Re: [hlds_linux] (SPAM) -Re: srcds_i686 for orangebox?

2008-06-05 Thread Evaldas Žilinskas
I bet that it has to do something with Linux optimizations for fps. I mean, 
that it’s hard to find a windows server running stable in 1000fps and most 
of people run it on default 60fps. So here are your differences. Compile 
kernel in 1000Hz, add some boosts, 100tick and “boom”, cpu usage goes all 
the way up.


Evaldas

- Original Message - 
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Sent: Thursday, June 05, 2008 6:20 AM
Subject: (SPAM) -Re: [hlds_linux] srcds_i686 for orangebox?


 Thanks for the responses

 I still get as much as 2-3x more CPU usage on linux than windows though :(

 - Neph

 On Wed, Jun 4, 2008 at 3:37 PM, Ondřej Hošek [EMAIL PROTECTED] 
 wrote:
 Here you go, straight from the horse's mouth:

 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg44646.html

 We are moving to a newer compiler version and the performance
 difference has gone away between the different types [...].

 ~~ Ondra

 On 05.06.08 0:03 Uhr, Nephyrin Zey wrote:
 Are there any plans to provide alternate srcds compiles for orangebox?
 Or did the alternate compiles for early engines just end up causing
 more headaches than benefit?

 - Neph


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Re: [hlds_linux] (SPAM) -Re: srcds_i686 for orangebox?

2008-06-05 Thread ics
I think he ment that srcds on Linux, especially Orangebox engine 
performs better on Windows than on Linux. No matter how good you tune up 
your system, Windows runs better and more slots than Linux on same 
hardware. Besides, TF2 doesn't support 100 tickrate servers or 33, only 
66 which is default now.

-ics

Evaldas Žilinskas kirjoitti:
 I bet that it has to do something with Linux optimizations for fps. I mean, 
 that it’s hard to find a windows server running stable in 1000fps and most 
 of people run it on default 60fps. So here are your differences. Compile 
 kernel in 1000Hz, add some boosts, 100tick and “boom”, cpu usage goes all 
 the way up.


 Evaldas

 - Original Message - 
 From: Nephyrin Zey [EMAIL PROTECTED]
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Sent: Thursday, June 05, 2008 6:20 AM
 Subject: (SPAM) -Re: [hlds_linux] srcds_i686 for orangebox?


   
 Thanks for the responses

 I still get as much as 2-3x more CPU usage on linux than windows though :(

 - Neph

 On Wed, Jun 4, 2008 at 3:37 PM, Ondřej Hošek [EMAIL PROTECTED] 
 wrote:
 
 Here you go, straight from the horse's mouth:

 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg44646.html

 We are moving to a newer compiler version and the performance
 difference has gone away between the different types [...].

 ~~ Ondra

 On 05.06.08 0:03 Uhr, Nephyrin Zey wrote:
   
 Are there any plans to provide alternate srcds compiles for orangebox?
 Or did the alternate compiles for early engines just end up causing
 more headaches than benefit?

 - Neph

 
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 please visit:
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Re: [hlds_linux] (SPAM) -Re: srcds_i686 for orangebox?

2008-06-05 Thread Nephyrin Zey
I've done extensive amounts of tweaking.

The difference between 100hz non-HPET 100 fps_max
and
1000hz preeempt_rt + preemptable RCU with full HPET and even a special
plugin that reduces the time the server sleeps on each frame loop
is the difference between 70-85% CPU and 85-100% CPU on a 2.13GHz
kentsfield core

The reason linux FPS is much more stable/tweakable is because you can
change so many aspects of the kernel timer/interrupts/HPET, while
windows runs in a single ~66hz mode that is turned up by the 'media
timer' by media apps like WMP or by special programs like
'srcdsfpsboost'

You can get 70k+ FPS in windows with a special fpsbooster that
decouples the frame loop from timer interrupts.

So while the linux kernel can be tweaked more for the servers, the
linux version of the software in general just runs worse.

- Neph

On Thu, Jun 5, 2008 at 11:34 AM, ics [EMAIL PROTECTED] wrote:
 I think he ment that srcds on Linux, especially Orangebox engine
 performs better on Windows than on Linux. No matter how good you tune up
 your system, Windows runs better and more slots than Linux on same
 hardware. Besides, TF2 doesn't support 100 tickrate servers or 33, only
 66 which is default now.

 -ics

 Evaldas Žilinskas kirjoitti:
 I bet that it has to do something with Linux optimizations for fps. I mean,
 that it's hard to find a windows server running stable in 1000fps and most
 of people run it on default 60fps. So here are your differences. Compile
 kernel in 1000Hz, add some boosts, 100tick and boom, cpu usage goes all
 the way up.


 Evaldas

 - Original Message -
 From: Nephyrin Zey [EMAIL PROTECTED]
 To: Half-Life dedicated Linux server mailing list
 hlds_linux@list.valvesoftware.com
 Sent: Thursday, June 05, 2008 6:20 AM
 Subject: (SPAM) -Re: [hlds_linux] srcds_i686 for orangebox?



 Thanks for the responses

 I still get as much as 2-3x more CPU usage on linux than windows though :(

 - Neph

 On Wed, Jun 4, 2008 at 3:37 PM, Ondřej Hošek [EMAIL PROTECTED]
 wrote:

 Here you go, straight from the horse's mouth:

 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg44646.html

 We are moving to a newer compiler version and the performance
 difference has gone away between the different types [...].

 ~~ Ondra

 On 05.06.08 0:03 Uhr, Nephyrin Zey wrote:

 Are there any plans to provide alternate srcds compiles for orangebox?
 Or did the alternate compiles for early engines just end up causing
 more headaches than benefit?

 - Neph


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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 please visit:
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 please visit:
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