Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread via hlds_linux list

This clarifies things, thank you very much for this info. Case closed.


On 22/03/2024 09:21, Clayton Macleod wrote:

Perhaps this will help:
https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/

On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at 
geforce.nl  (via hlds_linux list) 
 wrote:


Does anyone know why Valve is not offering the opportunity to host
a 128 tick server? I mean, it's our own hardware, why not unlock
it to it's full potential?

I found this article as well:


https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate

Is this really true?


On 21/03/2024 21:49, Clayton Macleod wrote:

I thought the sub-tick system largely made this irrelevant now.
https://tradeit.gg/blog/cs2-tick-rate/

On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel
 wrote:

It's not Source engine though.  It's Source2.

On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald
 wrote:

Hi, if this is known can we please document this in the
valve wiki?

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread Clayton Macleod
Perhaps this will help:
https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/

On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list)  wrote:

> Does anyone know why Valve is not offering the opportunity to host a 128
> tick server? I mean, it's our own hardware, why not unlock it to it's full
> potential?
>
> I found this article as well:
>
>
> https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate
>
> Is this really true?
>
>
> On 21/03/2024 21:49, Clayton Macleod wrote:
>
> I thought the sub-tick system largely made this irrelevant now.
> https://tradeit.gg/blog/cs2-tick-rate/
>
> On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel 
> wrote:
>
>> It's not Source engine though.  It's Source2.
>>
>> On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald  wrote:
>>
>>> Hi, if this is known can we please document this in the valve wiki?
>>> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/
>>>
>> ___
>>
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
>> please visit:
>>
>> https://list.valvesoftware.com/
>>
>
>
> --
> Clayton Macleod
> If no one comes from the future to stop you from doing it, then how bad of
> a decision can it really be?
>
> ___
>
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> please visit:
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> https://list.valvesoftware.com/
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>
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-- 
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a decision can it really be?
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Re: [hlds_linux] 128 tick CS2 server

2024-03-22 Thread via hlds_linux list
Does anyone know why Valve is not offering the opportunity to host a 128 
tick server? I mean, it's our own hardware, why not unlock it to it's 
full potential?


I found this article as well:

https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate

Is this really true?


On 21/03/2024 21:49, Clayton Macleod wrote:

I thought the sub-tick system largely made this irrelevant now.
https://tradeit.gg/blog/cs2-tick-rate/

On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel 
 wrote:


It's not Source engine though.  It's Source2.

On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald  wrote:

Hi, if this is known can we please document this in the valve
wiki?
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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--
Clayton Macleod
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bad of a decision can it really be?


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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Clayton Macleod
I thought the sub-tick system largely made this irrelevant now.
https://tradeit.gg/blog/cs2-tick-rate/

On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel 
wrote:

> It's not Source engine though.  It's Source2.
>
> On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald  wrote:
>
>> Hi, if this is known can we please document this in the valve wiki?
>> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives,
>
> please visit:
>
> https://list.valvesoftware.com/
>


-- 
Clayton Macleod
If no one comes from the future to stop you from doing it, then how bad of
a decision can it really be?
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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Mecha Weasel
It's not Source engine though.  It's Source2.

On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald  wrote:

> Hi, if this is known can we please document this in the valve wiki?
> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
> ___
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> please visit:
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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list

Thanks for clearing that up, much apreciated.


On 21/03/2024 19:47, Didrole wrote:

It is hardcoded to 64 (tick interval 0.015625).

Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl 
 (via hlds_linux list) 
 a écrit :


Then, what is the hardcoded tickrate in CS2?


On 21/03/2024 19:21, Didrole wrote:

You can't.
The tickrate is hardcoded in CS2.

Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at
geforce.nl  (via hlds_linux list)
 a écrit :

Hi all,

What is the correct setting to start a CS2 server with 128
tick rate? Is
it in the start-up line and add '-tickrate 128' or do I have
to use a
server.cfg cvar? If so, what is the correct cvar?

Hope someone knows :)

Regards.

Marcel.
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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
It is hardcoded to 64 (tick interval 0.015625).

Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list)  a écrit :

> Then, what is the hardcoded tickrate in CS2?
>
>
> On 21/03/2024 19:21, Didrole wrote:
>
> You can't.
> The tickrate is hardcoded in CS2.
>
> Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list)  a écrit :
>
>> Hi all,
>>
>> What is the correct setting to start a CS2 server with 128 tick rate? Is
>> it in the start-up line and add '-tickrate 128' or do I have to use a
>> server.cfg cvar? If so, what is the correct cvar?
>>
>> Hope someone knows :)
>>
>> Regards.
>>
>> Marcel.
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/
>>
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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Leon Grünewald

Hi, if this is known can we please document this in the valve wiki?
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list

Then, what is the hardcoded tickrate in CS2?


On 21/03/2024 19:21, Didrole wrote:

You can't.
The tickrate is hardcoded in CS2.

Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl 
 (via hlds_linux list) 
 a écrit :


Hi all,

What is the correct setting to start a CS2 server with 128 tick
rate? Is
it in the start-up line and add '-tickrate 128' or do I have to use a
server.cfg cvar? If so, what is the correct cvar?

Hope someone knows :)

Regards.

Marcel.
___
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Re: [hlds_linux] 128 tick CS2 server

2024-03-21 Thread Didrole
You can't.
The tickrate is hardcoded in CS2.

Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list)  a écrit :

> Hi all,
>
> What is the correct setting to start a CS2 server with 128 tick rate? Is
> it in the start-up line and add '-tickrate 128' or do I have to use a
> server.cfg cvar? If so, what is the correct cvar?
>
> Hope someone knows :)
>
> Regards.
>
> Marcel.
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
>
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[hlds_linux] 128 tick CS2 server

2024-03-21 Thread via hlds_linux list

Hi all,

What is the correct setting to start a CS2 server with 128 tick rate? Is 
it in the start-up line and add '-tickrate 128' or do I have to use a 
server.cfg cvar? If so, what is the correct cvar?


Hope someone knows :)

Regards.

Marcel.
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