Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread gameadmin
...and the list software appears to have stripped my attachments... Will try
again 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of [EMAIL PROTECTED]
> Sent: 28 November 2008 10:22
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> 
> These are probably the two most relevant emails... (The 
> contents of the first - Chris Green's - was in a readme file 
> with the server, but that appears to have been in the demo 
> install only).  The second - Milton Ngan's
> - is about managing large amounts of servers using fork, and 
> is slightly outdated (matchmakingport and systemlinkport 
> don't exist any more).  If you use fork and netconport, there 
> are a few command you can run from the parent console - use 
> "find" to get a list of these.
> 
> Hope this is of use
> 
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On 
> Behalf Of Nander 
> > Paardekooper
> > Sent: 28 November 2008 10:07
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> > 
> > So if i start a server with -fork 1 and one with -fork 2 i see only 
> > one process or...? HOWTO! ;-).
> > 
> > Best regards,
> > 
> > Nander Paardekooper.
> > 
> > Ferenc Kovacs schreef:
> > > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> > > <[EMAIL PROTECTED]>wrote:
> > > 
> > >> And now I have a question ;-)
> > >>
> > >> What the hell can i do with "-fork", because i cannot find any 
> > >> information about it on any hlds site or manual.
> > >>
> > >> Best regards,
> > >>
> > >> Nander Paardekooper.
> > >>
> > >> J T schreef:
> > >>> You should have replied to the original thread, easier 
> for people 
> > >>> who go through the list archives to find valuable
> > information like this.
> > >>>
> > >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < 
> > >>> [EMAIL PROTECTED]> wrote:
> > >>>
> > >>>> I was waiting for someone to actually talk about how
> > load average
> > >>>> works.. Thank you!  You're the first person to 
> actually mention 
> > >>>> that load average is the "length of the process queue on the 
> > >>>> system".  Now, if anyone looks into this further they will 
> > >>>> immediately find that load average for one system will
> > not mean the same for another..
> > >>>>
> > >>>> For example
> > >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> > >>>> shows my system at LA's hitting well over 10 (during 
> busy times) 
> > >>>> and I nor anyone else on my servers have experienced
> > lag.  (thats
> > >>>> running with a -fork 20 btw)
> > >>>>
> > >>>> So my point is.. load average is only a possible indicator of 
> > >>>> problems and should not be taken as the "end all" for
> > performance monitoring.
> > >>>>
> > >>>> On Wed, 2008-11-26 at 10:50 -0800, 
> > >>>> [EMAIL PROTECTED] wrote:
> > >>>>> Message: 1
> > >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> > >>>>> From: [EMAIL PROTECTED]
> > >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> > >>>>> To: hlds_linux@list.valvesoftware.com
> > >>>>> Message-ID:
> > >>>>> 
> > >>>>> <[EMAIL PROTECTED]>
> > >>>>> Content-Type: text/plain; charset=ISO-8859-1
> > >>>>>
> > >>>>> Keep in mind that load average is an expression of
> > queue depth.  
> > >>>>> Some types of servers can handle deep queues with no visible 
> > >>>>> impact shown to the end user.  Gameservers are not 
> that kind of 
> > >>>>> animal.  They require constant, nearly instantaneous 
> updates in 
> > >>>>> both directions in order to have truly smooth, seamless
> > play.  In
> > >>>>> the past, any time I saw load average above one I saw
> > an impact of
> > >&

Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread gameadmin
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of [EMAIL PROTECTED]
> Sent: 28 November 2008 10:25
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> 
> ...and the list software appears to have stripped my 
> attachments... Will try again 
> 
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of 
> > [EMAIL PROTECTED]
> > Sent: 28 November 2008 10:22
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> > 
> > These are probably the two most relevant emails... (The contents of 
> > the first - Chris Green's - was in a readme file with the 
> server, but 
> > that appears to have been in the demo install only).  The second - 
> > Milton Ngan's
> > - is about managing large amounts of servers using fork, and is 
> > slightly outdated (matchmakingport and systemlinkport don't 
> exist any 
> > more).  If you use fork and netconport, there are a few command you 
> > can run from the parent console - use "find" to get a list of these.
> > 
> > Hope this is of use
> > 
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On
> > Behalf Of Nander
> > > Paardekooper
> > > Sent: 28 November 2008 10:07
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> > > 
> > > So if i start a server with -fork 1 and one with -fork 2 
> i see only 
> > > one process or...? HOWTO! ;-).
> > > 
> > > Best regards,
> > > 
> > > Nander Paardekooper.
> > > 
> > > Ferenc Kovacs schreef:
> > > > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> > > > <[EMAIL PROTECTED]>wrote:
> > > > 
> > > >> And now I have a question ;-)
> > > >>
> > > >> What the hell can i do with "-fork", because i cannot find any 
> > > >> information about it on any hlds site or manual.
> > > >>
> > > >> Best regards,
> > > >>
> > > >> Nander Paardekooper.
> > > >>
> > > >> J T schreef:
> > > >>> You should have replied to the original thread, easier
> > for people
> > > >>> who go through the list archives to find valuable
> > > information like this.
> > > >>>
> > > >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < 
> > > >>> [EMAIL PROTECTED]> wrote:
> > > >>>
> > > >>>> I was waiting for someone to actually talk about how
> > > load average
> > > >>>> works.. Thank you!  You're the first person to
> > actually mention
> > > >>>> that load average is the "length of the process queue on the 
> > > >>>> system".  Now, if anyone looks into this further they will 
> > > >>>> immediately find that load average for one system will
> > > not mean the same for another..
> > > >>>>
> > > >>>> For example
> > > >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> > > >>>> shows my system at LA's hitting well over 10 (during
> > busy times)
> > > >>>> and I nor anyone else on my servers have experienced
> > > lag.  (thats
> > > >>>> running with a -fork 20 btw)
> > > >>>>
> > > >>>> So my point is.. load average is only a possible 
> indicator of 
> > > >>>> problems and should not be taken as the "end all" for
> > > performance monitoring.
> > > >>>>
> > > >>>> On Wed, 2008-11-26 at 10:50 -0800, 
> > > >>>> [EMAIL PROTECTED] wrote:
> > > >>>>> Message: 1
> > > >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> > > >>>>> From: [EMAIL PROTECTED]
> > > >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, 
> Issue 199
> > > >>>>> To: hlds_linux@list.valvesoftware.com
> > > >>>>> Message-ID:
> > > >>>>> 
> > > >>>&g

Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread gameadmin
These are probably the two most relevant emails... (The contents of the
first - Chris Green's - was in a readme file with the server, but that
appears to have been in the demo install only).  The second - Milton Ngan's
- is about managing large amounts of servers using fork, and is slightly
outdated (matchmakingport and systemlinkport don't exist any more).  If you
use fork and netconport, there are a few command you can run from the parent
console - use "find" to get a list of these.

Hope this is of use

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Nander Paardekooper
> Sent: 28 November 2008 10:07
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> 
> So if i start a server with -fork 1 and one with -fork 2 i 
> see only one process or...? HOWTO! ;-).
> 
> Best regards,
> 
> Nander Paardekooper.
> 
> Ferenc Kovacs schreef:
> > On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> > <[EMAIL PROTECTED]>wrote:
> > 
> >> And now I have a question ;-)
> >>
> >> What the hell can i do with "-fork", because i cannot find any 
> >> information about it on any hlds site or manual.
> >>
> >> Best regards,
> >>
> >> Nander Paardekooper.
> >>
> >> J T schreef:
> >>> You should have replied to the original thread, easier for people 
> >>> who go through the list archives to find valuable 
> information like this.
> >>>
> >>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski < 
> >>> [EMAIL PROTECTED]> wrote:
> >>>
> >>>> I was waiting for someone to actually talk about how 
> load average 
> >>>> works.. Thank you!  You're the first person to actually mention 
> >>>> that load average is the "length of the process queue on the 
> >>>> system".  Now, if anyone looks into this further they will 
> >>>> immediately find that load average for one system will 
> not mean the same for another..
> >>>>
> >>>> For example 
> >>>> http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> >>>> shows my system at LA's hitting well over 10 (during busy times) 
> >>>> and I nor anyone else on my servers have experienced 
> lag.  (thats 
> >>>> running with a -fork 20 btw)
> >>>>
> >>>> So my point is.. load average is only a possible indicator of 
> >>>> problems and should not be taken as the "end all" for 
> performance monitoring.
> >>>>
> >>>> On Wed, 2008-11-26 at 10:50 -0800,
> >>>> [EMAIL PROTECTED] wrote:
> >>>>> Message: 1
> >>>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> >>>>> From: [EMAIL PROTECTED]
> >>>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> >>>>> To: hlds_linux@list.valvesoftware.com
> >>>>> Message-ID:
> >>>>> 
> >>>>> <[EMAIL PROTECTED]>
> >>>>> Content-Type: text/plain; charset=ISO-8859-1
> >>>>>
> >>>>> Keep in mind that load average is an expression of 
> queue depth.  
> >>>>> Some types of servers can handle deep queues with no visible 
> >>>>> impact shown to the end user.  Gameservers are not that kind of 
> >>>>> animal.  They require constant, nearly instantaneous updates in 
> >>>>> both directions in order to have truly smooth, seamless 
> play.  In 
> >>>>> the past, any time I saw load average above one I saw 
> an impact of 
> >>>>> some sort.
> >>>>>
> >>>>> A load average above 3 seems to manifest itself in L4D 
> servers in 
> >>>>> some unpredictable ways that can generally be ignored 
> by most players.
> >>>>>
> >>>>> If you don't want to keep sending jarring notes that throw your 
> >>>>> players off, you really want to see your load average below 2.  
> >>>>> This should be true regardless of the number of CPUs 
> that you have 
> >>>>> in your box.  Thus, my comment in an earlier email about 
> >>>>> converting one of my public servers back over to Steam 
> group only.  
> >>>>> Having 2 dedicated to just the Steam group will still 
> let people 
> >

Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread Nander Paardekooper
So if i start a server with -fork 1 and one with -fork 2 i see only one 
process or...? HOWTO! ;-).

Best regards,

Nander Paardekooper.

Ferenc Kovacs schreef:
> On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
> <[EMAIL PROTECTED]>wrote:
> 
>> And now I have a question ;-)
>>
>> What the hell can i do with "-fork", because i cannot find any
>> information about it on any hlds site or manual.
>>
>> Best regards,
>>
>> Nander Paardekooper.
>>
>> J T schreef:
>>> You should have replied to the original thread, easier for people who go
>>> through the list archives to find valuable information like this.
>>>
>>> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
>>> [EMAIL PROTECTED]> wrote:
>>>
 I was waiting for someone to actually talk about how load average
 works.. Thank you!  You're the first person to actually mention that
 load average is the "length of the process queue on the system".  Now,
 if anyone looks into this further they will immediately find that load
 average for one system will not mean the same for another..

 For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
 shows my system at LA's hitting well over 10 (during busy times) and I
 nor anyone else on my servers have experienced lag.  (thats running with
 a -fork 20 btw)

 So my point is.. load average is only a possible indicator of problems
 and should not be taken as the "end all" for performance monitoring.

 On Wed, 2008-11-26 at 10:50 -0800,
 [EMAIL PROTECTED] wrote:
> Message: 1
> Date: Wed, 26 Nov 2008 12:15:46 -0600
> From: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> To: hlds_linux@list.valvesoftware.com
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Keep in mind that load average is an expression of queue depth.  Some
> types
> of servers can handle deep queues with no visible impact shown to the
> end
> user.  Gameservers are not that kind of animal.  They require
> constant,
> nearly instantaneous updates in both directions in order to have truly
> smooth, seamless play.  In the past, any time I saw load average above
> one I
> saw an impact of some sort.
>
> A load average above 3 seems to manifest itself in L4D servers in some
> unpredictable ways that can generally be ignored by most players.
>
> If you don't want to keep sending jarring notes that throw your
> players off,
> you really want to see your load average below 2.  This should be true
> regardless of the number of CPUs that you have in your box.  Thus, my
> comment in an earlier email about converting one of my public servers
> back
> over to Steam group only.  Having 2 dedicated to just the Steam group
> will
> still let people fill up the public servers first and use the two
> semi-private ones as relief.
>
>
> [snip]
>
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> the forked process has access for his parents memory scope.so you can
> decrease the running instances memory footprint this way.
> 
> Tyrael
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
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visit:
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Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-28 Thread Ferenc Kovacs
On Thu, Nov 27, 2008 at 5:00 PM, Nander Paardekooper
<[EMAIL PROTECTED]>wrote:

> And now I have a question ;-)
>
> What the hell can i do with "-fork", because i cannot find any
> information about it on any hlds site or manual.
>
> Best regards,
>
> Nander Paardekooper.
>
> J T schreef:
> > You should have replied to the original thread, easier for people who go
> > through the list archives to find valuable information like this.
> >
> > On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
> > [EMAIL PROTECTED]> wrote:
> >
> >> I was waiting for someone to actually talk about how load average
> >> works.. Thank you!  You're the first person to actually mention that
> >> load average is the "length of the process queue on the system".  Now,
> >> if anyone looks into this further they will immediately find that load
> >> average for one system will not mean the same for another..
> >>
> >> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> >> shows my system at LA's hitting well over 10 (during busy times) and I
> >> nor anyone else on my servers have experienced lag.  (thats running with
> >> a -fork 20 btw)
> >>
> >> So my point is.. load average is only a possible indicator of problems
> >> and should not be taken as the "end all" for performance monitoring.
> >>
> >> On Wed, 2008-11-26 at 10:50 -0800,
> >> [EMAIL PROTECTED] wrote:
> >>> Message: 1
> >>> Date: Wed, 26 Nov 2008 12:15:46 -0600
> >>> From: [EMAIL PROTECTED]
> >>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Message-ID:
> >>> <[EMAIL PROTECTED]>
> >>> Content-Type: text/plain; charset=ISO-8859-1
> >>>
> >>> Keep in mind that load average is an expression of queue depth.  Some
> >>> types
> >>> of servers can handle deep queues with no visible impact shown to the
> >>> end
> >>> user.  Gameservers are not that kind of animal.  They require
> >>> constant,
> >>> nearly instantaneous updates in both directions in order to have truly
> >>> smooth, seamless play.  In the past, any time I saw load average above
> >>> one I
> >>> saw an impact of some sort.
> >>>
> >>> A load average above 3 seems to manifest itself in L4D servers in some
> >>> unpredictable ways that can generally be ignored by most players.
> >>>
> >>> If you don't want to keep sending jarring notes that throw your
> >>> players off,
> >>> you really want to see your load average below 2.  This should be true
> >>> regardless of the number of CPUs that you have in your box.  Thus, my
> >>> comment in an earlier email about converting one of my public servers
> >>> back
> >>> over to Steam group only.  Having 2 dedicated to just the Steam group
> >>> will
> >>> still let people fill up the public servers first and use the two
> >>> semi-private ones as relief.
> >>>
> >>>
> >>> [snip]
> >>>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
the forked process has access for his parents memory scope.so you can
decrease the running instances memory footprint this way.

Tyrael
___
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visit:
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Re: [hlds_linux] -fork configuration tip

2008-11-27 Thread jps . sgtrock
You're welcome.  :)  Somebody else pointed out a key point that I had
forgotten about that affects how you interpret load average, though.  The
queue depth needs to be measured against the number of CPUs in your server.


Load average is actually the number of running processes /plus/ processes
waiting for a CPU.  Therefore, as long as your load average is equal to or
below the number of processors in your server, you have no problem
supporting a real time service like a gameserver.  Any time you get
substantially above that number, you can expect problems.




>
> --
>
> Message: 1
> Date: Thu, 27 Nov 2008 09:57:34 -0500
> From: Dominic Baranski <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] -fork configuration tip (dominic)
> To: hlds_linux@list.valvesoftware.com
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain
>
> I was waiting for someone to actually talk about how load average
> works.. Thank you!  You're the first person to actually mention that
> load average is the "length of the process queue on the system".  Now,
> if anyone looks into this further they will immediately find that load
> average for one system will not mean the same for another..
>
> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> shows my system at LA's hitting well over 10 (during busy times) and I
> nor anyone else on my servers have experienced lag.  (thats running with
> a -fork 20 btw)
>
> So my point is.. load average is only a possible indicator of problems
> and should not be taken as the "end all" for performance monitoring.
>
> On Wed, 2008-11-26 at 10:50 -0800,
> [EMAIL PROTECTED] wrote:
> > Message: 1
> > Date: Wed, 26 Nov 2008 12:15:46 -0600
> > From: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> > To: hlds_linux@list.valvesoftware.com
> > Message-ID:
> > <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Keep in mind that load average is an expression of queue depth.  Some
> > types
> > of servers can handle deep queues with no visible impact shown to the
> > end
> > user.  Gameservers are not that kind of animal.  They require
> > constant,
> > nearly instantaneous updates in both directions in order to have truly
> > smooth, seamless play.  In the past, any time I saw load average above
> > one I
> > saw an impact of some sort.
> >
> > A load average above 3 seems to manifest itself in L4D servers in some
> > unpredictable ways that can generally be ignored by most players.
> >
> > If you don't want to keep sending jarring notes that throw your
> > players off,
> > you really want to see your load average below 2.  This should be true
> > regardless of the number of CPUs that you have in your box.  Thus, my
> > comment in an earlier email about converting one of my public servers
> > back
> > over to Steam group only.  Having 2 dedicated to just the Steam group
> > will
> > still let people fill up the public servers first and use the two
> > semi-private ones as relief.
> >
> >
> > [snip]
> >
>
> [snip again]
___
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visit:
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Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-27 Thread Nander Paardekooper
And now I have a question ;-)

What the hell can i do with "-fork", because i cannot find any 
information about it on any hlds site or manual.

Best regards,

Nander Paardekooper.

J T schreef:
> You should have replied to the original thread, easier for people who go
> through the list archives to find valuable information like this.
> 
> On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
> [EMAIL PROTECTED]> wrote:
> 
>> I was waiting for someone to actually talk about how load average
>> works.. Thank you!  You're the first person to actually mention that
>> load average is the "length of the process queue on the system".  Now,
>> if anyone looks into this further they will immediately find that load
>> average for one system will not mean the same for another..
>>
>> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
>> shows my system at LA's hitting well over 10 (during busy times) and I
>> nor anyone else on my servers have experienced lag.  (thats running with
>> a -fork 20 btw)
>>
>> So my point is.. load average is only a possible indicator of problems
>> and should not be taken as the "end all" for performance monitoring.
>>
>> On Wed, 2008-11-26 at 10:50 -0800,
>> [EMAIL PROTECTED] wrote:
>>> Message: 1
>>> Date: Wed, 26 Nov 2008 12:15:46 -0600
>>> From: [EMAIL PROTECTED]
>>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
>>> To: hlds_linux@list.valvesoftware.com
>>> Message-ID:
>>> <[EMAIL PROTECTED]>
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Keep in mind that load average is an expression of queue depth.  Some
>>> types
>>> of servers can handle deep queues with no visible impact shown to the
>>> end
>>> user.  Gameservers are not that kind of animal.  They require
>>> constant,
>>> nearly instantaneous updates in both directions in order to have truly
>>> smooth, seamless play.  In the past, any time I saw load average above
>>> one I
>>> saw an impact of some sort.
>>>
>>> A load average above 3 seems to manifest itself in L4D servers in some
>>> unpredictable ways that can generally be ignored by most players.
>>>
>>> If you don't want to keep sending jarring notes that throw your
>>> players off,
>>> you really want to see your load average below 2.  This should be true
>>> regardless of the number of CPUs that you have in your box.  Thus, my
>>> comment in an earlier email about converting one of my public servers
>>> back
>>> over to Steam group only.  Having 2 dedicated to just the Steam group
>>> will
>>> still let people fill up the public servers first and use the two
>>> semi-private ones as relief.
>>>
>>>
>>> [snip]
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> 

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Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-27 Thread J T
You should have replied to the original thread, easier for people who go
through the list archives to find valuable information like this.

On Thu, Nov 27, 2008 at 6:57 AM, Dominic Baranski <
[EMAIL PROTECTED]> wrote:

> I was waiting for someone to actually talk about how load average
> works.. Thank you!  You're the first person to actually mention that
> load average is the "length of the process queue on the system".  Now,
> if anyone looks into this further they will immediately find that load
> average for one system will not mean the same for another..
>
> For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
> shows my system at LA's hitting well over 10 (during busy times) and I
> nor anyone else on my servers have experienced lag.  (thats running with
> a -fork 20 btw)
>
> So my point is.. load average is only a possible indicator of problems
> and should not be taken as the "end all" for performance monitoring.
>
> On Wed, 2008-11-26 at 10:50 -0800,
> [EMAIL PROTECTED] wrote:
> > Message: 1
> > Date: Wed, 26 Nov 2008 12:15:46 -0600
> > From: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> > To: hlds_linux@list.valvesoftware.com
> > Message-ID:
> > <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Keep in mind that load average is an expression of queue depth.  Some
> > types
> > of servers can handle deep queues with no visible impact shown to the
> > end
> > user.  Gameservers are not that kind of animal.  They require
> > constant,
> > nearly instantaneous updates in both directions in order to have truly
> > smooth, seamless play.  In the past, any time I saw load average above
> > one I
> > saw an impact of some sort.
> >
> > A load average above 3 seems to manifest itself in L4D servers in some
> > unpredictable ways that can generally be ignored by most players.
> >
> > If you don't want to keep sending jarring notes that throw your
> > players off,
> > you really want to see your load average below 2.  This should be true
> > regardless of the number of CPUs that you have in your box.  Thus, my
> > comment in an earlier email about converting one of my public servers
> > back
> > over to Steam group only.  Having 2 dedicated to just the Steam group
> > will
> > still let people fill up the public servers first and use the two
> > semi-private ones as relief.
> >
> >
> > [snip]
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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Re: [hlds_linux] -fork configuration tip (dominic)

2008-11-27 Thread Dominic Baranski
I was waiting for someone to actually talk about how load average
works.. Thank you!  You're the first person to actually mention that
load average is the "length of the process queue on the system".  Now,
if anyone looks into this further they will immediately find that load
average for one system will not mean the same for another..

For example http://s02.legionofboom.org/monitorix/imgs/cpu1.week.png
shows my system at LA's hitting well over 10 (during busy times) and I
nor anyone else on my servers have experienced lag.  (thats running with
a -fork 20 btw)

So my point is.. load average is only a possible indicator of problems
and should not be taken as the "end all" for performance monitoring.

On Wed, 2008-11-26 at 10:50 -0800,
[EMAIL PROTECTED] wrote:
> Message: 1
> Date: Wed, 26 Nov 2008 12:15:46 -0600
> From: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 9, Issue 199
> To: hlds_linux@list.valvesoftware.com
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Keep in mind that load average is an expression of queue depth.  Some
> types
> of servers can handle deep queues with no visible impact shown to the
> end
> user.  Gameservers are not that kind of animal.  They require
> constant,
> nearly instantaneous updates in both directions in order to have truly
> smooth, seamless play.  In the past, any time I saw load average above
> one I
> saw an impact of some sort.
> 
> A load average above 3 seems to manifest itself in L4D servers in some
> unpredictable ways that can generally be ignored by most players.
> 
> If you don't want to keep sending jarring notes that throw your
> players off,
> you really want to see your load average below 2.  This should be true
> regardless of the number of CPUs that you have in your box.  Thus, my
> comment in an earlier email about converting one of my public servers
> back
> over to Steam group only.  Having 2 dedicated to just the Steam group
> will
> still let people fill up the public servers first and use the two
> semi-private ones as relief.
> 
> 
> [snip]
> 


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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread J T
I stopped putting 6 servers up and instead put up 4 incase 4 versus servers
are voted up. I noticed this once and the game was really laggy.

On Wed, Nov 26, 2008 at 10:50 AM, Ronny Schedel <[EMAIL PROTECTED]>wrote:

>
> This is true, we have some players in our community which also play L4D on
> different servers. Most of the boxes are heavily overloaded and they
> complain about the game.
>
>
> > Before you talk about everything running smooth, take a look at the game
> > on the server itself and not the system alone. Even if your system would
> > have free memory and free cpu left, it may perform bad when those
> > servers are full. Immediate sign of this is the tickrate drop shown
> > in-game with net_graph 1. It wont stick near 30 and infact goes as low
> > as 15 and under (do not do stats into rcon console and look at that
> > server fps, go in-game). At that point the server is already pretty much
> > overloaded and situation gets even worse if people keep joining to empty
> > servers. I've seen many of these bad performing servers in L4D, too many
> > so dont overload your boxes and say it runs fine.
> >
> > In TF2 you can see similiar effect where some quad-core machines have ~6
> > or even more gameservers running and tickrate is somewhat ~30 and not
> > even near 66 which is the default. It also wont climb up even if your
> > own fps would be over 66 and that is due to overloaded server box.
> >
> > -ics
> >
> > Nick Olsen kirjoitti:
> >> Once again though. Even when it got up there it ran fine and smooth.
> >> Even if the cpu is 100% and it runs smooth I don't see the problem.
> >> Because in the end its the enduser that matters, and even at 100% if its
> >> smooth to them then its all good.
> >>
> >> Ronny Schedel wrote:
> >>
> >>> If you do just for fun and not as a business, you don't have to care of
> >>> anything. But as soon as you start a game server business, you should
> >>> understand what load average means, otherwise your customers wouldn't
> be
> >>> very satisfied.
> >>>
> >>>
> >>>
> >>>> I like htop for monitoring cpu and ram usage. I don't care what the
> >>>> load
> >>>> avg is, if the cpu load on each core is about 50-75% I don't think its
> >>>> over loaded.
> >>>>
> >>>> [EMAIL PROTECTED] wrote:
> >>>>
> >>>>
> >>>>> And yet it _is_ lag free and smooth...
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> -Original Message-
> >>>>>> From: [EMAIL PROTECTED]
> >>>>>> [mailto:[EMAIL PROTECTED] On Behalf
> >>>>>> Of Ronny Schedel
> >>>>>> Sent: 26 November 2008 16:28
> >>>>>> To: Half-Life dedicated Linux server mailing list
> >>>>>> Subject: Re: [hlds_linux] -fork configuration tip
> >>>>>>
> >>>>>>
> >>>>>> You have only 4 cores, with a load of 8 your server is
> >>>>>> overloaded. CPU usage does not matter these days, any new
> >>>>>> multicore CPU can handle Source servers.
> >>>>>> If you want lag free and smooth servers, your load average
> >>>>>> should not exceed your amount of cores.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Our load average goes up to about 8.  Given that we're running 12
> >>>>>>> instances on a quad-core, this doesn't bother me, and certainly
> >>>>>>> performance is fine...
> >>>>>>> I've seen the blood spatter effect too,  but I don't think that's
> >>>>>>> specifically performance related, it's just a glitch ;)
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> -Original Message-
> >>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>> [EMAIL PROTECTED]
> >>>>>>>> Sent: 26 November 2008 15:50
> >>>>>>>> To: hlds_linux@list.valvesoftware.com
> >>>>>>&

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Ronny Schedel

This is true, we have some players in our community which also play L4D on 
different servers. Most of the boxes are heavily overloaded and they 
complain about the game.


> Before you talk about everything running smooth, take a look at the game
> on the server itself and not the system alone. Even if your system would
> have free memory and free cpu left, it may perform bad when those
> servers are full. Immediate sign of this is the tickrate drop shown
> in-game with net_graph 1. It wont stick near 30 and infact goes as low
> as 15 and under (do not do stats into rcon console and look at that
> server fps, go in-game). At that point the server is already pretty much
> overloaded and situation gets even worse if people keep joining to empty
> servers. I've seen many of these bad performing servers in L4D, too many
> so dont overload your boxes and say it runs fine.
>
> In TF2 you can see similiar effect where some quad-core machines have ~6
> or even more gameservers running and tickrate is somewhat ~30 and not
> even near 66 which is the default. It also wont climb up even if your
> own fps would be over 66 and that is due to overloaded server box.
>
> -ics
>
> Nick Olsen kirjoitti:
>> Once again though. Even when it got up there it ran fine and smooth.
>> Even if the cpu is 100% and it runs smooth I don't see the problem.
>> Because in the end its the enduser that matters, and even at 100% if its
>> smooth to them then its all good.
>>
>> Ronny Schedel wrote:
>>
>>> If you do just for fun and not as a business, you don't have to care of
>>> anything. But as soon as you start a game server business, you should
>>> understand what load average means, otherwise your customers wouldn't be
>>> very satisfied.
>>>
>>>
>>>
>>>> I like htop for monitoring cpu and ram usage. I don't care what the 
>>>> load
>>>> avg is, if the cpu load on each core is about 50-75% I don't think its
>>>> over loaded.
>>>>
>>>> [EMAIL PROTECTED] wrote:
>>>>
>>>>
>>>>> And yet it _is_ lag free and smooth...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf
>>>>>> Of Ronny Schedel
>>>>>> Sent: 26 November 2008 16:28
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>>
>>>>>>
>>>>>> You have only 4 cores, with a load of 8 your server is
>>>>>> overloaded. CPU usage does not matter these days, any new
>>>>>> multicore CPU can handle Source servers.
>>>>>> If you want lag free and smooth servers, your load average
>>>>>> should not exceed your amount of cores.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Our load average goes up to about 8.  Given that we're running 12
>>>>>>> instances on a quad-core, this doesn't bother me, and certainly
>>>>>>> performance is fine...
>>>>>>> I've seen the blood spatter effect too,  but I don't think that's
>>>>>>> specifically performance related, it's just a glitch ;)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> -Original Message-
>>>>>>>> From: [EMAIL PROTECTED]
>>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>>>>> [EMAIL PROTECTED]
>>>>>>>> Sent: 26 November 2008 15:50
>>>>>>>> To: hlds_linux@list.valvesoftware.com
>>>>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>>>>
>>>>>>>> I've got a similar box to yours; dual Xeon running at 2.4 or
>>>>>>>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
>>>>>>>> although only 3 are open to the public.  The last one is
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>> limited to a
>>>>>>
>>>>>>
>>>>>>
>>>>>>>> Steam group.
>>>>&

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread ics
Before you talk about everything running smooth, take a look at the game 
on the server itself and not the system alone. Even if your system would 
have free memory and free cpu left, it may perform bad when those 
servers are full. Immediate sign of this is the tickrate drop shown 
in-game with net_graph 1. It wont stick near 30 and infact goes as low 
as 15 and under (do not do stats into rcon console and look at that 
server fps, go in-game). At that point the server is already pretty much 
overloaded and situation gets even worse if people keep joining to empty 
servers. I've seen many of these bad performing servers in L4D, too many 
so dont overload your boxes and say it runs fine.

In TF2 you can see similiar effect where some quad-core machines have ~6 
or even more gameservers running and tickrate is somewhat ~30 and not 
even near 66 which is the default. It also wont climb up even if your 
own fps would be over 66 and that is due to overloaded server box.

-ics

Nick Olsen kirjoitti:
> Once again though. Even when it got up there it ran fine and smooth. 
> Even if the cpu is 100% and it runs smooth I don't see the problem.
> Because in the end its the enduser that matters, and even at 100% if its 
> smooth to them then its all good.
>
> Ronny Schedel wrote:
>   
>> If you do just for fun and not as a business, you don't have to care of 
>> anything. But as soon as you start a game server business, you should 
>> understand what load average means, otherwise your customers wouldn't be 
>> very satisfied.
>>
>>   
>> 
>>> I like htop for monitoring cpu and ram usage. I don't care what the load
>>> avg is, if the cpu load on each core is about 50-75% I don't think its
>>> over loaded.
>>>
>>> [EMAIL PROTECTED] wrote:
>>> 
>>>   
>>>> And yet it _is_ lag free and smooth...
>>>>
>>>>
>>>>   
>>>> 
>>>>> -----Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf
>>>>> Of Ronny Schedel
>>>>> Sent: 26 November 2008 16:28
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>
>>>>>
>>>>> You have only 4 cores, with a load of 8 your server is
>>>>> overloaded. CPU usage does not matter these days, any new
>>>>> multicore CPU can handle Source servers.
>>>>> If you want lag free and smooth servers, your load average
>>>>> should not exceed your amount of cores.
>>>>>
>>>>>
>>>>>
>>>>> 
>>>>>   
>>>>>> Our load average goes up to about 8.  Given that we're running 12
>>>>>> instances on a quad-core, this doesn't bother me, and certainly
>>>>>> performance is fine...
>>>>>> I've seen the blood spatter effect too,  but I don't think that's
>>>>>> specifically performance related, it's just a glitch ;)
>>>>>>
>>>>>>
>>>>>>   
>>>>>> 
>>>>>>> -Original Message-
>>>>>>> From: [EMAIL PROTECTED]
>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>>>> [EMAIL PROTECTED]
>>>>>>> Sent: 26 November 2008 15:50
>>>>>>> To: hlds_linux@list.valvesoftware.com
>>>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>>>
>>>>>>> I've got a similar box to yours; dual Xeon running at 2.4 or
>>>>>>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
>>>>>>> although only 3 are open to the public.  The last one is
>>>>>>>
>>>>>>> 
>>>>>>>   
>>>>> limited to a
>>>>>
>>>>> 
>>>>>   
>>>>>>> Steam group.
>>>>>>>
>>>>>>> I've found that my load averages can peak above 4 when two
>>>>>>>
>>>>>>> 
>>>>>>>   
>>>>> or more of
>>>>>
>>>>> 
>>>>>   
>>>>>>> the servers are running Versus mode.  My gue

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Milton Ngan
With 2GB of RAM I would say 10-12 comfortably, possibly as many as 15. I am 
running between 50-60 instances on a dual 2.5Ghz Quad Xeons with 8GB of RAM. At 
60 the CPU gets hits the ceiling a little too often and can affect server FPS. 
You have ample CPU with your configuration, the limit will be your RAM.

M.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Smith
Sent: Wednesday, November 26, 2008 3:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork configuration tip

How many servers can be run ? I have -fork 4 atm running on ram: 2GB, CPU:
dual Xeon 2.66GHz and all seems to be well.

Just wondering how many I could take it too without affecting performance.

thanks
Neil

2008/11/11 J T <[EMAIL PROTECTED]>

> Yea, I just left it as files.
>
> On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
>
> > In each cfg, you change the log directory it should log each in its own.
> >
> > 2008/11/11 J T <[EMAIL PROTECTED]>
> >
> > > Is there anyway to log the console for each server?
> > >
> > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> > > >wrote:
> > >
> > > > Is it possible the set the port number in the config file with fork?
> > > > I tried it but it doesn't work. I have 4 servers, but the port
> numbers
> > > > not always the same.
> > > >
> > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
> wrote:
> > > > > I run it with -fork 12 -port 3 (never got it to work correctly
> > with
> > > > > ##), server port is 3 ... 30011
> > > > >
> > > > > Saint K. wrote:
> > > > >> Hi,
> > > > >>
> > > > >> Thanks for the hint! It's working like a charm! (Tip: Don't forget
> > to
> > > > remove
> > > > >> your server.cfg, otherwise it will still execute that).
> > > > >>
> > > > >> Are there any more tip's 'n tricks with that -fork option?
> > > > >>
> > > > >> Cheers
> > > > >>
> > > > >> -Original Message-
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> > Chris
> > > > Green
> > > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > > >> Subject: [hlds_linux] -fork configuration tip
> > > > >>
> > > > >> On the launch line, you can do  +exec server_cfg01.cfg. This will
> > > cause
> > > > each
> > > > >> server instance to exec its own unique config file (in this
> example,
> > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > > >>
> > > > >> We do this on our internal servers.
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >>
> > > > >>
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > >
> > >
> > > --
> > > -
> > > [EMAIL PROTECTED]
> > > ___
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> > > please visit:
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> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> -
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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Nick Olsen
Once again though. Even when it got up there it ran fine and smooth. 
Even if the cpu is 100% and it runs smooth I don't see the problem.
Because in the end its the enduser that matters, and even at 100% if its 
smooth to them then its all good.

Ronny Schedel wrote:
> If you do just for fun and not as a business, you don't have to care of 
> anything. But as soon as you start a game server business, you should 
> understand what load average means, otherwise your customers wouldn't be 
> very satisfied.
>
>   
>> I like htop for monitoring cpu and ram usage. I don't care what the load
>> avg is, if the cpu load on each core is about 50-75% I don't think its
>> over loaded.
>>
>> [EMAIL PROTECTED] wrote:
>> 
>>> And yet it _is_ lag free and smooth...
>>>
>>>
>>>   
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf
>>>> Of Ronny Schedel
>>>> Sent: 26 November 2008 16:28
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>
>>>>
>>>> You have only 4 cores, with a load of 8 your server is
>>>> overloaded. CPU usage does not matter these days, any new
>>>> multicore CPU can handle Source servers.
>>>> If you want lag free and smooth servers, your load average
>>>> should not exceed your amount of cores.
>>>>
>>>>
>>>>
>>>> 
>>>>> Our load average goes up to about 8.  Given that we're running 12
>>>>> instances on a quad-core, this doesn't bother me, and certainly
>>>>> performance is fine...
>>>>> I've seen the blood spatter effect too,  but I don't think that's
>>>>> specifically performance related, it's just a glitch ;)
>>>>>
>>>>>
>>>>>   
>>>>>> -Original Message-
>>>>>> From: [EMAIL PROTECTED]
>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>>> [EMAIL PROTECTED]
>>>>>> Sent: 26 November 2008 15:50
>>>>>> To: hlds_linux@list.valvesoftware.com
>>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>>
>>>>>> I've got a similar box to yours; dual Xeon running at 2.4 or
>>>>>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
>>>>>> although only 3 are open to the public.  The last one is
>>>>>>
>>>>>> 
>>>> limited to a
>>>>
>>>> 
>>>>>> Steam group.
>>>>>>
>>>>>> I've found that my load averages can peak above 4 when two
>>>>>>
>>>>>> 
>>>> or more of
>>>>
>>>> 
>>>>>> the servers are running Versus mode.  My guess is that the memory
>>>>>> speed and/or the speed of the system bus is probably impacting the
>>>>>> ability to move data through.  This box is about 5 or 6
>>>>>>
>>>>>> 
>>>> years old at
>>>>
>>>> 
>>>>>> this point.
>>>>>>
>>>>>> Oddly enough, loads that high don't seem to affect gameplay
>>>>>> significantly.
>>>>>> I've seen wierd effects, though.  For example, I once saw
>>>>>>
>>>>>> 
>>>> and heard
>>>>
>>>> 
>>>>>> the flying blood splatter from a Hunter attack about 5
>>>>>>
>>>>>> 
>>>> seconds after
>>>>
>>>> 
>>>>>> we killed him.  It's also not uncommon for me to occasionally see
>>>>>> several second delays in weapon ammo updates after reloading.
>>>>>>
>>>>>> At this point, I'm seriously considering converting one of
>>>>>>
>>>>>> 
>>>> the public
>>>>
>>>> 
>>>>>> servers back to Steam group until Valve sorts out how to give some
>>>>>> more control back to server owners.  That would give me 2
>>>>>>
>>>>>>  

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Ronny Schedel

If you do just for fun and not as a business, you don't have to care of 
anything. But as soon as you start a game server business, you should 
understand what load average means, otherwise your customers wouldn't be 
very satisfied.

> I like htop for monitoring cpu and ram usage. I don't care what the load
> avg is, if the cpu load on each core is about 50-75% I don't think its
> over loaded.
>
> [EMAIL PROTECTED] wrote:
>> And yet it _is_ lag free and smooth...
>>
>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf
>>> Of Ronny Schedel
>>> Sent: 26 November 2008 16:28
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>
>>>
>>> You have only 4 cores, with a load of 8 your server is
>>> overloaded. CPU usage does not matter these days, any new
>>> multicore CPU can handle Source servers.
>>> If you want lag free and smooth servers, your load average
>>> should not exceed your amount of cores.
>>>
>>>
>>>
>>>> Our load average goes up to about 8.  Given that we're running 12
>>>> instances on a quad-core, this doesn't bother me, and certainly
>>>> performance is fine...
>>>> I've seen the blood spatter effect too,  but I don't think that's
>>>> specifically performance related, it's just a glitch ;)
>>>>
>>>>
>>>>> -Original Message-
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>>>> [EMAIL PROTECTED]
>>>>> Sent: 26 November 2008 15:50
>>>>> To: hlds_linux@list.valvesoftware.com
>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>
>>>>> I've got a similar box to yours; dual Xeon running at 2.4 or
>>>>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
>>>>> although only 3 are open to the public.  The last one is
>>>>>
>>> limited to a
>>>
>>>>> Steam group.
>>>>>
>>>>> I've found that my load averages can peak above 4 when two
>>>>>
>>> or more of
>>>
>>>>> the servers are running Versus mode.  My guess is that the memory
>>>>> speed and/or the speed of the system bus is probably impacting the
>>>>> ability to move data through.  This box is about 5 or 6
>>>>>
>>> years old at
>>>
>>>>> this point.
>>>>>
>>>>> Oddly enough, loads that high don't seem to affect gameplay
>>>>> significantly.
>>>>> I've seen wierd effects, though.  For example, I once saw
>>>>>
>>> and heard
>>>
>>>>> the flying blood splatter from a Hunter attack about 5
>>>>>
>>> seconds after
>>>
>>>>> we killed him.  It's also not uncommon for me to occasionally see
>>>>> several second delays in weapon ammo updates after reloading.
>>>>>
>>>>> At this point, I'm seriously considering converting one of
>>>>>
>>> the public
>>>
>>>>> servers back to Steam group until Valve sorts out how to give some
>>>>> more control back to server owners.  That would give me 2
>>>>>
>>> public and
>>>
>>>>> 2 semi-private.
>>>>>
>>>>> Frankly, I'd much rather be running no more than one versus server
>>>>> anyhow as our Steam group already has a dedicated box for versus
>>>>> play.
>>>>>
>>>>> There are 3 of us supplying hardware at the moment in our Steam
>>>>> group.  The other two guys are running just single
>>>>>
>>> instances, giving
>>>
>>>>> us 6 servers in total.  Both of theirs are set up to be public,
>>>>> though.
>>>>>
>>>>>
>>>>>
>>>>>> Message: 4
>>>>>> Date: Wed, 26 Nov 2008 11:39:28 +
>>>>>> From: "Neil Smith" <[EMAIL PROTECTED]>
>>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>>>
>>>>>> Message-ID:
>

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread J T
You should also consider running vmstat 1, will give you some really good
info. Make sure the system doesn't start swapping, which I highly doubt it
will.

On Wed, Nov 26, 2008 at 8:52 AM, Ronny Schedel <[EMAIL PROTECTED]>wrote:

> So you have a magic box ;-)
>
> > And yet it _is_ lag free and smooth...
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf
> >> Of Ronny Schedel
> >> Sent: 26 November 2008 16:28
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] -fork configuration tip
> >>
> >>
> >> You have only 4 cores, with a load of 8 your server is
> >> overloaded. CPU usage does not matter these days, any new
> >> multicore CPU can handle Source servers.
> >> If you want lag free and smooth servers, your load average
> >> should not exceed your amount of cores.
> >>
> >>
> >> > Our load average goes up to about 8.  Given that we're running 12
> >> > instances on a quad-core, this doesn't bother me, and certainly
> >> > performance is fine...
> >> > I've seen the blood spatter effect too,  but I don't think that's
> >> > specifically performance related, it's just a glitch ;)
> >> >
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> >> [EMAIL PROTECTED]
> >> >> Sent: 26 November 2008 15:50
> >> >> To: hlds_linux@list.valvesoftware.com
> >> >> Subject: Re: [hlds_linux] -fork configuration tip
> >> >>
> >> >> I've got a similar box to yours; dual Xeon running at 2.4 or
> >> >> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
> >> >> although only 3 are open to the public.  The last one is
> >> limited to a
> >> >> Steam group.
> >> >>
> >> >> I've found that my load averages can peak above 4 when two
> >> or more of
> >> >> the servers are running Versus mode.  My guess is that the memory
> >> >> speed and/or the speed of the system bus is probably impacting the
> >> >> ability to move data through.  This box is about 5 or 6
> >> years old at
> >> >> this point.
> >> >>
> >> >> Oddly enough, loads that high don't seem to affect gameplay
> >> >> significantly.
> >> >> I've seen wierd effects, though.  For example, I once saw
> >> and heard
> >> >> the flying blood splatter from a Hunter attack about 5
> >> seconds after
> >> >> we killed him.  It's also not uncommon for me to occasionally see
> >> >> several second delays in weapon ammo updates after reloading.
> >> >>
> >> >> At this point, I'm seriously considering converting one of
> >> the public
> >> >> servers back to Steam group until Valve sorts out how to give some
> >> >> more control back to server owners.  That would give me 2
> >> public and
> >> >> 2 semi-private.
> >> >>
> >> >> Frankly, I'd much rather be running no more than one versus server
> >> >> anyhow as our Steam group already has a dedicated box for versus
> >> >> play.
> >> >>
> >> >> There are 3 of us supplying hardware at the moment in our Steam
> >> >> group.  The other two guys are running just single
> >> instances, giving
> >> >> us 6 servers in total.  Both of theirs are set up to be public,
> >> >> though.
> >> >>
> >> >>
> >> >> > Message: 4
> >> >> > Date: Wed, 26 Nov 2008 11:39:28 +
> >> >> > From: "Neil Smith" <[EMAIL PROTECTED]>
> >> >> > Subject: Re: [hlds_linux] -fork configuration tip
> >> >> > To: "Half-Life dedicated Linux server mailing list"
> >> >> >
> >> >> > Message-ID:
> >> >> >
> >> >> > <[EMAIL PROTECTED]>
> >> >> > Content-Type: text/plain; charset=ISO-8859-1
> >> >> >
> >> >> > How many servers can be run ? I have -fork 4 atm running on
> >> >> ram: 2GB, CPU:
> >> >> > dual Xeon 2.66GHz and all seems to be 

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Ronny Schedel
So you have a magic box ;-)

> And yet it _is_ lag free and smooth...
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
>> Of Ronny Schedel
>> Sent: 26 November 2008 16:28
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork configuration tip
>>
>>
>> You have only 4 cores, with a load of 8 your server is
>> overloaded. CPU usage does not matter these days, any new
>> multicore CPU can handle Source servers.
>> If you want lag free and smooth servers, your load average
>> should not exceed your amount of cores.
>>
>>
>> > Our load average goes up to about 8.  Given that we're running 12
>> > instances on a quad-core, this doesn't bother me, and certainly
>> > performance is fine...
>> > I've seen the blood spatter effect too,  but I don't think that's
>> > specifically performance related, it's just a glitch ;)
>> >
>> >> -Original Message-
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of
>> >> [EMAIL PROTECTED]
>> >> Sent: 26 November 2008 15:50
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Subject: Re: [hlds_linux] -fork configuration tip
>> >>
>> >> I've got a similar box to yours; dual Xeon running at 2.4 or
>> >> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment,
>> >> although only 3 are open to the public.  The last one is
>> limited to a
>> >> Steam group.
>> >>
>> >> I've found that my load averages can peak above 4 when two
>> or more of
>> >> the servers are running Versus mode.  My guess is that the memory
>> >> speed and/or the speed of the system bus is probably impacting the
>> >> ability to move data through.  This box is about 5 or 6
>> years old at
>> >> this point.
>> >>
>> >> Oddly enough, loads that high don't seem to affect gameplay
>> >> significantly.
>> >> I've seen wierd effects, though.  For example, I once saw
>> and heard
>> >> the flying blood splatter from a Hunter attack about 5
>> seconds after
>> >> we killed him.  It's also not uncommon for me to occasionally see
>> >> several second delays in weapon ammo updates after reloading.
>> >>
>> >> At this point, I'm seriously considering converting one of
>> the public
>> >> servers back to Steam group until Valve sorts out how to give some
>> >> more control back to server owners.  That would give me 2
>> public and
>> >> 2 semi-private.
>> >>
>> >> Frankly, I'd much rather be running no more than one versus server
>> >> anyhow as our Steam group already has a dedicated box for versus
>> >> play.
>> >>
>> >> There are 3 of us supplying hardware at the moment in our Steam
>> >> group.  The other two guys are running just single
>> instances, giving
>> >> us 6 servers in total.  Both of theirs are set up to be public,
>> >> though.
>> >>
>> >>
>> >> > Message: 4
>> >> > Date: Wed, 26 Nov 2008 11:39:28 +
>> >> > From: "Neil Smith" <[EMAIL PROTECTED]>
>> >> > Subject: Re: [hlds_linux] -fork configuration tip
>> >> > To: "Half-Life dedicated Linux server mailing list"
>> >> >
>> >> > Message-ID:
>> >> >
>> >> > <[EMAIL PROTECTED]>
>> >> > Content-Type: text/plain; charset=ISO-8859-1
>> >> >
>> >> > How many servers can be run ? I have -fork 4 atm running on
>> >> ram: 2GB, CPU:
>> >> > dual Xeon 2.66GHz and all seems to be well.
>> >> >
>> >> > Just wondering how many I could take it too without
>> >> affecting performance.
>> >> >
>> >> > thanks
>> >> > Neil
>> >> >
>> >> >
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the
>> list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Nick Olsen
Just playing around with my server (amd x2 3800+ 2gb of ram)
it runs like 8 instances fine.
And the load avg has hit 12-15 before, and the servers don't lag one bit.
that was just testing though, I normally run 3 on it. Because I run some 
other stuff on it.
I like htop for monitoring cpu and ram usage. I don't care what the load 
avg is, if the cpu load on each core is about 50-75% I don't think its 
over loaded.

[EMAIL PROTECTED] wrote:
> And yet it _is_ lag free and smooth...
>
>   
>> -Original Message-
>> From: [EMAIL PROTECTED] 
>> [mailto:[EMAIL PROTECTED] On Behalf 
>> Of Ronny Schedel
>> Sent: 26 November 2008 16:28
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork configuration tip
>>
>>
>> You have only 4 cores, with a load of 8 your server is 
>> overloaded. CPU usage does not matter these days, any new 
>> multicore CPU can handle Source servers. 
>> If you want lag free and smooth servers, your load average 
>> should not exceed your amount of cores.
>>
>>
>> 
>>> Our load average goes up to about 8.  Given that we're running 12 
>>> instances on a quad-core, this doesn't bother me, and certainly 
>>> performance is fine...
>>> I've seen the blood spatter effect too,  but I don't think that's 
>>> specifically performance related, it's just a glitch ;)
>>>
>>>   
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of 
>>>> [EMAIL PROTECTED]
>>>> Sent: 26 November 2008 15:50
>>>> To: hlds_linux@list.valvesoftware.com
>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>
>>>> I've got a similar box to yours; dual Xeon running at 2.4 or
>>>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment, 
>>>> although only 3 are open to the public.  The last one is 
>>>> 
>> limited to a 
>> 
>>>> Steam group.
>>>>
>>>> I've found that my load averages can peak above 4 when two 
>>>> 
>> or more of 
>> 
>>>> the servers are running Versus mode.  My guess is that the memory 
>>>> speed and/or the speed of the system bus is probably impacting the 
>>>> ability to move data through.  This box is about 5 or 6 
>>>> 
>> years old at 
>> 
>>>> this point.
>>>>
>>>> Oddly enough, loads that high don't seem to affect gameplay 
>>>> significantly.
>>>> I've seen wierd effects, though.  For example, I once saw 
>>>> 
>> and heard 
>> 
>>>> the flying blood splatter from a Hunter attack about 5 
>>>> 
>> seconds after 
>> 
>>>> we killed him.  It's also not uncommon for me to occasionally see 
>>>> several second delays in weapon ammo updates after reloading.
>>>>
>>>> At this point, I'm seriously considering converting one of 
>>>> 
>> the public 
>> 
>>>> servers back to Steam group until Valve sorts out how to give some 
>>>> more control back to server owners.  That would give me 2 
>>>> 
>> public and 
>> 
>>>> 2 semi-private.
>>>>
>>>> Frankly, I'd much rather be running no more than one versus server 
>>>> anyhow as our Steam group already has a dedicated box for versus 
>>>> play.
>>>>
>>>> There are 3 of us supplying hardware at the moment in our Steam 
>>>> group.  The other two guys are running just single 
>>>> 
>> instances, giving 
>> 
>>>> us 6 servers in total.  Both of theirs are set up to be public, 
>>>> though.
>>>>
>>>>
>>>> 
>>>>> Message: 4
>>>>> Date: Wed, 26 Nov 2008 11:39:28 +
>>>>> From: "Neil Smith" <[EMAIL PROTECTED]>
>>>>> Subject: Re: [hlds_linux] -fork configuration tip
>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>>
>>>>> Message-ID:
>>>>>
>>>>> <[EMAIL PROTECTED]>
>>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>>
>>>>> How many servers can be run ? I have -fork 4 

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread gameadmin
And yet it _is_ lag free and smooth...

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Ronny Schedel
> Sent: 26 November 2008 16:28
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> 
> You have only 4 cores, with a load of 8 your server is 
> overloaded. CPU usage does not matter these days, any new 
> multicore CPU can handle Source servers. 
> If you want lag free and smooth servers, your load average 
> should not exceed your amount of cores.
> 
> 
> > Our load average goes up to about 8.  Given that we're running 12 
> > instances on a quad-core, this doesn't bother me, and certainly 
> > performance is fine...
> > I've seen the blood spatter effect too,  but I don't think that's 
> > specifically performance related, it's just a glitch ;)
> >
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of 
> >> [EMAIL PROTECTED]
> >> Sent: 26 November 2008 15:50
> >> To: hlds_linux@list.valvesoftware.com
> >> Subject: Re: [hlds_linux] -fork configuration tip
> >>
> >> I've got a similar box to yours; dual Xeon running at 2.4 or
> >> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the moment, 
> >> although only 3 are open to the public.  The last one is 
> limited to a 
> >> Steam group.
> >>
> >> I've found that my load averages can peak above 4 when two 
> or more of 
> >> the servers are running Versus mode.  My guess is that the memory 
> >> speed and/or the speed of the system bus is probably impacting the 
> >> ability to move data through.  This box is about 5 or 6 
> years old at 
> >> this point.
> >>
> >> Oddly enough, loads that high don't seem to affect gameplay 
> >> significantly.
> >> I've seen wierd effects, though.  For example, I once saw 
> and heard 
> >> the flying blood splatter from a Hunter attack about 5 
> seconds after 
> >> we killed him.  It's also not uncommon for me to occasionally see 
> >> several second delays in weapon ammo updates after reloading.
> >>
> >> At this point, I'm seriously considering converting one of 
> the public 
> >> servers back to Steam group until Valve sorts out how to give some 
> >> more control back to server owners.  That would give me 2 
> public and 
> >> 2 semi-private.
> >>
> >> Frankly, I'd much rather be running no more than one versus server 
> >> anyhow as our Steam group already has a dedicated box for versus 
> >> play.
> >>
> >> There are 3 of us supplying hardware at the moment in our Steam 
> >> group.  The other two guys are running just single 
> instances, giving 
> >> us 6 servers in total.  Both of theirs are set up to be public, 
> >> though.
> >>
> >>
> >> > Message: 4
> >> > Date: Wed, 26 Nov 2008 11:39:28 +
> >> > From: "Neil Smith" <[EMAIL PROTECTED]>
> >> > Subject: Re: [hlds_linux] -fork configuration tip
> >> > To: "Half-Life dedicated Linux server mailing list"
> >> >
> >> > Message-ID:
> >> >
> >> > <[EMAIL PROTECTED]>
> >> > Content-Type: text/plain; charset=ISO-8859-1
> >> >
> >> > How many servers can be run ? I have -fork 4 atm running on
> >> ram: 2GB, CPU:
> >> > dual Xeon 2.66GHz and all seems to be well.
> >> >
> >> > Just wondering how many I could take it too without
> >> affecting performance.
> >> >
> >> > thanks
> >> > Neil
> >> >
> >> >
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the 
> list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > 
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Ronny Schedel

You have only 4 cores, with a load of 8 your server is overloaded. CPU usage 
does not matter these days, any new multicore CPU can handle Source servers. 
If you want lag free and smooth servers, your load average should not exceed 
your amount of cores.


> Our load average goes up to about 8.  Given that we're running 12 
> instances
> on a quad-core, this doesn't bother me, and certainly performance is 
> fine...
> I've seen the blood spatter effect too,  but I don't think that's
> specifically performance related, it's just a glitch ;)
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
>> Of [EMAIL PROTECTED]
>> Sent: 26 November 2008 15:50
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] -fork configuration tip
>>
>> I've got a similar box to yours; dual Xeon running at 2.4 or
>> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the
>> moment, although only 3 are open to the public.  The last one
>> is limited to a Steam group.
>>
>> I've found that my load averages can peak above 4 when two or
>> more of the servers are running Versus mode.  My guess is
>> that the memory speed and/or the speed of the system bus is
>> probably impacting the ability to move data through.  This
>> box is about 5 or 6 years old at this point.
>>
>> Oddly enough, loads that high don't seem to affect gameplay
>> significantly.
>> I've seen wierd effects, though.  For example, I once saw and
>> heard the flying blood splatter from a Hunter attack about 5
>> seconds after we killed him.  It's also not uncommon for me
>> to occasionally see several second delays in weapon ammo
>> updates after reloading.
>>
>> At this point, I'm seriously considering converting one of
>> the public servers back to Steam group until Valve sorts out
>> how to give some more control back to server owners.  That
>> would give me 2 public and 2 semi-private.
>>
>> Frankly, I'd much rather be running no more than one versus
>> server anyhow as our Steam group already has a dedicated box
>> for versus play.
>>
>> There are 3 of us supplying hardware at the moment in our
>> Steam group.  The other two guys are running just single
>> instances, giving us 6 servers in total.  Both of theirs are
>> set up to be public, though.
>>
>>
>> > Message: 4
>> > Date: Wed, 26 Nov 2008 11:39:28 +
>> > From: "Neil Smith" <[EMAIL PROTECTED]>
>> > Subject: Re: [hlds_linux] -fork configuration tip
>> > To: "Half-Life dedicated Linux server mailing list"
>> >
>> > Message-ID:
>> ><[EMAIL PROTECTED]>
>> > Content-Type: text/plain; charset=ISO-8859-1
>> >
>> > How many servers can be run ? I have -fork 4 atm running on
>> ram: 2GB, CPU:
>> > dual Xeon 2.66GHz and all seems to be well.
>> >
>> > Just wondering how many I could take it too without
>> affecting performance.
>> >
>> > thanks
>> > Neil
>> >
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread gameadmin
Our load average goes up to about 8.  Given that we're running 12 instances
on a quad-core, this doesn't bother me, and certainly performance is fine...
I've seen the blood spatter effect too,  but I don't think that's
specifically performance related, it's just a glitch ;) 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of [EMAIL PROTECTED]
> Sent: 26 November 2008 15:50
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> I've got a similar box to yours; dual Xeon running at 2.4 or 
> 2.5 GHz and 2 GB of RAM.  I'm running 4 L4D servers at the 
> moment, although only 3 are open to the public.  The last one 
> is limited to a Steam group.
> 
> I've found that my load averages can peak above 4 when two or 
> more of the servers are running Versus mode.  My guess is 
> that the memory speed and/or the speed of the system bus is 
> probably impacting the ability to move data through.  This 
> box is about 5 or 6 years old at this point.
> 
> Oddly enough, loads that high don't seem to affect gameplay 
> significantly.
> I've seen wierd effects, though.  For example, I once saw and 
> heard the flying blood splatter from a Hunter attack about 5 
> seconds after we killed him.  It's also not uncommon for me 
> to occasionally see several second delays in weapon ammo 
> updates after reloading.
> 
> At this point, I'm seriously considering converting one of 
> the public servers back to Steam group until Valve sorts out 
> how to give some more control back to server owners.  That 
> would give me 2 public and 2 semi-private.
> 
> Frankly, I'd much rather be running no more than one versus 
> server anyhow as our Steam group already has a dedicated box 
> for versus play.
> 
> There are 3 of us supplying hardware at the moment in our 
> Steam group.  The other two guys are running just single 
> instances, giving us 6 servers in total.  Both of theirs are 
> set up to be public, though.
> 
> 
> > Message: 4
> > Date: Wed, 26 Nov 2008 11:39:28 +
> > From: "Neil Smith" <[EMAIL PROTECTED]>
> > Subject: Re: [hlds_linux] -fork configuration tip
> > To: "Half-Life dedicated Linux server mailing list"
> >
> > Message-ID:
> ><[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > How many servers can be run ? I have -fork 4 atm running on 
> ram: 2GB, CPU:
> > dual Xeon 2.66GHz and all seems to be well.
> >
> > Just wondering how many I could take it too without 
> affecting performance.
> >
> > thanks
> > Neil
> >
> >
> ___
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread jps . sgtrock
I've got a similar box to yours; dual Xeon running at 2.4 or 2.5 GHz and 2
GB of RAM.  I'm running 4 L4D servers at the moment, although only 3 are
open to the public.  The last one is limited to a Steam group.

I've found that my load averages can peak above 4 when two or more of the
servers are running Versus mode.  My guess is that the memory speed and/or
the speed of the system bus is probably impacting the ability to move data
through.  This box is about 5 or 6 years old at this point.

Oddly enough, loads that high don't seem to affect gameplay significantly.
I've seen wierd effects, though.  For example, I once saw and heard the
flying blood splatter from a Hunter attack about 5 seconds after we killed
him.  It's also not uncommon for me to occasionally see several second
delays in weapon ammo updates after reloading.

At this point, I'm seriously considering converting one of the public
servers back to Steam group until Valve sorts out how to give some more
control back to server owners.  That would give me 2 public and 2
semi-private.

Frankly, I'd much rather be running no more than one versus server anyhow as
our Steam group already has a dedicated box for versus play.

There are 3 of us supplying hardware at the moment in our Steam group.  The
other two guys are running just single instances, giving us 6 servers in
total.  Both of theirs are set up to be public, though.


> Message: 4
> Date: Wed, 26 Nov 2008 11:39:28 +
> From: "Neil Smith" <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] -fork configuration tip
> To: "Half-Life dedicated Linux server mailing list"
>
> Message-ID:
><[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> How many servers can be run ? I have -fork 4 atm running on ram: 2GB, CPU:
> dual Xeon 2.66GHz and all seems to be well.
>
> Just wondering how many I could take it too without affecting performance.
>
> thanks
> Neil
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
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Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Ronny Schedel

What is your load average?


> The answer is, it depends :P
>
> We've got a quad-core xeon (2.1GHz) and are running 12 servers with cpu
> usage not really going above 65% on any core.  However before we could max
> out our cores we'd run out of memory (we also have 2 gig) - we're not
> loading the box fully because it's a general purpose server.
>
> Given that your processor is faster (though half the cores), I'd estimate
> you could run up to 10 servers... But I'd stick it at 8 and see how you 
> go.
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
>> Of Neil Smith
>> Sent: 26 November 2008 11:39
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork configuration tip
>>
>> How many servers can be run ? I have -fork 4 atm running on
>> ram: 2GB, CPU:
>> dual Xeon 2.66GHz and all seems to be well.
>>
>> Just wondering how many I could take it too without affecting
>> performance.
>>
>> thanks
>> Neil
>>
>> 2008/11/11 J T <[EMAIL PROTECTED]>
>>
>> > Yea, I just left it as files.
>> >
>> > On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
>> >
>> > > In each cfg, you change the log directory it should log
>> each in its own.
>> > >
>> > > 2008/11/11 J T <[EMAIL PROTECTED]>
>> > >
>> > > > Is there anyway to log the console for each server?
>> > > >
>> > > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen
>> > > > <[EMAIL PROTECTED]
>> > > > >wrote:
>> > > >
>> > > > > Is it possible the set the port number in the config
>> file with fork?
>> > > > > I tried it but it doesn't work. I have 4 servers, but the port
>> > numbers
>> > > > > not always the same.
>> > > > >
>> > > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
>> > wrote:
>> > > > > > I run it with -fork 12 -port 3 (never got it to work
>> > > > > > correctly
>> > > with
>> > > > > > ##), server port is 3 ... 30011
>> > > > > >
>> > > > > > Saint K. wrote:
>> > > > > >> Hi,
>> > > > > >>
>> > > > > >> Thanks for the hint! It's working like a charm!
>> (Tip: Don't
>> > > > > >> forget
>> > > to
>> > > > > remove
>> > > > > >> your server.cfg, otherwise it will still execute that).
>> > > > > >>
>> > > > > >> Are there any more tip's 'n tricks with that -fork option?
>> > > > > >>
>> > > > > >> Cheers
>> > > > > >>
>> > > > > >> -Original Message-
>> > > > > >> From: [EMAIL PROTECTED]
>> > > > > >> [mailto:[EMAIL PROTECTED]
>> On Behalf
>> > > > > >> Of
>> > > Chris
>> > > > > Green
>> > > > > >> Sent: Monday, November 10, 2008 7:49 PM
>> > > > > >> To: 'Half-Life dedicated Linux server mailing list'
>> > > > > >> Subject: [hlds_linux] -fork configuration tip
>> > > > > >>
>> > > > > >> On the launch line, you can do  +exec
>> server_cfg01.cfg. This
>> > > > > >> will
>> > > > cause
>> > > > > each
>> > > > > >> server instance to exec its own unique config file (in this
>> > example,
>> > > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
>> > > > > >>
>> > > > > >> We do this on our internal servers.
>> > > > > >> ___
>> > > > > >> To unsubscribe, edit your list preferences, or
>> view the list
>> > > archives,
>> > > > > >> please visit:
>> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > > >>
>> > > > > >>
>> > > > > >> ___
>> > > > > >> To unsubscr

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Saint K.
We run a fork 16 on a Qcore Xeon 2.66Ghz with an av. Total load of 40%,
that's 4 cores, so I think compared with yours it would come to a top load
of 80%.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, November 26, 2008 3:39 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] -fork configuration tip

The answer is, it depends :P

We've got a quad-core xeon (2.1GHz) and are running 12 servers with cpu
usage not really going above 65% on any core.  However before we could max
out our cores we'd run out of memory (we also have 2 gig) - we're not
loading the box fully because it's a general purpose server.

Given that your processor is faster (though half the cores), I'd estimate
you could run up to 10 servers... But I'd stick it at 8 and see how you go.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Neil Smith
> Sent: 26 November 2008 11:39
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> How many servers can be run ? I have -fork 4 atm running on 
> ram: 2GB, CPU:
> dual Xeon 2.66GHz and all seems to be well.
> 
> Just wondering how many I could take it too without affecting 
> performance.
> 
> thanks
> Neil
> 
> 2008/11/11 J T <[EMAIL PROTECTED]>
> 
> > Yea, I just left it as files.
> >
> > On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
> >
> > > In each cfg, you change the log directory it should log 
> each in its own.
> > >
> > > 2008/11/11 J T <[EMAIL PROTECTED]>
> > >
> > > > Is there anyway to log the console for each server?
> > > >
> > > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen 
> > > > <[EMAIL PROTECTED]
> > > > >wrote:
> > > >
> > > > > Is it possible the set the port number in the config 
> file with fork?
> > > > > I tried it but it doesn't work. I have 4 servers, but the port
> > numbers
> > > > > not always the same.
> > > > >
> > > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
> > wrote:
> > > > > > I run it with -fork 12 -port 3 (never got it to work 
> > > > > > correctly
> > > with
> > > > > > ##), server port is 3 ... 30011
> > > > > >
> > > > > > Saint K. wrote:
> > > > > >> Hi,
> > > > > >>
> > > > > >> Thanks for the hint! It's working like a charm! 
> (Tip: Don't 
> > > > > >> forget
> > > to
> > > > > remove
> > > > > >> your server.cfg, otherwise it will still execute that).
> > > > > >>
> > > > > >> Are there any more tip's 'n tricks with that -fork option?
> > > > > >>
> > > > > >> Cheers
> > > > > >>
> > > > > >> -Original Message-
> > > > > >> From: [EMAIL PROTECTED]
> > > > > >> [mailto:[EMAIL PROTECTED] 
> On Behalf 
> > > > > >> Of
> > > Chris
> > > > > Green
> > > > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > > > >> Subject: [hlds_linux] -fork configuration tip
> > > > > >>
> > > > > >> On the launch line, you can do  +exec 
> server_cfg01.cfg. This 
> > > > > >> will
> > > > cause
> > > > > each
> > > > > >> server instance to exec its own unique config file (in this
> > example,
> > > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > > > >>
> > > > > >> We do this on our internal servers.
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or 
> view the list
> > > archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > >>
> > > > > >> ___
> > > > > &g

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Saint K.
We run a fork 16 on a Qcore Xeon 2.66Ghz with an av. Total load of 40%,
that's 4 cores, so I think compared with yours it would come to a top load
of 80%.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, November 26, 2008 3:39 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] -fork configuration tip

The answer is, it depends :P

We've got a quad-core xeon (2.1GHz) and are running 12 servers with cpu
usage not really going above 65% on any core.  However before we could max
out our cores we'd run out of memory (we also have 2 gig) - we're not
loading the box fully because it's a general purpose server.

Given that your processor is faster (though half the cores), I'd estimate
you could run up to 10 servers... But I'd stick it at 8 and see how you go.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Neil Smith
> Sent: 26 November 2008 11:39
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> How many servers can be run ? I have -fork 4 atm running on 
> ram: 2GB, CPU:
> dual Xeon 2.66GHz and all seems to be well.
> 
> Just wondering how many I could take it too without affecting 
> performance.
> 
> thanks
> Neil
> 
> 2008/11/11 J T <[EMAIL PROTECTED]>
> 
> > Yea, I just left it as files.
> >
> > On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
> >
> > > In each cfg, you change the log directory it should log 
> each in its own.
> > >
> > > 2008/11/11 J T <[EMAIL PROTECTED]>
> > >
> > > > Is there anyway to log the console for each server?
> > > >
> > > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen 
> > > > <[EMAIL PROTECTED]
> > > > >wrote:
> > > >
> > > > > Is it possible the set the port number in the config 
> file with fork?
> > > > > I tried it but it doesn't work. I have 4 servers, but the port
> > numbers
> > > > > not always the same.
> > > > >
> > > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
> > wrote:
> > > > > > I run it with -fork 12 -port 3 (never got it to work 
> > > > > > correctly
> > > with
> > > > > > ##), server port is 3 ... 30011
> > > > > >
> > > > > > Saint K. wrote:
> > > > > >> Hi,
> > > > > >>
> > > > > >> Thanks for the hint! It's working like a charm! 
> (Tip: Don't 
> > > > > >> forget
> > > to
> > > > > remove
> > > > > >> your server.cfg, otherwise it will still execute that).
> > > > > >>
> > > > > >> Are there any more tip's 'n tricks with that -fork option?
> > > > > >>
> > > > > >> Cheers
> > > > > >>
> > > > > >> -Original Message-
> > > > > >> From: [EMAIL PROTECTED]
> > > > > >> [mailto:[EMAIL PROTECTED] 
> On Behalf 
> > > > > >> Of
> > > Chris
> > > > > Green
> > > > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > > > >> Subject: [hlds_linux] -fork configuration tip
> > > > > >>
> > > > > >> On the launch line, you can do  +exec 
> server_cfg01.cfg. This 
> > > > > >> will
> > > > cause
> > > > > each
> > > > > >> server instance to exec its own unique config file (in this
> > example,
> > > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > > > >>
> > > > > >> We do this on our internal servers.
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or 
> view the list
> > > archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > >>
> > > > > >> ___
> > > > > &g

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Steve Sumichrast
I'm running ten forks, plus a TF2 server, on a dual-core E6600 server
with 2 GB of RAM (I believe that RAM is accurate).  That's pushing the
limits of the box, but we're not running much else on it.

I'm going to be purchasing a new dual-quad core xeon with 16 GB of RAM
I hope...  I should be able to squeeze a lot out of that one.  :)




On Wed, Nov 26, 2008 at 9:38 AM,  <[EMAIL PROTECTED]> wrote:
> The answer is, it depends :P
>
> We've got a quad-core xeon (2.1GHz) and are running 12 servers with cpu
> usage not really going above 65% on any core.  However before we could max
> out our cores we'd run out of memory (we also have 2 gig) - we're not
> loading the box fully because it's a general purpose server.
>
> Given that your processor is faster (though half the cores), I'd estimate
> you could run up to 10 servers... But I'd stick it at 8 and see how you go.
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf
>> Of Neil Smith
>> Sent: 26 November 2008 11:39
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork configuration tip
>>
>> How many servers can be run ? I have -fork 4 atm running on
>> ram: 2GB, CPU:
>> dual Xeon 2.66GHz and all seems to be well.
>>
>> Just wondering how many I could take it too without affecting
>> performance.
>>
>> thanks
>> Neil
>>
>> 2008/11/11 J T <[EMAIL PROTECTED]>
>>
>> > Yea, I just left it as files.
>> >
>> > On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
>> >
>> > > In each cfg, you change the log directory it should log
>> each in its own.
>> > >
>> > > 2008/11/11 J T <[EMAIL PROTECTED]>
>> > >
>> > > > Is there anyway to log the console for each server?
>> > > >
>> > > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen
>> > > > <[EMAIL PROTECTED]
>> > > > >wrote:
>> > > >
>> > > > > Is it possible the set the port number in the config
>> file with fork?
>> > > > > I tried it but it doesn't work. I have 4 servers, but the port
>> > numbers
>> > > > > not always the same.
>> > > > >
>> > > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
>> > wrote:
>> > > > > > I run it with -fork 12 -port 3 (never got it to work
>> > > > > > correctly
>> > > with
>> > > > > > ##), server port is 3 ... 30011
>> > > > > >
>> > > > > > Saint K. wrote:
>> > > > > >> Hi,
>> > > > > >>
>> > > > > >> Thanks for the hint! It's working like a charm!
>> (Tip: Don't
>> > > > > >> forget
>> > > to
>> > > > > remove
>> > > > > >> your server.cfg, otherwise it will still execute that).
>> > > > > >>
>> > > > > >> Are there any more tip's 'n tricks with that -fork option?
>> > > > > >>
>> > > > > >> Cheers
>> > > > > >>
>> > > > > >> -Original Message-
>> > > > > >> From: [EMAIL PROTECTED]
>> > > > > >> [mailto:[EMAIL PROTECTED]
>> On Behalf
>> > > > > >> Of
>> > > Chris
>> > > > > Green
>> > > > > >> Sent: Monday, November 10, 2008 7:49 PM
>> > > > > >> To: 'Half-Life dedicated Linux server mailing list'
>> > > > > >> Subject: [hlds_linux] -fork configuration tip
>> > > > > >>
>> > > > > >> On the launch line, you can do  +exec
>> server_cfg01.cfg. This
>> > > > > >> will
>> > > > cause
>> > > > > each
>> > > > > >> server instance to exec its own unique config file (in this
>> > example,
>> > > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
>> > > > > >>
>> > > > > >> We do this on our internal servers.
>> > > > > >> ___
>> > > > > >> To unsubscribe, edit your list preferences, or
>> v

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread gameadmin
The answer is, it depends :P

We've got a quad-core xeon (2.1GHz) and are running 12 servers with cpu
usage not really going above 65% on any core.  However before we could max
out our cores we'd run out of memory (we also have 2 gig) - we're not
loading the box fully because it's a general purpose server.

Given that your processor is faster (though half the cores), I'd estimate
you could run up to 10 servers... But I'd stick it at 8 and see how you go.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Neil Smith
> Sent: 26 November 2008 11:39
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork configuration tip
> 
> How many servers can be run ? I have -fork 4 atm running on 
> ram: 2GB, CPU:
> dual Xeon 2.66GHz and all seems to be well.
> 
> Just wondering how many I could take it too without affecting 
> performance.
> 
> thanks
> Neil
> 
> 2008/11/11 J T <[EMAIL PROTECTED]>
> 
> > Yea, I just left it as files.
> >
> > On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
> >
> > > In each cfg, you change the log directory it should log 
> each in its own.
> > >
> > > 2008/11/11 J T <[EMAIL PROTECTED]>
> > >
> > > > Is there anyway to log the console for each server?
> > > >
> > > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen 
> > > > <[EMAIL PROTECTED]
> > > > >wrote:
> > > >
> > > > > Is it possible the set the port number in the config 
> file with fork?
> > > > > I tried it but it doesn't work. I have 4 servers, but the port
> > numbers
> > > > > not always the same.
> > > > >
> > > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
> > wrote:
> > > > > > I run it with -fork 12 -port 3 (never got it to work 
> > > > > > correctly
> > > with
> > > > > > ##), server port is 3 ... 30011
> > > > > >
> > > > > > Saint K. wrote:
> > > > > >> Hi,
> > > > > >>
> > > > > >> Thanks for the hint! It's working like a charm! 
> (Tip: Don't 
> > > > > >> forget
> > > to
> > > > > remove
> > > > > >> your server.cfg, otherwise it will still execute that).
> > > > > >>
> > > > > >> Are there any more tip's 'n tricks with that -fork option?
> > > > > >>
> > > > > >> Cheers
> > > > > >>
> > > > > >> -Original Message-
> > > > > >> From: [EMAIL PROTECTED]
> > > > > >> [mailto:[EMAIL PROTECTED] 
> On Behalf 
> > > > > >> Of
> > > Chris
> > > > > Green
> > > > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > > > >> Subject: [hlds_linux] -fork configuration tip
> > > > > >>
> > > > > >> On the launch line, you can do  +exec 
> server_cfg01.cfg. This 
> > > > > >> will
> > > > cause
> > > > > each
> > > > > >> server instance to exec its own unique config file (in this
> > example,
> > > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > > > >>
> > > > > >> We do this on our internal servers.
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or 
> view the list
> > > archives,
> > > > > >> please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > >>
> > > > > >> ___
> > > > > >> To unsubscribe, edit your list preferences, or 
> view the list
> > > archives,
> > > > > please visit:
> > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > > >>
> > > > > >>
> > > > > >
> > > > > >
> > > > > > ___
&g

Re: [hlds_linux] -fork configuration tip

2008-11-26 Thread Neil Smith
How many servers can be run ? I have -fork 4 atm running on ram: 2GB, CPU:
dual Xeon 2.66GHz and all seems to be well.

Just wondering how many I could take it too without affecting performance.

thanks
Neil

2008/11/11 J T <[EMAIL PROTECTED]>

> Yea, I just left it as files.
>
> On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:
>
> > In each cfg, you change the log directory it should log each in its own.
> >
> > 2008/11/11 J T <[EMAIL PROTECTED]>
> >
> > > Is there anyway to log the console for each server?
> > >
> > > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> > > >wrote:
> > >
> > > > Is it possible the set the port number in the config file with fork?
> > > > I tried it but it doesn't work. I have 4 servers, but the port
> numbers
> > > > not always the same.
> > > >
> > > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]>
> wrote:
> > > > > I run it with -fork 12 -port 3 (never got it to work correctly
> > with
> > > > > ##), server port is 3 ... 30011
> > > > >
> > > > > Saint K. wrote:
> > > > >> Hi,
> > > > >>
> > > > >> Thanks for the hint! It's working like a charm! (Tip: Don't forget
> > to
> > > > remove
> > > > >> your server.cfg, otherwise it will still execute that).
> > > > >>
> > > > >> Are there any more tip's 'n tricks with that -fork option?
> > > > >>
> > > > >> Cheers
> > > > >>
> > > > >> -Original Message-
> > > > >> From: [EMAIL PROTECTED]
> > > > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> > Chris
> > > > Green
> > > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > > >> Subject: [hlds_linux] -fork configuration tip
> > > > >>
> > > > >> On the launch line, you can do  +exec server_cfg01.cfg. This will
> > > cause
> > > > each
> > > > >> server instance to exec its own unique config file (in this
> example,
> > > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > > >>
> > > > >> We do this on our internal servers.
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >>
> > > > >>
> > > > >> ___
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> > archives,
> > > > please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > ___
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> > archives,
> > > > please visit:
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> > > > >
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Re: [hlds_linux] -fork configuration tip

2008-11-11 Thread J T
Yea, I just left it as files.

On Tue, Nov 11, 2008 at 11:33 AM, Flubber <[EMAIL PROTECTED]> wrote:

> In each cfg, you change the log directory it should log each in its own.
>
> 2008/11/11 J T <[EMAIL PROTECTED]>
>
> > Is there anyway to log the console for each server?
> >
> > On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> > >wrote:
> >
> > > Is it possible the set the port number in the config file with fork?
> > > I tried it but it doesn't work. I have 4 servers, but the port numbers
> > > not always the same.
> > >
> > > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
> > > > I run it with -fork 12 -port 3 (never got it to work correctly
> with
> > > > ##), server port is 3 ... 30011
> > > >
> > > > Saint K. wrote:
> > > >> Hi,
> > > >>
> > > >> Thanks for the hint! It's working like a charm! (Tip: Don't forget
> to
> > > remove
> > > >> your server.cfg, otherwise it will still execute that).
> > > >>
> > > >> Are there any more tip's 'n tricks with that -fork option?
> > > >>
> > > >> Cheers
> > > >>
> > > >> -Original Message-
> > > >> From: [EMAIL PROTECTED]
> > > >> [mailto:[EMAIL PROTECTED] On Behalf Of
> Chris
> > > Green
> > > >> Sent: Monday, November 10, 2008 7:49 PM
> > > >> To: 'Half-Life dedicated Linux server mailing list'
> > > >> Subject: [hlds_linux] -fork configuration tip
> > > >>
> > > >> On the launch line, you can do  +exec server_cfg01.cfg. This will
> > cause
> > > each
> > > >> server instance to exec its own unique config file (in this example,
> > > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > > >>
> > > >> We do this on our internal servers.
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > >>
> > > >> ___
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > >>
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > > >
> > >
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> > > please visit:
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> > >
> >
> >
> >
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Re: [hlds_linux] -fork configuration tip

2008-11-11 Thread Flubber
In each cfg, you change the log directory it should log each in its own.

2008/11/11 J T <[EMAIL PROTECTED]>

> Is there anyway to log the console for each server?
>
> On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]
> >wrote:
>
> > Is it possible the set the port number in the config file with fork?
> > I tried it but it doesn't work. I have 4 servers, but the port numbers
> > not always the same.
> >
> > On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
> > > I run it with -fork 12 -port 3 (never got it to work correctly with
> > > ##), server port is 3 ... 30011
> > >
> > > Saint K. wrote:
> > >> Hi,
> > >>
> > >> Thanks for the hint! It's working like a charm! (Tip: Don't forget to
> > remove
> > >> your server.cfg, otherwise it will still execute that).
> > >>
> > >> Are there any more tip's 'n tricks with that -fork option?
> > >>
> > >> Cheers
> > >>
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED]
> > >> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> > Green
> > >> Sent: Monday, November 10, 2008 7:49 PM
> > >> To: 'Half-Life dedicated Linux server mailing list'
> > >> Subject: [hlds_linux] -fork configuration tip
> > >>
> > >> On the launch line, you can do  +exec server_cfg01.cfg. This will
> cause
> > each
> > >> server instance to exec its own unique config file (in this example,
> > >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> > >>
> > >> We do this on our internal servers.
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread J T
Is there anyway to log the console for each server?

On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen <[EMAIL PROTECTED]>wrote:

> Is it possible the set the port number in the config file with fork?
> I tried it but it doesn't work. I have 4 servers, but the port numbers
> not always the same.
>
> On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
> > I run it with -fork 12 -port 3 (never got it to work correctly with
> > ##), server port is 3 ... 30011
> >
> > Saint K. wrote:
> >> Hi,
> >>
> >> Thanks for the hint! It's working like a charm! (Tip: Don't forget to
> remove
> >> your server.cfg, otherwise it will still execute that).
> >>
> >> Are there any more tip's 'n tricks with that -fork option?
> >>
> >> Cheers
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Chris
> Green
> >> Sent: Monday, November 10, 2008 7:49 PM
> >> To: 'Half-Life dedicated Linux server mailing list'
> >> Subject: [hlds_linux] -fork configuration tip
> >>
> >> On the launch line, you can do  +exec server_cfg01.cfg. This will cause
> each
> >> server instance to exec its own unique config file (in this example,
> >> server_cfg01.cfg, server_cfg02.cfg, ... ).
> >>
> >> We do this on our internal servers.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Jordy van Wolferen
Is it possible the set the port number in the config file with fork?
I tried it but it doesn't work. I have 4 servers, but the port numbers
not always the same.

On Mon, Nov 10, 2008 at 10:17 PM, Adam Nowacki <[EMAIL PROTECTED]> wrote:
> I run it with -fork 12 -port 3 (never got it to work correctly with
> ##), server port is 3 ... 30011
>
> Saint K. wrote:
>> Hi,
>>
>> Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
>> your server.cfg, otherwise it will still execute that).
>>
>> Are there any more tip's 'n tricks with that -fork option?
>>
>> Cheers
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
>> Sent: Monday, November 10, 2008 7:49 PM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: [hlds_linux] -fork configuration tip
>>
>> On the launch line, you can do  +exec server_cfg01.cfg. This will cause each
>> server instance to exec its own unique config file (in this example,
>> server_cfg01.cfg, server_cfg02.cfg, ... ).
>>
>> We do this on our internal servers.
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Adam Nowacki
I run it with -fork 12 -port 3 (never got it to work correctly with 
##), server port is 3 ... 30011

Saint K. wrote:
> Hi,
> 
> Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
> your server.cfg, otherwise it will still execute that).
> 
> Are there any more tip's 'n tricks with that -fork option?
> 
> Cheers
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: Monday, November 10, 2008 7:49 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] -fork configuration tip
> 
> On the launch line, you can do  +exec server_cfg01.cfg. This will cause each
> server instance to exec its own unique config file (in this example,
> server_cfg01.cfg, server_cfg02.cfg, ... ).
> 
> We do this on our internal servers.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Anthal
server.cfg is overwriting any settings in server_cfg##.cfg.

Example:
You have in server.cfg:
hostname "Test with server.cfg"

And in server_cfg01.cfg:
hostname "Test with server_cfg01.cfg"
rcon_password "test"

The hostname of the server will be "Test with server.cfg", and there 
will be an rcon password of "test".

On a side note, now that this is working, it seems like having an sv_tag 
makes it so people won't joni via matchmaking. 3 of my servers have it, 
2 do not. The 2 without filled instantly, and people are now only 
trickling into the sv_tags servers.

Anthal wrote:
> As a note, this only works if you do NOT have a server.cfg file.
>
> I'll do some more testing later to see if the server.cfg only overwrites 
> the settings contained within the file, or if it ignores the 
> server_cfg##.cfg files all together.
>
> Chris Green wrote:
>   
>> On the launch line, you can do +exec server_cfg##.cfg. This will cause each 
>> server instance to exec its own unique config file (in this example, 
>> server_cfg01.cfg, server_cfg02.cfg, ... ).
>>
>> We do this on our internal servers.
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
>
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Anthal
As a note, this only works if you do NOT have a server.cfg file.

I'll do some more testing later to see if the server.cfg only overwrites 
the settings contained within the file, or if it ignores the 
server_cfg##.cfg files all together.

Chris Green wrote:
> On the launch line, you can do +exec server_cfg##.cfg. This will cause each 
> server instance to exec its own unique config file (in this example, 
> server_cfg01.cfg, server_cfg02.cfg, ... ).
>
> We do this on our internal servers.
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>   


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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread gameadmin
Hi Chris,

That's fantastic :D Have you been able to reproduce the issue some of us are
having with the Linux server listening on more than one UDP port, which
interferes with running more than a handful of servers on one box?

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 10 November 2008 18:49
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: [hlds_linux] -fork configuration tip
> 
> On the launch line, you can do +exec server_cfg##.cfg. This will cause
> each server instance to exec its own unique config file (in this
> example, server_cfg01.cfg, server_cfg02.cfg, ... ).
> 
> We do this on our internal servers.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Saint K.
Hi,

Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
your server.cfg, otherwise it will still execute that).

Are there any more tip's 'n tricks with that -fork option?

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Monday, November 10, 2008 7:49 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] -fork configuration tip

On the launch line, you can do  +exec server_cfg01.cfg. This will cause each
server instance to exec its own unique config file (in this example,
server_cfg01.cfg, server_cfg02.cfg, ... ).

We do this on our internal servers.
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Re: [hlds_linux] -fork configuration tip

2008-11-10 Thread Saint K.
Hi,

Thanks for the hint! It's working like a charm! (Tip: Don't forget to remove
your server.cfg, otherwise it will still execute that).

Are there any more tip's 'n tricks with that -fork option?

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Monday, November 10, 2008 7:49 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] -fork configuration tip

On the launch line, you can do  +exec server_cfg01.cfg. This will cause each
server instance to exec its own unique config file (in this example,
server_cfg01.cfg, server_cfg02.cfg, ... ).

We do this on our internal servers.
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[hlds_linux] -fork configuration tip

2008-11-10 Thread Chris Green
On the launch line, you can do +exec server_cfg##.cfg. This will cause each 
server instance to exec its own unique config file (in this example, 
server_cfg01.cfg, server_cfg02.cfg, ... ).

We do this on our internal servers.
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