod, 
not the fps_max convar


- Fixed net_graph not updating server framerate when FPS is greater than 
1000



I am just wondering about the framerate-cap based on the tickrate and fixing 
the netgraph if greater than 1000.isnt it just a "contradiction"?




cheers

grammaton - sourcejunkies.de


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Re: [hlds_linux] Updates coming tomorrow

2011-09-14 Thread timur &#x27;grammaton' celikkesen

Hi there,

does this major update also include the orange box framerate changes - 
announced in July?



cheers

grammaton - sourcejunkies.de








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