Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Daniel Stroven
I think there are other exploits to the shield myself as well.  Ive noticed
that some players (same ones all the time), are able to stop bullets even
when the shield is opened for them to fire.  They do not even need to close
the shield in combat.  Ive even seen the shield give protection to a player
from behind.  Like if you aim for the back and head, it would be deflected
like if you were facing the shield.  This does not happen all the time, but
it has enough times for me to notice it.  Personally, I think the shield
should either be reduced in its defense or allow the Ts to buy a terrorist
version of the shield.  As it stand now, besides any bugs in the shield and
its uses, it it far to much of an advantage.
- Original Message -
From: Douglas R Taber [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 4:22 PM
Subject: [hlds_linux] [STEAM] Riot Shield


 I'm sure others running the steam BETA have noticed this, but just
 incase it hasn't made its way to others and VALVe already. It seems as
 though everyone and their brother has found the most recent riotshield
 bug which allows players to carry a rifle but still be protected by an
 invicible riotshield.

 I'm just curious if VALVE can give us a status on a fix for this bug,
 since it makes it virtually impossible to kill anyone exploiting it.
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Kevin J. Anderson

--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of Daniel
-Stroven
-Sent: Thursday, July 10, 2003 5:05 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] [STEAM] Riot Shield
-
-
-I think there are other exploits to the shield myself as well.
-Ive noticed
-that some players (same ones all the time), are able to stop bullets even
-when the shield is opened for them to fire.  They do not even
-need to close
-the shield in combat.  Ive even seen the shield give protection
-to a player
-from behind.  Like if you aim for the back and head, it would be deflected
-like if you were facing the shield.  This does not happen all the
-time, but
-it has enough times for me to notice it.  Personally, I think the shield
-should either be reduced in its defense or allow the Ts to buy a terrorist
-version of the shield.  As it stand now, besides any bugs in the
-shield and
-its uses, it it far to much of an advantage.


yeah, I looked on the steam forums, and it seems that there is an easy
exploit to be protected even when your gun is out.  so that at least is a
known bug

kev





-From: Douglas R Taber [EMAIL PROTECTED]
-To: [EMAIL PROTECTED]
-Sent: Thursday, July 10, 2003 4:22 PM
-Subject: [hlds_linux] [STEAM] Riot Shield
-
-
- I'm sure others running the steam BETA have noticed this, but just
- incase it hasn't made its way to others and VALVe already. It seems as
- though everyone and their brother has found the most recent riotshield
- bug which allows players to carry a rifle but still be protected by an
- invicible riotshield.
-
- I'm just curious if VALVE can give us a status on a fix for this bug,
- since it makes it virtually impossible to kill anyone exploiting it.
- --
-
- ___
- To unsubscribe, edit your list preferences, or view the list archives,
-please visit:
- http://list.valvesoftware.com/mailman/listinfo/hlds_linux
-
-
-
-___
-To unsubscribe, edit your list preferences, or view the list
-archives, please visit:
-http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Alfred Reynolds
We plan to release a fix for this (and a couple other shield bugs) soon.

Douglas R Taber wrote:
 I'm sure others running the steam BETA have noticed this, but just
 incase it hasn't made its way to others and VALVe already. It seems as
 though everyone and their brother has found the most recent riotshield
 bug which allows players to carry a rifle but still be protected by
 an invicible riotshield.

 I'm just curious if VALVE can give us a status on a fix for this bug,
 since it makes it virtually impossible to kill anyone exploiting it.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread James Clark
On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 only reason I ask is that I dont take playing 1.6 on steam very seriously,

 kev

Why not?

--
James.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Kevin J. Anderson


--Original Message-
-From: [EMAIL PROTECTED]
-[mailto:[EMAIL PROTECTED] Behalf Of James Clark
-Sent: Thursday, July 10, 2003 5:39 PM
-To: [EMAIL PROTECTED]
-Subject: Re: [hlds_linux] [STEAM] Riot Shield
-
-
-On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
- only reason I ask is that I dont take playing 1.6 on steam very
-seriously,
-
- kev
-
-Why not?

hmmm.   well, couple reasons.  The biggest is that every server I ever join
is usually full of really poor players, and its just too easy to go 30 and 5
or whatever outlandishly high score.  Then I get called a hacker, and what
not.

Secondly, those bullet ricochet noises entirely annoy me... they seriously
make me want to plug my ears.  In a firefight, it just goes crazy around
you.   They are ok in DOD, because concentrated firefights dont happen as
offen as they do in cs, due to the way that teams spawn.  But when you get a
full server of players meeting at various checkpoints in a map in cs, its
makes me want to toss my headphones off.

thirdly, there also seems to be a sound caching issue in the client, because
new sounds tend to make the game skip consistently.   I have never had
this issue in previous hl/cs versions, and have heard others talk about it
in servers as well.  I have a high end pc, amd2100+, 512megs of ram, geforce
ti 4600, soundblaster live.

so in other words, for various reasons, playing 1.6 isnt all that enjoyable
for me, a person who has played since a leaked beta1.  ; (

kev

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread James Clark
On Thu, Jul 10, 2003 at 10:42:21PM -0400, Kevin J. Anderson wrote:
 -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 - only reason I ask is that I dont take playing 1.6 on steam very
 -seriously,
 -
 - kev
 -
 -Why not?

 hmmm.   well, couple reasons.  The biggest is that every server I ever join
 is usually full of really poor players, and its just too easy to go 30 and 5
 or whatever outlandishly high score.  Then I get called a hacker, and what
 not.

 Secondly, those bullet ricochet noises entirely annoy me... they seriously
 make me want to plug my ears.  In a firefight, it just goes crazy around
 you.   They are ok in DOD, because concentrated firefights dont happen as
 offen as they do in cs, due to the way that teams spawn.  But when you get a
 full server of players meeting at various checkpoints in a map in cs, its
 makes me want to toss my headphones off.

 thirdly, there also seems to be a sound caching issue in the client, because
 new sounds tend to make the game skip consistently.   I have never had
 this issue in previous hl/cs versions, and have heard others talk about it
 in servers as well.  I have a high end pc, amd2100+, 512megs of ram, geforce
 ti 4600, soundblaster live.

 so in other words, for various reasons, playing 1.6 isnt all that enjoyable
 for me, a person who has played since a leaked beta1.  ; (

 kev

This is why I asked, yours/our feedback about the beta _is important_.
I'm be fairly sure the guys at valve do pay attention to us =D

I'm still waiting for the steam client to update itself so I can play
on the beta server I'm running =(  My Internet connection from home isn't
the best... might bring my machine to work and hurry it up a little =P

Sux when ya setup a server and aren't the first person to play on it =)

--
James.

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [STEAM] Riot Shield

2003-07-10 Thread Daniel Stroven
The sound issue is a definite problem I hear about everytime I am in the
server.

As far as the shield bug..I found out the one I was referring to earlier and
it does work if done properly.

Buy a shield with your knife out..no pistol.  close the shield buy and
pistol and it opens.  From then on with shield open you still can't be hurt.

Basics again.
buy shield with knife
close shield holding knife
open with gun


- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 10:42 PM
Subject: RE: [hlds_linux] [STEAM] Riot Shield




 --Original Message-
 -From: [EMAIL PROTECTED]
 -[mailto:[EMAIL PROTECTED] Behalf Of James Clark
 -Sent: Thursday, July 10, 2003 5:39 PM
 -To: [EMAIL PROTECTED]
 -Subject: Re: [hlds_linux] [STEAM] Riot Shield
 -
 -
 -On Thu, Jul 10, 2003 at 04:21:19PM -0400, Kevin J. Anderson wrote:
 - only reason I ask is that I dont take playing 1.6 on steam very
 -seriously,
 -
 - kev
 -
 -Why not?

 hmmm.   well, couple reasons.  The biggest is that every server I ever
join
 is usually full of really poor players, and its just too easy to go 30 and
5
 or whatever outlandishly high score.  Then I get called a hacker, and what
 not.

 Secondly, those bullet ricochet noises entirely annoy me... they seriously
 make me want to plug my ears.  In a firefight, it just goes crazy around
 you.   They are ok in DOD, because concentrated firefights dont happen as
 offen as they do in cs, due to the way that teams spawn.  But when you get
a
 full server of players meeting at various checkpoints in a map in cs, its
 makes me want to toss my headphones off.

 thirdly, there also seems to be a sound caching issue in the client,
because
 new sounds tend to make the game skip consistently.   I have never had
 this issue in previous hl/cs versions, and have heard others talk about it
 in servers as well.  I have a high end pc, amd2100+, 512megs of ram,
geforce
 ti 4600, soundblaster live.

 so in other words, for various reasons, playing 1.6 isnt all that
enjoyable
 for me, a person who has played since a leaked beta1.  ; (

 kev

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux