Re: [hlds_linux] [hlds] New feature in TF2 Beta dedicated server update
This entire feature/topic is a joke given how easily undesirables evade bans by creating new accounts. I've banned the same guy at least 20 times. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New feature in TF2 Beta dedicated server update
This is probably going to be implemented regardless of our comments. I can only see this causing more issues, and being a complete waste of development time, but that's my opinion. Provide the interface and make optional for what Valve plans to enable by default. The former has already been done (afaik, mind you it isn't very specific), along with the latter. Option 4 is absolutely poisonous. Thanks, Kyle. On Fri, Mar 16, 2012 at 7:01 AM, Chad Hedstrom chad.hedst...@gmail.comwrote: Well, I think this underlines my point. Many people will join a popular group to gain access to some of it's features (whitelists in particular, my servers use a combination of both the Steam OpenID system and Steam Groups for this). A few bad apples from a group (perhaps 20 players) who represent 1% of a group can cause the rest of the group (thousands of users) to get banned from a server or group of popular servers. Being able to ban people for membership in a group that numbers in the thousands is too wide a brush; I think this solution is ideal for granular control of bad apples in a rage and griefing of groups in smaller size. Either the whole private Steam group invitation system needs to be completely re-thought, or some sort of size limits need to be placed on this feature. As it stands, it has a lot of potential for abuse by both sides. Also, my apologies for the problems caused by members of that group. I don't think the Lost Continents has ever advertised itself as a griefing group, but I'm glad the situation has sorted itself out. I've only heard the story third hand, after trying to log in to a Dodgeball server years ago. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New feature in TF2 Beta dedicated server update
On 16/03/2012 17:12, Kyle Sanderson wrote: Option 4 is absolutely poisonous. I don't see why you think that? AFAICT the only difference between 3 and 4 is, afaict, that 4 additionally stops me joining a server if I've blocked someone on it. How is that poisonous? If I block someone out of spite it means I can't join the server. Haven't I just pwned myself? :D Option 3 I could see some have an issue with. Which 4 includes. Perhaps that's what you meant. Chet describes some of the rationale behind it (from the point of view of left 4 dead 2) here :- http://forums.steampowered.com/forums/showpost.php?p=28547471postcount=237 http://forums.steampowered.com/forums/showpost.php?p=28547471postcount=237 I can't say I'm that worried. I play mostly on Valve's tf2 servers - assuming these servers will be amongst the few that even have option 3 or 4 enabled in the first place, as he says there really are too many servers and people playing for spite to have too much influence over the results of implementing it. But I guess we'll see. Although I'm not convinced the problem of jerks is global, I think it's cultural. Not entirely, of course, but I see very little negative behaviour in the games I play in the EU. Although I haven't played l4d2 for a long time. Maybe they have the evidence that's not the case and I'm just lucky. But I think the antagonistic admins and the servers that spam the rules in the chat every 5 minutes or jump up and down because someone speaks a different language will probably attract most of the attention seekers and troublemakers anyway. Simply because there's an admin and a community for them to wind up. There is a bit of trend for people to mess around voting people off (and a tendency for people to vote 'yes' to the 'player is idle' reason without giving it much thought). I've seen some voting off as well so that guys sharing a clan tag can all play on the same team. I don't imagine many 3rd party servers using option 3 or 4. Option 1 should keep plugin authors quietly reinventing the wheel, and 2 seems to be reasonable my server my rules territory. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux