Re: [hlds_linux] Players reporting our TF2 servers are running too fast.
I had multiple forumthreads today on my community site related to this problem together with a changed mouse sensivity/feeling we just found out that sv_turbophysics is related to this sv_turbophysics 1 is the community standard in germany and by that, many users started to complain about this problems (gameplay faster and different mouse-sense-feeling) setting it to 0 seems to bring back the known gameplay "feeling" is it set to 1 on your servers? cheers gramma -Ursprüngliche Nachricht- From: frog Sent: Thursday, April 19, 2012 5:21 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Players reporting our TF2 servers are running too fast. Got a bunch of 24 slot TF2 servers with a basic install of SourceMOD 1.4.2, running on Debian64 3.2.13 box with a Xeon W3520 2.67GHz and 24GB Ram. It's a new box from OVH, it's only been running for a few days. The benchmark at start up reports a RDTSC_FREQUENCY value of 2666.. Following settings in server.cfg sv_minrate 3 sv_maxrate 6 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 2 sv_client_max_interp_ratio 1 Players are reporting that the game seems to be running too fast. Any ideas? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 Update Released
i can confirm that many users had the update pop-up for cs:s regardless if they have also installed tf2, dod:s and hl2:dm or just cs:s as the only source-engine game cheers gramma -Ursprüngliche Nachricht- From: Eric Smith Sent: Friday, January 27, 2012 2:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Counter-Strike: Source was not affected by today's release. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia Sent: Thursday, January 26, 2012 5:13 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Are the changes on Counter-Strike: Source documented? On Thu, Jan 26, 2012 at 10:07 PM, Frank wrote: Thanks Fletch for the quick answer! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, January 26, 2012 8:03 PM To: 'Half-Life dedicated Linux server mailing list' Cc: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released The restart request message is broken. Sorry, you'll need to manually restart. Hoping to get the fix released soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Thursday, January 26, 2012 5:01 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released I've not yet seen a Master Server Restart request sent out to any of my servers... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, January 26, 2012 7:51 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a demo/replay playback crash - Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. Team Fortress 2 - Added the Alladin's Private Reserve for the Demo - Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix - Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community - Localized the team goal strings for cp_steel and pl_frontier - Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response - Updated pl_frontier with author-submitted fixes: - small prop adjustments - several unsewn/gappy displacements fixed up - func_push altered below final capture point - Undocumented changes: Updated all localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Global Offensive Dedicated
thank you very much for the info // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Ido Magal Sent: Wednesday, November 30, 2011 8:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Global Offensive Dedicated Not initially. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Wednesday, November 30, 2011 9:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Global Offensive Dedicated Hi there... trying it for a last time ... :-/ It would be really really really nice from the Valve Guys if they could simply answer to this question: Dedicated (Community not Matchmaking) Servers during the CS:GO Beta - Yes or No? Cheers grammaton ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Global Offensive Dedicated
Hi there... trying it for a last time ... :-/ It would be really really really nice from the Valve Guys if they could simply answer to this question: Dedicated (Community not Matchmaking) Servers during the CS:GO Beta - Yes or No? Cheers grammaton ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Global Offensive Dedicated
They call it "Social Gaming".. grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: ics Sent: Monday, November 21, 2011 6:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Global Offensive Dedicated If you think about it a bit, only difference is that you connect to particular server after search alone and not with 3 friends together. The servers location, what map it runs or should run is measured and thus used. Matchmaking as a word is not the best selection but it comes from matching players with servers (l5d's, tf2) or players with same level of skill players (cs:go) -ics 21.11.2011 19:33, Emil Larsson kirjoitti: I thought TF2 had no matchmaking (not really counting quickplay or the unoffical TF2lobby :P). On Mon, Nov 21, 2011 at 5:11 PM, ics wrote: L4d introduced it, l4d2 improved it, tf2 refined (harhar if you get the joke) it and cs go will have ir complete with new features. -ics - Alkuperäinen viesti - Please don't call that matchmaking. On Mon, Nov 21, 2011 at 1:41 PM, Marcel wrote: On 21.11.2011 11:58, Roberto Omezzolli wrote: Is there a Matchmaking System from Valve yet? As far as I Know, not yet … Left 4 Dead? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< http://list.valvesoftware.com/mailman/listinfo/hlds_linux> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Global Offensive Dedicated
like i said few hours or DAYS (<<I read it as they would have a date for the beta today, not that they were releasing it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: 18 November 2011 09:37 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Global Offensive Dedicated Hi there.. as csgo_dev tweeted - i assume that we are just a few hours or days away from the release of the beta. Will it be possible to setup dedicated servers during the beta? If so - any advise or information from valve regarding the setup with some time in advance...not just 30 mins before the release? :D cheers grammaton ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Global Offensive Dedicated
Hi there.. as csgo_dev tweeted - i assume that we are just a few hours or days away from the release of the beta. Will it be possible to setup dedicated servers during the beta? If so - any advise or information from valve regarding the setup with some time in advance...not just 30 mins before the release? :D cheers grammaton ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source update released
If a CT is pushing his bind for "use" with the zblock-plugin loaded - the position check for zb_illegaldefusefix crashes the gameserver. Just change zb_illegaldefusefix to "0" in the server configuntil jedi updates zblock :D Cheers grammaton Am 08.11.2011 05:38 schrieb "Matthew Mjelde" : > Our linux server is crashing after the recent updates today. I hear some > others are having the same issues. All we have is zblock on the server. > Is it zblock having an issue with the update? Or is it the updates? If > it’s the updates, any fix coming soon? > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson > Sent: Monday, November 07, 2011 6:12 PM > To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > Win32 server mailing list > Subject: Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source update > released > > > > Thank you Eric! > > Kyle. > > On Mon, Nov 7, 2011 at 2:19 PM, Eric Smith > wrote: > > We've released a mandatory update for Counter-Strike: Source. The notes > for the update are below. > > Thanks. > > -Eric > > > > Counter-Strike: Source > - Updated the player_say game event to only fire on the server > - Updated with other Orange Box client/engine crash fixes > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] After CS:S update - Unable to load steam library
Try to delete the config.vdf ...Steam/config/config.vdf From: Christoffer Pedersen Sent: Friday, October 14, 2011 1:06 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] After CS:S update - Unable to load steam library Hi, After this night's CS:S update, i am not able to get my servers online. It returns in a "unable to load steam library, server operation in lan only" etc. Any other with this issue..? Thanks, Chris Sent from my iPhone 4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client "Connect on replay.dll failed" any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on "nightwatch" mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a "contradiction"? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on "nightwatch" mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a "contradiction"? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updates coming tomorrow
Hi there, does this major update also include the orange box framerate changes - announced in July? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux