Re: [hlds_linux] -fork query issue

2008-11-09 Thread Jt
Either a bug or sloppy coding

Sent from my iPhone

On 9-Nov-08, at 11:09 AM, "Saint K." <[EMAIL PROTECTED]> wrote:

> Hi,
>
> Adding the +ip parameter fixed it.
>
> I can now send query's to the servers and get a response.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jt
> Sent: Sunday, November 09, 2008 7:20 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
>
> Why is it binding to all the interfaces? Are you specifying -ip?
>
> Sent from my iPhone
>
> On 9-Nov-08, at 9:42 AM, "Saint K." <[EMAIL PROTECTED]> wrote:
>
>> Hi,
>>
>> On the command it returns no results. Only on a netstat -a I get
>> results on
>> port 27016.
>>
>> udp  664  0 *:27016 *:*
>>
>> May I ask what the command line looks like you boot your servers  
>> with?
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>> Sent: Sunday, November 09, 2008 5:14 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Hmm, on my setup I get a tcp port per game instance.  I think the
>> port 9000
>> thing is related to netconport - even though you don't have that
>> enabled,
>> the "master" server still seems to be listening (you can't do
>> anything with
>> the master server yet, though; apparently you may be able to in
>> future)
>>
>> only other thing I can think of is doing, say, "netstat -napt | grep
>> 27016"
>> (numeric, all, show program, tcp) and seeing if something else is
>> nicking
>> the port.  I'd expect the server to die in that case, though.
>>
>> There's 3 issues here:
>>
>> - The linux l4d demo server grabs more udp ports than it needs to
>> - When using -fork, you lose the little control over port
>> assignments you
>> had (Control over this is something Chris has said he's looking at)
>> - In your setup, most of the servers don't seem to be listening on
>> the rcon
>> ports at all (I'm surprised they work)
>>
>> Sorry I can't help further
>>
>> On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED]
>>>
>> wrote:
>>> Hi,
>>>
>>> There are only 2 TCP ports listening.
>>>
>>> tcp0  0 0.0.0.0:27015   0.0.0.0:*
>> LISTEN
>>> 6107/srcds_i486
>>> tcp0  0 0.0.0.0:90000.0.0.0:*
>> LISTEN
>>> 463/srcds_i486
>>>
>>> So now the big question rises, how to external query the other
>>> servers in
>>> the fork, trough 27015?
>>>
>>> I'm not quite sure btw on what is port 9000 doing.
>>>
>>> Cheers,
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>> Sent: Sunday, November 09, 2008 4:56 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
>>>
>>> if you aren't using the -netconport option, the only ports which
>>> should
>> be
>>> found are the rcon listening ports.  I wonder if it's possible for
>>> the
>> udp
>>> and tcp ports to end up different, somehow?
>>>
>>> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]
>>>>
>>> wrote:
>>>> Well, I can see them online in HLSW, but I can't communicate with  
>>>> it
>>> terms
>>>> of sending commands / receiving output.
>>>>
>>>> If you try and setup a connection with HLSW, or our query's from  
>>>> the
>>>> website, the error reads; Connection failed (No connection could
>>>> be made
>>>> because the target machine actively refused it. ) It only works on
>>>> the
>>>> first
>>>> of the 6 servers in the fork, at 27015.
>>>>
>>>> Cheers
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> local

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

Adding the +ip parameter fixed it.

I can now send query's to the servers and get a response.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jt
Sent: Sunday, November 09, 2008 7:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s

Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, "Saint K." <[EMAIL PROTECTED]> wrote:

> Hi,
>
> On the command it returns no results. Only on a netstat -a I get  
> results on
> port 27016.
>
> udp  664  0 *:27016 *:*
>
> May I ask what the command line looks like you boot your servers with?
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of  
> localhost
> Sent: Sunday, November 09, 2008 5:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
>
>
> Hmm, on my setup I get a tcp port per game instance.  I think the  
> port 9000
> thing is related to netconport - even though you don't have that  
> enabled,
> the "master" server still seems to be listening (you can't do  
> anything with
> the master server yet, though; apparently you may be able to in  
> future)
>
> only other thing I can think of is doing, say, "netstat -napt | grep  
> 27016"
> (numeric, all, show program, tcp) and seeing if something else is  
> nicking
> the port.  I'd expect the server to die in that case, though.
>
> There's 3 issues here:
>
> - The linux l4d demo server grabs more udp ports than it needs to
> - When using -fork, you lose the little control over port  
> assignments you
> had (Control over this is something Chris has said he's looking at)
> - In your setup, most of the servers don't seem to be listening on  
> the rcon
> ports at all (I'm surprised they work)
>
> Sorry I can't help further
>
> On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED] 
> >
> wrote:
>> Hi,
>>
>> There are only 2 TCP ports listening.
>>
>> tcp0  0 0.0.0.0:27015   0.0.0.0:*
> LISTEN
>> 6107/srcds_i486
>> tcp0  0 0.0.0.0:90000.0.0.0:*
> LISTEN
>> 463/srcds_i486
>>
>> So now the big question rises, how to external query the other  
>> servers in
>> the fork, trough 27015?
>>
>> I'm not quite sure btw on what is port 9000 doing.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of  
>> localhost
>> Sent: Sunday, November 09, 2008 4:56 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
>>
>> if you aren't using the -netconport option, the only ports which  
>> should
> be
>> found are the rcon listening ports.  I wonder if it's possible for  
>> the
> udp
>> and tcp ports to end up different, somehow?
>>
>> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED] 
>> >
>> wrote:
>>> Well, I can see them online in HLSW, but I can't communicate with it
>> terms
>>> of sending commands / receiving output.
>>>
>>> If you try and setup a connection with HLSW, or our query's from the
>>> website, the error reads; Connection failed (No connection could  
>>> be made
>>> because the target machine actively refused it. ) It only works on  
>>> the
>>> first
>>> of the 6 servers in the fork, at 27015.
>>>
>>> Cheers
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 4:47 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Hmm, didn't pick up on the "can't query them" aspect before.  I
>> certainly
>>> can with my own.
>>> Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
>>> 9
>> in
>>> sequence, until you get to about :30
>>>
>>> I should also point out that I've had servers "jump" ports on  
>>> restart.
>>>
>>> On Sun, 09 Nov 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

Adding the +ip parameter fixed it.

I can now send query's to the servers and get a response.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jt
Sent: Sunday, November 09, 2008 7:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s

Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, "Saint K." <[EMAIL PROTECTED]> wrote:

> Hi,
>
> On the command it returns no results. Only on a netstat -a I get  
> results on
> port 27016.
>
> udp  664  0 *:27016 *:*
>
> May I ask what the command line looks like you boot your servers with?
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of  
> localhost
> Sent: Sunday, November 09, 2008 5:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
>
>
> Hmm, on my setup I get a tcp port per game instance.  I think the  
> port 9000
> thing is related to netconport - even though you don't have that  
> enabled,
> the "master" server still seems to be listening (you can't do  
> anything with
> the master server yet, though; apparently you may be able to in  
> future)
>
> only other thing I can think of is doing, say, "netstat -napt | grep  
> 27016"
> (numeric, all, show program, tcp) and seeing if something else is  
> nicking
> the port.  I'd expect the server to die in that case, though.
>
> There's 3 issues here:
>
> - The linux l4d demo server grabs more udp ports than it needs to
> - When using -fork, you lose the little control over port  
> assignments you
> had (Control over this is something Chris has said he's looking at)
> - In your setup, most of the servers don't seem to be listening on  
> the rcon
> ports at all (I'm surprised they work)
>
> Sorry I can't help further
>
> On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED] 
> >
> wrote:
>> Hi,
>>
>> There are only 2 TCP ports listening.
>>
>> tcp0  0 0.0.0.0:27015   0.0.0.0:*
> LISTEN
>> 6107/srcds_i486
>> tcp0  0 0.0.0.0:90000.0.0.0:*
> LISTEN
>> 463/srcds_i486
>>
>> So now the big question rises, how to external query the other  
>> servers in
>> the fork, trough 27015?
>>
>> I'm not quite sure btw on what is port 9000 doing.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of  
>> localhost
>> Sent: Sunday, November 09, 2008 4:56 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
>>
>> if you aren't using the -netconport option, the only ports which  
>> should
> be
>> found are the rcon listening ports.  I wonder if it's possible for  
>> the
> udp
>> and tcp ports to end up different, somehow?
>>
>> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED] 
>> >
>> wrote:
>>> Well, I can see them online in HLSW, but I can't communicate with it
>> terms
>>> of sending commands / receiving output.
>>>
>>> If you try and setup a connection with HLSW, or our query's from the
>>> website, the error reads; Connection failed (No connection could  
>>> be made
>>> because the target machine actively refused it. ) It only works on  
>>> the
>>> first
>>> of the 6 servers in the fork, at 27015.
>>>
>>> Cheers
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 4:47 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Hmm, didn't pick up on the "can't query them" aspect before.  I
>> certainly
>>> can with my own.
>>> Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
>>> 9
>> in
>>> sequence, until you get to about :30
>>>
>>> I should also point out that I've had servers "jump" ports on  
>>> restart.
>>>
>>> On Sun, 09 Nov 

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Jt
Why is it binding to all the interfaces? Are you specifying -ip?

Sent from my iPhone

On 9-Nov-08, at 9:42 AM, "Saint K." <[EMAIL PROTECTED]> wrote:

> Hi,
>
> On the command it returns no results. Only on a netstat -a I get  
> results on
> port 27016.
>
> udp  664  0 *:27016 *:*
>
> May I ask what the command line looks like you boot your servers with?
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of  
> localhost
> Sent: Sunday, November 09, 2008 5:14 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
>
>
> Hmm, on my setup I get a tcp port per game instance.  I think the  
> port 9000
> thing is related to netconport - even though you don't have that  
> enabled,
> the "master" server still seems to be listening (you can't do  
> anything with
> the master server yet, though; apparently you may be able to in  
> future)
>
> only other thing I can think of is doing, say, "netstat -napt | grep  
> 27016"
> (numeric, all, show program, tcp) and seeing if something else is  
> nicking
> the port.  I'd expect the server to die in that case, though.
>
> There's 3 issues here:
>
> - The linux l4d demo server grabs more udp ports than it needs to
> - When using -fork, you lose the little control over port  
> assignments you
> had (Control over this is something Chris has said he's looking at)
> - In your setup, most of the servers don't seem to be listening on  
> the rcon
> ports at all (I'm surprised they work)
>
> Sorry I can't help further
>
> On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED] 
> >
> wrote:
>> Hi,
>>
>> There are only 2 TCP ports listening.
>>
>> tcp0  0 0.0.0.0:27015   0.0.0.0:*
> LISTEN
>> 6107/srcds_i486
>> tcp0  0 0.0.0.0:90000.0.0.0:*
> LISTEN
>> 463/srcds_i486
>>
>> So now the big question rises, how to external query the other  
>> servers in
>> the fork, trough 27015?
>>
>> I'm not quite sure btw on what is port 9000 doing.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of  
>> localhost
>> Sent: Sunday, November 09, 2008 4:56 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
>>
>> if you aren't using the -netconport option, the only ports which  
>> should
> be
>> found are the rcon listening ports.  I wonder if it's possible for  
>> the
> udp
>> and tcp ports to end up different, somehow?
>>
>> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED] 
>> >
>> wrote:
>>> Well, I can see them online in HLSW, but I can't communicate with it
>> terms
>>> of sending commands / receiving output.
>>>
>>> If you try and setup a connection with HLSW, or our query's from the
>>> website, the error reads; Connection failed (No connection could  
>>> be made
>>> because the target machine actively refused it. ) It only works on  
>>> the
>>> first
>>> of the 6 servers in the fork, at 27015.
>>>
>>> Cheers
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 4:47 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Hmm, didn't pick up on the "can't query them" aspect before.  I
>> certainly
>>> can with my own.
>>> Try running hlsw, typing in your IP, and appending :27016, 7, 8,  
>>> 9
>> in
>>> sequence, until you get to about :30
>>>
>>> I should also point out that I've had servers "jump" ports on  
>>> restart.
>>>
>>> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
>>> <[EMAIL PROTECTED]> wrote:
>>>> My guess is that they want queries to always run through the master
>>>> server, since its controlling the forks.
>>>>
>>>> Could also be for simplified firewall rules for admins, etc.
>>>>

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

On the command it returns no results. Only on a netstat -a I get results on
port 27016.

udp  664  0 *:27016 *:*

May I ask what the command line looks like you boot your servers with?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 5:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the "master" server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, "netstat -napt | grep 27016"
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Hi,
> 
> There are only 2 TCP ports listening.
> 
> tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
> 6107/srcds_i486
> tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
> 463/srcds_i486
> 
> So now the big question rises, how to external query the other servers in
> the fork, trough 27015?
> 
> I'm not quite sure btw on what is port 9000 doing.
> 
> Cheers,
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
> 
> if you aren't using the -netconport option, the only ports which should
be
> found are the rcon listening ports.  I wonder if it's possible for the
udp
> and tcp ports to end up different, somehow?
> 
> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
> wrote:
>> Well, I can see them online in HLSW, but I can't communicate with it
> terms
>> of sending commands / receiving output.
>>
>> If you try and setup a connection with HLSW, or our query's from the
>> website, the error reads; Connection failed (No connection could be made
>> because the target machine actively refused it. ) It only works on the
>> first
>> of the 6 servers in the fork, at 27015.
>>
>> Cheers
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 4:47 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Hmm, didn't pick up on the "can't query them" aspect before.  I
> certainly
>> can with my own.
>> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
> in
>> sequence, until you get to about :30
>>
>> I should also point out that I've had servers "jump" ports on restart.
>>
>> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
>> <[EMAIL PROTECTED]> wrote:
>>> My guess is that they want queries to always run through the master
>>> server, since its controlling the forks.
>>>
>>> Could also be for simplified firewall rules for admins, etc.
>>>
>>> Kevin
>>>
>>> Saint K. wrote:
>>>> Hi,
>>>>
>>>> Good guess! It is indeed on 27025! Thanks.
>>>>
>>>> It still doesn't explain thought why we can't query those other
> servers
>>> at
>>>> the gameports their running on.
>>>>
>>>> Maybe VALVe can shed some light on how this thing works.
>>>>
>>>> Cheers,
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>>> Sent: Sunday, November 09, 2008 2:35 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>>

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

On the command it returns no results. Only on a netstat -a I get results on
port 27016.

udp  664  0 *:27016 *:*

May I ask what the command line looks like you boot your servers with?

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 5:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the "master" server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, "netstat -napt | grep 27016"
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Hi,
> 
> There are only 2 TCP ports listening.
> 
> tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
> 6107/srcds_i486
> tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
> 463/srcds_i486
> 
> So now the big question rises, how to external query the other servers in
> the fork, trough 27015?
> 
> I'm not quite sure btw on what is port 9000 doing.
> 
> Cheers,
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
> 
> if you aren't using the -netconport option, the only ports which should
be
> found are the rcon listening ports.  I wonder if it's possible for the
udp
> and tcp ports to end up different, somehow?
> 
> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
> wrote:
>> Well, I can see them online in HLSW, but I can't communicate with it
> terms
>> of sending commands / receiving output.
>>
>> If you try and setup a connection with HLSW, or our query's from the
>> website, the error reads; Connection failed (No connection could be made
>> because the target machine actively refused it. ) It only works on the
>> first
>> of the 6 servers in the fork, at 27015.
>>
>> Cheers
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 4:47 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Hmm, didn't pick up on the "can't query them" aspect before.  I
> certainly
>> can with my own.
>> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
> in
>> sequence, until you get to about :30
>>
>> I should also point out that I've had servers "jump" ports on restart.
>>
>> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
>> <[EMAIL PROTECTED]> wrote:
>>> My guess is that they want queries to always run through the master
>>> server, since its controlling the forks.
>>>
>>> Could also be for simplified firewall rules for admins, etc.
>>>
>>> Kevin
>>>
>>> Saint K. wrote:
>>>> Hi,
>>>>
>>>> Good guess! It is indeed on 27025! Thanks.
>>>>
>>>> It still doesn't explain thought why we can't query those other
> servers
>>> at
>>>> the gameports their running on.
>>>>
>>>> Maybe VALVe can shed some light on how this thing works.
>>>>
>>>> Cheers,
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>>> Sent: Sunday, November 09, 2008 2:35 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>>

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the "master" server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, "netstat -napt | grep 27016"
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Hi,
> 
> There are only 2 TCP ports listening.
> 
> tcp0  0 0.0.0.0:27015   0.0.0.0:*  
LISTEN
> 6107/srcds_i486
> tcp0  0 0.0.0.0:90000.0.0.0:*  
LISTEN
> 463/srcds_i486
> 
> So now the big question rises, how to external query the other servers in
> the fork, trough 27015?
> 
> I'm not quite sure btw on what is port 9000 doing.
> 
> Cheers,
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
> 
> if you aren't using the -netconport option, the only ports which should
be
> found are the rcon listening ports.  I wonder if it's possible for the
udp
> and tcp ports to end up different, somehow?
> 
> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
> wrote:
>> Well, I can see them online in HLSW, but I can't communicate with it
> terms
>> of sending commands / receiving output.
>>
>> If you try and setup a connection with HLSW, or our query's from the
>> website, the error reads; Connection failed (No connection could be made
>> because the target machine actively refused it. ) It only works on the
>> first
>> of the 6 servers in the fork, at 27015.
>>
>> Cheers
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 4:47 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Hmm, didn't pick up on the "can't query them" aspect before.  I
> certainly
>> can with my own.
>> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9
> in
>> sequence, until you get to about :30
>>
>> I should also point out that I've had servers "jump" ports on restart.
>>
>> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
>> <[EMAIL PROTECTED]> wrote:
>>> My guess is that they want queries to always run through the master
>>> server, since its controlling the forks.
>>>
>>> Could also be for simplified firewall rules for admins, etc.
>>>
>>> Kevin
>>>
>>> Saint K. wrote:
>>>> Hi,
>>>>
>>>> Good guess! It is indeed on 27025! Thanks.
>>>>
>>>> It still doesn't explain thought why we can't query those other
> servers
>>> at
>>>> the gameports their running on.
>>>>
>>>> Maybe VALVe can shed some light on how this thing works.
>>>>
>>>> Cheers,
>>>>
>>>> -Original Message-
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>>> Sent: Sunday, November 09, 2008 2:35 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] -fork query issue s
>>>>
>>>>
>>>> Eliminating all the entries relating to the 5 servers you know about,
> I
>>>> think your 6th is listening on 27025 or 27026.
>>>> I'm not sure what's going on with the extra ports - it may be related
>> to
>>>> htlv going by errors I get trying to start individual servers - but
>> it's
>>&g

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

There are only 2 TCP ports listening.

tcp0  0 0.0.0.0:27015   0.0.0.0:*   LISTEN
6107/srcds_i486
tcp0  0 0.0.0.0:90000.0.0.0:*   LISTEN
463/srcds_i486

So now the big question rises, how to external query the other servers in
the fork, trough 27015?

I'm not quite sure btw on what is port 9000 doing.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


try "netstat -nlpt | grep srcds" as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Well, I can see them online in HLSW, but I can't communicate with it
terms
> of sending commands / receiving output.
> 
> If you try and setup a connection with HLSW, or our query's from the
> website, the error reads; Connection failed (No connection could be made
> because the target machine actively refused it. ) It only works on the
> first
> of the 6 servers in the fork, at 27015.
> 
> Cheers
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
> can with my own.
> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
> sequence, until you get to about :30
> 
> I should also point out that I've had servers "jump" ports on restart.
> 
> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
> <[EMAIL PROTECTED]> wrote:
>> My guess is that they want queries to always run through the master
>> server, since its controlling the forks.
>>
>> Could also be for simplified firewall rules for admins, etc.
>>
>> Kevin
>>
>> Saint K. wrote:
>>> Hi,
>>>
>>> Good guess! It is indeed on 27025! Thanks.
>>>
>>> It still doesn't explain thought why we can't query those other servers
>> at
>>> the gameports their running on.
>>>
>>> Maybe VALVe can shed some light on how this thing works.
>>>
>>> Cheers,
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 2:35 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Eliminating all the entries relating to the 5 servers you know about, I
>>> think your 6th is listening on 27025 or 27026.
>>> I'm not sure what's going on with the extra ports - it may be related
> to
>>> htlv going by errors I get trying to start individual servers - but
> it's
>>> the reason why some people aren't having much luck forking more than
>> about
>>> 5 servers at a time
>>>
>>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K."
> <[EMAIL PROTECTED]>
>>> wrote:
>>>> Hi,
>>>>
>>>> What can we make of this?
>>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>>> 5033/srcds_i486
>>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D
> server
>>>> 4951/srcds_i486
>>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D
> server
>>>> 4724/srcds_i486
>>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D
> server
>>>> 4856/srcds_i486
>>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D
> server
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D
> server
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>>> 4951/srcds_i486
>>>> udp0  0 0.0.0.0:27021   0.0.0.0:*

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Hi,

There are only 2 TCP ports listening.

tcp0  0 0.0.0.0:27015   0.0.0.0:*   LISTEN
6107/srcds_i486
tcp0  0 0.0.0.0:90000.0.0.0:*   LISTEN
463/srcds_i486

So now the big question rises, how to external query the other servers in
the fork, trough 27015?

I'm not quite sure btw on what is port 9000 doing.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


try "netstat -nlpt | grep srcds" as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Well, I can see them online in HLSW, but I can't communicate with it
terms
> of sending commands / receiving output.
> 
> If you try and setup a connection with HLSW, or our query's from the
> website, the error reads; Connection failed (No connection could be made
> because the target machine actively refused it. ) It only works on the
> first
> of the 6 servers in the fork, at 27015.
> 
> Cheers
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
> can with my own.
> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
> sequence, until you get to about :30
> 
> I should also point out that I've had servers "jump" ports on restart.
> 
> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
> <[EMAIL PROTECTED]> wrote:
>> My guess is that they want queries to always run through the master
>> server, since its controlling the forks.
>>
>> Could also be for simplified firewall rules for admins, etc.
>>
>> Kevin
>>
>> Saint K. wrote:
>>> Hi,
>>>
>>> Good guess! It is indeed on 27025! Thanks.
>>>
>>> It still doesn't explain thought why we can't query those other servers
>> at
>>> the gameports their running on.
>>>
>>> Maybe VALVe can shed some light on how this thing works.
>>>
>>> Cheers,
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 2:35 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Eliminating all the entries relating to the 5 servers you know about, I
>>> think your 6th is listening on 27025 or 27026.
>>> I'm not sure what's going on with the extra ports - it may be related
> to
>>> htlv going by errors I get trying to start individual servers - but
> it's
>>> the reason why some people aren't having much luck forking more than
>> about
>>> 5 servers at a time
>>>
>>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K."
> <[EMAIL PROTECTED]>
>>> wrote:
>>>> Hi,
>>>>
>>>> What can we make of this?
>>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>>> 5033/srcds_i486
>>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D
> server
>>>> 4951/srcds_i486
>>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D
> server
>>>> 4724/srcds_i486
>>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D
> server
>>>> 4856/srcds_i486
>>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D
> server
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D
> server
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>>> 4951/srcds_i486
>>>> udp0  0 0.0.0.0:27021   0.0.0.0:*

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

try "netstat -nlpt | grep srcds" as rcon is tcp not udp

if you aren't using the -netconport option, the only ports which should be
found are the rcon listening ports.  I wonder if it's possible for the udp
and tcp ports to end up different, somehow?

On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Well, I can see them online in HLSW, but I can't communicate with it
terms
> of sending commands / receiving output.
> 
> If you try and setup a connection with HLSW, or our query's from the
> website, the error reads; Connection failed (No connection could be made
> because the target machine actively refused it. ) It only works on the
> first
> of the 6 servers in the fork, at 27015.
> 
> Cheers
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
> can with my own.
> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
> sequence, until you get to about :30
> 
> I should also point out that I've had servers "jump" ports on restart.
> 
> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
> <[EMAIL PROTECTED]> wrote:
>> My guess is that they want queries to always run through the master
>> server, since its controlling the forks.
>>
>> Could also be for simplified firewall rules for admins, etc.
>>
>> Kevin
>>
>> Saint K. wrote:
>>> Hi,
>>>
>>> Good guess! It is indeed on 27025! Thanks.
>>>
>>> It still doesn't explain thought why we can't query those other servers
>> at
>>> the gameports their running on.
>>>
>>> Maybe VALVe can shed some light on how this thing works.
>>>
>>> Cheers,
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> localhost
>>> Sent: Sunday, November 09, 2008 2:35 PM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] -fork query issue s
>>>
>>>
>>> Eliminating all the entries relating to the 5 servers you know about, I
>>> think your 6th is listening on 27025 or 27026.
>>> I'm not sure what's going on with the extra ports - it may be related
> to
>>> htlv going by errors I get trying to start individual servers - but
> it's
>>> the reason why some people aren't having much luck forking more than
>> about
>>> 5 servers at a time
>>>
>>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K."
> <[EMAIL PROTECTED]>
>>> wrote:
>>>> Hi,
>>>>
>>>> What can we make of this?
>>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>>> 5033/srcds_i486
>>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D
> server
>>>> 4951/srcds_i486
>>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D
> server
>>>> 4724/srcds_i486
>>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D
> server
>>>> 4856/srcds_i486
>>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D
> server
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D
> server
>>>> 5067/srcds_i486
>>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>>> 4951/srcds_i486
>>>> udp0  0 0.0.0.0:27021   0.0.0.0:*
>>>> 4724/srcds_i486
>>>> udp0  0 0.0.0.0:27022   0.0.0.0:*
>>>> 4856/srcds_i486
>>>> udp0  0 0.0.0.0:27023   0.0.0.0:*
>>>> 4859/srcds_i486
>>>> udp0  0 0.0.0.0:27024   0.0.0.0:*
>>>> 5067/srcds_i486
>>>> udp0428 0.0.0.0:27025   0.0.0.0:*
>>>> 5033/srcds_i486
>>>> udp 1660  0 0.0.0.0:27026   0.0.0.0:*
>>>> 5033/srcds_i486
>>>> udp 5312  0 0.0.0.0:26901   0.0.0.0:*
>&g

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Well, I can see them online in HLSW, but I can't communicate with it terms
of sending commands / receiving output. 

If you try and setup a connection with HLSW, or our query's from the
website, the error reads; Connection failed (No connection could be made
because the target machine actively refused it. ) It only works on the first
of the 6 servers in the fork, at 27015.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers "jump" ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
<[EMAIL PROTECTED]> wrote:
> My guess is that they want queries to always run through the master
> server, since its controlling the forks.
> 
> Could also be for simplified firewall rules for admins, etc.
> 
> Kevin
> 
> Saint K. wrote:
>> Hi,
>>
>> Good guess! It is indeed on 27025! Thanks.
>>
>> It still doesn't explain thought why we can't query those other servers
> at
>> the gameports their running on.
>>
>> Maybe VALVe can shed some light on how this thing works.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 2:35 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Eliminating all the entries relating to the 5 servers you know about, I
>> think your 6th is listening on 27025 or 27026.
>> I'm not sure what's going on with the extra ports - it may be related to
>> htlv going by errors I get trying to start individual servers - but it's
>> the reason why some people aren't having much luck forking more than
> about
>> 5 servers at a time
>>
>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K." <[EMAIL PROTECTED]>
>> wrote:
>>> Hi,
>>>
>>> What can we make of this?
>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D server
>>> 4951/srcds_i486
>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D server
>>> 4724/srcds_i486
>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D server
>>> 4856/srcds_i486
>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D server
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D server
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:27021   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp0  0 0.0.0.0:27022   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:27023   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27024   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0428 0.0.0.0:27025   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 1660  0 0.0.0.0:27026   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 5312  0 0.0.0.0:26901   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26902   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.0.0.0:26903   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:26904   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp 2988  0 0.0.0.0:26905   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp 2656  0 0.0.0.0:26906   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:26907   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26908   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:26909   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Saint K.
Well, I can see them online in HLSW, but I can't communicate with it terms
of sending commands / receiving output. 

If you try and setup a connection with HLSW, or our query's from the
website, the error reads; Connection failed (No connection could be made
because the target machine actively refused it. ) It only works on the first
of the 6 servers in the fork, at 27015.

Cheers

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of localhost
Sent: Sunday, November 09, 2008 4:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] -fork query issue s


Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers "jump" ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
<[EMAIL PROTECTED]> wrote:
> My guess is that they want queries to always run through the master
> server, since its controlling the forks.
> 
> Could also be for simplified firewall rules for admins, etc.
> 
> Kevin
> 
> Saint K. wrote:
>> Hi,
>>
>> Good guess! It is indeed on 27025! Thanks.
>>
>> It still doesn't explain thought why we can't query those other servers
> at
>> the gameports their running on.
>>
>> Maybe VALVe can shed some light on how this thing works.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 2:35 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Eliminating all the entries relating to the 5 servers you know about, I
>> think your 6th is listening on 27025 or 27026.
>> I'm not sure what's going on with the extra ports - it may be related to
>> htlv going by errors I get trying to start individual servers - but it's
>> the reason why some people aren't having much luck forking more than
> about
>> 5 servers at a time
>>
>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K." <[EMAIL PROTECTED]>
>> wrote:
>>> Hi,
>>>
>>> What can we make of this?
>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D server
>>> 4951/srcds_i486
>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D server
>>> 4724/srcds_i486
>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D server
>>> 4856/srcds_i486
>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D server
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D server
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:27021   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp0  0 0.0.0.0:27022   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:27023   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27024   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0428 0.0.0.0:27025   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 1660  0 0.0.0.0:27026   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 5312  0 0.0.0.0:26901   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26902   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.0.0.0:26903   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:26904   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp 2988  0 0.0.0.0:26905   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp 2656  0 0.0.0.0:26906   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:26907   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26908   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:26909   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread localhost

Hmm, didn't pick up on the "can't query them" aspect before.  I certainly
can with my own.
Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9 in
sequence, until you get to about :30

I should also point out that I've had servers "jump" ports on restart.

On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
<[EMAIL PROTECTED]> wrote:
> My guess is that they want queries to always run through the master
> server, since its controlling the forks.
> 
> Could also be for simplified firewall rules for admins, etc.
> 
> Kevin
> 
> Saint K. wrote:
>> Hi,
>>
>> Good guess! It is indeed on 27025! Thanks.
>>
>> It still doesn't explain thought why we can't query those other servers
> at
>> the gameports their running on.
>>
>> Maybe VALVe can shed some light on how this thing works.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 2:35 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Eliminating all the entries relating to the 5 servers you know about, I
>> think your 6th is listening on 27025 or 27026.
>> I'm not sure what's going on with the extra ports - it may be related to
>> htlv going by errors I get trying to start individual servers - but it's
>> the reason why some people aren't having much luck forking more than
> about
>> 5 servers at a time
>>
>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K." <[EMAIL PROTECTED]>
>> wrote:
>>> Hi,
>>>
>>> What can we make of this?
>>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D server
>>> 4951/srcds_i486
>>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D server
>>> 4724/srcds_i486
>>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D server
>>> 4856/srcds_i486
>>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D server
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D server
>>> 5067/srcds_i486
>>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:27021   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp0  0 0.0.0.0:27022   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:27023   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp0  0 0.0.0.0:27024   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp0428 0.0.0.0:27025   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 1660  0 0.0.0.0:27026   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp 5312  0 0.0.0.0:26901   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26902   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.0.0.0:26903   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:26904   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp 2988  0 0.0.0.0:26905   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp 2656  0 0.0.0.0:26906   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:26907   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp 2656  0 0.0.0.0:26908   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:26909   0.0.0.0:*
>>> 4724/srcds_i486
>>> udp 2656  0 0.0.0.0:26910   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:26911   0.0.0.0:*
>>> 5067/srcds_i486
>>> udp 2988  0 0.0.0.0:26912   0.0.0.0:*
>>> 4951/srcds_i486
>>> udp0  0 0.0.0.0:26913   0.0.0.0:*
>>> 4859/srcds_i486
>>> udp 2656  0 0.0.0.0:26914   0.0.0.0:*
>>> 4856/srcds_i486
>>> udp0  0 0.0.0.0:26915   0.0.0.0:*
>>> 5033/srcds_i486
>>> udp0  0 0.0.0.0:26917   0.0.0.0:*
>>> 4856/srcds_i

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Kevin J. Anderson
My guess is that they want queries to always run through the master 
server, since its controlling the forks.

Could also be for simplified firewall rules for admins, etc.

Kevin

Saint K. wrote:
> Hi,
> 
> Good guess! It is indeed on 27025! Thanks.
> 
> It still doesn't explain thought why we can't query those other servers at
> the gameports their running on.
> 
> Maybe VALVe can shed some light on how this thing works.
> 
> Cheers,
> 
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 2:35 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> Eliminating all the entries relating to the 5 servers you know about, I
> think your 6th is listening on 27025 or 27026.
> I'm not sure what's going on with the extra ports - it may be related to
> htlv going by errors I get trying to start individual servers - but it's
> the reason why some people aren't having much luck forking more than about
> 5 servers at a time
> 
> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K." <[EMAIL PROTECTED]>
> wrote:
>> Hi,
>>
>> What can we make of this?
>> udp0  0 0.0.0.0:27008   0.0.0.0:*
>> 4859/srcds_i486
>> udp0  0 0.0.0.0:27009   0.0.0.0:*
>> 5067/srcds_i486
>> udp0  0 0.0.0.0:27010   0.0.0.0:*
>> 5033/srcds_i486
>> udp0  0 0.0.0.0:27015   0.0.0.0:* <- L4D server
>> 4951/srcds_i486
>> udp  332  0 0.0.0.0:27016   0.0.0.0:* <- L4D server
>> 4724/srcds_i486
>> udp  332  0 0.0.0.0:27017   0.0.0.0:* <- L4D server
>> 4856/srcds_i486
>> udp  664  0 0.0.0.0:27018   0.0.0.0:* <- L4D server
>> 4859/srcds_i486
>> udp0  0 0.0.0.0:27019   0.0.0.0:* <- L4D server
>> 5067/srcds_i486
>> udp0  0 0.0.0.0:27020   0.0.0.0:*
>> 4951/srcds_i486
>> udp0  0 0.0.0.0:27021   0.0.0.0:*
>> 4724/srcds_i486
>> udp0  0 0.0.0.0:27022   0.0.0.0:*
>> 4856/srcds_i486
>> udp0  0 0.0.0.0:27023   0.0.0.0:*
>> 4859/srcds_i486
>> udp0  0 0.0.0.0:27024   0.0.0.0:*
>> 5067/srcds_i486
>> udp0428 0.0.0.0:27025   0.0.0.0:*
>> 5033/srcds_i486
>> udp 1660  0 0.0.0.0:27026   0.0.0.0:*
>> 5033/srcds_i486
>> udp 5312  0 0.0.0.0:26901   0.0.0.0:*
>> 4951/srcds_i486
>> udp 2656  0 0.0.0.0:26902   0.0.0.0:*
>> 4724/srcds_i486
>> udp 2656  0 0.0.0.0:26903   0.0.0.0:*
>> 4856/srcds_i486
>> udp0  0 0.0.0.0:26904   0.0.0.0:*
>> 5067/srcds_i486
>> udp 2988  0 0.0.0.0:26905   0.0.0.0:*
>> 4859/srcds_i486
>> udp 2656  0 0.0.0.0:26906   0.0.0.0:*
>> 5033/srcds_i486
>> udp0  0 0.0.0.0:26907   0.0.0.0:*
>> 4951/srcds_i486
>> udp 2656  0 0.0.0.0:26908   0.0.0.0:*
>> 4951/srcds_i486
>> udp0  0 0.0.0.0:26909   0.0.0.0:*
>> 4724/srcds_i486
>> udp 2656  0 0.0.0.0:26910   0.0.0.0:*
>> 4856/srcds_i486
>> udp0  0 0.0.0.0:26911   0.0.0.0:*
>> 5067/srcds_i486
>> udp 2988  0 0.0.0.0:26912   0.0.0.0:*
>> 4951/srcds_i486
>> udp0  0 0.0.0.0:26913   0.0.0.0:*
>> 4859/srcds_i486
>> udp 2656  0 0.0.0.0:26914   0.0.0.0:*
>> 4856/srcds_i486
>> udp0  0 0.0.0.0:26915   0.0.0.0:*
>> 5033/srcds_i486
>> udp0  0 0.0.0.0:26917   0.0.0.0:*
>> 4856/srcds_i486
>> udp0  0 0.0.0.0:27005   0.0.0.0:*
>> 4951/srcds_i486
>> udp0  0 0.0.0.0:27006   0.0.0.0:*
>> 4724/srcds_i486
>> udp0  0 0.0.0.0:27007   0.0.0.0:*
>> 4856/srcds_i486
>>
>> The rest of these ports are a mystery to me.
>>
>> I'd expect the 6th server to run off 27020, but nothing replies there. I
>> don't understand what 27020-27026 is used for either.
>>
>> Cheers
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
>> Sent: Sunday, November 09, 2008 1:49 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue's
>>
>&g